Editing Wario Stadium
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|map=[[File:MK64 Wario Stadium map.jpg|140px]]<br>[[File:MK64 Wario Stadium minimap.png]] | |map=[[File:MK64 Wario Stadium map.jpg|140px]]<br>[[File:MK64 Wario Stadium minimap.png]] | ||
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'''Wario Stadium''' is the first race course of the [[Star Cup]] in ''[[Mario Kart 64]]''. It is the second longest race in the game (only behind [[N64 Rainbow Road|Rainbow Road]]) | '''Wario Stadium''' is the first race course of the [[Star Cup]] in ''[[Mario Kart 64]]''. It is the second longest race in the game (only behind [[N64 Rainbow Road|Rainbow Road]]). According to the manual, [[Wario]] himself designed and built this track, making it his home track in the game. Wario Stadium shares its music with [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Mario Raceway|Mario Raceway]] and [[N64 Royal Raceway|Royal Raceway]]. It is the first Wario-themed course in the ''[[Mario Kart (series)|Mario Kart]]'' series. | ||
Wario Stadium is the only track from ''Mario Kart 64'' that has yet to | Wario Stadium is the only track from ''Mario Kart 64'' that has yet to return as a [[classic course]]. | ||
==Course layout== | ==Course layout== | ||
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This straightaway cuts through the very center of the stadium and persists until racers reach the stadium wall on the other side. It first contains six consecutive small hills, but then the track briefly dips down a fair bit and racers encounter another item set at its lowest point. Once at the stadium wall again, racers turn right and start following the wall clockwise. Along the ensuing gradual right turn, there is another item set, and after the turn there is another, much sharper right turn. Here racers drive straight and the road curves upward, culminating in a jump that racers must make over the very long straightaway they were previously on. If racers fail the jump and fall onto the track below, they will not be picked up by [[Lakitu (Mario Kart referee)|Lakitu]], meaning they lose some progress and need to turn right to get back on track. The [[Lightning]] item is especially powerful here since racers are too slow to clear the jump while affected by it. Upon landing from the jump, there is another brief straight followed by a right turn and then another, more gradual right turn; along the first right turn is the last item set. Afterwards, racers take a very sharp left U-turn and reach the stadium wall once more. They take once last gradual left turn, continuing to follow the wall counterclockwise until they reach the finish line. | This straightaway cuts through the very center of the stadium and persists until racers reach the stadium wall on the other side. It first contains six consecutive small hills, but then the track briefly dips down a fair bit and racers encounter another item set at its lowest point. Once at the stadium wall again, racers turn right and start following the wall clockwise. Along the ensuing gradual right turn, there is another item set, and after the turn there is another, much sharper right turn. Here racers drive straight and the road curves upward, culminating in a jump that racers must make over the very long straightaway they were previously on. If racers fail the jump and fall onto the track below, they will not be picked up by [[Lakitu (Mario Kart referee)|Lakitu]], meaning they lose some progress and need to turn right to get back on track. The [[Lightning]] item is especially powerful here since racers are too slow to clear the jump while affected by it. Upon landing from the jump, there is another brief straight followed by a right turn and then another, more gradual right turn; along the first right turn is the last item set. Afterwards, racers take a very sharp left U-turn and reach the stadium wall once more. They take once last gradual left turn, continuing to follow the wall counterclockwise until they reach the finish line. | ||
== | ==Shortcuts== | ||
A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch then can be used to jump over the barrier to just before the finish line, enabling players to cross the finish line while still qualifying as a full lap. | A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch then can be used to jump over the barrier to just before the finish line, enabling players to cross the finish line while still qualifying as a full lap. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ワリオスタジアム | ||
| | |JapR=Wario Sutajiamu | ||
| | |JapM=Wario Stadium | ||
|Chi=瓦力欧竞技场 | |Chi=瓦力欧竞技场 | ||
|ChiR=Wǎlìōu Jìngjìchǎng | |ChiR=Wǎlìōu Jìngjìchǎng |