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| {{media missing}} | | {{construction}} |
| {{italic title}} | | {{Infobox| title = Wario Land: Super Mario Land 3 |
| {{about|the game|the microgame|[[Wario Land (WarioWare: Smooth Moves)]]}}
| | |image=[[Image:WarioLandBoxArt.jpg|250px]] |
| {{Redirect|Super Mario Land 3|the manga of the same name|[[Super Mario Land 3 (manga)]]}}
| | |developer=[[Nintendo R & D 1]] |
| {{game infobox
| |
| |title=Wario Land: Super Mario Land 3 | |
| |image=[[File:WarioLandBoxArt.jpg|250px]] | |
| |developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | |
| |publisher=[[Nintendo]] | | |publisher=[[Nintendo]] |
| |release='''Game Boy:'''<br>{{flag list|Japan|January 21, 1994<ref>{{cite|url=www.nintendo.co.jp/n02/dmg/wja/index.html|title=スーパーマリオランド3 ワリオランド|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 18, 2010}}</ref>|USA|February 1994<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|publisher=Nintendo of America|language=en-us|page=98}}</ref>|Europe|May 13, 1994}} '''Virtual Console (3DS):'''<br>{{flag list|Japan|December 14, 2011|Europe|February 16, 2012|Australia|February 16, 2012|USA|July 26, 2012|South Korea|May 18, 2016}} | | |designer= |
| |languages={{languages|en_us=y|jp=y}}
| | |engine= |
| |genre=2D [[Genre#Platform games|platformer]] | | |released={{releasedate|Japan|January 21, 1994|USA|February, 1994|Europe|May 13, 1994}} |
| | |genre=2D Platformer |
| |modes=Single player | | |modes=Single player |
| |ratings='''Original release:'''{{ratings|esrb=E|pegi=3|acb=G|cero=A|usk=0}} '''VC release:'''{{ratings|acb=PG}} | | |ratings=[[ESRB]]: Not Rated (NR) |
| |platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]) | | |platforms=[[Game Boy]] |
| |format={{format|gb=1|3dsdl=1}} | | |media=4-megabit cartridge |
| |input={{input|gb=1|3ds=1}} | | |requirements= |
| |serials=DMG-WJA
| | |input={{input|gb=1}} |
| }} | | }} |
| '''''Wario Land: Super Mario Land 3''''' is a [[List of games|game]] released for the [[Game Boy]] in 1994 and rereleased for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011. It is a direct sequel to ''[[Super Mario Land 2: 6 Golden Coins]]'', being set apart from that game and its predecessor, ''[[Super Mario Land]]'', in that it does not star [[Mario]] but instead his rival, [[Wario]]. Despite the gameplay being similar to the ''Super Mario'' series, this is the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. Mario makes a cameo at the end of this game by retrieving the stolen statue of [[Princess Peach|Princess Toadstool]] from Captain Syrup. | | '''''Wario Land: Super Mario Land 3''''', known in Japan as ''Super Mario Land 3: Wario Land'' (スーパーマリオランド3 ワリオランド), is a game released for the [[Game Boy]]. It was released in 1994. It is set apart from the first two ''[[Super Mario Land (series)|Super Mario Land]]'' games in that it doesn't star [[Mario]], and instead features [[Wario]], launching him into his own ''[[Wario Land (series)|Wario Land]]'' series. Mario does make a cameo at the end of this first ''Wario Land'' title, stealing the statue Wario worked so hard to collect. However, Wario does get his own house or castle (and at the highest amount, a whole planet) as a reward for saving [[Kitchen Island]]. |
| | |
| ==Plot== | | ==Plot== |
| Desiring to replace or restore the [[Mario's castle|castle]] he lost to [[Mario|his rival]] in ''[[Super Mario Land 2: 6 Golden Coins]]'', Wario sets out to steal a golden statue of [[Princess Peach|Princess Toadstool]] from the [[Black Sugar Gang|Brown Sugar Pirates]] and [[Captain Syrup]], which he then intends to ransom for the money to buy his own castle. Along the way, he collects or steals any other [[coin]]s and [[treasure (Wario franchise)|treasure]]s he finds or knocks out of enemies. The game is spent by navigating a number of levels to reclaim his lost treasures, and has a significant level of re-playability due to the branched path that many of the levels take. In the end, Captain Syrup (revealed to be female, which was hidden in the instruction manual) is defeated while Wario ultimately gets anything from a birdhouse to an actual planet or moon for himself based on the amount of treasure collected as compensation for failing to steal the statue (due to Mario retrieving it by airlifting it). | | Desiring a castle of his own, Wario sets out to find a lost golden statue of [[Princess Toadstool]] that he intends to ransom to her for the money to buy his own castle. Along the way he gladly collects any other gold coins and treasures he finds. The game is spent navigating a number of levels to reclaim his lost treasures, and has a significant level of replayability due to the branched path many of the levels take. |
| ===Endings===
| |
| ''Wario Land: Super Mario Land 3'' introduces a new mechanic where the ending is determined by the amount of coins that Wario has collected in the game. The more coins and treasures he collects, the better his new home will be. If Wario does not complete the game with the best ending, the player will be urged to "Please retry!" after the credits, and any levels with missing treasures will be marked flashing on the map.
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| {{content description|sortable=y|
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| |image1=[[File:WL1 Shot - Ending6 Planet.png]]
| |
| |name1=Planetoid
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| |description1='''6 Money Bags''' (requirements: 99,999 total coins, all 15 treasures and 40 courses cleared)
| |
| |image2=[[File:WL1 Shot - Ending5 Castle.png]]
| |
| |name2=[[Wario Castle|Castle]]
| |
| |description2='''5 Money Bags''' (requirements: 90,008 - 99,999 total coins, without at least one treasure)
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| |image3=[[File:WL1 Shot - Ending4 Pagoda.png]]
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| |name3=Pagoda
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| |description3='''4 Money Bags''' (requirements: 70,008 - 90,007 total coins)
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| |image4=[[File:WL1 Shot - Ending3 Log Cabin.png]]
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| |name4=Log cabin
| |
| |description4='''3 Money Bags''' (requirements: 40,008 - 70,007 total coins)
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| |image5=[[File:WL1 Shot - Ending2 Tree Stump.png]]
| |
| |name5=Tree trunk
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| |description5='''2 Money Bags''' (requirements: 10,072 - 40,007 total coins)
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| |image6=[[File:WL1 Shot - Ending1 Birdhouse.png]]
| |
| |name6=Birdhouse
| |
| |description6='''1 Money Bag''' (requirements: 300 - 10,071 total coins)
| |
| }}
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| {{br|left}}
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|
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| ==Gameplay== | | ==Gameplay== |
| [[File:WarioLandTitleScreen.png|thumb|left|The title screen of the game.]] | | [[Image:WarioLandTitle.jpg|thumb|left|The title screen for '''Wario Land'''.]] |
| [[File:MtTeapotCourse7.png|frame|Wario jumps in and out of a body of water while avoiding some common enemies: a [[Watch]] and a [[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]].]] | | [[Image:MtTeapotCourse7.png|frame|Wario jumps in and out of a body of water while avoiding some common enemies: a [[Watch]] and a [[Pinwheel (Wario Land)|Pinwheel]].]] |
| ''Wario Land: Super Mario Land 3'' is a 2D platforming game. It is divided into seven worlds, which each are divided into multiple courses. In most courses Wario has to trade in ten of his coins for one big [[10-Coin|10 Gold Coin]] to open the door to the next course. Once the player completes a course, the next course will become available, and so on. The game also allows players to revisit levels that have already been completed. | | ''Wario Land: Super Mario Land 3'' is a 2D platforming game. It is divided into seven worlds, which each are divided into multiple courses. Once the player completes a course, the next course will become available, and so on. Unlike its sequel, ''[[Wario Land II]]'', the game allows players to revisit levels that have already been completed. |
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| It has several mechanics that are similar to the [[Super Mario (series)|''Super Mario'' games]] such as the transformation system. Wario can also touch enemies as long as they do not have any hazards equipped, so he can stun or defeat them by performing a [[Dash Attack|Body Slam]], [[Ground Pound|ground pound]], touching soft-spots, or tossing at others.
| | Wario starts out on [[Rice Beach]], a small area of Kitchen Island. On the map screen, the player will notice that Kitchen Island is shaped like a skull, and a skull theme is present throughout the game. The save points are skulls, as are the level exits, secret doors, etc. |
| {{br}}
| | <br clear=all> |
| ===Controls=== | | ===Transformations=== |
| *{{button|gb|a}}: Jump
| | One of the main features in ''Wario Land'' is the various transformations that Wario can go through by eating items. These special powers can at times help Wario overcome obstacles and defeat tough enemies; However, if Wario takes damage when in any of the first three transformations, he will transform into Small Wario, who dies instantly upon taking damage. |
| *{{button|gb|b}}: Body Slam
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| *{{button|gb|pad}}: Move
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| *{{button|gb|start}}: Pause
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| ===Transformations=== | | {|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" |
| One of the main features in ''Wario Land: Super Mario Land 3'' is the various transformations that Wario can go through by collecting a [[Power Up Pot]]. These special powers can at times help Wario overcome obstacles and defeat tough enemies; however, if Wario takes damage when in any powered-up form, he will transform into Small Wario, who dies instantly upon taking damage.
| | ![[image:Bull Wario WL.png|100px]] |
| {|class="wikitable"style="width:100%;text-align:center"
| | |'''[[Bull Wario]]''' – Wario can transform into Bull Wario by obtaining a [[Bull Pot]] or a [[Garlic Pot]] (in normal form). In this form, Wario can destroy his enemies and blocks much easier. Wario can also create a shock wave by crashing into the ground with his weight, and stick to the ceiling. |
| |-
| |
| !width=15%|Pot(s) | |
| !width=15%|Form
| |
| !Description
| |
| |-
| |
| |N/A
| |
| |[[File:WLSML3TinyWarioSprite.png]]<br>[[Tiny Wario|Small Wario]]
| |
| |align=left|Wario transforms into Small Wario if damaged. He is then not able to Body Slam, and taking more damage results in loss of a life (similar to Small Mario). Small Wario can transform back into regular Wario by finding a Garlic Pot or by completing a level. He can transform directly to Bull, Dragon, or Jet Wario by finding the applicable pot.
| |
| |- | | |- |
| |[[File:Garlic Pot.png]]<br>[[Garlic Pot]]
| | ![[Image:WL DragonWario.jpg|100px]] |
| |[[File:WLSML3WarioSprite.png]]<br>[[Wario]] | | |'''[[Dragon Wario]]''' – Wario transforms into Dragon Wario by obtaining a [[Dragon Pot]]. Upon obtaining the power-up, he wears a dragon-like helmet on his head, which allows him to momentarily breathe fire from it. The fire works underwater as well. Unlike other forms, Wario cannot perform a body slam when wearing the hat. |
| |align=left|The Normal form of the large Wario.
| |
| |- | | |- |
| |[[File:Garlic Pot.png]]<br>[[Garlic Pot]]<br>[[File:Bull Pot.png]]<br>[[Bull Pot]]
| | ![[Image:Warioduck.PNG|100px]] |
| |[[File:WLSML3BullWarioSprite.png]]<br>[[Bull Wario]] | | |'''[[Jet Wario]]''' – By obtaining a [[Jet Pot]], Wario wears a bird-like helmet on his head, which allows him to glide for a while. He gradually descends until touching the ground, in which he can start walking again. |
| |align=left|Wario can transform into Bull Wario by obtaining a Bull Pot or a Garlic Pot (in normal form). In this form, Wario can destroy his enemies and blocks much easier. Wario can also create a shock wave by crashing into the ground with his weight, and stick to the ceiling.
| |
| |- | | |- |
| |[[File:Jet Pot.png]]<br>[[Jet Pot]]
| | ![[Image:Tiny Wario SML3 Wario Land.png|100px]] |
| |[[File:WLSML3JetWarioSprite.png]]<br>[[Jet Wario]] | | |'''[[Tiny Wario|Small Wario]]''' – Wario transforms into Small Wario if damaged. He is then not able to body slam, and taking more damage results in loss of a life. Small Wario can transform back into regular Wario by eating any of the four pots. |
| |align=left|By obtaining a Jet Pot, Wario wears a plane-like helmet on his head, which allows him to glide for a while. He gradually descends until touching the ground, in which he can start walking again. Wario also walks more quickly and jumps higher with this item.
| |
| |-
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| |[[File:Dragon pot.png]]<br>[[Dragon Pot]]
| |
| |[[File:WLSML3DragonWarioSprite.png]]<br>[[Dragon Wario]]
| |
| |align=left|Wario transforms into Dragon Wario by obtaining a Dragon Pot. Upon obtaining the power-up, he wears a dragon-like helmet on his head, which allows him to momentarily spew fire from it. The fire works underwater as well, though instead of fire, the helmet shoots arrow-like projectiles. Unlike other forms, Wario cannot perform a Body Slam when wearing the hat.
| |
| |-
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| |N/A
| |
| |[[File:WLSML3BombWario.png]]<br>[[Bomb Wario]]
| |
| |align=left|Bomb Wario exclusively appears in the file-select screen and is only accessible by entering the CLEAR pipe. However, Bomb Wario can change back to regular Wario by entering it again.
| |
| |} | | |} |
| | <br clear=all> |
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| ==Worlds== | | ==Worlds== |
| [[File:WarioLandOverworld.png|thumb|An overview of the Island]] | | [[Image:WarioLandOverworld.png|thumb|right|An overview of the Island]] |
| ''Wario Land: Super Mario Land 3'' takes place in [[Kitchen Island]]. The following worlds are as follows:
| | *[[Rice Beach]] |
| {{content description|sortable=y|
| | *[[Mt. Teapot]] |
| |image1=[[File:RiceBeach.png]]
| | *[[Sherbet Land]] |
| |name1=[[Rice Beach]]
| | *[[Stove Canyon]] |
| |description1=The starting point of Wario's adventure to take the rumored [[Princess Peach|Princess Toadstool]] statue away from Kitchen Island. Despite being a beach-themed world, the world's fourth and fifth courses take place in the caverns at the back of the beach. A secret exit can also be found in its third course. The [[Spiked Koopa]] serves as the world's boss. When Wario defeats said boss, the tide comes in and floods the world's first and third courses with water, allowing him to reach various areas that he is unable to reach.
| | *[[SS Tea Cup]] |
| #[[Course No.01]]
| | *[[Parsely Woods]] |
| #[[Course No.02]]
| | *[[Syrup Castle]] |
| #[[Course No.03]]
| | <br clear=all> |
| #[[Course No.04]]
| |
| #[[Course No.05]]
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| #[[Course No.06]]
| |
| |image2=[[File:MtTeapot.png]]
| |
| |name2=[[Mt. Teapot]]
| |
| |description2=A massive mountain shaped like a teakettle, filled with hot springs and some [[lava]] areas. With a total of seven courses, it is the largest world in the game. Asparagus Lake sits at the base of the mountain. (the world's fourth course being replaced by a boss course after Wario activates a special trigger at the end of its sixth course). A secret exit in the world's second course leads to Sherbet Land. The [[Minotaur]] serves as the world's boss.
| |
| #[[Course No.07]]
| |
| #[[Course No.08]]
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| #[[Course No.09]]
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| #[[Course No.10]]
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| #[[Course No.11]]
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| #[[Course No.12]]
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| #[[Course No.13]]
| |
| |image3=[[File:Sherbert Land.png]]
| |
| |name3=[[Sherbet Land (world)|Sherbet Land]]
| |
| |description3=An enormous iceberg that serves as an optional area, accessible by finding the secret exit in the second course of Mt. Teapot. Secret exits can be found in the world's second and third courses respectively. The [[Penguin (boss)|Penguin]] serves as the world's boss and can be bypassed entirely by leaving through the door in the boss room (contributing to the "optional" theme of the area).
| |
| #[[Course No.14]]
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| #[[Course No.15]]
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| #[[Course No.16]]
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| #[[Course No.17]]
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| #[[Course No.18]]
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| #[[Course No.19]]
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| |image4=[[File:Stove Canyon.png]]
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| |name4=[[Stove Canyon]]
| |
| |description4=A deep, lava-filled canyon near the center of the island. The courses within contain fire-based hazards. A secret exit can be found in the fourth course. The [[Devil's Head]] serves as the world's boss.
| |
| #[[Course No.20]]
| |
| #[[Course No.21]]
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| #[[Course No.22]]
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| #[[Course No.23]]
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| #[[Course No.24]]
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| #[[Course No.25]]
| |
| |image5=[[File:SSTeaCupWL.png]]
| |
| |name5=[[SS Tea Cup]]
| |
| |description5=The [[Black Sugar Gang|Brown Sugar Pirates]]' frigate. Not only does this world consist of courses set on the pirate ship itself, it also consists of courses set in caverns, beaches, oceans, and jungles surrounding it. [[Bobo]] serves as the world's boss.
| |
| #[[Course No.26]]
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| #[[Course No.27]]
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| #[[Course No.28]]
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| #[[Course No.29]]
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| #[[Course No.30]]
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| |image6=[[File:Parsley woods.png]]
| |
| |name6=[[Parsley Woods]]
| |
| |description6=A deciduous forest filled with trees similar to that of the [[Forest of Illusion]] in ''[[Super Mario World]]''. In addition to forest-themed courses, two courses take place on moving shipment trains, while two other forest-themed courses involve climbing fork-shaped trees. Fork Tree stands prominently in the middle of the forest. Originally, Wario is trapped in this world until beating its second course, which drains the lake (as well as all of the water in its first course) in the area and opens up an exit to the rest of Kitchen Island. The [[ghost (Wario Land: Super Mario Land 3)|ghost]] serves as the world's boss.
| |
| #[[Course No.31]]
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| #[[Course No.32]]
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| #[[Course No.33]]
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| #[[Course No.34]]
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| #[[Course No.35]]
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| #[[Course No.36]]
| |
| |image7=[[File:SML3 Syrup Castle.png]]
| |
| |name7=[[Syrup Castle]]
| |
| |description7=A gigantic, stony, and imposing tower at the corner of the island, with a skull-shaped castle at the top. On his way up the tower, Wario destroys it bit-by-bit, revealing that its foundation is actually the giant golden Princess Toadstool statue. It has the fewest courses of all worlds, with a total of four. The boss is [[Captain Syrup]], who summons the [[Genie (Wario Land: Super Mario Land 3)|Genie]] to fight Wario. This world must be cleared to beat the game.
| |
| #[[Course No.37]]
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| #[[Course No.38]]
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| #[[Course No.39]]
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| #[[Course No.40]]
| |
| }}
| |
| {{br}}
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|
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| ==Enemies== | | ==Bosses== |
| {|width=100% class=wikitable | | Each world has a boss that Wario must defeat at the end. Here is a listing of the bosses in order, and which world they correspond to. |
| !Image | | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center" |
| !Name | | |- |
| | !width=10%|Image |
| | !width=15%|Name |
| | !width=15%|World |
| !Description | | !Description |
| !width=10%|First appearance
| |
| !width=10%|Last appearance
| |
| |- | | |- |
| |align="center"|[[File:Batshuruken.png]]
| | ![[Image:SpikedKoop.jpg|100px]] |
| |align="center"|[[Batto Shuruken]]
| | |[[Toge Bro.]] |
| |A hawk-like statue resembling a [[Mask Gate]], which shoots Kōmori Missiles. | | |[[Rice Beach]] |
| |align=center|[[Course No.37]] | | |align=left| Toge Bro. is a Bro. armed with spiky armor. In his fight with Wario, he employs a three-pronged attack of striking from land, air, and underground. His shell makes him invulnerable to ground pounds and fire. However, he can be rammed into, exposing his soft belly. After three hits to his vulnerable underside, he is defeated. |
| |align=center|[[Course No.40]]
| |
| |- | | |- |
| |align="center"|[[File:Shyfly.png]]
| | ![[Image:WL Bull.jpg|100px]] |
| |align="center"|[[Bee Fly]]
| | |[[Beefne]] |
| |A bashful insect that flees from Wario whenever he gets too close.
| | |[[Mt. Teapot]] |
| |align=center|[[Course No.26]]
| | |align=left| Beefne is immune to head stomps and ground pounds, due to his horns and thick hide. He attempts to destroy Wario by picking him up and throwing him into the lava below their battleground. To defeat him, Wario has to throw him into the lava instead. |
| |align=center|[[Course No.27]] | |
| |- | | |- |
| |align="center"|[[File:Boulder.png]]
| | ![[Image:Penguinwl.png|100px]] |
| |align="center"|[[Big]] | | |[[Hinyari]] |
| |A large round fruit that falls from above and rolls towards the player. | | |[[Sherbet Land]] |
| |colspan="2"align=center|[[Course No.26]]
| | |align=left| Hinyari is a large and bulky penguin that wields two vicious spiked boxing gloves, which he uses to menace Wario. He is immune to ground pounds, fire, and body slams, but Wario can hurt him by hitting his head. He then donns a spiked helmet, but Wario can simply knock it off with a slam and then attack the penguin. |
| |- | | |- |
| |align="center"|[[File:Fireballwl.png]]
| | ![[Image:BigHeadwl.png|100px]] |
| |align="center"|[[Bō]]
| | |[[Funfun]] |
| |Fiery objects that emerge from lava like [[Lava Bubble|Podoboo]]s do. | | |[[Stove Canyon]] |
| |align=center|[[Course No.21]] | | |align=left| Funfun is a giant stone head whose fighting style revolves around breaking blocks with his toungue, trying to get Wario to fall into a chasm, and spitting rocks. Funfun is immune to fire, coins, and ground pounds, but the rubble his attacks leave behind are picked up by Wario and thrown at him to defeat him. |
| |align=center|[[Course No.25]]
| |
| |- | | |- |
| |align="center"|[[File:Bucket head wl.png]]
| | ![[Image:BoboWL1.png|100px]] |
| |align="center"|[[Bucket Head]]
| | |[[Bobo]] |
| |An ill-tempered snowman that spits out icy flakes at Wario, in an attempt to hurt him.
| | |[[SS Tea Cup]] |
| |align=center|[[Course No.14]]
| | |align=left| Bobo is a giant bird which sends out two [[Watch|Watches]] to attack Wario. He must jump on top of the wrench and toss at Bobo three times before Bobo is defeated. |
| |align=center|[[Course No.19]] | |
| |- | | |- |
| |align="center"|[[File:Dolan dak.png]]
| | ![[Image:Giantghostwl.png|100px]] |
| |align="center"|[[Chicken Duck]]
| | |[[Zenisukii]] |
| |A non-aggressive creature that, when an enemy is thrown at it, will fly away while dropping large coins.
| | |[[Parsely Woods]] |
| |align=center|[[Course No.12]]
| | |align=left| Zenisukii can paralyze Wario and is immune to body slams, coins, and fire. Zenisukii also turns invisible and drops coins that transform into [[Yarikuri Obake]] to attack Wario. Wario can defeat Zenisukii by tossing his Yarikuri Obake minions at him. |
| |align=center|[[Course No.38]] | |
| |- | | |- |
| |align="center"|[[File:Deedee.png]]
| | ![[Image:WL Genie.jpg|100px]] |
| |align="center"|[[D.D.]]
| | |[[Denpū]] |
| |A sailor-costumed duck that hurls boomerangs at Wario.
| | |[[Syrup Castle]] |
| |align=center|[[Course No.02]]
| | |align=left| Denpū produces fireballs that chase Wario around. However, Wario can toss Denpuu's magic lamp so that it lands upright, producing a small cloud. Wario can ride this cloud and leap from it to pounce on Denpuu's head. The cloud then turns into a miniature version of Denpū that blasts lightning bolts, but the mini-Denpū is easily destroyed. After enough hits to the head, Denpū is defeated. |
| |align=center|[[Course No.39]]
| |
| |-
| |
| |align="center"|[[File:Debidebi.png]]
| |
| |align="center"|[[Demon Bat]]
| |
| |A bat enemy which swoops towards Wario in an attempt to damage him with its pointy tail.
| |
| |align=center|[[Course No.04]]
| |
| |align=center|[[Course No.23]]
| |
| |-
| |
| |align="center"|[[File:Dropper.png]] | |
| |align="center"|[[Dropper]]
| |
| |A spiky enemy that clings to the ceiling and falls when Wario gets below. It is only dangerous when falling. | |
| |align=center|[[Course No.02]]
| |
| |align=center|[[Course No.38]]
| |
| |-
| |
| |align="center"|[[File:Floater.png]]
| |
| |align="center"|[[Floater]]
| |
| |Although not considered an enemy, it can carry Wario across large chasms.
| |
| |align=center|[[Course No.11]]
| |
| |align=center|[[Course No.17]]
| |
| |-
| |
| |align="center"|[[File:Gaugau.png]]
| |
| |align="center"|[[Gaugau]]
| |
| |A thug animal that hurls knives at the player.
| |
| |align=center|[[Course No.03]]
| |
| |align=center|[[Course No.29]]
| |
| |-
| |
| |align="center"|[[File:Goboten.png]]
| |
| |align="center"|[[Goboten]]
| |
| |A seal enemy that carries a harpoon while swimming underwater.
| |
| |align=center|[[Course No.17]]
| |
| |align=center|[[Course No.28]]
| |
| |-
| |
| |align="center"|[[File:Guragura.png]]
| |
| |align="center"|[[Guragura]]
| |
| |A mole that spins a flail.
| |
| |align=center|[[Course No.01]]
| |
| |align=center|[[Course No.40]]
| |
| |-
| |
| |align="center"|[[File:Harisu.png]]
| |
| |align="center"|[[Harisu]]
| |
| |A hedgehog enemy with retracting quills.
| |
| |align=center|[[Course No.15]]
| |
| |align=center|[[Course No.19]]
| |
| |-
| |
| |align="center"|[[File:Helmut.png]]
| |
| |align="center"|[[Helmut]]
| |
| |An underwater jellyfish with a spiny head. It is vulnerable from the bottom.
| |
| |align=center|[[Course No.02]]
| |
| |align=center|[[Course No.27]]
| |
| |-
| |
| |align="center"|[[File:Konotako.png]]
| |
| |align="center"|[[Konotako]]
| |
| |A flying bomb that sticks to Wario and detonates after a few moments.
| |
| |colspan="2"align=center|[[Course No.09]]
| |
| |-
| |
| |align="center"|[[File:Botsufire.png]]
| |
| |align="center"|[[Kōmori Missile]]
| |
| |An incandescent projectile, in an appearance similar to those of [[Lava Bubble|Podoboo]]s, shot by a Batto Shuruken.
| |
| |align=center|[[Course No.37]]
| |
| |align=center|[[Course No.40]]
| |
| |-
| |
| |align="center"|[[File:Maizo.png]]
| |
| |align="center"|[[Maizō]]
| |
| |A money loving crustacean who will flee if forced from under the sand.
| |
| |colspan="2"align=center|[[Course No.06]]
| |
| |-
| |
| |align="center"|[[File:MuncherWL.png]]
| |
| |align="center"|[[Muncher]]
| |
| |Invulnerable carnivorous plants that stick to the ground and wait for some prey.
| |
| |colspan="2"align=center|[[Course No.01]]
| |
| |-
| |
| |align="center"|[[File:Paidan.png]]
| |
| |align="center"|[[Paidan]]
| |
| |A [[Hoopster]]-mannered arachnid that clambers ropes and ladders.
| |
| |colspan="2"align=center|[[Course No.30]]
| |
| |-
| |
| |align="center"|[[File:Pecan.png]]
| |
| |align="center"|[[Pecan]]
| |
| |A swimming pirate pelican that spits [[mine]]s which explode after a short time.
| |
| |align=center|[[Course No.08]]
| |
| |align=center|[[Course No.19]]
| |
| |-
| |
| |align="center"|[[File:Penkoon.png]]
| |
| |align="center"|[[Penkoon]]
| |
| |A robust penguin-raccoon like pirate that rolls small dangerous boulders at the player.
| |
| |align=center|[[Course No.05]]
| |
| |align=center|[[Course No.39]]
| |
| |-
| |
| |align="center"|[[File:Pikkarikun.png]]
| |
| |align="center"|[[Pikkarikun]]
| |
| |A thundercloud entity whose only attack method is dropping electric bolts.
| |
| |align=center|[[Course No.17]]
| |
| |align=center|[[Course No.36]]
| |
| |-
| |
| |align="center"|[[File:Pinwheel.png]]
| |
| |align="center"|[[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]
| |
| |A seahorse that curls and spins whenever Wario touches it. It possesses an array of sharp blades, found on its back.
| |
| |align=center|[[Course No.07]]
| |
| |align=center|[[Course No.34]]
| |
| |-
| |
| |align="center"|[[File:RagingMuncherWL.png]]
| |
| |align="center"|[[Piranha Plant]]
| |
| |Much like Munchers, they are rooted in the ground and continuously crunch thin air. They can instantly defeat Wario upon contact.
| |
| |align=center|[[Course No.26]]
| |
| |align=center|[[Course No.37]]
| |
| |-
| |
| |align="center"|[[File:WLPirategoom.png]]
| |
| |align="center"|[[Pirate Goom]]
| |
| |A spear-holding enemy. Unlike the Wanderin' Goom, it might harm the player using his weapon.
| |
| |align=center|[[Course No.01]]
| |
| |align=center|[[Course No.40]]
| |
| |-
| |
| |align="center"|[[File:Pouncer.png]]
| |
| |align="center"|[[Pouncer]]
| |
| |A stone creature whose behavior and appearance resembles that of a [[Thwomp]], as it usually plummets from up above and attempts to squish the protagonist, as well as other wandering beings, although they also travel along preset paths.
| |
| |colspan="2"align=center|[[Course No.02]]
| |
| |-
| |
| |align="center"|[[File:Pillars.png]]
| |
| |align="center"|[[Skewer]]
| |
| |Perilous underwater threats for Wario; some are vertical and spiky, some are horizontal and not prickly.
| |
| |colspan="2"align=center|[[Course No.19]]
| |
| |-
| |
| |align="center"|[[File:Chikuri.png]]
| |
| |align="center"|[[Sparky (Wario Land: Super Mario Land 3)|Sparky]]
| |
| |A spiked ball that travels along walls.
| |
| |colspan="2"align=center|[[Course No.05]]
| |
| |-
| |
| |align="center"|[[File:Spiked ball.png]]
| |
| |align="center"|[[Spike Ball|Spiked ball]]
| |
| |Large prickly balls that plummet from the thickets of [[Parsley Woods]].
| |
| |align=center|[[Course No.31]]
| |
| |align=center|[[Course No.37]]
| |
| |-
| |
| |align="center"|[[File:Togemaru.png]]
| |
| |align="center"|[[Togemaru]]
| |
| |A bouncing spiked creature with a soft underbelly.
| |
| |colspan="2"align=center|[[Course No.02]]
| |
| |-
| |
| |align="center"|[[File:Ukiwani.png]]
| |
| |align="center"|[[Ukiwani]]
| |
| |A disinterested-looking crocodilian that floats at the surface of water. It leaps and munches Wario whenever he gets above it.
| |
| |colspan="2"align=center|[[Course No.29]]
| |
| |-
| |
| |align="center"|[[File:WLGoom.png]]
| |
| |align="center"|[[Wanderin' Goom]]
| |
| |A tiny and meek enemy that wanders around and cannot harm Wario.
| |
| |align=center|[[Course No.01]]
| |
| |align=center|[[Course No.38]]
| |
| |-
| |
| |align="center"|[[File:Watch.png]]
| |
| |align="center"|[[Watch]]
| |
| |A rash bird that swoops down to Wario.
| |
| |align=center|[[Course No.07]]
| |
| |align=center|[[Course No.39]]
| |
| |-
| |
| |align="center"|[[File:White puff.png]]
| |
| |align="center"|[[White puff]]
| |
| |A puffy creature that inflates itself whenever Wario makes contact with it.
| |
| |colspan="2"align=center|[[Course No.02]]
| |
| |-
| |
| |align="center"|[[File:WL sentry knight.png]]
| |
| |align="center"|[[Knight]]
| |
| |A knight duck who guards the door to the final room.
| |
| |colspan="2"align=center|[[Course No.40]]
| |
| |-
| |
| |align="center"|[[File:Yadora.png]]
| |
| |align="center"|[[Yadorā]]
| |
| |A hermit crab that possesses a prickly shell. It points one of its claws in the direction it walks.
| |
| |align=center|[[Course No.03]]
| |
| |align=center|[[Course No.19]]
| |
| |-
| |
| |align="center"|[[File:Ghostgoom.png]]
| |
| |align="center"|[[Yarikuri Obake]]
| |
| |The ghost of a Pirate Goom.
| |
| |align=center|[[Course No.12]]
| |
| |align=center|[[Course No.36]]
| |
| |} | | |} |
|
| |
|
| ==Bosses== | | ==Enemies== |
| Each world has a boss that Wario must defeat at the end. Here is a listing of the bosses in order, and which world they correspond to. Wario will not be able to fight bosses again once they are beaten; however, the only exception (other than the [[Genie (Wario Land: Super Mario Land 3)|Genie]]) is the [[Penguin (boss)|Penguin]].
| | *[[Wanderin' Goom]] |
| {{content description|sortable=y|
| | *[[Pirate Goom]] |
| |image1=[[File:SpikedkoopaWL.png]]
| | *[[Dropper]] |
| |name1=[[Spiked Koopa]]
| | *[[Pinwheel (Wario Land)|Pinwheel]] |
| |description1=The Spiked Koopa is a [[Hammer Bro]]-like enemy protected by spiky armor, serving as the boss in [[Rice Beach]]. In his fight with Wario, he employs a three-pronged attack of striking from land, air, and underground. His shell makes him invulnerable to ground pounds and fire. However, he can be rammed into, exposing his soft belly. After three hits to his vulnerable underside, he is defeated.
| | *[[Helmut]] |
| |image2=[[File:Beefnewl.png]]
| | *[[Pouncer]] |
| |name2=[[Minotaur]]
| | *[[Penkoon]] |
| |description2=The Minotaur serves as the boss in [[Mt. Teapot]] is immune to head stomps and ground pounds, due to his horns and thick hide. He attempts to destroy Wario by picking him up and throwing him into the lava below their battleground. To defeat him, Wario has to throw him into the lava instead.
| | *[[Dangerous Duck]] |
| |image3=[[File:Penguinwl.png]]
| | *[[Bucket Head]] |
| |name3=[[Penguin (boss)|Penguin]]
| | *[[Floater]] |
| |description3=The Penguin is a large and bulky foe that wields two vicious spiked boxing gloves, which he uses to punch Wario, and serves as the boss in [[Sherbet Land (world)|Sherbet Land]]. He is immune to ground pounds and fire, but Wario can hurt him by hitting his head. He then dons a spiked helmet, but Wario can simply knock it off with a slam and then attack the penguin.
| | *[[Pecan]] |
| |image4=[[File:BigHeadwl.png]]
| | *[[Watch]] |
| |name4=[[Devil's Head]]
| | *[[Goboten]] |
| |description4=The Devil's Head is a giant floating head who serves as the boss in [[Stove Canyon]], whose fighting style revolves around breaking blocks with his tongue, trying to get Wario to fall into a chasm, and spitting rocks. The Devil's Head is immune to fire, coins, and ground pounds, but the rubble from his attacks that are left behind must be picked up by Wario and thrown at him to defeat him.
| | *[[Gaugau]] |
| |image5=[[File:BoboWL1.png]]
| | *[[Konotako]] |
| |name5=[[Bobo]]
| | *[[White Puff]] |
| |description5=Bobo is a giant bird that serves as the boss in [[SS Tea Cup]] and sends out two [[Watch]]es to attack Wario. He must jump on top of a Watch and toss it at Bobo three times before Bobo is defeated. Alternatively, Bobo can also be harmed by Dragon Wario's fire attack.
| | *[[Guragura]] |
| |image6=[[File:Giantghostwl.png]]
| | *[[Yadorā]] |
| |name6=[[Ghost (Wario Land: Super Mario Land 3)|Ghost]]
| | *[[Yarikuri Obake]] |
| |description6=The ghost is the boss in [[Parsley Woods]]. He can paralyze Wario by touching him, and is immune to head stomps, coins, and fire. The ghost also turns invisible and drops coins that transform into [[Yarikuri Obake]] to attack Wario. Wario can defeat the ghost by tossing his Yarikuri Obake minions at him.
| | *[[Pikkarikun]] |
| |image7=[[File:Denpuwl.png]]
| | *[[Debidebi]] |
| |name7=[[Genie (Wario Land: Super Mario Land 3)|Genie]]
| | *[[Fireballs]] |
| |description7=The Genie is a neutral character who serves as the boss in [[Syrup Castle]]. He produces fireballs that chase Wario around. However, Wario can toss the Genie's magic lamp so that it lands upright, producing a small cloud. Wario can ride this cloud and leap from it to pounce on the Genie's head. The cloud then turns into a miniature version of the Genie that blasts lightning bolts, but the mini-Genie is easily destroyed. After enough hits on the head, the Genie is defeated.
| | *[[Ukiwani]] |
| }}
| | *[[Boulder]] |
| | | *[[Bē]] |
| ==Reception==
| | *[[Chicken Duck]] |
| Although it did not sell as well as its ''Super Mario Land'' predecessors, the game received mostly favorable reviews. The game placed 71st in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref>
| | *[[Paidan]] |
| {|class="wikitable reviews"
| | *[[Spiked Ball]] |
| !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
| | *[[Muncher]] |
| |-style="background-color:#E6E6E6"
| | *[[Togemaru]] |
| |Release
| | *[[Harisu]] |
| |Reviewer, Publication
| | *[[Chikuri]] |
| |Score
| | *[[Paidan]] |
| |Comment
| | *[[Maizō]] |
| |-
| | *[[Yaburiki]] |
| |[[Nintendo 3DS]]
| | *[[Bōtsu]] |
| |Corbie Dillard, [http://www.nintendolife.com/reviews/gameboy/wario_land_super_mario_land_3 Nintendo Life]
| |
| |9/10
| |
| |align="left"|"''It would be quite easy to make a case for either [[Super Mario Land 2: 6 Golden Coins]] or [[Wario Land (series)|Wario Land]] as the original [[Game Boy]] system's best [[Genre#Platform|platforming]] experience, but given how different the two titles are it almost seems unfair to compare them directly. With Wario Land, Nintendo completely reinvented its portable platformer and gave its greedy new character his own game, instead of merely plopping him down into the middle of another standard Super Mario Land presentation. A wealth of new gameplay features combined with a unique visual and musical style make this title stand on its own, and at £3.60 on the [[Virtual Console]] it gives old and new fans of the previous Super Mario Land releases a fresh spin on the series. If you want to experience some of the best platforming the Game Boy system has to offer, you needn't look any further than this release.''"
| |
| |-
| |
| |Nintendo 3DS
| |
| |Travis Fahs, [http://www.cubed3.com/review/1000/1/super-mario-land-game-boy.html IGN]
| |
| |7.9/10
| |
| |align="left"|"''The fact is, Wario Land never works completely. It is a very easy game that hasn't quite found its direction, and yet it packs the tiny Game Boy screen with as much personality as anything else Nintendo had put out. Wario was simply born to be a star, and he doesn't have to bring any wanna-be in blue overalls with him anymore. Wario Land marked the end of original handheld Mario games until 2006's [[New Super Mario Bros.]] and as long as Wario was there, I could hardly miss him.''"
| |
| |-
| |
| !colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
| |
| |-style="background-color:#E6E6E6"
| |
| |colspan=2|Compiler
| |
| |colspan=2|Platform / Score
| |
| |-
| |
| |colspan=2|GameRankings
| |
| |colspan=2|[https://www.gamerankings.com/gameboy/563296-super-mario-land-3-wario-land/index.html 83.11%]
| |
| |}
| |
| {{br}}
| |
|
| |
|
| ==Sequels== | | ==Reception and Legacy== |
| The game spawned five sequels, ''[[Virtual Boy Wario Land]]'', ''[[Wario Land II]]'', ''[[Wario Land 3]]'', ''[[Wario Land 4]]'', and ''[[Wario Land: Shake It!]]''. The [[Wario (franchise)|''Wario'' franchise]] also received ''[[Wario World]]'' and ''[[Wario: Master of Disguise]]'' which were similar games. A spin-off series was also made, the popular ''[[WarioWare (series)|WarioWare]]'' series of games.
| | ===Reviews=== |
| | Although it didn't sell as well as its ''Mario Land'' predecessors, the game received mostly favorable reviews. The game placed 71st in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref> |
|
| |
|
| ==References to earlier games== | | ===Sequels=== |
| *[[Super Mario (franchise)|''Super Mario'' franchise]] - [[Spiked Koopa|The game's first boss]] is considered a variety of [[Hammer Bro]]ther. A statue of Princess Toadstool serves as the game's {{wp|MacGuffin}}, and Mario himself makes an appearance during the ending. The way blocks and forms work, which would be dropped in the ''Wario Land'' games after ''[[Virtual Boy Wario Land]]'', is taken from the ''Super Mario'' franchise as well.
| | The game spawned six sequels, ''[[Virtual Boy Wario Land]]'', ''[[Wario Land II]]'', ''[[Wario Land 3]]'', ''[[Wario Land 4]]'' and ''[[Wario Land: Shake It!]]''. The [[Wario (series)|Wario Land]] series also received ''[[Wario World]]'' and ''[[Wario: Master of Disguise]]'' which were similar games. A spin-off series was also made, the popular ''[[WarioWare]]'' series of games. |
| *''[[Super Mario Land 2: 6 Golden Coins]]'' - The game is a direct sequel to this title. [[Bee Fly|Bee Flies]] from this game's [[Tree Zone]] make an appearance on the [[SS Tea Cup]], one of the few aspects from the original ''Super Mario Land'' duology to carry over into ''Wario Land''.
| |
| *''[[metroidwiki:Metroid II: The Return of Samus|Metroid II: The Return of Samus]]'': The sound effects used during the final battle when landing blows on the Genie (and other bosses) were reused from the stunned and pained roar sound effects from all forms of Metroids during battles against them in that game. The pausing sound effect also comes from this game.
| |
|
| |
|
| ==References in later games== | | ===References in Other Games=== |
| *''[[Mario Party 2]]'': Wario's helmet is reused for his [[Mystery Land]] costume in this game.
| | A [[microgame]] called [[Wario Land (microgame)|Wario Land]] is one of [[9-Volt]] and [[18-Volt]]'s games in ''[[WarioWare: Smooth Moves]]''. In it, the [[player]] has Wario hold a Pirate Goom and throw it at blocks, [[Togemaru]], [[Pirate Gooms]], [[Dropper]]s and [[Debidebi]]. |
| *''[[Luigi's Mansion]]'': The game's various endings regarding what mansion Luigi has depending on how the player completed the game is similar to in this game.
| |
| *''[[WarioWare, Inc.: Mega Microgame$!]]'': The [[microgame]] [[Grow Wario Grow]] features the [[Tiny Wario]] and regular Wario sprites.
| |
| *''[[Wario World]]'': Just like with this game, the player's castle in the ending varies by how they completed the game.
| |
| *''[[WarioWare: Smooth Moves]]'': A [[microgame]] called [[Wario Land (WarioWare: Smooth Moves)|Wario Land]] is one of [[9-Volt]] and [[18-Volt]]'s microgames.
| |
| *''[[Super Smash Bros. Brawl]]'': [[Masahiro Sakurai]] stated on the website that the ''WarioWare'' section of All-Star mode was put to match the time Wario was the main character in ''Wario Land: Super Mario Land 3''. Also, one of Wario's alternate costumes is based on his in-game sprite.
| |
| *''[[Super Mario 3D Land]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to Wario's Small form, though they wear a hat if the player collects the maximum number of lives (1,110 lives), and Super Mario/Luigi lose the cap instead.
| |
| *''[[Mario Kart 7]]'': Part of the music that plays on [[3DS Wario Shipyard|Wario Shipyard]] is an arrangement of the music of the first stage of [[Rice Beach]], and a painting of [[Bull Wario]] can be seen on a billboard.
| |
| *''[[Mario Party 10]]'': Wario's hard hat is seen in the background of his own personalized [[amiibo]]-exclusive [[Wario Board|board]].
| |
| *''[[Super Mario Maker]]'': When transforming into [[Wario]]'s [[Costume Mario]] costume after collecting a [[Mystery Mushroom]], the transformation sound effect after collecting a [[Power Up Pot]] can be heard. The "lose a life" theme and the tune heard at the minigame selection screen after clearing a course also play after falling into a [[pit]] or [[lava]] and clearing a level as Wario, respectively.
| |
|
| |
|
| ==Glitches==
| | When Wario defeats an enemy by throwing, a coin pops out. In the original game, coins only appear out of enemies when Wario shoulder bashes into them. |
| {{main|List of Wario Land: Super Mario Land 3 glitches}}
| |
| '''NOTE''': This glitch is only possible in the Game Boy version of the game. It was fixed in the 3DS Virtual Console version.
| |
|
| |
|
| It is possible to skip certain levels or even worlds if there is a possible path to the right and an open path in a different direction. This can be done by pressing {{button|Padright}} and a different direction simultaneously on the D-Pad.
| | ==Artwork== |
| | ===Wario=== |
| | <center><gallery> |
| | Image:WARIOLOANDWARIO.PNG|[[Wario]] |
| | Image:Wario walking WL.png|Wario walking |
| | Image:Wario folding arms WL.png|Wario folding arms |
| | Image:Swimmingly 2.gif|Wario swimming |
| | Image:Bull Wario WL.png|[[Bull Wario]] |
| | Image:Bull Wario holding Goom WL.png|Bull Wario holding a [[Pirate Goom]] |
| | Image:WL DragonWario.jpg|[[Dragon Wario]] |
| | Image:Warioduck.PNG|[[Jet Wario]] |
| | Image:Tiny Wario SML3 Wario Land.png|[[Tiny Wario|Small Wario]] |
| | </gallery></center> |
|
| |
|
| For example, [[Course No.01]] starts with a path downward at all times (which takes Wario to the overworld) and a possible path to the right (which takes Wario to [[Course No.02]]). If the player presses {{button|Paddown}} and {{button|Padright}} simultaneously, Wario can walk to Course No.02 even if he has not completed Course No.01.
| | ===Bosses=== |
| | <center><gallery> |
| | Image:SpikedKoop.jpg|[[Toge Bro.]] |
| | Image:WL Bull.jpg|[[Beefne]] |
| | Image:Captain Syrup.png|[[Captain Syrup]] |
| | Image:WL Genie.jpg|[[Denpū]] |
| | </gallery></center> |
|
| |
|
| The reason why this occurs is that when the game first checks if Wario can possibly move in a certain direction (even if the direction is not unlocked yet), it checks button presses in the order {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}, and {{button|Padright}}. After this, to determine which direction Wario should move, the game checks which button is pressed a second time, this time in this order: {{button|Padright}}, {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}} <ref name="levelskip">[https://tasvideos.org/4507S.html McHazard's GB ''Wario Land: Super Mario Land 3'' "game end glitch" in 01:31.15]</ref> This discrepancy makes the glitch possible.
| | ===Enemies=== |
| | <center><gallery> |
| | Image:WL BucketHead.jpg|[[Bucket Head]] |
| | Image:WL DangerousDuck.jpg|[[Dangerous Duck]] |
| | Image:WL Dropper.jpg|[[Dropper]] |
| | Image:WL Helmut.jpg|[[Helmut]] |
| | Image:WL Penkoon.jpg|[[Penkoon]] |
| | Image:WL Pinwheel.jpg|[[Pinwheel (Wario Land)|Pinwheel]] |
| | Image:WL PirateGoom.jpg|[[Pirate Goom]] |
| | Image:WL Pouncer.jpg|[[Pouncer]] |
| | Image:WanderinGoomSML3.png|[[Wanderin' Goom]] |
| | Image:Watch WL.png|[[Watch]] |
| | </gallery></center> |
|
| |
|
| In the 3DS's Virtual Console version, the button checking is consistent, by always checking in this order: {{button|Padright}}, {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}. This consistency fixes the glitch and makes it impossible to perform on the 3DS.
| | ===Other=== |
| | | <center><gallery> |
| ==Staff==
| | Image:Kitchen Island scene WL.jpg|Wario on [[Kitchen Island]], artwork used for the box art |
| {{main|List of Wario Land: Super Mario Land 3 staff}}
| | Image:WarioLandOverworld.png|Map of Kitchen Island |
| | | Image:WL KitchenIsland.jpg|Artwork of Kitchen Island map |
| ==Gallery== | | Image:WL Floater.jpg|[[Floater]] |
| {{main-gallery}}
| | File:Npissue6.jpg|The first [[Nintendo Power]] cover art of Wario |
| <gallery> | | </gallery></center> |
| Wario artwork WLSML3.png|[[Wario]]
| |
| SyrupNintendoCharacterManual.png|[[Captain Syrup]]
| |
| SpikedKoop.jpg|[[Spiked Koopa]]
| |
| WL Dangerous Duck.png|[[D.D.]] | |
| WL-Gaugau.png|[[Gaugau]]
| |
| </gallery> | |
| | |
| ==Names in other languages==
| |
| {{foreign names
| |
| |Jpn=スーパーマリオランド3 ワリオランド
| |
| |JpnR=Sūpā Mario Rando 3: Wario Rando
| |
| |JpnM=Super Mario Land 3: Wario Land
| |
| |ChiT=孖寶兄弟世界第三集<ref>https://www.mariowiki.com/File:Wario_Land_Chinese_boxart_front(only_half).jpg</ref>
| |
| |ChiTM=Twin Brother World 3
| |
| |ChiS=玛利欧世界第三集<ref>https://www.mariowiki.com/File:Wario_Land_Chinese_boxart_back(only_half).jpg</ref>
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| |ChiSM=Super Mario Land 3
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| }}
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| ==Trivia== | | ==Trivia== |
| *The game was tentatively titled ''Super Mario Land 3: Kairiki Wario'' (スーパーマリオランド3 怪力ワリオ), ''kairiki'' meaning "super-strong". The name was used on a Japanese promotional flyer from 1993. The logo depicted on the flyer differs drastically from any of the ''Wario Land'' logos.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140925223654/http://blogs.yahoo.co.jp/gamesmasa/60117836.html|title=Promotional flyer for ''Super Mario Land 3: Kairiki Wario''|publisher=Yahoo Japan Blog|accessdate=June 4, 2024}}</ref> | | *The game was tentatively titled ''Super Mario Land 3: Kairiki Wario'' (スーパーマリオランド3 怪力ワリオ). ''Kairiki Wario'' roughly means "Super Strength Wario." The name was used on a Japanese promotional flyer from 1993. The logo depicted on the flyer differs drastically from any of the ''Wario Land'' logos.<ref>[http://blogs.yahoo.co.jp/gamesmasa/60117836.html ''Super Mario Land 3: Kairiki Wario'' flyer]</ref> |
| *Despite being released in 1994, the game instead carries a 1993 copyright in the ROM itself and on the back of the American box, implying that the game was originally planned for release late that year and then pushed back.
| | *This game borrows some sound effects used in ''Metroid II: Return of Samus'', another Nintendo game, also for the Game Boy. One example includes when a boss is hit, which is the same sound effect of when a Metroid gets hit. Another borrowed sound effect is when the player pauses the game. |
| *This game borrows some sound effects used in ''[[metroidwiki:Metroid II: Return of Samus|Metroid II: Return of Samus]]'', another Game Boy game developed by [[Nintendo Research & Development 1|Nintendo R&D1]]. One example is when a boss is hit; the noise is the same one made when a Metroid gets hit. Other borrowed sound effects are when the player pauses the game and the sound of triggering [[mine]]s, which is the same as Samus going into Morph Ball. | |
| *The manual states that the Select button is "Not used." However, the player can use a Debug Cheat<ref>{{cite|author=Campbell, Stuart|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=May 5, 1999|page=95|isbn=0-7615-2085-6|language=en-us|publisher=[[Prima Games]]}}</ref> by pressing that button sixteen times on the pause screen. Holding down the {{button|gb|A}} and {{button|gb|B}} button simultaneously will allow them to alter the numbers on the status bar as well as power up Wario.
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| *The Japanese title refers to the game as being the third installment in the ''Super Mario Land'' series; however, the name was reversed in the Western versions, as this is rather the first game in the ''Wario Land'' series.
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| ==References== | | ==References== |
| <references/> | | <references/> |
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| ==External links== | | ==External Links== |
| {{NIWA|StrategyWiki=1}}
| | *[http://www.nintendo.co.jp/n02/dmg/wja/index.html Official Japanese Website] |
| {{TCRF}}
| | <br clear=all> |
| *[https://www.nintendo.co.jp/n02/dmg/wja/index.html Official Japanese Website] | |
| {{WL}} | | {{WL}} |
| {{Wario games}} | | {{WarioGames}} |
| {{Super Mario games}}
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| {{GB}} | | {{GB}} |
| {{Virtual Console}}
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| [[Category:Wario Land: Super Mario Land 3|*]]
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| [[Category:Games]] | | [[Category:Games]] |
| [[Category:Game Boy games]] | | [[Category:Game Boy Games]] |
| [[Category:Platforming games]] | | [[Category:Platforming Games]] |
| [[Category:1994 games]] | | [[Category:1994 games]] |
| [[Category:Nintendo Classics]]
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| [[Category:Player's Choice]]
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| [[Category:Virtual Console games]]
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