Editing WarioWare Gold

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!In-game description
!In-game description
|-
|-
|[[File:allmixedup_gold.png|120px]]
|[[File:allmixedup_gold.png|120px]]{{anchor|All Mixed Up}}
|{{anchor|All Mixed Up}}{{main|Variety Towers}}
|{{main|Variety Towers}}
In All Mixed Up, all the microgames from all stages are mixed. Boss Games are excluded. The game has separate modes for the Mash, Twist, Touch, Ultra, and "Ultra: No Guide" inputs.
In All Mixed Up, all the microgames from all stages are mixed. Boss Games are excluded. The game has separate modes for the Mash, Twist, Touch, Ultra, and "Ultra: No Guide" inputs.
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''"
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''"
|-
|-
|[[File:thrillride_gold.png|120px]]
|[[File:thrillride_gold.png|120px]]{{anchor|Thrill Ride}}
|{{anchor|Thrill Ride}}{{main|Variety Towers}}
|{{main|Variety Towers}}
In Thrill Ride, all the microgames are mixed, start at the highest difficulty level, and only one life is available. Boss Games are excluded. The game has separate modes for the Mash, Twist, Touch, and Ultra inputs.  
In Thrill Ride, all the microgames are mixed, start at the highest difficulty level, and only one life is available. Boss Games are excluded. The game has separate modes for the Mash, Twist, Touch, and Ultra inputs.  
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''"
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''"
|-
|-
|[[File:superhard_gold.png|120px]]
|[[File:superhard_gold.png|120px]]{{anchor|Super Hard}}
|{{anchor|Super Hard}}{{main|Variety Towers}}
|{{main|Variety Towers}}
In Super Hard, all the microgames are mixed and start out at high speed. Boss Games are excluded. The game has separate modes for the Mash, Twist, Touch, and Ultra inputs.
In Super Hard, all the microgames are mixed and start out at high speed. Boss Games are excluded. The game has separate modes for the Mash, Twist, Touch, and Ultra inputs.
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''"
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''"
|-
|-
|[[File:wariowatch_gold.png|120px]]
|[[File:wariowatch_gold.png|120px]]{{anchor|WarioWatch}}
|{{anchor|WarioWatch}}WarioWatch is a mode similar to the microgame sets of its name in ''[[WarioWare: Twisted!]]''. It is hosted by Wario. It can be played with Mash, Twist or Touch inputs, or Ultra inputs for all microgames. No lives can be lost in this mode. Instead, the mode game has an overall timer which ticks down during microgames, and the game ends when the that timer reaches 0. It starts at 20.0 seconds. The timer is displayed on the Top Screen during microgames. The timer in each microgame is extended in length and a microgame that has been won concludes faster than normal. When a microgame is completed successfully, more time is added to the clock. Different microgames add different amounts of time when completed, loosely proportional to their length. This means Boss Games are worth a significant amount of time. The maximum amount of time the timer can have is 30.0 seconds. Unlike other modes, a point is not earned for failed microgames. There is a hard mode called "Close Shave", available for all four inputs, in which the clock starts with 6.0 seconds, and Boss Games do not appear.
|WarioWatch is similar to its version in ''[[WarioWare: Twisted!]]''. No lives can be lost in this mode. Instead, the mode game has an overall timer which ticks down during microgames, and the game ends when the that timer reaches 0. It starts at 20.0 seconds. The timer is displayed on the Top Screen during microgames. The timer in each microgame is extended in length. When a microgame is completed successfully, more time is added to the clock. Different microgames add different amounts of time when completed, loosely proportional to their length. This means Boss Games are worth a sigificant amount of time. Unlike other modes, a point is not earned for failed microgames. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with 6.0 seconds, and Boss Games do not appear
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''"
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''"
|-
|-
|[[File:sneakygamer_gold.png|120px]]
|[[File:sneakygamer_gold.png|120px]]{{anchor|Sneaky Gamer}}
|{{anchor|Sneaky Gamer}}{{main|Gamer}}
|{{main|Gamer}}
Sneaky Gamer is a reimplementation of the minigame [[Gamer]] from ''[[Game & Wario]]'', but using microgames in ''WarioWare Gold''. The player has to keep watch for [[9-Volt]] while he is playing Mash microgames after bedtime while avoiding being caught by 5-Volt. The Top Screen shows 9-Volt's bedroom, where his mother can appear. By holding {{button|3DS|L}} and {{button|3DS|R}}, 9-Volt pretends to sleep, which pauses the gameplay of the Touch Screen and keeps him safe from 5-Volt. However, pretending to sleep while 5-Volt is not looking at 9-Volt drains the Wakey Gauge at the top of the Top Screen. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt's Wakey Gauge runs out and makes him fall asleep for real. There are three levels to play, as well as an endless mode. Each level ends on a Boss Game. After completing the Boss Game, the level is scored based on a combination of the lives remaining and the remainder of the Wakey Gauge. Endless mode works on normal ''WarioWare'' scoring, and allows 9-Volt to recover the Wakey Gauge by "sleeping" just before 5-Volt begins watching him. The mode from Gamer with 18-Volt is not present, as playing microgames in a score attack without 5-Volt is conceptually represented by the remainder of ''WarioWare Gold''.
Sneaky Gamer is a reimplementation of the minigame [[Gamer]] from ''[[Game & Wario]]'', but using microgames in ''WarioWare Gold''. The player has to keep watch for [[9-Volt]] while he is playing Mash microgames after bedtime while avoiding being caught by 5-Volt. The Top Screen shows 9-Volt's bedroom, where his mother can appear. By holding {{button|3DS|L}} and {{button|3DS|R}}, 9-Volt pretends to sleep, which pauses the gameplay of the Touch Screen and keeps him safe from 5-Volt. However, pretending to sleep while 5-Volt is not looking at 9-Volt drains the Wakey Gauge at the top of the Top Screen. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt's Wakey Gauge runs out and makes him fall asleep for real. There are three levels to play, as well as an endless mode. Each level ends on a Boss Game. After completing the Boss Game, the level is scored based on a combination of the lives remaining and the remainder of the Wakey Gauge. Endless mode works on normal ''WarioWare'' scoring, and allows 9-Volt to recover the Wakey Gauge by "sleeping" just before 5-Volt begins watching him.
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''"
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''"
|-
|-
|[[File:wariointerrupts_gold.png|120px]]
|[[File:wariointerrupts_gold.png|120px]]{{anchor|Wario Interrupts}}
|{{anchor|Wario Interrupts}}Wario Interrupts is available after completing the Story mode. It can only be played with Ultra inputs and does not include Boss Games. Wario Interrupts reprises the scenario for [[Wario Deluxe]]'s stage in Story mode. Its music, cutscenes, and Lulu's role in it have been changed. Microgames are played on the lowest difficulty level only. Speed-ups happen gradually every five microgames without warning. Wario Deluxe is shown on the Top Screen, while every microgame occurs on the Touch Screen. At the start of the game and after every three microgames, Wario Deluxe will unleash a distraction to block with or mess with the microgames. A new effect replaces an older effect. After each microgame, the Hero Button in the bottom-right corner of the screen fill up. Once full, [[Lulu]] starts speaking for every microgame. Tapping the Hero Button summons Lulu, who clears the current distraction and prevents Wario Deluxe from starting another until the next three microgame cycle. This drains the Hero Button.
|Wario Interrupts is available after completing the Story mode. It can only be played with Ultra inputs and does not include Boss Games. Wario Interrupts reprises the scenario for [[Wario Deluxe]]'s stage in Story mode. Its music, cutscenes, and Lulu's role in it have been changed. Microgames are played on the lowest difficulty level only. Speed-ups happen gradually every five microgames without warning. Wario Deluxe is shown on the Top Screen, while every microgame occurs on the Touch Screen. Every three microgames, Wario Deluxe will unleash a distraction to block with or mess with the microgames. After each microgame, the Hero Button in the bottom-right corner of the screen fill up. Once full, [[Lulu]] starts speaking for every microgame. Tapping the Hero Button summons Lulu, who clears the current distraction and prevents Wario Deluxe from starting another until the next three microgame cycle. This drains the Hero Button.


Wario Deluxe can distract the player by:
Wario Deluxe can distract the player by:
#Turning the touch screen upside-down. In practice, this also reverses how directional controls function compared to the orientation of the screen. This works intuitively for Touch inputs unless direction matters and does not affect Mic inputs at all. It less intuitively affects Mash and Twist inputs.
#Turning the touch screen upside-down. In practice, this also reverses how directional controls function compared to the orientation of the screen. This works intuitively for Touch inputs and does not affect Mic inputs at all, but less intuitively affects Mash and Twist inputs.
#Reversing the Touch Screen's colors.
#Reversing the Touch Screen's colors.
#Replacing all sounds in microgames with the [[Baby Face]]'s signature sound effect.
#Replacing all sounds in microgames with the [[Baby Face]]'s signature sound effect.
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|"''Wario Deluxe is back...and this time I'm powered up! If you thought Wario was aggravating, wait till you get a load of me!''"
|"''Wario Deluxe is back...and this time I'm powered up! If you thought Wario was aggravating, wait till you get a load of me!''"
|-
|-
|[[File:cruisecontrols_gold.png|120px]]
|[[File:cruisecontrols_gold.png|120px]]{{anchor|Cruise Controls}}
|{{anchor|Cruise Controls}}Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. It is hosted by Dribble, though Spitz is present. The player controls [[Dribble's taxi]] in a race, and has to complete 15 Mash microgames as fast as possible. Boss Games are not included. The speed of microgames can manually adjusted: tilting the [[Nintendo 3DS]] up makes them go faster while tilting down makes them slower. This is the only point in the game where tilting up and down is needed. The current speed is visually indicated on a Speed Gauge on the right side of the Top Screen. Losing a microgame adds 10 seconds to the timer as a penalty, but the player still has four lives. Lives are represented by Dribble dolls.
|Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. It is hosted by Dribble. The player controls [[Dribble's taxi]] in a race, and has to complete 15 Mash microgames as fast as possible. Boss Games are not included. The speed of microgames can manually adjusted: tilting the [[Nintendo 3DS]] up makes them go faster while tilting down makes them slower. This is the only point in the game where tilting up and down is needed. The current speed is visually indicated on a Speed Gauge on the right side of the Top Screen. Losing a microgame adds 10 seconds to the timer as a penalty, but the player still has four lives. Lives are represented by Dribble dolls.
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''"
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''"
|-
|-
|[[File:splitscreen_gold.png|120px]]
|[[File:splitscreen_gold.png|120px]]{{anchor|Split Screen}}
|{{anchor|Split Screen}}Split Screen is a mode hosted by [[Kat & Ana]]. This mode can be played using the Mash or Ultra inputs, though game's Ultra inputs have no guide in the same way All Mixed Up's "Ultra: No Guide" input does not have a guide. Microgames take place on both the Top and Touch Screen, though only one micrgame is played at a time. When a microgame concludes on one screen, the next microgame starts with an extremely short transition on the other screen. Kat represents the Top Screen, while Ana represents the Touch Screen. Lives are represented by shuriken. In Ultra, Kat's microgames can never be Touch microgames because the Top Screen cannot be tapped.
|Split Screen is a mode hosted by [[Kat & Ana]]. This mode can be played using the Mash or Ultra inputs, though game's Ultra inputs have no guide in the same way All Mixed Up's "Ultra: No Guide" input does not have a guide. Microgames take place on both the Top and Touch Screen, though only one micrgame is played at a time. When a microgame concludes on one screen, the next microgame starts with an extremely short transition on the other screen. Kat represents the Top Screen, while Ana represents the Touch Screen. Lives are represented by shuriken. In Ultra, Kat's microgames can never be Touch microgames because the Top Screen cannot be tapped.


All microgames with 8-beat timers in the game can be picked, while no 4- or 16-beat microgames or Boss Games can be picked. The microgames are played at their 2nd level difficulty from 17 points onwards, and at their 3rd level difficulty from 34 points onwards. The microgames' speeds increase in sync with the background music as the score increases.
All microgames with 8-beat timers in the game can be picked, while no 4- or 16-beat microgames or Boss Games can be picked. The microgames are played at their 2nd level difficulty from 17 points onwards, and at their 3rd level difficulty from 34 points onwards. The microgames' speeds increase in sync with the background music as the score increases.
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''"
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''"
|-
|-
|[[File:battletime_gold.png|120px]]
|[[File:battletime_gold.png|120px]]{{anchor|Battle Time}}
|{{anchor|Battle Time}}{{main|Showdown (mode)}}
|{{main|Showdown (mode)}}
Battle Time is a Local Multiplayer mode hosted by [[Young Cricket]] & [[Master Mantis]]. Two players who both have the game battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which inputs the microgames will have between Mash, Twist, Touch, and Ultra. If both players lose their last life from the same microgame, the mode will enter sudden death and the next person to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown.
Battle Time is a Local Multiplayer mode hosted by [[Young Cricket]] & [[Master Mantis]]. Two players who both have the game battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which inputs the microgames will have between Mash, Twist, Touch, and Ultra. If both players lose their last life from the same microgame, the mode will enter sudden death and the next person to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown.
|"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''"
|"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''"
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*''[[Super Mario Bros.]]'': The [[Super Mario Bros. (WarioWare: Twisted!)|boss microgame]] from ''WarioWare: Twisted!'' based on this game returns.
*''[[Super Mario Bros.]]'': The [[Super Mario Bros. (WarioWare: Twisted!)|boss microgame]] from ''WarioWare: Twisted!'' based on this game returns.
*''[[Super Mario Kart]]'': Wario Kard's logo resembles the logo from this game. [[Super Mario Kart (microgame)|One of the microgames]] is based on this game.
*''[[Super Mario Kart]]'': Wario Kard's logo resembles the logo from this game. [[Super Mario Kart (microgame)|One of the microgames]] is based on this game.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': 64 microgames return. [[Drifting Away]] and [[Four Seasons]] reappear as unlockable souvenir records. There is an elevator door with a pig face in the Diamond City Stadium which resembles the door from the [[Variety Towers|Variety Tower]].
*''[[Super Mario World: Super Mario Advance 2]]'': The [[Coin]] layout in level 1 of the [[Super Mario World (WarioWare Gold)|Super Mario World microgame]] is similar to the secret area of [[Donut Plains 1]].
*''[[Super Mario World: Super Mario Advance 2]]'': The [[Coin]] layout in level 1 of the [[Super Mario World (WarioWare Gold)|Super Mario World microgame]] is similar to the secret area of [[Donut Plains 1]].
*''[[WarioWare, Inc.: Mega Microgame$!]]'': 64 microgames return. [[Drifting Away]] and [[Four Seasons]] reappear as unlockable souvenir records. There is an elevator door with a pig face in the Diamond City Stadium which resembles the door from the [[Variety Towers|Variety Tower]].
*''[[WarioWare, Inc.: Mega Party Game$!]]'': [[Stealth Turtles]] reappears as an unlockable souvenir record.
*''[[WarioWare, Inc.: Mega Party Game$!]]'': [[Stealth Turtles]] reappears as an unlockable souvenir record.
*''[[WarioWare: Twisted!]]'': 74 microgames return. Wario Watch reappears with different microgames. [[Mona Pizza]] reappears as an unlockable souvenir record.
*''[[WarioWare: Twisted!]]'': 74 microgames return. Wario Watch reappears with different microgames. [[Mona Pizza]] reappears as an unlockable souvenir record.

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