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| {{about|the recurring game mechanic|Palutena's up-special move in the [[Super Smash Bros. (series)|Super Smash Bros.]] games|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Palutena|List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U § Palutena]]}} | | {{rewrite-expand}} |
| [[File:Bob-omb Battlefield SM64DS first warp location.png|thumb|Mario warps to a [[flower (Super Mario series)|flower bed]] in the Bob-omb Battlefield in ''Super Mario 64 DS''.]] | | {{more images}} |
| '''Warping''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] as an action and a gameplay mechanic in which a character instantly travels from one location to another. ''[[Super Mario Bros.]]'' is the first ''Super Mario'' game to feature warping. Warping is most often done through the use of [[Warp Pipe]]s. Some installments of the [[Super Mario (series)|''Super Mario'' series]] have [[Warp Zone]]s, which allow for even farther travel. | | [[File:Bob-omb Battlefield SM64DS first warp location.png|thumb|Mario warps to a flowerbed in Bob-omb Battlefield in ''Super Mario 64 DS'']] |
| | {{about|The game mechanic seen in several [[Mario (franchise)|Mario]] games|Palutena's up-special move in the [[Super Smash Bros. (series)|Super Smash Bros.]] games|[[Palutena#Warp|Palutena § Warp]]}} |
| | '''Warping''' is an action in which a character warps from one location to another. The first ''[[Mario (franchise)|Mario]]'' game to feature warping is ''[[Super Mario Bros.]]'' The characters most often use [[Warp Pipe]]s to quickly travel from one location to the other. Some installments of the ''[[Super Mario (series)|Super Mario]]'' series have [[Warp Zone]]s allowing for even further travel. |
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| In ''[[Super Mario 64]]'', there is an invisible warp (also known as a '''Warp Point''')<ref>{{cite|date=June 1997|title=''Nintendo Magazine System'' (AU) Issue #51|page=47 and 48}}</ref> in ten of the courses: the [[Bob-omb Battlefield]] (which has two); [[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; and [[Rainbow Ride]]. The warps allow [[Mario]] to quickly travel between distant areas within the same course. In ''[[Super Mario 64 DS]]'', once Mario or another character has warped, three down arrows briefly appear to point to the Touch Screen and show where he has been relocated. | | In ''[[Super Mario 64]]'', there is an invisible warp in ten of the courses: [[Bob-omb Battlefield]] (which has two), [[Whomp's Fortress]], [[Cool, Cool Mountain]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Snowman's Land]], [[Wet-Dry World]], [[Tall, Tall Mountain]], [[Tiny-Huge Island]], and [[Rainbow Ride]]. They allow [[Mario]] to quickly travel between distant areas within the same course. In ''[[Super Mario 64 DS]]'', once Mario or another character has warped, three down arrows briefly appear to point to the Touch Screen and show where they have been relocated. |
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| In the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and [[Donkey Kong Land (series)|''Donkey Kong Land'' series]], warping is most commonly achieved through [[Warp Barrel]]s. In all versions of ''[[Donkey Kong Country]]'', there is a warp behind the very start of [[Stop & Go Station]]. ''[[Donkey Kong Land]]'' also has a few warps at the start of [[Arctic Barrel Arsenal]], [[Sky High Caper]], and [[Skyscraper Caper]]. In ''[[Donkey Kong 64]]'', warping is done from activated [[Bananaport Pad]]s, though also within the same area. | | In the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series, this action is done through [[Warp Barrel]]s, although some [[bonus room]]s can indirectly be used as small warps because the exit back into the main level is often farther from the start. In ''[[Donkey Kong 64]]'', warping is done from activated [[Bananaport Pad]]s, though also from the same area. |
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| ==Gallery==
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| <gallery>
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| SM64 Screenshot Warp Point.gif|Screencast from ''[[Super Mario 64]]''
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| </gallery>
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| ==Names in other languages==
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| ;Warp Point
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| {{foreign names
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| |Jap=ワープゾーン
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| |JapR=Wāpuzōn
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| |JapM=Warp Zone
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| |JapC=<ref>{{cite|author=Sawada, Yukio|date=January 27, 1996|title=''[[Super Mario-kun]]'' [[Super Mario-kun Volume 15|Volume 15]]|page=132|publisher=[[Shogakukan]]|language=ja|isbn=4-09-142245-4}}</ref>
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| |Ita=Portale
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| |ItaM=Portal
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| |ItaC=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=92}}</ref>
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| }}
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| ==References==
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| {{NIWA|Ukikipedia=Teleporter}}
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| <references/>
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| {{SM64}}
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| [[Category:Terms]] | | [[Category:Terms]] |
| [[Category:Game mechanics]] | | [[Category:Game Mechanics]] |
| [[Category:Super Mario 64 objects]]
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