Editing Warp

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{{about|the recurring game mechanic|Palutena's up-special move in the [[Super Smash Bros. (series)|Super Smash Bros.]] games|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Palutena|List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U § Palutena]]}}
{{split|Warp|Warp Point}}
[[File:Bob-omb Battlefield SM64DS first warp location.png|thumb|Mario warps to a [[flower (Super Mario series)|flower bed]] in the Bob-omb Battlefield in ''Super Mario 64 DS''.]]
{{rewrite-expand}}
'''Warping''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] as an action and a gameplay mechanic in which a character instantly travels from one location to another. ''[[Super Mario Bros.]]'' is the first ''Super Mario'' game to feature warping. Warping is most often done through the use of [[Warp Pipe]]s. Some installments of the [[Super Mario (series)|''Super Mario'' series]] have [[Warp Zone]]s, which allow for even farther travel.
{{more images}}
{{about|the recurring game mechanic|Palutena's up-special move in the [[Super Smash Bros. (series)|Super Smash Bros.]] games|[[Palutena#Warp|Palutena § Warp]]}}
[[File:Bob-omb Battlefield SM64DS first warp location.png|thumb|Mario warps to a flower patch in the Bob-omb Battlefield in ''Super Mario 64 DS''.]]
'''Warping''' is an action in which a character instantly travels from one location to another. The first ''[[Mario (franchise)|Mario]]'' game to feature warping is ''[[Super Mario Bros.]]'' Warping is most often done through the use of [[Warp Pipe]]s. Some installments of the ''[[Super Mario (series)|Super Mario]]'' series have [[Warp Zone]]s, which allow for even farther travel.


In ''[[Super Mario 64]]'', there is an invisible warp (also known as a '''Warp Point''')<ref>{{cite|date=June 1997|title=''Nintendo Magazine System'' (AU) Issue #51|page=47 and 48}}</ref> in ten of the courses: the [[Bob-omb Battlefield]] (which has two); [[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; and [[Rainbow Ride]]. The warps allow [[Mario]] to quickly travel between distant areas within the same course. In ''[[Super Mario 64 DS]]'', once Mario or another character has warped, three down arrows briefly appear to point to the Touch Screen and show where he has been relocated.
In ''[[Super Mario 64]]'', there is an invisible warp (also known as a '''Warp Point''')<ref>''Nintendo Magazine System'' (AU) Issue #51, pages 47 and 48.</ref> in ten of the courses: the [[Bob-omb Battlefield]] (which has two); [[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; and [[Rainbow Ride]]. The warps allow [[Mario]] to quickly travel between distant areas within the same course. In ''[[Super Mario 64 DS]]'', once Mario or another character has warped, three down arrows briefly appear to point to the Touch Screen and show where he has been relocated.


In the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and [[Donkey Kong Land (series)|''Donkey Kong Land'' series]], warping is most commonly achieved through [[Warp Barrel]]s. In all versions of ''[[Donkey Kong Country]]'', there is a warp behind the very start of [[Stop & Go Station]]. ''[[Donkey Kong Land]]'' also has a few warps at the start of [[Arctic Barrel Arsenal]], [[Sky High Caper]], and [[Skyscraper Caper]]. In ''[[Donkey Kong 64]]'', warping is done from activated [[Bananaport Pad]]s, though also within the same area.
In the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series, this action is done through [[Warp Barrel]]s, although some [[bonus room]]s can indirectly be used as small warps because the exit back into the main [[level]] is often farther from the start. In ''[[Donkey Kong 64]]'', warping is done from activated [[Bananaport Pad]]s, though also within the same area.
 
==Gallery==
<gallery>
SM64 Screenshot Warp Point.gif|Screencast from ''[[Super Mario 64]]''
</gallery>
 
==Names in other languages==
;Warp Point
{{foreign names
|Jap=ワープゾーン
|JapR=Wāpuzōn
|JapM=Warp Zone
|JapC=<ref>{{cite|author=Sawada, Yukio|date=January 27, 1996|title=''[[Super Mario-kun]]'' [[Super Mario-kun Volume 15|Volume 15]]|page=132|publisher=[[Shogakukan]]|language=ja|isbn=4-09-142245-4}}</ref>
|Ita=Portale
|ItaM=Portal
|ItaC=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=92}}</ref>
}}


==References==
==References==
{{NIWA|Ukikipedia=Teleporter}}
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{{SM64}}
[[Category:Terms]]
[[Category:Terms]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Super Mario 64 objects]]

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