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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare, Inc.: Mega Microgame$!]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare, Inc.: Mega Microgame$!]]''
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|<center>[[File:Wario-ware-inc-mega-microgamesUSA.jpg|145px]]<span style="font-size:8pt"><br>{{flag list|Japan|March 21, 2003}} [[Game Boy Advance]] </span></center>
|<center>[[File:Wario-ware-inc-mega-microgamesUSA.jpg|145px]]<span style="font-size:8pt"><br>{{release|Japan|March 21, 2003}} [[Game Boy Advance]] </span></center>
|'''''WarioWare, Inc.: Mega Microgame$!''''', known as '''''WarioWare, Inc.: Minigame Mania''''' in Europe, was the first installment in the series, and the first full-fledged game release to focus on a series of brief games presented in a hectic format.  
|'''''WarioWare, Inc.: Mega Microgame$!''''', known as '''''WarioWare, Inc.: Minigame Mania''''' in Europe, was the first installment in the series, and the first full-fledged game release to focus on a series of brief games presented in a hectic format.  


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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Twisted!]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Twisted!]]''
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|<center>[[File:Wwt.jpg|145px]]<span style="font-size:8pt"><br>{{flag list|Japan|October 14, 2004}} [[Game Boy Advance]] </span></center>
|<center>[[File:Wwt.jpg|145px]]<span style="font-size:8pt"><br>{{release|Japan|October 14, 2004}} [[Game Boy Advance]] </span></center>
|'''''WarioWare: Twisted!''''' has its microgames take advantage of the Game Boy Advance's rotation sensor and rumble feature. Its plot centers around Wario and one of his friends inventing a GBA-like handheld system that only reacts when tilted around. It was the first game in the series to organize microgames around the control scheme rather than around specific aesthetic styles. This game was going to be released in Europe, but the release was canceled because the gyro sensor was erroneously believed to contain mercury.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161118055548/http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html|title=Product > Speciality Products > Piezoelectric Devices2 > Piezoelectric Devices >ceramic gyro|publisher=NEC/TOKIN|accessdate=June 29, 2024}}</ref>
|'''''WarioWare: Twisted!''''' has its microgames take advantage of the Game Boy Advance's rotation sensor and rumble feature. Its plot centers around Wario and one of his friends inventing a GBA-like handheld system that only reacts when tilted around. It was the first game in the series to organize microgames around the control scheme rather than around specific aesthetic styles. This game was going to be released in Europe, but the release was canceled because the gyro sensor was erroneously believed to contain mercury.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161118055548/http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html|title=Product > Speciality Products > Piezoelectric Devices2 > Piezoelectric Devices >ceramic gyro|publisher=NEC/TOKIN|accessdate=June 29, 2024}}</ref>


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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Touched!]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Touched!]]''
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|<center>[[File:WWDS.jpg|145px]]<span style="font-size:8pt"><br>{{flag list|Japan|December 2, 2004}} [[Nintendo DS]] </span></center>
|<center>[[File:WWDS.jpg|145px]]<span style="font-size:8pt"><br>{{release|Japan|December 2, 2004}} [[Nintendo DS]] </span></center>
|'''''WarioWare: Touched!''''' was the first game in the series to be developed by Intelligent Systems. Its microgames generally make use of the Nintendo DS's [[Nintendo DS#Stylus|stylus]], touch screen controls, and microphone function. The game also features smaller, mostly non-competitive "toys," unlocked after completing several microgames, which too require the use of the touch screen for their tasks to be achieved.
|'''''WarioWare: Touched!''''' was the first game in the series to be developed by Intelligent Systems. Its microgames generally make use of the Nintendo DS's [[Nintendo DS#Stylus|stylus]], touch screen controls, and microphone function. The game also features smaller, mostly non-competitive "toys," unlocked after completing several microgames, which too require the use of the touch screen for their tasks to be achieved.


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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Smooth Moves]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Smooth Moves]]''
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|<center>[[File:Smooth moves cover.jpg|145px]]<span style="font-size:8pt"><br>{{flag list|Japan|December 2, 2006}} [[Wii]]</span></center>
|<center>[[File:Smooth moves cover.jpg|145px]]<span style="font-size:8pt"><br>{{release|Japan|December 2, 2006}} [[Wii]]</span></center>
|'''''WarioWare: Smooth Moves''''' features microgames that rely on the Wii's motion controls. Gameplay requires the player to hold the [[Wii#Wii Remote|Wii Remote]] (referred to in-game as the "Form Baton") in different positions. After the player completes all of the single-player stages, the game unlocks a multiplayer mode, in which only one Wii Remote is used, with up to 12 players sharing and taking turns with it after each microgame is completed.
|'''''WarioWare: Smooth Moves''''' features microgames that rely on the Wii's motion controls. Gameplay requires the player to hold the [[Wii#Wii Remote|Wii Remote]] (referred to in-game as the "Form Baton") in different positions. After the player completes all of the single-player stages, the game unlocks a multiplayer mode, in which only one Wii Remote is used, with up to 12 players sharing and taking turns with it after each microgame is completed.


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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Snapped!]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: Snapped!]]''
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|<center>[[File:WarioWare Snapped logo.png|145px]]<span style="font-size:8pt"><br>{{flag list|Japan|December 24, 2008}} [[DSiWare]]</span></center>
|<center>[[File:WarioWare Snapped logo.png|145px]]<span style="font-size:8pt"><br>{{release|Japan|December 24, 2008}} [[DSiWare]]</span></center>
|'''''WarioWare: Snapped!''''' uses the [[Nintendo DSi]]'s camera to control the minigames. Set in a theme park, this is the first time that Wario was featured for a console launch instead of Mario. The player uses a built-in camera to stand-in for a character in-game, with various objectives including mimicking movements to grab objects, opening a mouth, or catching objects with the head.
|'''''WarioWare: Snapped!''''' uses the [[Nintendo DSi]]'s camera to control the minigames. Set in a theme park, this is the first time that Wario was featured for a console launch instead of Mario. The player uses a built-in camera to stand-in for a character in-game, with various objectives including mimicking movements to grab objects, opening a mouth, or catching objects with the head.


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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: D.I.Y.]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: D.I.Y.]]''
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|<center>[[File:USWarioDIY.png|145px]]<span style="font-size:8pt"><br>{{flag list|Japan|April 29, 2009}} [[Nintendo DS]]</span></center>
|<center>[[File:USWarioDIY.png|145px]]<span style="font-size:8pt"><br>{{release|Japan|April 29, 2009}} [[Nintendo DS]]</span></center>
|'''''WarioWare: D.I.Y.''''' allows players to create their own microgames with the [[Super MakerMatic 21]], a machine that can also make music records and 4-page black-and-white comics. When Wario is amazed by this invention and its potential to make huge fortunes, he restarts his company, but many of his employees have quit, so he decides to have the player make the games for him. The game also features some pre-made microgames.
|'''''WarioWare: D.I.Y.''''' allows players to create their own microgames with the [[Super MakerMatic 21]], a machine that can also make music records and 4-page black-and-white comics. When Wario is amazed by this invention and its potential to make huge fortunes, he restarts his company, but many of his employees have quit, so he decides to have the player make the games for him. The game also features some pre-made microgames.
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: D.I.Y. Showcase]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare: D.I.Y. Showcase]]''
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|<center>[[File:WWDIYS WiiWare.jpg]]<span style="font-size:8pt"><br>{{flag list|Japan|April 29, 2009}} [[WiiWare]]</span></center>
|<center>[[File:WWDIYS WiiWare.jpg]]<span style="font-size:8pt"><br>{{release|Japan|April 29, 2009}} [[WiiWare]]</span></center>
|'''''WarioWare: D.I.Y. Showcase''''' is a [[WiiWare]] game in which microgames made in ''WarioWare: D.I.Y.'' can be uploaded and played. ''D.I.Y. Showcase'' features downloadable post-release updates and an unlockable versus mode where microgames are played in a shuffled format. The game also features its own pre-made microgames different to those in ''D.I.Y.''
|'''''WarioWare: D.I.Y. Showcase''''' is a [[WiiWare]] game in which microgames made in ''WarioWare: D.I.Y.'' can be uploaded and played. ''D.I.Y. Showcase'' features downloadable post-release updates and an unlockable versus mode where microgames are played in a shuffled format. The game also features its own pre-made microgames different to those in ''D.I.Y.''
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!colspan="2"style="font-size:125%;text-align:left"|''[[Game & Wario]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Game & Wario]]''
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|<center>[[File:Box NA - Game & Wario.png|145px]]<span style="font-size:8pt"><br>{{flag list|Japan|March 28, 2013}} [[Wii U]]</span></center>
|<center>[[File:Box NA - Game & Wario.png|145px]]<span style="font-size:8pt"><br>{{release|Japan|March 28, 2013}} [[Wii U]]</span></center>
|'''''Game & Wario''''', described as a "successor" to the ''WarioWare'' series,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20141130180822/http://www.computerandvideogames.com/351817/wii-u-game-wario-announced|title=E3 2012: Game & Wario Announced|author=Griffin, Ben|date=June 5, 2012|publisher={{wp|Computer and Video Games}}|accessdate=June 29, 2024|language=en}}</ref> features various games utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]], including its touch screen, motion controls, and camera. Instead of the typical microgames, this particular entry features a set of sixteen more elaborate minigames (12 single-player titles and 4 multiplayer ones), as well as a capsule machine called the "[[Cluck-A-Pop]]" which can be used to unlock additional content. ''Game & Wario'' also introduces a new artistic direction, under which most characters are slightly redesigned.
|'''''Game & Wario''''', described as a "successor" to the ''WarioWare'' series,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20141130180822/http://www.computerandvideogames.com/351817/wii-u-game-wario-announced|title=E3 2012: Game & Wario Announced|author=Griffin, Ben|date=June 5, 2012|publisher={{wp|Computer and Video Games}}|accessdate=June 29, 2024|language=en}}</ref> features various games utilizing the [[Wii U#Wii U GamePad|Wii U GamePad]], including its touch screen, motion controls, and camera. Instead of the typical microgames, this particular entry features a set of sixteen more elaborate minigames (12 single-player titles and 4 multiplayer ones), as well as a capsule machine called the "[[Cluck-A-Pop]]" which can be used to unlock additional content. ''Game & Wario'' also introduces a new artistic direction, under which most characters are slightly redesigned.
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare Gold]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare Gold]]''
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|<center>[[File:WarioWare Gold NA cover.png|145px]]<span style="font-size:8pt"><br>{{flag list|Europe|July 27, 2018}} [[Nintendo 3DS]]</span></center>
|<center>[[File:WarioWare Gold NA cover.png|145px]]<span style="font-size:8pt"><br>{{release|Europe|July 27, 2018}} [[Nintendo 3DS]]</span></center>
|'''''WarioWare Gold''''' was the first entry in the series to see its first release in Western territory, in its case in Europe, as well as the only installment to be initially released for [[Nintendo 3DS]]. It features a total of over 300 microgames (the most featured in any series entry to date), consisting of microgames returning from each of the previous games in the series in addition to new ones. The games involve multiple functions: from pressing buttons to tilting the system, from touching the touch screen to blowing on the microphone. ''Gold'' also features full voice acting, the first ''WarioWare'' game to do so, with an additional feature allowing players to overdub their voice over the game's cutscenes.
|'''''WarioWare Gold''''' was the first entry in the series to see its first release in Western territory, in its case in Europe, as well as the only installment to be initially released for [[Nintendo 3DS]]. It features a total of over 300 microgames (the most featured in any series entry to date), consisting of microgames returning from each of the previous games in the series in addition to new ones. The games involve multiple functions: from pressing buttons to tilting the system, from touching the touch screen to blowing on the microphone. ''Gold'' also features full voice acting, the first ''WarioWare'' game to do so, with an additional feature allowing players to overdub their voice over the game's cutscenes.


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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare, Inc.: Mega Party Game$!]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare, Inc.: Mega Party Game$!]]''
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|<center>[[File:Megapartygames.jpg|145px]]<span style="font-size:8pt"><br>{{flag list|Japan|October 17, 2003}} [[Nintendo GameCube]] </span></center>
|<center>[[File:Megapartygames.jpg|145px]]<span style="font-size:8pt"><br>{{release|Japan|October 17, 2003}} [[Nintendo GameCube]] </span></center>
|'''''WarioWare, Inc.: Mega Party Game$!''''' is a [[Reissue|port]] of ''WarioWare, Inc.: Mega Microgame$!'', released for the [[Nintendo GameCube]]. It features the earlier game's microgames, but with a heavier focus on multiplayer. Despite being a reissue, it is officially considered a separate entry in the series.<ref>{{cite|url=www.nintendo.com/jp/character/wario/en/history/index.html|language=en|title=Company History|publisher=WarioWare, Inc. Official Site|accesdate=June 29, 2024}}</ref><ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0|title=Iwata Asks: ''WarioWare Smooth Moves''|publisher=Nintendo of America|language=en-us|accessdate=June 29, 2024}}</ref><ref>{{cite|url=iwataasks.nintendo.com/interviews/ds/diy/0/0|title=Iwata Asks: ''WarioWare: D.I.Y.''|publisher=Nintendo of America|language=en-us|accessdate=June 29, 2024}}</ref><ref>{{cite|url=iwataasks.nintendo.com/interviews/ds/dsi/4/0|title=Volume 5: ''WarioWare: Snapped!'' - Iwata Asks|publisher=Nintendo of America|language=en-us|accessdate=June 29, 2024}}</ref>
|'''''WarioWare, Inc.: Mega Party Game$!''''' is a [[Reissue|port]] of ''WarioWare, Inc.: Mega Microgame$!'', released for the [[Nintendo GameCube]]. It features the earlier game's microgames, but with a heavier focus on multiplayer. Despite being a reissue, it is officially considered a separate entry in the series.<ref>{{cite|url=www.nintendo.com/jp/character/wario/en/history/index.html|language=en|title=Company History|publisher=WarioWare, Inc. Official Site|accesdate=June 29, 2024}}</ref><ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0|title=Iwata Asks: ''WarioWare Smooth Moves''|publisher=Nintendo of America|language=en-us|accessdate=June 29, 2024}}</ref><ref>{{cite|url=iwataasks.nintendo.com/interviews/ds/diy/0/0|title=Iwata Asks: ''WarioWare: D.I.Y.''|publisher=Nintendo of America|language=en-us|accessdate=June 29, 2024}}</ref><ref>{{cite|url=iwataasks.nintendo.com/interviews/ds/dsi/4/0|title=Volume 5: ''WarioWare: Snapped!'' - Iwata Asks|publisher=Nintendo of America|language=en-us|accessdate=June 29, 2024}}</ref>
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!colspan="2"style="font-size:125%;text-align:left"|''[[Bird & Beans]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Bird & Beans]]''
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|[[File:MenuLogoPyoro.png]]<span style="font-size:8pt"><br>{{flag list|Japan|December 24, 2008}} [[DSiWare]]</span>
|[[File:MenuLogoPyoro.png]]<span style="font-size:8pt"><br>{{release|Japan|December 24, 2008}} [[DSiWare]]</span>
|This DSiWare game is a remake of the minigame "[[Pyoro (minigame)|Pyoro]]" that appears in '''''Mega Microgame$!''''' In the game, the bird Pyoro uses his long tongue to eat beans which can destroy parts of the ground, while also trying to avoid getting hit by them. This game also remakes [[Pyoro 2|the original minigame's sequel]], in which Pyoro spits seeds at the beans instead.
|This DSiWare game is a remake of the minigame "[[Pyoro (minigame)|Pyoro]]" that appears in '''''Mega Microgame$!''''' In the game, the bird Pyoro uses his long tongue to eat beans which can destroy parts of the ground, while also trying to avoid getting hit by them. This game also remakes [[Pyoro 2|the original minigame's sequel]], in which Pyoro spits seeds at the beans instead.
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!colspan="2"style="font-size:125%;text-align:left"|''[[Paper Airplane Chase]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Paper Airplane Chase]]''
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|[[File:MenuLogoPaperPlane.png]]<span style="font-size:8pt"><br>{{flag list|Japan|December 24, 2008 }} [[DSiWare]]</span>
|[[File:MenuLogoPaperPlane.png]]<span style="font-size:8pt"><br>{{release|Japan|December 24, 2008 }} [[DSiWare]]</span>
|'''''Paper Airplane Chase''''' is a DSiWare game that is a remake of the minigame [[Paper Plane (minigame)|Paper Plane]] from ''WarioWare, Inc.: Mega Microgame$!''. There are three modes unlike in the original minigame: Endless Mode (similar to the original), Time Attack, and Race Mode. In Endless Mode, the paper plane avoids obstacles and gains points. In Time Attack, the paper plane needs to finish the course as quickly as it can. Finally, in Race Mode, two players attempt to race their paper planes.
|'''''Paper Airplane Chase''''' is a DSiWare game that is a remake of the minigame [[Paper Plane (minigame)|Paper Plane]] from ''WarioWare, Inc.: Mega Microgame$!''. There are three modes unlike in the original minigame: Endless Mode (similar to the original), Time Attack, and Race Mode. In Endless Mode, the paper plane avoids obstacles and gains points. In Time Attack, the paper plane needs to finish the course as quickly as it can. Finally, in Race Mode, two players attempt to race their paper planes.
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