Editing WarioWare Gold
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|"''Come join me, '''5-Volt''', for an extra-special second stage of the '''Ultra League'''! I'm throwing a barbecue, and everyone's going to bring their favorite food. '''9-Volt''' and '''Fronk''' have been drooling since yesterday! Join the '''Potluck Gang''' for some games too, including some from the '''Nintendo Classics''' and '''Fantasy''' genres.''" | |"''Come join me, '''5-Volt''', for an extra-special second stage of the '''Ultra League'''! I'm throwing a barbecue, and everyone's going to bring their favorite food. '''9-Volt''' and '''Fronk''' have been drooling since yesterday! Join the '''Potluck Gang''' for some games too, including some from the '''Nintendo Classics''' and '''Fantasy''' genres.''" | ||
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|colspan=3|'''It's a Potluck'''<br>5-Volt, 9-Volt, 18-Volt, Dribble, Spitz, Ashley, Red, Orbulon, Mike, and Fronk arrive at the [[Peridot Campgrounds]] for a potluck. 5-Volt declares that the grills are ready for cooking, to 9-Volt's excitement. The group begins to announce what food they each brought, with 5 | |colspan=3|'''It's a Potluck'''<br>5-Volt, 9-Volt, 18-Volt, Dribble, Spitz, Ashley, Red, Orbulon, Mike, and Fronk arrive at the [[Peridot Campgrounds]] for a potluck. 5-Volt declares that the grills are ready for cooking, to 9-Volt's excitement. The group begins to announce what food they each brought, with 5-Volt having hot dogs, 18-Volt having vegetables, Spitz having chicken, and Dribble having s'mores. However, 9-Volt gets concerned when Orbulon brings radioactive carotene logs and Red brings exploding fresh oysters. Ashley brings what she claims to be [[garlic]], though Red worriedly identifies it as [[mandrake]] root, the cry of which can be lethal. Spitz then screams like a mandrake as a prank, terrifying Red. 9-Volt concludes that a potluck was a bad idea, but he soon cheers up when 5-Volt reveals she also brought games for them to play, to everyone's excitement. After everyone plays card games together, 18-Volt defeats 9-Volt at them, which he attributes to luck. Dribble suggests that they should invite Wario the next time they have a potluck. Ashley acts unhappy about the idea of having a second potluck, although Red claims that she likes the idea. 5-Volt decides they should meet up again tomorrow and takes a photo of everyone, along with the [[Sasquatch Family]]. | ||
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|align="center"|[[File:Wario Deluxe Sprite Gold.png|140px]] | |align="center"|[[File:Wario Deluxe Sprite Gold.png|140px]] | ||
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!In-game description | !In-game description | ||
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|[[File:allmixedup_gold.png|120px]] | |[[File:allmixedup_gold.png|120px]]{{anchor|All Mixed Up}} | ||
|All the microgames from all stages are mixed. The game has separate modes for the Mash, Twist, Touch, Ultra, and "Ultra: No Guide" control schemes. | |||
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''" | |"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''" | ||
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|[[File:thrillride_gold.png|120px]] | |[[File:thrillride_gold.png|120px]]{{anchor|Thrill Ride}} | ||
|All the microgames are mixed, start at the highest difficulty level, and only one life is available. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. | |||
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''" | |"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''" | ||
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|[[File:superhard_gold.png|120px]] | |[[File:superhard_gold.png|120px]]{{anchor|Super Hard}} | ||
|All the microgames are mixed at high speed. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. | |||
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''" | |"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''" | ||
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|[[File:wariowatch_gold.png|120px]] | |[[File:wariowatch_gold.png|120px]]{{anchor|Wario Watch}} | ||
|Similar to its version in ''[[WarioWare: Twisted!]]'' No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed successfully, one point is scored and more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time (6.0, instead of "Normal"{{'}}s 20.0). | |||
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''" | |"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''" | ||
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|[[File:sneakygamer_gold.png|120px]] | |[[File:sneakygamer_gold.png|120px]]{{anchor|Sneaky Gamer}} | ||
|{{main|Gamer}} | |||
The player has to keep watch for [[9-Volt]] while he is playing Mash microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep. | |||
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''" | |"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''" | ||
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|[[File:wariointerrupts_gold.png|120px]] | |[[File:wariointerrupts_gold.png|120px]]{{anchor|Wario Interrupts}} | ||
|Wario Interrupts is available after completing the Story mode. Every single microgame using the Mash, Twist, Touch and Blow controls gets mixed in this mode on the lowest difficulty level only. Speed-ups happen gradually every five microgames without warning. [[Wario Deluxe]] is shown on the Top Screen, while every microgame occurs on the Touch Screen. Every three microgames, Wario Deluxe will unleash a distraction to block with or mess with the microgames. After each microgame, a small gauge in the bottom-right corner of the screen will fill up. Once full, tapping the Hero Button will summon [[Lulu]], who will clear the current distraction for the next three games. After that, the meter will have to fill up again. The game ends once the player loses all four lives, which are represented by gold blocks at the top of the Top Screen. Wario Deluxe will distract the player by: | |||
#Turning the touch screen upside-down, reversing the up, down, left and right controls on {{button|3ds|pad}} and gyro controls. | |||
Wario Deluxe | |||
#Turning the touch screen upside-down | |||
#Reversing the Touch Screen's colors. | #Reversing the Touch Screen's colors. | ||
#Replacing all sounds in microgames with the [[Baby Face]]'s signature sound effect. | #Replacing all sounds in microgames with the [[Baby Face]]'s signature sound effect. | ||
#Hiding the | #Hiding the control schemes used before each microgame, just like in Story mode's Anything Goes stage between the tenth and fifteenth games before the boss stage. | ||
#Blocking the screen with | #Blocking the screen with three [[Tiny Wario]] heads attached to balloons, which can be popped by mashing either {{button|3ds|A}} or directions on the {{button|3ds|pad}}, preventing Mash League microgames from appearing until the distraction is cleared. Similarly, it prevents Twist League microgames that use the {{button|3ds|A}} button from appearing if that button is required to pop one of the balloons. | ||
#Farting three times in a row, blocking the screen with noxious gas | #Farting three times in a row, blocking the screen with noxious gas, can be blown away by blowing into {{button|ds|mic}}, preventing Mike's microgames from appearing until the distraction is cleared. | ||
#Blocking the screen with two paint blobs, which can be wiped off using {{button|3ds|Stylus}} | #Blocking the screen with two paint blobs, which can be wiped off using {{button|3ds|Stylus}}, preventing Touch League microgames from appearing until the distraction is cleared. | ||
#Shrinking the Touch Screen. | #Shrinking the Touch Screen. | ||
#Blocking the screen with a glass full of wine, which can be removed by tilting the system to the far left or right | #Blocking the screen with a glass full of wine, which can be removed by tilting the system to the far left or right, preventing Twist League microgames from appearing until the distraction is cleared. | ||
#Randomly speeding up or slowing down the microgame. | #Randomly speeding up or slowing down the microgame. | ||
|"''Wario Deluxe is back...and this time I'm powered up! If you thought Wario was aggravating, wait till you get a load of me!''" | |"''Wario Deluxe is back...and this time I'm powered up! If you thought Wario was aggravating, wait till you get a load of me!''" | ||
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|[[File:cruisecontrols_gold.png|120px]] | |[[File:cruisecontrols_gold.png|120px]]{{anchor|Cruise Controls}} | ||
|Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. The player controls the speed of [[Dribble's taxi]] by tilting the [[Nintendo 3DS]] up and down to adjust the throttle. The faster the taxi's speed, the faster the Mash microgames are played. The player must complete a set of 15 microgames in as little time as possible; losing a microgame adds 10 seconds as a penalty. | |||
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''" | |"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''" | ||
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|[[File:splitscreen_gold.png|120px]] | |[[File:splitscreen_gold.png|120px]]{{anchor|Split Screen}} | ||
|[[Kat & Ana]] take turns playing microgames. Kat's games are played on the top screen of the [[Nintendo 3DS]], while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra (equivalent to All Mixed Up's "Ultra: No Guide") control schemes. In Ultra, Kat's microgames can never be ones with touch controls, since the top screen does not have touch support. | |||
All microgames with 8-beat timers in the game can be picked, while no 4- or 16-beat microgames or | All microgames with 8-beat timers in the game can be picked, while no 4- or 16-beat microgames or boss levels can be picked. The microgames are played at their 2nd level difficulty from 17 points onwards, and at their 3rd level difficulty from 34 points onwards. The microgames' speeds increase in sync with the background music as the score increases. | ||
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''" | |"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''" | ||
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|[[File:battletime_gold.png|120px]] | |[[File:battletime_gold.png|120px]]{{anchor|Battle Time}} | ||
|Battle Time is a Local Multiplayer mode hosted by [[Young Cricket]] & [[Master Mantis]]. Two players who both have the game battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which league to play from. If both players lose their last life from the same microgame, the mode will enter sudden death and the next person to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown. | |||
Battle Time is a Local Multiplayer mode hosted by [[Young Cricket]] & [[Master Mantis]]. Two players who both have the game battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which | |||
|"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''" | |"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''" | ||
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|+ | |+ | ||
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|style="text-align:center"|''' | |style="text-align:center"|'''Wario Watch'''||style="text-align:center"|'''Wario Interrupts''' | ||
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==Souvenirs== | ==Souvenirs== | ||
{{Main|List of souvenirs in WarioWare Gold}} | {{Main|List of souvenirs in WarioWare Gold}} | ||
Similarly to ''WarioWare: Twisted!'' and ''Game & Wario'', ''WarioWare Gold'' features extra content in the form of souvenirs, obtainable via the | Similarly to ''WarioWare: Twisted!'' and ''Game & Wario'', ''WarioWare Gold'' features extra content in the form of souvenirs, obtainable via the Capsule Machine. These souvenirs are divided into eight categories: Minigames, Phones, Studio, Movies, Cards, Nintendo, Records and Miscellaneous. | ||
==Missions== | ==Missions== | ||
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==Staff== | ==Staff== | ||
{{main|List of WarioWare Gold staff}} | {{main|List of WarioWare Gold staff}} | ||
Unlike previous ''WarioWare'' titles which were even collaborations between [[Intelligent Systems]] and [[Nintendo]]'s SPD 1 team, ''WarioWare Gold'' was primarily developed by Intelligent Systems staff (most of which had previously worked on ''[[Paper Mario: Color Splash]]'') outside of the involvement of series lead [[Goro Abe]] (who returns as the chief director) and [[Ko Takeuchi]], who produced the character art, storyboarded and animated the game's cutscenes, and voiced [[Joe]] in the Japanese dub of the game | Unlike previous ''WarioWare'' titles which were even collaborations between [[Intelligent Systems]] and [[Nintendo]]'s SPD 1 team, ''WarioWare Gold'' was primarily developed by Intelligent Systems staff (most of which had previously worked on ''[[Paper Mario: Color Splash]]'') outside of the involvement of series lead [[Goro Abe]] (who returns as the chief director) and [[Ko Takeuchi]], who produced the character art, storyboarded and animated the game's cutscenes, and voiced [[Joe]] in the Japanese dub of the game<ref>https://topics.nintendo.co.jp/c/article/f46b270c-f799-11e8-8bfe-0a6d14145cb1.html</ref>. Youichi Tada acts as the game's sub-director and Nami Komuro, one of the writers of ''[[fireemblem:Fire Emblem: Awakening|Fire Emblem Awakening]]'' and ''[[fireemblem:Fire Emblem Fates|Fire Emblem Fates]]'', wrote the game's cutscenes. | ||
''WarioWare Gold'' notably recasts every character beside Wario, who were previously voiced by members of Nintendo of America's [[Treehouse]] department, with professional anime and video game voice actors. It is also the first game in the series to be fully dubbed in languages other than English. | ''WarioWare Gold'' notably recasts every character beside Wario, who were previously voiced by members of Nintendo of America's [[Treehouse]] department, with professional anime and video game voice actors. It is also the first game in the series to be fully dubbed in languages other than English. | ||
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*''[[Super Mario Bros.]]'': The [[Super Mario Bros. (WarioWare: Twisted!)|boss microgame]] from ''WarioWare: Twisted!'' based on this game returns. | *''[[Super Mario Bros.]]'': The [[Super Mario Bros. (WarioWare: Twisted!)|boss microgame]] from ''WarioWare: Twisted!'' based on this game returns. | ||
*''[[Super Mario Kart]]'': Wario Kard's logo resembles the logo from this game. [[Super Mario Kart (microgame)|One of the microgames]] is based on this game. | *''[[Super Mario Kart]]'': Wario Kard's logo resembles the logo from this game. [[Super Mario Kart (microgame)|One of the microgames]] is based on this game. | ||
*''[[WarioWare, Inc.: Mega Microgame$!]]'': 64 microgames return. [[Drifting Away]] and [[Four Seasons]] reappear as unlockable souvenir records. There is an elevator door with a pig face in the Diamond City Stadium which resembles the door from the [[Variety Towers|Variety Tower]]. | |||
*''[[Super Mario World: Super Mario Advance 2]]'': The [[Coin]] layout in level 1 of the [[Super Mario World (WarioWare Gold)|Super Mario World microgame]] is similar to the secret area of [[Donut Plains 1]]. | *''[[Super Mario World: Super Mario Advance 2]]'': The [[Coin]] layout in level 1 of the [[Super Mario World (WarioWare Gold)|Super Mario World microgame]] is similar to the secret area of [[Donut Plains 1]]. | ||
*''[[WarioWare, Inc.: Mega Party Game$!]]'': [[Stealth Turtles]] reappears as an unlockable souvenir record. | *''[[WarioWare, Inc.: Mega Party Game$!]]'': [[Stealth Turtles]] reappears as an unlockable souvenir record. | ||
*''[[WarioWare: Twisted!]]'': 74 microgames return. Wario Watch reappears with different microgames. [[Mona Pizza]] reappears as an unlockable souvenir record. | *''[[WarioWare: Twisted!]]'': 74 microgames return. Wario Watch reappears with different microgames. [[Mona Pizza]] reappears as an unlockable souvenir record. |