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|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | |developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Game Boy Advance:'''<br>{{ | |release='''Game Boy Advance:''' <ref>[http://www.gamefaqs.com/gba/524513-wario-land-4/data GameFAQs - Wario land 4 Release Data]</ref><br/>{{release|Japan|August 21, 2001|Australia|November 9, 2001|Europe|November 16, 2001|USA|November 19, 2001|China|June 8, 2004<ref>“2004年6月,神游推出小神游GBA,捆绑简体中文版《超级马力欧2》和《瓦力欧寻宝记》” (In June 2004, iQue released the iQue Game Boy Advance, with the Simplified Chinese versions of ''[[Super Mario Advance]]'' and ''Wario Land 4'' bundled.) 大狗 (June 22, 2016). [http://www.chuapp.com/2016/06/22/251110.html 《记录》第17期:神游中国(上)]. 触乐. Retrieved February 28, 2017.</ref>}} '''Virtual Console (3DS) (Ambassador Program Release):''' <ref>[http://andriasang.com/comzcn/gba_3ds_ambassador/ Game Boy Advance 3DS Ambassador Program Begins on Friday]</ref><br/>{{release|Australia|December 15, 2011|Japan|December 16, 2011|Europe|December 16, 2011|USA|December 16, 2011}} '''Virtual Console (Wii U):'''<br/>{{release|Japan|April 30, 2014|USA|May 8, 2014|Europe|June 5, 2014|Australia|June 5, 2014}} | ||
|languages={{languages|en_us=y|jp=y|zh_simp=y}} | |languages={{languages|en_us=y|jp=y|zh_simp=y}} | ||
|genre=2D [[Genre#Platform|Platformer]] | |genre=2D [[Genre#Platform|Platformer]] | ||
|modes=Single-player | |modes=Single-player | ||
|ratings={{ratings|esrb=E|cero=A | |ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G}} | ||
|platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Nintendo 3DS|3DS]] Ambassadors, [[Wii U]]) | |platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Nintendo 3DS|3DS]] Ambassadors, [[Wii U]]) | ||
| | |media={{media|gba=1|3dsdl=1|wiiudl=1}} | ||
|input={{input|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|gba=1|3ds=1}} | |input={{input|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|gba=1|3ds=1}} | ||
}} | }} | ||
'''''Wario Land 4''''' is a [[Genre#Platform|platformer]] game released for the [[Game Boy Advance]] in 2001. It was later re-released for the [[Nintendo 3DS]] system on December 16, 2011 via the [[ | '''''Wario Land 4''''' is a [[Genre#Platform|platformer]] game released for the [[Game Boy Advance]] in 2001. It was later re-released for the [[Nintendo 3DS]] system on December 16, 2011 via the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassadors program]], just after its ten-year anniversary, as well as a downloadable [[Virtual Console#Wii U|Virtual Console]] game for the [[Wii U]] on May 8, 2014. It is the fourth game in the ''[[Wario Land (series)|Wario Land]]'' series (fifth counting ''[[Virtual Boy Wario Land]]''), which is a spin-off of the ''[[Super Mario (series)|Super Mario]]'' series. It is also the final ''Wario Land'' game to be released on a handheld system and the last installment in the series for seven years until ''[[Wario Land: Shake It!]]'' | ||
In the game, [[Wario]] travels to the [[Golden Pyramid]] after reading a [[:File:WL4-Newspaper.png|newspaper article]] about a rumor of a [[legendary treasure]] hidden inside. His intention is to rob the pyramid, but he accidentally goes on a quest to save the legendary [[Princess Shokora]] from the money-crazed [[Golden Diva]], evil ruler of the Golden Pyramid. The game features 2D graphics with linear transformations (similar to ''[[Super Mario World]]'' and ''[[Super Mario World 2: Yoshi's Island]]''). ''Wario Land 4'' has received very positive reviews from websites and game critics alike, enjoying praise for its soundtrack, collectibles throughout the game, and level design. | In the game, [[Wario]] travels to the [[Golden Pyramid]] after reading a [[:File:WL4-Newspaper.png|newspaper article]] about a rumor of a [[legendary treasure]] hidden inside. His intention is to rob the pyramid, but he accidentally goes on a quest to save the legendary [[Princess Shokora]] from the money-crazed [[Golden Diva]], evil ruler of the Golden Pyramid. The game features 2D graphics with linear transformations (similar to ''[[Super Mario World]]'' and ''[[Super Mario World 2: Yoshi's Island]]''). ''Wario Land 4'' has received very positive reviews from websites and game critics alike, enjoying praise for its soundtrack, collectibles throughout the game, and level design. | ||
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[[File:WL4-WarioFalling.png|frame|[[Wario]] falling down a precipice within the pyramid.]] | [[File:WL4-WarioFalling.png|frame|[[Wario]] falling down a precipice within the pyramid.]] | ||
Upon arriving at the pyramid, Wario climbs the outer stairs and heads inside, where he finds the same black cat that he almost ran over earlier. The Cat leads Wario deeper into the pyramid and down a hole. Wario lands in a room near the center of the pyramid, and proceeds to complete the challenges of its five [[#Passages | Upon arriving at the pyramid, Wario climbs the outer stairs and heads inside, where he finds the same black cat that he almost ran over earlier. The Cat leads Wario deeper into the pyramid and down a hole. Wario lands in a room near the center of the pyramid, and proceeds to complete the challenges of its five [[#Passages|passages]], thus opening the way to the [[Golden Pyramid|inner pyramid]], where the evil ruler of the Golden Pyramid, the [[Golden Diva]], resides. | ||
After exploring the [[Golden Passage]], Wario comes face to face with the Golden Diva. The black cat then jumps in front of Wario and attacks the Golden Diva in vain. The Cat gets swallowed by the Diva, who proceeds to fight Wario and gradually uncovers her many kabuki masks. | After exploring the [[Golden Passage]], Wario comes face to face with the Golden Diva. The black cat then jumps in front of Wario and attacks the Golden Diva in vain. The Cat gets swallowed by the Diva, who proceeds to fight Wario and gradually uncovers her many kabuki masks. | ||
[[File:WL4-Shokora Ending.png|frame|left|The black cat transforms into Princess Shokora in front of Wario.]] | [[File:WL4-Shokora Ending.png|frame|left|The black cat transforms into Princess Shokora in front of Wario.]] | ||
After the Golden Diva's defeat, the pyramid begins to crumble. Grabbing his treasure, and with the black cat in tow, Wario hurries to escape the pyramid. They both make it out, and watch the pyramid crumble to the ground from a distance. The Golden Diva's jewelry then flies out of the treasure sack and toward the black cat. This causes the Cat to change form into Princess Shokora, the ancient ruler of the Golden Pyramid who was cursed by the Golden Diva. With the Diva's defeat, the curse is broken, and the princess thanks Wario by kissing him on the cheek. She is taken away by angels | After the Golden Diva's defeat, the pyramid begins to crumble. Grabbing his treasure, and with the black cat in tow, Wario hurries to escape the pyramid. They both make it out, and watch the pyramid crumble to the ground from a distance. The Golden Diva's jewelry then flies out of the treasure sack and toward the black cat. This causes the Cat to change form into Princess Shokora, the ancient ruler of the Golden Pyramid who was cursed by the Golden Diva. With the Diva's defeat, the curse is broken, and the princess thanks Wario by kissing him on the cheek. She is taken away by angels, and Wario takes his treasure to his car and heads home. | ||
The ending cutscene shows Wario speeding through the city, almost running over a cat once more. A newspaper flies into the cat's face, with an article that reads: "''STEAKS! EAT AS MUCH AS YOU CAN!!''". The game ends with gold bars forming the words ''THE END''. | The ending cutscene shows Wario speeding through the city, almost running over a cat once more. A newspaper flies into the cat's face, with an article that reads: "''STEAKS! EAT AS MUCH AS YOU CAN!!''". The game ends with gold bars forming the words ''THE END''. | ||
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*[[File:WL4-Hard Mode Sprite.png]] | *[[File:WL4-Hard Mode Sprite.png]] | ||
*[[File:WL4-S-Hard Mode Sprite.png]] (unlockable, by completing Hard mode) | *[[File:WL4-S-Hard Mode Sprite.png]] (unlockable, by completing Hard mode) | ||
The chosen game mode affects various aspects of gameplay, such as the location of the [[jewel piece]]s, the type and quantity of [[#Enemies and other characters|enemies]], and the health the player begins with upon entering the level. For example, on S-Hard mode, Wario enters the level with only one [[Heart (item)|heart]] instead of the full eight. The game mode also affects the time given to get back to the [[vortex]] after the player hits the [[Switch (Wario Land 4)|switch]]. In a few levels on S-Hard mode, the switch even changes its location. | The chosen game mode affects various aspects of gameplay, such as the location of the [[jewel piece]]s, the type and quantity of [[#Enemies and other characters|enemies]], and the health the player begins with upon entering the level. For example, on S-Hard mode, Wario enters the level with only one [[Heart (item)|heart]] instead of the full eight. The game mode also affects the time given to get back to the [[vortex]] after the player hits the [[Switch (Wario Land 4)|switch]]. In a few levels on S-Hard mode, the switch even changes its location. | ||
Less time is given to defeat the bosses on more difficult modes, and prices at the [[#Item Shop|Item Shop]] are more expensive. When beating the game on Hard or S-Hard mode, extra parts of the credits sequence are shown which feature Wario picking up women in his car. | Less time is given to defeat the bosses on more difficult modes, and prices at the [[#Item Shop|Item Shop]] are more expensive. When beating the game on Hard or S-Hard mode, extra parts of the credits sequence are shown which feature Wario picking up women in his car. | ||
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[[File:WL4-Frog Switch HoH.png|frame|left|Wario about to exit a level through a [[vortex]], which was opened by the [[Switch (Wario Land 4)|switch]].]] | [[File:WL4-Frog Switch HoH.png|frame|left|Wario about to exit a level through a [[vortex]], which was opened by the [[Switch (Wario Land 4)|switch]].]] | ||
As soon as the switch is hit, a timer appears on screen. The amount of time given to reach the vortex varies on the level and the [[#Game mode|game mode]] the player has selected. If the timer runs out, the player's score quickly depletes and the level becomes black and white. When the score reaches zero, Wario is sent back to the main map and must start the level again. | As soon as the switch is hit, a timer appears on screen. The amount of time given to reach the vortex varies on the level and the [[#Game mode|game mode]] the player has selected. If the timer runs out, the player's score quickly depletes and the level becomes black and white. When the score reaches zero, Wario is sent back to the main map and must start the level again. | ||
{{multiframe | {{multiframe | ||
|[[File:WL4-Bronze Crown Sprite.png]] [[File:WL4-Silver Crown Sprite.png]] [[File:WL4-Gold Crown Sprite.png]] | |[[File:WL4-Bronze Crown Sprite.png]] [[File:WL4-Silver Crown Sprite.png]] [[File:WL4-Gold Crown Sprite.png]] | ||
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The game records the player's best score according to their points collected in each level. The amount of points obtained in a level affects what icon appears on the map screen when standing at the entrance of that level, next to the best score. A score of above 10,000 shows a gold crown, 8,000 to 9,990 shows a silver crown, and a score of 6,000 to 7,990 shows a bronze crown. A score of below 6,000 shows no crown. | The game records the player's best score according to their points collected in each level. The amount of points obtained in a level affects what icon appears on the map screen when standing at the entrance of that level, next to the best score. A score of above 10,000 shows a gold crown, 8,000 to 9,990 shows a silver crown, and a score of 6,000 to 7,990 shows a bronze crown. A score of below 6,000 shows no crown. | ||
There are a total of twelve [[treasure chest]]s in ''Wario Land 4''. Each of the four main boss rooms contain three treasure chests which are embedded into the wall in the background, as well as a piece of jewellery kept by the boss. During the boss battle when the time starts to run low (usually under a minute), the treasure chests in the background begin to disappear one by one. | There are a total of twelve [[treasure chest]]s in ''Wario Land 4''. Each of the four main boss rooms contain three treasure chests which are embedded into the wall in the background, as well as a piece of jewellery kept by the boss. During the boss battle when the time starts to run low (usually under a minute), the treasure chests in the background begin to disappear one by one. | ||
Once Wario defeats a boss in a main passage, the treasure chests that are left over are collected and stored in the [[Golden Pyramid]], along with the jewellery retrieved from the boss. The amount of treasure chests collected does not affect the main game. However, it does affect the game's [[completion]], as the more treasure chests Wario obtains, the more beautiful [[Princess Shokora]] appears in the game's ending cutscene. | Once Wario defeats a boss in a main passage, the treasure chests that are left over are collected and stored in the [[Golden Pyramid]], along with the jewellery retrieved from the boss. The amount of treasure chests collected does not affect the main game. However, it does affect the game's [[completion]], as the more treasure chests Wario obtains, the more beautiful [[Princess Shokora]] appears in the game's ending cutscene. | ||
===Controls=== | ===Controls=== | ||
{{ | {{quote2|So these are my basic controls! You got a problem with that?|Wario|[[Wario Land 4]] instruction booklet}} | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!width="70"|Controls | !width="70"|Controls | ||
!Purpose | !Purpose | ||
|- | |- | ||
|align="center"|{{button|gba|start}} | |align="center"|{{button|gba|start}} | ||
|Open pause menu, confirm | |Open pause menu, confirm | ||
|- | |- | ||
|align="center"|{{button|gba|A}} | |align="center"|{{button|gba|A}} | ||
|Jump, swim upwards, confirm | |Jump, swim upwards, confirm | ||
|- | |- | ||
|align="center"|{{button|gba|B}} | |align="center"|{{button|gba|B}} | ||
|Attack, throw (hold to build power), swim forwards or in direction of {{button|gba|Pad}} | |Attack, throw (hold to build power), swim forwards or in direction of {{button|gba|Pad}} | ||
|- | |- | ||
|align="center"|{{button|gba|Pad}} | |align="center"|{{button|gba|Pad}} | ||
|Move ({{button | |Move ({{button|Padleftright}}), look up ({{button|Padup}}) | ||
|- | |- | ||
|align="center"|{{button | |align="center"|{{button|Padup}} + {{button|gba|B}} | ||
|Throw upwards | |Throw upwards | ||
|- | |- | ||
|align="center"|{{button | |align="center"|{{button|Paddown}} | ||
|Smash Attack (break blocks below or defeat [[#Enemies and other characters|enemies]]; ends when player releases the D-pad), roll on 45 degree slope, Super Smash Attack (break stronger blocks; hold | |Smash Attack (break blocks below or defeat [[#Enemies and other characters|enemies]]; ends when player releases the D-pad), roll on 45 degree slope, Super Smash Attack (break stronger blocks; hold D-pad down for more than one second while falling; does not end if the player releases the D-pad) | ||
|- | |- | ||
|align="center"|{{button | |align="center"|{{button|Paddown}} + {{button|gba|B}} | ||
|Slide down ladder | |Slide down ladder | ||
|- | |- | ||
|align="center"|{{button | |align="center"|{{button|Paddown}} + {{button|Padleftright}} | ||
|Crawl | |Crawl | ||
|- | |- | ||
|align="center"|{{button|gba|L}} or {{button|gba|R}} | |align="center"|{{button|gba|L}} or {{button|gba|R}} | ||
|Dash Attack | |Dash Attack | ||
|} | |} | ||
===Wario's moves=== | ===Wario's moves=== | ||
{{ | {{quote2|How 'bout it? You can even do this stuff!|Wario|[[Wario Land 4]] instruction booklet}} | ||
Wario has several different moves which are all required to make progress in the game. | Wario has several different moves which are all required to make progress in the game. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!Image | !Image | ||
!Name | !Name | ||
!Description | !Description | ||
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===Wario's reactions=== | ===Wario's reactions=== | ||
{{ | {{quote2|Even the powerful Wario gets into some embarrassing situations in this game! I eat too much and get all chubby, a bee stings my face and makes it swell like a balloon, my body catches fire, and all kinds of other bad things happen to me!!|Wario|[[Wario Land 4]] instruction booklet}} | ||
All of Wario's reactions in ''Wario Land 4'' return from the last two games. Wario has a total of ten different reactions in the game, all having a different purpose to assist Wario in progressing through the level. This can include turning into a bat to reach a high place or catching fire to break [[Bonfire Block|certain blocks]]. | All of Wario's reactions in ''Wario Land 4'' return from the last two games. Wario has a total of ten different reactions in the game, all having a different purpose to assist Wario in progressing through the level. This can include turning into a bat to reach a high place or catching fire to break [[Bonfire Block|certain blocks]]. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!Image | !Image | ||
!Name | !Name | ||
!Description | !Description | ||
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|- | |- | ||
|align="center"|[[File:WL4 Wario8.png]] | |align="center"|[[File:WL4 Wario8.png]] | ||
|align="center"|[[Frozen Wario]] | |align="center"|[[Frozen Wario]] | ||
|Wario after getting hit by a [[Yeti]]'s sneeze. He becomes immobile and start sliding backwards. He can pass through spikes in this form. The ice breaks once Wario hits a wall or object. | |Wario after getting hit by a [[Yeti]]'s sneeze. He becomes immobile and start sliding backwards. He can pass through spikes in this form. The ice breaks once Wario hits a wall or object. | ||
|- | |- | ||
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==Objects and obstacles== | ==Objects and obstacles== | ||
{|class="wikitable" | {|class="wikitable" | ||
!width=1|Image | !width=1|Image | ||
!width=100|Name | !width=100|Name | ||
!Description | !Description | ||
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|align="center"|[[File:WL4-Switch Single Sprite.png]] | |align="center"|[[File:WL4-Switch Single Sprite.png]] | ||
|align="center"|[[Switch (Wario Land 4)|Switch]] | |align="center"|[[Switch (Wario Land 4)|Switch]] | ||
|Stepping on a switch opens a [[vortex]], which transports Wario to and from levels. Switches found within levels reveal a [[bomb]] when pressed, initiating a time limit for Wario to find the vortex and return to the [[Golden Pyramid]]. If Wario runs out of time, he loses coins until he | |Stepping on a switch opens a [[vortex]], which transports Wario to and from levels. Switches found within levels reveal a [[bomb]] when pressed, initiating a time limit for Wario to find the vortex and return to the [[Golden Pyramid]]. If Wario runs out of time, he loses coins until he is kicked out of the level. | ||
|- | |- | ||
|align="center"|[[File:WL4-Vortex.png]] | |align="center"|[[File:WL4-Vortex.png]] | ||
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|align="center"|[[File:WL4-Coins.png]] | |align="center"|[[File:WL4-Coins.png]] | ||
|align="center"|[[Coin]]s | |align="center"|[[Coin]]s | ||
|The game's point system and currency, which can be spent at the [[Mini-Game Shop]]. The variants are [[Small Coin]]s, [[Bronze Coin]]s, [[Silver Coin]]s and [[Gold Coin]]s, which are | |The game's point system and currency, which can be spent at the [[Mini-Game Shop]]. The variants are [[Small Coin]]s, [[Bronze Coin]]s, [[Silver Coin]]s and [[Gold Coin]]s, which are progressively worth a higher amount of points. They are found after defeating enemies or by opening boxes. | ||
|- | |- | ||
|align="center"|[[File:WL4-Red Blue Crystals Sprites.png]] | |align="center"|[[File:WL4-Red Blue Crystals Sprites.png]] | ||
|align="center"|[[Red Crystal (Wario Land 4)|Red]] and [[Blue Crystal (Wario Land 4)|Blue Crystal]]s | |align="center"|[[Red Crystal (Wario Land 4)|Red]] and [[Blue Crystal (Wario Land 4)|Blue Crystal]]s | ||
|Red and Blue Crystals are worth | |Red and Blue Crystals are worth ten and one hundred points respectively. Unlike coins, they are found suspended in mid-air and don't disappear after an amount of time. | ||
|- | |- | ||
|align="center"|[[File:Diamond WL4 Sprite.png]] | |align="center"|[[File:Diamond WL4 Sprite.png]] | ||
|align="center"|[[Diamond]] | |align="center"|[[Diamond]] | ||
|Diamonds are often hidden throughout levels, within [[pink area]]s and as a prize from a [[chance wheel]]. They are worth 1,000 points. | |Diamonds are often hidden throughout levels, within [[pink area]]s and as a prize from a [[chance wheel]]. They are worth 1,000 points. | ||
|- | |- | ||
|align="center"|[[File:Frog Medal.png]] | |align="center"|[[File:Frog Medal.png]] | ||
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|- | |- | ||
|align="center"|[[File:WL4-Flower Single Sprite.png]] | |align="center"|[[File:WL4-Flower Single Sprite.png]] | ||
|align="center"|[[Flower ( | |align="center"|[[Flower (Wario Land 4)|Flower]] | ||
|Only being seen in [[Wildflower Fields]], flowers are pollinated by [[Beezley]]s to produce coins. The value of the coins depend on how ripe the flower's fruit is. | |Only being seen in [[Wildflower Fields]], flowers are pollinated by [[Beezley]]s to produce coins. The value of the coins depend on how ripe the flower's fruit is. | ||
|- | |- | ||
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==Passages and levels== | ==Passages and levels== | ||
{{ | {{quote2|My game unfolds inside a [[Golden Pyramid|pyramid]] made up of six passages!|Wario|Wario Land 4 instruction booklet}} | ||
Each of the four main passages have four levels, with a [[#Bosses|boss]] at the end of the passage. The [[Entry Passage]] and the [[Golden Pyramid]] have only one level before the boss. | Each of the four main passages have four levels, with a [[#Bosses|boss]] at the end of the passage. The [[Entry Passage]] and the [[Golden Pyramid]] have only one level before the boss. | ||
{|class="wikitable" | {|class="wikitable" | ||
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===Sound Room=== | ===Sound Room=== | ||
{{ | {{quote2|When you find the [[CD]]s thrown around the stages, you'll be able to hear some weird music! Collect 'em all and maybe people will like you!|[[Wario]]|[[Wario Land 4]] instruction booklet}} | ||
In every level, except for the Entry Passage and the Golden Pyramid, there is a hidden [[CD]] that can be collected and played in the [[Sound Room]], each containing a different soundtrack. There is a total of sixteen CDs to collect. A [[Karaoke (Medamayaki)|Karaoke]] can also be unlocked, which is a full song with Japanese vocals. It can be unlocked by getting | In every level, except for the Entry Passage and the Golden Pyramid, there is a hidden [[CD]] that can be collected and played in the [[Sound Room]], each containing a different soundtrack. There is a total of sixteen CDs to collect. A [[Karaoke (Medamayaki)|Karaoke]] can also be unlocked, which is a full song with Japanese vocals. It can be unlocked by getting 10,000 or more points in each of the eighteen levels. The Karaoke may also be temporarily unlocked by pressing Start, Select, Up, L, and R together at the same time, while in the Sound Room. | ||
[[File:Soundroom.png|frame|right|The completed [[Sound Room]].]] | [[File:Soundroom.png|frame|right|The completed [[Sound Room]].]] | ||
===Mini-Game Shop=== | ===Mini-Game Shop=== | ||
{{ | {{quote2|Have some fun, why don’t cha! Play [[Minigame|mini-games]]!|Wario|[[Wario Land 4]] instruction booklet}} | ||
Prior to the boss room of each passage, there is a [[Mini-Game Shop]] where Wario can play one of three [[Minigame|Mini-Game]]s. If Wario receives a certain amount of points in each of the Mini-Games, he can earn [[medal (Wario Land 4)|medal]]s which can be spent at the [[#Item Shop|Item Shop]] for items to assist him in defeating the boss of that passage. Three different colored [[Game Bot]]s run the shop, each hosting a different game. Each Mini-Game costs 5,000 points to play (discounted to 2,000 points until Wario completes the [[Entry Passage]]). | Prior to the boss room of each passage, there is a [[Mini-Game Shop]] where Wario can play one of three [[Minigame|Mini-Game]]s. If Wario receives a certain amount of points in each of the Mini-Games, he can earn [[medal (Wario Land 4)|medal]]s which can be spent at the [[#Item Shop|Item Shop]] for items to assist him in defeating the boss of that passage. Three different colored [[Game Bot]]s run the shop, each hosting a different game. Each Mini-Game costs 5,000 points to play (discounted to 2,000 points until Wario completes the [[Entry Passage]]). | ||
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*[[Wario's Homerun Derby]] | *[[Wario's Homerun Derby]] | ||
*[[Wario's Roulette]] | *[[Wario's Roulette]] | ||
Purchasing items from the Item Shop costs more [[medal (Wario Land 4)|medal]]s on more difficult modes. On S-Hard mode, [[Wario's Homerun Derby]] uses a cheerleader who throws very difficult pitches, compared to the lower level modes. | Purchasing items from the Item Shop costs more [[medal (Wario Land 4)|medal]]s on more difficult modes. On S-Hard mode, [[Wario's Homerun Derby]] uses a cheerleader who throws very difficult pitches, compared to the lower level modes. | ||
===Item Shop=== | ===Item Shop=== | ||
{{ | {{quote2|You thought you could just FIND items? The world doesn't work that way, kid!!|Wario|[[Wario Land 4]] instruction booklet}} | ||
[[File:WL4 Item Shop Logo.png|frame]] | [[File:WL4 Item Shop Logo.png|frame]] | ||
The [[Item Shop (Wario Land 4)|Item Shop]] is a place where Wario can spend his [[medal (Wario Land 4)|medal]]s, in exchange for items which assist him in defeating a [[#Bosses|boss]] by dealing damage before the start of the battle. The [[shop owner]] is a form of the [[Kuro Neko|black cat]]. | The [[Item Shop (Wario Land 4)|Item Shop]] is a place where Wario can spend his [[medal (Wario Land 4)|medal]]s, in exchange for items which assist him in defeating a [[#Bosses|boss]] by dealing damage before the start of the battle. The [[shop owner]] is a form of the [[Kuro Neko|black cat]]. | ||
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A table of the nine items and their descriptions is shown below. | A table of the nine items and their descriptions is shown below. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!Image | !Image | ||
!Name | !Name | ||
!Description | !Description | ||
|- | |- | ||
|align="center"|[[File:Apple Bomb.png]] | |align="center"|[[File:Apple Bomb.png]] | ||
|align="center"|[[Apple Bomb]] | |align="center"|[[Apple Bomb]] | ||
|An apple with colored stripes which disguises a [[bomb]]. When purchased, the shop owner drags the apple to the boss room, raises it to reveal the bomb, and throws it at the boss to inflict a small amount of damage. | |An apple with colored stripes which disguises a [[bomb]]. When purchased, the shop owner drags the apple to the boss room, raises it to reveal the bomb, and throws it at the boss to inflict a small amount of damage. | ||
|- | |- | ||
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|- | |- | ||
|align="center"|[[File:WL4-Bugle.png]] | |align="center"|[[File:WL4-Bugle.png]] | ||
|align="center"|[[Bugle]] | |align="center"|[[Bugle]] | ||
|This is carried to the boss room by the shop owner, who then uses it to play a tune. Flying music notes form, hitting the boss and inflicting an average amount of damage. | |This is carried to the boss room by the shop owner, who then uses it to play a tune. Flying music notes form, hitting the boss and inflicting an average amount of damage. | ||
|- | |- | ||
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|align="center"|[[File:WL4-Smile.png]] | |align="center"|[[File:WL4-Smile.png]] | ||
|align="center"|[[Smile]] | |align="center"|[[Smile]] | ||
|The Smile is the only item that is free. However, selecting it only causes the shop owner to smile and make a sound effect. This may be a reference to the Japanese McDonald's menu which includes a "Smile" for free.<ref> | |The Smile is the only item that is free. However, selecting it only causes the shop owner to smile and make a sound effect. This may be a reference to the Japanese McDonald's menu which includes a "Smile" for free.<ref>https://blogs.wsj.com/japanrealtime/2015/05/21/despite-hard-times-mcdonalds-japan-plans-to-smile-again/</ref> | ||
|} | |} | ||
The more expensive the item, the more damage inflicted on the boss. The price of the items also varies on the [[#Game mode|game mode]], e.g. an item in Hard mode is more expensive than the same item in Normal mode. | The more expensive the item, the more damage inflicted on the boss. The price of the items also varies on the [[#Game mode|game mode]], e.g. an item in Hard mode is more expensive than the same item in Normal mode. | ||
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Within the [[Golden Pyramid]], there are a few characters who assist Wario. | Within the [[Golden Pyramid]], there are a few characters who assist Wario. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!Image | !Image | ||
!width="100px"|Name | !width="100px"|Name | ||
!Description | !Description | ||
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Each of the six bosses guard a different passage in the pyramid. [[Item Shop (Wario Land 4)|Items]] can be purchased with [[medal (Wario Land 4)|medal]]s to weaken bosses at the battle's beginning. Defeating Spoiled Rotten unlocks the four main passages, and clearing a main passage boss stores its [[legendary treasure]] and collected [[treasure chest]]s into the Golden Pyramid. | Each of the six bosses guard a different passage in the pyramid. [[Item Shop (Wario Land 4)|Items]] can be purchased with [[medal (Wario Land 4)|medal]]s to weaken bosses at the battle's beginning. Defeating Spoiled Rotten unlocks the four main passages, and clearing a main passage boss stores its [[legendary treasure]] and collected [[treasure chest]]s into the Golden Pyramid. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!Image | !Image | ||
!Name | !Name | ||
!Treasure | !Treasure | ||
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==Enemies and other characters== | ==Enemies and other characters== | ||
{{ | {{quote2|Taking care of most of my enemies is easier than taking candy from babies – which I highly recommend, by the way!!|[[Wario]]|[[Wario Land 4]] instruction booklet}} | ||
While some enemies can be found in more than one passage, many are only unique to a certain passage and their characteristics usually go by the passage theme. Many enemies drop an assigned value of [[Coin (Wario Land 4)|coin]]s as well as a [[little heart]] when defeated. If both Wario's Heart Meter and Heart Gauge are full, then little hearts will be replaced by Silver Coins worth 100 points. The quantity and type of enemies depend on the [[#Game mode|game mode]], as harder difficulties will generally have more enemies, and easier enemies will be replaced by more difficult ones. Most enemies can be defeated using some of [[#Wario's moves|Wario's moves]], such as a regular "Attack" or "Smash Attack". | While some enemies can be found in more than one passage, many are only unique to a certain passage and their characteristics usually go by the passage theme. Many enemies drop an assigned value of [[Coin (Wario Land 4)|coin]]s as well as a [[little heart]] when defeated. If both Wario's Heart Meter and Heart Gauge are full, then little hearts will be replaced by Silver Coins worth 100 points. The quantity and type of enemies depend on the [[#Game mode|game mode]], as harder difficulties will generally have more enemies, and easier enemies will be replaced by more difficult ones. Most enemies can be defeated using some of [[#Wario's moves|Wario's moves]], such as a regular "Attack" or "Smash Attack". | ||
*An asterisk (*) next to the enemy name signifies that they transform Wario in some way, and don't cause Wario to lose health. | *An asterisk (*) next to the enemy name signifies that they transform Wario in some way, and don't cause Wario to lose health. | ||
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The following enemies may be found in multiple passages. No enemy appears in all six passages. | The following enemies may be found in multiple passages. No enemy appears in all six passages. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!width="71"|Image | !width="71"|Image | ||
!width="85px"|Name | !width="85px"|Name | ||
!width="60px"|Coins dropped | !width="60px"|Coins dropped | ||
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|- | |- | ||
|align="center"|[[File:WL4-Shieragucchi Sprite.png]] | |align="center"|[[File:WL4-Shieragucchi Sprite.png]] | ||
|align="center"|[[ | |align="center"|[[Shieragucchi]] | ||
|align="center"|[[File:WL4 Sprite - Small Coin.png|link=Coin (Wario Land 4)]]<br>10 points | |align="center"|[[File:WL4 Sprite - Small Coin.png|link=Coin (Wario Land 4)]]<br>10 points | ||
|A spiked clam found in bodies of water. It quickly moves upwards when Wario comes near. | |A spiked clam found in bodies of water. It quickly moves upwards when Wario comes near. Shieragucchi can be defeated with a hit from below. | ||
| | | | ||
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]] | |[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]] | ||
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|align="center"|[[Beezley]]* | |align="center"|[[Beezley]]* | ||
|align="center"|''None'' | |align="center"|''None'' | ||
|A [[bee]] which flies down and stings Wario, causing his head to swell and transforming him into [[Puffy Wario]]. They also pollinate [[ | |A [[bee]] which flies down and stings Wario, causing his head to swell and transforming him into [[Puffy Wario]]. They also pollinate [[flower (Wario Land 4)|flower]]s. They only appear in [[Wildflower Fields]] and [[Arabian Night]]. | ||
| | | | ||
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]] | |[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]] | ||
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|align="center"|[[Minicula]]* | |align="center"|[[Minicula]]* | ||
|align="center"|''N/A'' | |align="center"|''N/A'' | ||
|A bat that transforms Wario into [[Bat Wario]] upon contact. They are common in the Sapphire Passage, and cannot be defeated. | |A [[bat]] that transforms Wario into [[Bat Wario]] upon contact. They are common in the Sapphire Passage, and cannot be defeated. | ||
| | | | ||
| | | | ||
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===[[Entry Passage]] enemies=== | ===[[Entry Passage]] enemies=== | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!width="71"|Image | !width="71"|Image | ||
!width="85px"|Name | !width="85px"|Name | ||
!width="60px"|Coins dropped | !width="60px"|Coins dropped | ||
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===[[Emerald Passage]] enemies=== | ===[[Emerald Passage]] enemies=== | ||
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!width="71"|Image | !width="71"|Image | ||
!width="85px"|Name | !width="85px"|Name | ||
!width="60px"|Coins dropped | !width="60px"|Coins dropped | ||
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===[[Ruby Passage]] enemies=== | ===[[Ruby Passage]] enemies=== | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!width="71"|Image | !width="71"|Image | ||
!width="85px"|Name | !width="85px"|Name | ||
!width="60px"|Coins dropped | !width="60px"|Coins dropped | ||
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===[[Topaz Passage]] enemies=== | ===[[Topaz Passage]] enemies=== | ||
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!width="71"|Image | !width="71"|Image | ||
!width="85px"|Name | !width="85px"|Name | ||
!width="60px"|Coins dropped | !width="60px"|Coins dropped | ||
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===[[Sapphire Passage]] enemies=== | ===[[Sapphire Passage]] enemies=== | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!width="71"|Image | !width="71"|Image | ||
!width="85px"|Name | !width="85px"|Name | ||
!width="60px"|Coins dropped | !width="60px"|Coins dropped | ||
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|- | |- | ||
|align="center"|[[File:Iwao WL4.png]] | |align="center"|[[File:Iwao WL4.png]] | ||
|align="center"|[[ | |align="center"|[[Iwao]] | ||
|align="center"|[[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]]<br>100 points | |align="center"|[[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]]<br>100 points | ||
| | |Iwaos throw rolling rocks at Wario. They turn into [[Yeti]]s when the [[Switch (Wario Land 4)|switch]] is hit in the level [[Fiery Cavern]], and they only appear in that level. It can only be defeated with a Smash Attack on the head. | ||
|- | |- | ||
|align="center"|[[File:Drill Fish WL4.png]] | |align="center"|[[File:Drill Fish WL4.png]] | ||
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The last part of the game does not introduce new enemies, aside from the creatures created by the [[Golden Diva]]. Some enemies that are otherwise exclusive to the [[Sapphire Passage]] reappear in the [[Golden Passage]], the last level before the final boss. This includes [[Skeleton Bird]]s, [[Men'ono]]s, and [[Minicula]]s. | The last part of the game does not introduce new enemies, aside from the creatures created by the [[Golden Diva]]. Some enemies that are otherwise exclusive to the [[Sapphire Passage]] reappear in the [[Golden Passage]], the last level before the final boss. This includes [[Skeleton Bird]]s, [[Men'ono]]s, and [[Minicula]]s. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!width="71"|Image | !width="71"|Image | ||
!width="85px"|Name | !width="85px"|Name | ||
!width="60px"|Coins dropped | !width="60px"|Coins dropped | ||
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==Reception== | ==Reception== | ||
The game received generally positive reviews. The "portable masterpiece" received praise and excellent review scores on [[List of Wario Land 4 media|its soundtrack]], collectibles throughout the game and its general thrill of satisfaction. One gaming website commented about even on its ten year anniversary, it | The game received generally positive reviews. The <i>"portable masterpiece"</i> received praise and excellent review scores on [[List of Wario Land 4 media|its soundtrack]], collectibles throughout the game and its general thrill of satisfaction. One gaming website commented about even on its ten year anniversary, it <i>"still remains the best portable ''[[Super Mario (franchise)|Super Mario]]'' game to date"</i>.<ref>[http://www.1up.com/features/wario-land-4-remains-best-portable-mario Why ''Wario Land 4'' remains the best portable ''Mario'' game]</ref> {{wp|IGN}} gave ''Wario Land 4'' a nine out of ten, or "Outstanding", citing its well thought out level design and replayability, and how the game <i>"puts a lot more emphasis on action"</i> compared to [[Wario Land (series)|its predecessors]].<ref>[http://au.gameboy.ign.com/articles/165/165422p1.html IGN ''Wario Land 4'' review]</ref> Praise was also given to how much attention the developers paid to the sounds and music. It was not given a full ten because the game does not necessarily push the performance power of the [[Game Boy Advance]] in regards to animation design. The website quoted that <i>"it's a little disappointing to see that Wario isn't much of a step beyond his [[Game Boy Color|GBC]] adventure in terms of art and animation...other than the sprite effects, it could have been done on the 8-bit handheld"</i>. | ||
{| class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|Jason D'Aprile, [https://web.archive.org/web/20031206134704/http://www.gamespy.com/reviews/december01/warioland4gba/ Gamespy] | |Jason D'Aprile, [https://web.archive.org/web/20031206134704/http://www.gamespy.com/reviews/december01/warioland4gba/ Gamespy] | ||
|88/100 | |88/100 | ||
|align="left"|"''Definitely the GBA side-scroller that Nintendo fans were waiting for, Warioland 4 is an incredibly entertaining, diverse, and humorous addition to the Mario/Wario legacy. It's challenging and creative, but not as outright frustrating as [[Wario Land 3|Warioland 3]]. Fans disappointed by [[Super Mario Advance|Mario Advance]] will especially appreciate this gem.''" | |align="left"|"''Definitely the GBA side-scroller that Nintendo fans were waiting for, Warioland 4 is an incredibly entertaining, diverse, and humorous addition to the Mario/Wario legacy. It's challenging and creative, but not as outright frustrating as [[Wario Land: Super Mario Land 3|Warioland 3]]. Fans disappointed by [[Super Mario Advance|Mario Advance]] will especially appreciate this gem.''" | ||
|- | |- | ||
|Game Boy Advance | |Game Boy Advance | ||
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|align="left"|"''Wario rocks -- there's a lot of variety in the game design and is more challenging than the usual side-scrolling fare due to its focus on making players figure out how to get to certain locations in the level. It's slightly similar to Klonoa in that respect, but Wario Land 4 puts a lot more emphasis on action. The slight control glitch at ladders is a bit of a drag, and the mini-games are more silly than they are fun to play. Wario Land 4 is also the first Nintendo GBA product without any link support...but I'm willing to look the other way on this fact since the single player adventure is so good.''" | |align="left"|"''Wario rocks -- there's a lot of variety in the game design and is more challenging than the usual side-scrolling fare due to its focus on making players figure out how to get to certain locations in the level. It's slightly similar to Klonoa in that respect, but Wario Land 4 puts a lot more emphasis on action. The slight control glitch at ladders is a bit of a drag, and the mini-games are more silly than they are fun to play. Wario Land 4 is also the first Nintendo GBA product without any link support...but I'm willing to look the other way on this fact since the single player adventure is so good.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|} | |} | ||
== | ==Media== | ||
{{main-media| | {{main-media|ingame=Sound Room}} | ||
{{Media table | {{Media table | ||
|file1=WL4 Title Screen Music.oga | |file1=WL4 Title Screen Music.oga | ||
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==References in later games== | ==References in later games== | ||
[[File:WL4-Densetsu no Starfy 3 Flaming Wario.png|frame|[[Flaming Wario]] in ''[[starfywiki:Densetsu no Starfy 3|Densetsu no | [[File:WL4-Densetsu no Starfy 3 Flaming Wario.png|frame|[[Flaming Wario]] in ''[[starfywiki:Densetsu no Starfy 3|Densetsu no Stafy 3]]''.]] | ||
*''[[metroidwiki:Metroid Fusion|Metroid Fusion]]''<nowiki>'</nowiki>s unused game data shows various assets from ''Wario Land 4'', including large blocks and crystals, which suggests that the game was based on the same engine as ''Wario Land 4''.<ref> | *''[[metroidwiki:Metroid Fusion|Metroid Fusion]]''<nowiki>'</nowiki>s unused game data shows various assets from ''Wario Land 4'', including large blocks and crystals, which suggests that the game was based on the same engine as ''Wario Land 4''.<ref>[https://tcrf.net/Metroid_Fusion#Debug_Rooms The Cutting Room Floor's page for ''Metroid Fusion'']</ref> | ||
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The game features multiple, reused voice clips and other sound effects which would also appear in the following ''WarioWare'' installments. The [[Wario Car]] appears in [[Produce Pandemonium]]. | *''[[WarioWare, Inc.: Mega Microgame$!]]'': The game features multiple, reused voice clips and other sound effects which would also appear in the following ''WarioWare'' installments. The [[Wario Car]] appears in [[Produce Pandemonium]]. | ||
*''[[Mario Kart: Double Dash!!]]'': The Wario Car appears as one of the starter vehicles. | *''[[Mario Kart: Double Dash!!]]'': The Wario Car appears as one of the starter vehicles. | ||
*''[[Densetsu no | * ''[[Densetsu no Stafy 3]]'': Wario makes a guest appearance in where he helps [[Starfy|Stafy]] throughout the [[starfywiki:Undersea Ruins|Kaitei Iseki]] by using some of his reactions from ''Wario Land 4''. Wario and Stafy arrive at a [[vortex]], where they must enter to locate the [[Switch (Wario Land 4)|switch]] and four [[jewel piece]]s in order to unlock the boss's door. Wario can transform into [[Bubble Wario]], [[Flaming Wario]], and [[Puffy Wario]] respectively. | ||
*''[[WarioWare: D.I.Y. Showcase]]'': The game has a [[microgame]] titled "[[Wario Land (WarioWare: D.I.Y. Showcase)|Wario Land]]", which features sprites and concepts taken from ''Wario Land 4''. In the microgame, Wario must use dash to break through a block and defeat a yellow [[Spear-Mask]]. The attack must be timed to successfully strike the Spear-Mask while its spear is facing away from Wario. | *''[[WarioWare: D.I.Y. Showcase]]'': The game has a [[microgame]] titled "[[Wario Land (WarioWare: D.I.Y. Showcase)|Wario Land]]", which features sprites and concepts taken from ''Wario Land 4''. In the microgame, Wario must use dash to break through a block and defeat a yellow [[Spear-Mask]]. The attack must be timed to successfully strike the Spear-Mask while its spear is facing away from Wario. | ||
*''[[WarioWare: Get It Together!]]'': The Wario Car is featured in one of [[18-Volt]]'s gallery illustrations. A photo of the Golden Pyramid can be seen in level 3 of the microgame [[Where Goes the Nose?]] | *''[[WarioWare: Get It Together!]]'': The Wario Car is featured in one of [[18-Volt]]'s gallery illustrations. A photo of the Golden Pyramid can be seen in level 3 of the microgame [[Where Goes the Nose?]] | ||
===''WarioWare, Inc.: Mega Party Game$!''=== | ===''WarioWare, Inc.: Mega Party Game$!''=== | ||
''[[WarioWare, Inc.: Mega Party Game$!]]'' contains a seemingly complete set of instrumental sounds used for the soundtrack of ''Wario Land 4'' within the game's files, and may be assembled together manually to recreate each of the individual tracks.<ref> | ''[[WarioWare, Inc.: Mega Party Game$!]]'' contains a seemingly complete set of instrumental sounds used for the soundtrack of ''Wario Land 4'' within the game's files, and may be assembled together manually to recreate each of the individual tracks.<ref>[http://warioforums.com/index.php?threads/high-quality-uncompressed-wario-land-4-music.2044/ Forum post by "Weario" at warioforums.com] (retrieved September 5, 2016)</ref> Various theme songs and sound effects from ''Wario Land 4'' are also heard during normal gameplay: | ||
*The theme of the [[Item Shop (Wario Land 4)|Item Shop]] is used as [[Mona]]'s theme melody. The music can also be heard in ''[[WarioWare, Inc.: Mega Microgame$!]]'' in a less modified form when the [[Gelateria]] is seen from the inside during Mona's story. | *The theme of the [[Item Shop (Wario Land 4)|Item Shop]] is used as [[Mona]]'s theme melody. The music can also be heard in ''[[WarioWare, Inc.: Mega Microgame$!]]'' in a less modified form when the [[Gelateria]] is seen from the inside during Mona's story. | ||
*The song that plays whenever a character's story is cleared and all the other employees are shown at the Gelateria is a shortened version of "Mr. Ether & Planaria". | *The song that plays whenever a character's story is cleared and all the other employees are shown at the Gelateria is a shortened version of "Mr. Ether & Planaria". | ||
*A slightly sped up version of [[Palm Tree Paradise]]'s theme can also be heard in the microgame [[Balancing Act (WarioWare, Inc.: Mega Microgame$!)|Balancing Act]]. | *A slightly sped up version of [[Palm Tree Paradise]]'s theme can also be heard in the microgame [[Balancing Act (WarioWare, Inc.: Mega Microgame$!)|Balancing Act]]. | ||
*The whispering heard in the [[Sound Room]]'s "The Short Futon" was used for the microgame [[Right in the Eye]]. | *The whispering heard in the [[Sound Room]]'s "The Short Futon" was used for the microgame [[Right in the Eye]]. | ||
*One of the songs available for [[Jump Forever]] is the theme for [[Pinball Zone]]. | *One of the songs available for [[Jump Forever]] is the theme for [[Pinball Zone]]. | ||
*Additionally, part of [[Crescent Moon Village]]'s theme can be heard during the epilogue of Wario's second set of microgames in ''Mega Microgame$!''. | *Additionally, part of [[Crescent Moon Village]]'s theme can be heard during the epilogue of Wario's second set of microgames in ''Mega Microgame$!''. | ||
==Official descriptions== | ==Official descriptions== | ||
*'''Nintendo of America website:<br>''Stash epic loot as you smash your way through a cursed pyramid.'''<br>Bask in the greedy glory of treasure-hoarding as you hop, roll, and zombify Wario™ through 20 huge, puzzle-packed levels. This critically praised platformer sees our stubby anti-hero in search of gold, jewels, and riches beyond imagining, but when his insatiable need for loot lands him in a twisted pyramid of traps, he’ll need your wits to get out!<br>There's lots of treasure in there for the taking, and Wario wants it all. There are plenty of punches, jumps, kicks, and tricks to master throughout the gameplay and various forms for Wario to take, like Flaming Wario, Vampire Bat Wario, or Zombie Wario that can be used to uncover some of the pyramid’s hidden hoard. Lots of bad guys and boss characters will try to make your escape more difficult, and there are plenty of unique challenges to stretch your reflexes and imagination. True to Wario style, there are even a handful of mini-games to keep you amused when you're not adventuring.''<ref> | *'''Nintendo of America website:<br>''Stash epic loot as you smash your way through a cursed pyramid.'''<br>Bask in the greedy glory of treasure-hoarding as you hop, roll, and zombify Wario™ through 20 huge, puzzle-packed levels. This critically praised platformer sees our stubby anti-hero in search of gold, jewels, and riches beyond imagining, but when his insatiable need for loot lands him in a twisted pyramid of traps, he’ll need your wits to get out!<br>There's lots of treasure in there for the taking, and Wario wants it all. There are plenty of punches, jumps, kicks, and tricks to master throughout the gameplay and various forms for Wario to take, like Flaming Wario, Vampire Bat Wario, or Zombie Wario that can be used to uncover some of the pyramid’s hidden hoard. Lots of bad guys and boss characters will try to make your escape more difficult, and there are plenty of unique challenges to stretch your reflexes and imagination. True to Wario style, there are even a handful of mini-games to keep you amused when you're not adventuring.''<ref>[https://www.nintendo.com/games/detail/wario-land-4-wii-u/ Wario Land 4]. ''nintendo.com''. Retrieved September 8, 2021. ([https://web.archive.org/web/20200728221614/https://www.nintendo.com/games/detail/wario-land-4-wii-u/ Archived] July 28, 2020, 22:16:14 UTC via Wayback Machine.)</ref> | ||
*'''Nintendo of UK website:'''<br>''Loot-loony Wario has discovered his biggest score yet: a fabulous golden pyramid filled with riches. Trouble is, its denizens don't want to give up the treasure easily – but that hasn't stopped Wario before!<br>In Wario Land 4, the greedy hero finds himself no longer invincible, as in his previous platform adventures. However he can undergo amazing transformations that aid him in his quest; now he can become Bat Wario, Bouncy Wario and even Zombie Wario!<br>Four guardians stand jealously over the four sections of the pyramid. Wario will either have to defeat each guardian, or activate a switch and escape before time runs out!''<ref> | *'''Nintendo of UK website:'''<br>''Loot-loony Wario has discovered his biggest score yet: a fabulous golden pyramid filled with riches. Trouble is, its denizens don't want to give up the treasure easily – but that hasn't stopped Wario before!<br>In Wario Land 4, the greedy hero finds himself no longer invincible, as in his previous platform adventures. However he can undergo amazing transformations that aid him in his quest; now he can become Bat Wario, Bouncy Wario and even Zombie Wario!<br>Four guardians stand jealously over the four sections of the pyramid. Wario will either have to defeat each guardian, or activate a switch and escape before time runs out!''<ref>[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Wario-Land-4-267596.html Wario Land 4]. ''nintendo.co.uk''. Retrieved September 8, 2021.</ref> | ||
*'''SuperMario_UK | *'''SuperMario_UK Twitter:'''<br>''A fabulous golden pyramid filled with riches, you say? Too tempting for Wario! In Wario Land 4 on Game Boy Advance our hero is tasked with nabbing its treasures, despite the risks!''<ref>SuperMario_UK (September 7, 2021). [https://twitter.com/supermario_uk/status/1435275048890294276?s=21 ''Twitter'']. Retrieved September 8, 2021. ([https://web.archive.org/web/20210908112608/https://twitter.com/supermario_uk/status/1435275048890294276?s=21 Archived] September 8, 2021, 11:26:08 UTC via Wayback Machine.)</ref> | ||
==Gallery== | ==Gallery== | ||
{{main-gallery|Wario Land 4}} | {{main-gallery|Wario Land 4}} | ||
<gallery> | <gallery> | ||
Wario Pose.jpg|[[Wario]] | |||
Black Cat Artwork Wario Land 4.png|[[Kuro Neko]] | |||
Princess Shokora Artwork - Wario Land 4.png|[[Princess Shokora]] | |||
WL4 | Keyzer WL4 artwork 2.png|[[Keyzer]] | ||
Dr Arewo Stein Artwork Wario Land 4.png|[[Mad Scienstein]] | |||
</gallery> | </gallery> | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Wario Land 4 pre-release and unused content}} | {{main|List of Wario Land 4 pre-release and unused content}} | ||
[[File:WL4-keyanim.gif|thumb]] | [[File:WL4-keyanim.gif|thumb]] | ||
[[File:WL4 Unused Game Corner.png|thumb|left]] | [[File:WL4 Unused Game Corner.png|thumb|left]] | ||
''Wario Land 4'' was first announced at {{wp|Electronic Entertainment Expo|E3}} 2001. The first released screenshots were very different from the final game. Wario had a darker, more orange skin tone, and a lot of the enemies were shown to have a different color scheme as well. A notable difference from the final game is how Wario originally had a [[garlic]] gauge, serving as a replacement for the Heart Gauge below the Heart Meter. The [[Mini-Game Shop]] was going to be called the Game Corner, and Wario originally needed a [[key]] to unlock a [[jewel piece]] box. | ''Wario Land 4'' was first announced at {{wp|Electronic Entertainment Expo|E3}} 2001. The first released screenshots were very different from the final game. Wario had a darker, more orange skin tone, and a lot of the enemies were shown to have a different color scheme as well. A notable difference from the final game is how Wario originally had a [[garlic]] gauge, serving as a replacement for the Heart Gauge below the Heart Meter. The [[Mini-Game Shop]] was going to be called the Game Corner, and Wario originally needed a [[key]] to unlock a [[jewel piece]] box. | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Wario Land 4 glitches}} | |||
There are currently three known glitches in ''Wario Land 4''. The player is able to fly vertically, hold an invisible object and walk through walls. All of these can be encountered during normal gameplay. | |||
==Quotes== | ==Quotes== | ||
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*"''I ain't normal! And I don't mean that I'm stupid! I can do aaalllll kinds o' stuff that normal humans can't, you know what I mean? How 'bout that? Amazing, huh?''" | *"''I ain't normal! And I don't mean that I'm stupid! I can do aaalllll kinds o' stuff that normal humans can't, you know what I mean? How 'bout that? Amazing, huh?''" | ||
*"''Rumour has it that no one who's entered the [[Golden Passage]] have ever come out alive! Scary!''" | *"''Rumour has it that no one who's entered the [[Golden Passage]] have ever come out alive! Scary!''" | ||
*"''Yeahhhhh, that's ME!!! More gorgeous than any Hollywood star! Get a good look at me while you can!!''" – Wario describing himself. | *"''Yeahhhhh, that's ME!!! More gorgeous than any Hollywood star! Get a good look at me while you can!!''" – Wario describing himself. | ||
*"''I don't always speak so crudely, you know. I'm just worried about you because you play so badly!! Why do I care? Because I'm the one that feels it when you screw up, that’s why!!! So just try to get better at this game, OK?! I'm begging you!''" | *"''I don't always speak so crudely, you know. I'm just worried about you because you play so badly!! Why do I care? Because I'm the one that feels it when you screw up, that’s why!!! So just try to get better at this game, OK?! I'm begging you!''" | ||
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==Trivia== | ==Trivia== | ||
*Part of the vocals used in the game's title track were taken from the first track of {{wp|Zero-G Ltd|Zero-G}}'s ''Vocal XTC'' audio sample compilation. The specific vocal lines in question are ''"Your time is over, I've had enough! Here I come! Look out, here I come!"'', sung by British session singer Helen Binding.<ref> | *Part of the vocals used in the game's title track were taken from the first track of {{wp|Zero-G Ltd|Zero-G}}'s ''Vocal XTC'' audio sample compilation. The specific vocal lines in question are ''"Your time is over, I've had enough! Here I come! Look out, here I come!"'', sung by British session singer Helen Binding.<ref>[http://www.zero-g.co.uk/store/vocal-xtc-wav-acid-p431.php Zero-G ''Vocal XTC'' product page] (accessed on September 24, 2016)</ref><ref>[http://www.zero-g.name/CD_Booklets/Vocal_XTC_CD_Booklet.pdf ''Vocal XTC'' CD booklet] (accessed on September 24, 2016)</ref> | ||
*Wario's in-game sprite shows that he is wearing gold buttons (similar to [[Mario]], [[Luigi]], and [[Waluigi]]'s) and purple shoes. However, in the official artwork, his buttons are white and his shoes are green. | *Wario's in-game sprite shows that he is wearing gold buttons (similar to [[Mario]], [[Luigi]], and [[Waluigi]]'s) and purple shoes. However, in the official artwork, his buttons are white and his shoes are green. | ||
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==External links== | ==External links== | ||
*[https://web.archive.org/web/20011117141243/http://www.gameboy.com/wario/ North American website] (web archive) | *[https://web.archive.org/web/20011117141243/http://www.gameboy.com/wario/ North American website] (web archive) | ||
*[http://web.archive.org/web/20020204214517/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=629 North American gamepage] (web archive) | *[http://web.archive.org/web/20020204214517/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=629 North American gamepage] (web archive) | ||
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*[http://www.nintendo.co.jp/n08/awaj/index.html Japanese website] | *[http://www.nintendo.co.jp/n08/awaj/index.html Japanese website] | ||
*[https://www.nintendo.co.jp/titles/20010000005787 Japanese Virtual Console page] | *[https://www.nintendo.co.jp/titles/20010000005787 Japanese Virtual Console page] | ||
{{WL4}} | {{WL4}} | ||
{{Wario games}} | {{Wario games}} | ||
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[[Category:2001 games]] | [[Category:2001 games]] | ||
[[Category:2004 games]] | [[Category:2004 games]] | ||
[[Category:2011 games]] | |||
[[Category:3DS Ambassador games]] | [[Category:3DS Ambassador games]] | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] |