Editing Wario Land 4
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|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | |developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Game Boy Advance:'''<br>{{ | |release='''Game Boy Advance:'''<br>{{release|Japan|August 21, 2001|Australia|November 9, 2001|Europe|November 16, 2001|USA|November 19, 2001|China|June 8, 2004<ref>{{cite|quote=2004年6月,神游推出小神游GBA,捆绑简体中文版《超级马力欧2》和《瓦力欧寻宝记》 (In June 2004, iQue released the iQue Game Boy Advance, with the Simplified Chinese versions of ''[[Super Mario Advance]]'' and ''Wario Land 4'' bundled.)|publisher=大狗|language=zh-hans|date=June 22, 2016|url=www.chuapp.com/2016/06/22/251110.html|title=《记录》第17期:神游中国(上)- 触乐|accessdate=May 31, 2024}}</ref>}} '''Virtual Console (3DS) (Ambassador Program Release):''' <ref>{{cite|deadlink=y|archive=web.archive.org/web/20111219114405/http://andriasang.com/comzcn/gba_3ds_ambassador/|tutke-Game Boy Advance 3DS Ambassador Program Begins on Friday|author=Gantayat, Anoop|publisher=Andriasang.com|accessdate=May 31, 2024}}</ref><br>{{release|Australia|December 15, 2011|Japan|December 16, 2011|Europe|December 16, 2011|USA|December 16, 2011}} '''Virtual Console (Wii U):'''<br>{{release|Japan|April 30, 2014|USA|May 8, 2014|Europe|June 5, 2014|Australia|June 5, 2014}} | ||
|languages={{languages|en_us=y|jp=y|zh_simp=y}} | |languages={{languages|en_us=y|jp=y|zh_simp=y}} | ||
|genre=2D [[Genre#Platform|Platformer]] | |genre=2D [[Genre#Platform|Platformer]] | ||
|modes=Single-player | |modes=Single-player | ||
|ratings={{ratings|esrb=E|cero=A|elspa=3+|pegi=3|acb=G | |ratings={{ratings|esrb=E|cero=A|elspa=3+|pegi=3|acb=G}} | ||
|platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Nintendo 3DS|3DS]] Ambassadors, [[Wii U]]) | |platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Nintendo 3DS|3DS]] Ambassadors, [[Wii U]]) | ||
|format={{format|gba=1|3dsdl=1|wiiudl | |format={{format|gba=1|3dsdl=1|wiiudl=1}} | ||
|input={{input|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|gba=1|3ds | |input={{input|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|gba=1|3ds=1}} | ||
|serials={{ | |serials={{serials|Japan|AGB-AWAJ-JPN|Europe|AGB-AWAP-EUR (Europe/Australia)|USA|AGB-AWAE-USA|China|AGB-AWAC-CHN}} | ||
}} | }} | ||
'''''Wario Land 4''''' is a [[Genre#Platform|platformer]] game released for the [[Game Boy Advance]] in 2001. It was later re-released for the [[Nintendo 3DS]] on December 16, 2011 via the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassadors program]] | '''''Wario Land 4''''' is a [[Genre#Platform|platformer]] game released for the [[Game Boy Advance]] in 2001. It was later re-released for the [[Nintendo 3DS]] system on December 16, 2011 via the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassadors program]], just after its ten-year anniversary, as well as a downloadable [[Virtual Console#Wii U|Virtual Console]] game for the [[Wii U]] on May 8, 2014. It is the fourth game in the ''[[Wario Land (series)|Wario Land]]'' series (fifth counting ''[[Virtual Boy Wario Land]]''), which is a spin-off of the ''[[Super Mario (series)|Super Mario]]'' series. It is also the final ''Wario Land'' game to be released on a handheld system and the last installment in the series for seven years until ''[[Wario Land: Shake It!]]'' | ||
In the game, [[Wario]] travels to the [[Golden Pyramid]] after reading a [[:File:WL4-Newspaper.png|newspaper article]] about a rumor of a [[legendary treasure]] hidden inside. His intention is to rob the pyramid, but he accidentally goes on a quest to save the legendary [[Princess Shokora]] from the money-crazed [[Golden Diva]], evil ruler of the Golden Pyramid. The game features 2D graphics with linear transformations (similar to ''[[Super Mario World]]'' and ''[[Super Mario World 2: Yoshi's Island]]''). ''Wario Land 4'' has received very positive reviews from websites and game critics alike, enjoying praise for its soundtrack, collectibles throughout the game, and level design. | |||
==Story== | ==Story== | ||
<blockquote>''Does [[Wario]] smell treasure again? Oh yes he does! Whilst reading his morning paper and picking his nose, he reads about the legendary [[Golden Pyramid|Pyramid]] of [[Princess Shokora|Shokora]]! With no delay, and even forgetting to take his mid-morning nap, Wario hops into his fantastic [[Wario Car|car]] and heads off to find the Golden Pyramid.'' | <blockquote>''Does [[Wario]] smell treasure again? Oh yes he does! Whilst reading his morning paper and picking his nose, he reads about the legendary [[Golden Pyramid|Pyramid]] of [[Princess Shokora|Shokora]]! With no delay, and even forgetting to take his mid-morning nap, Wario hops into his fantastic [[Wario Car|car]] and heads off to find the Golden Pyramid.'' | ||
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*[[File:WL4-Hard Mode Sprite.png]] | *[[File:WL4-Hard Mode Sprite.png]] | ||
*[[File:WL4-S-Hard Mode Sprite.png]] (unlockable, by completing Hard mode) | *[[File:WL4-S-Hard Mode Sprite.png]] (unlockable, by completing Hard mode) | ||
The chosen game mode affects various aspects of gameplay, such as the location of the [[jewel piece]]s, the type and quantity of [[#Enemies and other characters|enemies]], and the health the player begins with upon entering the level. For example, on S-Hard mode, Wario enters the level with only one [[Heart (item)|heart]] instead of the full eight. The game mode also affects the time given to get back to the [[vortex]] after the player hits the [[Switch (Wario Land 4)|switch]]. In a few levels on S-Hard mode, the switch even changes its location. | The chosen game mode affects various aspects of gameplay, such as the location of the [[jewel piece]]s, the type and quantity of [[#Enemies and other characters|enemies]], and the health the player begins with upon entering the level. For example, on S-Hard mode, Wario enters the level with only one [[Heart (item)|heart]] instead of the full eight. The game mode also affects the time given to get back to the [[vortex]] after the player hits the [[Switch (Wario Land 4)|switch]]. In a few levels on S-Hard mode, the switch even changes its location. | ||
Less time is given to defeat the bosses on more difficult modes, and prices at the [[#Item Shop|Item Shop]] are more expensive. When beating the game on Hard or S-Hard mode, extra parts of the credits sequence are shown which feature Wario picking up women in his car. | Less time is given to defeat the bosses on more difficult modes, and prices at the [[#Item Shop|Item Shop]] are more expensive. When beating the game on Hard or S-Hard mode, extra parts of the credits sequence are shown which feature Wario picking up women in his car. | ||
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[[File:WL4-Frog Switch HoH.png|frame|left|Wario about to exit a level through a [[vortex]], which was opened by the [[Switch (Wario Land 4)|switch]].]] | [[File:WL4-Frog Switch HoH.png|frame|left|Wario about to exit a level through a [[vortex]], which was opened by the [[Switch (Wario Land 4)|switch]].]] | ||
As soon as the switch is hit, a timer appears on screen. The amount of time given to reach the vortex varies on the level and the [[#Game mode|game mode]] the player has selected. If the timer runs out, the player's score quickly depletes and the level becomes black and white. When the score reaches zero, Wario is sent back to the main map and must start the level again. | As soon as the switch is hit, a timer appears on screen. The amount of time given to reach the vortex varies on the level and the [[#Game mode|game mode]] the player has selected. If the timer runs out, the player's score quickly depletes and the level becomes black and white. When the score reaches zero, Wario is sent back to the main map and must start the level again. | ||
{{multiframe | {{multiframe | ||
|[[File:WL4-Bronze Crown Sprite.png]] [[File:WL4-Silver Crown Sprite.png]] [[File:WL4-Gold Crown Sprite.png]] | |[[File:WL4-Bronze Crown Sprite.png]] [[File:WL4-Silver Crown Sprite.png]] [[File:WL4-Gold Crown Sprite.png]] | ||
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The game records the player's best score according to their points collected in each level. The amount of points obtained in a level affects what icon appears on the map screen when standing at the entrance of that level, next to the best score. A score of above 10,000 shows a gold crown, 8,000 to 9,990 shows a silver crown, and a score of 6,000 to 7,990 shows a bronze crown. A score of below 6,000 shows no crown. | The game records the player's best score according to their points collected in each level. The amount of points obtained in a level affects what icon appears on the map screen when standing at the entrance of that level, next to the best score. A score of above 10,000 shows a gold crown, 8,000 to 9,990 shows a silver crown, and a score of 6,000 to 7,990 shows a bronze crown. A score of below 6,000 shows no crown. | ||
There are a total of twelve [[treasure chest]]s in ''Wario Land 4''. Each of the four main boss rooms contain three treasure chests which are embedded into the wall in the background, as well as a piece of jewellery kept by the boss. During the boss battle when the time starts to run low (usually under a minute), the treasure chests in the background begin to disappear one by one. | There are a total of twelve [[treasure chest]]s in ''Wario Land 4''. Each of the four main boss rooms contain three treasure chests which are embedded into the wall in the background, as well as a piece of jewellery kept by the boss. During the boss battle when the time starts to run low (usually under a minute), the treasure chests in the background begin to disappear one by one. | ||
Once Wario defeats a boss in a main passage, the treasure chests that are left over are collected and stored in the [[Golden Pyramid]], along with the jewellery retrieved from the boss. The amount of treasure chests collected does not affect the main game. However, it does affect the game's [[completion]], as the more treasure chests Wario obtains, the more beautiful [[Princess Shokora]] appears in the game's ending cutscene. | Once Wario defeats a boss in a main passage, the treasure chests that are left over are collected and stored in the [[Golden Pyramid]], along with the jewellery retrieved from the boss. The amount of treasure chests collected does not affect the main game. However, it does affect the game's [[completion]], as the more treasure chests Wario obtains, the more beautiful [[Princess Shokora]] appears in the game's ending cutscene. | ||
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!Purpose | !Purpose | ||
|- | |- | ||
|align="center"|{{button|gba|start}} | |align="center"|{{button|gba|start}} | ||
|Open pause menu, confirm | |Open pause menu, confirm | ||
|- | |- | ||
|align="center"|{{button|gba|A}} | |align="center"|{{button|gba|A}} | ||
|Jump, swim upwards, confirm | |Jump, swim upwards, confirm | ||
|- | |- | ||
|align="center"|{{button|gba|B}} | |align="center"|{{button|gba|B}} | ||
|Attack, throw (hold to build power), swim forwards or in direction of {{button|gba|Pad}} | |Attack, throw (hold to build power), swim forwards or in direction of {{button|gba|Pad}} | ||
|- | |- | ||
|align="center"|{{button|gba|Pad}} | |align="center"|{{button|gba|Pad}} | ||
|Move ({{button|gba|Padleftright}}), look up ({{button|gba|Padup}}) | |Move ({{button|gba|Padleftright}}), look up ({{button|gba|Padup}}) | ||
|- | |- | ||
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|Throw upwards | |Throw upwards | ||
|- | |- | ||
|align="center"|{{button|gba|Paddown}} | |align="center"|{{button|gba|Paddown}} | ||
|Smash Attack (break blocks below or defeat [[#Enemies and other characters|enemies]]; ends when player releases the D-pad), roll on 45 degree slope, Super Smash Attack (break stronger blocks; hold {{button|gba|Paddown}} for more than one second while falling; does not end if the player releases the D-pad) | |Smash Attack (break blocks below or defeat [[#Enemies and other characters|enemies]]; ends when player releases the D-pad), roll on 45 degree slope, Super Smash Attack (break stronger blocks; hold {{button|gba|Paddown}} for more than one second while falling; does not end if the player releases the D-pad) | ||
|- | |- | ||
|align="center"|{{button|gba|Paddown}} + {{button|gba|B}} | |align="center"|{{button|gba|Paddown}} + {{button|gba|B}} | ||
|Slide down ladder | |Slide down ladder | ||
|- | |- | ||
|align="center"|{{button|gba|Paddown}} + {{button|gba|Padleftright}} | |align="center"|{{button|gba|Paddown}} + {{button|gba|Padleftright}} | ||
|Crawl | |Crawl | ||
|- | |- | ||
|align="center"|{{button|gba|L}} or {{button|gba|R}} | |align="center"|{{button|gba|L}} or {{button|gba|R}} | ||
|Dash Attack | |Dash Attack | ||
|} | |} | ||
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Wario has several different moves which are all required to make progress in the game. | Wario has several different moves which are all required to make progress in the game. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!Image | !Image | ||
!Name | !Name | ||
!Description | !Description | ||
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All of Wario's reactions in ''Wario Land 4'' return from the last two games. Wario has a total of ten different reactions in the game, all having a different purpose to assist Wario in progressing through the level. This can include turning into a bat to reach a high place or catching fire to break [[Bonfire Block|certain blocks]]. | All of Wario's reactions in ''Wario Land 4'' return from the last two games. Wario has a total of ten different reactions in the game, all having a different purpose to assist Wario in progressing through the level. This can include turning into a bat to reach a high place or catching fire to break [[Bonfire Block|certain blocks]]. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!Image | !Image | ||
!Name | !Name | ||
!Description | !Description | ||
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|- | |- | ||
|align="center"|[[File:WL4 Wario8.png]] | |align="center"|[[File:WL4 Wario8.png]] | ||
|align="center"|[[Frozen Wario]] | |align="center"|[[Frozen Wario]] | ||
|Wario after getting hit by a [[Yeti]]'s sneeze. He becomes immobile and start sliding backwards. He can pass through spikes in this form. The ice breaks once Wario hits a wall or object. | |Wario after getting hit by a [[Yeti]]'s sneeze. He becomes immobile and start sliding backwards. He can pass through spikes in this form. The ice breaks once Wario hits a wall or object. | ||
|- | |- | ||
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==Objects and obstacles== | ==Objects and obstacles== | ||
{|class="wikitable" | {|class="wikitable" | ||
!width=1|Image | !width=1|Image | ||
!width=100|Name | !width=100|Name | ||
!Description | !Description | ||
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|align="center"|[[File:WL4-Switch Single Sprite.png]] | |align="center"|[[File:WL4-Switch Single Sprite.png]] | ||
|align="center"|[[Switch (Wario Land 4)|Switch]] | |align="center"|[[Switch (Wario Land 4)|Switch]] | ||
|Stepping on a switch opens a [[vortex]], which transports Wario to and from levels. Switches found within levels reveal a [[bomb]] when pressed, initiating a time limit for Wario to find the vortex and return to the [[Golden Pyramid]]. If Wario runs out of time, he loses coins until he | |Stepping on a switch opens a [[vortex]], which transports Wario to and from levels. Switches found within levels reveal a [[bomb]] when pressed, initiating a time limit for Wario to find the vortex and return to the [[Golden Pyramid]]. If Wario runs out of time, he loses coins until he is kicked out of the level. | ||
|- | |- | ||
|align="center"|[[File:WL4-Vortex.png]] | |align="center"|[[File:WL4-Vortex.png]] | ||
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|align="center"|[[File:WL4-Coins.png]] | |align="center"|[[File:WL4-Coins.png]] | ||
|align="center"|[[Coin]]s | |align="center"|[[Coin]]s | ||
|The game's point system and currency, which can be spent at the [[Mini-Game Shop]]. The variants are [[Small Coin]]s, [[Bronze Coin]]s, [[Silver Coin]]s and [[Gold Coin]]s, which are | |The game's point system and currency, which can be spent at the [[Mini-Game Shop]]. The variants are [[Small Coin]]s, [[Bronze Coin]]s, [[Silver Coin]]s and [[Gold Coin]]s, which are progressively worth a higher amount of points. They are found after defeating enemies or by opening boxes. | ||
|- | |- | ||
|align="center"|[[File:WL4-Red Blue Crystals Sprites.png]] | |align="center"|[[File:WL4-Red Blue Crystals Sprites.png]] | ||
|align="center"|[[Red Crystal (Wario Land 4)|Red]] and [[Blue Crystal (Wario Land 4)|Blue Crystal]]s | |align="center"|[[Red Crystal (Wario Land 4)|Red]] and [[Blue Crystal (Wario Land 4)|Blue Crystal]]s | ||
|Red and Blue Crystals are worth | |Red and Blue Crystals are worth ten and one hundred points respectively. Unlike coins, they are found suspended in mid-air and don't disappear after an amount of time. | ||
|- | |- | ||
|align="center"|[[File:Diamond WL4 Sprite.png]] | |align="center"|[[File:Diamond WL4 Sprite.png]] | ||
|align="center"|[[Diamond]] | |align="center"|[[Diamond]] | ||
|Diamonds are often hidden throughout levels, within [[pink area]]s and as a prize from a [[chance wheel]]. They are worth 1,000 points. | |Diamonds are often hidden throughout levels, within [[pink area]]s and as a prize from a [[chance wheel]]. They are worth 1,000 points. | ||
|- | |- | ||
|align="center"|[[File:Frog Medal.png]] | |align="center"|[[File:Frog Medal.png]] | ||
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*[[Wario's Homerun Derby]] | *[[Wario's Homerun Derby]] | ||
*[[Wario's Roulette]] | *[[Wario's Roulette]] | ||
Purchasing items from the Item Shop costs more [[medal (Wario Land 4)|medal]]s on more difficult modes. On S-Hard mode, [[Wario's Homerun Derby]] uses a cheerleader who throws very difficult pitches, compared to the lower level modes. | Purchasing items from the Item Shop costs more [[medal (Wario Land 4)|medal]]s on more difficult modes. On S-Hard mode, [[Wario's Homerun Derby]] uses a cheerleader who throws very difficult pitches, compared to the lower level modes. | ||
===Item Shop=== | ===Item Shop=== | ||
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A table of the nine items and their descriptions is shown below. | A table of the nine items and their descriptions is shown below. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!Image | !Image | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align="center"|[[File:Apple Bomb.png]] | |align="center"|[[File:Apple Bomb.png]] | ||
|align="center"|[[Apple Bomb]] | |align="center"|[[Apple Bomb]] | ||
|An apple with colored stripes which disguises a [[bomb]]. When purchased, the shop owner drags the apple to the boss room, raises it to reveal the bomb, and throws it at the boss to inflict a small amount of damage. | |An apple with colored stripes which disguises a [[bomb]]. When purchased, the shop owner drags the apple to the boss room, raises it to reveal the bomb, and throws it at the boss to inflict a small amount of damage. | ||
|- | |- | ||
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|- | |- | ||
|align="center"|[[File:WL4-Bugle.png]] | |align="center"|[[File:WL4-Bugle.png]] | ||
|align="center"|[[Bugle]] | |align="center"|[[Bugle]] | ||
|This is carried to the boss room by the shop owner, who then uses it to play a tune. Flying music notes form, hitting the boss and inflicting an average amount of damage. | |This is carried to the boss room by the shop owner, who then uses it to play a tune. Flying music notes form, hitting the boss and inflicting an average amount of damage. | ||
|- | |- | ||
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|align="center"|[[File:WL4-Smile.png]] | |align="center"|[[File:WL4-Smile.png]] | ||
|align="center"|[[Smile]] | |align="center"|[[Smile]] | ||
|The Smile is the only item that is free. However, selecting it only causes the shop owner to smile and make a sound effect. This may be a reference to the Japanese McDonald's menu which includes a "Smile" for free.<ref>{{cite | |The Smile is the only item that is free. However, selecting it only causes the shop owner to smile and make a sound effect. This may be a reference to the Japanese McDonald's menu which includes a "Smile" for free.<ref>{{cite|url=www.wsj.com/articles/BL-JRTB-20014|title=Despite Hard Times, McDonald’s Japan Plans to Smile Again|date=May 21, 2015|author=Fujikawa, Megumi|publisher=The Wall Street Journal|accessdate=May 31, 2024}}</ref> | ||
|} | |} | ||
The more expensive the item, the more damage inflicted on the boss. The price of the items also varies on the [[#Game mode|game mode]], e.g. an item in Hard mode is more expensive than the same item in Normal mode. | The more expensive the item, the more damage inflicted on the boss. The price of the items also varies on the [[#Game mode|game mode]], e.g. an item in Hard mode is more expensive than the same item in Normal mode. | ||
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Within the [[Golden Pyramid]], there are a few characters who assist Wario. | Within the [[Golden Pyramid]], there are a few characters who assist Wario. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!Image | !Image | ||
!width="100px"|Name | !width="100px"|Name | ||
!Description | !Description | ||
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Each of the six bosses guard a different passage in the pyramid. [[Item Shop (Wario Land 4)|Items]] can be purchased with [[medal (Wario Land 4)|medal]]s to weaken bosses at the battle's beginning. Defeating Spoiled Rotten unlocks the four main passages, and clearing a main passage boss stores its [[legendary treasure]] and collected [[treasure chest]]s into the Golden Pyramid. | Each of the six bosses guard a different passage in the pyramid. [[Item Shop (Wario Land 4)|Items]] can be purchased with [[medal (Wario Land 4)|medal]]s to weaken bosses at the battle's beginning. Defeating Spoiled Rotten unlocks the four main passages, and clearing a main passage boss stores its [[legendary treasure]] and collected [[treasure chest]]s into the Golden Pyramid. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!Image | !Image | ||
!Name | !Name | ||
!Treasure | !Treasure | ||
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{{quote|Taking care of most of my enemies is easier than taking candy from babies – which I highly recommend, by the way!!|[[Wario]]|[[Wario Land 4]] instruction booklet}} | {{quote|Taking care of most of my enemies is easier than taking candy from babies – which I highly recommend, by the way!!|[[Wario]]|[[Wario Land 4]] instruction booklet}} | ||
While some enemies can be found in more than one passage, many are only unique to a certain passage and their characteristics usually go by the passage theme. Many enemies drop an assigned value of [[Coin (Wario Land 4)|coin]]s as well as a [[little heart]] when defeated. If both Wario's Heart Meter and Heart Gauge are full, then little hearts will be replaced by Silver Coins worth 100 points. The quantity and type of enemies depend on the [[#Game mode|game mode]], as harder difficulties will generally have more enemies, and easier enemies will be replaced by more difficult ones. Most enemies can be defeated using some of [[#Wario's moves|Wario's moves]], such as a regular "Attack" or "Smash Attack". | While some enemies can be found in more than one passage, many are only unique to a certain passage and their characteristics usually go by the passage theme. Many enemies drop an assigned value of [[Coin (Wario Land 4)|coin]]s as well as a [[little heart]] when defeated. If both Wario's Heart Meter and Heart Gauge are full, then little hearts will be replaced by Silver Coins worth 100 points. The quantity and type of enemies depend on the [[#Game mode|game mode]], as harder difficulties will generally have more enemies, and easier enemies will be replaced by more difficult ones. Most enemies can be defeated using some of [[#Wario's moves|Wario's moves]], such as a regular "Attack" or "Smash Attack". | ||
*An asterisk (*) next to the enemy name signifies that they transform Wario in some way, and | *An asterisk (*) next to the enemy name signifies that they transform Wario in some way, and don't cause Wario to lose health. | ||
*''N/A'' under "Coins dropped" signifies that the enemy cannot be defeated. | *''N/A'' under "Coins dropped" signifies that the enemy cannot be defeated. | ||
===Common enemies=== | ===Common enemies=== | ||
The following enemies may be found in multiple passages. No enemy appears in all six passages. | The following enemies may be found in multiple passages. No enemy appears in all six passages. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!width="71"|Image | !width="71"|Image | ||
!width="85px"|Name | !width="85px"|Name | ||
!width="60px"|Coins dropped | !width="60px"|Coins dropped | ||
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|- | |- | ||
|align="center"|[[File:WL4-Shieragucchi Sprite.png]] | |align="center"|[[File:WL4-Shieragucchi Sprite.png]] | ||
|align="center"|[[ | |align="center"|[[Shieragucchi]] | ||
|align="center"|[[File:WL4 Sprite - Small Coin.png|link=Coin (Wario Land 4)]]<br>10 points | |align="center"|[[File:WL4 Sprite - Small Coin.png|link=Coin (Wario Land 4)]]<br>10 points | ||
|A spiked clam found in bodies of water. It quickly moves upwards when Wario comes near. | |A spiked clam found in bodies of water. It quickly moves upwards when Wario comes near. Shieragucchi can be defeated with a hit from below. | ||
| | | | ||
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]] | |[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]] | ||
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===[[Entry Passage]] enemies=== | ===[[Entry Passage]] enemies=== | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!width="71"|Image | !width="71"|Image | ||
!width="85px"|Name | !width="85px"|Name | ||
!width="60px"|Coins dropped | !width="60px"|Coins dropped | ||
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===[[Emerald Passage]] enemies=== | ===[[Emerald Passage]] enemies=== | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!width="71"|Image | !width="71"|Image | ||
!width="85px"|Name | !width="85px"|Name | ||
!width="60px"|Coins dropped | !width="60px"|Coins dropped | ||
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===[[Ruby Passage]] enemies=== | ===[[Ruby Passage]] enemies=== | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!width="71"|Image | !width="71"|Image | ||
!width="85px"|Name | !width="85px"|Name | ||
!width="60px"|Coins dropped | !width="60px"|Coins dropped | ||
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===[[Topaz Passage]] enemies=== | ===[[Topaz Passage]] enemies=== | ||
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===[[Sapphire Passage]] enemies=== | ===[[Sapphire Passage]] enemies=== | ||
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The last part of the game does not introduce new enemies, aside from the creatures created by the [[Golden Diva]]. Some enemies that are otherwise exclusive to the [[Sapphire Passage]] reappear in the [[Golden Passage]], the last level before the final boss. This includes [[Skeleton Bird]]s, [[Men'ono]]s, and [[Minicula]]s. | The last part of the game does not introduce new enemies, aside from the creatures created by the [[Golden Diva]]. Some enemies that are otherwise exclusive to the [[Sapphire Passage]] reappear in the [[Golden Passage]], the last level before the final boss. This includes [[Skeleton Bird]]s, [[Men'ono]]s, and [[Minicula]]s. | ||
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==Reception== | ==Reception== | ||
The game received generally positive reviews. The "portable masterpiece" received praise and excellent review scores on [[List of Wario Land 4 media|its soundtrack]], collectibles throughout the game and its general thrill of satisfaction. One gaming website commented about even on its ten year anniversary, it | The game received generally positive reviews. The ''"portable masterpiece"'' received praise and excellent review scores on [[List of Wario Land 4 media|its soundtrack]], collectibles throughout the game and its general thrill of satisfaction. One gaming website commented about even on its ten year anniversary, it ''"still remains the best portable ''[[Super Mario (franchise)|Super Mario]]'' game to date"''.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120204141636/http://www.1up.com/features/wario-land-4-remains-best-portable-mario|title=Why ''Wario Land 4'' remains the best portable ''Super Mario'' game|publisher=1UP.com|date=November 19, 2011|author=Parish, Jeremy|accessdate=May 31, 2024}}</ref> {{wp|IGN}} gave ''Wario Land 4'' a nine out of ten, or "Outstanding", citing its well thought out level design and replayability, and how the game ''"puts a lot more emphasis on action"'' compared to [[Wario Land (series)|its predecessors]].<ref>{{cite|author=Harris, Craig|title=''Wario Land 4''|date=November 21, 2001|url=www.ign.com/articles/2001/11/21/wario-land-4|publisher=IGN|language=en|accessdate=May 31, 2024}}</ref> Praise was also given to how much attention the developers paid to the sounds and music. It was not given a full ten because the game does not necessarily push the performance power of the [[Game Boy Advance]] in regards to animation design. The website quoted that ''"it's a little disappointing to see that Wario isn't much of a step beyond his [[Game Boy Color|GBC]] adventure in terms of art and animation...other than the sprite effects, it could have been done on the 8-bit handheld"''. | ||
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!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
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==Music and sound design== | ==Music and sound design== | ||
{{main-media|st=Sound Room}} | {{main-media|st=Sound Room}} | ||
''Wario Land 4'''s music composition and sound design was handled by [[Ryoji Yoshitomi]], and is unique in comparison to that of most other Nintendo games. Unlike most voice samples in video games generally, Wario's voice clips are broken down into single words or sounds which are randomly manipulated in real-time. In particular, his laughter consists of a single sound, repeated with the pitch sliding down. Occasionally, Wario's voice clips are contextually randomized - for instance, he may say "Yeah!" or laugh when he gets hurt, or grunt in pain when finding a treasure chest.<ref name="sound design">{{cite|author=geno7|date=December 20, 2022|url=www.youtube.com/watch?v=G6ih-1kP6DE|title=The Bizarre Music and Sound Design of Wario Land 4|publisher=YouTube | ''Wario Land 4'''s music composition and sound design was handled by [[Ryoji Yoshitomi]], and is unique in comparison to that of most other Nintendo games. Unlike most voice samples in video games generally, Wario's voice clips are broken down into single words or sounds which are randomly manipulated in real-time. In particular, his laughter consists of a single sound, repeated with the pitch sliding down. Occasionally, Wario's voice clips are contextually randomized - for instance, he may say "Yeah!" or laugh when he gets hurt, or grunt in pain when finding a treasure chest.<ref name="sound design">{{cite|author=geno7|date=December 20, 2022|url=www.youtube.com/watch?v=G6ih-1kP6DE|title=The Bizarre Music and Sound Design of Wario Land 4|publisher=YouTube|accessdate=August 26, 2023|language=en}}</ref> | ||
Unlike the past two installments of the series, ''Wario Land 4'' uses modifications to the background music of levels, instead of entirely separate tracks, to underscore Wario's transformations. Such modifications range from pitch and speed changes to the oscillating pitch-warp effect previously used in the level [[Touch Fuzzy, Get Dizzy]] from ''[[Super Mario World 2: Yoshi's Island]]'', when [[Yoshi]] touches [[Fuzzy (Super Mario World 2: Yoshi's Island)|the titular enemies]]. The BGM speeds up whenever Wario rolls on a 45 degree slope, and slows down a bit whenever he crouches. In addition, some levels, such as [[Palm Tree Paradise]], have secondary music tracks that play only in certain sections of the level.<ref name="sound design"/> | Unlike the past two installments of the series, ''Wario Land 4'' uses modifications to the background music of levels, instead of entirely separate tracks, to underscore Wario's transformations. Such modifications range from pitch and speed changes to the oscillating pitch-warp effect previously used in the level [[Touch Fuzzy, Get Dizzy]] from ''[[Super Mario World 2: Yoshi's Island]]'', when [[Yoshi]] touches [[Fuzzy (Super Mario World 2: Yoshi's Island)|the titular enemies]]. The BGM speeds up whenever Wario rolls on a 45 degree slope, and slows down a bit whenever he crouches. In addition, some levels, such as [[Palm Tree Paradise]], have secondary music tracks that play only in certain sections of the level.<ref name="sound design"/> | ||
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==References in later games== | ==References in later games== | ||
[[File:WL4-Densetsu no Starfy 3 Flaming Wario.png|frame|[[Flaming Wario]] in ''[[starfywiki:Densetsu no Starfy 3|Densetsu no | [[File:WL4-Densetsu no Starfy 3 Flaming Wario.png|frame|[[Flaming Wario]] in ''[[starfywiki:Densetsu no Starfy 3|Densetsu no Stafy 3]]''.]] | ||
*''[[metroidwiki:Metroid Fusion|Metroid Fusion]]''<nowiki>'</nowiki>s unused game data shows various assets from ''Wario Land 4'', including large blocks and crystals, which suggests that the game was based on the same engine as ''Wario Land 4''.<ref>{{cite| | *''[[metroidwiki:Metroid Fusion|Metroid Fusion]]''<nowiki>'</nowiki>s unused game data shows various assets from ''Wario Land 4'', including large blocks and crystals, which suggests that the game was based on the same engine as ''Wario Land 4''.<ref>{{cite|url=tcrf.net/Metroid_Fusion#Debug_Rooms|title=''Metroid Fusion''|language=en|publisher=The Cutting Room Floor|accessdate=May 31, 2024}}</ref> | ||
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The [[Wario Car]] appears in [[Produce Pandemonium]]. | *''[[WarioWare, Inc.: Mega Microgame$!]]'': The game features multiple, reused voice clips and other sound effects which would also appear in the following ''WarioWare'' installments. The [[Wario Car]] appears in [[Produce Pandemonium]]. | ||
*''[[Mario Kart: Double Dash!!]]'': The Wario Car appears as one of the starter vehicles. | *''[[Mario Kart: Double Dash!!]]'': The Wario Car appears as one of the starter vehicles. | ||
*''[[Densetsu no | *''[[Densetsu no Stafy 3]]'': Wario makes a guest appearance in where he helps [[Starfy|Stafy]] throughout the [[starfywiki:Undersea Ruins|Kaitei Iseki]] by using some of his reactions from ''Wario Land 4''. Wario and Stafy arrive at a [[vortex]], where they must enter to locate the [[Switch (Wario Land 4)|switch]] and four [[jewel piece]]s in order to unlock the boss's door. Wario can transform into [[Bubble Wario]], [[Flaming Wario]], and [[Puffy Wario]] respectively. | ||
*''[[Wario Land: Shake It!]]'': The Wario Car returns in this game. | *''[[Wario Land: Shake It!]]'': The Wario Car returns in this game. | ||
*''[[WarioWare: D.I.Y. Showcase]]'': The game has a [[microgame]] titled "[[Wario Land (WarioWare: D.I.Y. Showcase)|Wario Land]]", which features sprites and concepts taken from ''Wario Land 4''. In the microgame, Wario must use dash to break through a block and defeat a yellow [[Spear-Mask]]. The attack must be timed to successfully strike the Spear-Mask while its spear is facing away from Wario. | *''[[WarioWare: D.I.Y. Showcase]]'': The game has a [[microgame]] titled "[[Wario Land (WarioWare: D.I.Y. Showcase)|Wario Land]]", which features sprites and concepts taken from ''Wario Land 4''. In the microgame, Wario must use dash to break through a block and defeat a yellow [[Spear-Mask]]. The attack must be timed to successfully strike the Spear-Mask while its spear is facing away from Wario. | ||
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*''[[WarioWare: Move It!]]'': The boss Cractus reappears in this game, serving as an obstacle for [[Kat and Ana]] in their stage. | *''[[WarioWare: Move It!]]'': The boss Cractus reappears in this game, serving as an obstacle for [[Kat and Ana]] in their stage. | ||
===''WarioWare, Inc.: Mega Party Game$!''=== | ===''WarioWare, Inc.: Mega Party Game$!''=== | ||
''[[WarioWare, Inc.: Mega Party Game$!]]'' contains a seemingly complete set of instrumental sounds used for the soundtrack of ''Wario Land 4'' within the game's files, and may be assembled together manually to recreate each of the individual tracks.<ref>{{cite|author=Weario|date=September 26, 2016|url=warioforums.com/threads/high-quality-uncompressed-wario-land-4-music-complete.2044|title=High Quality UNCOMPRESSED Wario Land 4 Music! <nowiki>[</nowiki>COMPLETE<nowiki>]</nowiki> | ''[[WarioWare, Inc.: Mega Party Game$!]]'' contains a seemingly complete set of instrumental sounds used for the soundtrack of ''Wario Land 4'' within the game's files, and may be assembled together manually to recreate each of the individual tracks.<ref>{{cite|author=Weario|date=September 26, 2016|publisher=Wario Forums|url=warioforums.com/threads/high-quality-uncompressed-wario-land-4-music-complete.2044|title= | ||
High Quality UNCOMPRESSED Wario Land 4 Music! <nowiki>[</nowiki>COMPLETE<nowiki>]</nowiki>|accessdate=May 31, 2024|language=en}}</ref> Various theme songs and sound effects from ''Wario Land 4'' are also heard during normal gameplay: | |||
*The theme of the [[Item Shop (Wario Land 4)|Item Shop]] is used as [[Mona]]'s theme melody. The music can also be heard in ''[[WarioWare, Inc.: Mega Microgame$!]]'' in a less modified form when the [[Gelateria]] is seen from the inside during Mona's story. | *The theme of the [[Item Shop (Wario Land 4)|Item Shop]] is used as [[Mona]]'s theme melody. The music can also be heard in ''[[WarioWare, Inc.: Mega Microgame$!]]'' in a less modified form when the [[Gelateria]] is seen from the inside during Mona's story. | ||
*The song that plays whenever a character's story is cleared and all the other employees are shown at the Gelateria is a shortened version of "Mr. Ether & Planaria". | *The song that plays whenever a character's story is cleared and all the other employees are shown at the Gelateria is a shortened version of "Mr. Ether & Planaria". | ||
*A slightly sped up version of [[Palm Tree Paradise]]'s theme can also be heard in the microgame [[Balancing Act (WarioWare, Inc.: Mega Microgame$!)|Balancing Act]]. | *A slightly sped up version of [[Palm Tree Paradise]]'s theme can also be heard in the microgame [[Balancing Act (WarioWare, Inc.: Mega Microgame$!)|Balancing Act]]. | ||
*The whispering heard in the [[Sound Room]]'s "The Short Futon" was used for the microgame [[Right in the Eye]]. | *The whispering heard in the [[Sound Room]]'s "The Short Futon" was used for the microgame [[Right in the Eye]]. | ||
*One of the songs available for [[Jump Forever]] is the theme for [[Pinball Zone]]. | *One of the songs available for [[Jump Forever]] is the theme for [[Pinball Zone]]. | ||
*Additionally, part of [[Crescent Moon Village]]'s theme can be heard during the epilogue of Wario's second set of microgames in ''Mega Microgame$!''. | *Additionally, part of [[Crescent Moon Village]]'s theme can be heard during the epilogue of Wario's second set of microgames in ''Mega Microgame$!''. | ||
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{{main-gallery|Wario Land 4}} | {{main-gallery|Wario Land 4}} | ||
<gallery> | <gallery> | ||
Wario Pose.jpg|[[Wario]] | |||
Black Cat Artwork Wario Land 4.png|[[Kuro Neko]] | |||
Princess Shokora Artwork - Wario Land 4.png|[[Princess Shokora]] | |||
WL4 | Keyzer WL4 artwork 2.png|[[Keyzer]] | ||
Dr Arewo Stein Artwork Wario Land 4.png|[[Mad Scienstein]] | |||
</gallery> | </gallery> | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Wario Land 4 pre-release and unused content}} | {{main|List of Wario Land 4 pre-release and unused content}} | ||
[[File:WL4-keyanim.gif|thumb]] | [[File:WL4-keyanim.gif|thumb]] | ||
[[File:WL4 Unused Game Corner.png|thumb|left]] | [[File:WL4 Unused Game Corner.png|thumb|left]] | ||
''Wario Land 4'' was first announced at {{wp|Electronic Entertainment Expo|E3}} 2001. The first released screenshots were very different from the final game. Wario had a darker, more orange skin tone, and a lot of the enemies were shown to have a different color scheme as well. A notable difference from the final game is how Wario originally had a [[garlic]] gauge, serving as a replacement for the Heart Gauge below the Heart Meter. The [[Mini-Game Shop]] was going to be called the Game Corner, and Wario originally needed a [[key]] to unlock a [[jewel piece]] box. | ''Wario Land 4'' was first announced at {{wp|Electronic Entertainment Expo|E3}} 2001. The first released screenshots were very different from the final game. Wario had a darker, more orange skin tone, and a lot of the enemies were shown to have a different color scheme as well. A notable difference from the final game is how Wario originally had a [[garlic]] gauge, serving as a replacement for the Heart Gauge below the Heart Meter. The [[Mini-Game Shop]] was going to be called the Game Corner, and Wario originally needed a [[key]] to unlock a [[jewel piece]] box. | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Wario Land 4 glitches}} | |||
There are currently three known glitches in ''Wario Land 4''. The player is able to fly vertically, hold an invisible object and walk through walls. All of these can be encountered during normal gameplay. | |||
==Quotes== | ==Quotes== | ||
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*"''I ain't normal! And I don't mean that I'm stupid! I can do aaalllll kinds o' stuff that normal humans can't, you know what I mean? How 'bout that? Amazing, huh?''" | *"''I ain't normal! And I don't mean that I'm stupid! I can do aaalllll kinds o' stuff that normal humans can't, you know what I mean? How 'bout that? Amazing, huh?''" | ||
*"''Rumour has it that no one who's entered the [[Golden Passage]] have ever come out alive! Scary!''" | *"''Rumour has it that no one who's entered the [[Golden Passage]] have ever come out alive! Scary!''" | ||
*"''Yeahhhhh, that's ME!!! More gorgeous than any Hollywood star! Get a good look at me while you can!!''" – Wario describing himself. | *"''Yeahhhhh, that's ME!!! More gorgeous than any Hollywood star! Get a good look at me while you can!!''" – Wario describing himself. | ||
*"''I don't always speak so crudely, you know. I'm just worried about you because you play so badly!! Why do I care? Because I'm the one that feels it when you screw up, that’s why!!! So just try to get better at this game, OK?! I'm begging you!''" | *"''I don't always speak so crudely, you know. I'm just worried about you because you play so badly!! Why do I care? Because I'm the one that feels it when you screw up, that’s why!!! So just try to get better at this game, OK?! I'm begging you!''" | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ワリオランドアドバンス ヨーキのお宝 | ||
| | |JapR=Wario Rando Adobansu: Yōki no Otakara | ||
| | |JapM=Wario Land Advance: The Treasure of the Golden Diva | ||
|Chi=瓦力欧寻宝记 | |Chi=瓦力欧寻宝记 | ||
|ChiR=Wǎlìōu xúnbǎo jì | |ChiR=Wǎlìōu xúnbǎo jì | ||
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}} | }} | ||
== | ==Trivia== | ||
*Part of the vocals used in the game's title track were taken from the first track of {{wp|Zero-G Ltd|Zero-G}}'s ''Vocal XTC'' audio sample compilation. The specific vocal lines in question are | *Part of the vocals used in the game's title track were taken from the first track of {{wp|Zero-G Ltd|Zero-G}}'s ''Vocal XTC'' audio sample compilation. The specific vocal lines in question are ''"Your time is over, I've had enough! Here I come! Look out, here I come!"'', sung by British session singer Helen Binding.<ref>{{cite|url=zg-product-materials.s3.amazonaws.com/timespace-store/pdf/Vocal_XTC_CD_Booklet-1490628444511.pdf|title=Zero-G Vocal XTC Audio CD Booklet|format=PDF|archive=web.archive.org/web/20221128194523/https://zg-product-materials.s3.amazonaws.com/timespace-store/pdf/Vocal_XTC_CD_Booklet-1490628444511.pdf|publisher=Zero-G XTC|accessdate=May 31, 2024}}</ref> | ||
*Wario's in-game sprite shows that he is wearing gold buttons (similar to [[Mario]], [[Luigi]], and [[Waluigi]]'s) and purple shoes. However, in the official artwork, his buttons are white and his shoes are green. | *Wario's in-game sprite shows that he is wearing gold buttons (similar to [[Mario]], [[Luigi]], and [[Waluigi]]'s) and purple shoes. However, in the official artwork, his buttons are white and his shoes are green. | ||
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==External links== | ==External links== | ||
*[https://web.archive.org/web/20011117141243/http://www.gameboy.com/wario/ North American website] (web archive) | *[https://web.archive.org/web/20011117141243/http://www.gameboy.com/wario/ North American website] (web archive) | ||
*[ | *[http://web.archive.org/web/20020204214517/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=629 North American gamepage] (web archive) | ||
*[https://web.archive.org/web/20140508062313/http://www.nintendo.com/games/detail/6-0fsNZ1OS90s5f0uDytvPesLE5qBoDY North American Virtual Console page] (web archive) | *[https://web.archive.org/web/20140508062313/http://www.nintendo.com/games/detail/6-0fsNZ1OS90s5f0uDytvPesLE5qBoDY North American Virtual Console page] (web archive) | ||
*[ | *[http://archive.is/2q7Ea European microsite] (web archive) | ||
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Wario-Land-4-267596.html European Virtual Console page] | *[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Wario-Land-4-267596.html European Virtual Console page] | ||
*[ | *[http://www.nintendo.co.jp/n08/awaj/index.html Japanese website] | ||
*[https://www.nintendo.co.jp/titles/20010000005787 Japanese Virtual Console page] | *[https://www.nintendo.co.jp/titles/20010000005787 Japanese Virtual Console page] | ||
{{WL4}} | {{WL4}} | ||
{{Wario games}} | {{Wario games}} | ||
{{GBA}} | {{GBA}} | ||
[[Category:Game Boy Advance games]] | [[Category:Game Boy Advance games]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] |