Editing WarioWare (series)
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Wario's design from the ''WarioWare'' series is his default outfit in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, and the series is also the basis of the [[WarioWare, Inc. (stage)|WarioWare, Inc.]] [[stage]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. | Wario's design from the ''WarioWare'' series is his default outfit in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, and the series is also the basis of the [[WarioWare, Inc. (stage)|WarioWare, Inc.]] [[stage]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]''. | ||
{{br|left}} | {{br|left}} | ||
==Overview== | ==Overview== | ||
Most ''WarioWare'' games consist of a collection of very short, simple games, called "[[microgame]]s", presented in quick succession. A microgame may, for example, require the player to pop a balloon, [[Gold Digger|pick a nose]], attack a spaceship, or make [[Wario]] collect coins in a maze styled after those in ''{{wp|Pac-Man}}''. Each microgame usually lasts about three to five seconds and failing to complete it costs the player a life, with the game ending once they lose all four lives. The microgames are split across a number of stages based on genre or category, with each stage being hosted by a different character (or group of characters), and there are also usually "remix" stages that compile the microgames from previous stages; the microgames are ordered randomly and steadily [[Speed Up!|increase in speed]] and difficulty as the player progresses, with the player's score increasing by one at the start of every microgame until they run out of lives. Boss microgames, which are longer and more complex than other microgames, appear at fixed points in stages; upon completing one of these, the player can regain a lost life (with a maximum of four). Unlike with other microgames, losing a boss microgame with at least one life remaining forces the player to retry it and does not increase their score. The first time the player plays a stage, completing the boss microgame causes them to win and ends the stage; on subsequent attempts, the stage does not end until the player runs out of lives, with an increase in difficulty after each boss microgame. In addition to the microgame stages, ''WarioWare'' games also often feature unlockable extra modes (such as the ability to play any microgame freely) and larger [[minigame]]s. Each ''WarioWare'' game often features a unique way to control its microgames, such as motion controls, touch screen and microphone controls, or controlling one of several unique characters. | Most ''WarioWare'' games consist of a collection of very short, simple games, called "[[microgame]]s", presented in quick succession. A microgame may, for example, require the player to pop a balloon, [[Gold Digger|pick a nose]], attack a spaceship, or make [[Wario]] collect coins in a maze styled after those in ''{{wp|Pac-Man}}''. Each microgame usually lasts about three to five seconds and failing to complete it costs the player a life, with the game ending once they lose all four lives. The microgames are split across a number of stages based on genre or category, with each stage being hosted by a different character (or group of characters), and there are also usually "remix" stages that compile the microgames from previous stages; the microgames are ordered randomly and steadily [[Speed Up!|increase in speed]] and difficulty as the player progresses, with the player's score increasing by one at the start of every microgame until they run out of lives. Boss microgames, which are longer and more complex than other microgames, appear at fixed points in stages; upon completing one of these, the player can regain a lost life (with a maximum of four). Unlike with other microgames, losing a boss microgame with at least one life remaining forces the player to retry it and does not increase their score. The first time the player plays a stage, completing the boss microgame causes them to win and ends the stage; on subsequent attempts, the stage does not end until the player runs out of lives, with an increase in difficulty after each boss microgame. In addition to the microgame stages, ''WarioWare'' games also often feature unlockable extra modes (such as the ability to play any microgame freely) and larger [[minigame]]s. Each ''WarioWare'' game often features a unique way to control its microgames, such as motion controls, touch screen and microphone controls, or controlling one of several unique characters. | ||
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!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | ||
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!width=10% style="background-color:#e0e0e0;"|Cover, original release, and system | !width=10% style="background-color: #e0e0e0;"|Cover, original release, and system | ||
!width=85% style="background-color:#e0e0e0;"|Overview | !width=85% style="background-color: #e0e0e0;"|Overview | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare, Inc.: Mega Microgame$!]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare, Inc.: Mega Microgame$!]]'' | ||
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!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | ||
|- | |- | ||
!width=10% style="background-color:#e0e0e0;"|Cover, original release, and system | !width=10% style="background-color: #e0e0e0;"|Cover, original release, and system | ||
!width=85% style="background-color:#e0e0e0;"|Overview | !width=85% style="background-color: #e0e0e0;"|Overview | ||
|- | |- | ||
!colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare, Inc.: Mega Party Game$!]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[WarioWare, Inc.: Mega Party Game$!]]'' | ||
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!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title | ||
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!width=15% style="background-color:#e0e0e0;"|Profile picture, original release, and system | !width=15% style="background-color: #e0e0e0;"|Profile picture, original release, and system | ||
!width=85% style="background-color:#e0e0e0;"|Description | !width=85% style="background-color: #e0e0e0;"|Description | ||
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!colspan="2"style="font-size:125%;text-align:left"|''[[Bird & Beans]]'' | !colspan="2"style="font-size:125%;text-align:left"|''[[Bird & Beans]]'' | ||
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!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Name | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Name | ||
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!width=5% style="background-color:#e0e0e0;"|Artwork | !width=5% style="background-color: #e0e0e0;"|Artwork | ||
!width=5% style="background-color:#e0e0e0;"|First appearance | !width=5% style="background-color: #e0e0e0;"|First appearance | ||
!width=90% style="background-color:#e0e0e0;"|Description | !width=90% style="background-color: #e0e0e0;"|Description | ||
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!colspan="3"style="font-size:125%;text-align:left"|[[Wario]] | !colspan="3"style="font-size:125%;text-align:left"|[[Wario]] | ||
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|<center>[[File:WWGIT Dribble and Spitz.png|175px]] | |<center>[[File:WWGIT Dribble and Spitz.png|175px]] | ||
|''[[WarioWare, Inc.: Mega Microgame$!]]'' | |''[[WarioWare, Inc.: Mega Microgame$!]]'' | ||
|Dribble and Spitz are two anthropomorphic animal characters ― the former a {{wp|bulldog}} and the latter a cat ― who work as {{wp|taxicab|cabbies}} together. They speak with {{wp|The Bronx|Bronx}} accents ({{wp|Kansai dialect|Kansai}} in the original Japanese). [[Dribble | |Dribble and Spitz are two anthropomorphic animal characters ― the former a {{wp|bulldog}} and the latter a cat ― who work as {{wp|taxicab|cabbies}} together. They speak with {{wp|The Bronx|Bronx}} accents ({{wp|Kansai dialect|Kansai}} in the original Japanese). The cab they drive, the [[Dribble Taxi]], was constructed by Dr. Crygor and can go anywhere, even into outer space. Dribble is described as a "speed freak" with a somewhat short temper, while Spitz, though smaller than Dribble, is his superior and is smarter and more adept at driving than him, and he generally stays calm (though not always). The duo's levels often involve them picking up strange, seemingly supernatural passengers and/or forgetting to collect their customer's fare. | ||
In ''Mega Microgame$!'' and ''D.I.Y. Showcase'', the duo's microgames are themed around science-fiction, while in ''Gold'' and ''Get It Together!'', they are themed around fantasy. Their microgames in ''Twisted!'' require both moving the system and pressing {{button|gba|A}} to be completed. | In ''Mega Microgame$!'' and ''D.I.Y. Showcase'', the duo's microgames are themed around science-fiction, while in ''Gold'' and ''Get It Together!'', they are themed around fantasy. Their microgames in ''Twisted!'' require both moving the system and pressing {{button|gba|A}} to be completed. | ||
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!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Name | !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Name | ||
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!width=5% style="background-color:#e0e0e0;"|Artwork | !width=5% style="background-color: #e0e0e0;"|Artwork | ||
!width=5% style="background-color:#e0e0e0;"|First appearance | !width=5% style="background-color: #e0e0e0;"|First appearance | ||
!width=90% style="background-color:#e0e0e0;"|Description | !width=90% style="background-color: #e0e0e0;"|Description | ||
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!colspan="3"style="font-size:125%;text-align:left"|[[Joe]] | !colspan="3" style="font-size:125%;text-align:left"|[[Joe]] | ||
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|<center>[[File:Joe Wario Kard.png|100px]]</center> | |<center>[[File:Joe Wario Kard.png|100px]]</center> |