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==Development== | ==Development== | ||
[[File:Goro Abe.jpg|left|thumb|[[Goro Abe]], a key figure in ''WarioWare'' game development]] | [[File:Goro Abe.jpg|left|thumb|[[Goro Abe]], a key figure in ''WarioWare'' game development]] | ||
The [[Nintendo 64DD]] title ''[[Mario Artist: Polygon Studio]]'' featured a side mode called "Sound Bomber" which challenged the player to survive a rapid succession of very short minigames that increased in speed and difficulty as the player progressed. According to [[Goro Abe]] of Nintendo R&D1's ''WarioWare All-Star Team'', the first ''WarioWare'' came about when the team decided to make a full game around the concept.<ref> | The [[Nintendo 64DD]] title ''[[Mario Artist: Polygon Studio]]'' featured a side mode called "Sound Bomber" which challenged the player to survive a rapid succession of very short minigames that increased in speed and difficulty as the player progressed. According to [[Goro Abe]] of Nintendo R&D1's ''WarioWare All-Star Team'', the first ''WarioWare'' came about when the team decided to make a full game around the concept.<ref> "''In ''Polygon Studio'' you could create 3D models and animate them in the game, but there was also a side game included inside. In this game you would have to play short games that came one after another. This is where the idea for ''WarioWare'' came from.''", Goro Abe, [http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p3.asp Kikizo: Nintendo R&D1 Interview] April 7, 2006. Video Games Daily.</ref> | ||
"Sound Bomber" was created by [[Koichi Kawamoto]] as his first assignment at Nintendo,<ref> | "Sound Bomber" was created by [[Koichi Kawamoto]] as his first assignment at Nintendo,<ref>Brian (March 5, 2017). "[http://nintendoeverything.com/1-2-switch-producer-says-the-game-wasnt-planned-to-be-part-of-warioware-why-it-isnt-pre-installed/ 1-2-Switch producer says the game wasn’t planned to be part of WarioWare, why it isn’t pre-installed]", ''Nintendo Everything''. Retrieved August 10, 2017</ref> though Kawamoto himself was uninvolved in the ''WarioWare'' games proper beyond "Concept" and "Prototype" credits for his work on ''Polygon Studio''. Teammate [[Yoshio Sakamoto]] continued, "To add on that, we got the idea of using Wario and the other characters because we couldn't think of anyone else who would be best for the role. Wario is always doing stupid things and is really idiotic, so we thought him and the rest of the characters would be best for the game." | ||
The original ''WarioWare'' was developed by a team of newer Nintendo staff members, some of whom had previously worked on ''[[Wario Land 4]]''. Both games shared the same director: R&D1 veteran [[Hirofumi Matsuoka]], who would leave Nintendo following the game's completion. Abe, who programmed and designed the original game, directed all later entries except for ''Snapped!''. Sakamoto, a longtime member and manager on the R&D1 team, was involved in the development of all games in the series but the first installment and ''WarioWare Gold'', and took on the role of producer starting with ''Twisted!'' Artist [[Ko Takeuchi]] designed Wario's biker outfit and created the original characters that appear in the series.<ref name="gpara_interview"> | The original ''WarioWare'' was developed by a team of newer Nintendo staff members, some of whom had previously worked on ''[[Wario Land 4]]''. Both games shared the same director: R&D1 veteran [[Hirofumi Matsuoka]], who would leave Nintendo following the game's completion. Abe, who programmed and designed the original game, directed all later entries except for ''Snapped!''. Sakamoto, a longtime member and manager on the R&D1 team, was involved in the development of all games in the series but the first installment and ''WarioWare Gold'', and took on the role of producer starting with ''Twisted!'' Artist [[Ko Takeuchi]] designed Wario's biker outfit and created the original characters that appear in the series.<ref name="gpara_interview">(November 21, 2005). [http://www.gpara.com/contents/creator/bn_206.htm クリエイターズ・ファイル:「優しいキモチが何よりも大切」任天堂、竹内高さん]. ''Gpara''. ([https://web.archive.org/web/20070122140200/http://www.gpara.com/contents/creator/bn_206.htm Archived] January 22, 2007, 14:02:00 UTC via Wayback Machine.)</ref> Other major figures in the development of the series include [[Intelligent Systems]] employees [[Taku Sugioka]] and [[Naoko Mori]], who acted as sub-directors and designers for most of the games. | ||
Since the first ''WarioWare'' game launched on [[Game Boy Advance]], every Nintendo system from the {{wp|Sixth generation of video game consoles|sixth generation}} onwards has had at least one entry of the series released for it, with each installment often making heavy use of the technological innovations of the system. | Since the first ''WarioWare'' game launched on [[Game Boy Advance]], every Nintendo system from the {{wp|Sixth generation of video game consoles|sixth generation}} onwards has had at least one entry of the series released for it, with each installment often making heavy use of the technological innovations of the system. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare, Inc.: Mega Microgame$!]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare, Inc.: Mega Microgame$!]]'' | ||
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|<center>[[File:Wario-ware-inc-mega-microgamesUSA.jpg|145px]]<span style="font-size:8pt"><br>{{ | |<center>[[File:Wario-ware-inc-mega-microgamesUSA.jpg|145px]]<span style="font-size:8pt"><br>{{release|Japan|March 21, 2003}} [[Game Boy Advance]] </span></center> | ||
| | |''WarioWare, Inc.: Mega Microgame$!'', known as ''WarioWare, Inc.: Minigame Mania'' in Europe, was the first installment in the series, and the first full-fledged game release to focus on a series of brief games presented in a hectic format. | ||
The game was released for [[Nintendo 3DS]] and [[Wii U]] through [[Virtual Console]] in 2011 and 2014 respectively, though the former release is exclusive to the Nintendo 3DS Ambassador Program. It is also included in most versions of [[Game Boy Advance - Nintendo Switch Online]], released in 2023. | The game was released for [[Nintendo 3DS]] and [[Wii U]] through [[Virtual Console]] in 2011 and 2014 respectively, though the former release is exclusive to the Nintendo 3DS Ambassador Program. It is also included in most versions of [[Game Boy Advance - Nintendo Switch Online]], released in 2023. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Twisted!]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Twisted!]]'' | ||
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|<center>[[File:Wwt.jpg|145px]]<span style="font-size:8pt"><br>{{ | |<center>[[File:Wwt.jpg|145px]]<span style="font-size:8pt"><br>{{release|Japan|October 14, 2004}} [[Game Boy Advance]] </span></center> | ||
| | |''WarioWare: Twisted!'' has its microgames take advantage of the Game Boy Advance's rotation sensor and rumble feature. Its plot centers around Wario and one of his friends inventing a GBA-like handheld system that only reacts when tilted around. It was the first game in the series to organize microgames around the control scheme rather than around specific aesthetic styles. This game was going to be released in Europe, but the release was canceled because the gyro sensor was erroneously believed to contain mercury.<ref>[http://www.gamespot.com/gba/puzzle/mawarumadeinwario/similar.html?mode=versions ''WarioWare: Twisted!'' review at GameSpot]</ref>{{dead link}} | ||
This installment introduced [[18-Volt]] and [[5-Volt]], who would go on to make further appearances throughout the series. | This installment introduced [[18-Volt]] and [[5-Volt]], who would go on to make further appearances throughout the series. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Touched!]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Touched!]]'' | ||
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|<center>[[File:WWDS.jpg|145px]]<span style="font-size:8pt"><br>{{ | |<center>[[File:WWDS.jpg|145px]]<span style="font-size:8pt"><br>{{release|Japan|December 2, 2004}} [[Nintendo DS]] </span></center> | ||
| | |''WarioWare: Touched!'' was the first game in the series to be developed by Intelligent Systems. Its microgames generally make use of the Nintendo DS's [[Nintendo DS#Stylus|stylus]], touch screen controls, and microphone function. The game also features smaller, mostly non-competitive "toys," unlocked after completing several microgames, which too require the use of the touch screen for their tasks to be achieved. | ||
The game was released for Wii U through Virtual Console in 2015. A Nintendo 3DS-exclusive [[DSiWare]] download version was also made available to users of [[My Nintendo]] for 1,000 Platinum Points between March 2016 and July 2016. | The game was released for Wii U through Virtual Console in 2015. A Nintendo 3DS-exclusive [[DSiWare]] download version was also made available to users of [[My Nintendo]] for 1,000 Platinum Points between March 2016 and July 2016. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Smooth Moves]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Smooth Moves]]'' | ||
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|<center>[[File:Smooth moves cover.jpg|145px]]<span style="font-size:8pt"><br>{{ | |<center>[[File:Smooth moves cover.jpg|145px]]<span style="font-size:8pt"><br>{{release|Japan|December 2, 2006}} [[Wii]]</span></center> | ||
| | |''WarioWare: Smooth Moves'' features microgames that rely on the Wii's motion controls. Gameplay requires the player to hold the [[Wii#Wii Remote|Wii Remote]] (referred to in-game as the "Form Baton") in different positions. After the player completes all of the single-player stages, the game unlocks a multiplayer mode, in which only one Wii Remote is used, with up to 12 players sharing and taking turns with it after each microgame is completed. | ||
The game was released for Wii U through Virtual Console, initially in 2016. | The game was released for Wii U through Virtual Console, initially in 2016. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Snapped!]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Snapped!]]'' | ||
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|<center>[[File:WarioWare Snapped logo.png|145px]]<span style="font-size:8pt"><br>{{ | |<center>[[File:WarioWare Snapped logo.png|145px]]<span style="font-size:8pt"><br>{{release|Japan|December 24, 2008}} [[DSiWare]]</span></center> | ||
| | |''WarioWare: Snapped!'' uses the [[Nintendo DSi]]'s camera to control the minigames. Set in a theme park, this is the first time that Wario was featured for a console launch instead of Mario. The player uses a built-in camera to stand-in for a character in-game, with various objectives including mimicking movements to grab objects, opening a mouth, or catching objects with the head. | ||
The game was made available on [[Nintendo eShop]] for the [[Nintendo 3DS]] upon the console's release. | The game was made available on [[Nintendo eShop]] for the [[Nintendo 3DS]] upon the console's release. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: D.I.Y.]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: D.I.Y.]]'' | ||
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|<center>[[File:USWarioDIY.png|145px]]<span style="font-size:8pt"><br>{{ | |<center>[[File:USWarioDIY.png|145px]]<span style="font-size:8pt"><br>{{release|Japan|April 29, 2009}} [[Nintendo DS]]</span></center> | ||
| | |''WarioWare: D.I.Y.'' allows players to create their own microgames with the [[Super MakerMatic 21]], a machine that can also make music records and 4-page black-and-white comics. When Wario is amazed by this invention and its potential to make huge fortunes, he restarts his company, but many of his employees have quit, so he decides to have the player make the games for him. The game also features some pre-made microgames. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: D.I.Y. Showcase]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: D.I.Y. Showcase]]'' | ||
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|<center>[[File:WWDIYS WiiWare.jpg]]<span style="font-size:8pt"><br>{{ | |<center>[[File:WWDIYS WiiWare.jpg]]<span style="font-size:8pt"><br>{{release|Japan|April 29, 2009}} [[WiiWare]]</span></center> | ||
| | |''WarioWare: D.I.Y. Showcase'' is a [[WiiWare]] game in which microgames made in ''WarioWare: D.I.Y.'' can be uploaded and played. ''D.I.Y. Showcase'' features downloadable post-release updates and an unlockable versus mode where microgames are played in a shuffled format. The game also features its own pre-made microgames different to those in ''D.I.Y.'' | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[Game & Wario]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[Game & Wario]]'' | ||
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|<center>[[File:Box NA - Game & Wario.png|145px]]<span style="font-size:8pt"><br>{{ | |<center>[[File:Box NA - Game & Wario.png|145px]]<span style="font-size:8pt"><br>{{release|Japan|March 28, 2013}} [[Wii U]]</span></center> | ||
| | |''Game & Wario'', described as a "successor" to the ''WarioWare'' series,<ref>[https://web.archive.org/web/20141130180822/http://www.computerandvideogames.com/351817/wii-u-game-wario-announced/ "E3 2012: Game & Wario Announced"]. ''{{wp|Computer and Video Games}}''. June 6, 2012. Archived from [http://www.computerandvideogames.com/351817/wii-u-game-wario-announced/ the original] on November 30, 2014.</ref> features various games utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]], including its touch screen, motion controls, and camera. Instead of the typical microgames, this particular entry features a set of sixteen more elaborate minigames (12 single-player titles and 4 multiplayer ones), as well as a capsule machine called the "[[Cluck-A-Pop]]" which can be used to unlock additional content. ''Game & Wario'' also introduces a new artistic direction, under which most characters are slightly redesigned. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare Gold]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare Gold]]'' | ||
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|<center>[[File:WarioWare Gold NA cover.png|145px]]<span style="font-size:8pt"><br>{{ | |<center>[[File:WarioWare Gold NA cover.png|145px]]<span style="font-size:8pt"><br>{{release|Europe|July 27, 2018}} [[Nintendo 3DS]]</span></center> | ||
| | |''WarioWare Gold'' was the first entry in the series to see its first release in Western territory, in its case in Europe, as well as the only installment to be initially released for [[Nintendo 3DS]]. It features a total of over 300 microgames (the most featured in any series entry to date), consisting of microgames returning from each of the previous games in the series in addition to new ones. The games involve multiple functions: from pressing buttons to tilting the system, from touching the touch screen to blowing on the microphone. ''Gold'' also features full voice acting, the first ''WarioWare'' game to do so, with an additional feature allowing players to overdub their voice over the game's cutscenes. | ||
The game's plot begins with Wario stealing a [[Pot of Luxeville|golden pot]] from the rural village of [[Luxeville]]. Realizing that he is completely broke, he views a TV report on the success of a new video game, then capitalizes on this by hosting a video game tournament with a huge reward to the victor but an expensive entry fee. Unbeknownst to him, a small girl named [[Lulu]] is pursuing him in an attempt to retrieve the pot he had stolen, which at the end of the game is revealed to be merely a toilet used by the people of Luxeville. | The game's plot begins with Wario stealing a [[Pot of Luxeville|golden pot]] from the rural village of [[Luxeville]]. Realizing that he is completely broke, he views a TV report on the success of a new video game, then capitalizes on this by hosting a video game tournament with a huge reward to the victor but an expensive entry fee. Unbeknownst to him, a small girl named [[Lulu]] is pursuing him in an attempt to retrieve the pot he had stolen, which at the end of the game is revealed to be merely a toilet used by the people of Luxeville. | ||
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|<center>[[File:WWGIT Box NA.jpg|145px]]<span style="font-size:8pt"><br>September 10, 2021<br>[[Nintendo Switch]]</span></center> | |<center>[[File:WWGIT Box NA.jpg|145px]]<span style="font-size:8pt"><br>September 10, 2021<br>[[Nintendo Switch]]</span></center> | ||
| | |''WarioWare: Get It Together!'' is the first game in the series to be released for [[Nintendo Switch]]. It features the mechanic of playing as different characters in the microgames. Each character has different abilities, meaning they have to find different ways to beat each microgame. The game features multiplayer, where two players can compete in the same microgames. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Move It!]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Move It!]]'' | ||
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|<center>[[File:WWMI NA cover.jpg|145px]]<span style="font-size:8pt"><br>November 3, 2023<br>[[Nintendo Switch]]</span></center> | |<center>[[File:WWMI NA cover.jpg|145px]]<span style="font-size:8pt"><br>November 3, 2023<br>[[Nintendo Switch]]</span></center> | ||
| | |''WarioWare: Move It!'' is the second game in the series to initially release for Nintendo Switch. Much like ''WarioWare: Smooth Moves'', it makes use of motion controls in its microgames, of which there are over 200. It is also the first game to feature [[Kevin Afghani]] succeeding [[Charles Martinet]] in voicing Wario. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare, Inc.: Mega Party Game$!]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare, Inc.: Mega Party Game$!]]'' | ||
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|<center>[[File:Megapartygames.jpg|145px]]<span style="font-size:8pt"><br>{{ | |<center>[[File:Megapartygames.jpg|145px]]<span style="font-size:8pt"><br>{{release|Japan|October 17, 2003}} [[Nintendo GameCube]] </span></center> | ||
| | |''WarioWare, Inc.: Mega Party Game$!'' is a [[Reissue|port]] of ''WarioWare, Inc.: Mega Microgame$!'', released for the [[Nintendo GameCube]]. It features the earlier game's microgames, but with a heavier focus on multiplayer. Despite being a reissue, it is officially considered a separate entry in the series.<ref>[https://www.nintendo.com/jp/character/wario/en/history/index.html]</ref><ref>[https://iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0/]</ref><ref>[https://iwataasks.nintendo.com/interviews/ds/diy/0/0/]</ref><ref>[https://iwataasks.nintendo.com/interviews/ds/dsi/4/0/]</ref> | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[Bird & Beans]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[Bird & Beans]]'' | ||
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|[[File:MenuLogoPyoro.png]]<span style="font-size:8pt"><br>{{ | |[[File:MenuLogoPyoro.png]]<span style="font-size:8pt"><br>{{release|Japan|December 24, 2008}} [[DSiWare]]</span> | ||
|This DSiWare game is a remake of the minigame "[[Pyoro (minigame)|Pyoro]]" that appears in | |This DSiWare game is a remake of the minigame "[[Pyoro (minigame)|Pyoro]]" that appears in ''Mega Microgame$!'' In the game, the bird Pyoro uses his long tongue to eat beans which can destroy parts of the ground, while also trying to avoid getting hit by them. This game also remakes [[Pyoro 2|the original minigame's sequel]], in which Pyoro spits seeds at the beans instead. | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[Paper Airplane Chase]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[Paper Airplane Chase]]'' | ||
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|[[File:MenuLogoPaperPlane.png]]<span style="font-size:8pt"><br>{{ | |[[File:MenuLogoPaperPlane.png]]<span style="font-size:8pt"><br>{{release|Japan|December 24, 2008 }} [[DSiWare]]</span> | ||
| | |''Paper Airplane Chase'' is a DSiWare game that is a remake of the minigame [[Paper Plane (minigame)|Paper Plane]] from ''WarioWare, Inc.: Mega Microgame$!''. There are three modes unlike in the original minigame: Endless Mode (similar to the original), Time Attack, and Race Mode. In Endless Mode, the paper plane avoids obstacles and gains points. In Time Attack, the paper plane needs to finish the course as quickly as it can. Finally, in Race Mode, two players attempt to race their paper planes. | ||
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!colspan="3"style="font-size:125%;text-align:left"|[[Orbulon]] | !colspan="3"style="font-size:125%;text-align:left"|[[Orbulon]] | ||
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|<center>[[File:WWGIT Orbulon | |<center>[[File:WWGIT Orbulon.jpg|100px]] | ||
|''[[WarioWare, Inc.: Mega Microgame$!]]'' | |''[[WarioWare, Inc.: Mega Microgame$!]]'' | ||
|Orbulon is a highly intelligent alien of unknown origin who has difficulty with human language, as evidenced by his unusual speaking style in which he frequently replaces common words and terms with more complicated descriptions. He has an IQ of 300 and is over 2000 years old. Orbulon originally intended to conquer [[Earth]], but after his spaceship, the [[Oinker]], crash-landed onto the planet, he settled into life in Diamond City and indefinitely postponed his mission of conquest, instead studying the language and way of life of humans | |Orbulon is a highly intelligent alien of unknown origin who has difficulty with human language, as evidenced by his unusual speaking style in which he frequently replaces common words and terms with more complicated descriptions. He has an IQ of 300 and is over 2000 years old. Orbulon originally intended to conquer [[Earth]], but after his spaceship, the [[Oinker]], crash-landed onto the planet, he settled into life in Diamond City and indefinitely postponed his mission of conquest, instead studying the language and way of life of humans. | ||
In ''Mega Microgame$!'' and ''D.I.Y.'', Orbulon's microgames are known as "IQ" games; these last longer and require more thinking than those of other characters, with many involving counting and finding objects on the screen. In ''Gold'', his microgames are themed around fantasy, while in ''Get It Together!'', they are themed around culture. In ''Twisted!'', his microgames are all twice as long as those of other characters. | In ''Mega Microgame$!'' and ''D.I.Y.'', Orbulon's microgames are known as "IQ" games; these last longer and require more thinking than those of other characters, with many involving counting and finding objects on the screen. In ''Gold'', his microgames are themed around fantasy, while in ''Get It Together!'', they are themed around culture. In ''Twisted!'', his microgames are all twice as long as those of other characters. | ||
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|<center>[[File:The Dinosaurs.png]]</center> | |<center>[[File:The Dinosaurs.png]]</center> | ||
|''[[WarioWare: Twisted!]]'' | |''[[WarioWare: Twisted!]]'' | ||
|The Dinosaurs are a pair of characters who antagonize Mona. They appear in | |The Dinosaurs are a pair of characters who antagonize Mona. They appear in several of Mona's subplots as antagonists, usually rivalling her in her business, though she always manages to outperform them. In ''Twisted!'', they own the restaurant chain [[Pizza Dinosaur]], a rival of [[Mona Pizza]] with inferior pizzas and customer service but a very large number of locations. In ''Touched!'', they are members of a band with [[Vanessa]], rivalling Mona's band. | ||
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!colspan="3"style="font-size:125%;text-align:left"|[[Mandrake]] | !colspan="3"style="font-size:125%;text-align:left"|[[Mandrake]] | ||
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|ChiSR=Wǎlì'ōu Zhìzào | |ChiSR=Wǎlì'ōu Zhìzào | ||
|ChiSM=Made in Wario | |ChiSM=Made in Wario | ||
|ChiT=瓦利歐製造<ref> | |ChiT=瓦利歐製造<ref>(June 16, 2021). [https://www.nintendo.com.hk/topics/article/a_210616_01.html E3發表的Nintendo Switch遊戲軟體最新資訊公開! 多款支援中文作品預定發售!] ''Nintendo HK''. Retrieved June 16, 2021.</ref> | ||
|ChiTR=Wǎlì'ōu Zhìzào | |ChiTR=Wǎlì'ōu Zhìzào | ||
|ChiTM=Made in Wario | |ChiTM=Made in Wario | ||
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*From ''[[WarioWare, Inc.: Mega Party Game$!]]'' to ''[[WarioWare Gold]]'', the European game covers of ''WarioWare'' games were all yellow, whereas other regions vary in cover color with each game. | *From ''[[WarioWare, Inc.: Mega Party Game$!]]'' to ''[[WarioWare Gold]]'', the European game covers of ''WarioWare'' games were all yellow, whereas other regions vary in cover color with each game. | ||
*From ''[[WarioWare, Inc.: Mega Microgame$!]]'' to ''[[WarioWare: Touched!]]'', Wario's voice clips were recycled from ''[[Wario Land 4]]'' and ''[[Wario World]]''. From ''[[WarioWare: Smooth Moves]]'' onward, Wario has a set of unique voice clips. | *From ''[[WarioWare, Inc.: Mega Microgame$!]]'' to ''[[WarioWare: Touched!]]'', Wario's voice clips were recycled from ''[[Wario Land 4]]'' and ''[[Wario World]]''. From ''[[WarioWare: Smooth Moves]]'' onward, Wario has a set of unique voice clips. | ||
==External links== | ==External links== | ||
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*[https://www.nintendo.com/jp/character/wario/en/index.html Official website (English)] | *[https://www.nintendo.com/jp/character/wario/en/index.html Official website (English)] | ||
==References== | |||
<references/> | |||
{{Wario games}} | {{Wario games}} | ||
[[Category:WarioWare series|*]] | [[Category:WarioWare series|*]] |