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==Plot==
==Plot==
Desiring to replace or restore the [[Mario's castle|castle]] he lost to [[Mario|his rival]] in ''[[Super Mario Land 2: 6 Golden Coins]]'', Wario sets out to steal a golden statue of [[Princess Peach|Princess Toadstool]] from the [[Black Sugar Gang|Brown Sugar Pirates]] and [[Captain Syrup]], which he then intends to ransom for the money to buy his own castle. Along the way, he collects or steals any other [[coin]]s and [[treasure (Wario franchise)|treasure]]s he finds or knocks out of enemies. The game is spent by navigating a number of levels to reclaim his lost treasures, and has a significant level of re-playability due to the branched path that many of the levels take. In the end, Captain Syrup (revealed to be female, which was hidden in the instruction manual) is defeated while Wario ultimately gets anything from a birdhouse to an actual planet or moon for himself based on the amount of treasure collected as compensation for failing to steal the statue (due to Mario retrieving it by airlifting it).
Desiring to replace or restore the [[Mario's castle|castle]] he lost to [[Mario|his rival]] in ''[[Super Mario Land 2: 6 Golden Coins]]'', Wario sets out to steal a golden statue of [[Princess Peach|Princess Toadstool]] from the [[Black Sugar Gang|Brown Sugar Pirates]] and [[Captain Syrup]], which he then intends to ransom for the money to buy his own castle. Along the way, he collects or steals any other [[coin]]s and [[treasure (Wario franchise)|treasure]]s he finds or knocks out of enemies. The game is spent by navigating a number of levels to reclaim his lost treasures, and has a significant level of re-playability due to the branched path that many of the levels take. In the end, Captain Syrup (revealed to be female, which was hidden in the instruction manual) is defeated while Wario ultimately gets anything from a birdhouse to an actual planet or moon for himself based on the amount of treasure collected as compensation for failing to steal the statue (due to Mario retrieving it by airlifting it).
===Endings===
===Endings===
''Wario Land: Super Mario Land 3'' introduces a new mechanic where the ending is determined by the amount of coins that Wario has collected in the game. The more coins and treasures he collects, the better his new home will be. If Wario does not complete the game with the best ending, the player will be urged to "Please retry!" after the credits, and any levels with missing treasures will be marked flashing on the map.
''Wario Land: Super Mario Land 3'' introduces a new mechanic where the ending is determined by the amount of coins that Wario has collected in the game. The more coins and treasures he collects, the better his new home will be. If Wario does not complete the game with the best ending, the player will be urged to "Please retry!" after the credits, and any levels with missing treasures will be marked flashing on the map.
 
{{content description|sortable=y|
{| class="wikitable" style="text-align:center"
|image1=[[File:WL1 Shot - Ending6 Planet.png]]
! Image
|name1=Planetoid
! Ending
|description1='''6 Money Bags''' (requirements: 99,999 total coins, all 15 treasures and 40 courses cleared)
! {{hover|No.|Number}} of Money Bags
|image2=[[File:WL1 Shot - Ending5 Castle.png]]
! Requirements
|name2=[[Wario Castle|Castle]]
|-
|description2='''5 Money Bags''' (requirements: 90,008 - 99,999 total coins, without at least one treasure)
| [[File:WL1 Shot - Ending1 Birdhouse.png]]
|image3=[[File:WL1 Shot - Ending4 Pagoda.png]]
| Birdhouse
|name3=Pagoda
| 1
|description3='''4 Money Bags''' (requirements: 70,008 - 90,007 total coins)
| style="text-align:left" | 300 – 10,071 total coins
|image4=[[File:WL1 Shot - Ending3 Log Cabin.png]]
|-
|name4=Log cabin
| [[File:WL1 Shot - Ending2 Tree Stump.png]]
|description4='''3 Money Bags''' (requirements: 40,008 - 70,007 total coins)
| Tree trunk
|image5=[[File:WL1 Shot - Ending2 Tree Stump.png]]
| 2
|name5=Tree trunk
| style="text-align:left" | 10,072 – 40,007 total coins
|description5='''2 Money Bags''' (requirements: 10,072 - 40,007 total coins)
|-
|image6=[[File:WL1 Shot - Ending1 Birdhouse.png]]
| [[File:WL1 Shot - Ending3 Log Cabin.png]]
|name6=Birdhouse
| Log cabin
|description6='''1 Money Bag''' (requirements: 300 - 10,071 total coins)
| 3
}}
| style="text-align:left" | 40,008 – 70,007 total coins
|-
| [[File:WL1 Shot - Ending4 Pagoda.png]]
| Pagoda
| 4
| style="text-align:left" | 70,008 – 90,007 total coins
|-
| [[File:WL1 Shot - Ending5 Castle.png]]
| [[Wario Castle|Castle]]
| 5
| style="text-align:left" | 90,008 – 99,999 total coins without at least one treasure
|-
| [[File:WL1 Shot - Ending6 Planet.png]]
| Planetoid
| 6
| style="text-align:left" |
* 99,999 total coins
* All 15 treasures
* 40 courses cleared
|}
{{br|left}}
{{br|left}}


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[[File:WarioLandOverworld.png|thumb|An overview of the Island]]
[[File:WarioLandOverworld.png|thumb|An overview of the Island]]
''Wario Land: Super Mario Land 3'' takes place in [[Kitchen Island]]. The following worlds are as follows:
''Wario Land: Super Mario Land 3'' takes place in [[Kitchen Island]]. The following worlds are as follows:
 
{{content description|sortable=y|
{| class="wikitable" style="text-align:center"
|image1=[[File:RiceBeach.png]]
! colspan="2" | Worlds
|name1=[[Rice Beach]]
|-
|description1=The starting point of Wario's adventure to take the rumored [[Princess Peach|Princess Toadstool]] statue away from Kitchen Island. Despite being a beach-themed world, the world's fourth and fifth courses take place in the caverns at the back of the beach. A secret exit can also be found in its third course. The [[Spiked Koopa]] serves as the world's boss. When Wario defeats said boss, the tide comes in and floods the world's first and third courses with water, allowing him to reach various areas that he is unable to reach.
! colspan="2" style="background-color:#E0C068" | {{color link|white|Rice Beach}}
#[[Course No.01]]
|-
#[[Course No.02]]
| colspan="2" | [[File:RiceBeach.png]]
#[[Course No.03]]
|-
#[[Course No.04]]
| colspan="2" style="text-align:left" | The starting point of Wario's adventure to take the rumored [[Princess Peach|Princess Toadstool]] statue away from Kitchen Island. Despite being a beach-themed world, the world's fourth and fifth courses take place in the caverns at the back of the beach. A secret exit can also be found in its third course. The [[Spiked Koopa]] serves as the world's boss. When Wario defeats said boss, the tide comes in and floods the world's first and third courses with water, allowing him to reach various areas that he is unable to reach.
#[[Course No.05]]
|-
#[[Course No.06]]
! Image
|image2=[[File:MtTeapot.png]]
! Level
|name2=[[Mt. Teapot]]
|-
|description2=A massive mountain shaped like a teakettle, filled with hot springs and some [[lava]] areas. With a total of seven courses, it is the largest world in the game. Asparagus Lake sits at the base of the mountain. (the world's fourth course being replaced by a boss course after Wario activates a special trigger at the end of its sixth course). A secret exit in the world's second course leads to Sherbet Land. The [[Minotaur]] serves as the world's boss.
| [[File:RiceBeachCourse1.png]]
#[[Course No.07]]
| [[Course No.01]]
#[[Course No.08]]
|-
#[[Course No.09]]
| [[File:RiceBeachCourse2.png]]
#[[Course No.10]]
| [[Course No.02]]
#[[Course No.11]]
|-
#[[Course No.12]]
| [[File:RiceBeachCourse3.png]]
#[[Course No.13]]
| [[Course No.03]]
|image3=[[File:Sherbert Land.png]]
|-
|name3=[[Sherbet Land (world)|Sherbet Land]]
| [[File:RiceBeachCourse4.png]]
|description3=An enormous iceberg that serves as an optional area, accessible by finding the secret exit in the second course of Mt. Teapot. Secret exits can be found in the world's second and third courses respectively. The [[Penguin (boss)|Penguin]] serves as the world's boss and can be bypassed entirely by leaving through the door in the boss room (contributing to the "optional" theme of the area).
| [[Course No.04]]
#[[Course No.14]]
|-
#[[Course No.15]]
| [[File:RiceBeachCourse5.png]]
#[[Course No.16]]
| [[Course No.05]]
#[[Course No.17]]
|-
#[[Course No.18]]
| [[File:RiceBeachCourse6.png]]
#[[Course No.19]]
| [[Course No.06]]
|image4=[[File:Stove Canyon.png]]
|-
|name4=[[Stove Canyon]]
! colspan="2" style="background-color:#B8A038" | {{color link|white|Mt. Teapot}}
|description4=A deep, lava-filled canyon near the center of the island. The courses within contain fire-based hazards. A secret exit can be found in the fourth course. The [[Devil's Head]] serves as the world's boss.
|-
#[[Course No.20]]
| colspan="2" | [[File:MtTeapot.png]]
#[[Course No.21]]
|-
#[[Course No.22]]
| colspan="2" style="text-align:left" | A massive mountain shaped like a teakettle, filled with hot springs and some [[lava]] areas. With a total of seven courses, it is the largest world in the game. Asparagus Lake sits at the base of the mountain. (the world's fourth course being replaced by a boss course after Wario activates a special trigger at the end of its sixth course). A secret exit in the world's second course leads to Sherbet Land. The [[Minotaur]] serves as the world's boss.
#[[Course No.23]]
|-
#[[Course No.24]]
! Image
#[[Course No.25]]
! Level
|image5=[[File:SSTeaCupWL.png]]
|-
|name5=[[SS Tea Cup]]
| [[File:MtTeapotCourse7.png]]
|description5=The [[Black Sugar Gang|Brown Sugar Pirates]]' frigate. Not only does this world consist of courses set on the pirate ship itself, it also consists of courses set in caverns, beaches, oceans, and jungles surrounding it. [[Bobo]] serves as the world's boss.
| [[Course No.07]]
#[[Course No.26]]
|-
#[[Course No.27]]
| [[File:MtTeapotCourse8.png]]
#[[Course No.28]]
| [[Course No.08]]
#[[Course No.29]]
|-
#[[Course No.30]]
| [[File:MtTeapotCourse9.png]]
|image6=[[File:Parsley woods.png]]
| [[Course No.09]]
|name6=[[Parsley Woods]]
|-
|description6=A deciduous forest filled with trees similar to that of the [[Forest of Illusion]] in ''[[Super Mario World]]''. In addition to forest-themed courses, two courses take place on moving shipment trains, while two other forest-themed courses involve climbing fork-shaped trees. Fork Tree stands prominently in the middle of the forest. Originally, Wario is trapped in this world until beating its second course, which drains the lake (as well as all of the water in its first course) in the area and opens up an exit to the rest of Kitchen Island. The [[ghost (Wario Land: Super Mario Land 3)|ghost]] serves as the world's boss.
| [[File:MtTeapotCourse10.png]]
#[[Course No.31]]
| [[Course No.10]]
#[[Course No.32]]
|-
#[[Course No.33]]
| [[File:MtTeapotCourse11.png]]
#[[Course No.34]]
| [[Course No.11]]
#[[Course No.35]]
|-
#[[Course No.36]]
| [[File:MtTeapotCourse12.png]]
|image7=[[File:SML3 Syrup Castle.png]]
| [[Course No.12]]
|name7=[[Syrup Castle]]
|-
|description7=A gigantic, stony, and imposing tower at the corner of the island, with a skull-shaped castle at the top. On his way up the tower, Wario destroys it bit-by-bit, revealing that its foundation is actually the giant golden Princess Toadstool statue. It has the fewest courses of all worlds, with a total of four. The boss is [[Captain Syrup]], who summons the [[Genie (Wario Land: Super Mario Land 3)|Genie]] to fight Wario. This world must be cleared to beat the game.
| [[File:MtTeapotCourse13.png]]
#[[Course No.37]]
| [[Course No.13]]
#[[Course No.38]]
|-
#[[Course No.39]]
! colspan="2" style="background-color:#98D8D8" | {{color link|white|Sherbet Land (world)|Sherbet Land}}
#[[Course No.40]]
|-
}}
| colspan="2" | [[File:Sherbert Land.png]]
|-
| colspan="2" style="text-align:left" | An enormous iceberg that serves as an optional area, accessible by finding the secret exit in the second course of Mt. Teapot. Secret exits can be found in the world's second and third courses respectively. The [[Penguin (boss)|Penguin]] serves as the world's boss and can be bypassed entirely by leaving through the door in the boss room (contributing to the "optional" theme of the area).
|-
! Image
! Level
|-
| [[File:SherbetLandCourse14.png]]
| [[Course No.14]]
|-
| [[File:WLSML3 Course No 15.png]]
| [[Course No.15]]
|-
| [[File:WLSML3 Course No 16.png]]
| [[Course No.16]]
|-
| [[File:WLSML3 Course No 17.png]]
| [[Course No.17]]
|-
| [[File:SherbetLandCourse18.png]]
| [[Course No.18]]
|-
| [[File:WLSML3 Course No 19.png]]
| [[Course No.19]]
|-
! colspan="2" style="background-color:#F08030" | {{color link|white|Stove Canyon}}
|-
| colspan="2" | [[File:Stove Canyon.png]]
|-
| colspan="2" style="text-align:left" | A deep, lava-filled canyon near the center of the island. The courses within contain fire-based hazards. A secret exit can be found in the fourth course. The [[Devil's Head]] serves as the world's boss.
|-
! Image
! Level
|-
| [[File:SML3 Course 20.png]]
| [[Course No.20]]
|-
| [[File:SML3 Course 21.png]]
| [[Course No.21]]
|-
| [[File:SML3 Course 22.png]]
| [[Course No.22]]
|-
| [[File:SML3 Course 23.png]]
| [[Course No.23]]
|-
| [[File:SML3 Course 24.png]]
| [[Course No.24]]
|-
| [[File:SML3 Course 25.png]]
| [[Course No.25]]
|-
! colspan="2" style="background-color:#C03028" | {{color link|white|SS Tea Cup}}
|-
| colspan="2" | [[File:SSTeaCupWL.png]]
|-
| colspan="2" style="text-align:left" | The [[Black Sugar Gang|Brown Sugar Pirates]]' frigate. Not only does this world consist of courses set on the pirate ship itself, it also consists of courses set in caverns, beaches, oceans, and jungles surrounding it. [[Bobo]] serves as the world's boss.
|-
! Image
! Level
|-
| [[File:ShyFlyWL.png]]
| [[Course No.26]]
|-
| [[File:WLSML3 Course No 27.png]]
| [[Course No.27]]
|-
| [[File:WLSML3 Course No 28.png]]
| [[Course No.28]]
|-
| [[File:WLSML3 Course No 29.png]]
| [[Course No.29]]
|-
| [[File:WLSML3 Course No 30.png]]
| [[Course No.30]]
|-
! colspan="2" style="background-color:#78C850" | {{color link|white|Parsley Woods}}
|-
| colspan="2" | [[File:Parsley woods.png]]
|-
| colspan="2" style="text-align:left" | A deciduous forest filled with trees similar to that of the [[Forest of Illusion]] in ''[[Super Mario World]]''. In addition to forest-themed courses, two courses take place on moving shipment trains, while two other forest-themed courses involve climbing fork-shaped trees. Fork Tree stands prominently in the middle of the forest. Originally, Wario is trapped in this world until beating its second course, which drains the lake (as well as all of the water in its first course) in the area and opens up an exit to the rest of Kitchen Island. The [[ghost (Wario Land: Super Mario Land 3)|ghost]] serves as the world's boss.
|-
! Image
! Level
|-
| [[File:SML3 Course 31 Water.png]]
| [[Course No.31]]
|-
| [[File:WLSML3 Course No 32.png]]
| [[Course No.32]]
|-
| [[File:WLSML3 Course No 33.png]]
| [[Course No.33]]
|-
| [[File:ParsleyWoodsCourse34.png]]
| [[Course No.34]]
|-
| [[File:WLSML3 Course No 35.png]]
| [[Course No.35]]
|-
| [[File:WLSML3 Course No 36.png]]
| [[Course No.36]]
|-
! colspan="2" style="background-color:#705848" | {{color link|white|Syrup Castle}}
|-
| colspan="2" | [[File:SML3 Syrup Castle.png]]
|-
| colspan="2" style="text-align:left" | A gigantic, stony, and imposing tower at the corner of the island, with a skull-shaped castle at the top. On his way up the tower, Wario destroys it bit-by-bit, revealing that its foundation is actually the giant golden Princess Toadstool statue. It has the fewest courses of all worlds, with a total of four. The boss is [[Captain Syrup]], who summons the [[Genie (Wario Land: Super Mario Land 3)|Genie]] to fight Wario. This world must be cleared to beat the game.
|-
! Image
! Level
|-
| [[File:WLSML3 Course No 37.png]]
| [[Course No.37]]
|-
| [[File:WLSML3 Course No 38.png]]
| [[Course No.38]]
|-
| [[File:WLSML3 Course No 39.png]]
| [[Course No.39]]
|-
| [[File:WLSML3 Course No 40.png]]
| [[Course No.40]]
|}
{{br}}
{{br}}


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==Bosses==
==Bosses==
Each world has a boss that Wario must defeat at the end. Here is a listing of the bosses in order, and which world they correspond to. Wario will not be able to fight bosses again once they are beaten; however, the only exception (other than the [[Genie (Wario Land: Super Mario Land 3)|Genie]]) is the [[Penguin (boss)|Penguin]].
Each world has a boss that Wario must defeat at the end. Here is a listing of the bosses in order, and which world they correspond to. Wario will not be able to fight bosses again once they are beaten; however, the only exception (other than the [[Genie (Wario Land: Super Mario Land 3)|Genie]]) is the [[Penguin (boss)|Penguin]].
 
{{content description|sortable=y|
{| class="wikitable sortable" style="text-align:center"
|image1=[[File:SpikedkoopaWL.png]]
! width="12%" class="unsortable" | Image
|name1=[[Spiked Koopa]]
! width="10%" | Name
|description1=The Spiked Koopa is a [[Hammer Bro]]-like enemy protected by spiky armor, serving as the boss in [[Rice Beach]]. In his fight with Wario, he employs a three-pronged attack of striking from land, air, and underground. His shell makes him invulnerable to ground pounds and fire. However, he can be rammed into, exposing his soft belly. After three hits to his vulnerable underside, he is defeated.
! width="10%" | World
|image2=[[File:Beefnewl.png]]
! width="10%" | Course
|name2=[[Minotaur]]
! class="unsortable" | Description
|description2=The Minotaur serves as the boss in [[Mt. Teapot]] is immune to head stomps and ground pounds, due to his horns and thick hide. He attempts to destroy Wario by picking him up and throwing him into the lava below their battleground. To defeat him, Wario has to throw him into the lava instead.
|-
|image3=[[File:Penguinwl.png]]
| [[File:SpikedkoopaWL.png]]
|name3=[[Penguin (boss)|Penguin]]
| [[Spiked Koopa]]
|description3=The Penguin is a large and bulky foe that wields two vicious spiked boxing gloves, which he uses to punch Wario, and serves as the boss in [[Sherbet Land (world)|Sherbet Land]]. He is immune to ground pounds and fire, but Wario can hurt him by hitting his head. He then dons a spiked helmet, but Wario can simply knock it off with a slam and then attack the penguin.
| [[Rice Beach]]
|image4=[[File:BigHeadwl.png]]
| [[Course No.05]]
|name4=[[Devil's Head]]
| style="text-align:left" | The Spiked Koopa is a [[Hammer Bro]]-like enemy protected by spiky armor. In his fight with Wario, he employs a three-pronged attack of striking from land, air, and underground. His shell makes him invulnerable to ground pounds and fire. However, he can be rammed into, exposing his soft belly. After three hits to his vulnerable underside, he is defeated.
|description4=The Devil's Head is a giant floating head who serves as the boss in [[Stove Canyon]], whose fighting style revolves around breaking blocks with his tongue, trying to get Wario to fall into a chasm, and spitting rocks. The Devil's Head is immune to fire, coins, and ground pounds, but the rubble from his attacks that are left behind must be picked up by Wario and thrown at him to defeat him.
|-
|image5=[[File:BoboWL1.png]]
| [[File:Beefnewl.png]]
|name5=[[Bobo]]
| [[Minotaur]]
|description5=Bobo is a giant bird that serves as the boss in [[SS Tea Cup]] and sends out two [[Watch]]es to attack Wario. He must jump on top of a Watch and toss it at Bobo three times before Bobo is defeated. Alternatively, Bobo can also be harmed by Dragon Wario's fire attack.
| [[Mt. Teapot]]
|image6=[[File:Giantghostwl.png]]
| [[Course No.13]]
|name6=[[Ghost (Wario Land: Super Mario Land 3)|Ghost]]
| style="text-align:left" | The Minotaur is immune to head stomps and ground pounds due to his horns and thick hide. He attempts to destroy Wario by picking him up and throwing him into the lava below their battleground. To defeat him, Wario has to throw him into the lava instead.
|description6=The ghost is the boss in [[Parsley Woods]]. He can paralyze Wario by touching him, and is immune to head stomps, coins, and fire. The ghost also turns invisible and drops coins that transform into [[Yarikuri Obake]] to attack Wario. Wario can defeat the ghost by tossing his Yarikuri Obake minions at him.
|-
|image7=[[File:Denpuwl.png]]
| [[File:Penguinwl.png]]
|name7=[[Genie (Wario Land: Super Mario Land 3)|Genie]]
| [[Penguin (boss)|Penguin]]
|description7=The Genie is a neutral character who serves as the boss in [[Syrup Castle]]. He produces fireballs that chase Wario around. However, Wario can toss the Genie's magic lamp so that it lands upright, producing a small cloud. Wario can ride this cloud and leap from it to pounce on the Genie's head. The cloud then turns into a miniature version of the Genie that blasts lightning bolts, but the mini-Genie is easily destroyed. After enough hits on the head, the Genie is defeated.
| [[Sherbet Land (world)|Sherbet Land]]
}}
| [[Course No.19]]
| style="text-align:left" | The Penguin is a large and bulky foe that wields two vicious spiked boxing gloves, which he uses to punch Wario. He is immune to ground pounds and fire, but Wario can hurt him by hitting his head. He then dons a spiked helmet, but Wario can simply knock it off with a slam and then attack the penguin.
|-
| [[File:BigHeadwl.png]]
| [[Devil's Head]]
| [[Stove Canyon]]
| [[Course No.25]]
| style="text-align:left" | The Devil's Head is a giant floating head whose fighting style revolves around breaking blocks with his tongue, trying to get Wario to fall into a chasm, and spitting rocks. The Devil's Head is immune to fire, coins, and ground pounds, but the rubble from his attacks that are left behind must be picked up by Wario and thrown at him to defeat him.
|-
| [[File:BoboWL1.png]]
| [[Bobo]]
| [[SS Tea Cup]]
| [[Course No.30]]
| style="text-align:left" | Bobo is a giant bird who sends out two [[Watch]]es to attack Wario. Wario must jump on top of a Watch and toss it at him three times before he is defeated. Alternatively, Bobo can also be harmed by Dragon Wario's fire attack.
|-
| [[File:Giantghostwl.png]]
| [[Ghost (Wario Land: Super Mario Land 3)|Ghost]]
| [[Parsley Woods]]
| [[Course No.36]]
| style="text-align:left" | The ghost can paralyze Wario by touching him and is immune to head stomps, coins, and fire. The ghost also turns invisible and drops coins that transform into [[Yarikuri Obake]] to attack Wario. Wario can defeat the ghost by tossing his Yarikuri Obake minions at him.
|-
| [[File:Denpuwl.png]]
| [[Genie (Wario Land: Super Mario Land 3)|Genie]]
| [[Syrup Castle]]
| [[Course No.40]]
| style="text-align:left" | The Genie is a neutral character who produces fireballs that chase Wario around. Despite this, Wario can toss the Genie's magic lamp so that it lands upright, producing a small cloud. Wario can ride this cloud and leap from it to pounce on the Genie's head. The cloud then turns into a miniature version of the Genie that blasts lightning bolts, but the mini-Genie is easily destroyed. After enough hits on the head, the Genie is defeated.
|}


==Reception==
==Reception==
Line 671: Line 499:
*The game was tentatively titled ''Super Mario Land 3: Kairiki Wario'' (スーパーマリオランド3 怪力ワリオ), ''kairiki'' meaning "super-strong". The name was used on a Japanese promotional flyer from 1993. The logo depicted on the flyer differs drastically from any of the ''Wario Land'' logos.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140925223654/http://blogs.yahoo.co.jp/gamesmasa/60117836.html|title=Promotional flyer for ''Super Mario Land 3: Kairiki Wario''|publisher=Yahoo Japan Blog|accessdate=June 4, 2024}}</ref>
*The game was tentatively titled ''Super Mario Land 3: Kairiki Wario'' (スーパーマリオランド3 怪力ワリオ), ''kairiki'' meaning "super-strong". The name was used on a Japanese promotional flyer from 1993. The logo depicted on the flyer differs drastically from any of the ''Wario Land'' logos.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140925223654/http://blogs.yahoo.co.jp/gamesmasa/60117836.html|title=Promotional flyer for ''Super Mario Land 3: Kairiki Wario''|publisher=Yahoo Japan Blog|accessdate=June 4, 2024}}</ref>
*Despite being released in 1994, the game instead carries a 1993 copyright in the ROM itself and on the back of the American box, implying that the game was originally planned for release late that year and then pushed back.
*Despite being released in 1994, the game instead carries a 1993 copyright in the ROM itself and on the back of the American box, implying that the game was originally planned for release late that year and then pushed back.
*This game borrows some sound effects used in ''{{iw|metroidwiki|Metroid II: Return of Samus}}'', another Game Boy game developed by [[Nintendo Research & Development 1|Nintendo R&D1]]. One example is when a boss is hit; the noise is the same one made when a Metroid gets hit. Other borrowed sound effects are when the player pauses the game and the sound of triggering [[mine]]s, which is the same as Samus going into Morph Ball.
*This game borrows some sound effects used in ''[[metroidwiki:Metroid II: Return of Samus|Metroid II: Return of Samus]]'', another Game Boy game developed by [[Nintendo Research & Development 1|Nintendo R&D1]]. One example is when a boss is hit; the noise is the same one made when a Metroid gets hit. Other borrowed sound effects are when the player pauses the game and the sound of triggering [[mine]]s, which is the same as Samus going into Morph Ball.
*The manual states that the Select button is "Not used." However, the player can use a Debug Cheat<ref>{{cite|author=Campbell, Stuart|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=May 5, 1999|page=95|isbn=0-7615-2085-6|language=en-us|publisher=[[Prima Games]]}}</ref> by pressing that button sixteen times on the pause screen. Holding down the {{button|gb|A}} and {{button|gb|B}} button simultaneously will allow them to alter the numbers on the status bar as well as power up Wario.
*The manual states that the Select button is "Not used." However, the player can use a Debug Cheat<ref>{{cite|author=Campbell, Stuart|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=May 5, 1999|page=95|isbn=0-7615-2085-6|language=en-us|publisher=[[Prima Games]]}}</ref> by pressing that button sixteen times on the pause screen. Holding down the {{button|gb|A}} and {{button|gb|B}} button simultaneously will allow them to alter the numbers on the status bar as well as power up Wario.
*The Japanese title refers to the game as being the third installment in the ''Super Mario Land'' series; however, the name was reversed in the Western versions, as this is rather the first game in the ''Wario Land'' series.
*The Japanese title refers to the game as being the third installment in the ''Super Mario Land'' series; however, the name was reversed in the Western versions, as this is rather the first game in the ''Wario Land'' series.

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