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|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]] | |developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Nintendo DS:'''<br>{{ | |release='''Nintendo DS:'''<br>{{release|Japan|December 2, 2004|ROC|December 2, 2004|USA|February 14, 2005|Australia|February 24, 2005|Europe|March 11, 2005|China|July 23, 2005|South Korea|June 14, 2007}}'''Virtual Console (Wii U):'''<br>{{release|Europe|April 1, 2015|USA|April 9, 2015|Japan|April 15, 2015}} '''Nintendo 3DS (digital download):'''<br>{{release|Japan|March 17, 2016|USA|March 31, 2016|Europe|March 31, 2016|Australia|March 31, 2016}} | ||
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}} | |languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}} | ||
|genre=Action | |genre=Action | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|esrb=E|cero=a|acb=g|pegi=3 | |ratings={{ratings|esrb=E|cero=a|acb=g|pegi=3}} | ||
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]), [[Nintendo 3DS]] | |platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]), [[Nintendo 3DS]] | ||
| | |media={{media|ds=1|wiiudl=1|3dsdl=1}} | ||
|input={{input|stylus | |input={{input|stylus=1|wiiu=1|3ds=1}} | ||
}} | }} | ||
'''''WarioWare: Touched!''''' is a [[Nintendo DS]] game and the fourth game in the ''[[WarioWare (series)|WarioWare]]'' series. The game contains [[microgame]]s that are based on touching the touch screen with the stylus. | '''''WarioWare: Touched!''''' is a [[Nintendo DS]] game and the fourth game in the ''[[WarioWare (series)|WarioWare]]'' series. The game contains [[microgame]]s that are based on touching the touch screen with the stylus. There are several characters in the game and each one has a style of microgames, a concept introduced in its predecessor, ''[[WarioWare: Twisted!]]'' New major characters [[Ashley]], [[Red (WarioWare series)|Red]], and [[Mike]] are introduced in this game. In addition, the game includes many "mix characters" - characters whose games are taken from normal characters. Besides the microgames, the game also includes special souvenirs, similar to its predecessor, won by achieving certain tasks (like scoring a certain amount of points in a specific game). Like ''[[WarioWare, Inc.: Mega Microgame$!]]'', ''[[WarioWare, Inc.: Mega Party Game$!]]'', and ''WarioWare: Twisted!'', the music and sound effects are taken from ''[[Wario Land 4]]''. | ||
The game was released on December 2, 2004 in Japan. In North America and Australia, it was released before ''WarioWare: Twisted!'' | The game was released on December 2, 2004 in Japan. In North America and Australia, it was released before ''WarioWare: Twisted!'' and with Europe not getting ''WarioWare: Twisted!'', in terms of chronological release dates specifically to these regions, it is the third game in the ''WarioWare'' series. The game was re-released as a [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] title in North America, Japan, Europe, and Australia in April 2015. [[My Nintendo]] members were able to redeem the game as a [[Nintendo 3DS]]-exclusive [[DSiWare]] download for 1,000 Platinum Points from March to July 2016;<ref>[http://gonintendo.com/stories/254175-warioware-touched-available-as-3ds-download-for-my-nintendo-memb WARIOWARE TOUCHED! AVAILABLE AS 3DS DOWNLOAD FOR MY NINTENDO MEMBERS]. ''GoNintendo''. Retrieved March 17, 2016.</ref> the DSiWare version has since become unavailable, however. | ||
==Story== | ==Story== | ||
[[File:Sewerguru.png|thumb|left|200px|The Sewer Guru asks Wario what system he dropped.]] | [[File:Sewerguru.png|thumb|left|200px|The Sewer Guru asks Wario what system he dropped.]] | ||
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''WarioWare: Touched!'' plays very similarly to most games in the ''WarioWare'' series: players play a randomized grouping of very small, short minigames (called "microgames") within a small time limit and a very brief set of instructions. Periodically, the game speeds up the microgame, thus shortening the time and making it more challenging and pressuring to complete the microgames within the time limit. Players start with four tries every time they start a stage. If they lose a microgame, they lose a try; when players lose all four of their tries, the game ends and players must start over from the beginning. Players earn points for every microgame that comes (winning or losing the microgame does not factor into points gained); at the fifteenth point, players play a boss microgame, which is considerably longer and more challenging than a typical microgame. | ''WarioWare: Touched!'' plays very similarly to most games in the ''WarioWare'' series: players play a randomized grouping of very small, short minigames (called "microgames") within a small time limit and a very brief set of instructions. Periodically, the game speeds up the microgame, thus shortening the time and making it more challenging and pressuring to complete the microgames within the time limit. Players start with four tries every time they start a stage. If they lose a microgame, they lose a try; when players lose all four of their tries, the game ends and players must start over from the beginning. Players earn points for every microgame that comes (winning or losing the microgame does not factor into points gained); at the fifteenth point, players play a boss microgame, which is considerably longer and more challenging than a typical microgame. | ||
One major change made to ''WarioWare: Touched!'' compared to previous games is the duration of the microgames. In ''WarioWare, Inc.: Mega Microgame$!'' and ''[[WarioWare: Twisted!]]'', every | One major change made to ''WarioWare: Touched!'' compared to previous games is the duration of the microgames. In ''WarioWare, Inc.: Mega Microgame$!'' and ''[[WarioWare: Twisted!]]'', every microgames (with the exception of some of [[Wario-Man]]'s games in ''Twisted!'') in most character stages last 8 beats, with [[Orbulon]]'s microgames lasting 16 beats and [[Fronk]]'s games in ''WarioWare: Twisted!'' lasting 4 beats. ''WarioWare: Touched!'' does away with the concept of stages having a standardized length, as every stages can have microgames in both standard and double beats. | ||
A unique feature of ''WarioWare: Touched!'' compared to other ''WarioWare'' games is the touch screen and microphone feature of the Nintendo DS. ''WarioWare: Touched!'' does not make use of any of the face buttons (except to pause and a few souvenirs); as such, all inputs by the player are received via touch on the touchscreen or blowing into the microphone. | A unique feature of ''WarioWare: Touched!'' compared to other ''WarioWare'' games is the touch screen and microphone feature of the Nintendo DS. ''WarioWare: Touched!'' does not make use of any of the face buttons (except to pause and a few souvenirs); as such, all inputs by the player are received via touch on the touchscreen or blowing into the microphone. | ||
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Characters from microgame sets do not introduce any new microgames or any specific touch control, but they mix up microgames from previous employees as described. | Characters from microgame sets do not introduce any new microgames or any specific touch control, but they mix up microgames from previous employees as described. | ||
===Main stages=== | ===Main stages=== | ||
{|width=100% | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | !Image | ||
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|"''Yo! My '''Dance Club Rub''' microgames will get you swayin' and gyratin'!''" | |"''Yo! My '''Dance Club Rub''' microgames will get you swayin' and gyratin'!''" | ||
|- | |- | ||
|colspan=3|'''Jimmy T.'s Story:'''<br>At [[Club Sugar]], it is Jimmy's Showtime, as Jimmy dances by himself, with the crowd cheering at him. He then first invites [[Jimmy's Folks#Family members|Papa T.]] and [[Jimmy's Folks#Family members|Mama T.]] to dance with him, and then [[Jimmy's Folks#Family members|Jamie T.]] and [[Jimmy's Folks#Family members|James T.]] While the entire family is dancing, [[Scratchy the 'Fro Bug]] comes and lands on Jimmy's wig, causing Jimmy to have an uncomfortable itch. After the player rubs Scratchy off his wig, the family continues dancing. After the dance is done, the family is seen walking home. Meanwhile, Scratchy the 'Fro Bug comes back and lands again on Jimmy's wig, in which Jimmy screams in discomfort again. | |colspan=3|'''Jimmy T.'s Story:'''<br>At [[Club Sugar]], it is Jimmy's Showtime, as Jimmy dances by himself, with the crowd cheering at him. He then first invites [[Jimmy's Folks#Family members|Papa T.]] and [[Jimmy's Folks#Family members|Mama T.]] to dance with him, and then [[Jimmy's Folks#Family members|Jamie T.]] and [[Jimmy's Folks#Family members|James T.]]. While the entire family is dancing, [[Scratchy the 'Fro Bug]] comes and lands on Jimmy's wig, causing Jimmy to have an uncomfortable itch. After the player rubs Scratchy off his wig, the family continues dancing. After the dance is done, the family is seen walking home. Meanwhile, Scratchy the 'Fro Bug comes back and lands again on Jimmy's wig, in which Jimmy screams in discomfort again. | ||
|- | |- | ||
|align="center"|[[File:WWTouched Kat & Ana Title.png|160px]] | |align="center"|[[File:WWTouched Kat & Ana Title.png|160px]] | ||
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|"''Attention party people: I am Mike, a robot programmed to please crowds with high-impact '''Mic Rocking''' microgames!''" | |"''Attention party people: I am Mike, a robot programmed to please crowds with high-impact '''Mic Rocking''' microgames!''" | ||
|- | |- | ||
|colspan=3|'''Mike's Story:'''<br>Back at Dr. Crygor's lab, Dr. Crygor builds a karaoke robot to suit his cleaning needs. He names him Mike and then tests Mike by turning him on. Dr. Crygor then goes out, while Mike cleans the lab. Mike eventually finds dust on the windowsill, in which the player blows the dust away with the mic on the Nintendo DS. Mike suddenly gets the urge to host a party and then flies out of the lab to host an intergalactic karaoke competition at an [[Alien Bunny]] planet. After beating his competition, Dr. Crygor arrives in [[Dribble | |colspan=3|'''Mike's Story:'''<br>Back at Dr. Crygor's lab, Dr. Crygor builds a karaoke robot to suit his cleaning needs. He names him Mike and then tests Mike by turning him on. Dr. Crygor then goes out, while Mike cleans the lab. Mike eventually finds dust on the windowsill, in which the player blows the dust away with the mic on the Nintendo DS. Mike suddenly gets the urge to host a party and then flies out of the lab to host an intergalactic karaoke competition at an [[Alien Bunny]] planet. After beating his competition, Dr. Crygor arrives in the [[Dribble Taxi]] and tells Mike that they need to go home. They then sing a duet, where promptly Mike criticizes how awful Dr. Crygor sings. Dr. Crygor defends himself by saying that he wrote Mike's software, and Mike retorts by leaving Dr. Crygor. | ||
|- | |- | ||
|align="center"|[[File:WWTouched 9-Volt Title.png|160px]] | |align="center"|[[File:WWTouched 9-Volt Title.png|160px]] | ||
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===Microgame sets=== | ===Microgame sets=== | ||
{|width=100% | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | !Image | ||
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<gallery> | <gallery> | ||
4.1 and 4.2 WarioWare Touched.png|[[Mona's Pets|4.1 and 4.2]] | 4.1 and 4.2 WarioWare Touched.png|[[Mona's Pets|4.1 and 4.2]] | ||
Alien Bunny.png|[[Alien Bunny | Alien Bunny.png|[[Alien Bunny]] | ||
Art and Decko.png|[[Art and Deco|Art and Decko]] | Art and Decko.png|[[Art and Deco|Art and Decko]] | ||
Bridget the Baker.png|[[Bridget the Baker]] | Bridget the Baker.png|[[Bridget the Baker]] | ||
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WWT Fligby.png|[[Fligby]] | WWT Fligby.png|[[Fligby]] | ||
Garbage boy.png|[[Garbage Boy]] | Garbage boy.png|[[Garbage Boy]] | ||
Ken the VJ.png|[[Ken|Ken the VJ]] | Ken the VJ.png|[[Ken the Reporter|Ken the VJ]] | ||
Mona's Animal Friends.png|[[Mona's Pets|The Yum Yums]] | Mona's Animal Friends.png|[[Mona's Pets|The Yum Yums]] | ||
Numchuck.png|[[Numchuck the Monkey]] | Numchuck.png|[[Numchuck the Monkey]] | ||
Ashley and Red story WWTo.png|[[Orbulon]] | Ashley and Red story WWTo.png|[[Orbulon]] | ||
Pizza Joe WWTouched.png|[[Joe|Pizza Joe]] | |||
The Pork Loins.png|[[The Pork Loins]] | The Pork Loins.png|[[The Pork Loins]] | ||
Rocky the Reporter.png|[[Rocky the Reporter]] | Rocky the Reporter.png|[[Rocky the Reporter]] | ||
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These are objects that appear in the main story and/or play a role of some sort. | These are objects that appear in the main story and/or play a role of some sort. | ||
<gallery> | <gallery> | ||
Dribble and Spitz Taxi.png|[[Dribble | Dribble and Spitz Taxi.png|[[Dribble Taxi]] | ||
Mona's Scooter.png|[[Mona's Scooter]] | Mona's Scooter.png|[[Mona's Scooter]] | ||
NastyGarlic.png|[[Mandrake|Nasty Garlic]] | NastyGarlic.png|[[Mandrake|Nasty Garlic]] | ||
Orbulon's Oinker.png|[[Oinker]] | Orbulon's Oinker.png|[[Oinker]] | ||
TUNA.png|[[Tri-phonic Undulating Nanobot Automaton]] | TUNA.png|[[Tri-phonic Undulating Nanobot Automaton]] | ||
SK8 and 36 Volt-Man.png|[[ | SK8 and 36 Volt-Man.png|[[SK8]] and [[36-Volt Man]] | ||
Wario Bike Touched.png|[[Wario Bike]] | Wario Bike Touched.png|[[Wario Bike]] | ||
Wario Bomb.png|[[Bomb (WarioWare series)|Bomb]] | Wario Bomb.png|[[Bomb (WarioWare series)|Bomb]] | ||
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In the European, Wii U Virtual Console, and 3DS versions, Mona Pizza cannot be unlocked, since players must have a copy of ''[[WarioWare: Twisted!]]'', which was not released in Europe, and the game reads very specific data from said cartridge in the Game Boy Advance slot on the Nintendo DS to unlock it. However, it is still present in the game's data, and European players can still play the game if it is present in a copied save file of the game. | In the European, Wii U Virtual Console, and 3DS versions, Mona Pizza cannot be unlocked, since players must have a copy of ''[[WarioWare: Twisted!]]'', which was not released in Europe, and the game reads very specific data from said cartridge in the Game Boy Advance slot on the Nintendo DS to unlock it. However, it is still present in the game's data, and European players can still play the game if it is present in a copied save file of the game. | ||
===Toy Room 1=== | ===Toy Room 1=== | ||
{| | {|border="1" style="text-align:left; margin-bottom:10px;"cellspacing=0 cellpadding=3 | ||
!Picture | !Picture | ||
!width=15% align=center|Souvenir | !width=15% align=center|Souvenir | ||
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===Toy Room 2=== | ===Toy Room 2=== | ||
{| | {|border="1"style="text-align:left; margin-bottom:10px;"cellspacing=0 cellpadding=3 | ||
!Picture | !Picture | ||
!width=15% align=center|Souvenir | !width=15% align=center|Souvenir | ||
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}} | }} | ||
As with most ''WarioWare'' games, ''WarioWare: Touched!'' has undergone significant localization differences, which vary from different regional versions. Some changes are simple as a name change while others have complete graphical overhauls. | As with most ''WarioWare'' games, ''WarioWare: Touched!'' has undergone significant localization differences, which vary from different regional versions. Some changes are simple as a name change while others have complete graphical overhauls. | ||
===Stages=== | ===Stages=== | ||
*The names in the skyscraper for Wario's stage is removed in the European version. | *The names in the skyscraper for Wario's stage is removed in the European version. | ||
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*In the international versions, the touch screen guitar in Mona's stage is changed to match the sprite on the top screen. | *In the international versions, the touch screen guitar in Mona's stage is changed to match the sprite on the top screen. | ||
*In the Korean version, Mike's stage uses the word "CONTEST" rather than "KARAOKE" on the top screen. | *In the Korean version, Mike's stage uses the word "CONTEST" rather than "KARAOKE" on the top screen. | ||
*In the Japanese version, the | *In the Japanese version of this game, the bears from Gnarly Mix, Hardcore Mix, Monster Megamix and in the ''Album'' (''ずかん'' in the Japanese version), has 8 beats. This would be changed to 4 in the other versions. | ||
===Microgames=== | ===Microgames=== | ||
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*In [[On Strike]], all three matchboxes are changed in the international versions. | *In [[On Strike]], all three matchboxes are changed in the international versions. | ||
*In [[Sweet Nothings]], the person on the left is replaced by a cat in the Korean version. | *In [[Sweet Nothings]], the person on the left is replaced by a cat in the Korean version. | ||
*In [[Stylus Hunt|Pushing Buttons]], the controller featured in the Japanese, Simplified Chinese and Korean versions is a Famicon controller, while the American and European versions feature an NES controller. | |||
*In [[Stylus Hunt|Pushing Buttons]], the controller featured in the Japanese, Simplified Chinese and Korean versions is a | |||
*The Japanese version has a microgame called [[Famicom Tantei Club 2]] in 9-Volt's microgame set. It is replaced by [[Metroid (WarioWare: Touched!)|Metroid]] in the international versions. | *The Japanese version has a microgame called [[Famicom Tantei Club 2]] in 9-Volt's microgame set. It is replaced by [[Metroid (WarioWare: Touched!)|Metroid]] in the international versions. | ||
*In [[Gunslinger]], the music is played differently in the international versions compared to the Japanese version. The American, European, and Korean versions also remove the tutorial on the top screen, though the Simplified Chinese version keeps the tutorial from the top screen and the same music effects as the Japanese version. | *In [[Gunslinger]], the music is played differently in the international versions compared to the Japanese version. The American, European, and Korean versions also remove the tutorial on the top screen, though the Simplified Chinese version keeps the tutorial from the top screen and the same music effects as the Japanese version. | ||
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*In the Japanese version, the music that plays when a boss game is announced is the same as the [[Speed Up!]] music, while the other versions have original music. | *In the Japanese version, the music that plays when a boss game is announced is the same as the [[Speed Up!]] music, while the other versions have original music. | ||
*There is a billboard saying "NEW!" in the ending cutscene that varies between versions. The Japanese version has a subtitle on the billboard saying "NOW ON SALE!", which the American and Korean versions change to "BUY MY GAME!" The European version removes this subtitle altogether. | *There is a billboard saying "NEW!" in the ending cutscene that varies between versions. The Japanese version has a subtitle on the billboard saying "NOW ON SALE!", which the American and Korean versions change to "BUY MY GAME!" The European version removes this subtitle altogether. | ||
==Staff== | ==Staff== | ||
{{main|List of WarioWare: Touched! staff}} | {{main|List of WarioWare: Touched! staff}} | ||
''WarioWare: Touched!'' is developed by [[Nintendo SPD Group No.1]] and [[Intelligent Systems]]. As with most ''WarioWare'' games, [[Yoshio Sakamoto]] alongside Ryoichi Kitanishi produced the game. | ''WarioWare: Touched!'' is developed by [[Nintendo SPD Group No.1]] and [[Intelligent Systems]]. As with most ''WarioWare'' games, [[Yoshio Sakamoto]] alongside Ryoichi Kitanishi produced the game. As the original ''WarioWare'''s team was busy on ''[[WarioWare: Twisted!]]'', newcomer Ryuichi Nakada was the chief director of ''Touched!'', while [[Goro Abe]], [[Taku Sugioka]], and Teruyuki Hirosawa were the game's other directors. | ||
==Development== | ==Development== | ||
[[File:WWTouched Sweet Nothings Storyboard.jpg|thumb|150px|A storyboard of [[Sweet Nothings]], showcasing the template used to create microgame concepts]] | [[File:WWTouched Sweet Nothings Storyboard.jpg|thumb|150px|A storyboard of [[Sweet Nothings]], showcasing the template used to create microgame concepts]] | ||
Around the time ''WarioWare: Twisted!'' was in development, the team was presented with the [[Nintendo DS]], who thought the touchscreen and the stylus were a perfect match for developing a ''WarioWare'' game.<ref name="Smooth Moves"> | Around the time ''WarioWare: Twisted!'' was in development, the team was presented with the [[Nintendo DS]], who thought the touchscreen and the stylus were a perfect match for developing a ''WarioWare'' game.<ref name="Smooth Moves">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks: WarioWare: Smooth Moves]</ref> As the series core staff was already busy with ''WarioWare: Twisted!'', the team split, and the game was primarily developed by staff who were new to the series. Producer [[Yoshio Sakamoto]] had to scramble to find a director for the project.<ref>[http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html Iwata Asks: Yoshio Sakamoto's GDC '10 Keynote]. Nintendo. </ref> At the beginning, there was a lack of unified awareness among the new staff to "what made ''WarioWare'' funny" and as such, ''WarioWare: Twisted!'''s staff was transferred to ''WarioWare: Touched!'' following the completion of the title to help complete the game for the Nintendo DS's launch. The game was developed in a very short time, five months, and was released relatively soon to the release of ''WarioWare: Twisted!''<ref name="Smooth Moves"/><ref>[http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p3.asp Kikizo: Nintendo R&D1 Interview] April 7, 2006. Video Games Daily.</ref> | ||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''WarioWare: Touched!'' has received generally positive reviews from critics. Aggregate sites Metacritic and GameRankings has given a score of 81 based on reviews of 54 critics and a score of 81.83% from 63 critics respectively.<ref> | ''WarioWare: Touched!'' has received generally positive reviews from critics. Aggregate sites Metacritic and GameRankings has given a score of 81 based on reviews of 54 critics and a score of 81.83% from 63 critics respectively.<ref>[http://www.metacritic.com/game/ds/warioware-touched! Metacritic score for ''WarioWare: Touched!''] ''Metacritic''. Retrieved October 9, 2015.</ref><ref>[https://web.archive.org/web/20160719114245/http://www.gamerankings.com/ds/920757-warioware-touched/index.html GameRankings score for ''WarioWare: Touched!''] ''GameRankings''. Retrieved October 9, 2015.</ref> As with most ''[[WarioWare (series)|WarioWare]]'' titles, it is praised for its addictive nature, its quirky and bizarre theme, the replayability and the intuitive use of the touchscreen and other features of the [[Nintendo DS]]. The most common criticism is that the game is very short, where it can be fully beaten within a few hours. IGN writer, Craig Harris, has mostly praised the game, who gave the game a score of 8.5 out of ten, but commented that ''WarioWare: Twisted!'' is a superior game to ''WarioWare: Touched!'' However, he ended by saying, "Wario Ware Touched!{{sic}} may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots."<ref>Harris, Craig (February 11, 2005). [http://www.ign.com/articles/2005/02/11/wario-ware-touched Review of ''WarioWare: Touched!''.] ''IGN''. Retrieved October 9, 2015.</ref> Stuart Reddick, from Nintendo Life has given the game a 9/10, who greatly praised the game and commented on "how simplicity can still lead to stunning gameplay." and called it one of the best titles on the Nintendo DS.<ref>Reddick, Stuart. (June 14th, 2006). [http://www.nintendolife.com/reviews/ds/warioware_touched Review of ''WarioWare: Touched!''.] ''Nintendo Life''. Retrieved October 9, 2015.</ref> | ||
{|class="wikitable | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
|Craig Harris, [ | |Craig Harris, [http://www.ign.com/articles/2005/02/11/wario-ware-touched IGN] | ||
|8.5/10 | |8.5/10 | ||
|align="left"|"''Wario Ware Touched!{{sic}} may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots.''" | |align="left"|"''Wario Ware Touched!{{sic}} may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots.''" | ||
|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
|Stuart Reddick, [ | |Stuart Reddick, [http://www.nintendolife.com/reviews/ds/warioware_touched Nintendo Life] | ||
|9/10 | |9/10 | ||
|align="left"|"''WarioWare Touched demonstrates to full effect how simplicity can still lead to stunning gameplay. Whether its a few hours or just a few minutes, you will find that this game will provide countless fun. Put aside any of your reservations of this game made on the graphics, this is one of the best titles for the DS and most gamers of all ages will be satisfied playing it.''" | |align="left"|"''WarioWare Touched demonstrates to full effect how simplicity can still lead to stunning gameplay. Whether its a few hours or just a few minutes, you will find that this game will provide countless fun. Put aside any of your reservations of this game made on the graphics, this is one of the best titles for the DS and most gamers of all ages will be satisfied playing it.''" | ||
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|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
|Chris James, [ | |Chris James, [http://www.pocketgamer.co.uk/r/DS/WarioWare+Touched!/review.asp?c=171 Pocket Gamer UK] | ||
|8/10 | |8/10 | ||
|align="left"|"''WarioWare Touched! is a great showcase for your DS, especially to those who can't usually see the point of playing games. If this in itself is not reason to add the title to your collection, the fact that it's also a well-crafted, stunningly original and downright fun-to-play game should be.''" | |align="left"|"''WarioWare Touched! is a great showcase for your DS, especially to those who can't usually see the point of playing games. If this in itself is not reason to add the title to your collection, the fact that it's also a well-crafted, stunningly original and downright fun-to-play game should be.''" | ||
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|align="left"|"''Intelligent Systems has crafted a worthy addition to the WarioWare legacy, with microgames as crazy as ever and making excellent use of the Nintendo DS' functionality. If it were not for a little bit of staleness setting in at times this would be perfect. As it is WarioWare proves to be one of the best of the launch line-up.''" | |align="left"|"''Intelligent Systems has crafted a worthy addition to the WarioWare legacy, with microgames as crazy as ever and making excellent use of the Nintendo DS' functionality. If it were not for a little bit of staleness setting in at times this would be perfect. As it is WarioWare proves to be one of the best of the launch line-up.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|- | |- | ||
|colspan=2|Metacritic | |colspan=2|Metacritic | ||
|colspan=2 style="background-color:LimeGreen"|[ | |colspan=2 style="background-color:LimeGreen"|[http://www.metacritic.com/game/ds/warioware-touched! 81] | ||
|- | |- | ||
|colspan=2|GameRankings | |colspan=2|GameRankings | ||
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===Sales=== | ===Sales=== | ||
As of June 2007, ''WarioWare: Touched!'' has sold 2.15m units worldwide as reported by IGN.<ref> | As of June 2007, ''WarioWare: Touched!'' has sold 2.15m units worldwide as reported by IGN.<ref>Casamassina, Matt (July 25, 2007). [http://www.ign.com/articles/2007/07/25/nintendo-sales-update Nintendo Sales Update] ''IGN''. Retrieved October 9, 2015.</ref> | ||
===Awards=== | ===Awards=== | ||
The game has received an Editor's Choice award from IGN.<ref> | The game has received an Editor's Choice award from IGN.<ref>[http://ds.ign.com/index/choice.html IGN Editors' Choice Games]. ''IGN''. Retrieved October 9, 2015. (dead link)</ref> | ||
==Quotes== | ==Quotes== | ||
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==Pre-release and unused content== | ==Pre-release and unused content== | ||
At E3 2004, the game was titled ''WarioWare, Inc. DS''. To start the demo, the player would touch the bottom screen. In the demo, Wario would throw a 3D crate displaying the number of played microgames towards the screen which would open to start a microgame. When the player touched the bottom screen, a cursor would appear at that position. Successfully beating it would cause the crate to shatter and make Wario stomp in anger. In addition, the microgames lacked a time limit. Instead, there was a 20 second time limit that activated during microgames and displayed "TIME UP!" on the bottom screen once it finished. The crate would then fly back and hit Wario, causing a Game Over.<ref> | At E3 2004, the game was titled ''WarioWare, Inc. DS''. To start the demo, the player would touch the bottom screen. In the demo, Wario would throw a 3D crate displaying the number of played microgames towards the screen which would open to start a microgame. When the player touched the bottom screen, a cursor would appear at that position. Successfully beating it would cause the crate to shatter and make Wario stomp in anger. In addition, the microgames lacked a time limit. Instead, there was a 20 second time limit that activated during microgames and displayed "TIME UP!" on the bottom screen once it finished. The crate would then fly back and hit Wario, causing a Game Over.<ref>unitedgamesvideos (May 20, 2010). [https://www.youtube.com/watch?v=5o40KpBeQ3A DS Warioware Inc review, Nintendo DS, E3 2004 Video, 14 of 24]. ''YouTube''. Retrieved February 12, 2021.</ref><ref>Lynch, Brad (May 24, 2012). [https://youtu.be/kWb0MoJ_bss?t=477 E3 2004 - Nintendo DS]. ''YouTube''. Retrieved February 12, 2021.</ref><ref>VinnCo Archive (June 28, 2016). [https://youtu.be/e29R1kZAq0E?t=54 Nintendo DS demo - E3 2004]. ''YouTube''. Retrieved February 12, 2021.</ref> In the demo, [[Steel Chef]] required players to cut 6 objects. [[Write On, Dude]]'s command was "Write that symbol!", [[Loose Change|Greedy Hands]]' command was "Gather!", and [[Quite Puzzled]] command was "Arrange!". In a promotional video of gameplay, the text was spaced out much further and the microgames shared the same music and sound effect.<ref>Internet Video Dump (March 24, 2016). [https://youtu.be/hDz9gVBzkxw Wario Ware Inc. DS - Gameplay E3 2004]. ''YouTube''. Retrieved February 12, 2021.</ref> In an early English translation, [[On the Mark|Chalk Full]]'s command was misspelled as "Earse it!", [[Pet Petter]]'s command was "Pet it!", [[Shakedown (WarioWare: Touched!)|Shakedown]]'s command was "Shake 'em!", [[Impressionism]]'s command was "Rub the paper!", and [[Oh, Snap!]]'s command was "Tickle the armpit!"<ref> IGN. (May 19, 2011). [https://www.youtube.com/watch?v=a9cGX7LXGMY Wario Ware Touched! Nintendo DS Gameplay - First US Footage]. ''YouTube''. Retrieved October 14, 2021.</ref> | ||
<gallery> | <gallery> | ||
WWTouched Prerelease Title Screen.jpg|The E3 demo's title screen | WWTouched Prerelease Title Screen.jpg|The E3 demo's title screen | ||
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==Glitches== | ==Glitches== | ||
===Broken microgame=== | ===Broken microgame=== | ||
If the player rapidly pauses the game before [[Spario]] begins, Wario's arms and mustache may not appear, rendering the microgame [[Unwinnable state|impossible to win]] | If the player rapidly pauses the game before [[Spario]] begins, Wario's arms and mustache may not appear, rendering the microgame [[Unwinnable state|impossible to win]]. | ||
===Unwinnable microgames=== | ===Unwinnable microgames=== | ||
Three microgames in [[Kat & Ana]]'s set are impossible to complete on some first-run Japanese DSes. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off.<ref> | Three microgames in [[Kat & Ana]]'s set are impossible to complete on some first-run Japanese DSes. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off.<ref> Niizumi, Hirohiko. (January 5, 2005). [https://www.gamespot.com/articles/warioware-touched-bugging-out/1100-6115590/? WarioWare: Touched! bugging out]. ''GameSpot''. Retrieved September 1, 2021.</ref> Nintendo provided replacement copies for those affected, and the glitches were corrected for later printings of the game. | ||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
== | ==Media== | ||
{{media table | {{media table | ||
|file1=Cool WWTJapaneseAshley.oga | |file1=Cool WWTJapaneseAshley.oga | ||
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|title3=[[Ashley's Theme|Ashley's Song]] | |title3=[[Ashley's Theme|Ashley's Song]] | ||
|description3=Japanese version | |description3=Japanese version | ||
|file4=DSAshleySong.oga | |||
|title4=Ashley's Song | |||
|description4=English version | |||
|file5=Ashley's Song Message.oga | |||
|title5="''[[List of controversies#Occult|I have granted kids to Hell.]]''" | |||
|description5=The message allegedly heard when quickly spinning the disc in the [[Turntable]] souvenir. | |||
|file6=WWTouched Mike's Theme.oga | |||
|title6=[[Mike's Theme]] | |||
|description6=Japanese version | |||
|file7=WWT MikesTheme.oga | |||
|title7=Mike's Theme | |||
|description7=English version | |||
|file8=MonaPizzaRecordEnglish.oga | |||
|title8=[[Mona Pizza (song)|Mona Pizza]] | |||
|description8=Plays when accessing the Mona Pizza souvenir. | |||
}} | }} | ||
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}} | }} | ||
*Various games: 9-Volt's microgame mix references various retro ''Super Mario'' games, including ''[[Super Mario Bros.]]'', ''[[Mario Paint]]'', and ''[[Donkey Kong 3]]''. | *Various games: 9-Volt's microgame mix references various retro ''Super Mario'' games, including ''[[Super Mario Bros.]]'', ''[[Mario Paint]]'', and ''[[Donkey Kong 3]]''. | ||
*''[[Mario Paint]]'': [[Wario Paint]] is a souvenir that is based on this game. The main theme is also playable music in the [[Turntable]] souvenir. | *''[[Mario Paint]]'': [[Wario Paint]] is a souvenir that is based on this game. The main theme is also playable music in the [[Turntable]] souvenir. | ||
*''[[WarioWare, Inc.: Mega Microgame$!]]'': [[Gold Digger]] reappears as a microgame, including in Game Boy Advance format. Mona's biker outfit and her uniform at the [[Gelateria]] appear during her stage's break scene. | *''[[Wario Land 4]]'': Some of Wario's voice clips and other sound effects are recycled from this game. | ||
*''[[WarioWare, Inc.: Mega Party Game$!]]'': Mona's uniform at [[Restaurant Sora Sora]] appears during her stage's break scene | *''[[WarioWare, Inc.: Mega Microgame$!]]'': [[Gold Digger]] reappears as a microgame, including in Game Boy Advance format. Mona's biker outfit and her uniform at the [[Gelateria]] appear during her stage's break scene. All characters' voice clips were reused from this game. | ||
*''[[WarioWare: Twisted!]]'': Souvenirs, which are introduced in this game, make a return. The souvenir [[Mona Pizza ( | *''[[WarioWare, Inc.: Mega Party Game$!]]'': Mona's uniform at [[Restaurant Sora Sora]] appears during her stage's break scene. | ||
*''[[WarioWare: Twisted!]]'': Souvenirs, which are introduced in this game, make a return. The souvenir [[Mona Pizza (souvenir)|Mona Pizza]] plays the same song in Mona's story microgames. Mona's main outfit from this game appear during her stage's break scene. | |||
==References in later games== | ==References in later games== | ||
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*''[[Game & Wario]]'': The minigame [[Ashley (minigame)|Ashley]] features a cover version of Ashley's original theme song. The boy and the girl from [[Hookin' Up]] occasionally appear after clearing a [[Patchwork]] puzzle. | *''[[Game & Wario]]'': The minigame [[Ashley (minigame)|Ashley]] features a cover version of Ashley's original theme song. The boy and the girl from [[Hookin' Up]] occasionally appear after clearing a [[Patchwork]] puzzle. | ||
*''[[Super Smash Bros. for Wii U]]'': Ashley's song returns as a selectable song for the [[Gamer (stage)|Gamer]] stage. | *''[[Super Smash Bros. for Wii U]]'': Ashley's song returns as a selectable song for the [[Gamer (stage)|Gamer]] stage. | ||
*''[[WarioWare Gold]]'': | *''[[WarioWare Gold]]'': Several microgames return. Ashley's Theme and Mike's Theme reappear as unlockable souvenir records. The fake cast roll in the movie "Let's Split" plays a rearrangement of this game's staff credits music. | ||
*''[[Super Smash Bros. Ultimate]]'': Ashley's and Mike's songs return in My Music. | *''[[Super Smash Bros. Ultimate]]'': Ashley's and Mike's songs return in My Music. | ||
*''[[WarioWare: Get It Together!]]'': Mona's guitar, hat, and a soccer ball from this game appear in her room during the intro of her story. Artwork of Mona's appearance from this game appears in her gallery. The baby from [[Sugar Rush (microgame)|Sugar Rush]] appears if the player completes the second level difficulty of [[Wayward Water]]. If the player completes [[Bug Out]], the explorer Wario from [[Being Nosy]] is revealed. | *''[[WarioWare: Get It Together!]]'': Mona's guitar, hat, and a soccer ball from this game appear in her room during the intro of her story. Artwork of Mona's appearance from this game appears in her gallery. The baby from [[Sugar Rush (microgame)|Sugar Rush]] appears if the player completes the second level difficulty of [[Wayward Water]]. If the player completes [[Bug Out]], the explorer Wario from [[Being Nosy]] is revealed. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=さわるメイド イン ワリオ<ref>Nintendo (2004). [https://www.nintendo.co.jp/ds/azwj/index.html さわるメイドインワリオ]. ''nintendo.co.jp''. Retrieved December 3, 2016.</ref> | ||
| | |JapR=Sawaru Meido in Wario | ||
| | |JapM=''Touching Made in Wario | ||
|Kor=만져라 메이드 인 와리오<ref> | |Kor=만져라 메이드 인 와리오<ref>Nintendo (2006). [http://www.nintendo.co.kr/DS/soft/wario/wario_main.php 만져라 메이드 인 와리오]. ''nintendo.co.kr''. Retrieved December 3, 2016.</ref> | ||
|KorR=Manjyeora Meideu in Wario | |KorR=Manjyeora Meideu in Wario | ||
|KorM=''Touch Made in Wario | |KorM=''Touch Made in Wario | ||
|ChiS=摸摸瓦力欧制造 ([[iQue]])<ref> | |ChiS=摸摸瓦力欧制造 ([[wikipedia:iQue|iQue]])<ref>iQue (2005). [http://www.ique.com/games/WarioWare/index.html WarioWare Touched! for Nintendo DS]. Retrieved December 3, 2016.</ref> | ||
|ChiSR=Mōmō Wǎlìōu Zhìzào | |ChiSR=Mōmō Wǎlìōu Zhìzào | ||
|ChiSM=''Touch Made by Wario | |ChiSM=''Touch Made by Wario | ||
|ChiT=觸摸壞莉歐工作室<ref> | |ChiT=觸摸壞莉歐工作室<ref>Nintendo (2008). [https://www.nintendo.tw/ds/ds_software2006.htm DS Software]. Retrieved September 15, 2020.</ref> | ||
|ChiTR=Chùmō Huàilìōu Gōngzuòshì | |ChiTR=Chùmō Huàilìōu Gōngzuòshì | ||
|ChiTM=''Touch Wario Studio | |ChiTM=''Touch Wario Studio | ||
}} | }} | ||
==External links== | |||
*[https://m1.nintendo.net/docvc/NTR/JPN/AZWJ/AZWJ_J.pdf Japanese instruction booklet] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{WarioWare: Touched!}} | {{WarioWare: Touched!}} | ||
{{Wario games}} | {{Wario games}} | ||
{{DS}} | {{DS}} | ||
[[Category:Nintendo DS games]] | [[Category:Nintendo DS games]] | ||
[[Category:2004 games]] | [[Category:2004 games]] | ||
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[[Category:2007 games]] | [[Category:2007 games]] | ||
[[Category:WarioWare: Touched!|*]] | [[Category:WarioWare: Touched!|*]] | ||
[[it:WarioWare: Touched!]] | [[it:WarioWare: Touched!]] | ||
[[de:WarioWare: Touched!]] | [[de:WarioWare: Touched!]] |