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{{ | {{Infobox | ||
|image=[[File:WWDS.jpg|300px|]] | |image=[[File:WWDS.jpg|300px|]] | ||
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]] | |developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released='''Nintendo DS'''<br>{{releasedate|Japan|December 2, 2004|USA|February 14, 2005|Australia|February 24, 2005|Europe|March 11, 2005|China|July 23, 2005|South Korea|June 14, 2007}} '''Virtual Console (Wii U)'''<br>{{releasedate|Japan|April 15, 2015|Europe|April 1, 2015|USA|April 9, 2015}} '''Nintendo 3DS (digital download)'''<br>{{releasedate|Japan|March 17, 2016}} | ||
|genre=Action | |genre=Action | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|esrb=E|cero=a|acb=g|pegi=3 | |ratings={{ratings|esrb=E|cero=a|acb=g|pegi=3}} | ||
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]), [[Nintendo 3DS]] | |platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]), [[Nintendo 3DS]] | ||
| | |media={{container|nds=1|wiiudl=1|3dsdl=1}} | ||
|input={{input|stylus | |input={{input|stylus=1|wiiu=1|3ds=1}} | ||
}} | }} | ||
'''''WarioWare: Touched!''''' is a [[Nintendo DS]] game and the fourth game in the ''[[ | '''''WarioWare: Touched!''''', known as '''''Sawaru Made in Wario''''' (さわるメイド イン ワリオ ''Sawaru Meido in Wario'', lit. "Touching Made in Wario") in Japan, is a [[Nintendo DS]] game, and the fourth game in the ''[[WarioWare]]'' series. The game contains [[microgame]]s are based on touching the touch screen with the stylus. There are several characters in the game, and each one has his or her own style of microgames, a concept introduced in its predecessor, ''[[WarioWare: Twisted!]]''. New major characters, [[Ashley and Red]] and [[Mike]], are introduced in this game. In addition, the game includes many "mix characters" - characters whose games are taken from normal characters. Besides the microgames, the game also includes special souvenirs, similar to its predecessor, won by achieving certain tasks (like scoring a certain amount of points in a specific game). | ||
The game was released | The game was released in December 2, 2004 in Japan. In North America and Australia, it was actually released before ''WarioWare: Twisted!'', and with Europe not getting ''WarioWare: Twisted!'', in terms of chronological release dates specifically to these regions, it is the third game the ''WarioWare'' series. The game was eventually released to the [[Wii U]] [[Virtual Console]] in North American, Japanese, and European regions in April of 2015, and can be purchased by [[My Nintendo]] members in Japan as a [[Nintendo 3DS]] download for 1,000 Platinum Points as of March 17, 2016.<ref>[http://gonintendo.com/stories/254175-warioware-touched-available-as-3ds-download-for-my-nintendo-memb WARIOWARE TOUCHED! AVAILABLE AS 3DS DOWNLOAD FOR MY NINTENDO MEMBERS]. ''GoNintendo''. Retrieved March 17, 2016.</ref> | ||
==Story== | ==Story== | ||
[[ | [[Image:Sewerguru.png|thumb|left|200px|The Sewer Guru asks Wario what system he dropped.]] | ||
[[Wario]] is walking down a street after having proudly stolen a [[Game Boy Advance]] and | [[Wario]] is walking down a street after having proudly stolen a [[Game Boy Advance]] and Game Boy Advance SP, but then he suddenly trips and drops both systems down a manhole. The [[Sewer Guru]] then flies up from the hole holding not only the two handheld systems but also a Nintendo DS, and he asks Wario which one he dropped. Wario replies, "Gimme all of 'em!" and lunges at the Sewer Guru, knocking both of them down the manhole. After a brief scuffle Wario emerges with the Nintendo DS. Wario immediately notices that the handheld has two screens, but finds it more peculiar that there are no buttons. Not knowing how to play it, Wario loses a Whack-a-Mole minigame and shakes it angrily, thinking it's busted. However, the [[stylus]] flies out into his hand, and Wario suddenly realizes that he must use it to tap the bottom screen. He wins the minigame and then realizes he could make double the profit out of this double-screened apparatus, and so he uses it to make touch-style microgames. | ||
{{br|left}} | {{br|left}} | ||
==Gameplay== | ==Gameplay== | ||
[[File:Party Popper. | [[File:Party Popper.PNG|thumb|left|150px|One of the microgames, [[Party Popper]], in action.]] | ||
''WarioWare: Touched!'' plays very similarly to most games in the ''WarioWare'' series: players play a randomized grouping of very small, short minigames (called "microgames") within a small time limit and a very brief set of instructions. Periodically, the game speeds up the microgame, thus shortening the time and making it more challenging and pressuring to complete the microgames within the time limit. Players start with four tries every time they start a stage. If they lose a microgame, they lose a try; when players lose all four of their tries, the game ends and players must start over from the beginning. Players earn points for every microgame that comes (winning or losing the microgame does not factor into points gained); at the fifteenth point, players play a boss microgame, which is considerably longer and more challenging than a typical microgame. | ''WarioWare: Touched!'' plays very similarly to most games in the ''WarioWare'' series: players play a randomized grouping of very small, short minigames (called "microgames") within a small time-limit and a very brief set of instructions. Periodically, the game speeds up the microgame, thus shortening the time and making it more challenging and pressuring to complete the microgames within the time limit. Players start with four tries every time they start a stage. If they lose a microgame, they lose a try; when players lose all four of their tries, the game ends and players must start over from the beginning. Players earn points for every microgame that comes (winning or losing the microgame does not factor into points gained); at the fifteenth point, players play a boss microgame, which is considerably longer and more challenging than a typical microgame. | ||
A unique feature of ''WarioWare: Touched!'' compared to other ''WarioWare'' games is the touch screen and microphone feature of the Nintendo DS. ''WarioWare: Touched!'' does not make use of any of the face buttons and thus, all inputs by the player are received via touch on the touchscreen or blowing into the microphone. | |||
A unique feature of ''WarioWare: Touched!'' compared to other ''WarioWare'' games is the touch screen and microphone feature of the Nintendo DS. ''WarioWare: Touched!'' does not make use of any of the face buttons | |||
{{br}} | {{br}} | ||
==Characters and stages== | ==Characters and stages== | ||
All characters in ''WarioWare'' get their own microgames. Below is a list of the characters and stages. The first set of microgames the player must complete is always Wario's set. As the player completes more stages, more characters appear in the Games menu. Finally, each stage automatically ends after the player completes the boss stage, but subsequent playthroughs of a stage are continuous, with microgames becoming more difficult after completing a boss stage, until the player has no more tries. Players can get more tries by completing a boss stage, but the max number of tries is always four. | |||
Characters from microgame sets do not introduce any new microgames or any specific touch control, but they mix up microgames from previous employees as described. | |||
===Main stages=== | ===Main stages=== | ||
{|width=100% | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | !Image | ||
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!Greeting | !Greeting | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:WarioWare - Touched - Artwork 06.svg|200px]] | ||
!align="center"|[[File:Wario Overworld Sprite Animated - WWT.gif|link=Wario]]<br>[[ | !align="center" |[[File:Wario Overworld Sprite Animated - WWT.gif|link=Wario]]<br>[[Wario]]<br>[[Touch Training]] | ||
| | |''"Wario here! No offense, but you stink! My '''Touch Training''' stage is guaranteed to make you 138 percent less pathetic!"'' | ||
|- | |- | ||
|colspan=3|'''Wario's Story:'''<br>Wario | | colspan=3 | '''Wario's Story:'''<br> Wario is in his house is eating candy until he gets cavities from eating too much sweets. Wario, under immense pain, jumps to his [[Wario Bike|bike]] and visits [[Dr. Payne's Dental Clinic]]. [[Dr. Payne]] then drills the germs infecting Wario's teeth (the player taps them with the touch controls), which makes Wario's teeth healthy again. The doctor then warns Wario to avoid sweets. During his trip back to his house, Wario smells some sweets emanating from [[The Sweet Spot]]. He stops and demands [[Bridget the Baker]] for ten pies. Before Wario eats the pies, he remembers what the doctor told him; he deliberately ignores the advice and eats the pies anyway. He then jumps in pain from the returning cavities, in a similar fashion to the cavities from the beginning of the arc, and lands back into Dr. Payne's Dental Clinic, where Dr. Payne has expected him to return. | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:WarioWare - Touched - Artwork 07.svg|200px]] | ||
!align="center"|[[File:Mona Overworld Animated Sprite.gif|link=Mona]]<br>[[ | !align="center" |[[File:Mona Overworld Animated Sprite.gif|link=Mona]]<br>[[Mona]]<br>[[Cute Cuts]] | ||
| | |''"Heya! It's me, Mona! You'll have fun jamming with my '''Cute Cuts'''!"'' | ||
|- | |- | ||
|colspan=3|'''Mona's Story:'''<br>Mona's story first starts at the Diamond Broadcasting System at Downtown Diamond City. During the Ear Candy music broadcast, Ken the VJ lists the Top 5 songs. | | colspan=3 | '''Mona's Story:'''<br> Mona's story first starts at the Diamond Broadcasting System at Downtown Diamond City. During the Ear Candy music broadcast, Ken the VJ lists the Top 5 songs. Vanessa, the previous #1 spot, is shocked to hear that she has been usurped by Mona, who is a new face to the list. While Vanessa is infuriated, Ken announces that Mona will be playing at the [[Hawt House]] tonight. Vanessa then sets out to sabotage Mona. Meanwhile, at [[Mona Pizza]], Mona and her crew, [[Art and Decko]] are practicing. Here, the player can play the strings to help Mona. After the practice is done, Mona sets off on [[Mona's scooter|her scooter]], while Art and Decko follow her on their van. Vanessa, alongside the [[The Dinosaurs]], catch Mona and her crew and hamper them with their mechs. Two of The Dinosaurs, in a hawk-like mech, kidnaps Art. [[Pizza Joe]] and Mona's animal friends, such as [[4.1 and 4.2]], come to help in their air vehicles, but are all knocked away by the hawk-like mech. Decko then ejects and latches himself onto the hawk-like mech, which releases Art and causes the mech to crash. Mona and her crew finally arrive at the Hawt House. During the performance, an infuriated and jealous Vanessa is seen in the back of the crowd. Mona suddenly realizes she has pizzas to deliver and leaves the concert, giving Vanessa an idea. As [[Garbage Boy]] approaches the microphone, Vanessa, disguised as Mona, kicks Garbage Boy away and claims that she is Mona. However, the crowd is not tricked and they boo and throw various objects at her. | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:WarioWare - Touched - Artwork 08.svg|200px]] | ||
!align="center"|[[File:Jimmy T Overworld Sprite Animated - WWT.gif|link=Jimmy T]]<br>[[ | !align="center" |[[File:Jimmy T Overworld Sprite Animated - WWT.gif|link=Jimmy T.]]<br>[[Jimmy T.]]<br>[[Dance Club Rub]] | ||
| | |''"Yo! My '''Dance Club Rub''' microgames will get you swayin' and gyratin'!"'' | ||
|- | |- | ||
|colspan=3|'''Jimmy | | colspan=3 | '''Jimmy's Story:'''<br> At [[Club Sugar]], it is Jimmy's Showtime, as Jimmy dances by himself, with the crowd cheering at him. He then first invites [[Papa T.]] and [[Mama T.]] to dance with him, and then [[Jamie T.]] and [[James T.]]. While the entire family is dancing, [[Scratchy the 'Fro Bug]] comes and lands on Jimmy's wig, causing Jimmy to have an uncomfortable itch. After the player rubs Scratchy off his wig, the family continues dancing. After the dance is done, the Thang family is seen walking home. Meanwhile, Scratchy the 'Fro Bug comes back and lands again on Jimmy's wig, in which Jimmy screams in discomfort again. | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:WarioWare - Touched - Artwork 09.svg|200px]] | ||
!align="center"|[[File:Kat Overworld Sprite Animated - WWT.gif|link=Kat | !align="center" |[[File:Kat Overworld Sprite Animated - WWT.gif|link=Kat and Ana]][[File:Ana Overworld Sprite Animated - WWT.gif|link=Kat and Ana]]<br>[[Kat and Ana]]<br>[[Ninja Scribble]] | ||
| | |''"Hi! I'm Kat! My sister, Ana, has been helping me make some sweet '''Ninja Scribble''' microgames!"'' | ||
|- | |- | ||
|colspan=3|'''Kat | | colspan=3 | '''Kat and Ana's Story:'''<br> The story takes place at [[Kat and Ana's House|Kat and Ana's house]], where Ana is hungry and wants a snack. She realizes that her bananas are gone. The top screen of the DS indicates that a monkey stole them and is on top of the roof of the house; as the monkey starts eating the banana, Ana desperately searches her house to find the missing banana. After the monkey eats the banana, [[Shadow the Dog|Shadow]] notices the banana peel that the monkey has dropped and alerts Ana. Ana and Shadow notice the footsteps from the banana peel leading to a window; Ana thinks a crook stole the banana. Before she and Shadow search for the thief, she leaves a note for Kat (the player draws on this note). While Ana is trying to catch the thief, Kat catches up with [[Shuriken the Falcon|Shuriken]], saying that she read the note and that they must hurry. When Kat and Ana finds the monkey eating the banana, they are initially outraged, but immediately endeared. They decide that the monkey is too adorable to punish, and they tame him while naming him [[Numchuck the Monkey|Numchuck]]. | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:WarioWare - Touched - Artwork 10.svg|200px]] | ||
!align="center"|[[File:Ashley Overworld Sprite Animated - WWT.gif|link=Ashley]]<br>[[ | !align="center" |[[File:Ashley Overworld Sprite Animated - WWT.gif|link=Ashley]]<br>[[Ashley]]<br>[[Total Drag]] | ||
| | |''"I'm Ashley, and I hope you find my microgames a '''Total Drag'''. Good luck trying not to embarrass yourself!'' | ||
|- | |- | ||
|colspan=3|'''Ashley's Story:'''<br>At [[Ashley's Mansion|a mansion]], Ashley | | colspan=3 | '''Ashley's Story:'''<br> At [[Ashley's Mansion|a mansion]], Ashley and Red are brewing a potion. After Ashley tastes it, she demands more ingredients, in which the player drags the ingredients into the pot. A skull appears from the pot, shocking the two, realizing they ruined the potion. As Ashley and Red exit the mansion, Red tries to reassure Ashley that they can retry and the next attempt will be a success. Meanwhile, on the top screen of the Nintendo DS, [[Orbulon's Oinker]] gets struck by lighting, forcing [[Orbulon]] to abandon ship. Orbulon, frantic, starts running. He accidentally bumps into Ashley, angering her and turning her hair white. Orbulon, frightened at her, apologizes and retreats. After Red asks to Ashley what is wrong, Ashley proclaims that Orbulon is the missing ingredient. Red then promises Ashley that he will catch Orbulon. Red fails, however, and apologizes. Ashley accepts it and tells him that he can be the ingredient instead, much to Red's shock. | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:WarioWare - Touched - Artwork 11.svg|200px]] | ||
!align="center"|[[File:Dr. Crygor Overworld Sprite Animated - WWT.gif|link=Dr. Crygor]]<br>[[ | !align="center" |[[File:Dr. Crygor Overworld Sprite Animated - WWT.gif|link=Dr. Crygor]]<br>[[Dr. Crygor]]<br>[[Slightly Unscrewed]] | ||
| | |''"Ahem! Dr. Crygor here. My research has yielded a dizzying array of '''Slightly Unscrewed''' microgames!"'' | ||
|- | |- | ||
|colspan=3|'''Dr. Crygor's Story:'''<br>At [[Dr. Crygor's Lab]], Dr. Crygor finishes a new invention, the Tri-phonic Undulating Nanobot Automaton or TUNA for short. He tests it by throwing an apple core into the machine, where it recreates a full apple. Dr. Crygor then jumps into the machine, where the player spins the wheel to make the machine work; after the procedure is completed, Dr. Crygor changes from his preceding appearance to the one used in ''WarioWare: Touched!'', and he proclaims to be upgraded. He then blasts out of his lab and into space, and he exclaims that the galaxy is his giant oyster. | | colspan=3 | '''Dr. Crygor's Story:'''<br> At [[Dr. Crygor's Lab]], Dr. Crygor finishes a new invention, the Tri-phonic Undulating Nanobot Automaton or TUNA for short. He tests it by throwing an apple core into the machine, where it recreates a full apple. Dr. Crygor then jumps into the machine, where the player spins the wheel to make the machine work; after the procedure is completed, Dr. Crygor changes from his preceding appearance to the one used in ''WarioWare: Touched!'', and he proclaims to be upgraded. He then blasts out of his lab and into space, and he exclaims that the galaxy is his giant oyster. | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:WarioWare - Touched - Artwork 12.svg|200px]] | ||
!align="center"|[[File:Mike Overworld Sprite Animated - WWT.gif|link=Mike]]<br>[[ | !align="center" |[[File:Mike Overworld Sprite Animated - WWT.gif|link=Mike]]<br>[[Mike]]<br>[[Mic Rocking]] | ||
| | |''"Attention party people: I am Mike, a robot programmed to please crowds with high-impact '''Mic Rocking''' microgames!"'' | ||
|- | |- | ||
|colspan=3|'''Mike's Story:'''<br>Back at Dr. Crygor's lab, Dr. Crygor builds a karaoke robot to suit his cleaning needs. He names him Mike and then tests Mike by turning him on. Dr. Crygor then goes out, while Mike cleans the lab. Mike eventually finds dust on the windowsill, in which the player blows the dust away with the mic on the Nintendo DS. Mike suddenly gets the urge to host a party and then flies out of the lab to host an intergalactic karaoke competition at an [[Alien Bunny]] planet. After beating his competition, Dr. Crygor arrives in [[Dribble's taxi | | colspan=3 | '''Mike's Story:'''<br> Back at Dr. Crygor's lab, Dr. Crygor builds a karaoke robot to suit his cleaning needs. He names him Mike, and then tests Mike by turning him on. Dr. Crygor then goes out, while Mike cleans the lab. Mike eventually finds dust on the windowsill, in which the player blows the dust away with the mic on the Nintendo DS. Mike suddenly gets the urge to host a party, and then flies out of the lab to host an intergalactic karaoke competition at an [[Alien Bunny]] planet. After beating his competition, Dr. Crygor arrives in [[Dribble and Spitz]]'s taxi and tells Mike that they need to go home. They then sing a duet, where promptly Mike criticizes how awful Dr. Crygor sings. Dr. Crygor defends himself by saying that he wrote Mike's software, and Mike retorts by leaving Dr. Crygor. | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:WarioWare - Touched - Artwork 13.svg|200px]] | ||
!align="center"|[[File:9-Volt Overworld Sprite Animated - WWT.gif|link=9-Volt]]<br>[[ | !align="center" |[[File:9-Volt Overworld Sprite Animated - WWT.gif|link=9-Volt]]<br>[[9-Volt]] & [[18-Volt]]<br>[[Retro Action]] | ||
| | |''"Sup! I'm 9-Volt! My hot collection of classic '''Retro Action''' microgames are all about old-school Nintendo flavor!"'' | ||
|- | |- | ||
|colspan=3|'''9-Volt & 18-Volt's Story:'''<br>The story starts at [[Toy Express]], where 9-Volt and his best friend, | | colspan=3 | '''9-Volt & 18-Volt's Story:'''<br> The story starts at [[Toy Express]], where 9-Volt and his best friend, 18-Volt, bought the recently released game, 36-Volt Man, and head to [[9-Volt's House|9-Volt's house]] to play the game. After the player sets up the [[Nintendo GameCube]] by touching and dragging the CD into the disc drive, 9-Volt and 18-Volt play the game all day long and beat it. To celebrate their success, 9-Volt spins his turntable as 18-Volt dances, as they showcase their Nintendo game systems. 9-Volt and 18-Volt eventually fall asleep, but since they fell asleep late in the night, they oversleep past 9 o'clock and thus are late for school. | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:WarioWare - Touched - Artwork 14.svg|200px]] | ||
!align="center"|[[File:Wario-Man Overworld Sprite Animated - WWT.gif|link=Wario-Man]]<br>[[ | !align="center" |[[File:Wario-Man Overworld Sprite Animated - WWT.gif|link=Wario-Man]]<br>[[Wario-Man]]<br>[[Super Zero]] | ||
| | |''"I am Wario-Man! You never know what kind of touch control you will have to use in my '''Super Zero''' microgame mix!"'' | ||
|- | |||
| colspan=3 | '''Wario-Man's Story:'''<br> Wario is feeling sick and ponders what will make him feel better. He then thinks that garlic is the answer to his sickness, so he trudges to his refrigerator only to find out that the only garlic he has has turned into a [[Nasty Garlic]]. He eats it regardless, where Wario's immune system eats the weakened germs from the Nasty Garlic (where the player involved first taps the Nasty Garlic germs and then drags Wario's fighter cells over the weakened Nasty Garlic germs to eat them), and he turns into Wario-Man as a result. Wario-Man bursts out of his house and proclaims that he is super-powered. Wario-Man then sees a train and wants to crush it; however, when Wario-Man gets in front of it, it knocks Wario-Man away. As [[Rocky the Reporter]] notes the success of ''WarioWare: Touched!'', Wario-Man falls into a sewer and turns back into normal Wario. Wario jumps out and does not realize that he has landed on the Sewer Guru; irritated, the Sewer Guru hits Wario with his stick. | |||
|- | |- | ||
|} | |} | ||
===Microgame sets=== | ===Microgame sets=== | ||
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!Image | !Image | ||
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!Description | !Description | ||
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|align="center"|[[File: | | align="center" |[[File:JamieT.png|150px]] | ||
!align="center"|[[File:Jamie T. Overworld Sprite Animated - WWT.gif|link= | !align="center" |[[File:Jamie T. Overworld Sprite Animated - WWT.gif|link=Jamie T.]]<br>[[Jamie T.]]<br>Jamie's Mix | ||
| | |''"I'm Jimmy's disco-fabulous sis, Jamie! My mix features the hottest microgames from Wario, Mona, and Jimmy!"'' | ||
|Represented by Jimmy's sister, Jamie, this microgame set is unlocked after the player completes Wario's, Mona's, and Jimmy's stages. As the description states, it mixes Wario's, Mona's, and Jimmy's microgames. The microgames are in level two, but they start at normal speed. The boss | |Represented by Jimmy's sister, Jamie, this microgame set is unlocked after the player completes Wario's, Mona's, and Jimmy's stages. As the description states, it mixes Wario's, Mona's, and Jimmy's microgames. The microgames are in level two, but they start at normal speed. The boss microgame for this microgame set is Wario's boss microgame, [[You Break It, You Buy It]]. | ||
|- | |- | ||
|align="center"|[[File: | | align="center" |[[File:JamesT.png|150px]] | ||
!align="center"|[[File:James T. Overworld Sprite Animated - WWT.gif|link= | !align="center" |[[File:James T. Overworld Sprite Animated - WWT.gif|link=James T.]]<br>[[James T.]]<br>James's Mix | ||
| | |''"I'm James, Jimmy's chick-magnet brother, and my sizzlin' mix is loaded with microgames by Kat & Ana, Ashely, and Dr. Crygor!'' | ||
|Represented by Jimmy's brother, James, this microgame set is unlocked after the player completes Kat & Ana's, Ashley's, and Dr. Crygor's stages. As the description states, it mixes Kat & Ana's, Ashley's, and Dr. Crygor's microgames. The microgames are in level two, but they start at normal speed. The boss | |Represented by Jimmy's brother, James, this microgame set is unlocked after the player completes Kat & Ana's, Ashley's, and Dr. Crygor's stages. As the description states, it mixes Kat & Ana's, Ashley's, and Dr. Crygor's microgames. The microgames are in level two, but they start at normal speed. The boss microgame for this microgame set is Kat & Ana's boss microgame, [[Galaxy Bounce]]. | ||
|- | |- | ||
|align="center"|[[File:MonsterMegaMix.png| | | align="center" |[[File:MonsterMegaMix.png|150px]] | ||
!align="center"|[[File:Pink Bear Overworld Sprite Animated - WWT.gif]]<br> | !align="center" |[[File:Pink Bear Overworld Sprite Animated - WWT.gif]]<br>Monster Megamix | ||
| | |''"You never know what you'll play next in this grueling microgame medley!"'' | ||
|Represented by a pink bear, this microgame set is unlocked after beating Mike's, 9-Volt's, and Wario-Man's microgames. Monster Megamix mixes all minigames from all employees sans the boss microgames. The microgame speed increases over time without any indication and continues until all four | |Represented by a pink bear, this microgame set is unlocked after beating Mike's, 9-Volt's, and Wario-Man's microgames. Monster Megamix mixes all minigames from all employees sans the boss microgames. The microgame speed increases over time without any indication and continues until all four tries are lost or maximum speed is reached. The game ends only when the player has no more tries. Scoring twenty-five points unlocks the Hardcore Mix set. | ||
|- | |- | ||
|align="center"|[[File:HardcoreMix.png| | | align="center" |[[File:HardcoreMix.png|150px]] | ||
!align="center"|[[File:White Bear Overworld Sprite Animated - WWT.gif]]<br> | !align="center" |[[File:White Bear Overworld Sprite Animated - WWT.gif]]<br>Hardcore Mix | ||
| | |''"In this '''Hardcore Mix''', you've got just one chance to prove your microgame mastery!"'' | ||
|Represented by a white bear, Hardcore Mix uses the same set of rules from Monster Megamix, except that players have only one try. Microgames also start at the level two difficulty; unlike Monster Megamix, however, microgames do not speed up over time. The game | |Represented by a white bear, Hardcore Mix uses the same set of rules from Monster Megamix, except that players have only one try. Microgames also start out at the level two difficulty; unlike Monster Megamix, however, microgames do not speed up over time. The game ends only when the player has lost a microgame. Scoring fifteen points unlocks the Gnarly Mix set. | ||
|- | |- | ||
|align="center"|[[File:GnarlyMix.png| | | align="center" |[[File:GnarlyMix.png|150px]] | ||
!align="center"|[[File:Yellow Bear Overworld Sprite Animated - WWT.gif]]<br> | !align="center" |[[File:Yellow Bear Overworld Sprite Animated - WWT.gif]]<br>Gnarly Mix | ||
| | |''"This brutal blend of microgames starts off hard and keeps piling on the gnarliness!"'' | ||
|Represented by a yellow bear, Gnarly Mix uses the same set of rules from Monster Megamix, except minigames start very | |Represented by a yellow bear, Gnarly Mix uses the same set of rules from Monster Megamix, except minigames start very quickly and progressively get faster until it reaches maximum speed or if the player loses. The game ends only when the player has no more tries. Scoring twenty-five points unlocks a souvenir. | ||
|} | |} | ||
===Supporting characters=== | ===Supporting characters=== | ||
<gallery> | <gallery> | ||
4.1 and 4.2 WarioWare Touched.png|[[ | 4.1 and 4.2 WarioWare Touched.png|[[4.1 and 4.2]] | ||
Alien Bunny. | Alien Bunny.PNG|[[Alien Bunny]] | ||
Art and Decko.png|[[ | Art and Decko.png|[[Art and Decko]] | ||
Bridget the Baker. | Bridget the Baker.PNG|[[Bridget the Baker]] | ||
DribbleandSpitz WWTouched.png|[[Dribble and Spitz]] | |||
DribbleandSpitz WWTouched.png|[[Dribble | |||
Garbage boy.png|[[Garbage Boy]] | Garbage boy.png|[[Garbage Boy]] | ||
Ken the VJ.png|[[ | Ken the VJ.png|[[Ken the VJ]] | ||
Mona's Animal Friends.png|[[Mona's | Mona's Animal Friends.png|[[Mona's Monkey]], [[Mona's Pig|Pig]], and [[Mona's Elephant|Elephant]] | ||
Numchuck.png|[[Numchuck the Monkey]] | Numchuck.png|[[Numchuck the Monkey]] | ||
Ashley and Red story WWTo.png|[[Orbulon]] | Ashley and Red story WWTo.png|[[Orbulon]] | ||
Pizza Joe WWTouched.png|[[Pizza Joe]] | |||
Rocky the Reporter.png|[[Rocky the Reporter]] | Rocky the Reporter.png|[[Rocky the Reporter]] | ||
Sal Out.png|[[Sal Out]] | Sal Out.png|[[Sal Out]] | ||
SammyRai.png|[[Sammy Rai]] | SammyRai.png|[[Sammy Rai]] | ||
Jimmy T prologue WarioWare Touched.png|[[Scratchy the 'Fro Bug]] | Jimmy T. prologue WarioWare Touched.png|[[Scratchy the 'Fro Bug]] | ||
ShadowandShuriken.png|[[Shadow the Dog]] and [[Shuriken the Falcon]] | |||
Dinosaurswariowaretouched.PNG|[[The Dinosaurs]] | |||
The Pork Loins.png|[[The Pork Loins]] | |||
The Security Dudes.png|[[The Security Dudes]] | The Security Dudes.png|[[The Security Dudes]] | ||
Vanessa.PNG|[[Vanessa]] | |||
Vanessa. | |||
</gallery> | </gallery> | ||
==Locations== | ==Locations== | ||
Each of the character's stories | Each of the character's stories take place in various locations in [[Diamond City]]. | ||
<gallery> | <gallery> | ||
9-Volt's House2.png|[[9-Volt's House]] | 9-Volt's House2.png|[[9-Volt's House]] | ||
Line 171: | Line 166: | ||
Dr. Crygor's Lab.png|[[Dr. Crygor's Lab]] | Dr. Crygor's Lab.png|[[Dr. Crygor's Lab]] | ||
Dr. Payne's Dental Clinic.png|[[Dr. Payne's Dental Clinic]] | Dr. Payne's Dental Clinic.png|[[Dr. Payne's Dental Clinic]] | ||
WWT KatAnaHouse.png|[[Kat and Ana's House]] | |||
Mona Pizza.png|[[Mona Pizza]] | |||
The Hawt House.png|[[The Hawt House]] | The Hawt House.png|[[The Hawt House]] | ||
The Sweet Spot.png|[[The Sweet Spot]] | The Sweet Spot.png|[[The Sweet Spot]] | ||
WWT ToyExpress.png|[[Toy Express]] | WWT ToyExpress.png|[[Toy Express]] | ||
Line 181: | Line 176: | ||
==Objects== | ==Objects== | ||
These are objects that appear in the main story and/or play a role of some sort. | These are objects that appear in the main story and/or play a role of some sort. | ||
<gallery> | <gallery> | ||
Dribble and Spitz Taxi.png|[[Dribble's taxi]] | Dribble and Spitz Taxi.png|[[Dribble and Spitz|Dribble and Spitz's taxi]] | ||
Mona's Scooter.png|[[Mona's Scooter]] | Mona's Scooter.png|[[Mona's Scooter]] | ||
NastyGarlic.png|[[ | NastyGarlic.png|[[Nasty Garlic]] | ||
Orbulon's Oinker.png|[[Oinker]] | Orbulon's Oinker.png|[[Orbulon's Oinker]] | ||
TUNA.png|[[Tri-phonic Undulating Nanobot Automaton]] | TUNA.png|[[Tri-phonic Undulating Nanobot Automaton]] | ||
SK8 and 36 Volt-Man.png|[[SK8]] and [[36-Volt Man]] | SK8 and 36 Volt-Man.png|[[SK8]] and [[36-Volt Man]] | ||
Wario Bike Touched.png|[[Wario Bike]] | Wario Bike Touched.png|[[Wario Bike]] | ||
Wario Bomb.png|[[ | Wario Bomb.png|[[Wario Bomb]] | ||
</gallery> | </gallery> | ||
==Microgames== | ==Microgames== | ||
{{main|List of WarioWare: Touched! | {{main|List of microgames in WarioWare: Touched!}} | ||
There are a total of 190 microgames in ''WarioWare: Touched!'' Each WarioWare employee has twenty normal microgames (Wario has twenty-one microgames) and a boss microgame. Microgames are categorized by how they are played; for example, Wario's microgames involve tapping or poking objects | There are a total of 190 microgames in ''WarioWare: Touched!''. Each WarioWare employee has twenty normal microgames (Wario has twenty-one microgames) and a boss microgame. Microgames are categorized by how they are played; for example, Wario's microgames involve tapping or poking objects in the screen, Mona's microgames involve making cutting motions, Jimmy T.'s microgames involve rubbing the screen the right way, and so on. 9-Volt and Wario-Man are the only two employees that mix up differing microgame styles in their microgame mix. | ||
==Souvenirs== | ==Souvenirs== | ||
Souvenirs can be unlocked in random order by completing tasks like getting 30 points on a stage or playing all microgames. Souvenirs can both be stored in Games and the Toy Room. If stored in Games, souvenirs can be found quickly, but | Souvenirs can be unlocked in a random order by completing tasks like getting 30 points on a stage or playing all microgames. Souvenirs can both be stored in ''Games'' and in the ''Toy Room''. If stored in Games, souvenirs can be found quickly, but amount of souvenirs the player can store here is limited. If the player wants all the souvenirs at one place, the souvenirs can be stored in the Toy Room. Below is a list of the souvenirs. | ||
Note that in the European and Wii U Virtual Console versions, Mona Pizza cannot be unlocked, since players must have a copy of ''[[WarioWare: Twisted!]]'', which was not released in Europe and that the game reads very specific data from said cartridge, in the Game Boy Advance slot on the Nintendo DS in order to unlock it. However, it is still present in the game's data, and European players can still play the game if it is present in a copied save file of the game. | |||
===Toy Room 1=== | ===Toy Room 1=== | ||
{| | {| border="1" style="text-align:left; margin-bottom:10px;" cellspacing=0 cellpadding=3 | ||
!Picture | !Picture | ||
!width=15% align=center|Souvenir | !width=15% align=center| Souvenir | ||
!width=50% align=center|Description | !width=50% align=center| Description | ||
!width=50% align=center|How to unlock | !width=50% align=center| How to unlock | ||
|- | |- | ||
|align=center|[[File:SnowmanWarioWareTouched.png]] | |align=center|[[File:SnowmanWarioWareTouched.png]] | ||
Line 233: | Line 230: | ||
|- | |- | ||
|align=center|[[File:PianoWareWario.png]] | |align=center|[[File:PianoWareWario.png]] | ||
|align=center|[[Piano]] | |align=center|[[Piano (souvenir)|Piano]] | ||
|''Don't try to play this mini piano in a concert, because you'll get laughed at. They'll throw things, too... sticky things.'' | |''Don't try to play this mini piano in a concert, because you'll get laughed at. They'll throw things, too... sticky things.'' | ||
|One of the random unlocks once a task is completed. | |One of the random unlocks once a task is completed. | ||
Line 248: | Line 245: | ||
|- | |- | ||
|align=center|[[File:WarMetronome.png]] | |align=center|[[File:WarMetronome.png]] | ||
|align=center|[[ | |align=center|[[Metronome]] | ||
|''This stupid thing won't stop ticking! I threw it against a wall, hurled into an industrial grinder, and even sat on it... and still won't shut up!'' | |''This stupid thing won't stop ticking! I threw it against a wall, hurled into an industrial grinder, and even sat on it... and still won't shut up!'' | ||
|One of the random unlocks once a task is completed. | |One of the random unlocks once a task is completed. | ||
Line 288: | Line 285: | ||
|- | |- | ||
|align=center|[[File:MonaPizza.png]] | |align=center|[[File:MonaPizza.png]] | ||
|align=center|[[Mona Pizza ( | |align=center|[[Mona Pizza (souvenir)|Mona Pizza]] | ||
|''Just for forking over your money, you get to watch this hot new video! It hasn't even shown up on the Internet yet.'' | |''Just for forking over your money, you get to watch this hot new video! It hasn't even shown up on the Internet yet.'' | ||
|Play ''WarioWare: Touched!'' with ''WarioWare | |Play ''WarioWare: Touched!'' with ''WarioWare Twisted!'' in the GBA slot. | ||
|} | |} | ||
===Toy Room 2=== | ===Toy Room 2=== | ||
{| | {| border="1" style="text-align:left; margin-bottom:10px;" cellspacing=0 cellpadding=3 | ||
!Picture | !Picture | ||
!width=15% align=center|Souvenir | !width=15% align=center| Souvenir | ||
!width=50% align=center|Description | !width=50% align=center| Description | ||
!width=50% align=center|How to unlock | !width=50% align=center| How to unlock | ||
|- | |- | ||
|align=center|[[File:Clacker.png]] | |align=center|[[File:Clacker.png]] | ||
Line 388: | Line 385: | ||
==Regional differences== | ==Regional differences== | ||
{{multiframe | {{multiframe | ||
|[[File: | |[[File:Middle_Management.png|150px]] [[File:SMIWMICROGAME.png|150px]] | ||
|[[Middle Management]], in the | |[[Middle Management]], in the localized and Japanese versions respectively. | ||
|align=right | |align=right | ||
}} | }} | ||
As with most ''WarioWare'' games, ''WarioWare: Touched!'' has undergone significant localization differences, which vary | As with most ''WarioWare'' games, ''WarioWare: Touched!'' has undergone significant localization differences, which vary region to region. Some changes are simple as a name change while others have complete graphical overhauls. | ||
===Stages=== | ===Stages=== | ||
*The names in the skyscraper for Wario's stage is removed in the European | *The names in the skyscraper for Wario's stage is removed in the European versions of the game. | ||
*In Mona's stage, whenever the player wins a microgame, the "HIT" is changed to a heart in | *In Mona's stage, whenever the player wins a microgame, the "HIT" is changed to a heart in European versions of the game. Likewise, when players lose the microgame, "MISS" is changed to a broken heart. | ||
*Dr. Crygor in his stage is silent in the | *Dr. Crygor in his stage is silent in American versions of the game for most of the intro, after he states he wants to test the machine. In other regions, however, he talks more. | ||
*In 9-Volt's stage, the Japanese and Korean versions displayed points as "pts.", the American version displayed points in full, the European version displayed points as "point(s) | *In 9-Volt's stage, the Japanese and Korean versions of the game displayed points as "pts.", the American version displayed points in full, and the European version displayed points as "point(s)". The DJ turntable for the Japanese versions of the game has the name "Ninevolt" displayed on it, the American versions of the game features "Nine-Volt", and the European versions of the game has no name on the turntable at all. | ||
*During Jimmy's intermission, the | *During Jimmy's intermission, Japanese versions of the game has a jug of milk. It is replaced by a carton of milk in localized versions of the game. | ||
*In the | *In localized versions of the game, the touch screen guitar in Mona's stage is changed to match the sprite on the top screen. | ||
===Microgames=== | ===Microgames=== | ||
*In [[Big Bang (microgame)|Big Bang]], the Japanese | *In [[Big Bang (microgame)|Big Bang]], the Japanese versions of the game has 大 ("big") written on the mountain, which is a reference to a Kyoto festival known as Gozan no Okuribi. The character is removed in localized versions of the game, alongside the mountains. | ||
*In [[Power Chord]], the words "GiG | *In [[Power Chord]], the words "GiG" on the drum set are present in the Japanese versions of the game. This is changed to a picture of a face in localized versions of the game. | ||
*In [[Washed Up]], the girl has black hair in the | *In [[Washed Up]], the girl has black hair in Japanese versions of the game. Localized versions changes the color to red. | ||
*In [[Steel Chef]], | *In [[Steel Chef]], Japanese and Korean versions of the game displayed "OK!" when players complete the microgame. All other regions changes the text to "SWEET!" | ||
*In [[Middle Management]], the head and body of the tower | *In [[Middle Management]], the head and body of the tower is completely redesigned in localized versions of the game. Localized versions changed the head from the Japanese version to that of a clown, and the body was changed from a body with red, white, the Japanese character, 愛 ("love"), with bunny legs, to a body with multiple colors and patterns with boxing gloves. | ||
*In [[Hookin' Up]], the words in | *In [[Hookin' Up]], the words in localized versions are changed to more casual lingo (from "Mad about you!" in Japanese versions to "Whassup baby?" in localized versions). European versions also lack the small "To be continued..." box on the lower right hand corner. | ||
*In [[Feeling Saucy]], in level one, the omelet that is featured in the | *In [[Feeling Saucy]], in level one, the omelet that is featured in Japanese versions of the game is changed to french fries in localized versions of the game. | ||
*In [[Corrections Officer]], the thick "100" in | *In [[Corrections Officer]], the thick "100" in Japanese and Korean versions of the game is changed to an A+ to American and European versions of the game, while the Chinese version of the game has a thinner 100 and the Chinese character, 分 ("point"). | ||
*In [[On Strike]], all three matchboxes are changed in the | *In [[On Strike]], all three matchboxes are changed in localized versions of the game. | ||
*In [[Sweet Nothings]], the person on the left is replaced by a cat in | *In [[Sweet Nothings]], the person on the left is replaced by a cat in Korean versions of the game. | ||
*In [[Pushing Buttons]], the controller featured in Japanese, Chinese, and Korean versions of the game is a Famicon controller, while the American and European versions of the game features an NES controller. | |||
*In [[ | *Japanese versions of the game have a microgame called [[Famicom Tantei Club 2]] in 9-Volt's microgame set. It is replaced by [[Metroid (WarioWare: Touched!)|Metroid]] in localized versions. | ||
* | *In [[Gunslinger]], the music is played differently in localized versions of the game compared to the Japanese versions of the game. The American, European, and Korean versions of the game also removes the tutorial on the top screen, though the Chinese version has the tutorial from the top screen and the same music effects as the Japanese versions of the game. | ||
*In [[Gunslinger]], the music is played differently in the | |||
===Other=== | ===Other=== | ||
*The title screen in | *The title screen in Japanese and Chinese versions of the game is yellow, while American and European versions are orange. The Korean versions have a slightly more orangish yellow color. | ||
* | *Japanese versions of the game exclusively featured a souvenir called "Touch Doll", where players tap a photo for various effects. | ||
*European versions are at some points not localized. Despite the | *European versions of the game are at some points not localized. Despite the game cover in Europe is yellow, the game's title screen and the menu icon are still orange (while in Japanese editions of the game, the title screen and icon are yellow). Also, in the explanation of the microgame [[Gold Digger]], the series' first game is referred to as ''[[WarioWare, Inc.: Mega Microgame$]]!'', while the European title of it is ''WarioWare, Inc.: Minigame Mania''. The game also uses American spelling and grammar in all English versions of the game. | ||
*In the | *In Japanese editions of the game, the music that plays when a boss game is announced is the same as the ''Speed Up'' music, while other editions of the game have original music. | ||
==Staff== | ==Staff== | ||
{{main|List of WarioWare: Touched! staff}} | {{main|List of WarioWare: Touched! staff}} | ||
''WarioWare: Touched!'' is developed by [[Nintendo SPD Group No.1]] and [[Intelligent Systems]]. As with most ''WarioWare'' games, [[Yoshio Sakamoto]] alongside Ryoichi Kitanishi produced the game. | ''WarioWare: Touched!'' is developed by [[Nintendo SPD Group No.1]] and [[Intelligent Systems]]. As with most ''WarioWare'' games, [[Yoshio Sakamoto]] alongside Ryoichi Kitanishi produced the game. As the original ''WarioWare'''s team was busy on ''[[WarioWare: Twisted]]'', newcomer Ryuichi Nakada was the chief director of ''Touched!'', while [[Goro Abe]], [[Taku Sugioka]], and Teruyuki Hirosawa were the game's other directors. | ||
==Development== | ==Development== | ||
Around the time ''WarioWare: Twisted!'' was in development, the team was presented with the [[Nintendo DS]], who thought the touchscreen and the stylus were a perfect match for developing a ''WarioWare'' game.<ref name="Smooth Moves">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks: WarioWare: Smooth Moves]</ref> As the series core staff was already busy with ''WarioWare: Twisted!'', the team split, and the game was primarily developed by staff new to the series. Producer [[Yoshio Sakamoto]] had to scramble to find a director for the project.<ref>[http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html Iwata Asks: Yoshio Sakamoto's GDC '10 Keynote]. Nintendo. </ref> At the beginning, there was a lack of unified awareness among the new staff to "what made ''WarioWare'' funny" and as such, ''WarioWare: Twisted!'''s staff was transferred to ''WarioWare: Touched!'' following the completion of the title to help complete the game for the [[Nintendo DS]]'s launch. The game was developed in a very short period of time, five months, and was released relatively alongside of ''WarioWare: Twisted!''.<ref name="Smooth Moves"/><ref>[http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p3.asp Kikizo: Nintendo R&D1 Interview] April 7, 2006. Video Games Daily.</ref> | |||
Around the time ''WarioWare: Twisted!'' was in development, the team was presented with the [[Nintendo DS]], who thought the touchscreen and the stylus were a perfect match for developing a ''WarioWare'' game.<ref name="Smooth Moves"> | |||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''WarioWare: Touched!'' has received generally positive reviews from critics. Aggregate sites Metacritic and GameRankings has given a score of 81 based | ''WarioWare: Touched!'' has received generally positive reviews from critics. Aggregate sites Metacritic and GameRankings has given a score of 81 based of reviews of 54 critics and a score of 81.83% from 63 critics respectively.<ref>[http://www.metacritic.com/game/ds/warioware-touched! Metacritic score for ''WarioWare: Touched!''] ''Metacritic''. Retrieved October 9, 2015.</ref><ref>[http://www.gamerankings.com/ds/920757-warioware-touched/index.html GameRankings score for ''WarioWare: Touched!''] ''GameRankings''. Retrieved October 9, 2015.</ref> As with most ''WarioWare'' titles, it is praised for its addictive nature, its quirky and bizarre theme, the replaybility and the intuitive use of the touchscreen and other features of the Nintendo DS. The most common criticism is that the game is very short, where it can be fully beaten within a few hours. IGN writer, Craig Harris, has mostly praised the game, who gave the game a score of 8.5 out of ten, but commented that ''WarioWare: Twisted!'' is a superior game to ''WarioWare: Touched!''. However, he ended with saying, "Wario Ware Touched!<sup>[sic]</sup> may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots."<ref>Harris, Craig (February 11, 2005). [http://www.ign.com/articles/2005/02/11/wario-ware-touched Review of ''WarioWare: Touched!''.] ''IGN''. Retrieved October 9, 2015.</ref> Stuart Reddick, from Nintendo Life has given the game a 9/10, who greatly praised the game and commented on "how simplicity can still lead to stunning gameplay." and called it one of the best titles on the Nintendo DS.<ref>Reddick, Stuart. (June 14th, 2006). [http://www.nintendolife.com/reviews/ds/warioware_touched Review of ''WarioWare: Touched!''.] ''Nintendo Life''. Retrieved October 9, 2015.</ref> | ||
{|class="wikitable | |||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | The game has received an Editor's Choice award from IGN.<ref>[http://ds.ign.com/index/choice.html IGN Editors' Choice Games]. ''IGN''. Retrieved October 9, 2015. (dead link)</ref> | ||
{|cellpadding="4" style="float:left; border: 2px solid black; width:100%; font-size: 100%; text-align: center; margin:5px;" class="wikitable review_template" | |||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
Line 448: | Line 442: | ||
|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
|Craig Harris, [ | |Craig Harris, [http://www.ign.com/articles/2005/02/11/wario-ware-touched IGN] | ||
|8.5/10 | |8.5/10 | ||
|align="left"|"''Wario Ware Touched! | |align="left"|"''Wario Ware Touched!<sup>[sic]</sup> may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots.''" | ||
|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
|Stuart Reddick, [ | |Stuart Reddick, [http://www.nintendolife.com/reviews/ds/warioware_touched Nintendo Life] | ||
|9/10 | |9/10 | ||
|align="left"|"''WarioWare Touched demonstrates to full effect how simplicity can still lead to stunning gameplay. Whether its a few hours or just a few minutes, you will find that this game will provide countless fun. Put aside any of your reservations of this game made on the graphics, this is one of the best titles for the DS and most gamers of all ages will be satisfied playing it.''" | |align="left"|"''WarioWare Touched demonstrates to full effect how simplicity can still lead to stunning gameplay. Whether its a few hours or just a few minutes, you will find that this game will provide countless fun. Put aside any of your reservations of this game made on the graphics, this is one of the best titles for the DS and most gamers of all ages will be satisfied playing it.''" | ||
Line 460: | Line 454: | ||
|Patrick Ross, [http://www.nintendojo.com/archives/reviews/NDS/view_item.php?1118372092 Nintendojo] | |Patrick Ross, [http://www.nintendojo.com/archives/reviews/NDS/view_item.php?1118372092 Nintendojo] | ||
|9/10 | |9/10 | ||
|align="left"|"''Touched! is a must own for the DS as far as | |align="left"|"''Touched! is a must own for the DS as far as I’m concerned. It will always be a title that can be popped into the DS just for a round of the fast paced gameplay. Once you have all the unlockables, which will take you a while to collect, the game becomes less desirable; however, as I mentioned, you will still feel the urge every now and then to visit one of the aforementioned “teddy bears” and go through a mini-game mega mix. If you’ve been thinking about buying this game, don’t hesitate—I doubt you’ll regret it.''" | ||
|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
|Chris James, [ | |Chris James, [http://www.pocketgamer.co.uk/r/DS/WarioWare+Touched!/review.asp?c=171 Pocket Gamer UK] | ||
|8/10 | |8/10 | ||
|align="left"|"''WarioWare Touched! is a great showcase for your DS, especially to those who can't usually see the point of playing games. If this in itself is not reason to add the title to your collection, the fact that it's also a well-crafted, stunningly original and downright fun-to-play game should be.''" | |align="left"|"''WarioWare Touched! is a great showcase for your DS, especially to those who can't usually see the point of playing games. If this in itself is not reason to add the title to your collection, the fact that it's also a well-crafted, stunningly original and downright fun-to-play game should be.''" | ||
Line 472: | Line 466: | ||
|align="left"|"''Intelligent Systems has crafted a worthy addition to the WarioWare legacy, with microgames as crazy as ever and making excellent use of the Nintendo DS' functionality. If it were not for a little bit of staleness setting in at times this would be perfect. As it is WarioWare proves to be one of the best of the launch line-up.''" | |align="left"|"''Intelligent Systems has crafted a worthy addition to the WarioWare legacy, with microgames as crazy as ever and making excellent use of the Nintendo DS' functionality. If it were not for a little bit of staleness setting in at times this would be perfect. As it is WarioWare proves to be one of the best of the launch line-up.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
Line 478: | Line 472: | ||
|- | |- | ||
|colspan=2|Metacritic | |colspan=2|Metacritic | ||
|colspan=2 style="background-color: | |colspan=2 style="background-color:limegreen"|[http://www.metacritic.com/game/ds/warioware-touched! 81] | ||
|- | |- | ||
|colspan=2|GameRankings | |colspan=2|GameRankings | ||
|colspan=2|[ | |colspan=2|[http://www.gamerankings.com/ds/920757-warioware-touched/index.html 81.83%] | ||
|} | |} | ||
{{br}} | |||
===Sales=== | ===Sales=== | ||
As of June 2007, ''WarioWare: Touched!'' has sold 2.15m units worldwide as reported by IGN.<ref> | As of April and June 2007, ''WarioWare: Touched!'' has sold 2.15m units worldwide as reported by IGN.<ref>Casamassina, Matt (July 25, 2007). [http://www.ign.com/articles/2007/07/25/nintendo-sales-update Nintendo Sales Update] ''IGN''. Retrieved October 9, 2015.</ref> | ||
==Quotes== | ==Quotes== | ||
{{main|List of WarioWare: Touched! quotes}} | {{main|List of WarioWare: Touched! quotes}} | ||
* | *''[[Wario]] here! No offense, but you stink! My '''Touch Training''' stage is guaranteed to make you 138 percent less pathetic!'' | ||
* | *''Just drag stuff. Even you can do that.'' ([[Ashley]]) | ||
* | *''Wow! That was some serious funkitude.'' ([[Jamie T.]]) | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
An unused place-holder character sheet can be found in the game's data, most likely serving as a template for the overworld character sprites. Some place-holder graphics for souvenirs serve a similar purpose. TEST_BOSS is a microgame used for testing boss microgames. It is simply [[Quite Puzzled]], but with a different name. BREAK_ELEVATOR is an unused intermission scene for elevator characters (the bear characters). It is a blank pink screen for localized versions of the game, but Japanese versions of the game has Japanese text that translates to "Taking a rest! BREAK!". | |||
An unused | |||
==Glitches== | ==Glitches== | ||
Three microgames in [[Kat & Ana]]'s set are impossible to complete on some first-run Japanese DSes. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off.<ref>[http://www.gamespot.com//news/warioware-touched-bugging-out-6115590? WarioWare: Touched! bugging out] (dead link)</ref> Nintendo provided replacement copies for those affected, and the glitches were corrected in later printings and the Western releases. | |||
Three microgames in [[Kat & Ana]]'s set are impossible to complete on some first-run Japanese DSes. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off.<ref> | |||
==Gallery== | ==Gallery== | ||
{{ | {{morepic|WarioWare: Touched!}} | ||
<gallery> | <gallery> | ||
File:WWTouched Logo.jpg | |||
File:WarioWare - Touched - Wario.svg | |||
File:Wariowaretouched boxart japan.jpg|Japanese box art | |||
File:PALCover WWT.png|European box art | |||
</gallery> | </gallery> | ||
==References to other games== | ==References to other games== | ||
*Various games: 9-Volt's microgame mix references various retro ''Mario'' games, including ''[[Super Mario Bros.]]'', ''[[Mario Paint]]'', and ''[[Donkey Kong 3]]''. | |||
*''[[Mario Paint]]'': [[Wario Paint]] is a souvenir that is based on this game. The main theme is also a playable music in the [[Turntable]] souvenir. | |||
*''[[WarioWare: Mega Microgame$]]'': [[Gold Digger]] reappears as a microgame, including in Game Boy Advance format. | |||
*''[[WarioWare: Twisted]]'': Souvenirs, which are introduced in this game, make a return. The souvenir, [[Mona Pizza (souvenir)|Mona Pizza]], plays the same song in Mona's story microgames. | |||
*Various games: 9-Volt's microgame mix references various retro '' | |||
*''[[Mario Paint]]'': [[Wario Paint]] is a souvenir that is based on this game. The main theme is also playable music in the [[Turntable]] souvenir. | |||
*''[[WarioWare | |||
*''[[WarioWare: Twisted | |||
==References in later games== | ==References in later games== | ||
*''[[WarioWare: Smooth Moves]]'': Dr. Crygor uses his design from this game rather than his original design. | |||
*''[[WarioWare: Smooth Moves]]'': Dr. Crygor | *''[[Super Smash Bros. Brawl]]'': [[Lose Your Marble]] and [[Blowin' Up]] appear as one of the random microgames in the [[WarioWare, Inc. (stage)|WarioWare, Inc.]] stage. Ashley's and Mike's songs also appear as separate music in My Music. Various character artwork also appear as [[Sticker (Super Smash Bros. Brawl)|stickers]] in this game. | ||
*''[[Super Smash Bros. Brawl]]'': [[Lose Your Marble]] and [[Blowin' Up]] appear as | *''[[Game & Wario]]'': The minigame Ashley features a cover version of Ashley's original theme song. The boy and the girl from [[Hookin' Up]] occasionally appear after clearing a [[Patchwork]] puzzle. | ||
*''[[Game & Wario]]'': The minigame | *''[[Super Smash Bros. for Wii U]]'': Ashley's song returns as a selectable music in the [[Gamer (stage)|Gamer]] stage. | ||
*''[[Super Smash Bros. for Wii U]]'': Ashley's song returns as a selectable | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{BoxTop}} | |||
{{ | |||
{{WarioWare: Touched!}} | {{WarioWare: Touched!}} | ||
{{ | {{WarioGames}} | ||
{{DS}} | {{DS}} | ||
[[Category:Games]] | |||
[[Category:Nintendo DS | [[Category:Nintendo DS Games]] | ||
[[Category:2004 games]] | [[Category:2004 games]] | ||
[[Category:2005 games]] | [[Category:2005 games]] | ||
[[Category:2007 games]] | [[Category:2007 games]] | ||
[[Category | [[Category:WarioWare: Touched!]] | ||