Editing Wario Land: Shake It!

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Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named [[Max Fastosity Dasherator]]s; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall.
Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named [[Max Fastosity Dasherator]]s; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall.


[[Blast-O-Cannon]]s are cannons where Wario can jump in, by pressing {{button|wii|Paddown}}. The player can then tilt the Wii Remote to choose a direction. Pressing {{button|wii|2}} will let the cannon prepare to shoot, and releasing {{button|wii|2}} will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario cannot enter a Blast-O-Cannon on a wall in a normal way. He should use another Blast-O-Cannon to enter a Blast-O-Cannon on a wall. Some Blast-O-Cannons move automatically.
[[Blast-O-Cannon]]s are cannons where Wario can jump in, by pressing {{button|wii|Paddown}}. The player can then tilt the Wii Remote to choose a direction. Pressing {{button|wii|2}} will let the cannon prepare to shoot, and releasing {{button|wii|2}} will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario can't enter a Blast-O-Cannon on a wall in a normal way. He should use another Blast-O-Cannon to enter a Blast-O-Cannon on a wall. Some Blast-O-Cannons move automatically.


The main goal of a level is to guide Wario to the cage where a [[Merfle]] has been caught. Such cages are called [[Merfle Barrel]]s. Near to it is a [[checkpoint block]]. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. Blue [[shake block]]s also will appear, while red shake blocks disappear, which changes some paths and opens new places, often allowing different treasures to be found. If the countdown reaches fifteen seconds, another tune will be played, and the Merfle is panicking. If the timer runs out, the [[Shake King]]'s shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a checkpoint block, the Shake King will throw him to the checkpoint instead.
The main goal of a level is to guide Wario to the cage where a [[Merfle]] has been caught. Such cages are called [[Merfle Barrel]]s. Near to it is a [[checkpoint block]]. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. Blue [[shake block]]s also will appear, while red shake blocks disappear, which changes some paths and opens new places, often allowing different treasures to be found. If the countdown reaches fifteen seconds, another tune will be played, and the Merfle is panicking. If the timer runs out, the [[Shake King]]'s shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a checkpoint block, the Shake King will throw him to the checkpoint instead.

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