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{{game infobox
{{Infobox
|image=[[File:WarioLandShakeIt.jpg|250px]]
|image=[[File:WarioLandShakeIt.jpg|250px]]
|developer=[[Good-Feel]]
|developer=[[Good-Feel]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|Japan|July 24, 2008|HK|July 24, 2008|ROC|July 24, 2008|USA|September 22, 2008|Mexico|September 22, 2008<ref>{{cite|language=es-419|deadlink=y|archive=web.archive.org/web/20090129174229/http://latam.wii.com/soft_warioland.jsp|title=latam.Wii.com - El Sitio de la Experiencia Wii Global en Español|publisher=Nintendo|accessdate=July 5, 2024}}</ref>|Australia|September 25, 2008|Europe|September 26, 2008|South Korea|April 14, 2011}} '''Wii U (digital download):'''<br>{{release|Europe|April 7, 2016|Australia|April 8, 2016|Japan|August 24, 2016<ref>{{cite|url=nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount|title=10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount|publisher=NintendoEverything|accessdate=July 5, 2024|date=July 21, 2016|author=Jake|language=en}}</ref>|USA|November 17, 2016<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161123124917/http://www.nintendo.com/games/detail/wario-land-shake-it-wii-u|title=''Wario Land: Shake It'' for Wii U|publisher=Nintendo of America|language=en-us|accessdate=July 5, 2024}}</ref>}}
|released='''Original release'''<br>{{releasedate|Japan|July 24, 2008|USA|September 22, 2008|Australia|September 25, 2008|Europe|September 26, 2008|South Korea|April 14, 2011}} '''Wii U (digital download)'''<br>{{releasedate|Europe|April 7, 2016|Australia|April 8, 2016}}
|genre=2D [[Genre#Platform|Platformer]]
|genre=2D Platformer
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=PG|usk=6}}
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=PG|usk=6|grac=all}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
|modes=Single-player  
|modes=Single player  
|format={{format|wii=1|wiiudl=1}}
|media={{container|wii=1|wiiudl=1}}
|input={{input|wmsideways=1}}
|input={{input|wiimote=1}}
|serials={{serials|Japan|RVL-RWLJ-JPN}}
}}
}}
'''''Wario Land: Shake It!''''' (known as '''''Wario Land: The Shake Dimension''''' in European languages) is a platformer game developed by [[Good-Feel]] for the [[Wii]]. It is the sixth installment in the [[Wario Land (series)|''Wario Land'' series]], the eighth platformer starring [[Wario]] overall, the first game in the ''Wario Land'' series to be released since ''[[Wario Land 4]]'' in 2001, and the only ''Wario Land'' game released on a home console. The game also features the return of [[Captain Syrup]], who hosts the [[Pirate Shop]]. The game is drawn in the style of anime, as the animations for the cutscenes and gameplay were done by Japanese animation studio {{wp|Production I.G}}.
'''''Wario Land: Shake It!''''' (in Europe and Australia: '''''Wario Land: The Shake Dimension'''''; in Japan: '''''Wario Land Shake'''''; in South Korea: '''''Wario Land Shaking''''') is a game for the [[Wii]] and is the sixth game in the [[Wario Land (series)|''Wario Land'' series]]. It is a platformer game, like the previous ''Wario Land'' games, and it is analogous to them like ''[[New Super Mario Bros.]]'' is to ''[[Super Mario Bros.]]'' This follow-up game of ''[[Wario Land 4]]'' was released in Japan on July 24, 2008 and in the United States on September 22, 2008. The game also features the return of [[Captain Syrup]], who hosts the Pirate Shop. Wario can buy new location maps there. The game has 20 levels, and the animations are drawn by hand. The [[Wii Remote]] is used to make special movements (such as shaking enemies to get coins, finding secret places, etc.).<ref>[http://wii-brasil.com/?sec=lernoticia&id=13173 Wii Brasil] (Accessed 5-29-08)</ref> It is the first game in the ''Wario Land'' series to be released since ''Wario Land 4'' in 2001, making it the longest gap in the series so far.


The game was rereleased for the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] service in Europe on April 7, 2016, Australia on April 8, 2016, Japan on August 24, 2016, and North America on November 17, 2016.
==Story==
==Story==
===Prologue===
{{multiple image
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|caption2=The Shake King conquers the Shake Dimension.
|caption2=The Shake King conquers the Shake Dimension.
}}
}}
One night, the pirate [[Captain Syrup]] sneaks into a museum looking for treasure to steal, when an item known as the [[Kodaigi]] catches her interest. Upon inspecting it, she sees there is another world within the globe called the [[Shake Dimension]]. As Captain Syrup watches, dark clouds cover the Shake Dimension as the peace is shattered by the marauding pirate known as the [[Shake King]]. The Shake King steals a legendary treasure known as the [[Bottomless Coin Sack]], which can create infinite gold coins by shaking it, and shares its contents with his minions. He also kidnaps and imprisons all but one of the peaceful [[Merfle]] tribe, along with their beloved ruler, [[Queen Merelda|Merelda]]. While the Shake King gloats, [[Merfle (character)|the one Merfle who managed to escape imprisonment]] vows to find someone from the outside world who can help his people and escapes. After seeing the events unfold, Captain Syrup decides that defeating the Shake King, rescuing Queen Merelda and her Merfle followers, and taking the Bottomless Coin Sack as a reward for her "heroism" may all prove too difficult for her to accomplish alone, so she steals the Kodaigi from the museum, planning to give it to someone she hopes would help her with these three tasks.
One night, the greedy pirate [[Captain Syrup]] sneaks into a museum looking for treasure to steal, when an item known as the [[Ancient Globe]] catches her interest. Upon inspecting it, she sees there is another world within the globe called the [[Shake Dimension]].
 
Within the Shake Dimension, dark clouds have set as the peace has been shattered by the marauding pirate known as the [[Shake King]]. The Shake King has stolen a legendary treasure known as the [[Bottomless Coin Sack]]. He also kidnapped and imprisoned all but one of the peaceful [[Merfle]] tribe, along with their queen, [[Queen Merelda|Merelda]] who was tied up. While the Shake King gloats, the one Merfle that managed to escaped imprisonment vows to find someone from the outside world who can help his people and leaves.
 
Seeing the events unfold, Captain Syrup decides that stealing the treasure for herself may prove too difficult, and so she steals the Ancient Globe from the museum.
 
{{multiple image
{{multiple image
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|image2=WLStory4.png
|image2=WLStory4.png
}}
}}
At home in his garage, [[Wario]] is seen fast asleep in his [[Wario Car|car]]. He is then awakened from his slumber by the delivery of a very large gift, which, once unwrapped, reveals the Kodaigi and a note from Captain Syrup explaining that there is treasure within the globe. Misinterpreting the note, Wario gets a hammer to smash the globe open. Then suddenly, smoke bursts from the top, causing Wario to miss and smack his head. The smoke forms a large telescope, which Merfle uses to reach Wario's world. Merfle then greets Wario, causing him to hit his head on the telescope when trying to look up. In a fit of anger, Wario grabs Merfle and was going to punch him in the face until Merfle begins pleading for Wario's help. Merfle explains to Wario about how the Shake King appeared, captured, and imprisoned his people and stole the legendary treasure. At first, Wario showed very little interest in the story or the Merfle's plight, even picking his nose as it is being told, but then his interest is piqued at the mention of treasure. He then grabs the Merfle for more information and Merfle explains the properties of the Bottomless Coin Sack to Wario. Having been tempted, Wario then demands to know how to get into the Shake Dimension, and Merfle answers that the telescope acts as a portal into it, but warns him that if he does not rescue the other Merfles he would be stranded in the Shake Dimension. Tempted by the promise of wealth, Wario decides that this quest will be worth his time, which gladdens Merfle. Merfle then travels through the telescope back into the Shake Dimension, and Wario prepares to follow him.
The next morning, [[Wario]] is awakened from his slumber by the delivery of a very large gift, which, once unwrapped, reveals the Ancient Globe and a note from Captain Syrup explaining that there is treasure within the Globe. Misinterpreting the note, Wario drops it, and gets a hammer. Then, Wario prepares to smash the globe open with the hammer when suddenly smoke bursts from the top (causing Wario to miss and smack his head). The smoke forms a large telescope, which Merfle uses to reach Wario's world. Merfle then greets Wario, causing him to hit his head on the telescope when trying to look up. In a fit of anger, Wario grabs Merfle threateningly and was going to punch him in the face, when Merfle begins pleading for Wario's help.
 
Merfle explains to Wario (who shows very little interest in the story, even picking his nose as it is being told) about how the Shake King appeared, captured, and imprisoned his people and even stole the legendary treasure. At the mention of treasure, Wario immediately grabs Merfle and shakes him for more information. Merfle explains the properties of the Bottomless Coin Sack to Wario but warns him that if he doesn't rescue the other Merfles he would be stranded in the Shake Dimension. Wario decides that this quest will be worth his time, and prepares to enter the Shake Dimension.


===Ending===
After surviving all of the Shake King's traps and minions, Wario is able to battle the Shake King himself. It is a hard and long battle, since the Shake King also has some of Wario's moves; however, Wario is able to beat him, resulting in the Shake Dimension being saved at last from the Shake King's evil grip.  
After surviving all of the Shake King's traps and minions, Wario is able to battle the Shake King himself. It is a hard and long battle, since the Shake King also has some of Wario's moves; however, Wario is able to beat him, resulting in the Shake Dimension being saved at last from the Shake King's evil grip.  


When Queen Merelda thanks Wario for saving her kingdom, Wario tosses her aside and takes the Bottomless Coin Sack. When returning to his world for the final time, he shakes the bag to collect all the coins he always wanted. However, the celebration does not last long. Catching Wario off guard, Captain Syrup takes the Bottomless Coin Sack and all the coins Wario shook out from it and makes a quick getaway. Wario is completely humiliated that he was double-crossed from the start, angrily chasing Merfle around his garage.
When Queen Merelda thanks Wario for saving her kingdom, Wario tosses her aside and takes the Bottomless Coin Sack. When returning to his world for the final time, he shakes the bag to collect all the coins he always wanted. However, the celebration doesn't last long. Catching Wario off guard, Captain Syrup takes the Bottomless Coin Sack and all the coins Wario shook out from it and makes a quick getaway. Wario is completely humiliated that he was double-crossed from the start.


==Gameplay==
==Gameplay==
[[File:WLS1.png|thumb|200px|Wario shakes a money bag.]]
[[File:WLS1.png|thumb|200px|Wario shakes a money bag.]]
Like all other ''[[Wario Land (series)|Wario Land]]'' games, ''Wario Land: Shake It!'' is a 2D platformer. Players must hold the Wii Remote sideways to play this game. {{button|wii|2}} is used for [[Jump]]ing, while the {{button|wii|1}} is used to perform a [[Dash Attack]]. {{button|wii|Paddown}} is used for ducking, and entering a Warp Pipe. When using {{button|wii|Paddown}} in midair, Wario performs a [[Ground Pound]]. However, there are also some changes according to the environment. When pressing {{button|wii|Paddown}} on a hillside, Wario will slide down on his belly. Throwing an enemy or object is done by pressing {{button|wii|1}}, but the player must hold the button and tilt the Wii Remote in the desired direction, and then release {{button|wii|1}} to make Wario throw in that direction.
Like all other ''[[Wario Land (series)|Wario Land]]'' games, ''Wario Land: Shake It!'' is a 2D platformer. Players must hold the Wii Remote sideways to play this game. The {{button|wii|2}} is used for [[Jump]]ing, while the {{button|wii|1}} is used to perform a [[Dash Attack]]. The {{button|wii|Paddown}} is used for ducking, and entering a Warp Pipe. When using {{button|wii|Paddown}} in midair, Wario performs a [[Ground Pound]]. However, there are also some changes according to the environment. When pressing {{button|wii|Paddown}} on a hillside, Wario will slide down on his belly. Throwing an enemy or object is done by pressing the {{button|wii|1}}, but the player must tilt the Wii Remote in the desired direction, and then press {{button|wii|1}} again to make Wario throw in that direction.


[[File:WLS2.png|left|thumb|200px|Wario performs an Earthshake Punch.]]
[[File:WLS2.png|left|thumb|200px|Wario performs an Earthshake Punch.]]
There are also new features in gameplay, mostly implementing the motion-sensing abilities of the Wii Remote. Executing an [[Earthshake Punch]] uses the motion sensitivity. By shaking the Wii Remote when the [[Shake Meter]] at the top of the screen is full, Wario performs a powerful punch on the ground, causing an earthquake. It is needed to move objects in some levels, opening new paths, and it also stuns enemies. However, when used, the Shake Meter gets empty. The player cannot use another Earthshake Punch when the Shake Meter is empty, so they must wait until the Shake Meter is full, which only takes a few seconds. Another frequently implemented action in the game is shaking an enemy or a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]]. When Wario picks up an enemy or a Coin Bag, the player can shake the Wii Remote to let Wario shake it. Shaking a [[Bandinero]] may reveal a clove of [[Garlic]], while a Coin Bag will lose all the [[Coin]]s it contains.
There are also new features in gameplay, mostly implementing the motion-sensing abilities of the Wii Remote. Executing an [[Earthshake Punch]] uses the motion sensitivity. By shaking the Wii Remote when the [[Shake Meter]] at the top of the screen is full, Wario performs a powerful punch on the ground, causing an earthquake. It is needed to move objects in some levels, opening new paths, and it also stuns enemies. However, when used, the Shake Meter gets empty. The player can't use another Earthshake Punch when the Shake Meter is empty, so they must wait until the Shake Meter is full, which only takes a few seconds. Another frequently implemented action in the game is shaking an enemy or a Coin Bag. When Wario picks up an enemy or a Coin Bag, the player can shake the Wii Remote to let Wario shake it. Shaking a [[Bandinero]] may reveal a clove of [[Garlic]], while a Coin Bag will lose all the [[Coin]]s it contains.


When in contact with a bar, Wario can hang from the bar and then perform a [[Bar Spin]] by shaking the Wii Remote. Upon pressing the {{button|wii|2}}, Wario spins high into the air, and can also reach grab another bar if he comes into contact with one. Wario can also use [[Unibucket]]s to travel on cords - yet another action that uses motion sensitivity. When the player presses {{button|wii|Paddown}}, Wario jumps into the Unibucket, and pressing {{button|wii|Padup}} will let Wario to pop out of the vehicle. Tilting the Wii Remote sideways moves it, with the angle of the remote affecting the speed at which the Unibucket moves. Pressing {{button|wii|2}} lets it jump. If a Unibucket lands on any surface that is not a Unibucket cord, it breaks instantly.
When in contact with a bar, Wario can hang from the bar and then perform a [[Bar Spin]] by shaking the Wii Remote. Upon pressing the {{button|wii|2}}, Wario spins high into the air, and can also reach grab another bar if he comes into contact with one. Wario can also use [[Unibucket]]s to travel on cords - yet another action that uses motion sensitivity. When the player presses {{button|wii|Paddown}}, Wario jumps into the Unibucket, and pressing {{button|wii|Padup}} will let Wario to pop out of the vehicle. Tilting the Wii Remote sideways moves it, with the angle of the remote affecting the speed at which the Unibucket moves. Pressing {{button|wii|2}} lets it jump. If a Unibucket lands on any surface that is not a Unibucket cord, it breaks instantly.


A flying counterpart to the Unibucket is the [[Rocket Bucket]]. By pressing {{button|wii|Paddown}}, Wario will jump in. When in this vehicle, two rockets and a dome appear. Pressing {{button|wii|2}} accelerates it, and tilting the Wii Remote is used for steering. Colliding with [[Spike Trap|spike]]s will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's [[Subwarine]]. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and {{button|wii|Padleftright}} will move it back and forth. Pressing the {{button|wii|1}} makes the Subwarine shoot a torpedo in a straight line.
A flying counterpart to the Unibucket is the [[Rocket Bucket]]. By pressing {{button|wii|Paddown}}, Wario will jump in. When in this vehicle, two rockets and a dome appears. Pressing {{button|wii|2}} accelerates it, and tilting the Wii Remote is used for steering. Colliding with spiky balls will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's [[Subwarine]]. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and {{button|wii|Padleftright}} will move it back and forth. Pressing the {{button|wii|1}} makes the Subwarine shoot a torpedo in a straight line.


[[File:WLS4.png|thumb|200px|Wario swings on a [[wire|bar]].]]
[[File:WLS4.png|thumb|200px|Wario swings on a pole.]]
Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named [[Max Fastosity Dasherator]]s; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall.
Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named [[Max Fastosity Dasherator]]s; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall.


[[Blast-O-Cannon]]s are cannons where Wario can jump in, by pressing {{button|wii|Paddown}}. The player can then tilt the Wii Remote to choose a direction. Pressing {{button|wii|2}} will let the cannon prepare to shoot, and releasing {{button|wii|2}} will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario cannot enter a Blast-O-Cannon on a wall in a normal way. He should use another Blast-O-Cannon to enter a Blast-O-Cannon on a wall. Some Blast-O-Cannons move automatically.
[[Blast-O-Cannon]]s are cannons where Wario can jump in, by pressing {{button|wii|Paddown}}. The player can then tilt the Wii Remote to choose a direction. Pressing {{button|wii|2}} will let the cannon prepare to shoot, and releasing {{button|wii|2}} will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario can't enter a Blast-O-Cannon on a wall in a normal way. He should use another Blast-O-Cannon to enter a Blast-O-Cannon on a wall. Some Blast-O-Cannons move automatically.


The main goal of a level is to guide Wario to the cage where a [[Merfle]] has been caught. Such cages are called [[Merfle Barrel]]s. Near to it is a [[checkpoint block]]. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. Blue [[shake block]]s also will appear, while red shake blocks disappear, which changes some paths and opens new places, often allowing different treasures to be found. If the countdown reaches fifteen seconds, another tune will be played, and the Merfle is panicking. If the timer runs out, the [[Shake King]]'s shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a checkpoint block, the Shake King will throw him to the checkpoint instead.
The main goal of a level is to guide Wario to the cage where a [[Merfle]] has been caught. Such cages are called [[Merfle Barrel]]s. Near to it is a [[Checkpoint Block]]. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. [[Blue Shake King Block]]s also will appear, while [[Red Shake King Block]]s disappear, which changes some paths and opens new places, often allowing different Treasures to be found. If the countdown reaches fifteen seconds, another tune will be played, and the Merfle is panicking. If the timer runs out, the [[Shake King]]'s shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a Checkpoint Block, the Shake King will throw him to the Checkpoint instead.


The old transformations that were in previous ''Wario Land'' games were reduced to three. These were [[Flaming Wario]], [[Snowman Wario]], and [[Frozen Wario]]. They were not changed in this game. Wario can turn into Flaming Wario by touching a flame, and Wario runs with his bottom on fire until he becomes engulfed in fire that can burn [[Bonfire Block]]s. Wario can turn into Snowman Wario if he touches a falling pile of snow. He turns into a snowball when standing on a slope, and can break [[Snowman Block]]s. Turning into Frozen Wario is still a hazard. There is a new transformation called [[Tiny Wario|Mini Wario]] (which has the same goal as [[Tiny Wario]], but is much different in appearance). This transformation can be used by entering a [[shrinkbarrel]] and will allow Wario to fit through small openings.
The old transformations that were in previous ''Wario Land'' games were reduced to three. These were [[Flaming Wario]], [[Snowman Wario]] and [[Frozen Wario]]. They weren't changed in the games. Wario can turn into Flaming Wario by touching a flame, and Wario runs with his bottom on fire until he becomes engulfed in fire that can burn [[Bonfire Block]]s. Wario can turn into Snowman Wario if he touches a falling pile of snow. He turns into a snowball when standing on a slope, and can break [[Snowman Block]]s. Turning into Frozen Wario is still a hazard. There is a new transformation called [[Mini Wario]] (which has the same goal as [[Tiny Wario]], but is much different in appearance). This transformation can be used by entering a [[Mini-Barrel]] and will allow Wario to fit through small openings.


Also, Wario will come across [[Bomb Block (Wario Land: Shake It!)|Bomb Block]]s, which have a certain number on them. Touching one in any way causes it to count down to zero and explode. [[Certainty Switch]]es are block switches that turn [[Uncertain Block]]s touchable and untouchable, depending on the color of the switch and the corresponding blocks.
Also, Wario will come across [[Bomb Block (Wario Land: Shake It!)|Bomb Block]]s, which have a certain number on them. Touching one in any way causes it to count down to zero and explode. [[Certainty Switch]]es are block switches that turn [[Uncertain Block]]s touchable and untouchable, depending on the color of the switch and the corresponding blocks.


==Areas and levels==
==Areas and Levels==
[[File:Shake Dimension.png|thumb|250px|The map of every area and level.]]
[[File:Wlsi shake dimension map.jpg|thumb|250px|The map of all the areas and levels.]]
There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a [[Secret Map]] in certain levels. After beating a boss, [[Wario]] must return to [[Captain Syrup]] to buy a map of the next continent. Depending on the amount of money the player has, they can go in any order they choose.
There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a Secret Map in certain levels. After beating a boss, [[Wario]] must return to [[Captain Syrup]] to buy a map of the next continent. Depending on the amount of money the player has, they can go in any order they choose.
 
*[[The Sweet Stuff]]
*[[The Sweet Stuff]]
**Tutorial: [[Aboard the Sweet Stuff]]
**Tutorial: [[Aboard the Sweet Stuff]]
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**Boss Level: [[VS the Shake King]]
**Boss Level: [[VS the Shake King]]
***Boss: [[Shake King]]
***Boss: [[Shake King]]
==Enemies==
{|width=100% class="wikitable"
|-
!align=center|Image
!align=center|Name
!align=center|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|[[File:RedBandinero.png|100px]]
|align="center"|[[Bandinero]]
|align="center"|The most common enemy. They walk back and forth on platforms, but are sometimes found stationary, jumping on the spot, or sleeping. It is completely harmless to Wario and can be defeated with any attack.
|align=center|[[Aboard the Sweet Stuff]]<br>(red)<br>[[Stonecarving City]]<br>(yellow)<br>[[Aboard the Sweet Stuff]]<br>(white)<br>[[Aboard the Sweet Stuff]]<br>(gold)
|align=center|[[Large Fry Cook-Off]]<br>(red)<br>[[Large Fry Cook-Off]]<br>(yellow)<br>[[Bamboozle Village]]<br>(white)<br>[[Bamboozle Village]]<br>(gold)
|-
|[[File:Floating Bandinero Artwork.png|100px]]
|align="center"|[[Floating Bandinero]]
|align="center"|An inflated Bandinero that floats in the air in a straight line. If bumped into or jumped onto, it becomes a regular blue Bandinero. Most are harmless, but some regularly produce electricity that harms Wario. A Floating Bandinero can be defeated by any attack, but are immune to physical attacks while electrified.
|align=center|[[Aboard the Sweet Stuff]]<br>(blue)<br>[[Savannah Valley]]<br>(gold)
|align=center|[[Bad Manor]]<br>(blue)<br>[[Freezing Fields]]<br>(gold)
|-
|[[File:Pitchfork.png|100px]]
|align="center"|[[Pitchfork]]
|align="center"|A variant of Bandinero with a fork on its head. They usually stick to ceilings and drop when Wario walks underneath them, but some are grounded and attempt to headbutt him. When thrown at walls, the fork will stick to it, so their bodies can be used as platforms.
|align=center|[[Foulwater Falls]]<br>(blue)<br>[[Savannah Valley]]<br>(purple)<br>[[Mt. Lava Lava]]<br>(gold)
|align=center|[[Boogie Mansion]]<br>(blue)<br>[[Derailed Express]]<br>(purple)<br>[[Its-all Mine]]<br>(gold)
|-
|[[File:Buccanero.png|100px]]
|align="center"|[[Buccanero]]
|align="center"|An enemy that wields a sword and attempts to attack Wario on sight. Buccaneros can be defeated with any attack.
|align=center|[[Aboard the Sweet Stuff]]
|align=center|[[Large Fry Cook-Off]]
|-
|[[File:Boomdinero.png|100px]]
|align="center"|[[Boomdinero]]
|align="center"|Bandineros wearing suits of armor. Their helmets can fire [[Spike Ball|spiky ball]]s in a similar manner to the Shortfuse, but they explode after a few seconds. Their heavy armor protects them from most attacks, but they can be stunned with an [[Earthshake Punch]]. Shaking them will remove their armor, and revert them back into standard Bandineros.
|align=center|[[Sneak Peak]]<br>(silver)<br>[[Sneak Peak]]<br>(red)
|align=center|[[Bamboozle Village]]<br>(silver)<br>[[Boogie Mansion]]<br>(red)
|-
|[[File:Bumbleprod.png|100px]]
|align="center"|[[Bumbleprod]]
|align="center"|Semi-common enemies adorned with spikes, making contact dangerous. Once flipped over with an Earthshake Punch, they can be safely [[Ground Pound]]ed - but not picked up.
|align=center|[[Disturbing Tomb]]<br>(normal)<br>[[Gurgle Gulch]]<br>(gold)
|align=center|[[Boogie Mansion]]<br>(normal)<br>[[Gurgle Gulch]]<br>(gold)
|-
|[[File:Flipstring.png|100px]]
|align="center"|[[Flipsting]]
|align="center"|A shelled scorpion with a long tail tipped with a stinger. If Wario gets too close, it thrusts the stinger towards him. The stinger aims both forward and upward, meaning they can't be attacked from the front or top. An Earthshake Punch will topple the enemy, making it safe to hold. A red variant clings to ceilings.
|align=center|[[Disturbing Tomb]]<br>(yellow)<br>[[Disturbing Tomb]]<br>(red)
|align=center|[[Bloomsday Blowout]]<br>(yellow)<br>[[Disturbing Tomb]]<br>(red)
|-
|[[File:Shortfuse.png|100px]]
|align="center"|[[Shortfuse]]
|align="center"|A small barrel-like enemy that shoots spiky balls in Wario's direction. Although the projectiles are harmful, the enemy itself is safe to touch from any side and can be defeated with any attack.
|align=center|[[Disturbing Tomb]]<br>(normal)<br>[[Glittertown]]<br>(gold)
|align=center|[[Large Fry Cook-Off]]<br>(normal)<br>[[Glittertown]]<br>(gold)
|-
|[[File:Scarracuda.png|100px]]
|align="center"|[[Scarracuda]]
|align="center"|A fish enemy that is encountered at the surface of the water. Red Scarracudas only patrol the area of water from side to side, while green ones also jump out to bite Wario. There are also black Scarracudas which live inside lava, but otherwise act the same as their green relatives. Green and black Scarracudas can be defeated by [[Dash Attack]]ing them while they are in the air.
|align=center|[[Foulwater Falls]]<br>(green)<br>[[Gurgle Gulch]]<br>(red)<br>[[Mt. Lava Lava]]<br>(black)
|align=center|[[Soggybog River]]<br>(green)<br>[[Bad Manor]]<br>(red)<br>[[Mt. Lava Lava]]<br>(black)
|-
|[[File:Mummer.png|100px]]
|align="center"|[[Mummer]]
|align="center"|Mummy enemies that pace back and forth on a platform. They are initially immune to Wario's attacks thanks to their bandages. However, if Wario performs an Earthshake Punch nearby, the bandages will temporarily fall down and make it vulnerable to any attack.
|align=center|[[Disturbing Tomb]]<br>(normal)<br>[[Disturbing Tomb]]<br>(gold)
|align=center|[[Boogie Mansion]]<br>(normal)<br>[[Disturbing Tomb]]<br>(gold)
|-
|[[File:Turkeyjerk.png|100px]]
|align="center"|[[Turkeyjerk]]
|align="center"|Bird enemies that dive-bomb Wario when approached. They are vulnerable to all attacks, but can avoid the Earthshake Punch by flying. Some are stationary while some patrol an area.
|align=center|[[Disturbing Tomb]]<br>(green)<br>[[Soggybog River]]<br>(brown)
|align=center|[[Riverbloat Rapids]]<br>(green)<br>[[Prism Prison]]<br>(brown)
|-
|[[File:Volcannon.png|100px]]
|align="center"|[[Volcannon]]
|align="center"|Living volcanoes that periodically spew fire from their top. They are immune to the Earthshake Punch, but can be defeated with Dash Attacks and Ground Pounds.
|align=center|[[Mt. Lava Lava]]
|align=center|[[Sneak Peak]]
|-
|[[File:Jellopus.png|100px]]
|align="center"|[[Jellopus]]
|align="center"|Jellyfish enemies that only appear in the [[Subwarine]] levels. Groups will typically fill a given area to barricade the path, but can be defeated with torpedoes. The purple variety attack by shooting electric bolts.
|align=center|[[Wavy Waters]]<br>(blue)<br>[[Wavy Waters]]<br>(yellow)<br>[[Wavy Waters]]<br>(purple)
|align=center|[[Creep Blue Sea]]<br>(blue)<br>[[Creep Blue Sea]]<br>(yellow)<br>[[Creep Blue Sea]]<br>(purple)
|-
|[[File:Plunger.png|100px]]
|align="center"|[[Plunger (enemy)|Plunger]]
|align="center"|Another enemy only found in Subwarine levels, they have a variety of movement patterns to impede Wario's progress, some of which hide from the ground and emerge when Wario approaches to ambush him. They can be shot down with a single torpedo.
|align=center|[[Wavy Waters]]<br>(orange)<br>[[Wavy Waters]]<br>(purple)<br>[[Wavy Waters]]<br>(green)<br>[[Windbreak Bay]]<br>(blue)
|align=center|[[Creep Blue Sea]]<br>(orange)<br>[[Creep Blue Sea]]<br>(purple)<br>[[Creep Blue Sea]]<br>(green)<br>[[Creep Blue Sea]]<br>(blue)
|-
|[[File:WLSI Tub Sub Artwork.png|100px]]
|align="center"|[[Tub-sub]]
|align="center"|Barrel-like submarines that fire torpedoes at the Subwarine. They are more durable than other enemies, requiring three hits, but drop more gold upon defeat.
|align=center|[[Wavy Waters]]<br>(brown)<br>[[Wavy Waters]]<br>(gray)
|align=center|[[Creep Blue Sea]]<br>(brown)<br>[[Creep Blue Sea]]<br>(gray)
|-
|[[File:Nosedozer.png|100px]]
|align="center"|[[Nosedozer]]
|align="center"|Semi-common enemies that are similar to Bandineros, but the drill on their face can harm Wario. Jumping on them flips them onto their backs, making the drill point upwards, causing damage if jumped on again.
|align=center|[[Gurgle Gulch]]
|align=center|[[Large Fry Cook-Off]]
|-
|[[File:Spinbat.png|100px]]
|align="center"|[[Spinbat]]
|align="center"|Bats that hang from ceilings and drop when Wario passes by, getting stuck in the ground upon landing, making them vulnerable. They can be defeated by any attack. If left alone, they fly back to their roost.
|align=center|[[Savannah Valley]]
|align=center|[[Boogie Mansion]]
|-
|[[File:VenusGuytrap.png|100px]]
|align="center"|[[Venus Guytrap]]
|align="center"|Large sundew enemies that will try to eat Wario, much like the Venus flytrap-based enemy, the [[Piranha Plant]]. Their broad petals act as platforms, but if Wario stands on them for too long, they bite down and cause damage until the player shakes the [[Wii#Wii Remote|Wii Remote]] to escape.
|align=center|[[Ropey Jungle]]<br>(yellow)<br>[[Ropey Jungle]]<br>(purple)
|align=center|[[Riverbloat Rapids]]<br>(yellow)<br>[[Bloomsday Blowout]]<br>(purple)
|-
|[[File:Pengoon.png|100px]]
|align="center"|[[Pengoon]]
|align="center"|Penguins that hide in burrows and emerge to throw chunks of ice. Pink ones throw three at a time.
|align=center|[[Slipshod Slopes]]<br>(blue)<br>[[Slipshod Slopes]]<br>(pink)
|align=center|[[Freezing Fields]]<br>(blue)<br>[[Freezing Fields]]<br>(pink)
|-
|[[File:Recaptiator.png|100px]]
|align="center"|[[Recapitator]]
|align="center"|Armored skeletons that throw their heads like [[boomerang]]s, like the previous ''Wario Land'' games' [[zombie]]. They can be dismantled with a Dash Attack, but eventually rebuild themselves, just as [[Dry Bones]] do. Their spiky heads protect them from jumps, but leave the body exposed when thrown.
|align=center|[[Boogie Mansion]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold)
|align=center|[[Large Fry Cook-Off]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold)
|-
|[[File:Peek-A-Boom.png|100px]]
|align="center"|[[Peek-a-boom]]
|align="center"|Ninja enemies that throw [[bomb]]s to attack. They also use smokescreens to disappear, reappearing elsewhere. The bombs they throw can be picked up and thrown back at them.
|align=center|[[Prism Prison]]
|align=center|[[Boogie Mansion]]
|-
|[[File:Crackpot.png|100px]]
|align="center"|[[Crackpot]]
|align="center"|Rare, octopus-like enemies that hide in jars and shoot spiky balls. Shaking them makes them fire their balls ahead of Wario, which works as a makeshift weapon.
|align=center|[[Gurgle Gulch]]<br>(red)<br>[[Gurgle Gulch]]<br>(purple)
|align=center|[[Sneak Peak]]<br>(red)<br>[[Gurgle Gulch]]<br>(purple)
|-
|
|align="center"|[[Treasure Chomp]]
|align="center"|{{wp|Mimic (Dungeons & Dragons)|Mimic}} chests that replace the normal chests in [[Boogie Mansion]]. Attempting to open one as though it were a standard chest will cause Wario to be eaten by it, taking damage. Only feeding it a bomb will defeat it and release its treasure.
|colspan="2"align=center|[[Boogie Mansion]]
|-
|
|align="center"|[[Flimflam]]
|align="center"|Living flames that turn Wario into [[Flaming Wario]], allowing him to break [[Bonfire Block]]s. There also exists an ice variant, turning him into [[Frozen Wario]].
|align=center|[[Stonetooth Cave]]<br>(orange)<br>[[Slipshod Slopes]]<br>(blue)
|align=center|[[Bad Manor]]<br>(orange)<br>[[Freezing Fields]]<br>(blue)
|-
|
|align="center"|[[Grunchin]]
|align="center"|Spiky bomb creatures that primarily appear in Subwarine levels as an obstacle, but occasionally appear in platforming levels.
|align=center|[[Wavy Waters]]<br>(red)<br>[[Wavy Waters]]<br>(purple)
|align=center|[[Creep Blue Sea]]<br>(red)<br>[[Creep Blue Sea]]<br>(purple)
|-
|
|align="center"|[[Boulder]]
|align="center"|Rocks that roll down a slope.
|align=center|[[Mt. Lava Lava]]<br>(small)<br>[[Mt. Lava Lava]]<br>(medium)<br>[[Sneak Peak]]<br>(big)
|align=center|[[Sneak Peak]]<br>(small)<br>[[Sneak Peak]]<br>(medium)<br>[[Sneak Peak]]<br>(big)
|-
|
|align="center"|[[Burner]]
|align="center"|Constant streams of fire.
|align=center|[[Wreck Train]]
|align=center|[[Derailed Express]]
|-
|
|align="center"|[[Skewer]]
|align="center"|Large spiked pillars that damage the Subwarine if he touches them.
|align=center|[[Windbreak Bay]]
|align=center|[[Creep Blue Sea]]
|-
|
|align="center"|[[Current]]
|align="center"|Currents that push the player. Some appearing in non-underwater levels like [[Soggybog River]] and [[Riverbloat Rapids]].
|align=center|[[Windbreak Bay]]
|align=center|[[Creep Blue Sea]]
|-
|
|align="center"|[[Spike Bar]]
|align="center"|Rotating bar of spikes that activate when Wario rides the [[Rocket Bucket]].
|align=center|[[Airytale Castle]]
|align=center|[[Prism Prison]]
|-
|
|align="center"|[[Icicle]]
|align="center"|Frozen rain drops that fall when Wario performs an Earthquake Punch.
|align=center|[[Slipshod Slopes]]
|align=center|[[Freezing Fields]]
|}
==Missions==
{{main|List of Wario Land: Shake It! missions}}
There are three or more missions in every level. Secret levels usually have more missions than normal levels. Some missions appear very often, such as finishing a stage before the clock reaches a certain time, finishing a stage without taking damage, or collecting a certain amount of coins. If all of the missions in the stage are completed, the player will earn the stage's music in "Media Room" (specifically the music heard before freeing the Merfle in normal stages, the music heard after freeing the Merfle in secret stages, and the music heard during the battle in boss stages).


==Treasures==
==Treasures==
{{main|List of treasures in Wario Land: Shake It!}}
{{main|List of Wario's Treasures in Wario Land: Shake It!}}
Every stage in the game, apart from boss stages, contains 3 treasures. They are always contained within [[treasure chest]]s. Each treasure chest looks identical, with the only variation existing in underwater levels; where they are much smaller, and are blue rather than red. To obtain a treasure, Wario must simply attack the treasure chest and it will open. In order to 100% complete the game, the player must collect all 99 treasures as well as completing every stage's Missions. If the player collects every treasure, Wario's garage will be decorated with gold.  
Every stage in the game, apart from boss stages, contains 3 treasures. They are always contained within treasure chests. Each treasure chest looks identical, with the only variation existing in underwater levels; where they are much smaller, and are blue rather than red. To obtain a treasure, Wario must simply attack the treasure chest and it will open. In order to 100% complete the game, the player must collect all 99 treasures as well as completing every stage's Missions.


The only time when a different method is required to obtain treasures is in the [[Boogie Mansion]] stage, where all three treasure chests are mimics, looking like normal chests until Wario comes into contact with them. If this happens, the chest's eyes appear and it opens up, swallowing Wario in a similar way that Venus Guy-Traps can. To obtain the treasures from these living chests, Wario must throw a bomb into them, causing them to eat it and explode open.
The only time when a different method is required to obtain treasures is in the stage [[Boogie Mansion]], where all three treasure chests are living creatures. They can fool the player because they look normal until Wario comes into contact with them. If this happens, the chest's eyes appear and it opens up, swallowing Wario in a similar way that Venus Guy-Traps can. To obtain the treasures from these living chests, Wario must throw a bomb into them, causing them to eat it and explode open.


==Development==
==Development==
The creation of ''Wario Land: Shake It!'' began when Nintendo producer [[Takahiro Harada]] was inspired to do a new ''Wario Land'' sequel after playing ''{{wp|Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki}}'', a [[Konami]] platformer released on the [[Nintendo DS]]. Having enjoyed the ''Goemon'' game greatly, he contacted its producer, [[Etsunobu Ebisu]],<ref>{{cite|url=ja.wikipedia.org/wiki/がんばれゴエモン|title=東海道中 大江戸天狗り返しの巻|publisher=ウィキペディア日本語版|language=ja|accessdate=July 5, 2024}}</ref> who had subsequently left Konami to make his own video game development company, [[Good-Feel]].<ref>{{cite|quote=At that time, I had just quit working for that company and had founded Good-Feel.|author=Etsunobu Ebisu|title=Staff interview on the official ''Wario Land: Shake It!'' website, page 1|publisher=Nintendo|language=en|accessdate=July 5, 2014|archive=web.archive.org/web/20090121031742/http://www.wariolandshakeit.com/launch/developer_interview.html|deadlink=yes|archivedate=January 21, 2009}}</ref> While Ebisu initially envisioned a Wild Western-style shooter for the game, Harada convinced him that sticking to what they know with a platformer would be better. Picturing Wario as a reckless yet manly brute who relies on his strength to smash though obstacles and knock things down, they eventually came up with the idea of using the Wii's motion controls for shaking things around, with other uses of tilting and aiming to compensate for the lack of buttons on the Wii Remote.<ref>{{cite|quote=Then we began developing plans for tilting the Wii Remote and shaking it up and down or side to side.|author=Madoka Yamauchi|title=Staff interview on the official ''Wario Land: Shake It!'' website, page 1|publisher=Nintendo|language=en|accessdate=July 5, 2014|archive=web.archive.org/web/20090121031742/http://www.wariolandshakeit.com/launch/developer_interview.html|deadlink=yes}}</ref>
The creation of ''Wario Land: Shake It!'' began when Nintendo producer [[Takahiro Harada]] was inspired to do a new ''Wario Land'' sequel after playing ''[[wikipedia:Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki|Ganbare Goemon: Tōkai Dōchū Ōedo Tengurikaeshi no Maki]]'', a [[Konami]] platformer release the [[Nintendo DS]]. Having enjoyed the ''Goemon'' game greatly, he contacted its producer, [[Etsunobu Ebisu]]<ref>[http://ja.wikipedia.org/wiki/がんばれゴエモン 東海道中 大江戸天狗り返しの巻 The Japanese wikipedia page of ''Ganbare Goemon'' for the DS] lists Etsunobu Ebisu (蛭子悦延) as the game's producer. (Retrieved July 5, 2014)</ref>, who had subsequently left Konami to make his own video game development company, [[Good-Feel]]<ref name="page 1">[http://www.wariolandshakeit.com/launch/developer_interview.html Staff interview on the official Wario Land: Shake It! website], page 1. (Retrieved July 5, 2014)</ref>. While Ebisu initially envisioned a Wild Western-style shooter for the game, Harada convinced him that sticking to what they know with a platformer would be better. Picturing Wario as a reckless yet manly brute who relies on his strength to smash though obstacles and knock things down, they eventually came up with the idea of using the Wii's motion controls for shaking things around, with other uses of tilting and aiming to compensate for the lack of buttons on the WiiMote.<ref name="page 1"/>
 
[[File:WLSIWarioWalk.gif|right|frame|Wario's walking animation in ''Wario Land: Shake It!'']]
After some discussion, Harada and Ebisu decided to make ''Wario Land: Shake It!'' "the ultimate 2D game" by having everything hand-drawn, from the characters to the backgrounds. Knowing the massive amount of work this would entail, they considered simply using 3D polygons, but decided to take advantage of the fact that technology had finally advanced enough to support such a lofty undertaking (for example, according to program director [[Koichi Yagi]], "the scenery alone would have filled up the Nintendo GameCube"). A single action taken by a character amounted to about 30 animation frames, resulting in 6000 enemy patterns, with 2000 more for Wario alone, in order to animate the roughly 200 actions he can perform. The backgrounds were non-repeating and hand-drawn, and just as any change to a character's design required all the frames to be adjusted, "even a small change [to the background] meant everything had to be changed", according to design director [[Tadanori Tsukawaki]]. The end result was worth the "hard labor", however, as even in the early builds that only had basic line drawings, Tsukawaki could tell that the game "has impact". Knowing that they would benefit from the involvement of more experienced anime companies, Good-Feel brought in {{wp|Production I.G}} to help with character animation and the opening and ending cutscenes, while [http://www.kusanagi.co.jp/ Kusanagi] assisted with the background art.<ref>{{cite|quote=Production I.G helped with character animation and the opening and ending sequences, and Kusanagi helped with the backgrounds.|author=Etsunobu Ebisu|title=Staff interview on the official ''Wario Land: Shake It!'' website, page 1|publisher=Nintendo|language=en|accessdate=July 5, 2014|archive=web.archive.org/web/20090210011643/http://wariolandshakeit.com/launch/developer_interview2.html|deadlink=yes}}</ref>
 
==Critical reception==
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii|Nintendo Wii]]
|Ellie Gibson,<br>[https://www.eurogamer.net/articles/wario-land-the-shake-dimension-review Eurogamer]
|7/10
|''Does Nintendo still care about hardcore gamers? This title could be used as evidence for the defence; it's a 2D [[Genre#Platform|platformer]], with hard bits and boss battles and rewards for extra effort. But, as the prosecution might point out, even here there are indications of an attempt to appeal to a wider market. The result is a game which is good, but not great, and certainly not up to the standard of Nintendo's best 2D platformers. They don't make 'em like they used to, that's for sure. Still - at least they make 'em.''
|-
|Nintendo Wii
|Jonathan Holmes,<br>[https://www.destructoid.com/destructoid-review-wario-land-shake-it-105128.phtml Destructoid]
|7.5/10
|''I can wholeheartedly recommend the full-price purchase of Wario Land: Shake It to only three groups of people: kids between 5-10 years old, die-hard fans of hand-drawn animation, and people who love "easy but smart" 2D platformers. The game is top-notch in terms of its look, its controls, and its level design. Then why is it that I kept wanting to stop playing it in favor of another go at Tornado Man's Time Attack challenge in Mega Man 9? It's because by comparison, Mega Man 9 is like a brush with death, an edge-of-your-seat thrill ride on a brand new roller coaster, whereas Wario Land : Shake It is more like a leisurely, risk-free hop in the tea cups. If the game had Wario start out with half the amount of special moves, wasn't so resistant to letting you die, and had some of that trademark Wario weirdness, then I'd be more apt to recommend it to everybody. It's a shame, because I really want Wario Land: Shake It to succeed, if not just to send the message to developers that home-console, hand-drawn 2D action/platformers didn't have to die along with the Sega Saturn. Guess I'll just have to hope for Muramasa to turn out good enough make that point.''
|-
|Nintendo Wii
|Andrew Webster,<br>[https://web.archive.org/web/20090207013018/https://www.gamespot.com/wii/action/wariolandshake/review.html/ GameSpot]
|7.5/10
|''Wario Land: Shake Dimension is a fun action romp (dare we say with an occasional puzzle?) with a decided nod to the past glory of the genre. However, its short, easy-to-finish story mode and occasionally lackluster control system hamper what is an otherwise solid platformer.''
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii/wario-land-shake-it! 78]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/wii/946578-wario-land-shake-it/index.html 77.80%]
|}
 
==Promotion==
[[File:WLSI YT Ad.jpg|thumb|The YouTube advertisement]]
There was a promotional sweepstakes which began on August 13, 2008. To enter, contestants sent a postcard containing their full name, mailing address, phone number, and email address to the ''[[Nintendo Power]]'' sweepstakes address. The grand prize was given to one person and consisted of a Wii and a copy of ''Wario Land: Shake It!'' The second prize was given to ten people and consisted of just the game. The sweepstakes ended on November 1, 2008.<ref>{{cite|date=Holiday 2007|title=''Nintendo Power'' Volume 223|page=80|publisher=Future US|language=en-us}}</ref>


In collaboration with {{wp|Six Flags}}, ten of their theme park locations were "taken over" in September.<ref>{{cite|date=September 16, 2008|language=en-us|deadlink=y|archive=web.archive.org/web/20080920135033/http://www.nintendo.com/whatsnew/detail/cMp27pmU0BhYD9SIkn61SFLsu0CoOUY-|title=Nintendo's Famous Anti-Hero, Wario, Invades Six Flags This Summer|publisher=Nintendo of America|accessdate=July 5, 2024}}</ref> As a part of this event, demos of the game were available at the parks' Wii Experience areas. On September 27, 2008, competitions were held concurrently at {{wp|Six Flags Magic Mountain}} and {{wp|Six Flags St. Louis}}. Competitors were tasked to play through a level of the game as quickly as possible. The player with the best overall time from both parks won a trip to New York and the [[Nintendo New York|Nintendo World]] store. In addition, a person from each park with the best time won a "Bottomless Coin Sack" which contained a Wii and a copy of the game, a Nintendo DS system, a gift certificate for Six Flags merchandise, and "fun premium items".
[[File:WarioWalk.gif|right|frame|Wario's walking animation in ''Wario Land: Shake It!'']]
 
After some discussion, Harada and Ebisu decided to make ''Wario Land: Shake It!'' "the ultimate 2D game" by having everything hand-drawn, from the characters to the backgrounds. Knowing the massive amount of work this would entail, they considered simply using 3D polygons, but decided to take advantage of the fact that technology had finally advanced enough to support such a lofty undertaking (for example, according to program director [[Koichi Yagi]], "the scenery alone would have filled up the Nintendo GameCube"). A single action taken by a character amounted to about 30 animation frames, resulting in 6000 enemy patterns, with 2000 more for Wario alone, in order to animate the roughly 200 actions he can perform. The backgrounds were non-repeating and hand-drawn, and just as any change to a character's design required all the frames to be adjusted, "even a small change [to the background] meant everything had to be changed", according to design director [[Tadanori Tsukawaki]]. The end result was worth the "hard labour", however, as even in the early builds that only had basic line drawings, Tsukawaki could tell that the game "has impact". Knowing that they would benefit from the involvement of more experienced anime companies, Good-Feel brought in [[wikipedia:Production I.G|Production I.G.]] to help with character animation and the opening and ending cutscenes, while [http://www.kusanagi.co.jp/ Kusanagi] assisted with the background art.<ref>[http://www.wariolandshakeit.com/launch/developer_interview2.html Staff interview on the official Wario Land: Shake It! website], page 2. (Retrieved July 5, 2014)</ref>
On September 19, 2008, a video showcasing footage of the game was uploaded to {{wp|YouTube}}.<ref>{{cite|language=en|author=videogameclipcollect|date=September 19, 2018|url=youtu.be/BhOEs43FN-s|title=Wario Land: Shake It! YouTube page (2008)|publisher=YouTube|accessdate=July 5, 2024}}</ref> During the video, whenever a large shaking motion occurred in the footage, the webpage shook as well. As the video progressed, more of the webpage's elements were dislodged and fell down. Once an element fell out of place, it could be dragged around using the cursor.


==Staff==
==Staff==
{{main|List of Wario Land: Shake It! staff}}
{{main|List of Wario Land: Shake It! staff}}
Madoka Yamauchi is credited as the director as well as one of the game's planners. The assistant director, Nobuo Matsumiya, had previously worked on several ''Super Mario'' franchise games such as ''[[Super Mario Bros. Deluxe]]'' and ''[[Yoshi's Island DS]]''. The backgrounds were illustrated by KUSANAGI, Inc. while the characters' animations and opening and ending sequences were created by Production I.G.
==Pre-release and unused content==
{{main|List of Wario Land: Shake It! pre-release and unused content}}
A cut track was found in pre-release versions of the game for a level known as "Plumber's Cave," the main melody being based on the [[Underground Theme]] from the mainstream ''Super Mario'' titles. It was featured on the game site as a soundtrack sample before release. For one reason or another, it was completely removed from the game. The accompanying "hurry up" theme was left in the game and used in Foulwater Falls.<ref>{{cite|url=tcrf.net/Prerelease:Wario_Land:_Shake_It!|title=Prerelease:''Wario Land: Shake It!''|publisher=The Cutting Room Floor|language=en|accessdate=July 5, 2024}}</ref>


==Gallery==
==Gallery==
{{main-gallery|Wario Land: Shake It!}}
{{morepic|Wario Land: Shake It!}}
<gallery>
Wario WLSI art.png|[[Wario]]
Queen Merelda WLSI artwork.png|[[Queen Merelda]]
WLSSyrup.png|[[Captain Syrup]]
WLSI Green Merfle.png|[[Merfle (character)|Merfle]]
RedBandinero.png|Red [[Bandinero]]
Shake King WLSI.png|[[Shake King]]
</gallery>
 
==References to other games==
*''[[Wario Land 4]]'': The [[Wario Car]] returns.
 
==References in later games==
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: Wario's victory jingle is an excerpt of Stonecarving City's music. The original music for Stonecarving City, under the name "Ruins (''Wario Land: Shake It!'')", is present in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''.
*''[[Mario Party 10]]'': The treasure chests on Wario's board in [[amiibo]] Party look similar to the ones from this game and a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] also appears. The board's music is a rearrangement of Stonecarving City's music.
*''[[Yoshi's Woolly World]]'': Several sound effects are reused. These include the selecting, pipe entering, and boss damaging sound effects.
 
==Names in other languages==
{{foreign names
|Jap=ワリオランドシェイク
|JapR=Wario Rando Sheiku
|JapM=Wario Land Shake
|ChiT=壞莉歐樂園SHAKE<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=July 5, 2024}}</ref>
|ChiTR=Huàilìōu Lèyuán Shake
|ChiTM=Wario Wonderland Shake
|Kor=와리오랜드 셰이킹
|KorR=Wario Raendeu Syeiking
|KorM=Wario Land Shaking
|Ger=Wario Land: The Shake Dimension
}}


==Trivia==
==Trivia==
*''Wario Land: Shake It!'' was [[List of references in animated television#Saturday Night Live|referenced]] on the 2009 Valentine's Day episode of ''{{wp|Saturday Night Live}}'' in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay—shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode.
*Although development of the ''Wario Land: Shake It!'' game was mainly handled by Good-Feel, the animations for the cutscenes and gameplay were done by Japanese animation studio ''Production I.G.''
*Several sound effects in this game are reused in ''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'' and ''[[Yoshi's Woolly World]]''.
*''Wario Land: Shake It!'' was [[Television references#Saturday Night Live|referenced]] on the 2009 Valentine's Day episode of [[:wikipedia: Saturday Night Live|''Saturday Night Live'']] in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay - shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode. The parody can be viewed at [http://www.nbc.com/Saturday_Night_Live/video/clips/wii-guys/1018727/ NBC.com].
*This is the only ''Wario Land'' game released on a home console.
* Several sound effects in this game are reused in ''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'' and ''[[Yoshi's Woolly World]]''.
* A cut track was found in prerelease versions of the game for a level known as "Plumber's Cave," the main melody being based on the Underground theme from the mainstream Mario titles.  It was featured on the game site as a soundtrack sample before release.  For one reason or another, it was completely removed from the game. The accompanying "hurry up" theme was left in the game and used in Foulwater Falls. <ref>https://tcrf.net/Prerelease:Wario_Land:_Shake_It!</ref>


==References==
==References==
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==External links==
==External links==
{{TCRF}}
*[http://www.wariolandshakeit.com/prelaunch/index.html Pre-Launch American Wario Land: Shake It! Website]
*[https://www.nintendo.co.jp/wii/rwlj/index.html Official Japanese ''Wario Land Shake'' website]
*[http://www.wariolandshakeit.com/launch/index.html Official American Wario Land: Shake It! Website]
*[https://web.archive.org/web/20080911042952/http://wariolandshakeit.com/prelaunch/index.html Pre-Launch American ''Wario Land: Shake It!'' website]
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/wario_land_the_shake_dimension_8904.html Official European Wario Land: The Shake Dimension Website]
*[https://web.archive.org/web/20080924150410/http://www.wariolandshakeit.com/launch/index.html Official American ''Wario Land: Shake It!'' website]
*[http://www.nintendo.com.au/games/wii/wario-land-the-shake-dimension Official Australian Wario Land: The Shake Dimension Webpage]
*[https://web.archive.org/web/20081205060908/http://www.nintendo.com.au/games/wii/wario-land-the-shake-dimension Official Australian ''Wario Land: The Shake Dimension'' webpage]
*[http://www.nintendo.co.jp/wii/rwlj/index.html Official Japanese Wario Land Shake Website]
*[https://www.nintendo.com/en-gb/Games/Wii/Wario-Land-The-Shake-Dimension-283861.html Official European ''Wario Land: The Shake Dimension'' website]


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