Editing Warp Pipe

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Toad Rally uses pipes as transitions as well. Since it splices together different courses to create an infinitely long course, the enterable pipes of Airship courses do not appear. Enterable pipes in underground courses do appear, with the transition used to switch layouts. No pipe takes the player to an above ground section in this mode. During a [[Coin Rush (Super Mario Run)|Coin Rush]], pipes often spit out coins to collect. The [[Toad (species)|Toad]]s the player gains in this mode go to the Mushroom Kingdom through a red pipe.
Toad Rally uses pipes as transitions as well. Since it splices together different courses to create an infinitely long course, the enterable pipes of Airship courses do not appear. Enterable pipes in underground courses do appear, with the transition used to switch layouts. No pipe takes the player to an above ground section in this mode. During a [[Coin Rush (Super Mario Run)|Coin Rush]], pipes often spit out coins to collect. The [[Toad (species)|Toad]]s the player gains in this mode go to the Mushroom Kingdom through a red pipe.
Remix 10 connects each Area with pipes. A pipe pops up from the ground when Mario reaches the end of an Area, which is marked with a yellow number for the Area it leads to. Mario enters this pipe, and exits at the start of the next area. Afterward, the pipe sinks back into the ground and vanishes. Randomly, a non standard animation may play instead of the normal one. These can have Mario exit cautiously or enter the pipe upside down. One animation has the pipe reveal itself to be a pipe cannon, as it shoots Mario into the air and over to the next area.


Remix 10 uses pipes to conclude each course. For underground courses, the pipes that were transitions in the other modes serve as the goal of courses. This also means the pipe takes on some of the properties of the [[Goal Pole]], in that entering one collects all gravity affected coins and converts [[Super Mushroom]]s and [[Super Star]]s that are not inside bubbles into five coins. Most courses in Remix 10 end in Goal Poles, which transitions into the next course by having the player go through a pipe of the color matching the course's location. Castle courses use grey pipes. [[VS Boom Boom]] starts with the player dropping in from a pipe, as per the boss battles with Boom Boom from other modes. Segments from underground courses that have Mario drop from a pipe continue to open with that pipe in this mode. Other pipes still appear, and while the player is [[Invincible Mario|invincible]] those pipes spit out coins in the same way they do during a Coin Rush.
Remix 10 uses pipes to conclude each course. For underground courses, the pipes that were transitions in the other modes serve as the goal of courses. This also means the pipe takes on some of the properties of the [[Goal Pole]], in that entering one collects all gravity affected coins and converts [[Super Mushroom]]s and [[Super Star]]s that are not inside bubbles into five coins. Most courses in Remix 10 end in Goal Poles, which transitions into the next course by having the player go through a pipe of the color matching the course's location. Castle courses use grey pipes. [[VS Boom Boom]] starts with the player dropping in from a pipe, as per the boss battles with Boom Boom from other modes. Segments from underground courses that have Mario drop from a pipe continue to open with that pipe in this mode. Other pipes still appear, and while the player is [[Invincible Mario|invincible]] those pipes spit out coins in the same way they do during a Coin Rush.

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