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{{game infobox | {{game infobox | ||
|image=[[File:WarioWare Gold NA cover.png|250px]]<br>North American box art | |image=[[File:WarioWare Gold NA cover.png|250px]]<br>North American box art | ||
|developer=[[Intelligent Systems]] | |developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]<br>[[Intelligent Systems]]<br>[[TOSE Software Co.]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|Europe|July 27, 2018<ref>Nintendo UK. (March 8, 2018). [https://youtu.be/3UwKHEg-kEc Nintendo Direct - 08.03.2018]. ''YouTube''. Retrieved March 8, 2018.</ref>|Australia|July 28, 2018<ref>Nintendo Australia. (March 8, 2018). [http://www.nintendo.com.au/the-super-smash-bros-series-heads-to-nintendo-switch-in-2018 The Super Smash Bros. series heads to Nintendo Switch in 2018]. ''Nintendo.com.au''. Retrieved March 8, 2018.</ref>|Japan|August 2, 2018<ref name=DirectJP>Nintendo 公式チャンネル (March 8, 2018). [https://www.youtube.com/watch?v=HtLHzJ5t4lA メイド イン ワリオ ゴージャス [Nintendo Direct 2018.3.9<nowiki>]</nowiki>]. ''YouTube''. Retrieved March 8, 2018.</ref>|HK|August 2, 2018<ref>http://www.nintendo.com.hk/3ds_j/index.htm</ref>|ROC|August 2, 2018<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>|USA|August 3, 2018<ref name=Direct>GameXplain (March 8, 2018). [https://www.youtube.com/watch?v=79JWWl2h9RM Reveal trailer WarioWare Gold - Reveal Trailer (Nintendo Direct - 3DS)]. ''YouTube''. Retrieved March 8, 2018.</ref>}} | ||
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}} | ||
|genre=Action | |genre=Action | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|cero=A|esrb=E10+|pegi=7|usk=6|acb=G|rars=6+|fpb=pg}} | |ratings={{ratings|cero=A|esrb=E10+|pegi=7|usk=6|acb=G|rars=6+|fpb=pg}} | ||
|platforms=[[Nintendo 3DS]] | |platforms=[[Nintendo 3DS]] | ||
| | |media={{media|3ds=1|3dsdl=1}} | ||
|input={{input|3ds=1 | |input={{input|3ds=1}} | ||
}} | }} | ||
'''''WarioWare Gold''''' is an installment in the ''[[WarioWare (series)|WarioWare]]'' series released in 2018, and is the only entry in the [[Wario (franchise)|''Wario'' franchise]] released for [[Nintendo 3DS]]. It features a collection of [[microgame]]s from previous games in the series, as well as several new ones. Many returning microgames have been updated to provide new control schemes, scenarios, and visuals, similarly to ''[[Rhythm Heaven Megamix]]'', another Nintendo 3DS game developed by the same team as the ''WarioWare'' series. ''WarioWare Gold'' features a total of 316 microgames, the largest number in any ''WarioWare'' game, a record previously held by ''[[WarioWare: Twisted!]]'' for the [[Game Boy Advance]] | '''''WarioWare Gold''''' is an installment in the ''[[WarioWare (series)|WarioWare]]'' series released in 2018, and is the only entry in the [[Wario (franchise)|''Wario'' franchise]] released for [[Nintendo 3DS]]. It features a collection of [[microgame]]s from previous games in the series, as well as several new ones. Many returning microgames have been updated to provide new control schemes, scenarios, and visuals, similarly to ''[[Rhythm Heaven Megamix]]'', another Nintendo 3DS game developed by the same team as the ''WarioWare'' series. ''WarioWare Gold'' features a total of 316 microgames, the largest number in any ''WarioWare'' game, a record previously held by ''[[WarioWare: Twisted!]]'' for the [[Game Boy Advance]]. | ||
''WarioWare Gold'' is the final Nintendo 3DS game to be developed by [[Nintendo]], as well as the final game on the system to be published by Nintendo and not be a [[Reissue|remake or port]]. It is notable as the first game in the ''WarioWare'' series to feature fully voiced cutscenes; [[Charles Martinet]] reprises his role as [[Wario]] in the English version while other languages have new voice actors for him, and other characters all receive new voice actors. Every language the game was released in has its own voice acting, with separate dubs for the Latin American Spanish and European Spanish versions. | ''WarioWare Gold'' is the final Nintendo 3DS game to be developed by [[Nintendo]], as well as the final game on the system to be published by Nintendo and not be a [[Reissue|remake or port]]. It is notable as the first game in the ''WarioWare'' series to feature fully voiced cutscenes; [[Charles Martinet]] reprises his role as [[Wario]] in the English version while other languages have new voice actors for him, and other characters all receive new voice actors. Every language the game was released in has its own voice acting, with separate dubs for the Latin American Spanish and European Spanish versions. | ||
''WarioWare Gold'' succeeded ''[[Game & Wario]]'' from 2013, and was itself succeeded by ''[[WarioWare: Get It Together!]]'' in 2021. | ''WarioWare Gold'' succeeded ''[[Game & Wario]]'' from 2013, and was itself succeeded by ''[[WarioWare: Get It Together!]]'' in 2021. | ||
==Story== | ==Story== | ||
[[File:WBG_Start_Cheering_Now.png|thumb|left|Wario on the jumbotron at the [[Diamond City Stadium]]]] | [[File:WBG_Start_Cheering_Now.png|thumb|left|Wario on the jumbotron at the [[Diamond City Stadium]]]] | ||
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==Modes== | ==Modes== | ||
===Story=== | ===Story=== | ||
Story mode is divided into four leagues. The first three leagues all use a different control scheme: the '''Mash League''' (using the buttons like in ''[[WarioWare, Inc.: Mega Microgame$!]]''), the '''Twist League''' (using gyro controls like in ''[[WarioWare: Twisted!]]''), and the '''Touch League''' (using the touch screen like in ''[[WarioWare: Touched!]]''). The fourth league is called the '''Ultra League''' and it uses all three control schemes | Story mode is divided into four leagues. The first three leagues all use a different control scheme: the '''Mash League''' (using the buttons like in ''[[WarioWare, Inc.: Mega Microgame$!]]''), the '''Twist League''' (using gyro controls like in ''[[WarioWare: Twisted!]]''), and the '''Touch League''' (using the touch screen like in ''[[WarioWare: Touched!]]''). The fourth league is called the '''Ultra League''' and it uses all three control schemes plus a fourth involving blowing the microphone, which is unlocked by beating all three other leagues. The first three leagues each consist of five stages, with each one having a theme. The first stage is always an introduction stage hosted by [[Wario]]; as a result, all microgames in said categories feature him in some way. The other four stages are hosted by one of Wario's friends and have one of the following themes: '''That's Life''', '''Fantasy''', '''Sports''', and '''Nintendo Classics'''. All themes appear once in every league. In the Ultra League, there are three stages, including two "remix" stages, which each compile all the microgames from six of the previous stages and center on two of the themes, and a final stage hosted by Wario's alter-ego [[Wario Deluxe]], which compiles all the microgames from the introduction stages and a brand-new set centered on a new theme: '''Anything Goes'''. | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" | ||
|-style=background: | |-style=background: | ||
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|"''You made it to the third stage of the '''Mash League'''! My business partner, '''Spitz''', and I are about to take a detour into space to drop off a customer. We got a bunch of '''Fantasy''' games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?''" | |"''You made it to the third stage of the '''Mash League'''! My business partner, '''Spitz''', and I are about to take a detour into space to drop off a customer. We got a bunch of '''Fantasy''' games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?''" | ||
|- | |- | ||
|colspan=3|'''Cool Cabbies'''<br>Dribble & Spitz drive [[Dribble | |colspan=3|'''Cool Cabbies'''<br>Dribble & Spitz drive [[Dribble Taxi|their taxi]] through [[The Farthest Edge of Space]], amidst lasers being fired by [[Space Gangs]]. Having just been stiffed, Dribble's frustration grows after nearly being hit by a laser, but Spitz calms him down, advising him to "stay cool". However, after the taxi gets hit by a laser, Spitz snaps and angrily deploys the [[Octoblazooka]] to fight the Space Gangs off. After successfully fending off all of the spaceships, Spitz attributes his success to his ability to stay cool and the duo returns to Earth. | ||
|- | |- | ||
|align="center"|[[File:5-Volt Pose Gold.png|70px]] | |align="center"|[[File:5-Volt Pose Gold.png|70px]] | ||
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|"'''''Penny''' here with the final stage of the '''Twist League'''! Long time, no see. I've been cooped up in my lab, working on my latest invention. I'm still putting on the final touches, so in the meantime check out these games I made. They're all part of the '''That's Life''' theme, and they're all awesome!''" | |"'''''Penny''' here with the final stage of the '''Twist League'''! Long time, no see. I've been cooped up in my lab, working on my latest invention. I'm still putting on the final touches, so in the meantime check out these games I made. They're all part of the '''That's Life''' theme, and they're all awesome!''" | ||
|- | |- | ||
|colspan=3|'''Star Scientist'''<br>In [[Penny's Lab|her lab]], Penny presents her new invention to Dr. Crygor: the [[Tonally Transformative Elixir]], designed to make the voice of whoever consumes it "audible gold". Penny intends to use it to accomplish her dream of becoming a famous pop star, to Crygor's surprise. She promptly tests the elixir on Dr. Crygor, despite his reluctance. The elixir makes Crygor's voice high-pitched, which both he and Penny enjoy; however, he complains about its taste and suddenly suffers a massive stomach ache. Penny decides to feed him her [[Super-Special Tummy Tonic]] to ease the pain. Afterwards, Crygor's stomach pain is cured and Penny asks him what she should improve about the elixir, to which he advises her to make it not cause stomach pains. He then asks her when the effects will wear off, to which she laughs nervously, worrying Crygor. | |colspan=3|'''Star Scientist'''<br>In [[Penny's Lab|her lab]], Penny presents her new invention to Dr. Crygor: the [[Tonally Transformative Elixir]], designed to make the voice of whoever consumes it "audible gold". Penny intends to use it to accomplish her dream of becoming a famous pop star, to Crygor's surprise. She promptly tests the elixir on Dr. Crygor, despite his reluctance. The elixir makes Crygor's voice high-pitched, which both he and Penny enjoy; however, he complains about its taste and suddenly suffers a massive stomach ache. Penny decides to feed him her [[Super-Special Tummy Tonic]] to ease the pain. Afterwards, Crygor's stomach pain is cured and Penny asks him what she should improve about the elixir, to which he advises her to make it not cause stomach pains. He then asks her when the effects will wear off, to which she laughs nervously, worrying Crygor. | ||
|- | |- | ||
|colspan=3|'''Nap Time'''<br>Wario wakes up, believing half of the contestants must have given up already. When he learns eight stages have been beaten, he decides to "rage-nap". | |colspan=3|'''Nap Time'''<br>Wario wakes up, believing half of the contestants must have given up already. When he learns eight stages have been beaten, he decides to "rage-nap". | ||
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|"''This is the first stage of the '''Touch League'''. We're '''Kat''' and '''Ana''', and we're off to get our ninja learner's permits. To prepare for the test, we designed a whole bunch of games in the '''That's Life''' genre. Everyday fun is the best kind, 'cause it's every day!''" | |"''This is the first stage of the '''Touch League'''. We're '''Kat''' and '''Ana''', and we're off to get our ninja learner's permits. To prepare for the test, we designed a whole bunch of games in the '''That's Life''' genre. Everyday fun is the best kind, 'cause it's every day!''" | ||
|- | |- | ||
|colspan=3|'''True Ninjas'''<br>Kat & Ana visit [[Diamond City Castle]], hoping to pass a ninja test to obtain ninja learner's permits. The duo encounters [[Ms. Munchly]], who Kat assumes is a ninja administrating the test. Ana initially doubts that she is a ninja, but Kat insists that "true ninjas" never appear as such. After signing them in, Kat discovers that their test requires them to eat everything Ms. Munchly presents. The two of them (especially Ana) become increasingly excited at the prospect of eating a variety of dishes, until Kat comes to her senses and realizes that the test is about to begin. Later, they successfully pass the test and are awarded the title of "Gourmet Master" by Ms. Munchly, leaving them disappointed that they did not get their ninja learner's permits. Ms. Munchly then reveals that Department of Ninja Licensing is next door, at which point [[Ninja Steve]] appears and apologizes for having been in "the little ninja's room", to the shock of Kat & Ana. Steve then announces that the test for their learner's permits is about to start. Kat promptly readies herself for "the true challenge", with Ana reluctantly following despite being full of food. | |colspan=3|'''True Ninjas'''<br>Kat & Ana visit [[Diamond City Castle]], hoping to pass a ninja test to obtain ninja learner's permits. The duo encounters [[Ms. Munchly]], who Kat assumes is a ninja administrating the test. Ana initially doubts that she is a ninja, but Kat insists that "true ninjas" never appear as such. After signing them in, Kat discovers that their test requires them to eat everything Ms. Munchly presents. The two of them (especially Ana) become increasingly excited at the prospect of eating a variety of dishes, until Kat comes to her senses and realizes that the test is about to begin. Later, they successfully pass the test and are awarded the title of "Gourmet Master" by Ms. Munchly, leaving them disappointed that they did not get their ninja learner's permits. Ms. Munchly then reveals that Department of Ninja Licensing is next door, at which point [[Ninja Steve]] appears and apologizes for having been in "the little ninja's room", to the shock of Kat & Ana. Steve then announces that the test for their learner's permits is about to start. Kat promptly readies herself for "the true challenge", with Ana reluctantly following despite being full of food. | ||
|- | |- | ||
|align="center"|[[File:9-Volt Pose Gold.png|70px]] | |align="center"|[[File:9-Volt Pose Gold.png|70px]] | ||
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|"''Come join me, '''5-Volt''', for an extra-special second stage of the '''Ultra League'''! I'm throwing a barbecue, and everyone's going to bring their favorite food. '''9-Volt''' and '''Fronk''' have been drooling since yesterday! Join the '''Potluck Gang''' for some games too, including some from the '''Nintendo Classics''' and '''Fantasy''' genres.''" | |"''Come join me, '''5-Volt''', for an extra-special second stage of the '''Ultra League'''! I'm throwing a barbecue, and everyone's going to bring their favorite food. '''9-Volt''' and '''Fronk''' have been drooling since yesterday! Join the '''Potluck Gang''' for some games too, including some from the '''Nintendo Classics''' and '''Fantasy''' genres.''" | ||
|- | |- | ||
|colspan=3|'''It's a Potluck'''<br>5-Volt, 9-Volt, 18-Volt, Dribble, Spitz, Ashley, Red, Orbulon, Mike, and Fronk arrive at the [[Peridot Campgrounds]] for a potluck. 5-Volt declares that the grills are ready for cooking, to 9-Volt's excitement. The group begins to announce what food they each brought, with 5 | |colspan=3|'''It's a Potluck'''<br>5-Volt, 9-Volt, 18-Volt, Dribble, Spitz, Ashley, Red, Orbulon, Mike, and Fronk arrive at the [[Peridot Campgrounds]] for a potluck. 5-Volt declares that the grills are ready for cooking, to 9-Volt's excitement. The group begins to announce what food they each brought, with 5-Volt having hot dogs, 18-Volt having vegetables, Spitz having chicken, and Dribble having s'mores. However, 9-Volt gets concerned when Orbulon brings radioactive carotene logs and Red brings exploding fresh oysters. Ashley brings what she claims to be [[garlic]], though Red worriedly identifies it as [[mandrake]] root, the cry of which can be lethal. Spitz then screams like a mandrake as a prank, terrifying Red. 9-Volt concludes that a potluck was a bad idea, but he soon cheers up when 5-Volt reveals she also brought games for them to play, to everyone's excitement. After everyone plays card games together, 18-Volt defeats 9-Volt at them, which he attributes to luck. Dribble suggests that they should invite Wario the next time they have a potluck. Ashley acts unhappy about the idea of having a second potluck, although Red claims that she likes the idea. 5-Volt decides they should meet up again tomorrow and takes a photo of everyone, along with the [[Sasquatch Family]]. | ||
|- | |- | ||
|align="center"|[[File:Wario Deluxe Sprite Gold.png|140px]] | |align="center"|[[File:Wario Deluxe Sprite Gold.png|140px]] | ||
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'''Luxeville's Greatest Hero'''<br>Wario Deluxe suggests that the player should surrender, but Lulu appears and distracts him by firing arrows at some of his balloons to pop them, causing the platform to start slowly falling. She then grabs the pot in an attempt to pull it off of his head, telling the player to win while she defeats Wario. | '''Luxeville's Greatest Hero'''<br>Wario Deluxe suggests that the player should surrender, but Lulu appears and distracts him by firing arrows at some of his balloons to pop them, causing the platform to start slowly falling. She then grabs the pot in an attempt to pull it off of his head, telling the player to win while she defeats Wario. | ||
'''Let's Split'''<br>After Wario Deluxe is defeated, he is surprised and disappointed at his loss and angrily asks Lulu who she is. She introduces herself as "Luxeville's greatest hero", to Wario's confusion. She then demands that Wario give her the pot back, but he refuses, calling it his crown. After asking a second time (increasingly loudly), she shoots him with water from the [[Hydrocannon LX]], causing the pot to fall off and reverting Wario to his normal self, to his disappointment. Lulu is overjoyed to get the pot back, stating that the people of Luxeville have been "holding it long enough", confusing Wario. Lulu reveals that the pot is a potty and that it had just been cleaned and put out to dry when Wario stole it. Wario begins laughing and allows her to take it, thoroughly amused. Lulu uses a balloon tied to the pot to fly home as the credits begin to roll, and Wario [[Fourth wall|states that the game is over]] and tells the player to leave. However, the credits are interrupted by a yell from 9-Volt. Suddenly, all of Wario's employees appear in the stadium, with Mona, Dribble, and Penny asking Wario to pay them for their work. Wario initially stares at them, stunned, but he soon declares that the money is his and runs off with a suitcase, annoying Red. However, Ashley easily causes him to trip using a spell. At Master Mantis's instruction, Young Cricket unleashes Precious Prancing Pounce and grabs Wario to incapacitate him; Wario complains, but 5-Volt tells him he will be fine as she takes photographs with her camera. The suitcase opens to reveal the money inside, to Spitz's glee, and 18-Volt reminds Wario that stealing is wrong. Kat is disappointed at how little money they made, with Ana assuming that Wario spent the rest. Wario admits that he spent it on the balloons | '''Let's Split'''<br>After Wario Deluxe is defeated, he is surprised and disappointed at his loss and angrily asks Lulu who she is. She introduces herself as "Luxeville's greatest hero", to Wario's confusion. She then demands that Wario give her the pot back, but he refuses, calling it his crown. After asking a second time (increasingly loudly), she shoots him with water from the [[Hydrocannon LX]], causing the pot to fall off and reverting Wario to his normal self, to his disappointment. Lulu is overjoyed to get the pot back, stating that the people of Luxeville have been "holding it long enough", confusing Wario. Lulu reveals that the pot is a potty and that it had just been cleaned and put out to dry when Wario stole it. Wario begins laughing and allows her to take it, thoroughly amused. Lulu uses a balloon tied to the pot to fly home as the credits begin to roll, and Wario [[Fourth wall|states that the game is over]] and tells the player to leave. However, the credits are interrupted by a yell from 9-Volt. Suddenly, all of Wario's employees appear in the stadium, with Mona, Dribble, and Penny asking Wario to pay them for their work. Wario initially stares at them, stunned, but he soon declares that the money is his and runs off with a suitcase, annoying Red. However, Ashley easily causes him to trip using a spell. At Master Mantis's instruction, Young Cricket unleashes Precious Prancing Pounce and grabs Wario to incapacitate him; Wario complains, but 5-Volt tells him he will be fine as she takes photographs with her camera. The suitcase opens to reveal the money inside, to Spitz's glee, and 18-Volt reminds Wario that stealing is wrong. Kat is disappointed at how little money they made, with Ana assuming that Wario spent the rest. Wario admits that he spent it on the balloons before demanding the money back. Jimmy T states that they will all get a share of the profits, with Orbulon promising to compensate Wario too. Dr. Crygor decides to split the pay equally and the group begins negotiating amongst themselves, ignoring Wario's objections. Wario's shouts of discontent at not getting all of the money continue to be heard as the camera zooms out to show Earth from space. | ||
|- | |- | ||
|colspan=3|'''A Hero's Journey'''<br>Lulu returns to Luxeville using a balloon tied to the Pot of Luxeville, with Ruffington hanging onto the pot as well. After the two land, Lulu announces her return, to which [[Pops]], the village's mayor, guesses that her absence was due to her sneaking off to use their new "high-tech toilet", which he speaks highly of. Lulu falls down in frustration. | |colspan=3|'''A Hero's Journey'''<br>Lulu returns to Luxeville using a balloon tied to the Pot of Luxeville, with Ruffington hanging onto the pot as well. After the two land, Lulu announces her return, to which [[Pops]], the village's mayor, guesses that her absence was due to her sneaking off to use their new "high-tech toilet", which he speaks highly of. Lulu falls down in frustration. | ||
|} | |} | ||
====Other characters==== | ====Other characters==== | ||
These characters appear in Story mode as side characters. Mike and Fronk have their own sets of microgames, but they are exclusive to the remix stages in the Ultra League. | These characters appear in Story mode as side characters. Mike and Fronk have their own sets of microgames, but they are exclusive to the remix stages in the Ultra League. | ||
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!In-game description | !In-game description | ||
|- | |- | ||
|[[File:allmixedup_gold.png|120px]] | |[[File:allmixedup_gold.png|120px]]{{anchor|All Mixed Up}} | ||
|All the microgames from all stages are mixed. | |||
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''" | |"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''" | ||
|- | |- | ||
|[[File:thrillride_gold.png|120px]] | |[[File:thrillride_gold.png|120px]]{{anchor|Thrill Ride}} | ||
|All the microgames are mixed, start at the highest difficulty level, and only one life is available. | |||
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''" | |"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''" | ||
|- | |- | ||
|[[File:superhard_gold.png|120px]] | |[[File:superhard_gold.png|120px]]{{anchor|Super Hard}} | ||
|All the microgames are mixed at high speed. | |||
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''" | |"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''" | ||
|- | |- | ||
|[[File:wariowatch_gold.png|120px]] | |[[File:wariowatch_gold.png|120px]]{{anchor|Wario Watch}} | ||
|Similar to its version in ''[[WarioWare: Twisted!]]'' No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed successfully, one point is scored and more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time. | |||
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''" | |"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''" | ||
|- | |- | ||
|[[File:sneakygamer_gold.png|120px]] | |[[File:sneakygamer_gold.png|120px]]{{anchor|Sneaky Gamer}} | ||
|Similar to [[Gamer|its version]] in ''[[Game & Wario]]''. The player has to keep watch for [[9-Volt]] while he is playing microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep. | |||
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''" | |"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''" | ||
|- | |- | ||
|[[File:wariointerrupts_gold.png|120px]] | |[[File:wariointerrupts_gold.png|120px]]{{anchor|Wario Interrupts}} | ||
|Wario Interrupts is available after completing the Story mode. Every single microgame using the Mash, Twist, Touch and Blow controls gets mixed in this mode on the lowest difficulty level only. Speed-ups happen gradually every five microgames without warning. [[Wario Deluxe]] is shown on the Top Screen, while every microgame occurs on the Touch Screen. Every three microgames, Wario Deluxe will unleash a distraction to block with or mess with the microgames. After each microgame, a small gauge in the bottom-right corner of the screen will fill up. Once full, tapping the Hero Button will summon [[Lulu]], who will clear the current distraction for the next three games. After that, the meter will have to fill up again. The game ends once the player loses all four lives, which are represented by gold blocks at the top of the Top Screen. Wario Deluxe will distract the player by: | |||
#Turning the touch screen upside-down, reversing the up, down, left and right controls on {{button|3ds|pad}} and gyro controls. | |||
Wario Deluxe | |||
#Turning the touch screen upside-down | |||
#Reversing the Touch Screen's colors. | #Reversing the Touch Screen's colors. | ||
#Replacing all sounds in microgames with the [[Baby Face]]'s signature sound effect. | #Replacing all sounds in microgames with the [[Baby Face]]'s signature sound effect. | ||
#Hiding the | #Hiding the control schemes used before each microgame, just like in Story mode's Anything Goes stage between the tenth and fifteenth games before the boss stage. | ||
#Blocking the screen with | #Blocking the screen with three [[Tiny Wario]] heads attached to balloons, which can be popped by mashing either {{button|3ds|A}} or directions on the {{button|3ds|pad}}, preventing Mash League microgames from appearing until the distraction is cleared. Similarly, it prevents Twist League microgames that use the {{button|3ds|A}} button from appearing if that button is required to pop one of the balloons. | ||
#Farting three times in a row, blocking the screen with noxious gas | #Farting three times in a row, blocking the screen with noxious gas, can be blown away by blowing into {{button|ds|mic}}, preventing Mike's microgames from appearing until the distraction is cleared. | ||
#Blocking the screen with two paint blobs, which can be wiped off using {{button|3ds|Stylus}} | #Blocking the screen with two paint blobs, which can be wiped off using {{button|3ds|Stylus}}, preventing Touch League microgames from appearing until the distraction is cleared. | ||
#Shrinking the Touch Screen. | #Shrinking the Touch Screen. | ||
#Blocking the screen with a glass full of wine, which can be removed by tilting the system to the far left or right | #Blocking the screen with a glass full of wine, which can be removed by tilting the system to the far left or right, preventing Twist League microgames from appearing until the distraction is cleared. | ||
#Randomly speeding up or slowing down the microgame. | #Randomly speeding up or slowing down the microgame. | ||
|"''Wario Deluxe is back...and this time I'm powered up! If you thought Wario was aggravating, wait till you get a load of me!''" | |"''Wario Deluxe is back...and this time I'm powered up! If you thought Wario was aggravating, wait till you get a load of me!''" | ||
|- | |- | ||
|[[File:cruisecontrols_gold.png|120px]] | |[[File:cruisecontrols_gold.png|120px]]{{anchor|Cruise Controls}} | ||
|Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. The player controls the speed of the [[Dribble Taxi]] by tilting the [[Nintendo 3DS]]. The faster the taxi's speed, the faster the microgames are played. The player must complete a set of 15 microgames in as little time as possible. | |||
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''" | |"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''" | ||
|- | |- | ||
|[[File:splitscreen_gold.png|120px]] | |[[File:splitscreen_gold.png|120px]]{{anchor|Split Screen}} | ||
|[[Kat & Ana]] take turns playing microgames. Kat's games are played on the top screen of the [[Nintendo 3DS]], while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra control schemes. | |||
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''" | |"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''" | ||
|- | |- | ||
|[[File:battletime_gold.png|120px]] | |[[File:battletime_gold.png|120px]]{{anchor|Battle Time}} | ||
|Battle Time is a Local Multiplayer mode hosted by [[Young Cricket]] & [[Master Mantis]]. Two players battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which league to play from. If both players lose their last life from the same microgame, the mode will enter sudden death and the next person to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown. | |||
Battle Time is a Local Multiplayer mode hosted by [[Young Cricket]] & [[Master Mantis]]. Two players | |||
|"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''" | |"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''" | ||
|} | |} | ||
====Names in other languages==== | ====Names in other languages==== | ||
;All Mixed Up | |||
{{foreign names | {{foreign names | ||
| | |Jap=ごちゃまぜ | ||
| | |JapR=Gochamaze | ||
| | |JapM=Mixed | ||
|Fre=Tout mélangé | |Fre=Tout mélangé | ||
|FreM=All Mixed | |FreM=All Mixed | ||
|Spa=A lo loco | |Spa=A lo loco | ||
|SpaM=All Over the Place | |SpaM=All Over the Place | ||
}} | }} | ||
;Thrill Ride | |||
{{foreign names | {{foreign names | ||
| | |Jap=スリリング | ||
| | |JapR=Suriringu | ||
| | |JapM=Thrilling | ||
|Fre=Mort subite | |Fre=Mort subite | ||
|FreM=Sudden Death | |FreM=Sudden Death | ||
|Spa=Muerte súbita | |Spa=Muerte súbita | ||
|SpaM=Sudden Death | |SpaM=Sudden Death | ||
}} | }} | ||
;Super Hard | |||
{{foreign names | {{foreign names | ||
| | |Jap=げきむず | ||
| | |JapR=Gekimuzu | ||
| | |JapM=Extremely difficult | ||
|Fre=Super difficile | |Fre=Super difficile | ||
|FreM=Super Hard | |FreM=Super Hard | ||
|Spa=Hiperdifícil | |Spa=Hiperdifícil | ||
|SpaM=Hyper Hard | |SpaM=Hyper Hard | ||
}} | }} | ||
;Wario Watch | |||
{{foreign names | {{foreign names | ||
| | |Jap=ワリウォッチ | ||
| | |JapR=Wari Wocchi | ||
| | |JapM=Wariwatch | ||
|Fre=Wario Watch | |Fre=Wario Watch | ||
| | |FreM=- | ||
|Spa=Wario Watch | |Spa=Wario Watch | ||
|SpaM=- | |||
}} | }} | ||
;Sneaky Gamer | |||
{{foreign names | {{foreign names | ||
| | |Jap=こっそりゲーマー | ||
| | |JapR=Kossori Gēmā | ||
| | |JapM=Stealthy Gamer | ||
|Fre=Gamer furtif | |||
|FreM=Stealthy Gamer | |||
|Spa=A escondidas | |||
|SpaM=In Secret | |||
}} | |||
;Wario Interrupts | |||
{{foreign names | |||
|Jap=おじゃまワリオ | |||
|JapR=Ojama Wario | |||
|JapM=Interruption Wario | |||
|Fre=Wario s'en mêle | |Fre=Wario s'en mêle | ||
|FreM=Wario Gets Involved | |FreM=Wario Gets Involved | ||
|Spa=Incordio Wario | |Spa=Incordio Wario | ||
|SpaM=Wario the Nuisance | |SpaM=Wario the Nuisance | ||
}} | }} | ||
;Cruise Controls | |||
{{foreign names | {{foreign names | ||
| | |Jap=ピコピコレース | ||
| | |JapR=Piko Piko Rēsu | ||
| | |JapM=Mashing Race | ||
|Fre=Contre la montre | |Fre=Contre la montre | ||
|FreM=Against the | |FreM=Against the Watch | ||
|Spa=Gas a fondo | |Spa=Gas a fondo | ||
|SpaM=Pedal to the Metal | |SpaM=Pedal to the Metal | ||
}} | }} | ||
;Split Screen | |||
{{foreign names | {{foreign names | ||
| | |Jap=ノンストップ | ||
| | |JapR=Non Sutoppu | ||
| | |JapM=Nonstop | ||
|Fre=Sans arrêt | |Fre=Sans arrêt | ||
|FreM=Nonstop | |FreM=Nonstop | ||
| | |Spa=Sin parar | ||
|SpaM=Nonstop | |||
| | |||
}} | }} | ||
;Battle Time | |||
{{foreign names | {{foreign names | ||
| | |Jap=たいせん | ||
| | |JapR=Taisen | ||
| | |JapM=Versus | ||
|Fre=Mode duel | |Fre=Mode duel | ||
|FreM=Duel Mode | |FreM=Duel Mode | ||
|SpaE=Combate | |SpaE=Combate | ||
|SpaEM=Fight | |SpaEM=Fight | ||
Line 387: | Line 342: | ||
|SpaAM=Battle | |SpaAM=Battle | ||
}} | }} | ||
==Microgames== | ==Microgames== | ||
Line 407: | Line 349: | ||
==Souvenirs== | ==Souvenirs== | ||
{{Main|List of souvenirs in WarioWare Gold}} | {{Main|List of souvenirs in WarioWare Gold}} | ||
Similarly to ''WarioWare: Twisted!'' and ''Game & Wario'', ''WarioWare Gold'' features extra content in the form of souvenirs, obtainable via the | Similarly to ''WarioWare: Twisted!'' and ''Game & Wario'', ''WarioWare Gold'' features extra content in the form of souvenirs, obtainable via the Capsule Machine. These souvenirs are divided into eight categories: Minigames, Phones, Studio, Movies, Cards, Nintendo, Records and Miscellaneous. | ||
==Missions== | ==Missions== | ||
{{Main|List of WarioWare Gold missions}} | {{Main|List of WarioWare Gold missions}} | ||
Missions are certain milestones that can be achieved, similar to medals in ''[[WarioWare: D.I.Y.]]'' Once a mission is completed, the player is rewarded with a certain number of | Missions are certain milestones that can be achieved, similar to medals in ''[[WarioWare: D.I.Y.]]'' Once a mission is completed, the player is rewarded with a certain number of coins. | ||
==Changes from previous ''WarioWare'' games== | ==Changes from previous ''WarioWare'' games== | ||
Line 463: | Line 403: | ||
==Development== | ==Development== | ||
All returning microgames in ''WarioWare Gold'' were reprogrammed and redrawn from scratch.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref> To select microgames for inclusion, [[Goro Abe]] polled the staff on their favorites and then ranked them according to other factors, such as how easily understood the microgame is or if it did not feel dated.<ref name="Kotaku"></ref> The team aimed to update the microgame with new scenarios, more gameplay variables and also created connections between them that did not exist in their original form, with Abe citing how the remade versions of [[Hookin' Up]], [[Love Tester (microgame)|Love Tester]], [[Rocky Reunion]], [[Tearful Reunion]], and [[Long Lost Love]] depict "a drama between a man and | All returning microgames in ''WarioWare Gold'' were reprogrammed and redrawn from scratch.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref> To select microgames for inclusion, [[Goro Abe]] polled the staff on their favorites and then ranked them according to other factors, such as how easily understood the microgame is or if it did not feel dated.<ref name="Kotaku"></ref> The team aimed to update the microgame with new scenarios, more gameplay variables and also created connections between them that did not exist in their original form, with Abe citing how the remade versions of [[Hookin' Up]], [[Love Tester (microgame)|Love Tester]], [[Rocky Reunion]], [[Tearful Reunion]], and [[Long Lost Love]] depict "a drama between a man and woman that spans several microgames." The Split Screen Challenge mode was an idea that the ''WarioWare'' development team had wanted to do since the days of the [[Nintendo DS]], but the concept had been too taxing on the hardware.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref> | ||
Full voice acting was included for the first time in the series as the development team felt that it would lead to a deeper connection between the player and the game and make the characters feel more alive, although Abe stated future games would not necessarily retain full voice acting.<ref name="GameInformer">Kyle Hilliard (December 2018), "Tracking the trajectory of Nintendo's weirdest games", ''Game Informer''. p. 152-153. Retrieved June 27, 2020</ref> While the game was released after the launch of the [[Nintendo Switch]], Goro Abe ruled out porting ''WarioWare Gold'' to the platform, stating it would "come with a number of issues" and that it would be difficult to reproduce "the same sense of fun".<ref name="GameInformer"></ref> | Full voice acting was included for the first time in the series as the development team felt that it would lead to a deeper connection between the player and the game and make the characters feel more alive, although Abe stated future games would not necessarily retain full voice acting.<ref name="GameInformer">Kyle Hilliard (December 2018), "Tracking the trajectory of Nintendo's weirdest games", ''Game Informer''. p. 152-153. Retrieved June 27, 2020</ref> While the game was released after the launch of the [[Nintendo Switch]], Goro Abe ruled out porting ''WarioWare Gold'' to the platform, stating it would "come with a number of issues" and that it would be difficult to reproduce "the same sense of fun".<ref name="GameInformer"></ref> | ||
Line 470: | Line 410: | ||
In a 2018 interview with GameInformer, Goro Abe explained that the future of the ''WarioWare'' series would be contingent on the reception to ''Gold''.<ref name="GameInformer"></ref> A sequel, titled ''[[WarioWare: Get It Together!]]'' would be announced for release on the [[Nintendo Switch]] in 2021. | In a 2018 interview with GameInformer, Goro Abe explained that the future of the ''WarioWare'' series would be contingent on the reception to ''Gold''.<ref name="GameInformer"></ref> A sequel, titled ''[[WarioWare: Get It Together!]]'' would be announced for release on the [[Nintendo Switch]] in 2021. | ||
==Reception== | ==Reception== | ||
''WarioWare Gold'' has received positive reviews from critics, being hailed as a return to form for the series after the poor reception to ''[[Game & Wario]]''. Reviews praised the return to the microgame formula, the amount of content, the humor of the cutscenes, and the quality of the voice acting. Common points of criticisms were that due to the game's nature as a compilation, ''WarioWare Gold'' lacks much of the sense of surprise found in previous titles, as well as the game's large number of "filler" unlockables such as alarm clocks and phone calls. | ''WarioWare Gold'' has received positive reviews from critics, being hailed as a return to form for the series after the poor reception to ''[[Game & Wario]]''. Reviews praised the return to the microgame formula, the amount of content, the humor of the cutscenes, and the quality of the voice acting. Common points of criticisms were that due to the game's nature as a compilation, ''WarioWare Gold'' lacks much of the sense of surprise found in previous titles, as well as the game's large number of "filler" unlockables such as alarm clocks and phone calls. | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
Line 495: | Line 432: | ||
|- | |- | ||
|Nintendo 3DS | |Nintendo 3DS | ||
|Steve Bowling, [ | |Steve Bowling, [http://www.nintendolife.com/reviews/3ds/warioware_gold Nintendo Life] | ||
|9/10 | |9/10 | ||
|align="left"|"''WarioWare Gold is proof that there's life yet in the venerable 3DS line of handhelds. The microgames on offer are some of the series' best, and the fully-voiced cutscenes in the Story mode are hilarious. Challenge mode will give you plenty of reason to come back and the unlockable souvenirs are our favourite in the series to date. We would have loved to have seen this on Switch as well, but it's clear this game was designed for the 3DS from the ground up. With its absurdist humour, wonderful voice acting (courtesy of Charles Martinet, naturally), immensely satisfying gameplay and stern challenges - many of which will make even the most seasoned players' palms sweat - WarioWare offers something for everyone. If this does turn out to be the 3DS' swansong, then it's going out on a high.''" | |align="left"|"''WarioWare Gold is proof that there's life yet in the venerable 3DS line of handhelds. The microgames on offer are some of the series' best, and the fully-voiced cutscenes in the Story mode are hilarious. Challenge mode will give you plenty of reason to come back and the unlockable souvenirs are our favourite in the series to date. We would have loved to have seen this on Switch as well, but it's clear this game was designed for the 3DS from the ground up. With its absurdist humour, wonderful voice acting (courtesy of Charles Martinet, naturally), immensely satisfying gameplay and stern challenges - many of which will make even the most seasoned players' palms sweat - WarioWare offers something for everyone. If this does turn out to be the 3DS' swansong, then it's going out on a high.''" | ||
Line 504: | Line 441: | ||
|align="left"|"''My main concern with WarioWare Gold, exacerbated by the lack of download play and only one real multiplayer gametype at that, is that it doesn't really have legs. Many of the extra modes are homogenized to the point where if you've played a few of them you've played them all, and it only took me a few days to unlock every game and peruse them individually. It's a step down from the Wii U's Game & Wario; a flawed but creative romp that I still play to this day.''" | |align="left"|"''My main concern with WarioWare Gold, exacerbated by the lack of download play and only one real multiplayer gametype at that, is that it doesn't really have legs. Many of the extra modes are homogenized to the point where if you've played a few of them you've played them all, and it only took me a few days to unlock every game and peruse them individually. It's a step down from the Wii U's Game & Wario; a flawed but creative romp that I still play to this day.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
Line 516: | Line 453: | ||
|} | |} | ||
{{br}} | {{br}} | ||
===Sales=== | ===Sales=== | ||
According to Japanese sales tracker Dengeki Online, ''WarioWare Gold'' sold 138,024 units by December 30, making it the best-selling new 3DS release of 2018.<ref>[ | According to Japanese sales tracker Dengeki Online, ''WarioWare Gold'' sold 138,024 units by December 30, making it the best-selling new 3DS release of 2018.<ref>[http://dengekionline.com/elem/000/001/862/1862230/]. Retrieved January 17, 2019).</ref> In a Top 100 list of the best selling games of 2018 published by Famitsu, the game was ranked #38th.<ref>https://sites.google.com/site/gamedatalibrary/games-by-year/2018-top-100</ref> | ||
==Staff== | ==Staff== | ||
{{main|List of WarioWare Gold staff}} | {{main|List of WarioWare Gold staff}} | ||
Unlike previous ''WarioWare'' titles which were even collaborations between [[Intelligent Systems]] and [[Nintendo]]'s SPD 1 team, ''WarioWare Gold'' was primarily developed by Intelligent Systems staff (most of which had previously worked on ''[[Paper Mario: Color Splash]]'') outside of the involvement of series lead [[Goro Abe]] (who returns as the chief director) and [[Ko Takeuchi]], who produced the character art, storyboarded and animated the game's cutscenes, and voiced [[Joe]] in the Japanese dub of the game | Unlike previous ''WarioWare'' titles which were even collaborations between [[Intelligent Systems]] and [[Nintendo]]'s SPD 1 team, ''WarioWare Gold'' was primarily developed by Intelligent Systems staff (most of which had previously worked on ''[[Paper Mario: Color Splash]]'') outside of the involvement of series lead [[Goro Abe]] (who returns as the chief director) and [[Ko Takeuchi]], who produced the character art, storyboarded and animated the game's cutscenes, and voiced [[Joe]] in the Japanese dub of the game<ref>https://topics.nintendo.co.jp/c/article/f46b270c-f799-11e8-8bfe-0a6d14145cb1.html</ref>. Youichi Tada acts as the game's sub-director and Nami Komuro, one of the writers of ''[[fireemblem:Fire Emblem: Awakening|Fire Emblem Awakening]]'' and ''[[fireemblem:Fire Emblem Fates|Fire Emblem Fates]]'', wrote the game's cutscenes. | ||
''WarioWare Gold'' notably recasts every character beside Wario, who were previously voiced by members of Nintendo of America's [[Treehouse]] department, with professional anime and video game voice actors. It is also the first game in the series to be fully dubbed in languages other than English. | ''WarioWare Gold'' notably recasts every character beside Wario, who were previously voiced by members of Nintendo of America's [[Treehouse]] department, with professional anime and video game voice actors. It is also the first game in the series to be fully dubbed in languages other than English. | ||
Line 529: | Line 467: | ||
*Just like the other stage jingles, the Index has an intro jingle too in the game's files, but it goes unused.<ref>[[:File:IndexJinglesWarioWareGold.oga|Index Jingles]] The intro jingle is the first one that plays.</ref> | *Just like the other stage jingles, the Index has an intro jingle too in the game's files, but it goes unused.<ref>[[:File:IndexJinglesWarioWareGold.oga|Index Jingles]] The intro jingle is the first one that plays.</ref> | ||
*The <tt>\Toy\Afreco\Texture\</tt> directory contains previews of each character cutscene, although with a black border and a resolution (180x108) beneath it. The image filenames are full file paths: for example, <tt>C:/Projects/Wax/share/Development/Resources/Toy/Afreco/Lyt/NoArc_tga/ThmAfreco_Ashley_Ep.tga</tt>. | *The <tt>\Toy\Afreco\Texture\</tt> directory contains previews of each character cutscene, although with a black border and a resolution (180x108) beneath it. The image filenames are full file paths: for example, <tt>C:/Projects/Wax/share/Development/Resources/Toy/Afreco/Lyt/NoArc_tga/ThmAfreco_Ashley_Ep.tga</tt>. | ||
<gallery> | <gallery> | ||
WWG Ashley Preview Full.png|Ashley's cutscene preview. | WWG Ashley Preview Full.png|Ashley's cutscene preview. | ||
Line 535: | Line 472: | ||
==References to other games== | ==References to other games== | ||
*''[[Super Mario Kart]]'': Wario Kard's logo resembles the logo from this game. | |||
*''[[Super Mario Kart]]'': Wario Kard's logo resembles the logo from this game | *''[[WarioWare, Inc.: Mega Microgame$!]]'': Several microgames return. [[Drifting Away]] and [[Four Seasons]] reappear as unlockable souvenir records. There is an elevator door with a pig face in the Diamond City Stadium which resembles the door from the [[Variety Towers|Variety Tower]]. | ||
*''[[WarioWare, Inc.: Mega Microgame$!]]'': | |||
*''[[WarioWare, Inc.: Mega Party Game$!]]'': [[Stealth Turtles]] reappears as an unlockable souvenir record. | *''[[WarioWare, Inc.: Mega Party Game$!]]'': [[Stealth Turtles]] reappears as an unlockable souvenir record. | ||
*''[[WarioWare: Twisted!]]'': | *''[[WarioWare: Twisted!]]'': Several microgames return. Wario Watch reappears with different microgames. [[Mona Pizza]] reappears as an unlockable souvenir record. | ||
*''[[WarioWare: Touched!]]'': | *''[[WarioWare: Touched!]]'': Several microgames return. [[Ashley's Theme]] and [[Mike's Theme]] reappear as unlockable souvenir records. The fake cast roll in the movie "Let's Split" plays a rearrangement of the staff credits music. | ||
*''[[WarioWare: Smooth Moves]]'': | *''[[WarioWare: Smooth Moves]]'': Several microgames return. [[Tomorrow Hill]] reappears as an unlockable souvenir record. | ||
*''[[WarioWare: D.I.Y.]]'': | *''[[WarioWare: D.I.Y.]]'': Several microgames return. [[Body Rock]] reappears as an unlockable souvenir record and is heard within [[Fine Tune]]. | ||
*''[[WarioWare: D.I.Y. Showcase]]'': | *''[[WarioWare: D.I.Y. Showcase]]'': Several microgames return. | ||
*''[[Game & Wario]]'': [[Mole (microgame)|Mole]] reappears as a microgame. [[Gamer]] reappears with different microgames. [[Dancin' Pirates]] reappears as an unlockable souvenir record. [[Sal Out]]'s artwork from this game is used on the Mona Pizza record cases. | *''[[Game & Wario]]'': [[Mole (microgame)|Mole]] reappears as a microgame. [[Gamer]] reappears with different microgames. [[Dancin' Pirates]] reappears as an unlockable souvenir record. [[Sal Out]]'s artwork from this game is used on the Mona Pizza record cases. | ||
*''[[Rhythm Heaven Megamix]]'': [[rhythmheaven:Tibby|Tibby]] appears as a plushie in Mona's story. The CAFE phone call references Ashley's cameo as a plushie in this game. | *''[[Rhythm Heaven Megamix]]'': [[rhythmheaven:Tibby|Tibby]] appears as a plushie in Mona's story. The CAFE phone call references Ashley's cameo as a plushie in this game. | ||
Line 550: | Line 485: | ||
==References in later games== | ==References in later games== | ||
*''[[Super Smash Bros. Ultimate]]'': ''WarioWare Gold''{{'}}s artwork for Wario, 5-Volt, 9-Volt & 18-Volt, Ashley, Dr. Crygor, Dribble & Spitz, Fronk, Jimmy T, Kat & Ana, Orbulon, Mona, and Young Cricket is reused for their [[Spirit (Super Smash Bros. Ultimate)|spirit]]s in this game. | *''[[Super Smash Bros. Ultimate]]'': ''WarioWare Gold''{{'}}s artwork for Wario, 5-Volt, 9-Volt & 18-Volt, Ashley, Dr. Crygor, Dribble & Spitz, Fronk, Jimmy T, Kat & Ana, Orbulon, Mona, and Young Cricket is reused for their [[Spirit (Super Smash Bros. Ultimate)|spirit]]s in this game. | ||
*''[[WarioWare: Get It Together!]]'': The microgame genres also return in this game. A bag from [[Joe's Clothes]] appears in Mona's room during the intro of her story. The chef from [[Top Notch]] appears in [[So Kneady]]. In one of 9-Volt's [[:File:WWGIT Gallery 9 Volt 5.png|gallery images]], he and Fronk wear the outfits they wear in 9-Volt's stage from this game. [[Goro Desert]] resembles the background of the Mash League | *''[[WarioWare: Get It Together!]]'': This game uses the same character designs and voice actors from its predecessor. The microgame genres also return in this game. A bag from [[Joe's Clothes]] appears in Mona's room during the intro of her story. The chef from [[Top Notch]] appears in [[So Kneady]]. In one of 9-Volt's [[:File:WWGIT Gallery 9 Volt 5.png|gallery images]], he and Fronk wear the outfits they wear in 9-Volt's stage from this game. [[Goro Desert]] resembles the background of the Mash League. | ||
*''[[WarioWare: Move It!]]'': Long-Lost Love and Distant Darling appear in a | *''[[WarioWare: Move It!]]'': Long-Lost Love and Distant Darling appear in a microgame. The characters reuse their designs from this game, as well as some voice clips in the story stages. The carotene logs that Orbulon brought to the potluck in this game appear as memories in the background of Orbulon's stage. Mr. Sparkles returns as the host of [[Megagame Muscles]]. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=メイド イン ワリオ ゴージャス | ||
| | |JapR=Meido in Wario Gōjasu | ||
| | |JapM=Made in Wario Gorgeous | ||
}} | }} | ||