Editing Warp Zone

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{{about|the secret area first featured in [[Super Mario Bros.]]|the secret world in [[Super Mario Bros. 3]]|[[Warp Zone (Super Mario Bros. 3)]]|Round 2 of [[Wario Blast: Featuring Bomberman!]]|[[Warp Zone (Wario Blast: Featuring Bomberman!)]]}}
{{about|the secret area first featured in [[Super Mario Bros.]]|the secret world in [[Super Mario Bros. 3]]|[[Warp Zone (Super Mario Bros. 3)]]|Round 2 of [[Wario Blast: Featuring Bomberman!]]|[[Warp Zone (Wario Blast: Featuring Bomberman!)]]}}
[[File:SMA4 World 9 Warp Zone.png|thumb|The Warp Zone in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'']]
[[File:SMA4 World 9 Warp Zone.png|thumb|The Warp Zone in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'']]
The '''Warp Zone''' is a hidden area that acts as a kind of teleportation system, connecting many [[world]]s to one place. For the most part, they are sectioned-off areas containing [[Warp Pipe]]s, although ''[[Super Mario Bros. 3]]'' featured [[Warp Zone (Super Mario Bros. 3)|an entire island]] as its Warp Zone. Instead of Warp Zones, ''[[New Super Mario Bros.]]'' and two of its sequels feature [[Warp Cannon]]s accessed from secret exits in certain [[level]]s, each of which would launch [[Mario]] or [[Luigi]] to a later world. Warp Zones were inspired by the arcade version of ''{{iw|nwiki|Excitebike}}'' in which the player can choose any track to begin playing from.<ref>{{file link|Mario Day 2023 NSO.jpg}}</ref>
The '''Warp Zone''' is a hidden area that acts as a kind of teleportation system, connecting many [[world]]s to one place. For the most part, they are sectioned-off areas containing [[Warp Pipe]]s, although ''[[Super Mario Bros. 3]]'' featured [[Warp Zone (Super Mario Bros. 3)|an entire island]] as its Warp Zone. Instead of Warp Zones, ''[[New Super Mario Bros.]]'' and two of its sequels feature [[Warp Cannon]]s accessed from secret exits in certain [[level]]s, each of which would launch [[Mario]] or [[Luigi]] to a later world. Warp Zones were inspired by the arcade version of ''{{wp|Excitebike}}'' in which the player can choose any track to begin playing from.<ref>{{file link|Mario Day 2023 NSO.jpg}}</ref>


Certain [[jar]]s within [[Subspace]] in ''[[Super Mario Bros. 2]]'' contain Subspace Warps, which automatically warp players to later worlds, without the use of an intermediary Warp Zone. In some episodes of ''[[The Super Mario Bros. Super Show!]]'', [[Bowser|King Koopa]] would similarly use potions to create portals or doors to make his escape.
Certain [[jar]]s within [[Subspace]] in ''[[Super Mario Bros. 2]]'' contain Subspace Warps, which automatically warp players to later worlds, without the use of an intermediary Warp Zone. In some episodes of ''[[The Super Mario Bros. Super Show!]]'', [[Bowser|King Koopa]] would similarly use potions to create portals or doors to make his escape.
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|width=180
|width=180
|image1=SMB3 Warp Zone.png
|image1=SMB3 Warp Zone.png
|caption1=The Warp Zone in ''Super Mario Bros. 3''
|caption1=The Warp Zone in ''Super Mario Bros. 3'' on the original ([[Nintendo Entertainment System|NES]]) version
|image2=SMAS SMB3 Warp Zone.png
|image2=SMAS SMB3 Warp Zone.png
|caption2=''[[Super Mario All-Stars|All-Stars]]'' remake
|caption2=''[[Super Mario All-Stars|All-Stars]]'' ([[Super Nintendo Entertainment System|SNES]]) version
}}
}}
In ''[[Super Mario Bros. 3]]'', the Warp Zone is an island that can only be accessed via [[Recorder|Magic Whistle]], and is treated as the game's World 9. Like other games' Warp Zones, it connects to the other kingdoms of the [[Mushroom World]], although the zone itself is not completely interconnected; to access the top row, the player must warp from World 1; to access the middle row, the player must warp from Worlds 2-6; and to access the last row, the player must warp from Worlds 7-9 (using a Magic Whistle while already in the Warp Zone will send the player directly to the last row to enter World 8).
In ''[[Super Mario Bros. 3]]'', the Warp Zone is an island that can only be accessed via [[Recorder|Magic Whistle]], and is treated as the game's World 9. Like other games' Warp Zones, it connects to the other kingdoms of the [[Mushroom World]], although the zone itself is not completely interconnected; to access the top row, the player must warp from World 1; to access the middle row, the player must warp from Worlds 2-6; and to access the last row, the player must warp from Worlds 7-9 (using a Magic Whistle while already in the Warp Zone will send the player directly to the last row to enter World 8).
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A Warp Zone appears as a lake in chapter 4 of ''[[Super Mario-kun]]'' [[Super Mario-kun Volume 4|volume 4]] that connects various [[Super Famicom]] games.
A Warp Zone appears as a lake in chapter 4 of ''[[Super Mario-kun]]'' [[Super Mario-kun Volume 4|volume 4]] that connects various [[Super Famicom]] games.


While traversing the [[Valley of Bowser]], [[Mario]], [[Luigi]] and [[Yoshi]] find a natural spring. Mario and Yoshi decide to dive into it to rest, while Luigi checks a sign, which says that it is a Warp Zone to other games. He tries to warn his friends, but Mario and Yoshi have already dove deep into the pond and find themselves in ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', with Mario armed with the [[Kinoko Sword]] and Yoshi in a [[Shield Yoshi|shield form]]. Luigi is able to communicate to them, see them, and pass objects to them from the ''[[Super Mario World]]'' side. He tells them that they should be looking for another Warp Zone situated somewhere in {{iw|zeldawiki|Hyrule}}. After facing several enemies of ''{{iw|zeldawiki|The Legend of Zelda (Series)|The Legend of Zelda}}'' series, Mario and Yoshi find Hyrule's Warp Zone and dive into it, but they end up in ''{{iw|FZeroWiki|F-Zero}}''.
While traversing the [[Valley of Bowser]], [[Mario]], [[Luigi]] and [[Yoshi]] find a natural spring. Mario and Yoshi decide to dive into it to rest, while Luigi checks a sign, which says that it is a Warp Zone to other games. He tries to warn his friends, but Mario and Yoshi have already dove deep into the pond and find themselves in ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', with Mario armed with the [[Kinoko Sword]] and Yoshi in a [[Shield Yoshi|shield form]]. Luigi is able to communicate to them, see them, and pass objects to them from the ''[[Super Mario World]]'' side. He tells them that they should be looking for another Warp Zone situated somewhere in {{iw|zeldawiki|Hyrule}}. After facing several enemies of ''The Legend of Zelda'' series, Mario and Yoshi find Hyrule's Warp Zone and dive into it, but they end up in ''[[FZeroWiki:F-Zero|F-Zero]]''.


===''Super Paper Mario''===
===''Super Paper Mario''===

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