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|developer=[[Good-Feel]] | |developer=[[Good-Feel]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{flag list|Japan|July 24, 2008 | |release='''Original release:'''<br>{{flag list|Japan|July 24, 2008|HK|July 24, 2008|ROC|July 24, 2008|USA|September 22, 2008|Mexico|September 22, 2008<ref>{{cite|language=es-419|deadlink=y|archive=web.archive.org/web/20090129174229/http://latam.wii.com/soft_warioland.jsp|title=latam.Wii.com - El Sitio de la Experiencia Wii Global en Español|publisher=Nintendo|accessdate=July 5, 2024}}</ref>|Australia|September 25, 2008|Europe|September 26, 2008|South Africa|March 25, 2009<ref>https://www.nintendo.com/en-za/Games/Wii/Wario-Land-The-Shake-Dimension-283861.html</ref>|South Korea|April 14, 2011}} '''Wii U (digital download):'''<br>{{flag list|Europe|April 7, 2016|Australia|April 8, 2016|Japan|August 24, 2016<ref>{{cite|url=nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount|title=10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount|publisher=NintendoEverything|accessdate=July 5, 2024|date=July 21, 2016|author=Jake|language=en}}</ref>|USA|November 17, 2016<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161123124917/http://www.nintendo.com/games/detail/wario-land-shake-it-wii-u|title=''Wario Land: Shake It'' for Wii U|publisher=Nintendo of America|language=en-us|accessdate=July 5, 2024}}</ref>}} | ||
|genre=2D [[Genre#Platform|Platformer]] | |genre=2D [[Genre#Platform|Platformer]] | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}} | ||
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|serials={{flag list|Japan|RVL-RWLJ-JPN}} | |serials={{flag list|Japan|RVL-RWLJ-JPN}} | ||
}} | }} | ||
'''''Wario Land: Shake It!''''' (known as '''''Wario Land: The Shake Dimension''''' in | '''''Wario Land: Shake It!''''' (known as '''''Wario Land: The Shake Dimension''''' in European languages) is a platformer game developed by [[Good-Feel]] for the [[Wii]]. It is the sixth installment in the [[Wario Land (series)|''Wario Land'' series]], the eighth platformer starring [[Wario]] overall, the first game in the ''Wario Land'' series to be released since ''[[Wario Land 4]]'' in 2001, and the only ''Wario Land'' game released on a home console. The game also features the return of [[Captain Syrup]], who hosts the [[Pirate Shop]]. The game is drawn in the style of anime, as the animations for the cutscenes and gameplay were done by Japanese animation studio {{wp|Production I.G}}. | ||
The game was rereleased for the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] service in Europe on April 7, 2016, Australia on April 8, 2016, Japan on August 24, 2016, and North America on November 17, 2016. | |||
==Story== | ==Story== | ||
===Prologue=== | ===Prologue=== | ||
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[[File:WLS4.png|thumb|200px|Wario swings on a [[wire|bar]].]] | [[File:WLS4.png|thumb|200px|Wario swings on a [[wire|bar]].]] | ||
When in contact with a bar, Wario can hang from the bar and then perform a [[ | When in contact with a bar, Wario can hang from the bar and then perform a [[Bar Spin]] by shaking the Wii Remote. Upon pressing the {{button|wii|2}}, Wario spins high into the air, and can also reach grab another bar if he comes into contact with one. Wario can also use [[Unibucket]]s to travel on cords - yet another action that uses motion sensitivity. When the player presses {{button|wii|Paddown}}, Wario jumps into the Unibucket, and pressing {{button|wii|Padup}} will let Wario to pop out of the vehicle. Tilting the Wii Remote sideways moves it, with the angle of the remote affecting the speed at which the Unibucket moves. Pressing {{button|wii|2}} lets it jump. If a Unibucket lands on any surface that is not a Unibucket cord, it breaks instantly. | ||
A flying counterpart to the Unibucket is the [[Rocket Bucket]]. By pressing {{button|wii|Paddown}}, Wario will jump in. When in this vehicle, two rockets and a dome appear. Pressing {{button|wii|2}} accelerates it, and tilting the Wii Remote is used for steering. Colliding with [[Spike Trap|spike]]s will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's [[Subwarine]]. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and {{button|wii|Padleftright}} will move it back and forth. Pressing the {{button|wii|1}} makes the Subwarine shoot a torpedo in a straight line. | A flying counterpart to the Unibucket is the [[Rocket Bucket]]. By pressing {{button|wii|Paddown}}, Wario will jump in. When in this vehicle, two rockets and a dome appear. Pressing {{button|wii|2}} accelerates it, and tilting the Wii Remote is used for steering. Colliding with [[Spike Trap|spike]]s will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's [[Subwarine]]. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and {{button|wii|Padleftright}} will move it back and forth. Pressing the {{button|wii|1}} makes the Subwarine shoot a torpedo in a straight line. | ||
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There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a [[Secret Map]] in certain levels. After beating a boss, [[Wario]] must return to [[Captain Syrup]] to buy a map of the next continent. Depending on the amount of money the player has, they can go in any order they choose. The following chart shows the American English names of the levels, with the British English names in italics. | There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a [[Secret Map]] in certain levels. After beating a boss, [[Wario]] must return to [[Captain Syrup]] to buy a map of the next continent. Depending on the amount of money the player has, they can go in any order they choose. The following chart shows the American English names of the levels, with the British English names in italics. | ||
{{br}} | {{br}} | ||
<center> | <center> | ||
{|class="wikitable"style="text-align:center" | {|width=70% class="wikitable" style="text-align:center" | ||
|-style="background:#A48457" | |- style="background:#A48457" | ||
!width= | !width=45%|Area | ||
!colspan=4 | !width=55% colspan=4|Levels | ||
|- | |- | ||
|rowspan="2"style="background:#F6B537"|[[File:Sweet Stuff.png|250px]]<br>'''{{color link|black|The Sweet Stuff}}''' | |rowspan="2" style="background:#F6B537"|[[File:Sweet Stuff.png|250px]]<br>'''{{color-link|black|The Sweet Stuff}}''' | ||
|[[File:Aboard the Sweet Stuff.png|150px]] | |||
|[[File:Pirateshop.png|150px]] | |||
|colspan="2"rowspan="2"| | |colspan="2" rowspan="2"| | ||
|- | |- | ||
|0-1: [[Aboard the Sweet Stuff]] | |0-1: [[Aboard the Sweet Stuff]] | ||
|[[Pirate Shop]] | |[[Pirate Shop]] | ||
|- | |- | ||
|rowspan="4"style="background:#E5D6AB"|[[File:RatlRuins.png|250px]]<br>'''{{color link|black|Ratl Ruins}}''' | |rowspan="4" style="background:#E5D6AB"|[[File:RatlRuins.png|250px]]<br>'''{{color-link|black|Ratl Ruins}}''' | ||
|[[File:Stonecarving City.png|150px]] | |[[File:Stonecarving City.png|150px]] | ||
|[[File:WhoopsyDesert.png|150px]] | |[[File:WhoopsyDesert.png|150px]] | ||
|[[File:DisturbingTomb.png|150px]] | |||
|[[File:Foulwater Falls.png|150px]] | |||
|- | |- | ||
|1-1: [[Stonecarving City]] | |1-1: [[Stonecarving City]] | ||
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|1-B: [[Rollanratl Battle]] | |1-B: [[Rollanratl Battle]] | ||
|- | |- | ||
|rowspan="4"style="background:#FFD118"|[[File:WigglyWilds.png|250px]]<br>'''{{color link|black|Wiggly Wilds}}''' | |rowspan="4" style="background:#FFD118"|[[File:WigglyWilds.png|250px]]<br>'''{{color-link|black|Wiggly Wilds}}''' | ||
|[[File:Just Plains.png|150px]] | |[[File:Just Plains.png|150px]] | ||
|[[File:Wavy Waters.png|150px]] | |[[File:Wavy Waters.png|150px]] | ||
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|2-B: [[Hot Roderick Race]] | |2-B: [[Hot Roderick Race]] | ||
|- | |- | ||
|rowspan="4"style="background:#95A5AB"|[[File:RockingRange.png|250px]]<br>'''{{color link|black|Rocking Range}}''' | |rowspan="4" style="background:#95A5AB"|[[File:RockingRange.png|250px]]<br>'''{{color-link|black|Rocking Range}}''' | ||
|[[File:WreckTrain.png|150px]] | |[[File:WreckTrain.png|150px]] | ||
|[[File:Stonetooth Cave.png|150px]] | |[[File:Stonetooth Cave.png|150px]] | ||
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|3-B: [[Chortlebot Challenge]] | |3-B: [[Chortlebot Challenge]] | ||
|- | |- | ||
|rowspan="4"style="background:#4DBE7F"|[[File:JiggleJungle.png|250px]]<br>'''{{color link|black|Jiggle Jungle}}''' | |rowspan="4" style="background:#4DBE7F"|[[File:JiggleJungle.png|250px]]<br>'''{{color-link|black|Jiggle Jungle}}''' | ||
|[[File:Ropey Jungle.png|150px]] | |[[File:Ropey Jungle.png|150px]] | ||
|[[File:Windbreak Bay.png|150px]] | |[[File:Windbreak Bay.png|150px]] | ||
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|4-B: [[Bloomsday Blowout]]<br><small>''4-B: Scumflower Skirmish''</small> | |4-B: [[Bloomsday Blowout]]<br><small>''4-B: Scumflower Skirmish''</small> | ||
|- | |- | ||
|rowspan="4"style="background:#CF836C"|[[File:QuiverCliffs.png|250px]]<br>'''{{color link|black|Quiver Cliffs}}''' | |rowspan="4" style="background:#CF836C"|[[File:QuiverCliffs.png|250px]]<br>'''{{color-link|black|Quiver Cliffs}}''' | ||
|[[File:Mount Bighill.jpg|150px]] | |[[File:Mount Bighill.jpg|150px]] | ||
|[[File:Creep Blue Sea.png|150px]] | |[[File:Creep Blue Sea.png|150px]] | ||
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|5-B: [[Large Fry Cook-Off]] | |5-B: [[Large Fry Cook-Off]] | ||
|- | |- | ||
|rowspan="2"style="background:#A977FF"|[[File:ShakedownSchooner.png|250px]]<br>'''{{color link|black|Shakedown Schooner}}''' | |rowspan="2" style="background:#A977FF"|[[File:ShakedownSchooner.png|250px]]<br>'''{{color-link|black|Shakedown Schooner}}''' | ||
|[[File:Shake King Fight3.png|150px]] | |[[File:Shake King Fight3.png|150px]] | ||
|colspan="3"rowspan="2"| | |colspan="3" rowspan="2"| | ||
|- | |- | ||
|6-B: [[VS the Shake King]] | |6-B: [[VS the Shake King]] | ||
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==Enemies and obstacles== | ==Enemies and obstacles== | ||
===Enemies=== | ===Enemies=== | ||
{| | {{content appearances|sortable=yes | ||
|image1=[[File:RedBandinero.png|100px]] | |||
|name1=[[Bandinero]] | |||
|description1=The most common enemy. They walk back and forth on platforms, but are sometimes found stationary, jumping on the spot, or sleeping. It is completely harmless to Wario and can be defeated with any attack. | |||
|firstlevel1=[[Aboard the Sweet Stuff]]<br>(red)<br>[[Stonecarving City]]<br>(yellow)<br>[[Aboard the Sweet Stuff]]<br>(white)<br>[[Aboard the Sweet Stuff]]<br>(gold) | |||
|lastlevel1=[[Large Fry Cook-Off]]<br>(red)<br>[[Large Fry Cook-Off]]<br>(yellow)<br>[[Bamboozle Village]]<br>(white)<br>[[Bamboozle Village]]<br>(gold) | |||
|image2=[[File:Floating Bandinero Artwork.png|100px]] | |||
|name2=[[Floating Bandinero]] | |||
|description2=An inflated Bandinero that floats in the air in a straight line. If bumped into or jumped onto, it becomes a regular blue Bandinero. Most are harmless, but some regularly produce electricity that harms Wario. Floating Bandineros can be defeated by any attack, but they are immune to physical attacks while electrified. | |||
|[[Bandinero]] | |firstlevel2=[[Aboard the Sweet Stuff]]<br>(blue)<br>[[Savannah Valley]]<br>(gold) | ||
| | |lastlevel2=[[Bad Manor]]<br>(blue)<br>[[Freezing Fields]]<br>(gold) | ||
|[[Aboard the Sweet Stuff]]<br>(red)<br>[[Stonecarving City]]<br>(yellow)<br>[[Aboard the Sweet Stuff]]<br>(white)<br>[[Aboard the Sweet Stuff]]<br>(gold) | |image3=[[File:Pitchfork.png|100px]] | ||
|[[Large Fry Cook-Off]]<br>(red)<br>[[Large Fry Cook-Off]]<br>(yellow)<br>[[Bamboozle Village]]<br>(white)<br>[[Bamboozle Village]]<br>(gold) | |name3=[[Pitchfork]] | ||
| | |description3=A variant of Bandinero with a fork on its head. They usually stick to ceilings and drop when Wario walks underneath them, but some are grounded and attempt to headbutt him. When thrown at walls, the fork will stick to it, so their bodies can be used as platforms. | ||
|firstlevel3=[[Foulwater Falls]]<br>(blue)<br>[[Savannah Valley]]<br>(purple)<br>[[Mt. Lava Lava]]<br>(gold) | |||
|[[Floating Bandinero]] | |lastlevel3=[[Boogie Mansion]]<br>(blue)<br>[[Derailed Express]]<br>(purple)<br>[[Its-all Mine]]<br>(gold) | ||
| | |image4=[[File:Buccanero.png|100px]] | ||
|[[Aboard the Sweet Stuff]]<br>(blue)<br>[[Savannah Valley]]<br>(gold) | |name4=[[Buccanero]] | ||
|[[Bad Manor]]<br>(blue)<br>[[Freezing Fields]]<br>(gold) | |description4=An enemy that wields a sword and attempts to attack Wario on sight. Buccaneros can be defeated with any attack. | ||
| | |firstlevel4=[[Aboard the Sweet Stuff]] | ||
|lastlevel4=[[Large Fry Cook-Off]] | |||
|[[Pitchfork]] | |image5=[[File:Boomdinero.png|100px]] | ||
| | |name5=[[Boomdinero]] | ||
|[[Foulwater Falls]]<br>(blue)<br>[[Savannah Valley]]<br>(purple)<br>[[Mt. Lava Lava]]<br>(gold) | |description5=Bandineros wearing suits of armor. Their helmets can fire [[Spike Ball|spiky ball]]s in a similar manner to the Shortfuse, but they explode after a few seconds. Their heavy armor protects them from most attacks, but they can be stunned with an [[Earthshake Punch]]. Shaking them will remove their armor, and revert them back into standard Bandineros. | ||
|[[Boogie Mansion]]<br>(blue)<br>[[Derailed Express]]<br>(purple)<br>[[Its-all Mine]]<br>(gold) | |firstlevel5=[[Sneak Peak]]<br>(silver)<br>[[Sneak Peak]]<br>(red) | ||
| | |lastlevel5=[[Bamboozle Village]]<br>(silver)<br>[[Boogie Mansion]]<br>(red) | ||
|image6=[[File:Mummer.png|100px]] | |||
|[[Buccanero]] | |name6=[[Mummer]] | ||
| | |description6=Mummy enemies that pace back and forth on a platform. They are initially immune to Wario's attacks thanks to their bandages. However, if Wario performs an Earthshake Punch nearby, the bandages will temporarily fall down and make it vulnerable to any attack. | ||
|[[Aboard the Sweet Stuff]] | |firstlevel6=[[Disturbing Tomb]]<br>(normal)<br>[[Disturbing Tomb]]<br>(gold) | ||
|[[Large Fry Cook-Off]] | |lastlevel6=[[Boogie Mansion]]<br>(normal)<br>[[Disturbing Tomb]]<br>(gold) | ||
| | |image7=[[File:Flipstring.png|100px]] | ||
|name7=[[Flipsting]] | |||
|[[Boomdinero]] | |description7=A shelled scorpion with a long tail tipped with a stinger. If Wario gets too close, it thrusts the stinger towards him. The stinger aims both forward and upward, meaning they can neither be attacked from the front nor top. An Earthshake Punch will topple the enemy, making it safe to hold. A red variant clings to ceilings. | ||
| | |firstlevel7=[[Disturbing Tomb]]<br>(yellow)<br>[[Disturbing Tomb]]<br>(red) | ||
|[[Sneak Peak]]<br>(silver)<br>[[Sneak Peak]]<br>(red) | |lastlevel7=[[Bloomsday Blowout]]<br>(yellow)<br>[[Disturbing Tomb]]<br>(red) | ||
|[[Bamboozle Village]]<br>(silver)<br>[[Boogie Mansion]]<br>(red) | |image8=[[File:Bumbleprod.png|100px]] | ||
| | |name8=[[Bumbleprod]] | ||
|description8=Semi-common enemies adorned with spikes, making contact dangerous. Once flipped over with an Earthshake Punch, they can be defeated with a [[Ground Pound]], but they cannot be picked up. | |||
|[[Mummer]] | |firstlevel8=[[Disturbing Tomb]]<br>(normal)<br>[[Gurgle Gulch]]<br>(gold) | ||
| | |lastlevel8=[[Boogie Mansion]]<br>(normal)<br>[[Gurgle Gulch]]<br>(gold) | ||
|[[Disturbing Tomb]]<br>(normal)<br>[[Disturbing Tomb]]<br>(gold) | |image9=[[File:Turkeyjerk.png|100px]] | ||
|[[Boogie Mansion]]<br>(normal)<br>[[Disturbing Tomb]]<br>(gold) | |name9=[[Turkeyjerk]] | ||
| | |description9=Bird enemies that dive-bomb Wario when approached. They are vulnerable to all attacks, but they can avoid the Earthshake Punch by flying. Some are stationary while some patrol an area. | ||
|firstlevel9=[[Disturbing Tomb]]<br>(green)<br>[[Soggybog River]]<br>(brown) | |||
|[[Flipsting]] | |lastlevel9=[[Riverbloat Rapids]]<br>(green)<br>[[Prism Prison]]<br>(brown) | ||
| | |image10=[[File:Shortfuse.png|100px]] | ||
|[[Disturbing Tomb]]<br>(yellow)<br>[[Disturbing Tomb]]<br>(red) | |name10=[[Shortfuse]] | ||
|[[Bloomsday Blowout]]<br>(yellow)<br>[[Disturbing Tomb]]<br>(red) | |description10=A small, barrel-like enemy that shoots spiky balls in Wario's direction. Although the projectiles are harmful, the enemy itself is safe to touch from any side and can be defeated with any attack. | ||
| | |firstlevel10=[[Disturbing Tomb]]<br>(normal)<br>[[Glittertown]]<br>(gold) | ||
|lastlevel10=[[Large Fry Cook-Off]]<br>(normal)<br>[[Glittertown]]<br>(gold) | |||
|[[Bumbleprod]] | |image11=[[File:Scarracuda.png|100px]] | ||
| | |name11=[[Scarracuda]] | ||
|[[Disturbing Tomb]]<br>(normal)<br>[[Gurgle Gulch]]<br>(gold) | |description11=A fish enemy that is encountered at the surface of the water. Red Scarracudas only patrol the area of water from side to side, while green ones also jump out to bite Wario. There are also black Scarracudas which live inside lava, but otherwise act the same as their green relatives. Green and black Scarracudas can be defeated by [[Dash Attack]]ing them while they are in the air. | ||
|[[Boogie Mansion]]<br>(normal)<br>[[Gurgle Gulch]]<br>(gold) | |firstlevel11=[[Foulwater Falls]]<br>(green)<br>[[Gurgle Gulch]]<br>(red)<br>[[Mt. Lava Lava]]<br>(black) | ||
| | |lastlevel11=[[Soggybog River]]<br>(green)<br>[[Bad Manor]]<br>(red)<br>[[Mt. Lava Lava]]<br>(black) | ||
|image12=[[File:Crackpot.png|100px]] | |||
|[[Turkeyjerk]] | |name12=[[Crackpot]] | ||
| | |description12=Rare, octopus-like enemies that hide in jars and shoot spiky balls. Shaking them makes them fire their balls ahead of Wario, which works as a makeshift weapon. | ||
|[[Disturbing Tomb]]<br>(green)<br>[[Soggybog River]]<br>(brown) | |firstlevel12=[[Gurgle Gulch]]<br>(red)<br>[[Gurgle Gulch]]<br>(purple) | ||
|[[Riverbloat Rapids]]<br>(green)<br>[[Prism Prison]]<br>(brown) | |lastlevel12=[[Sneak Peak]]<br>(red)<br>[[Gurgle Gulch]]<br>(purple) | ||
| | |image13=[[File:Nosedozer.png|100px]] | ||
|name13=[[Nosedozer]] | |||
|[[Shortfuse]] | |description13=Semi-common enemies that are similar to Bandineros, but the drill on their face can harm Wario. Jumping on them flips them onto their backs, making the drill point upwards, causing damage if jumped on again. | ||
| | |firstlevel13=[[Gurgle Gulch]] | ||
|[[Disturbing Tomb]]<br>(normal)<br>[[Glittertown]]<br>(gold) | |lastlevel13=[[Large Fry Cook-Off]] | ||
|[[Large Fry Cook-Off]]<br>(normal)<br>[[Glittertown]]<br>(gold) | |image14=[[File:Plunger.png|100px]] | ||
| | |name14=[[Plunger (enemy)|Plunger]] | ||
|description14=Scuba-diving enemies only found in Subwarine levels. They have a variety of movement patterns to impede Wario's progress, some of which hide from the ground and emerge when Wario approaches to ambush him. They can be shot down with a single torpedo. | |||
|[[Scarracuda]] | |firstlevel14=[[Wavy Waters]]<br>(orange)<br>[[Wavy Waters]]<br>(purple)<br>[[Wavy Waters]]<br>(green)<br>[[Windbreak Bay]]<br>(blue) | ||
| | |lastlevel14=[[Creep Blue Sea]]<br>(orange)<br>[[Creep Blue Sea]]<br>(purple)<br>[[Creep Blue Sea]]<br>(green)<br>[[Creep Blue Sea]]<br>(blue) | ||
|[[Foulwater Falls]]<br>(green)<br>[[Gurgle Gulch]]<br>(red)<br>[[Mt. Lava Lava]]<br>(black) | |image15=[[File:Jellopus.png|100px]] | ||
|[[Soggybog River]]<br>(green)<br>[[Bad Manor]]<br>(red)<br>[[Mt. Lava Lava]]<br>(black) | |name15=[[Jellopus]] | ||
| | |description15=Jellyfish enemies that only appear in the [[Subwarine]] levels. Groups will typically fill a given area to barricade the path, but can be defeated with torpedoes. The purple variety attack by shooting electric bolts. | ||
|firstlevel15=[[Wavy Waters]]<br>(blue)<br>[[Wavy Waters]]<br>(yellow)<br>[[Wavy Waters]]<br>(purple) | |||
|[[Crackpot]] | |lastlevel15=[[Creep Blue Sea]]<br>(blue)<br>[[Creep Blue Sea]]<br>(yellow)<br>[[Creep Blue Sea]]<br>(purple) | ||
| | |image16=[[File:Grunchin WarioLandSI.png|100px]] | ||
|[[Gurgle Gulch]]<br>(red)<br>[[Gurgle Gulch]]<br>(purple) | |name16=[[Grunchin]] | ||
|[[Sneak Peak]]<br>(red)<br>[[Gurgle Gulch]]<br>(purple) | |description16=Explosive {{wp|sea urchin}} enemies that primarily appear in Subwarine levels as an obstacle. Despite this, they occasionally appear in platforming levels. They are the only enemies to appear in both underwater levels and platforming levels. | ||
| | |firstlevel16=[[Wavy Waters]]<br>(red)<br>[[Wavy Waters]]<br>(purple) | ||
|lastlevel16=[[Creep Blue Sea]]<br>(red)<br>[[Creep Blue Sea]]<br>(purple) | |||
|[[Nosedozer]] | |image17=[[File:WLSI Tub Sub Artwork.png|100px]] | ||
| | |name17=[[Tub-sub]] | ||
|[[Gurgle Gulch]] | |description17=Barrel-like submarines that fire torpedoes at the Subwarine. They are more durable than other enemies, requiring three hits, but drop more gold upon defeat. | ||
|[[Large Fry Cook-Off]] | |firstlevel17=[[Wavy Waters]]<br>(brown)<br>[[Wavy Waters]]<br>(gray) | ||
| | |lastlevel17=[[Creep Blue Sea]]<br>(brown)<br>[[Creep Blue Sea]]<br>(gray) | ||
|image18=[[File:Volcannon.png|100px]] | |||
|[[Plunger (enemy)|Plunger]] | |name18=[[Volcannon]] | ||
| | |description18=Living volcanoes that periodically spew fire from their top. They are immune to the Earthshake Punch, but can be defeated with Dash Attacks and Ground Pounds. | ||
|[[Wavy Waters]]<br>(orange)<br>[[Wavy Waters]]<br>(purple)<br>[[Wavy Waters]]<br>(green)<br>[[Windbreak Bay]]<br>(blue) | |firstlevel18=[[Mt. Lava Lava]] | ||
|[[Creep Blue Sea]]<br>(orange)<br>[[Creep Blue Sea]]<br>(purple)<br>[[Creep Blue Sea]]<br>(green)<br>[[Creep Blue Sea]]<br>(blue) | |lastlevel18=[[Sneak Peak]] | ||
| | |image19=[[File:Spinbat.png|100px]] | ||
|name19=[[Spinbat]] | |||
|[[Jellopus]] | |description19=Bats that hang from ceilings and drop when Wario passes by, getting stuck in the ground upon landing, making them vulnerable. They can be defeated by any attack. If left alone, they fly back to their roost. | ||
| | |firstlevel19=[[Savannah Valley]] | ||
|[[Wavy Waters]]<br>(blue)<br>[[Wavy Waters]]<br>(yellow)<br>[[Wavy Waters]]<br>(purple) | |lastlevel19=[[Boogie Mansion]] | ||
|[[Creep Blue Sea]]<br>(blue)<br>[[Creep Blue Sea]]<br>(yellow)<br>[[Creep Blue Sea]]<br>(purple) | |image20=[[File:WLSI Flimflam.png]] | ||
| | |name20=[[Flimflam]] | ||
|description20=Living flames that turn Wario into [[Flaming Wario]], allowing him to break [[Bonfire Block]]s. There also exists an ice variant, turning him into [[Frozen Wario]]. | |||
|[[Grunchin]] | |firstlevel20=[[Stonetooth Cave]]<br>(orange)<br>[[Slipshod Slopes]]<br>(blue) | ||
| | |lastlevel20=[[Bad Manor]]<br>(orange)<br>[[Freezing Fields]]<br>(blue) | ||
|[[Wavy Waters]]<br>(red)<br>[[Wavy Waters]]<br>(purple) | |image21=[[File:VenusGuytrap.png|100px]] | ||
|[[Creep Blue Sea]]<br>(red)<br>[[Creep Blue Sea]]<br>(purple) | |name21=[[Venus Guytrap]] | ||
| | |description21=Large {{wp|Drosera|sundew}} enemies that will try to eat Wario, much like the Venus flytrap-based enemy, the [[Piranha Plant]]. Their broad petals act as platforms, but if Wario stands on them for too long, they bite down and cause damage until the player shakes the [[Wii#Wii Remote|Wii Remote]] to escape. | ||
|firstlevel21=[[Ropey Jungle]]<br>(yellow)<br>[[Ropey Jungle]]<br>(purple) | |||
|[[Tub-sub]] | |lastlevel21=[[Riverbloat Rapids]]<br>(yellow)<br>[[Bloomsday Blowout]]<br>(purple) | ||
| | |image22=[[File:Peek-A-Boom.png|100px]] | ||
|[[Wavy Waters]]<br>(brown)<br>[[Wavy Waters]]<br>(gray) | |name22=[[Peek-a-boom]] | ||
|[[Creep Blue Sea]]<br>(brown)<br>[[Creep Blue Sea]]<br>(gray) | |description22=Ninja enemies that throw [[bomb]]s to attack. They also use smokescreens to disappear, reappearing elsewhere. The bombs they throw can be picked up and thrown back at them. | ||
| | |firstlevel22=[[Prism Prison]] | ||
|lastlevel22=[[Boogie Mansion]] | |||
|[[Volcannon]] | |image23=[[File:Pengoon.png|100px]] | ||
| | |name23=[[Pengoon]] | ||
|[[Mt. Lava Lava]] | |description23=Penguins that hide in burrows and emerge to spit out chunks of ice. Pink ones spit out three at a time. | ||
|[[Sneak Peak]] | |firstlevel23=[[Slipshod Slopes]]<br>(blue)<br>[[Slipshod Slopes]]<br>(pink) | ||
| | |lastlevel23=[[Freezing Fields]]<br>(blue)<br>[[Freezing Fields]]<br>(pink) | ||
|image24=[[File:No image.png|100px]] | |||
|[[Spinbat]] | |name24=[[Treasure Chomp]] | ||
| | |description24={{wp|Mimic (Dungeons & Dragons)|Mimic}} chests that replace the normal chests in [[Boogie Mansion]]. Attempting to open one as though it were a standard chest will cause Wario to be eaten by it, taking damage. Only feeding it a bomb will defeat it and release its treasure. | ||
|[[Savannah Valley]] | |onlylevel24=[[Boogie Mansion]] | ||
|[[Boogie Mansion]] | |image25=[[File:Recaptiator.png|100px]] | ||
| | |name25=[[Recapitator]] | ||
|description25=Armored skeletons that throw their heads like [[boomerang]]s, like the previous ''Wario Land'' games' [[zombie]]. They can be dismantled with a Dash Attack, but they will eventually rebuild themselves, just as [[Dry Bones]] do. Their spiky heads protect them from jumps, but leave the body exposed when thrown. | |||
|[[Flimflam]] | |firstlevel25=[[Boogie Mansion]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold) | ||
| | |lastlevel25=[[Large Fry Cook-Off]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold) | ||
|[[Stonetooth Cave]]<br>(orange)<br>[[Slipshod Slopes]]<br>(blue) | }} | ||
|[[Bad Manor]]<br>(orange)<br>[[Freezing Fields]]<br>(blue) | |||
| | |||
|[[Venus Guytrap]] | |||
| | |||
|[[Ropey Jungle]]<br>(yellow)<br>[[Ropey Jungle]]<br>(purple) | |||
|[[Riverbloat Rapids]]<br>(yellow)<br>[[Bloomsday Blowout]]<br>(purple) | |||
| | |||
|[[Peek-a-boom]] | |||
| | |||
|[[Prism Prison]] | |||
|[[Boogie Mansion]] | |||
| | |||
|[[Pengoon]] | |||
| | |||
|[[Slipshod Slopes]]<br>(blue)<br>[[Slipshod Slopes]]<br>(pink) | |||
|[[Freezing Fields]]<br>(blue)<br>[[Freezing Fields]]<br>(pink) | |||
| | |||
|[[Treasure Chomp]] | |||
| | |||
| | |||
| | |||
|[[Recapitator]] | |||
| | |||
|[[Boogie Mansion]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold) | |||
|[[Large Fry Cook-Off]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold) | |||
===Obstacles=== | ===Obstacles=== | ||
{| | {{content appearances|sortable=yes | ||
|image1=[[File:No image.png|100px]] | |||
|name1=[[Spike Trap]] | |||
|description1=Spikes that hurt Wario on contact. | |||
|firstlevel1=[[Aboard the Sweet Stuff]]<br>(grounded)<br>[[Boogie Mansion]] (pole) | |||
|lastlevel1=[[Boogie Mansion]]<br>(grounded)<br>[[Boogie Mansion]] (pole) | |||
|image2=[[File:No image.png|100px]] | |||
|name2=[[Quicksand]] | |||
|description2=Sand that sinks Wario. | |||
|[[Spike Trap]] | |onlylevel2=[[Disturbing Tomb]] | ||
| | |image3=[[File:No image.png|100px]] | ||
|[[Aboard the Sweet Stuff]]<br>(grounded)<br>[[Boogie Mansion]] (pole) | |name3=[[Water]] | ||
|[[Boogie Mansion]]<br>(grounded)<br>[[Boogie Mansion]] (pole) | |description3=Large bodies of harmless liquid whose surface can be swum on. | ||
| | |firstlevel3=[[Foulwater Falls]] | ||
|lastlevel3=[[Slipshod Slopes]] | |||
|[[Quicksand]] | |image4=[[File:No image.png|100px]] | ||
| | |name4=[[Mine]] | ||
| | |description4=Explosives that hurt Wario upon contact. Some are found in underwater levels. | ||
| | |firstlevel4=[[Gurgle Gulch]] | ||
|lastlevel4=[[Creep Blue Sea]] | |||
|[[Water]] | |image5=[[File:No image.png|100px]] | ||
| | |name5=[[Lava]] | ||
|[[Foulwater Falls]] | |description5=Molten rock that hurts Wario on contact. | ||
|[[Slipshod Slopes]] | |firstlevel5=[[Mt. Lava Lava]] | ||
| | |lastlevel5=[[Sneak Peak]] | ||
|image6=[[File:No image.png|100px]] | |||
|[[Mine]] | |name6=[[Boulder]] | ||
| | |description6=Rocks that roll down a slope. | ||
|[[Gurgle Gulch]] | |firstlevel6=[[Mt. Lava Lava]]<br>(small)<br>[[Mt. Lava Lava]]<br>(medium)<br>[[Sneak Peak]]<br>(big) | ||
|[[Creep Blue Sea]] | |lastlevel6=[[Sneak Peak]]<br>(small)<br>[[Sneak Peak]]<br>(medium)<br>[[Sneak Peak]]<br>(big) | ||
| | |image7=[[File:No image.png|100px]] | ||
|name7=[[Burner]] | |||
|[[Lava]] | |description7=Constant streams of fire. | ||
| | |firstlevel7=[[Wreck Train]] | ||
|[[Mt. Lava Lava]] | |lastlevel7=[[Derailed Express]] | ||
|[[Sneak Peak]] | |image8=[[File:WLSI screenshot fossil.png|100px]] | ||
| | |name8=[[Fossil]] | ||
|description8=Stony {{wp|Ammonoidea|ammonite}} shells produced from spawners onto [[Conveyor Belt]]s. | |||
|[[Boulder]] | |onlylevel8=[[Stonetooth Cave]] | ||
| | |image9=[[File:No image.png|100px]] | ||
|[[Mt. Lava Lava]]<br>(small)<br>[[Mt. Lava Lava]]<br>(medium)<br>[[Sneak Peak]]<br>(big) | |name9=[[Skewer]] | ||
|[[Sneak Peak]]<br>(small)<br>[[Sneak Peak]]<br>(medium)<br>[[Sneak Peak]]<br>(big) | |description9=Large spiked pillars that damage the Subwarine if he touches them. | ||
| | |firstlevel9=[[Windbreak Bay]] | ||
|lastlevel9=[[Creep Blue Sea]] | |||
|[[Burner]] | |image10=[[File:No image.png|100px]] | ||
| | |name10=[[Current]] | ||
|[[Wreck Train]] | |description10=Strong underwater forces that push the player. Some appear in platforming levels like [[Soggybog River]] and [[Riverbloat Rapids]]. | ||
|[[Derailed Express]] | |firstlevel10=[[Windbreak Bay]] | ||
| | |lastlevel10=[[Creep Blue Sea]] | ||
|image11=[[File:No image.png|100px]] | |||
|[[Fossil]] | |name11=[[Spike Bar|Spike pole]] | ||
| | |description11=Rotating poles of spikes that activate when Wario rides the [[Rocket Bucket]]. | ||
| | |firstlevel11=[[Airytale Castle]] | ||
| | |lastlevel11=[[Prism Prison]] | ||
|image12=[[File:No image.png|100px]] | |||
|[[Skewer]] | |name12=[[Icicle]] | ||
| | |description12=Frozen rain drops that fall when Wario performs an Earthshake Punch. | ||
|[[Windbreak Bay]] | |firstlevel12=[[Slipshod Slopes]] | ||
|[[Creep Blue Sea]] | |lastlevel12=[[Freezing Fields]] | ||
| | }} | ||
|[[Current]] | |||
| | |||
|[[Windbreak Bay]] | |||
|[[Creep Blue Sea]] | |||
| | |||
|[[Spike Bar|Spike pole]] | |||
| | |||
|[[Airytale Castle]] | |||
|[[Prism Prison]] | |||
| | |||
|[[Icicle]] | |||
| | |||
|[[Slipshod Slopes]] | |||
|[[Freezing Fields]] | |||
==Bosses== | ==Bosses== | ||
{| | {{content description|sortable=yes | ||
|image1=[[File:Rollanratl.png|100px]] | |||
|name1=[[Rollanratl]] | |||
|description1=Rollanratl is the boss of [[Ratl Ruins]], fought in [[Rollanratl Battle]]. During the first phase Rollanratl drops its head to the ground, which causes earthquakes to knock Wario over if he does not jump in time. Wario will be squished if Rollanratl's head falls on top of him, but he will not take damage. During the second phase, shakes the ceiling, causing pillars to fall to the ground, with the red ones exploding on impact and the blue pillars lodging into the ground as platforms for a brief moment. Wario must [[Dash Attack]] into the weak spots on the sides of its head two times each in these phases. The third and final phase has Rollanratl not only produce spikes on the side of its head, but also summon two [[Pouncer]]-like heads that begin rotating (although they will later fire laser beams to the ground), so Wario must jump on top of one, ride it up to the top of its rotation cycle, and [[Ground Pound]] the top of Rollanratl's main head twice. Each hit cause Rollanratl to prevent Wario from attacking again by using harmless shockwaves to push him back. It takes six hits to defeat Rollanratl. | |||
|image2=[[File:HotRoderick.png|100px]] | |||
|name2=[[Hot Roderick]] | |||
|description2=Hot Roderick is the boss of [[Wiggly Wilds]], fought in [[Hot Roderick Race]]. Wario can only fight him while using a yellow [[Unibucket]]-like vehicle with a booster and a fist contraption. Hot Roderick starts off by throwing wrenches back at Wario, which must be knocked back at him. When Hot Roderick's HP is down to half, he raises his car up and throws tires. Wario can still hit his motor, but he must steer the direction of the vehicle to knock back the tires to the engine. Once the engine goes down again for a little while, Hot Roderick's car will first come down, allowing Wario to hit him. Hot Roderick may also occasionally come down, slowing down for a moment and then rushing forwards at Wario, who must avoid this attack by making his vehicle jump. Once Hot Roderick's remaining health is almost depleted, the car will break apart and the scrap parts will fly at Wario, and he must knock them back, but damage is dealt to the driver. When his car breaks apart, Hot Roderick runs across the ground with the steering wheel still in his grip; however, one punch is enough to defeat him. | |||
|image3=[[File:Chortlebot.png|100px]] | |||
|name3=[[Chortlebot]] | |||
|[[Rollanratl]] | |description3=Chortlebot is the boss of [[Rocking Range]], fought in [[Chortlebot Challenge]]. His main weapon, his spiky nose, is not only launched towards Wario, but can also split in two, revealing two long bars of fire that he must avoid. Lastly, he can send beams from below which can only be avoided by [[Crouch|duck]]ing. Wario must swing on the bars on the sides of the arena to gain enough height to jump on Chortlebot. It takes three hits to stun him, allowing Wario to bounce on the weak point on Chortlebot's head to damage him. Seven deals of damage defeats Chortlebot. | ||
| | |image4=[[File:Bloomsday.png|100px]] | ||
|[[ | |name4=[[Bloomsday]] | ||
|description4=Bloomsday, known in the British English localization as Scumflower, is the boss of [[Jiggle Jungle]], fought in [[Bloomsday Blowout]]. Not only will it attempt to blow Wario to the edge of the log where a [[Venus Guytrap]] waits to attack him, but it can also spit out [[Bumbleprod]]s, [[Flipsting]]s or [[Bandinero]]s; Wario must use Flipstings and Bandineros to temporarily stun Bloomsday by throwing them at its face so he can Dash Attack the pot, pushing it closer to edge of the log. Bloomsday responds to attacks by summoning a wave of thorny vines from the ground. It will keep repeating these moves until it has been attacked at least two or three times, at which point it will change strategies. It will stomp the ground, causing a large, thorny vine to sprout in front of it, guarding its face. The second stomp removes the vine, allowing Wario to throw another enemy. After a few more hits, Bloomsday will stomp to create two large, metallic vines on either side of the platform and trap Wario between them, stunning him if he does not jump right before it hits. Bloomsday will then spit out a [[Boomdinero]] and two Bumbleprods that land on the field. Wario must grab the Boomdinero, remove its armor (to revert it back into a standard Bandinero), and wait for an opening. Bloomsday will try to suck and blow Wario into the Brumbleprods and thorns, so he must let go of the Bandinero. Once Wario manages to resist the attack and dodge the hazards, Bloomsday will stomp again to remove the thorny vines, and Wario can throw the Bandinero and attack Bloomsday. After Wario does this twice, Bloomsday gets pushed off the log and is defeated. | |||
|image5=[[File:LargeFry.png|100px]] | |||
|name5=[[Large Fry]] | |||
|[[Hot Roderick]] | |description5=Large Fry is the boss of [[Quiver Cliffs]], fought in [[Large Fry Cook-Off]]. He starts off by glowing blue and attcking with a Ground Pound, leading two sacks of enemies dropping down; Wario must avoid the attack in time, because otherwise, he will be stunned. Inside each sack is a mixture of red and yellow Bandineros, [[Buccanero]]s, [[Shortfuse]]s, [[Nosedozer]]s, or [[Recapitator]]s. Large Fry can also glow green and dash from one side of the screen to the other, an attack that Wario must avoid by ducking. Occasionally, Large Fry may spit out giant missiles from his mouth, which home in on him. Once Wario throws an enemy into Large Fry's mouth, he will spew a [[Bomb (object)|bomb]], which he can then throw back in. Only bombs hurt Large Fry, and the bomb explodes inside him, dropping him to the floor and rendering him vulnerable to Wario's attack. | ||
| | |image6=[[File:Shake King WLSI.png|100px]] | ||
|[[ | |name6=[[Shake King]] | ||
|description6=The Shake King is the boss of [[Shakedown Schooner]], fought in [[VS the Shake King]]; he is the final boss of the game. The Shake King starts off by attempting the following attacks in order: using his charge attack (very similar to Wario's Dash Attack) once, dropping [[fireball]]s, performing his own [[Earthshake Punch]], and throwing a giant [[Bandinero]]. During the second phase, he will attempt the following attacks in order: throwing a giant [[Bumbleprod]], using his charge attack twice, using a new attack by jumping into the air unleashing a powerful Ground Pound for each jump from side to side, and using his Earthshake Punch. During the third and final phase, he uses powerful magic which he never has never used in the previous phases and will attempt the following attacks in order: creating the first wave of thunderbolts, using his charge attack three times, firing balls of electrical energy and large lightning bolts, dropping more fireballs, using his Earthshake Punch, and firing energy balls that bounce off the ground and the edges of the screen. Wario must jump on or Ground Pound the Shake King when he uses his charge attack (very similar to Wario's Dash Attack) to make him crash into a wall. Then, he must damage him with a Dash Attack on his behind repeatedly until he falls out of the wall, stunned. Following that, Wario should deal a large amount of damage by throwing him into the ceiling or any wall. Optionally, he can shake the Shake King before throwing him to cause damage, as this produces large amounts of coins. If Wario throws him into a nearby wall, he can also decide to deal a small amount of damage with a Dash Attack. If the Shake King is charging any attack (other than the charge), Wario can use an Earthshake Punch to cancel the attack. In addition, using an Earthshake Punch when the Shake King does will counter it, granting Wario a chance to attack. | |||
}} | |||
|[[Chortlebot]] | |||
| | |||
|[[ | |||
|[[Bloomsday]] | |||
| | |||
| | |||
|[[Large Fry]] | |||
| | |||
|[[ | |||
|[[Shake King]] | |||
| | |||
==Missions== | ==Missions== | ||
Line 499: | Line 428: | ||
==Critical reception== | ==Critical reception== | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
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==Promotion== | ==Promotion== | ||
[[File:WLSI YT Ad.jpg|thumb|The YouTube advertisement]] | [[File:WLSI YT Ad.jpg|thumb|The YouTube advertisement]] | ||
There was a promotional sweepstakes which began on August 13, 2008. To enter, contestants sent a postcard containing their full name, mailing address, phone number, and email address to the ''[[Nintendo Power]]'' sweepstakes address. The grand prize was given to one person and consisted of a Wii and a copy of ''Wario Land: Shake It!'' The second prize was given to ten people and consisted of just the game. The sweepstakes ended on November 1, 2008.<ref>{{cite|date=Holiday 2007|title=''Nintendo Power'' Volume 223|publisher=Future US|language=en-us | There was a promotional sweepstakes which began on August 13, 2008. To enter, contestants sent a postcard containing their full name, mailing address, phone number, and email address to the ''[[Nintendo Power]]'' sweepstakes address. The grand prize was given to one person and consisted of a Wii and a copy of ''Wario Land: Shake It!'' The second prize was given to ten people and consisted of just the game. The sweepstakes ended on November 1, 2008.<ref>{{cite|date=Holiday 2007|title=''Nintendo Power'' Volume 223|page=80|publisher=Future US|language=en-us}}</ref> | ||
In collaboration with {{wp|Six Flags}}, ten of their theme park locations were "taken over" in September.<ref>{{cite|date=September 16, 2008|deadlink=y|archive=web.archive.org/web/20080920135033/http://www.nintendo.com/whatsnew/detail/cMp27pmU0BhYD9SIkn61SFLsu0CoOUY-|title=Nintendo's Famous Anti-Hero, Wario, Invades Six Flags This Summer|publisher=Nintendo of America | In collaboration with {{wp|Six Flags}}, ten of their theme park locations were "taken over" in September.<ref>{{cite|date=September 16, 2008|language=en-us|deadlink=y|archive=web.archive.org/web/20080920135033/http://www.nintendo.com/whatsnew/detail/cMp27pmU0BhYD9SIkn61SFLsu0CoOUY-|title=Nintendo's Famous Anti-Hero, Wario, Invades Six Flags This Summer|publisher=Nintendo of America|accessdate=July 5, 2024}}</ref> As a part of this event, demos of the game were available at the parks' Wii Experience areas. On September 27, 2008, competitions were held concurrently at {{wp|Six Flags Magic Mountain}} and {{wp|Six Flags St. Louis}}. Competitors were tasked to play through a level of the game as quickly as possible. The player with the best overall time from both parks won a trip to New York and the [[Nintendo New York|Nintendo World]] store. In addition, a person from each park with the best time won a "Bottomless Coin Sack" which contained a Wii and a copy of the game, a Nintendo DS system, a gift certificate for Six Flags merchandise, and "fun premium items". | ||
On September 19, 2008, a video showcasing footage of the game was uploaded to {{wp|YouTube}}.<ref>{{cite|author=videogameclipcollect|date=September 19, 2018|url=youtu.be/BhOEs43FN-s|title=Wario Land: Shake It! YouTube page (2008)|publisher=YouTube | On September 19, 2008, a video showcasing footage of the game was uploaded to {{wp|YouTube}}.<ref>{{cite|language=en|author=videogameclipcollect|date=September 19, 2018|url=youtu.be/BhOEs43FN-s|title=Wario Land: Shake It! YouTube page (2008)|publisher=YouTube|accessdate=July 5, 2024}}</ref> During the video, whenever a large shaking motion occurred in the footage, the webpage shook as well. As the video progressed, more of the webpage's elements were dislodged and fell down. Once an element fell out of place, it could be dragged around using the cursor. | ||
==Staff== | ==Staff== | ||
Line 548: | Line 477: | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Wario Land: Shake It! pre-release and unused content}} | {{main|List of Wario Land: Shake It! pre-release and unused content}} | ||
A cut track was found in pre-release versions of the game for a level known as "Plumber's Cave," the main melody being based on the [[Underground Theme]] from the mainstream ''Super Mario'' titles. It was featured on the game site as a soundtrack sample before release. For one reason or another, it was completely removed from the game. The accompanying "hurry up" theme was left in the game and used in Foulwater Falls.<ref>{{cite| | A cut track was found in pre-release versions of the game for a level known as "Plumber's Cave," the main melody being based on the [[Underground Theme]] from the mainstream ''Super Mario'' titles. It was featured on the game site as a soundtrack sample before release. For one reason or another, it was completely removed from the game. The accompanying "hurry up" theme was left in the game and used in Foulwater Falls.<ref>{{cite|url=tcrf.net/Prerelease:Wario_Land:_Shake_It!|title=Prerelease:''Wario Land: Shake It!''|publisher=The Cutting Room Floor|language=en|accessdate=July 5, 2024}}</ref> | ||
==Gallery== | ==Gallery== | ||
Line 562: | Line 491: | ||
==References to other games== | ==References to other games== | ||
*''[[Wario Land 4]]'': The [[Wario Car]] returns. | *''[[Wario Land 4]]'': The [[Wario Car]] returns. | ||
Line 573: | Line 501: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ワリオランドシェイク | ||
| | |JapR=Wario Rando Sheiku | ||
| | |JapM=Wario Land Shake | ||
|ChiT=壞莉歐樂園SHAKE<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=July 5, 2024}}</ref> | |ChiT=壞莉歐樂園SHAKE<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=July 5, 2024}}</ref> | ||
|ChiTR=Huàilìōu Lèyuán Shake | |ChiTR=Huàilìōu Lèyuán Shake | ||
Line 585: | Line 513: | ||
}} | }} | ||
== | ==Trivia== | ||
*''Wario Land: Shake It!'' was [[List of references in animated television#Saturday Night Live|referenced]] on the 2009 Valentine's Day episode of ''{{wp|Saturday Night Live}}'' in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay—shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode. | *''Wario Land: Shake It!'' was [[List of references in animated television#Saturday Night Live|referenced]] on the 2009 Valentine's Day episode of ''{{wp|Saturday Night Live}}'' in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay—shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode. | ||
Line 599: | Line 527: | ||
*[https://www.nintendo.com/en-gb/Games/Wii/Wario-Land-The-Shake-Dimension-283861.html Official European ''Wario Land: The Shake Dimension'' website] | *[https://www.nintendo.com/en-gb/Games/Wii/Wario-Land-The-Shake-Dimension-283861.html Official European ''Wario Land: The Shake Dimension'' website] | ||
*[https://m1.nintendo.net/docvc/RVL/JPN/RWLJ/RWLJ_J.pdf Japanese instruction booklet] | *[https://m1.nintendo.net/docvc/RVL/JPN/RWLJ/RWLJ_J.pdf Japanese instruction booklet] | ||
{{WLSI}} | {{WLSI}} | ||
{{Wario games}} | {{Wario games}} |