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{{game infobox | {{game infobox | ||
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|developer=[[Good-Feel]] | |developer=[[Good-Feel]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|Japan|July 24, 2008|HK|July 24, 2008|ROC|July 24, 2008|USA|September 22, 2008|Australia|September 25, 2008|Europe|September 26, 2008|South Korea|April 14, 2011}} '''Wii U (digital download):'''<br>{{release|Europe|April 7, 2016|Australia|April 8, 2016|Japan|August 24, 2016<ref>[http://nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount/ 10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount]. ''NintendoEverything''. Retrieved July 21, 2016.</ref>|USA|November 17, 2016<ref>[http://www.nintendo.com/games/detail/wario-land-shake-it-wii-u ''Wario Land: Shake It'' for Wii U]. Nintendo. Retrieved November 16, 2016.</ref>}} | ||
|genre=2D [[Genre#Platform|Platformer]] | |genre=2D [[Genre#Platform|Platformer]] | ||
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=PG|usk=6}} | |||
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=PG|usk=6 | |||
|platforms=[[Wii]], [[Wii U]] | |platforms=[[Wii]], [[Wii U]] | ||
|modes=Single-player | |modes=Single-player | ||
| | |media={{media|wii=1|wiiudl=1}} | ||
|input={{input| | |input={{input|wiimote=1}} | ||
}} | }} | ||
'''''Wario Land: Shake It!''''' (known as '''''Wario Land: The Shake Dimension''''' in | '''''Wario Land: Shake It!''''' (known as '''''Wario Land: The Shake Dimension''''' in European languages) is a platformer game developed by [[Good-Feel]] for the [[Wii]]. It is the sixth installment in the [[Wario Land (series)|''Wario Land'' series]], the eighth platformer starring [[Wario]] overall, the first game in the ''Wario Land'' series to be released since ''[[Wario Land 4]]'' in 2001, and the only ''Wario Land'' game released on a home console. The game also features the return of [[Captain Syrup]], who hosts the [[Pirate Shop]]. The animations for the cutscenes and gameplay were done by Japanese animation studio {{wp|Production I.G}}. | ||
The game was rereleased for the [[Wii U]]'s [[ | The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia in April 2016, in Japan in August 2016, and in North America in November 2016. | ||
==Story== | ==Story== | ||
===Prologue=== | ===Prologue=== | ||
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|direction=horizontal | |direction=horizontal | ||
|image1=WLStory1.png | |image1=WLStory1.png | ||
|width1= | |width1=200 | ||
|caption1=Captain Syrup infiltrates the museum. | |caption1=Captain Syrup infiltrates the museum. | ||
|image2=WLStory2.png | |image2=WLStory2.png | ||
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|caption2=The Shake King conquers the Shake Dimension. | |caption2=The Shake King conquers the Shake Dimension. | ||
}} | }} | ||
One night, the pirate [[Captain Syrup]] sneaks into a museum looking for treasure to steal, when an item known as the [[ | One night, the pirate [[Captain Syrup]] sneaks into a museum looking for treasure to steal, when an item known as the [[Ancient Globe]] catches her interest. Upon inspecting it, she sees there is another world within the globe called the [[Shake Dimension]]. As Captain Syrup watches, dark clouds cover the Shake Dimension as the peace is shattered by the marauding pirate known as the [[Shake King]]. The Shake King steals a legendary treasure known as the [[Bottomless Coin Sack]], which can create infinite gold coins by shaking it, and shares its contents with his minions. He also kidnaps and imprisons all but one of the peaceful [[Merfle]] tribe, along with their beloved ruler, [[Queen Merelda|Merelda]]. While the Shake King gloats, [[Merfle (character)|the one Merfle who managed to escape imprisonment]] vows to find someone from the outside world who can help his people and escapes. After seeing the events unfold, Captain Syrup decides that defeating the Shake King, rescuing Queen Merelda and her Merfle followers, and taking the Bottomless Coin Sack as a reward for her "heroism" may all prove too difficult for her to accomplish alone, so she steals the Ancient Globe from the museum, planning to give it to someone she hopes would help her with these three tasks. | ||
{{multiple image | {{multiple image | ||
|align=left | |align=left | ||
|direction= | |direction=vertical | ||
|width=180 | |width=180 | ||
|footer=Wario, about to set off to Shake Dimension. | |footer=Wario, about to set off to Shake Dimension. | ||
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|image2=WLStory4.png | |image2=WLStory4.png | ||
}} | }} | ||
At home in his garage, [[Wario]] is seen fast asleep in his [[Wario Car|car]]. He is then awakened from his slumber by the delivery of a very large gift, which, once unwrapped, reveals the | At home in his garage, [[Wario]] is seen fast asleep in his [[Wario Car|car]]. He is then awakened from his slumber by the delivery of a very large gift, which, once unwrapped, reveals the Ancient Globe and a note from Captain Syrup explaining that there is treasure within the Globe. Misinterpreting the note, Wario gets a hammer to smash the globe open. Then suddenly, smoke bursts from the top, causing Wario to miss and smack his head. The smoke forms a large telescope, which Merfle uses to reach Wario's world. Merfle then greets Wario, causing him to hit his head on the telescope when trying to look up. In a fit of anger, Wario grabs Merfle and was going to punch him in the face until Merfle begins pleading for Wario's help. Merfle explains to Wario about how the Shake King appeared, captured, and imprisoned his people and stole the legendary treasure. At first, Wario showed very little interest in the story or the Merfle's plight, even picking his nose as it is being told, but then his interest was peaked at the mention of treasure. He then grabs the Merfle for more information and Merfle explains the properties of the Bottomless Coin Sack to Wario. Having been tempted, Wario then demands to know how to get into the Shake Dimension, and Merfle answers that the telescope acts as a portal into it, but warns him that if he doesn't rescue the other Merfles he would be stranded in the Shake Dimension. Tempted by the promise of wealth, Wario decides that this quest will be worth his time, which gladdens Merfle. Merfle then travels through the telescope back into the Shake Dimension, and Wario prepares to follow him. | ||
===Ending=== | ===Ending=== | ||
After surviving all of the Shake King's traps and minions, Wario is able to battle the Shake King himself. It is a hard and long battle, since the Shake King also has some of Wario's moves; however, Wario is able to beat him, resulting in the Shake Dimension being saved at last from the Shake King's evil grip. | After surviving all of the Shake King's traps and minions, Wario is able to battle the Shake King himself. It is a hard and long battle, since the Shake King also has some of Wario's moves; however, Wario is able to beat him, resulting in the Shake Dimension being saved at last from the Shake King's evil grip. | ||
When Queen Merelda thanks Wario for saving her kingdom, Wario tosses her aside and takes the Bottomless Coin Sack. When returning to his world for the final time, he shakes the bag to collect all the coins he always wanted. However, the celebration | When Queen Merelda thanks Wario for saving her kingdom, Wario tosses her aside and takes the Bottomless Coin Sack. When returning to his world for the final time, he shakes the bag to collect all the coins he always wanted. However, the celebration doesn't last long. Catching Wario off guard, Captain Syrup takes the Bottomless Coin Sack and all the coins Wario shook out from it and makes a quick getaway. Wario is completely humiliated that he was double-crossed from the start, angrily chasing Merfle around his garage. | ||
==Gameplay== | ==Gameplay== | ||
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[[File:WLS2.png|left|thumb|200px|Wario performs an Earthshake Punch.]] | [[File:WLS2.png|left|thumb|200px|Wario performs an Earthshake Punch.]] | ||
There are also new features in gameplay, mostly implementing the motion-sensing abilities of the Wii Remote. Executing an [[Earthshake Punch]] uses the motion sensitivity. By shaking the Wii Remote when the [[Shake Meter]] at the top of the screen is full, Wario performs a powerful punch on the ground, causing an earthquake. It is needed to move objects in some levels, opening new paths, and it also stuns enemies. However, when used, the Shake Meter gets empty. The player | There are also new features in gameplay, mostly implementing the motion-sensing abilities of the Wii Remote. Executing an [[Earthshake Punch]] uses the motion sensitivity. By shaking the Wii Remote when the [[Shake Meter]] at the top of the screen is full, Wario performs a powerful punch on the ground, causing an earthquake. It is needed to move objects in some levels, opening new paths, and it also stuns enemies. However, when used, the Shake Meter gets empty. The player can't use another Earthshake Punch when the Shake Meter is empty, so they must wait until the Shake Meter is full, which only takes a few seconds. Another frequently implemented action in the game is shaking an enemy or a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]]. When Wario picks up an enemy or a Coin Bag, the player can shake the Wii Remote to let Wario shake it. Shaking a [[Bandinero]] may reveal a clove of [[Garlic]], while a Coin Bag will lose all the [[Coin]]s it contains. | ||
When in contact with a bar, Wario can hang from the bar and then perform a [[Bar Spin]] by shaking the Wii Remote. Upon pressing the {{button|wii|2}}, Wario spins high into the air, and can also reach grab another bar if he comes into contact with one. Wario can also use [[Unibucket]]s to travel on cords - yet another action that uses motion sensitivity. When the player presses {{button|wii|Paddown}}, Wario jumps into the Unibucket, and pressing {{button|wii|Padup}} will let Wario to pop out of the vehicle. Tilting the Wii Remote sideways moves it, with the angle of the remote affecting the speed at which the Unibucket moves. Pressing {{button|wii|2}} lets it jump. If a Unibucket lands on any surface that is not a Unibucket cord, it breaks instantly. | |||
When in contact with a bar, Wario can hang from the bar and then perform a [[ | |||
A flying counterpart to the Unibucket is the [[Rocket Bucket]]. By pressing {{button|wii|Paddown}}, Wario will jump in. When in this vehicle, two rockets and a dome | A flying counterpart to the Unibucket is the [[Rocket Bucket]]. By pressing {{button|wii|Paddown}}, Wario will jump in. When in this vehicle, two rockets and a dome appears. Pressing {{button|wii|2}} accelerates it, and tilting the Wii Remote is used for steering. Colliding with spiky balls will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's [[Subwarine]]. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and {{button|wii|Padleftright}} will move it back and forth. Pressing the {{button|wii|1}} makes the Subwarine shoot a torpedo in a straight line. | ||
[[File:WLS4.png|thumb|200px|Wario swings on a pole.]] | |||
Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named [[Max Fastosity Dasherator]]s; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall. | Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named [[Max Fastosity Dasherator]]s; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall. | ||
[[Blast-O-Cannon]]s are cannons where Wario can jump in, by pressing {{button|wii|Paddown}}. The player can then tilt the Wii Remote to choose a direction. Pressing {{button|wii|2}} will let the cannon prepare to shoot, and releasing {{button|wii|2}} will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario | [[Blast-O-Cannon]]s are cannons where Wario can jump in, by pressing {{button|wii|Paddown}}. The player can then tilt the Wii Remote to choose a direction. Pressing {{button|wii|2}} will let the cannon prepare to shoot, and releasing {{button|wii|2}} will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario can't enter a Blast-O-Cannon on a wall in a normal way. He should use another Blast-O-Cannon to enter a Blast-O-Cannon on a wall. Some Blast-O-Cannons move automatically. | ||
The main goal of a level is to guide Wario to the cage where a [[Merfle]] has been caught. Such cages are called [[Merfle Barrel]]s. Near to it is a [[checkpoint block]]. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. Blue [[shake block]]s also will appear, while red shake blocks disappear, which changes some paths and opens new places, often allowing different treasures to be found. If the countdown reaches fifteen seconds, another tune will be played, and the Merfle is panicking. If the timer runs out, the [[Shake King]]'s shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a checkpoint block, the Shake King will throw him to the checkpoint instead. | The main goal of a level is to guide Wario to the cage where a [[Merfle]] has been caught. Such cages are called [[Merfle Barrel]]s. Near to it is a [[checkpoint block]]. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. Blue [[shake block]]s also will appear, while red shake blocks disappear, which changes some paths and opens new places, often allowing different treasures to be found. If the countdown reaches fifteen seconds, another tune will be played, and the Merfle is panicking. If the timer runs out, the [[Shake King]]'s shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a checkpoint block, the Shake King will throw him to the checkpoint instead. | ||
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==Areas and levels== | ==Areas and levels== | ||
[[File:Shake Dimension.png|thumb|250px|The map of every area and level.]] | [[File:Shake Dimension.png|thumb|250px|The map of every area and level.]] | ||
There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a [[Secret | There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a [[List of Secret Maps in Wario Land: Shake It!|Secret Maps]] in certain levels. After beating a boss, [[Wario]] must return to [[Captain Syrup]] to buy a map of the next continent. Depending on the amount of money the player has, they can go in any order they choose. | ||
*[[The Sweet Stuff]] | |||
**Tutorial: [[Aboard the Sweet Stuff]] | |||
**Shop: [[Pirate Shop]] | |||
*Area 1: [[Ratl Ruins]] | |||
**Level 1: [[Stonecarving City]] | |||
**Level 2: [[Whoopsy Desert]] | |||
**Secret Level 1: [[Disturbing Tomb]] | |||
**Level 3: [[Foulwater Falls]] | |||
**Secret Level 2: [[Gurgle Gulch]] | |||
**Level 4: [[Run-Down Pyramid]] | |||
**Boss Level: [[Rollanratl Battle]] | |||
***Boss: [[Rollanratl]] | |||
*Area 2: [[Wiggly Wilds]] | |||
**Level 1: [[Just Plains]] | |||
**Level 2: [[Wavy Waters]] | |||
**Level 3: [[Mt. Lava Lava]] | |||
**Secret Level 1: [[Sneak Peak]] | |||
**Secret Level 2: [[Lowdown Depths]] | |||
**Level 4: [[Savannah Valley]] | |||
**Boss Level: [[Hot Roderick Race]] | |||
***Boss: [[Hot Roderick]] | |||
*Area 3: [[Rocking Range]] | |||
**Level 1: [[Wreck Train]] | |||
**Level 2: [[Stonetooth Cave]] | |||
**Level 3: [[Its-all Mine]] | |||
**Level 4: [[Glittertown]] | |||
**Secret Level 1: [[Neon City]] | |||
**Secret Level 2: [[Derailed Express]] | |||
**Boss Level: [[Chortlebot Challenge]] | |||
***Boss: [[Chortlebot]] | |||
*Area 4: [[Jiggle Jungle]] | |||
**Level 1: [[Ropey Jungle]] | |||
**Level 2: [[Windbreak Bay]] | |||
**Level 3: [[Airytale Castle]] | |||
**Secret Level 1: [[Launchpad Labyrinth]] | |||
**Level 4: [[Soggybog River]] | |||
**Secret Level 2: [[Riverbloat Rapids]] | |||
**Secret Level 3: [[Prism Prison]] | |||
**Boss Level: [[Bloomsday Blowout]] | |||
***Boss: [[Bloomsday]] | |||
*Area 5: [[Quiver Cliffs]] | |||
**Level 1: [[Mount Bighill]] | |||
**Level 2: [[Creep Blue Sea]] | |||
**Level 3: [[Slipshod Slopes]] | |||
**Secret Level 1: [[Bamboozle Village]] | |||
**Secret Level 2: [[Freezing Fields]] | |||
**Level 4: [[Bad Manor]] | |||
**Secret Level 3: [[Boogie Mansion]] | |||
**Boss Level: [[Large Fry Cook-Off]] | |||
***Boss: [[Large Fry]] | |||
*[[Shakedown Schooner]] | |||
**Boss Level: [[VS the Shake King]] | |||
***Boss: [[Shake King]] | |||
==Enemies== | |||
{|width=100% class="wikitable" | |||
| | |||
|- | |- | ||
!align=center|Image | |||
!align=center|Name | |||
!align=center|Description | |||
! | |||
! | |||
|- | |- | ||
|[[File:RedBandinero.png|100px]] | |[[File:RedBandinero.png|100px]] | ||
|[[Bandinero]] | |align="center"|[[Bandinero]] | ||
|align= | |align="center"|The most common enemy. They walk back and forth on platforms, but are sometimes found stationary, jumping on the spot, or sleeping. It is completely harmless to Wario and can be defeated with any attack. | ||
|- | |- | ||
|[[File:Floating Bandinero Artwork.png|100px]] | |[[File:Floating Bandinero Artwork.png|100px]] | ||
|[[Floating Bandinero]] | |align="center"|[[Floating Bandinero]] | ||
|align= | |align="center"|An inflated Bandinero that floats in the air in a straight line. If bumped into or jumped onto, it becomes a regular blue Bandinero. Most are harmless, but some regularly produce electricity that harms Wario. A Floating Bandinero can be defeated by any attack, but are immune to physical attacks while electrified. | ||
|- | |- | ||
|[[File:Pitchfork.png|100px]] | |[[File:Pitchfork.png|100px]] | ||
|[[Pitchfork]] | |align="center"|[[Pitchfork]] | ||
|align= | |align="center"|A variant of Bandinero with a fork on its head. They usually stick to ceilings and drop when Wario walks underneath them, but some are grounded and attempt to headbutt him. When thrown at walls, the fork will stick to it, so their bodies can be used as platforms. | ||
|- | |- | ||
|[[File:Buccanero.png|100px]] | |[[File:Buccanero.png|100px]] | ||
|[[Buccanero]] | |align="center"|[[Buccanero]] | ||
|align= | |align="center"|An enemy that wields a sword and attempts to attack Wario on sight. Buccaneros can be defeated with any attack. | ||
|- | |- | ||
|[[File:Boomdinero.png|100px]] | |[[File:Boomdinero.png|100px]] | ||
|[[Boomdinero]] | |align="center"|[[Boomdinero]] | ||
|align= | |align="center"|Bandineros wearing suits of armor. Their helmets can fire [[Spike Ball|spike balls]] in a similar manner to the Shortfuse, but they explode after a few seconds. Their heavy armor protects them from most attacks, but they can be stunned with an [[Earthshake Punch]]. Shaking them will remove their armor, and revert them back into standard Bandineros. | ||
|- | |- | ||
|[[File: | |[[File:Bumbleprod.png|100px]] | ||
|[[ | |align="center"|[[Bumbleprod]] | ||
|align= | |align="center"|Semi-common enemies adorned with spikes, making contact dangerous. Once flipped over with an Earthshake Punch, they can be safely [[Ground Pound]]ed - but not picked up. | ||
|- | |- | ||
|[[File:Flipstring.png|100px]] | |[[File:Flipstring.png|100px]] | ||
|[[Flipsting]] | |align="center"|[[Flipsting]] | ||
|align= | |align="center"|A shelled scorpion with a long tail tipped with a stinger. If Wario gets too close, it thrusts the stinger towards him. The stinger aims both forward and upward, meaning they can't be attacked from the front or top. An Earthshake Punch will topple the enemy, making it safe to hold. A red variant clings to ceilings. | ||
|- | |- | ||
|[[File:Shortfuse.png|100px]] | |[[File:Shortfuse.png|100px]] | ||
|[[Shortfuse]] | |align="center"|[[Shortfuse]] | ||
|align= | |align="center"|A small barrel-like enemy that shoots spiked balls in Wario's direction. Although the projectiles are harmful, the enemy itself is safe to touch from any side and can be defeated with any attack. | ||
|- | |- | ||
|[[File:Scarracuda.png|100px]] | |[[File:Scarracuda.png|100px]] | ||
|[[Scarracuda]] | |align="center"|[[Scarracuda]] | ||
|align= | |align="center"|A fish enemy that is encountered at the surface of the water. Red Scarracudas only patrol the area of water from side to side, while green ones also jump out to bite Wario. There are also black Scarracudas which live inside lava, but otherwise act the same as their green relatives. Green and black Scarracudas can be defeated by [[Dash Attack]]ing them while they are in the air. | ||
|- | |- | ||
|[[File: | |[[File:Mummer.png|100px]] | ||
|[[ | |align="center"|[[Mummer]] | ||
|align= | |align="center"|Mummy enemies that pace back and forth on a platform. They are initially immune to Wario's attacks thanks to their bandages. However, if Wario performs an Earthshake Punch nearby, the bandages will temporarily fall down and make it vulnerable to any attack. | ||
|- | |- | ||
|[[File: | |[[File:Turkeyjerk.png|100px]] | ||
|[[ | |align="center"|[[Turkeyjerk]] | ||
|align= | |align="center"|Bird enemies that dive-bomb Wario when approached. They are vulnerable to all attacks, but can avoid the Earthshake Punch by flying. Some are stationary while some patrol an area. | ||
|- | |- | ||
|[[File: | |[[File:Volcannon.png|100px]] | ||
|[[ | |align="center"|[[Volcannon]] | ||
|align= | |align="center"|Living volcanoes that periodically spew fire from their top. They are immune to the Earthshake Punch, but can be defeated with Dash Attacks and Ground Pounds. | ||
|- | |- | ||
|[[File:Jellopus.png|100px]] | |[[File:Jellopus.png|100px]] | ||
|[[Jellopus]] | |align="center"|[[Jellopus]] | ||
|align= | |align="center"|Jellyfish enemies that only appear in the [[Subwarine]] levels. Groups will typically fill a given area to barricade the path, but can be defeated with torpedoes. The purple variety attack by shooting electric bolts. | ||
|- | |- | ||
|[[File: | |[[File:Plunger.png|100px]] | ||
|[[ | |align="center"|[[Plunger (enemy)|Plunger]] | ||
|align= | |align="center"|Another enemy only found in Subwarine levels, they have a variety of movement patterns to impede Wario's progress, some of which hide from the ground and emerge when Wario approaches to ambush him. They can be shot down with a single torpedo. | ||
|- | |- | ||
|[[File:WLSI Tub Sub Artwork.png|100px]] | |[[File:WLSI Tub Sub Artwork.png|100px]] | ||
|[[Tub-sub]] | |align="center"|[[Tub-sub]] | ||
|align= | |align="center"|Barrel-like submarines that fire torpedoes at the Subwarine. They are more durable than other enemies, requiring three hits, but drop more gold upon defeat. | ||
|- | |- | ||
|[[File: | |[[File:Nosedozer.png|100px]] | ||
|[[ | |align="center"|[[Nosedozer]] | ||
|align= | |align="center"|Semi-common enemies that are similar to Bandineros, but the drill on their face can harm Wario. Jumping on them flips them onto their backs, making the drill point upwards, causing damage if jumped on again. | ||
|- | |- | ||
|[[File:Spinbat.png|100px]] | |[[File:Spinbat.png|100px]] | ||
|[[Spinbat]] | |align="center"|[[Spinbat]] | ||
|align= | |align="center"|Bats that hang from ceilings and drop when Wario passes by, getting stuck in the ground upon landing, making them vulnerable. They can be defeated by any attack. If left alone, they fly back to their roost. | ||
|- | |- | ||
|[[File:VenusGuytrap.png|100px]] | |[[File:VenusGuytrap.png|100px]] | ||
|[[Venus Guytrap]] | |align="center"|[[Venus Guytrap]] | ||
|align= | |align="center"|Large sundew enemies that will try to eat Wario, much like the Venus flytrap-based enemy, the [[Piranha Plant]]. Their broad petals act as platforms, but if Wario stands on them for too long, they bite down and cause damage until the player shakes the [[Wii#Wii Remote|Wii Remote]] to escape. | ||
|- | |- | ||
|[[File:Pengoon.png|100px]] | |[[File:Pengoon.png|100px]] | ||
|[[Pengoon]] | |align="center"|[[Pengoon]] | ||
|align= | |align="center"|Penguins that hide in burrows and emerge to throw chunks of ice. Pink ones throw three at a time. | ||
|- | |- | ||
|[[File:Recaptiator.png|100px]] | |[[File:Recaptiator.png|100px]] | ||
|[[Recapitator]] | |align="center"|[[Recapitator]] | ||
|align= | |align="center"|Armored skeletons that throw their heads like [[boomerang]]s, like the previous ''Wario Land'' games' [[Zombie]]. They can be dismantled with a Dash Attack, but eventually rebuild themselves, just as [[Dry Bones]] do. Their spiky heads protect them from jumps, but leave the body exposed when thrown. | ||
|- | |- | ||
|[[File: | |[[File:Peek-A-Boom.png|100px]] | ||
|[[ | |align="center"|[[Peek-a-boom]] | ||
|align= | |align="center"|Ninja enemies that throw [[bomb]]s to attack. They also use smokescreens to disappear, reappearing elsewhere. The bombs they throw can be picked up and thrown back at them. | ||
|- | |- | ||
|[[File: | |[[File:Crackpot.png|100px]] | ||
|[[ | |align="center"|[[Crackpot]] | ||
|align= | |align="center"|Rare, octopus-like enemies that hide in jars and shoot bullets. Shaking them makes them fire their bullets ahead of Wario, which works as a makeshift weapon. | ||
|- | |- | ||
| | | | ||
|[[ | |align="center"|[[Treasure Chomp]] | ||
|align= | |align="center"|{{wp|Mimic (Dungeons & Dragons)|Mimic}} chests that replace the normal chests in [[Boogie Mansion]]. Attempting to open one as though it were a standard chest will cause Wario to be eaten by it, taking damage. Only feeding it a bomb will defeat it and release its treasure. | ||
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|[[ | |||
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|[[ | |align="center"|[[Flimflam]] | ||
|align= | |align="center"|Living flames that turn Wario into [[Flaming Wario]], allowing him to break [[Bonfire Block]]s. There also exists an ice variant, turning him into [[Frozen Wario]]. | ||
|- | |- | ||
| | | | ||
|align="center"|[[Grunchin]] | |||
|align= | |align="center"|Spiky bomb creatures that primarily appear in Subwarine levels as an obstacle, but occasionally appear in platforming levels. | ||
|[[ | |||
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|} | |} | ||
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==Development== | ==Development== | ||
The creation of ''Wario Land: Shake It!'' began when Nintendo producer [[Takahiro Harada]] was inspired to do a new ''Wario Land'' sequel after playing ''{{wp|Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki}}'', a [[Konami]] platformer released on the [[Nintendo DS]]. Having enjoyed the ''Goemon'' game greatly, he contacted its producer, [[Etsunobu Ebisu]] | The creation of ''Wario Land: Shake It!'' began when Nintendo producer [[Takahiro Harada]] was inspired to do a new ''Wario Land'' sequel after playing ''{{wp|Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki}}'', a [[Konami]] platformer released on the [[Nintendo DS]]. Having enjoyed the ''Goemon'' game greatly, he contacted its producer, [[Etsunobu Ebisu]]<ref>,[http://ja.wikipedia.org/wiki/がんばれゴエモン 東海道中 大江戸天狗り返しの巻 The Japanese Wikipedia page of ''Ganbare Goemon'' for the DS] lists Etsunobu Ebisu (蛭子悦延) as the game's producer. (Retrieved July 5, 2014)</ref> who had subsequently left Konami to make his own video game development company, [[Good-Feel]].<ref name="page 1">[http://www.wariolandshakeit.com/launch/developer_interview.html Staff interview on the official ''Wario Land: Shake It!'' website], page 1. (Retrieved July 5, 2014)</ref> While Ebisu initially envisioned a Wild Western-style shooter for the game, Harada convinced him that sticking to what they know with a platformer would be better. Picturing Wario as a reckless yet manly brute who relies on his strength to smash though obstacles and knock things down, they eventually came up with the idea of using the Wii's motion controls for shaking things around, with other uses of tilting and aiming to compensate for the lack of buttons on the Wii Remote.<ref name="page 1"/> | ||
[[File:WLSIWarioWalk.gif|right|frame|Wario's walking animation in ''Wario Land: Shake It!'']] | [[File:WLSIWarioWalk.gif|right|frame|Wario's walking animation in ''Wario Land: Shake It!'']] | ||
After some discussion, Harada and Ebisu decided to make ''Wario Land: Shake It!'' "the ultimate 2D game" by having everything hand-drawn, from the characters to the backgrounds. Knowing the massive amount of work this would entail, they considered simply using 3D polygons, but decided to take advantage of the fact that technology had finally advanced enough to support such a lofty undertaking (for example, according to program director [[Koichi Yagi]], "the scenery alone would have filled up the Nintendo GameCube"). A single action taken by a character amounted to about 30 animation frames, resulting in 6000 enemy patterns, with 2000 more for Wario alone, in order to animate the roughly 200 actions he can perform. The backgrounds were non-repeating and hand-drawn, and just as any change to a character's design required all the frames to be adjusted, "even a small change [to the background] meant everything had to be changed", according to design director [[Tadanori Tsukawaki]]. The end result was worth the "hard labor", however, as even in the early builds that only had basic line drawings, Tsukawaki could tell that the game "has impact". Knowing that they would benefit from the involvement of more experienced anime companies, Good-Feel brought in {{wp|Production I.G}} to help with character animation and the opening and ending cutscenes, while [http://www.kusanagi.co.jp/ Kusanagi] assisted with the background art.<ref> | After some discussion, Harada and Ebisu decided to make ''Wario Land: Shake It!'' "the ultimate 2D game" by having everything hand-drawn, from the characters to the backgrounds. Knowing the massive amount of work this would entail, they considered simply using 3D polygons, but decided to take advantage of the fact that technology had finally advanced enough to support such a lofty undertaking (for example, according to program director [[Koichi Yagi]], "the scenery alone would have filled up the Nintendo GameCube"). A single action taken by a character amounted to about 30 animation frames, resulting in 6000 enemy patterns, with 2000 more for Wario alone, in order to animate the roughly 200 actions he can perform. The backgrounds were non-repeating and hand-drawn, and just as any change to a character's design required all the frames to be adjusted, "even a small change [to the background] meant everything had to be changed", according to design director [[Tadanori Tsukawaki]]. The end result was worth the "hard labor", however, as even in the early builds that only had basic line drawings, Tsukawaki could tell that the game "has impact". Knowing that they would benefit from the involvement of more experienced anime companies, Good-Feel brought in {{wp|Production I.G}} to help with character animation and the opening and ending cutscenes, while [http://www.kusanagi.co.jp/ Kusanagi] assisted with the background art.<ref>[http://www.wariolandshakeit.com/launch/developer_interview2.html Staff interview on the official ''Wario Land: Shake It!'' website], page 2. (Retrieved July 5, 2014)</ref> | ||
==Critical reception== | ==Critical reception== | ||
{|class="wikitable | {|class="wikitable review_template"style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;"cellpadding="4" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
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|Release | |Release | ||
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|''Wario Land: Shake Dimension is a fun action romp (dare we say with an occasional puzzle?) with a decided nod to the past glory of the genre. However, its short, easy-to-finish story mode and occasionally lackluster control system hamper what is an otherwise solid platformer.'' | |''Wario Land: Shake Dimension is a fun action romp (dare we say with an occasional puzzle?) with a decided nod to the past glory of the genre. However, its short, easy-to-finish story mode and occasionally lackluster control system hamper what is an otherwise solid platformer.'' | ||
|- | |- | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators | ||
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|colspan=2|Compiler | |colspan=2|Compiler | ||
|colspan=2|{{ | |colspan=2|{{nowrap|Platform / Score}} | ||
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|colspan=2|Metacritic | |colspan=2|Metacritic | ||
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==Promotion== | ==Promotion== | ||
[[File:WLSI YT Ad.jpg|thumb|The YouTube advertisement]] | [[File:WLSI YT Ad.jpg|thumb|The YouTube advertisement]] | ||
There was a promotional sweepstakes which began on August 13, 2008. To enter, contestants sent a postcard containing their full name, mailing address, phone number, and email address to the ''[[Nintendo Power]]'' sweepstakes address. The grand prize was given to one person and consisted of a Wii and a copy of ''Wario Land: Shake It!'' The second prize was given to ten people and consisted of just the game. The sweepstakes ended on November 1, 2008.<ref> | There was a promotional sweepstakes which began on August 13, 2008. To enter, contestants sent a postcard containing their full name, mailing address, phone number, and email address to the ''[[Nintendo Power]]'' sweepstakes address. The grand prize was given to one person and consisted of a Wii and a copy of ''Wario Land: Shake It!'' The second prize was given to ten people and consisted of just the game. The sweepstakes ended on November 1, 2008.<ref>''Nintendo Power'' Magazine Volume 223, page 80.</ref> | ||
In collaboration with {{wp|Six Flags}}, ten of their theme park locations were "taken over" in September.<ref> | In collaboration with {{wp|Six Flags}}, ten of their theme park locations were "taken over" in September.<ref>(September 16, 2008). [https://web.archive.org/web/20080920135033/http://www.nintendo.com/whatsnew/detail/cMp27pmU0BhYD9SIkn61SFLsu0CoOUY- Nintendo's Famous Anti-Hero, Wario, Invades Six Flags This Summer]. ''Nintendo'' via the Wayback Machine. Retrieved April 30, 2022.</ref> As a part of this event, demos of the game were available at the parks' Wii Experience areas. On September 27, 2008, competitions were held concurrently at {{wp|Six Flags Magic Mountain}} and {{wp|Six Flags St. Louis}}. Competitors were tasked to play through a level of the game as quickly as possible. The player with the best overall time from both parks won a trip to New York and the [[Nintendo New York|Nintendo World]] store. In addition, a person from each park with the best time won a "Bottomless Coin Sack" which contained a Wii and a copy of the game, a Nintendo DS system, a gift certificate for Six Flags merchandise, and "fun premium items". | ||
On September 19, 2008, a video showcasing footage of the game was uploaded to {{wp|YouTube}}.<ref> | On September 19, 2008, a video showcasing footage of the game was uploaded to {{wp|YouTube}}.<ref>videogameclipcollect. (September 19, 2018). [https://youtu.be/BhOEs43FN-s Wario Land: Shake It! YouTube page (2008)]. ''YouTube''. Retrieved April 30, 2022.</ref> During the video, whenever a large shaking motion occurred in the footage, the webpage shook as well. As the video progressed, more of the webpage's elements were dislodged and fell down. Once an element fell out of place, it could be dragged around using the cursor. | ||
==Staff== | ==Staff== | ||
{{main|List of Wario Land: Shake It! staff}} | {{main|List of Wario Land: Shake It! staff}} | ||
Madoka Yamauchi is credited as the director as well as one of the game's planners. The assistant director, Nobuo Matsumiya, had previously worked on several '' | Madoka Yamauchi is credited as the director as well as one of the game's planners. The assistant director, Nobuo Matsumiya, had previously worked on several ''Mario'' franchise games such as ''[[Super Mario Bros. Deluxe]]'' and ''[[Yoshi's Island DS]]''. The backgrounds were illustrated by KUSANAGI, Inc. while the characters' animations and opening and ending sequences were created by Production I.G. | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Wario Land: Shake It! pre-release and unused content}} | {{main|List of Wario Land: Shake It! pre-release and unused content}} | ||
A cut track was found in pre-release versions of the game for a level known as "Plumber's Cave," the main melody being based on the [[Underground Theme]] from the mainstream '' | A cut track was found in pre-release versions of the game for a level known as "Plumber's Cave," the main melody being based on the [[Underground Theme]] from the mainstream ''Mario'' titles. It was featured on the game site as a soundtrack sample before release. For one reason or another, it was completely removed from the game. The accompanying "hurry up" theme was left in the game and used in Foulwater Falls.<ref>https://tcrf.net/Prerelease:Wario_Land:_Shake_It!</ref> | ||
==Gallery== | ==Gallery== | ||
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<gallery> | <gallery> | ||
Wario WLSI art.png|[[Wario]] | Wario WLSI art.png|[[Wario]] | ||
Queen Merelda | Queen Merelda.png|[[Queen Merelda]] | ||
WLSSyrup.png|[[Captain Syrup]] | WLSSyrup.png|[[Captain Syrup]] | ||
WLSI Green Merfle.png|[[Merfle (character)|Merfle]] | WLSI Green Merfle.png|[[Merfle (character)|Merfle]] | ||
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Shake King WLSI.png|[[Shake King]] | Shake King WLSI.png|[[Shake King]] | ||
</gallery> | </gallery> | ||
==References in later games== | ==References in later games== | ||
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: Wario's victory jingle is an excerpt of Stonecarving City's music. The original music for Stonecarving City, under the name "Ruins (''Wario Land: Shake It!'')", is present in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. | *''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: Wario's victory jingle is an excerpt of Stonecarving City's music. The original music for Stonecarving City, under the name "Ruins (''Wario Land: Shake It!'')", is present in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. | ||
*''[[Mario Party 10]]'': The treasure chests on Wario's board in [[amiibo]] Party look similar to the ones from this game and a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] also appears. The board's music is a rearrangement of Stonecarving City's music. | *''[[Mario Party 10]]'': The treasure chests on Wario's board in [[amiibo]] Party look similar to the ones from this game and a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] also appears. The board's music is a rearrangement of Stonecarving City's music. | ||
*''[[Yoshi's Woolly World]]'': Several sound effects are reused. These include the | *''[[Yoshi's Woolly World]]'': Several sound effects are reused. These include the pipe entering and boss damaging sound effects. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ワリオランドシェイク | ||
| | |JapR=Wario Rando Sheiku | ||
| | |JapM=Wario Land Shake | ||
| | |Chi=壞莉歐樂園SHAKE<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref> | ||
| | |ChiR=Huàilìōu Lèyuán Shake | ||
| | |ChiM=Wario Wonderland Shake | ||
|Kor=와리오랜드 셰이킹 | |Kor=와리오랜드 셰이킹 | ||
|KorR= | |KorR=walio laendeu syeiking | ||
|KorM=Wario Land Shaking | |KorM=Wario Land Shaking | ||
}} | }} | ||
== | ==Trivia== | ||
*''Wario Land: Shake It!'' was [[List of references in animated television#Saturday Night Live|referenced]] on the 2009 Valentine's Day episode of ''{{wp|Saturday Night Live}}'' in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay—shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode. | *''Wario Land: Shake It!'' was [[List of Mario references in animated television#Saturday Night Live|referenced]] on the 2009 Valentine's Day episode of ''{{wp|Saturday Night Live}}'' in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay—shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode. The parody can be viewed at [http://www.nbc.com/saturday-night-live/video/wii-guys/n12442?snl=1 NBC.com]. | ||
*Several sound effects in this game are reused in ''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'' and ''[[Yoshi's Woolly World]]''. | |||
==References== | ==References== | ||
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==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/wii/rwlj/index.html Official Japanese ''Wario Land Shake'' website] | *[https://www.nintendo.co.jp/wii/rwlj/index.html Official Japanese ''Wario Land Shake'' website] | ||
*[https://web.archive.org/web/20080911042952/http://wariolandshakeit.com/prelaunch/index.html Pre-Launch American ''Wario Land: Shake It!'' website] | *[https://web.archive.org/web/20080911042952/http://wariolandshakeit.com/prelaunch/index.html Pre-Launch American ''Wario Land: Shake It!'' website] | ||
*[https://web.archive.org/web/20080924150410/http://www.wariolandshakeit.com/launch/index.html Official American ''Wario Land: Shake It!'' website] | *[https://web.archive.org/web/20080924150410/http://www.wariolandshakeit.com/launch/index.html Official American ''Wario Land: Shake It!'' website] | ||
*[https://web.archive.org/web/20081205060908/http://www.nintendo.com.au/games/wii/wario-land-the-shake-dimension Official Australian ''Wario Land: The Shake Dimension'' webpage] | *[https://web.archive.org/web/20081205060908/http://www.nintendo.com.au/games/wii/wario-land-the-shake-dimension Official Australian ''Wario Land: The Shake Dimension'' webpage] | ||
*[https://www.nintendo. | *[https://www.nintendo.co.uk/NOE/en_GB/games/wii/wario_land_the_shake_dimension_8904.html Official European ''Wario Land: The Shake Dimension'' website] | ||
{{WLSI}} | {{WLSI}} | ||
{{Wario games}} | {{Wario games}} |