Editing Wario Stadium
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|map=[[File:MK64 Wario Stadium map.jpg|140px]]<br>[[File:MK64 Wario Stadium minimap.png]] | |map=[[File:MK64 Wario Stadium map.jpg|140px]]<br>[[File:MK64 Wario Stadium minimap.png]] | ||
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'''Wario Stadium''' is the first race course of the [[Star Cup]] in ''[[Mario Kart 64]]''. It is the second longest race in the game (only behind [[N64 Rainbow Road|Rainbow Road]]) | '''Wario Stadium''' is the first race course of the [[Star Cup]] in ''[[Mario Kart 64]]''. It is the second longest race in the game (only behind [[N64 Rainbow Road|Rainbow Road]]). According to the manual, [[Wario]] himself designed and built this track, making it his home track in the game. Wario Stadium shares its music with [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Mario Raceway|Mario Raceway]] and [[N64 Royal Raceway|Royal Raceway]]. It is the first Wario-themed course in the ''[[Mario Kart (series)|Mario Kart]]'' series. | ||
Wario Stadium is the only track from ''Mario Kart 64'' that | Wario Stadium is the only track from ''Mario Kart 64'' that is yet to return as a [[classic course]]. | ||
==Course layout== | ==Course layout== | ||
The | The track contains several sharp turns and a series of hills and bumps. Just before the end of a lap, there is a gap that requires enough speed for a player to jump over it. Failing to clear the gap causes the player to fall below to an earlier part of the track, which includes being slowed down because of the effects of [[Lightning]] since the character is not fast enough to clear the gap in this state. | ||
==Shortcuts== | |||
== | |||
A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch then can be used to jump over the barrier to just before the finish line, enabling players to cross the finish line while still qualifying as a full lap. | A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch then can be used to jump over the barrier to just before the finish line, enabling players to cross the finish line while still qualifying as a full lap. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ワリオスタジアム | ||
| | |JapR=Wario Sutajiamu | ||
| | |JapM=Wario Stadium | ||
|Chi=瓦力欧竞技场 | |Chi=瓦力欧竞技场 | ||
|ChiR=Wǎlìōu Jìngjìchǎng | |ChiR=Wǎlìōu Jìngjìchǎng | ||
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==Trivia== | ==Trivia== | ||
*In the ''[[Nintendo Power]]'' Player's Guide for ''Mario Kart 64'', the best staff time listed is 22 seconds, the fastest staff time on any track in the series.<ref>Owsen, Dan et al. 1997. ''Mario Kart 64 Nintendo Player's Guide'', page 95.</ref> | *In the ''[[Nintendo Power]]'' Player's Guide for ''Mario Kart 64'', the best staff time listed is 22 seconds, the fastest staff time on any track in the series.<ref>Owsen, Dan et al. 1997. ''Mario Kart 64 Nintendo Player's Guide'', page 95.</ref> | ||
*As of ''[[Mario Kart Tour]]'' and the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], Wario Stadium is the only track from ''Mario Kart 64'' that has yet to return as a [[classic course]]. | |||
==References== | ==References== |