Editing Warp

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{{about|the recurring game mechanic|Palutena's up-special move in the [[Super Smash Bros. (series)|Super Smash Bros.]] games|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Palutena|List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U § Palutena]]}}
{{image}}
[[File:Bob-omb Battlefield SM64DS first warp location.png|thumb|Mario warps to a [[flower (Super Mario series)|flower bed]] in the Bob-omb Battlefield in ''Super Mario 64 DS''.]]
'''Warp''' is a power available in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', and the basis for [[Palutena]]'s default neutral Up Special move in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. Similar to [[Mewtwo]]'s [[Teleport]], Palutena vanishes and immediately reappears a set distance away, in the direction being held on the control stick.
'''Warping''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] as an action and a gameplay mechanic in which a character instantly travels from one location to another. ''[[Super Mario Bros.]]'' is the first ''Super Mario'' game to feature warping. Warping is most often done through the use of [[Warp Pipe]]s. Some installments of the [[Super Mario (series)|''Super Mario'' series]] have [[Warp Zone]]s, which allow for even farther travel.


In ''[[Super Mario 64]]'', there is an invisible warp (also known as a '''Warp Point''')<ref>{{cite|date=June 1997|title=''Nintendo Magazine System'' (AU) Issue #51|page=47 and 48}}</ref> in ten of the courses: the [[Bob-omb Battlefield]] (which has two); [[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; and [[Rainbow Ride]]. The warps allow [[Mario]] to quickly travel between distant areas within the same course. In ''[[Super Mario 64 DS]]'', once Mario or another character has warped, three down arrows briefly appear to point to the Touch Screen and show where he has been relocated.
When creating a custom move set for Palutena, this move can be swapped out for either [[Jump Glide]] or [[Rocket Jump]]
 
{{NIWA|SmashWiki=1|Icaruspedia-p=Powers#Warp}}
In the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and [[Donkey Kong Land (series)|''Donkey Kong Land'' series]], warping is most commonly achieved through [[Warp Barrel]]s. In all versions of ''[[Donkey Kong Country]]'', there is a warp behind the very start of [[Stop & Go Station]]. ''[[Donkey Kong Land]]'' also has a few warps at the start of [[Arctic Barrel Arsenal]], [[Sky High Caper]], and [[Skyscraper Caper]]. In ''[[Donkey Kong 64]]'', warping is done from activated [[Bananaport Pad]]s, though also within the same area.
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
 
==Gallery==
<gallery>
SM64 Screenshot Warp Point.gif|Screencast from ''[[Super Mario 64]]''
</gallery>
 
==Names in other languages==
;Warp Point
{{foreign names
|Jap=ワープゾーン
|JapR=Wāpuzōn
|JapM=Warp Zone
|JapC=<ref>{{cite|author=Sawada, Yukio|date=January 27, 1996|title=''[[Super Mario-kun]]'' [[Super Mario-kun Volume 15|Volume 15]]|page=132|publisher=[[Shogakukan]]|language=ja|isbn=4-09-142245-4}}</ref>
|Ita=Portale
|ItaM=Portal
|ItaC=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=92}}</ref>
}}
 
==References==
{{NIWA|Ukikipedia=Teleporter}}
<references/>
 
{{SM64}}
[[Category:Terms]]
[[Category:Game mechanics]]
[[Category:Super Mario 64 objects]]

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