Editing Warp Zone

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{{rewrite-expand|see [[Talk:Warp Zone#Add Mario & Luigi: Superstar Saga?]]}}
{{rewrite-expand|see [[Talk:Warp Zone#Add Mario & Luigi: Superstar Saga?]]}}
{{about|the secret area first featured in [[Super Mario Bros.]]|the secret world in Super Mario Bros. 3|[[Warp Zone (Super Mario Bros. 3)]]|Round 2 of [[Wario Blast: Featuring Bomberman!]]|[[Warp Zone (Wario Blast: Featuring Bomberman!)]]}}
{{about|the secret area first featured in [[Super Mario Bros.]]|the secret world in [[Super Mario Bros. 3]]|[[Warp Zone (Super Mario Bros. 3)]]|Round 2 of [[Wario Blast: Featuring Bomberman!]]|[[Warp Zone (Wario Blast: Featuring Bomberman!)]]}}
[[File:SMA4 World 9 Warp Zone.png|thumb|The Warp Zone in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'']]
[[File:SMA4 World 9 Warp Zone.png|thumb|The Warp Zone in {{a|SMA4|l}}]]
The '''Warp Zone''' is a hidden area that acts as a kind of teleportation system, connecting many [[world]]s to one place, and [[warp]]ing users between them. For the most part, they are sectioned-off areas containing [[Warp Pipe]]s, although ''[[Super Mario Bros. 3]]'' featured [[Warp Zone (Super Mario Bros. 3)|an entire island]] as its Warp Zone. Warp Zones were inspired by the arcade version of ''{{iw|nwiki|Excitebike}}'' in which the player can choose any track to begin playing from.<ref>{{file link|Mario Day 2023 NSO.jpg}}</ref>
The '''Warp Zone''' is a hidden area that acts as a kind of teleportation system, connecting many [[world]]s to one place, and [[warp]]ing users between them. For the most part, they are sectioned-off areas containing [[Warp Pipe]]s, although ''[[Super Mario Bros. 3]]'' featured [[Warp Zone (Super Mario Bros. 3)|an entire island]] as its Warp Zone. Warp Zones were inspired by the arcade version of ''{{iw|nwiki|Excitebike}}'' in which the player can choose any track to begin playing from.<ref>{{file link|Mario Day 2023 NSO.jpg}}</ref>


==History==
==History==
===''Super Mario'' series===
==={{a|SM}} series===
====''Super Mario Bros.''====
===={{a|SMB}}====
[[File:SMB Warpzone.png|thumb|left|The first Warp Zone in ''Super Mario Bros.'', located in World 1-2]]
[[File:SMB Warpzone.png|thumb|left|The first Warp Zone in ''Super Mario Bros.'', located in World 1-2]]
The Warp Zones of ''[[Super Mario Bros.]]'' are sectioned-off areas containing [[Warp Pipe|pipes]] to different levels. One Warp Zone is in [[World 1-2 (Super Mario Bros.)|World 1-2]] and two are in [[World 4-2 (Super Mario Bros.)|World 4-2]], for a total of three. The first Warp Zone gives the choice to warp to either [[World 2 (Super Mario Bros.)|World 2]], [[World 3 (Super Mario Bros.)|World 3]], or [[World 4 (Super Mario Bros.)|World 4]],<ref>{{cite|quote=Skip ahead to World 2,3,ог{{sic}} 4!|date=1993|author=Tilden, Gail, et al.|title=''Super Mario All-Stars'' Player's Guide|page=11|publisher=Nintendo of America|language=en}}</ref> and is located behind the pipe leading to the area with the [[Goal Pole|flagpole]]. In World 4-2, the Warp Zone can lead to [[World 5 (Super Mario Bros.)|World 5]] only,<ref>{{cite|title=The Official Nintendo Player's Guide|page=31|date=1987|quote=This room is the Warp Zone at Level Four-Two. From here you can warp directly to World Five.}}</ref> and it is similarly located behind the final pipe. The other Warp Zone of World 4-2 can be reached by climbing a [[beanstalk]] earlier on, and leads to either [[World 6 (Super Mario Bros.)|World 6]], [[World 7 (Super Mario Bros.)|World 7]], or [[World 8 (Super Mario Bros.)|World 8]],<ref>{{cite|quote=If you climb the ivy, you'll find this room. You can warp here from underground Level Four-Two.|title=The Official Nintendo Player's Guide|page=31}}</ref> though the latter two warps are not in ''[[VS. Super Mario Bros.]]''. The [[Minus World]] glitch is doable from World 1-2's Warp Zone. The Warp Zones in ''[[Super Mario Bros. Deluxe]]'' were removed in Challenge Mode in favor of more level design.
The Warp Zones of {{a|SMB|l}} are sectioned-off areas containing [[Warp Pipe|pipes]] to different levels. One Warp Zone is in {{id|World 1-2|SMB}} and two are in {{id|World 4-2|SMB}}, for a total of three. The first Warp Zone gives the choice to warp to either {{id|World 2|SMB}}, {{id|World 3|SMB}}, or {{id|World 4|SMB}},<ref>{{cite|quote=Skip ahead to World 2,3,ог{{sic}} 4!|date=1993|author=Tilden, Gail, et al.|title={{a|SMAS}} Player's Guide|page=11|publisher=Nintendo of America|language=en}}</ref> and is located behind the pipe leading to the area with the [[Goal Pole|flagpole]]. In World 4-2, the Warp Zone can lead to {{id|World 5|SMB}} only,<ref>{{cite|title=The Official Nintendo Player's Guide|page=31|date=1987|quote=This room is the Warp Zone at Level Four-Two. From here you can warp directly to World Five.}}</ref> and it is similarly located behind the final pipe. The other Warp Zone of World 4-2 can be reached by climbing a [[beanstalk]] earlier on, and leads to either {{id|World 6|SMB}}, {{id|World 7|SMB}}, or {{id|World 8|SMB}},<ref>{{cite|quote=If you climb the ivy, you'll find this room. You can warp here from underground Level Four-Two.|title=The Official Nintendo Player's Guide|page=31}}</ref> though the latter two warps are not in {{a|VSSMB|l}}. The [[Minus World]] glitch is doable from World 1-2's Warp Zone. The Warp Zones in {{a|SMBDX|l}} were removed in Challenge Mode in favor of more level design.
{{br}}
{{br}}


====''Super Mario Bros.: The Lost Levels''====
===={{a|SMBTLL}}====
[[File:SMBLL World 3-1 Warp Zone.png|thumb|A backwards Warp Zone in ''Super Mario Bros.: The Lost Levels'']]
[[File:SMBLL World 3-1 Warp Zone.png|thumb|A backwards Warp Zone in {{a|SMBTLL}}]]
The Warp Zones of ''[[Super Mario Bros.: The Lost Levels]]'' are similar to those in ''Super Mario Bros.'', but all of them have only a single destination. Two Warp Zones send the player character back, specifically [[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]] and [[World 8-1 (Super Mario Bros.: The Lost Levels)|World 8-1]] to [[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]] and [[World 5-1 (Super Mario Bros.: The Lost Levels)|World 5-1]], respectively. The Warp Zone of World 3-1 has a [[pit]] that the player character can fall into if they decide to not use it. This time, to prevent glitching by [[List of Super Mario Bros. glitches#Over the Flagpole|jumping over the flagpole]], some Warp Zones are located behind it. Using any Warp Zone excluding the backwards two voids access to [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]. In ''[[Super Mario All-Stars]]'', saving after using a Warp Zone disables World 9 permanently, something that applies to neither ''[[All Night Nippon: Super Mario Bros.]]'' nor ''[[Super Mario Bros. Deluxe]]'' since World 9 does not appear in both versions. The following Warp Zones appear:
The Warp Zones of {{a|SMBTLL|l}} are similar to those in {{a|SMB}}, but all of them have only a single destination. Two Warp Zones send the player character back, specifically {{id|World 3-1|SMBTLL}} and {{id|World 8-1|SMBTLL}} to to {{id|World 1-1|SMBTLL}} and {{id|World 5-1|SMBTLL}}, respectively. The Warp Zone of World 3-1 has a [[pit]] that the player character can fall into if they decide to not use it. This time, to prevent glitching by [[List of Super Mario Bros. glitches#Over the Flagpole|jumping over the flagpole]], some Warp Zones are located behind it. Using any Warp Zone excluding the backwards two voids access to {{id|World 9|SMBTLL}}. In {{a|SMAS|l}}, saving after using a Warp Zone disables World 9 permanently, something that applies to neither {{a|ANNSMB|l}} nor {{a|SMBDX|l}} since World 9 does not appear in both versions. The following Warp Zones appear:
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{|class=wikitable
!Level
!Level
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====''Super Mario Bros. 3''====
===={{a|SMB3}}====
{{main|Warp Zone (Super Mario Bros. 3)}}
{{main|Warp Zone (Super Mario Bros. 3)}}
[[File:SMB3 Warp Zone.png|thumb|The Warp Zone in ''Super Mario Bros. 3'']]
[[File:SMB3 Warp Zone.png|thumb|The Warp Zone in ''Super Mario Bros. 3'']]
The Warp Zone, also labeled World 9,<ref name=smb3>{{cite|title=''Nintendo Power'' Volume 13|page=5|date=June 1990|publisher=Nintendo of America|language=en|author=Tilden, Gail, et al.|quote=The three Magic Whistles take Mario to World 9, the Warp Zone}}</ref>  is featured in ''[[Super Mario Bros. 3]]'' as an island that can only be accessed through one of the three [[Recorder|Magic Whistles]].<ref name=smb3/> Like other games' Warp Zones, it connects to the other kingdoms of the [[Mushroom World]], but not every pipe is connected; to access the top row, the player must warp from World 1; to access the middle row, the player must warp from Worlds 2-6; and to access the last row, the player must warp from Worlds 7-9 (using a Magic Whistle while already in the Warp Zone will send the player directly to the last row to enter World 8). The text at the top of the Warp Zone in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' was shortened.<ref>{{cite|quote=World 9 Warp Zone!|date=2003|title=''[[Super Mario Advance 4: Super Mario Bros. 3]]''|publisher=Nintendo|language=en}}</ref>
The Warp Zone, also labeled World 9,<ref name=smb3>{{cite|title=''Nintendo Power'' Volume 13|page=5|date=June 1990|publisher=Nintendo of America|language=en|author=Tilden, Gail, et al.|quote=The three Magic Whistles take Mario to World 9, the Warp Zone}}</ref>  is featured in {{a|SMB3|l}} as an island that can only be accessed through one of the three [[Recorder|Magic Whistles]].<ref name=smb3/> Like other games' Warp Zones, it connects to the other kingdoms of the [[Mushroom World]], but not every pipe is connected; to access the top row, the player must warp from World 1; to access the middle row, the player must warp from Worlds 2-6; and to access the last row, the player must warp from Worlds 7-9 (using a Magic Whistle while already in the Warp Zone will send the player directly to the last row to enter World 8). The text at the top of the Warp Zone in {{a|SMA4|l}} was shortened.<ref>{{cite|quote=World 9 Warp Zone!|date=2003|title={{a|SMA4|l}}|publisher=Nintendo|language=en}}</ref>


Additionally, the [[World-e]] level [[Classic World 1-2]] retains the Warp Zone from its analogue in ''Super Mario Bros.'' The only major difference is that the pipes lead to a room featuring a [[Fire Flower]] in a chest.<ref>{{cite|url=youtu.be/0wGuaU7DH8o?feature=shared&t=102|timestamp=01:42|title=''Super Mario Advance 4'' - World-e - Classic World 1-2|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|publisher=YouTube|language=en}}</ref>
Additionally, the [[World-e]] level [[Classic World 1-2]] retains the Warp Zone from its analogue in {{a|SMB}} The only major difference is that the pipes lead to a room featuring a [[Fire Flower]] in a chest.<ref>{{cite|url=youtu.be/0wGuaU7DH8o?feature=shared&t=102|timestamp=01:42|title=''Super Mario Advance 4'' - World-e - Classic World 1-2|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|publisher=YouTube|language=en}}</ref>


====''Super Mario 3D Land'' / ''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D Land'' / ''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
{{main|World Warp Pipe}}
{{main|World Warp Pipe}}
Warp Zones also appear in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', where the courses with them are analogs to the ones with them from the original ''Super Mario Bros.'' – World 1-2 and 4-2. Unlike in previous games, there is only one pipe in a Warp Zone, called a World Warp Pipe, and it only brings the player character to the immediate subsequent world.
Warp Zones also appear in {{a|SM3DL|l}} and {{a|SM3DW|l}}, where the courses with them are analogs to the ones with them from the original {{a|SMB}} – World 1-2 and 4-2. Unlike in previous games, there is only one pipe in a Warp Zone, called a World Warp Pipe, and it only brings the player character to the immediate subsequent world.


====''Super Mario Bros. 35''====
===={{a|SMB35}}====
The pipes in a Warp Zone of ''[[Super Mario Bros. 35]]'' worked differently; from right to left, they would skip one, two, or three levels respectively in the randomized level order;<ref>{{cite|url=www.reddit.com/r/NintendoSwitch/comments/j450fn/super_mario_bros_35s_tutorial_is_nonexistent_so|title=Super Mario Bros. 35's tutorial is nonexistent, so here are some key tips & tricks you'll want to know! : NintendoSwitch|publisher=Reddit|language=en|accessdate=July 7, 2024}}</ref> so players could loop through the same level or to an earlier level.<ref>{{cite|url=www.youtube.com/watch?v=m6nHWB8J5a0|title=''Super Mario Bros. 35'' Gameplay|author=XCageGame|language=en|publisher=YouTube|date=September 30, 2020|accessdate=July 7, 2024}}</ref>
The pipes in a Warp Zone of {{a|SMB35|l}} worked differently; from right to left, they would skip one, two, or three levels respectively in the randomized level order;<ref>{{cite|url=www.reddit.com/r/NintendoSwitch/comments/j450fn/super_mario_bros_35s_tutorial_is_nonexistent_so|title=Super Mario Bros. 35's tutorial is nonexistent, so here are some key tips & tricks you'll want to know! : NintendoSwitch|publisher=Reddit|language=en|accessdate=July 7, 2024}}</ref> so players could loop through the same level or to an earlier level.<ref>{{cite|url=www.youtube.com/watch?v=m6nHWB8J5a0|title=''Super Mario Bros. 35'' Gameplay|author=XCageGame|language=en|publisher=YouTube|date=September 30, 2020|accessdate=July 7, 2024}}</ref>


===''Captain N: The Game Master''===
===''Captain N: The Game Master''===
Characters in ''[[Captain N: The Game Master]]'' often used Warp Zones for means of rapid transit, with the show's first episode even referencing the Warp Zones of ''Super Mario Bros.''.
Characters in {{a|CNTGM|l}} often used Warp Zones for means of rapid transit, with the show's first episode even referencing the Warp Zones of {{a|SMB}}.


===''Super Mario-kun''===
===''Super Mario-kun''===
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While traversing the [[Valley of Bowser]], [[Mario]], [[Luigi]] and [[Yoshi]] find a natural spring. Mario and Yoshi decide to dive into it to rest, while Luigi checks a sign, which says that it is a Warp Zone to other games. He tries to warn his friends, but Mario and Yoshi have already dove deep into the pond and find themselves in ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', with Mario armed with the [[Kinoko Sword]] and Yoshi in a [[Shield Yoshi|shield form]]. Luigi is able to communicate to them, see them, and pass objects to them from the ''[[Super Mario World]]'' side. He tells them that they should be looking for another Warp Zone situated somewhere in {{iw|zeldawiki|Hyrule}}. After facing several enemies of ''{{iw|zeldawiki|The Legend of Zelda (Series)|The Legend of Zelda}}'' series, Mario and Yoshi find Hyrule's Warp Zone and dive into it, but they end up in ''{{iw|FZeroWiki|F-Zero}}''.
While traversing the [[Valley of Bowser]], [[Mario]], [[Luigi]] and [[Yoshi]] find a natural spring. Mario and Yoshi decide to dive into it to rest, while Luigi checks a sign, which says that it is a Warp Zone to other games. He tries to warn his friends, but Mario and Yoshi have already dove deep into the pond and find themselves in ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', with Mario armed with the [[Kinoko Sword]] and Yoshi in a [[Shield Yoshi|shield form]]. Luigi is able to communicate to them, see them, and pass objects to them from the ''[[Super Mario World]]'' side. He tells them that they should be looking for another Warp Zone situated somewhere in {{iw|zeldawiki|Hyrule}}. After facing several enemies of ''{{iw|zeldawiki|The Legend of Zelda (Series)|The Legend of Zelda}}'' series, Mario and Yoshi find Hyrule's Warp Zone and dive into it, but they end up in ''{{iw|FZeroWiki|F-Zero}}''.


===''Super Paper Mario''===
==={{a|SPM}}===
A model of a ''Super Mario Bros.''-style Warp Zone can be found in the underground section of [[The Bitlands|Chapter 3-1]] (itself a recreation of [[World 1-2 (Super Mario Bros.)|World 1-2]] of ''Super Mario Bros.'') in ''Super Paper Mario'', though this Warp Zone takes the player to other parts of the current level rather than different worlds. It does not serve any real function other than to take the player back to the overworld. The Warp Zone is also referenced by the defeated [[List of Sammer Guys#Warping Pipe|Warping Pipe]] [[Sammer Guy]],<ref>{{cite|quote=True warriors must see all worlds before skipping among them.|title=''[[Super Paper Mario]]''|date=2007|publisher=Nintendo|language=en|author=Warping Pipe}}</ref> whose name is a nod to Warp Pipes themselves.
A model of a {{a|SMB}}-style Warp Zone can be found in the underground section of [[The Bitlands|Chapter 3-1]] (itself a recreation of {{id|World 1-2|SMB}} of {{a|SMB}}) in {{a|SPM}}, though this Warp Zone takes the player to other parts of the current level rather than different worlds. It does not serve any real function other than to take the player back to the overworld. The Warp Zone is also referenced by the defeated [[List of Sammer Guys#Warping Pipe|Warping Pipe]] [[Sammer Guy]],<ref>{{cite|quote=True warriors must see all worlds before skipping among them.|title={{a|SPM|l}}|date=2007|publisher=Nintendo|language=en|author=Warping Pipe}}</ref> whose name is a nod to Warp Pipes themselves.


===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
[[File:TSMBM warp zone.png|thumb|300px|The Warp Zone in ''The Super Mario Bros. Movie'']]
[[File:TSMBM warp zone.png|thumb|300px|The Warp Zone in ''The Super Mario Bros. Movie'']]
The Warp Zone appears in ''[[The Super Mario Bros. Movie]]'' as the dimension Mario and Luigi cross when they enter the [[mysterious pipe]].<ref>{{file link|TSMBM Monopoly Board.jpg|Monopoly ''The Super Mario Bros. Movie'' Edition board}}</ref> The Warp Zone contains multiple clouds with Warp Pipes emerging from them. While most of the clouds are pink, the cloud with the pipe that takes Luigi to the [[Dark Land]]s is a stormy, black cloud.
The Warp Zone appears in {{a|TSMBM|l}} as the dimension Mario and Luigi cross when they enter the [[mysterious pipe]].<ref>{{file link|TSMBM Monopoly Board.jpg|Monopoly ''The Super Mario Bros. Movie'' Edition board}}</ref> The Warp Zone contains multiple clouds with Warp Pipes emerging from them. While most of the clouds are pink, the cloud with the pipe that takes Luigi to the [[Dark Land]]s is a stormy, black cloud.


The Warp Zone later reappears when Mario leads the [[Bomber Bill]] into the mysterious pipe. When the Bomber Bill enters the zone, it explodes, causing a shockwave of a massive interdimensional collapse that pulls objects from the [[Mushroom Kingdom]] into [[Brooklyn]].
The Warp Zone later reappears when Mario leads the [[Bomber Bill]] into the mysterious pipe. When the Bomber Bill enters the zone, it explodes, causing a shockwave of a massive interdimensional collapse that pulls objects from the [[Mushroom Kingdom]] into [[Brooklyn]].

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