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|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Europe|July 27, 2018<ref>Nintendo UK. (March 8, 2018). [https://youtu.be/3UwKHEg-kEc Nintendo Direct - 08.03.2018]. ''YouTube''. Retrieved March 8, 2018.</ref>|Australia|July 28, 2018<ref>Nintendo Australia. (March 8, 2018). [http://www.nintendo.com.au/the-super-smash-bros-series-heads-to-nintendo-switch-in-2018 The Super Smash Bros. series heads to Nintendo Switch in 2018]. ''Nintendo.com.au''. Retrieved March 8, 2018.</ref>|Japan|August 2, 2018<ref name=DirectJP>Nintendo 公式チャンネル (March 8, 2018). [https://www.youtube.com/watch?v=HtLHzJ5t4lA メイド イン ワリオ ゴージャス [Nintendo Direct 2018.3.9<nowiki>]</nowiki>]. ''YouTube''. Retrieved March 8, 2018.</ref>|HK|August 2, 2018<ref>http://www.nintendo.com.hk/3ds_j/index.htm</ref>|ROC|August 2, 2018<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>|USA|August 3, 2018<ref name=Direct>GameXplain (March 8, 2018). [https://www.youtube.com/watch?v=79JWWl2h9RM Reveal trailer WarioWare Gold - Reveal Trailer (Nintendo Direct - 3DS)]. ''YouTube''. Retrieved March 8, 2018.</ref>}}
|release={{release|Europe|July 27, 2018<ref>Nintendo UK. (March 8, 2018). [https://youtu.be/3UwKHEg-kEc Nintendo Direct - 08.03.2018]. ''YouTube''. Retrieved March 8, 2018.</ref>|Australia|July 28, 2018<ref>Nintendo Australia. (March 8, 2018). [http://www.nintendo.com.au/the-super-smash-bros-series-heads-to-nintendo-switch-in-2018 The Super Smash Bros. series heads to Nintendo Switch in 2018]. ''Nintendo.com.au''. Retrieved March 8, 2018.</ref>|Japan|August 2, 2018<ref name=DirectJP>Nintendo 公式チャンネル (March 8, 2018). [https://www.youtube.com/watch?v=HtLHzJ5t4lA メイド イン ワリオ ゴージャス [Nintendo Direct 2018.3.9<nowiki>]</nowiki>]. ''YouTube''. Retrieved March 8, 2018.</ref>|HK|August 2, 2018<ref>http://www.nintendo.com.hk/3ds_j/index.htm</ref>|ROC|August 2, 2018<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>|USA|August 3, 2018<ref name=Direct>GameXplain (March 8, 2018). [https://www.youtube.com/watch?v=79JWWl2h9RM Reveal trailer WarioWare Gold - Reveal Trailer (Nintendo Direct - 3DS)]. ''YouTube''. Retrieved March 8, 2018.</ref>}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|genre=Action
|genre=Action
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|format={{format|3ds=1|3dsdl=1}}
|format={{format|3ds=1|3dsdl=1}}
|input={{input|3ds=1|3dsstylus=1|3dstilt=1|3dsmicrophone=1}}
|input={{input|3ds=1|3dsstylus=1|3dstilt=1|3dsmicrophone=1}}
|serials={{flag list|Japan|CTR-PAWXA-JPN}}
|serials=CTR-PAWXA-JPN (Japan)
}}
}}
'''''WarioWare Gold''''' is an installment in the ''[[WarioWare (series)|WarioWare]]'' series released in 2018, and is the only entry in the [[Wario (franchise)|''Wario'' franchise]] released for [[Nintendo 3DS]]. It features a collection of [[microgame]]s from previous games in the series, as well as several new ones. Many returning microgames have been updated to provide new control schemes, scenarios, and visuals, similarly to ''[[Rhythm Heaven Megamix]]'', another Nintendo 3DS game developed by the same team as the ''WarioWare'' series. ''WarioWare Gold'' features a total of 316 microgames, the largest number in any ''WarioWare'' game, a record previously held by ''[[WarioWare: Twisted!]]'' for the [[Game Boy Advance]]. The Nintendo eShop version requires 9,749 blocks (1.24 GB) to be installed. It also uses up to 51 blocks (6.5 MB) for extra data.
'''''WarioWare Gold''''' is an installment in the ''[[WarioWare (series)|WarioWare]]'' series released in 2018, and is the only entry in the [[Wario (franchise)|''Wario'' franchise]] released for [[Nintendo 3DS]]. It features a collection of [[microgame]]s from previous games in the series, as well as several new ones. Many returning microgames have been updated to provide new control schemes, scenarios, and visuals, similarly to ''[[Rhythm Heaven Megamix]]'', another Nintendo 3DS game developed by the same team as the ''WarioWare'' series. ''WarioWare Gold'' features a total of 316 microgames, the largest number in any ''WarioWare'' game, a record previously held by ''[[WarioWare: Twisted!]]'' for the [[Game Boy Advance]]. The Nintendo eShop version requires 9,749 blocks (1.24 GB) to be installed. It also uses up to 51 blocks (6.5 MB) for extra data.
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|"'''''Penny''' here with the final stage of the '''Twist League'''! Long time, no see. I've been cooped up in my lab, working on my latest invention. I'm still putting on the final touches, so in the meantime check out these games I made. They're all part of the '''That's Life''' theme, and they're all awesome!''"
|"'''''Penny''' here with the final stage of the '''Twist League'''! Long time, no see. I've been cooped up in my lab, working on my latest invention. I'm still putting on the final touches, so in the meantime check out these games I made. They're all part of the '''That's Life''' theme, and they're all awesome!''"
|-
|-
|colspan=3|'''Star Scientist'''<br>In [[Penny's Lab|her lab]], Penny presents her new invention to Dr. Crygor: the [[Tonally Transformative Elixir]], designed to make the voice of whoever consumes it "audible gold". Penny intends to use it to accomplish her dream of becoming a famous pop star, to Crygor's surprise. She promptly tests the elixir on Dr. Crygor, despite his reluctance. The elixir makes Crygor's voice high-pitched, which both he and Penny enjoy; however, he complains about its taste and suddenly suffers a massive stomach ache. Penny decides to feed him her [[Super-Special Tummy Tonic]] to ease the pain. Afterwards, Crygor's stomach pain is cured and Penny asks him what she should improve about the elixir, to which he advises her to make it not cause stomach pains. He then asks her when the effects will wear off, to which she laughs nervously, worrying Crygor.
|colspan=3|'''Star Scientist'''<br>In [[Penny's Lab|her lab]], Penny presents her new invention to Dr. Crygor: the [[Tonally Transformative Elixir]], designed to make the voice of whoever consumes it "audible gold". Penny intends to use it to accomplish her dream of becoming a famous pop star, to Crygor's surprise. She promptly tests the elixir on Dr. Crygor, despite his reluctance. The elixir makes Crygor's voice high-pitched, which both he and Penny enjoy; however, he complains about its taste and suddenly suffers a massive stomach ache. Penny decides to feed him her [[Super-Special Tummy Tonic]] to ease the pain. Afterwards, Crygor's stomach pain is cured and Penny asks him what she should improve about the elixir, to which he advises her to make it not cause stomach pains. He then asks her when the effects will wear off, to which she laughs nervously, worrying Crygor.  
|-
|-
|colspan=3|'''Nap Time'''<br>Wario wakes up, believing half of the contestants must have given up already. When he learns eight stages have been beaten, he decides to "rage-nap".
|colspan=3|'''Nap Time'''<br>Wario wakes up, believing half of the contestants must have given up already. When he learns eight stages have been beaten, he decides to "rage-nap".
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|"''This is the first stage of the '''Touch League'''. We're '''Kat''' and '''Ana''', and we're off to get our ninja learner's permits. To prepare for the test, we designed a whole bunch of games in the '''That's Life''' genre. Everyday fun is the best kind, 'cause it's every day!''"
|"''This is the first stage of the '''Touch League'''. We're '''Kat''' and '''Ana''', and we're off to get our ninja learner's permits. To prepare for the test, we designed a whole bunch of games in the '''That's Life''' genre. Everyday fun is the best kind, 'cause it's every day!''"
|-
|-
|colspan=3|'''True Ninjas'''<br>Kat & Ana visit [[Diamond City Castle]], hoping to pass a ninja test to obtain ninja learner's permits. The duo encounters [[Ms. Munchly]], who Kat assumes is a ninja administrating the test. Ana initially doubts that she is a ninja, but Kat insists that "true ninjas" never appear as such. After signing them in, Kat discovers that their test requires them to eat everything Ms. Munchly presents. The two of them (especially Ana) become increasingly excited at the prospect of eating a variety of dishes, until Kat comes to her senses and realizes that the test is about to begin. Later, they successfully pass the test and are awarded the title of "Gourmet Master" by Ms. Munchly, leaving them disappointed that they did not get their ninja learner's permits. Ms. Munchly then reveals that Department of Ninja Licensing is next door, at which point [[Ninja Steve]] appears and apologizes for having been in "the little ninja's room", to the shock of Kat & Ana. Steve then announces that the test for their learner's permits is about to start. Kat promptly readies herself for "the true challenge", with Ana reluctantly following despite being full of food.
|colspan=3|'''True Ninjas'''<br>Kat & Ana visit [[Diamond City Castle]], hoping to pass a ninja test to obtain ninja learner's permits. The duo encounters [[Ms. Munchly]], who Kat assumes is a ninja administrating the test. Ana initially doubts that she is a ninja, but Kat insists that "true ninjas" never appear as such. After signing them in, Kat discovers that their test requires them to eat everything Ms. Munchly presents. The two of them (especially Ana) become increasingly excited at the prospect of eating a variety of dishes, until Kat comes to her senses and realizes that the test is about to begin. Later, they successfully pass the test and are awarded the title of "Gourmet Master" by Ms. Munchly, leaving them disappointed that they did not get their ninja learner's permits. Ms. Munchly then reveals that Department of Ninja Licensing is next door, at which point [[Ninja Steve]] appears and apologizes for having been in "the little ninja's room", to the shock of Kat & Ana. Steve then announces that the test for their learner's permits is about to start. Kat promptly readies herself for "the true challenge", with Ana reluctantly following despite being full of food.
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|align="center"|[[File:9-Volt Pose Gold.png|70px]]
|align="center"|[[File:9-Volt Pose Gold.png|70px]]
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|"''Come join me, '''5-Volt''', for an extra-special second stage of the '''Ultra League'''! I'm throwing a barbecue, and everyone's going to bring their favorite food. '''9-Volt''' and '''Fronk''' have been drooling since yesterday! Join the '''Potluck Gang''' for some games too, including some from the '''Nintendo Classics''' and '''Fantasy''' genres.''"
|"''Come join me, '''5-Volt''', for an extra-special second stage of the '''Ultra League'''! I'm throwing a barbecue, and everyone's going to bring their favorite food. '''9-Volt''' and '''Fronk''' have been drooling since yesterday! Join the '''Potluck Gang''' for some games too, including some from the '''Nintendo Classics''' and '''Fantasy''' genres.''"
|-
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|colspan=3|'''It's a Potluck'''<br>5-Volt, 9-Volt, 18-Volt, Dribble, Spitz, Ashley, Red, Orbulon, Mike, and Fronk arrive at the [[Peridot Campgrounds]] for a potluck. 5-Volt declares that the grills are ready for cooking, to 9-Volt's excitement. The group begins to announce what food they each brought, with 5-Volt and 9-Volt having hot dogs, 18-Volt having vegetables, Spitz having chicken, and Dribble having s'mores. However, 9-Volt gets concerned when Orbulon brings radioactive carotene logs and Red brings exploding fresh oysters. Ashley brings what she claims to be [[garlic]], though Red worriedly identifies it as [[mandrake]] root, the cry of which can be lethal. Spitz then screams like a mandrake as a prank, terrifying Red. 9-Volt concludes that a potluck was a bad idea, but he soon cheers up when 5-Volt reveals she also brought games for them to play, to everyone's excitement. After everyone plays card games together, 18-Volt defeats 9-Volt at them, which he attributes to luck. Dribble suggests that they should invite Wario the next time they have a potluck. Ashley acts unhappy about the idea of having a second potluck, although Red claims that she likes the idea. 5-Volt decides they should meet up again tomorrow and takes a photo of everyone, along with the [[Sasquatch Family]].
|colspan=3|'''It's a Potluck'''<br>5-Volt, 9-Volt, 18-Volt, Dribble, Spitz, Ashley, Red, Orbulon, Mike, and Fronk arrive at the [[Peridot Campgrounds]] for a potluck. 5-Volt declares that the grills are ready for cooking, to 9-Volt's excitement. The group begins to announce what food they each brought, with 5-Volt having hot dogs, 18-Volt having vegetables, Spitz having chicken, and Dribble having s'mores. However, 9-Volt gets concerned when Orbulon brings radioactive carotene logs and Red brings exploding fresh oysters. Ashley brings what she claims to be [[garlic]], though Red worriedly identifies it as [[mandrake]] root, the cry of which can be lethal. Spitz then screams like a mandrake as a prank, terrifying Red. 9-Volt concludes that a potluck was a bad idea, but he soon cheers up when 5-Volt reveals she also brought games for them to play, to everyone's excitement. After everyone plays card games together, 18-Volt defeats 9-Volt at them, which he attributes to luck. Dribble suggests that they should invite Wario the next time they have a potluck. Ashley acts unhappy about the idea of having a second potluck, although Red claims that she likes the idea. 5-Volt decides they should meet up again tomorrow and takes a photo of everyone, along with the [[Sasquatch Family]].
|-
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|align="center"|[[File:Wario Deluxe Sprite Gold.png|140px]]
|align="center"|[[File:Wario Deluxe Sprite Gold.png|140px]]
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!In-game description
!In-game description
|-
|-
|[[File:allmixedup_gold.png|120px]]
|[[File:allmixedup_gold.png|120px]]{{anchor|All Mixed Up}}
|{{anchor|All Mixed Up}}{{main|Variety Towers}}
|All the microgames from all stages are mixed. The game has separate modes for the Mash, Twist, Touch, Ultra, and "Ultra: No Guide" control schemes.
In All Mixed Up, all the microgames from all stages are mixed. Boss Games are excluded. The game has separate modes for the Mash, Twist, Touch, Ultra, and "Ultra: No Guide" inputs.
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''"
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''"
|-
|-
|[[File:thrillride_gold.png|120px]]
|[[File:thrillride_gold.png|120px]]{{anchor|Thrill Ride}}
|{{anchor|Thrill Ride}}{{main|Variety Towers}}
|All the microgames are mixed, start at the highest difficulty level, and only one life is available. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes.
In Thrill Ride, all the microgames are mixed, start at the highest difficulty level, and only one life is available. Boss Games are excluded. The game has separate modes for the Mash, Twist, Touch, and Ultra inputs.  
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''"
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''"
|-
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|[[File:superhard_gold.png|120px]]
|[[File:superhard_gold.png|120px]]{{anchor|Super Hard}}
|{{anchor|Super Hard}}{{main|Variety Towers}}
|All the microgames are mixed at high speed. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes.
In Super Hard, all the microgames are mixed and start out at high speed. Boss Games are excluded. The game has separate modes for the Mash, Twist, Touch, and Ultra inputs.
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''"
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''"
|-
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|[[File:wariowatch_gold.png|120px]]
|[[File:wariowatch_gold.png|120px]]{{anchor|Wario Watch}}
|{{anchor|WarioWatch}}WarioWatch is a mode similar to the microgame sets of its name in ''[[WarioWare: Twisted!]]''. It is hosted by Wario. It can be played with Mash, Twist or Touch inputs, or Ultra inputs for all microgames. No lives can be lost in this mode. Instead, the mode game has an overall timer which ticks down during microgames, and the game ends when the that timer reaches 0. It starts at 20.0 seconds. The timer is displayed on the Top Screen during microgames. The timer in each microgame is extended in length and a microgame that has been won concludes faster than normal. When a microgame is completed successfully, more time is added to the clock. Different microgames add different amounts of time when completed, loosely proportional to their length. This means Boss Games are worth a significant amount of time. The maximum amount of time the timer can have is 30.0 seconds. Unlike other modes, a point is not earned for failed microgames. There is a hard mode called "Close Shave", available for all four inputs, in which the clock starts with 6.0 seconds, and Boss Games do not appear.
|Similar to its version in ''[[WarioWare: Twisted!]]'' No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed successfully, one point is scored and more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time (6.0, instead of "Normal"{{'}}s 20.0).
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''"
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''"
|-
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|[[File:sneakygamer_gold.png|120px]]
|[[File:sneakygamer_gold.png|120px]]{{anchor|Sneaky Gamer}}
|{{anchor|Sneaky Gamer}}{{main|Gamer}}
|{{main|Gamer}}
Sneaky Gamer is a reimplementation of the minigame [[Gamer]] from ''[[Game & Wario]]'', but using microgames in ''WarioWare Gold''. The player has to keep watch for [[9-Volt]] while he is playing Mash microgames after bedtime while avoiding being caught by 5-Volt. The Top Screen shows 9-Volt's bedroom, where his mother can appear. By holding {{button|3DS|L}} and {{button|3DS|R}}, 9-Volt pretends to sleep, which pauses the gameplay of the Touch Screen and keeps him safe from 5-Volt. However, pretending to sleep while 5-Volt is not looking at 9-Volt drains the Wakey Gauge at the top of the Top Screen. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt's Wakey Gauge runs out and makes him fall asleep for real. There are three levels to play, as well as an endless mode. Each level ends on a Boss Game. After completing the Boss Game, the level is scored based on a combination of the lives remaining and the remainder of the Wakey Gauge. Endless mode works on normal ''WarioWare'' scoring, and allows 9-Volt to recover the Wakey Gauge by "sleeping" just before 5-Volt begins watching him. The mode from Gamer with 18-Volt is not present, as playing microgames in a score attack without 5-Volt is conceptually represented by the remainder of ''WarioWare Gold''.
The player has to keep watch for [[9-Volt]] while he is playing Mash microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep.
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''"
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''"
|-
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|[[File:wariointerrupts_gold.png|120px]]
|[[File:wariointerrupts_gold.png|120px]]{{anchor|Wario Interrupts}}
|{{anchor|Wario Interrupts}}Wario Interrupts is available after completing the Story mode. It can only be played with Ultra inputs and does not include Boss Games. Wario Interrupts reprises the scenario for [[Wario Deluxe]]'s stage in Story mode. Its music, cutscenes, and Lulu's role in it have been changed. Microgames are played on the lowest difficulty level only. Speed-ups happen gradually every five microgames without warning. Wario Deluxe is shown on the Top Screen, while every microgame occurs on the Touch Screen. At the start of the game and after every three microgames, Wario Deluxe will unleash a distraction to block with or mess with the microgames. A new effect replaces an older effect. After each microgame, the Hero Button in the bottom-right corner of the screen fill up. Once full, [[Lulu]] starts speaking for every microgame. Tapping the Hero Button summons Lulu, who clears the current distraction and prevents Wario Deluxe from starting another until the next three microgame cycle. This drains the Hero Button.
|Wario Interrupts is available after completing the Story mode. Every single microgame using the Mash, Twist, Touch and Blow controls gets mixed in this mode on the lowest difficulty level only. Speed-ups happen gradually every five microgames without warning. [[Wario Deluxe]] is shown on the Top Screen, while every microgame occurs on the Touch Screen. Every three microgames, Wario Deluxe will unleash a distraction to block with or mess with the microgames. After each microgame, a small gauge in the bottom-right corner of the screen will fill up. Once full, tapping the Hero Button will summon [[Lulu]], who will clear the current distraction for the next three games. After that, the meter will have to fill up again. The game ends once the player loses all four lives, which are represented by gold blocks at the top of the Top Screen. Wario Deluxe will distract the player by:
 
#Turning the touch screen upside-down, reversing the up, down, left and right controls on {{button|3ds|pad}} and gyro controls.
Wario Deluxe can distract the player by:
#Turning the touch screen upside-down. In practice, this also reverses how directional controls function compared to the orientation of the screen. This works intuitively for Touch inputs unless direction matters and does not affect Mic inputs at all. It less intuitively affects Mash and Twist inputs.
#Reversing the Touch Screen's colors.
#Reversing the Touch Screen's colors.
#Replacing all sounds in microgames with the [[Baby Face]]'s signature sound effect.
#Replacing all sounds in microgames with the [[Baby Face]]'s signature sound effect.
#Hiding the guide depicting the inputs of each microgame, as in the Story mode's Anything Goes stage.
#Hiding the control schemes used before each microgame, just like in Story mode's Anything Goes stage between the tenth and fifteenth games before the boss stage.
#Blocking the screen with one or three [[Tiny Wario]] heads, which are attached to balloons on the Top Screen. The balloons can be popped by mashing one of {{button|3ds|A}} or a direction on the {{button|3ds|pad}}, causing the head to fall away. The relevant button is displayed on the balloon. This prevents Mash microgames from appearing until the distraction is cleared. Similarly, it prevents Twist microgames that use the {{button|3ds|A}} button from appearing if one of the balloons has that button.
#Blocking the screen with three [[Tiny Wario]] heads attached to balloons, which can be popped by mashing either {{button|3ds|A}} or directions on the {{button|3ds|pad}}, preventing Mash League microgames from appearing until the distraction is cleared. Similarly, it prevents Twist League microgames that use the {{button|3ds|A}} button from appearing if that button is required to pop one of the balloons.
#Farting three times in a row, blocking the screen with noxious gas. It can be blown away by blowing into {{button|ds|mic}}, in turn preventing Mic microgames from appearing until the distraction is cleared.
#Farting three times in a row, blocking the screen with noxious gas, can be blown away by blowing into {{button|ds|mic}}, preventing Mike's microgames from appearing until the distraction is cleared.
#Blocking the screen with two paint blobs, which can be wiped off using {{button|3ds|Stylus}}. This prevents Touch microgames from appearing until the distraction is cleared.
#Blocking the screen with two paint blobs, which can be wiped off using {{button|3ds|Stylus}}, preventing Touch League microgames from appearing until the distraction is cleared.
#Shrinking the Touch Screen.
#Shrinking the Touch Screen.
#Blocking the screen with a glass full of wine, which can be removed by tilting the system to the far left or right. This prevents Twist microgames from appearing until the distraction is cleared.
#Blocking the screen with a glass full of wine, which can be removed by tilting the system to the far left or right, preventing Twist League microgames from appearing until the distraction is cleared.
#Randomly speeding up or slowing down the microgame.
#Randomly speeding up or slowing down the microgame.
|"''Wario Deluxe is back...and this time I'm powered up! If you thought Wario was aggravating, wait till you get a load of me!''"
|"''Wario Deluxe is back...and this time I'm powered up! If you thought Wario was aggravating, wait till you get a load of me!''"
|-
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|[[File:cruisecontrols_gold.png|120px]]
|[[File:cruisecontrols_gold.png|120px]]{{anchor|Cruise Controls}}
|{{anchor|Cruise Controls}}Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. It is hosted by Dribble, though Spitz is present. The player controls [[Dribble's taxi]] in a race, and has to complete 15 Mash microgames as fast as possible. Boss Games are not included. The speed of microgames can manually adjusted: tilting the [[Nintendo 3DS]] up makes them go faster while tilting down makes them slower. This is the only point in the game where tilting up and down is needed. The current speed is visually indicated on a Speed Gauge on the right side of the Top Screen. Losing a microgame adds 10 seconds to the timer as a penalty, but the player still has four lives. Lives are represented by Dribble dolls.
|Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. The player controls the speed of [[Dribble's taxi]] by tilting the [[Nintendo 3DS]] up and down to adjust the throttle. The faster the taxi's speed, the faster the Mash microgames are played. The player must complete a set of 15 microgames in as little time as possible; losing a microgame adds 10 seconds as a penalty.
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''"
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''"
|-
|-
|[[File:splitscreen_gold.png|120px]]
|[[File:splitscreen_gold.png|120px]]{{anchor|Split Screen}}
|{{anchor|Split Screen}}Split Screen is a mode hosted by [[Kat & Ana]]. This mode can be played using the Mash or Ultra inputs, though game's Ultra inputs have no guide in the same way All Mixed Up's "Ultra: No Guide" input does not have a guide. Microgames take place on both the Top and Touch Screen, though only one micrgame is played at a time. When a microgame concludes on one screen, the next microgame starts with an extremely short transition on the other screen. Kat represents the Top Screen, while Ana represents the Touch Screen. Lives are represented by shuriken. In Ultra, Kat's microgames can never be Touch microgames because the Top Screen cannot be tapped.
|[[Kat & Ana]] take turns playing microgames. Kat's games are played on the top screen of the [[Nintendo 3DS]], while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra (equivalent to All Mixed Up's "Ultra: No Guide") control schemes. In Ultra, Kat's microgames can never be ones with touch controls, since the top screen does not have touch support.


All microgames with 8-beat timers in the game can be picked, while no 4- or 16-beat microgames or Boss Games can be picked. The microgames are played at their 2nd level difficulty from 17 points onwards, and at their 3rd level difficulty from 34 points onwards. The microgames' speeds increase in sync with the background music as the score increases.
All microgames with 8-beat timers in the game can be picked, while no 4- or 16-beat microgames or boss levels can be picked. The microgames are played at their 2nd level difficulty from 17 points onwards, and at their 3rd level difficulty from 34 points onwards. The microgames' speeds increase in sync with the background music as the score increases.
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''"
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''"
|-
|-
|[[File:battletime_gold.png|120px]]
|[[File:battletime_gold.png|120px]]{{anchor|Battle Time}}
|{{anchor|Battle Time}}{{main|Showdown (mode)}}
|Battle Time is a Local Multiplayer mode hosted by [[Young Cricket]] & [[Master Mantis]]. Two players who both have the game battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which league to play from. If both players lose their last life from the same microgame, the mode will enter sudden death and the next person to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown.
Battle Time is a Local Multiplayer mode hosted by [[Young Cricket]] & [[Master Mantis]]. Two players who both have the game battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which inputs the microgames will have between Mash, Twist, Touch, and Ultra. If both players lose their last life from the same microgame, the mode will enter sudden death and the next person to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown.
|"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''"
|"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''"
|}
|}
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|
|
{{foreign names
{{foreign names
|Jpn=ごちゃまぜ<ref>{{cite|author=|date=|title=Challenge Logos|url=https://www.spriters-resource.com/3ds/wariowaregold/sheet/108478/|website=The Spriters Resource|accessdate=18 November 2024|archive=|archivedate=|archiver=|deadlink=}}</ref>
|Jap=ごちゃまぜ
|JpnR=Gochamaze
|JapR=Gochamaze
|JpnM=Mixed
|JapM=Mixed
|Fre=Tout mélangé
|Fre=Tout mélangé
|FreM=All Mixed
|FreM=All Mixed
|Ger=Bunte Mischung
|Ger=Bunte Mischung
|GerM=Colorful Mix
|GerM=
|Ita=Misto
|Ita=
|ItaM=Mixed
|ItaM=
|Spa=A lo loco
|Spa=A lo loco
|SpaM=All Over the Place
|SpaM=All Over the Place
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|
|
{{foreign names
{{foreign names
|Jpn=スリリング
|Jap=スリリング
|JpnR=Suriringu
|JapR=Suriringu
|JpnM=Thrilling
|JapM=Thrilling
|Fre=Mort subite
|Fre=Mort subite
|FreM=Sudden Death
|FreM=Sudden Death
|Ger=Nervenkitzel
|Ger=Nervenkitzel
|GerM=Thrill
|GerM=
|Ita=Sfida mortale
|Ita=
|ItaM=Deadly Challenge
|ItaM=
|Spa=Muerte súbita
|Spa=Muerte súbita
|SpaM=Sudden Death
|SpaM=Sudden Death
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|
|
{{foreign names
{{foreign names
|Jpn=げきむず
|Jap=げきむず
|JpnR=Gekimuzu
|JapR=Gekimuzu
|JpnM=Extremely difficult
|JapM=Extremely difficult
|Fre=Super difficile
|Fre=Super difficile
|FreM=Super Hard
|FreM=Super Hard
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|+
|+
|-
|-
|style="text-align:center"|'''WarioWatch'''||style="text-align:center"|'''Wario Interrupts'''
|style="text-align:center"|'''Wario Watch'''||style="text-align:center"|'''Wario Interrupts'''
|-
|-
|
|
{{foreign names
{{foreign names
|Jpn=ワリウォッチ
|Jap=ワリウォッチ
|JpnR=Wari Wotchi
|JapR=Wari Wocchi
|JpnM=Wariwatch
|JapM=Wariwatch
|Fre=Wario Watch
|Fre=Wario Watch
|Ger=Wariowecker
|Ger=Wariowecker
|GerM=Wario Alarm Clock
|GerM=Wario Alarm Clock
|Ita=Wariologio
|Ita=
|ItaM=From ''Wario'' and ''orologio'' (watch, clock)
|ItaM=
|Spa=Wario Watch
|Spa=Wario Watch
}}
}}
|
|
{{foreign names
{{foreign names
|Jpn=おじゃまワリオ
|Jap=おじゃまワリオ
|JpnR=Ojama Wario
|JapR=Ojama Wario
|JpnM=Interruption Wario
|JapM=Interruption Wario
|Fre=Wario s'en mêle
|Fre=Wario s'en mêle
|FreM=Wario Gets Involved
|FreM=Wario Gets Involved
|Ger=Wario unterbricht
|Ger=Wario unterbricht
|GerM=Wario Interrupts
|GerM=
|Ita=Wario interrompe
|Ita=
|ItaM=Wario Interrupts
|ItaM=
|Spa=Incordio Wario
|Spa=Incordio Wario
|SpaM=Wario the Nuisance
|SpaM=Wario the Nuisance
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|
|
{{foreign names
{{foreign names
|Jpn=ピコピコレース
|Jap=ピコピコレース
|JpnR=Piko Piko Rēsu
|JapR=Piko Piko Rēsu
|JpnM=Mashing Race
|JapM=Mashing Race
|Fre=Contre la montre
|Fre=Contre la montre
|FreM=Against the Clock
|FreM=Against the Watch
|Ger=Gegen die Zeit
|Ger=Gegen die Zeit
|GerM=Against the Clock
|GerM=
|Ita=Pigia l'acceleratore
|Ita=
|ItaM=Press the Accelerator
|ItaM=
|Spa=Gas a fondo
|Spa=Gas a fondo
|SpaM=Pedal to the Metal
|SpaM=Pedal to the Metal  
}}
}}
|
|
{{foreign names
{{foreign names
|Jpn=ノンストップ
|Jap=ノンストップ
|JpnR=Non Sutoppu
|JapR=Non Sutoppu
|JpnM=Nonstop
|JapM=Nonstop
|Fre=Sans arrêt
|Fre=Sans arrêt
|FreM=Nonstop
|FreM=Nonstop
|Ger=Bildschirmhatz
|Ger=Bildschirmhatz
|GerM=Screen Hunt
|GerM=
|Ita=Senza interruzioni
|Ita=Senza interruzioni
|ItaM=Without Interruptions
|ItaM=Without interruptions
|SpaE=Non-stop
|Spa=Sin parar
|SpaA=Sin parar
|SpaM=Nonstop
|SpaAM=Nonstop
}}
}}
|
|
{{foreign names
{{foreign names
|Jpn=たいせん
|Jap=たいせん
|JpnR=Taisen
|JapR=Taisen
|JpnM=Versus
|JapM=Versus
|Fre=Mode duel
|Fre=Mode duel
|FreM=Duel Mode
|FreM=Duel Mode
|Ger=Wettstreit
|Ger=
|GerM=Competition
|GerM=
|Ita=Battaglia
|Ita=
|ItaM=Battle
|ItaM=
|SpaE=Combate
|SpaE=Combate
|SpaEM=Fight
|SpaEM=Fight
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==Souvenirs==
==Souvenirs==
{{Main|List of souvenirs in WarioWare Gold}}
{{Main|List of souvenirs in WarioWare Gold}}
Similarly to ''WarioWare: Twisted!'' and ''Game & Wario'', ''WarioWare Gold'' features extra content in the form of souvenirs, obtainable via the [[Capsule Machine (WarioWare Gold)|Capsule Machine]]. These souvenirs are divided into eight categories: Minigames, Phones, Studio, Movies, Cards, Nintendo, Records and Miscellaneous.
Similarly to ''WarioWare: Twisted!'' and ''Game & Wario'', ''WarioWare Gold'' features extra content in the form of souvenirs, obtainable via the Capsule Machine. These souvenirs are divided into eight categories: Minigames, Phones, Studio, Movies, Cards, Nintendo, Records and Miscellaneous.


==Missions==
==Missions==
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==Development==
==Development==
All returning microgames in ''WarioWare Gold'' were reprogrammed and redrawn from scratch.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref> To select microgames for inclusion, [[Goro Abe]] polled the staff on their favorites and then ranked them according to other factors, such as how easily understood the microgame is or if it did not feel dated.<ref name="Kotaku"></ref> The team aimed to update the microgame with new scenarios, more gameplay variables and also created connections between them that did not exist in their original form, with Abe citing how the remade versions of [[Hookin' Up]], [[Love Tester (microgame)|Love Tester]], [[Rocky Reunion]], [[Tearful Reunion]], and [[Long Lost Love]] depict "a drama between a man and [[Long-Lost Love|woman]] that spans several microgames." The Split Screen Challenge mode was an idea that the ''WarioWare'' development team had wanted to do since the days of the [[Nintendo DS]], but the concept had been too taxing on the hardware.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref>
All returning microgames in ''WarioWare Gold'' were reprogrammed and redrawn from scratch.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref> To select microgames for inclusion, [[Goro Abe]] polled the staff on their favorites and then ranked them according to other factors, such as how easily understood the microgame is or if it did not feel dated.<ref name="Kotaku"></ref> The team aimed to update the microgame with new scenarios, more gameplay variables and also created connections between them that did not exist in their original form, with Abe citing how the remade versions of [[Hookin' Up]], [[Love Tester (microgame)|Love Tester]], [[Rocky Reunion]], [[Tearful Reunion]], and [[Long Lost Love]] depict "a drama between a man and woman that spans several microgames." The Split Screen Challenge mode was an idea that the ''WarioWare'' development team had wanted to do since the days of the [[Nintendo DS]], but the concept had been too taxing on the hardware.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref>


Full voice acting was included for the first time in the series as the development team felt that it would lead to a deeper connection between the player and the game and make the characters feel more alive, although Abe stated future games would not necessarily retain full voice acting.<ref name="GameInformer">Kyle Hilliard (December 2018), "Tracking the trajectory of Nintendo's weirdest games", ''Game Informer''. p. 152-153. Retrieved June 27, 2020</ref> While the game was released after the launch of the [[Nintendo Switch]], Goro Abe ruled out porting ''WarioWare Gold'' to the platform, stating it would "come with a number of issues" and that it would be difficult to reproduce "the same sense of fun".<ref name="GameInformer"></ref>
Full voice acting was included for the first time in the series as the development team felt that it would lead to a deeper connection between the player and the game and make the characters feel more alive, although Abe stated future games would not necessarily retain full voice acting.<ref name="GameInformer">Kyle Hilliard (December 2018), "Tracking the trajectory of Nintendo's weirdest games", ''Game Informer''. p. 152-153. Retrieved June 27, 2020</ref> While the game was released after the launch of the [[Nintendo Switch]], Goro Abe ruled out porting ''WarioWare Gold'' to the platform, stating it would "come with a number of issues" and that it would be difficult to reproduce "the same sense of fun".<ref name="GameInformer"></ref>
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==Reception==
==Reception==
''WarioWare Gold'' has received positive reviews from critics, being hailed as a return to form for the series after the poor reception to ''[[Game & Wario]]''. Reviews praised the return to the microgame formula, the amount of content, the humor of the cutscenes, and the quality of the voice acting. Common points of criticisms were that due to the game's nature as a compilation, ''WarioWare Gold'' lacks much of the sense of surprise found in previous titles, as well as the game's large number of "filler" unlockables such as alarm clocks and phone calls.
''WarioWare Gold'' has received positive reviews from critics, being hailed as a return to form for the series after the poor reception to ''[[Game & Wario]]''. Reviews praised the return to the microgame formula, the amount of content, the humor of the cutscenes, and the quality of the voice acting. Common points of criticisms were that due to the game's nature as a compilation, ''WarioWare Gold'' lacks much of the sense of surprise found in previous titles, as well as the game's large number of "filler" unlockables such as alarm clocks and phone calls.  
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
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|-
|-
|Nintendo 3DS
|Nintendo 3DS
|Steve Bowling, [https://www.nintendolife.com/reviews/3ds/warioware_gold Nintendo Life]
|Steve Bowling, [http://www.nintendolife.com/reviews/3ds/warioware_gold Nintendo Life]
|9/10
|9/10
|align="left"|"''WarioWare Gold is proof that there's life yet in the venerable 3DS line of handhelds. The microgames on offer are some of the series' best, and the fully-voiced cutscenes in the Story mode are hilarious. Challenge mode will give you plenty of reason to come back and the unlockable souvenirs are our favourite in the series to date. We would have loved to have seen this on Switch as well, but it's clear this game was designed for the 3DS from the ground up. With its absurdist humour, wonderful voice acting (courtesy of Charles Martinet, naturally), immensely satisfying gameplay and stern challenges - many of which will make even the most seasoned players' palms sweat - WarioWare offers something for everyone. If this does turn out to be the 3DS' swansong, then it's going out on a high.''"
|align="left"|"''WarioWare Gold is proof that there's life yet in the venerable 3DS line of handhelds. The microgames on offer are some of the series' best, and the fully-voiced cutscenes in the Story mode are hilarious. Challenge mode will give you plenty of reason to come back and the unlockable souvenirs are our favourite in the series to date. We would have loved to have seen this on Switch as well, but it's clear this game was designed for the 3DS from the ground up. With its absurdist humour, wonderful voice acting (courtesy of Charles Martinet, naturally), immensely satisfying gameplay and stern challenges - many of which will make even the most seasoned players' palms sweat - WarioWare offers something for everyone. If this does turn out to be the 3DS' swansong, then it's going out on a high.''"
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==Staff==
==Staff==
{{main|List of WarioWare Gold staff}}
{{main|List of WarioWare Gold staff}}
Unlike previous ''WarioWare'' titles which were even collaborations between [[Intelligent Systems]] and [[Nintendo]]'s SPD 1 team, ''WarioWare Gold'' was primarily developed by Intelligent Systems staff (most of which had previously worked on ''[[Paper Mario: Color Splash]]'') outside of the involvement of series lead [[Goro Abe]] (who returns as the chief director) and [[Ko Takeuchi]], who produced the character art, storyboarded and animated the game's cutscenes, and voiced [[Joe]] in the Japanese dub of the game.<ref>{{cite|date=December 21, 2018|url=https://topics.nintendo.co.jp/c/article/f46b270c-f799-11e8-8bfe-0a6d14145cb1.html|title=『メイド イン ワリオ ゴージャス』のキャラクターPVがぞくぞくと公開中。ワリオ社長がみずから宣伝!極秘情報もポロリ?|publisher=Nintendo|language=Japanese}}</ref> Youichi Tada acts as the game's sub-director and Nami Komuro, one of the writers of ''[[fireemblem:Fire Emblem: Awakening|Fire Emblem Awakening]]'' and ''[[fireemblem:Fire Emblem Fates|Fire Emblem Fates]]'', wrote the game's cutscenes.
Unlike previous ''WarioWare'' titles which were even collaborations between [[Intelligent Systems]] and [[Nintendo]]'s SPD 1 team, ''WarioWare Gold'' was primarily developed by Intelligent Systems staff (most of which had previously worked on ''[[Paper Mario: Color Splash]]'') outside of the involvement of series lead [[Goro Abe]] (who returns as the chief director) and [[Ko Takeuchi]], who produced the character art, storyboarded and animated the game's cutscenes, and voiced [[Joe]] in the Japanese dub of the game<ref>https://topics.nintendo.co.jp/c/article/f46b270c-f799-11e8-8bfe-0a6d14145cb1.html</ref>. Youichi Tada acts as the game's sub-director and Nami Komuro, one of the writers of ''[[fireemblem:Fire Emblem: Awakening|Fire Emblem Awakening]]'' and ''[[fireemblem:Fire Emblem Fates|Fire Emblem Fates]]'', wrote the game's cutscenes.


''WarioWare Gold'' notably recasts every character beside Wario, who were previously voiced by members of Nintendo of America's [[Treehouse]] department, with professional anime and video game voice actors. It is also the first game in the series to be fully dubbed in languages other than English.
''WarioWare Gold'' notably recasts every character beside Wario, who were previously voiced by members of Nintendo of America's [[Treehouse]] department, with professional anime and video game voice actors. It is also the first game in the series to be fully dubbed in languages other than English.
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*''[[Super Mario Bros.]]'': The [[Super Mario Bros. (WarioWare: Twisted!)|boss microgame]] from ''WarioWare: Twisted!'' based on this game returns.
*''[[Super Mario Bros.]]'': The [[Super Mario Bros. (WarioWare: Twisted!)|boss microgame]] from ''WarioWare: Twisted!'' based on this game returns.
*''[[Super Mario Kart]]'': Wario Kard's logo resembles the logo from this game. [[Super Mario Kart (microgame)|One of the microgames]] is based on this game.
*''[[Super Mario Kart]]'': Wario Kard's logo resembles the logo from this game. [[Super Mario Kart (microgame)|One of the microgames]] is based on this game.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': Several microgames return. [[Drifting Away]] and [[Four Seasons]] reappear as unlockable souvenir records. There is an elevator door with a pig face in the Diamond City Stadium which resembles the door from the [[Variety Towers|Variety Tower]].
*''[[Super Mario World: Super Mario Advance 2]]'': The [[Coin]] layout in level 1 of the [[Super Mario World (WarioWare Gold)|Super Mario World microgame]] is similar to the secret area of [[Donut Plains 1]].
*''[[Super Mario World: Super Mario Advance 2]]'': The [[Coin]] layout in level 1 of the [[Super Mario World (WarioWare Gold)|Super Mario World microgame]] is similar to the secret area of [[Donut Plains 1]].
*''[[WarioWare, Inc.: Mega Microgame$!]]'': 64 microgames return. [[Drifting Away]] and [[Four Seasons]] reappear as unlockable souvenir records. There is an elevator door with a pig face in the Diamond City Stadium which resembles the door from the [[Variety Towers|Variety Tower]].
*''[[WarioWare, Inc.: Mega Party Game$!]]'': [[Stealth Turtles]] reappears as an unlockable souvenir record.
*''[[WarioWare, Inc.: Mega Party Game$!]]'': [[Stealth Turtles]] reappears as an unlockable souvenir record.
*''[[WarioWare: Twisted!]]'': 74 microgames return. Wario Watch reappears with different microgames. [[Mona Pizza]] reappears as an unlockable souvenir record.
*''[[WarioWare: Twisted!]]'': Several microgames return. Wario Watch reappears with different microgames. [[Mona Pizza]] reappears as an unlockable souvenir record.
*''[[WarioWare: Touched!]]'': 48 microgames return. [[Ashley's Theme]] and [[Mike's Theme]] reappear as unlockable souvenir records. The false cast roll in the cutscene "Let's Split" plays a rearrangement of the staff credits music.
*''[[WarioWare: Touched!]]'': Several microgames return. [[Ashley's Theme]] and [[Mike's Theme]] reappear as unlockable souvenir records. The false cast roll in the cutscene "Let's Split" plays a rearrangement of the staff credits music.
*''[[WarioWare: Smooth Moves]]'': 32 microgames return. [[Tomorrow Hill]] reappears as an unlockable souvenir record.
*''[[WarioWare: Smooth Moves]]'': Several microgames return. [[Tomorrow Hill]] reappears as an unlockable souvenir record.
*''[[WarioWare: D.I.Y.]]'': 18 microgames return. [[Body Rock]] reappears as an unlockable souvenir record and is heard within [[Fine Tune]].
*''[[WarioWare: D.I.Y.]]'': Several microgames return. [[Body Rock]] reappears as an unlockable souvenir record and is heard within [[Fine Tune]].
*''[[WarioWare: D.I.Y. Showcase]]'': Seven microgames return.
*''[[WarioWare: D.I.Y. Showcase]]'': Several microgames return.
*''[[Game & Wario]]'': [[Mole (microgame)|Mole]] reappears as a microgame. [[Gamer]] reappears with different microgames. [[Dancin' Pirates]] reappears as an unlockable souvenir record. [[Sal Out]]'s artwork from this game is used on the Mona Pizza record cases.
*''[[Game & Wario]]'': [[Mole (microgame)|Mole]] reappears as a microgame. [[Gamer]] reappears with different microgames. [[Dancin' Pirates]] reappears as an unlockable souvenir record. [[Sal Out]]'s artwork from this game is used on the Mona Pizza record cases.
*''[[Rhythm Heaven Megamix]]'': [[rhythmheaven:Tibby|Tibby]] appears as a plushie in Mona's story. The CAFE phone call references Ashley's cameo as a plushie in this game.
*''[[Rhythm Heaven Megamix]]'': [[rhythmheaven:Tibby|Tibby]] appears as a plushie in Mona's story. The CAFE phone call references Ashley's cameo as a plushie in this game.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=メイド イン ワリオ ゴージャス
|Jap=メイド イン ワリオ ゴージャス
|JpnR=Meido in Wario Gōjasu
|JapR=Meido in Wario Gōjasu
|JpnM=Made in Wario Gorgeous
|JapM=Made in Wario Gorgeous
}}
}}


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