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{{game infobox
{{Infobox
|image=[[File:WWDS.jpg|300px|]]
|image=[[File:WWDS.jpg|300px|]]
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|Japan|December 2, 2004|ROC|December 2, 2004|USA|February 14, 2005|Australia|February 24, 2005|Europe|March 11, 2005|China|July 23, 2005|South Korea|June 14, 2007}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|April 1, 2015|South Africa|April 2, 2015<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/WarioWare-Touched--273564.html</ref>|USA|April 9, 2015|Japan|April 15, 2015}} '''Nintendo 3DS (digital download):'''<br>{{flag list|Japan|March 17, 2016|Australia|March 31, 2016|Europe|March 31, 2016|USA|March 31, 2016}}
|released='''Nintendo DS:'''<br>{{released|Japan|December 2, 2004|ROC|December 2, 2004|USA|February 14, 2005|Australia|February 24, 2005|Europe|March 11, 2005|China|July 23, 2005|South Korea|June 14, 2007}}'''Virtual Console (Wii U):'''<br>{{released|Europe|April 1, 2015|USA|April 9, 2015|Japan|April 15, 2015}} '''Nintendo 3DS (digital download):'''<br>{{released|Japan|March 17, 2016|USA|March 31, 2016|Europe|March 31, 2016|Australia|March 31, 2016}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|genre=Action
|genre=Action
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E|cero=a|acb=g|pegi=3|grac=all}}
|ratings={{ratings|esrb=E|cero=a|acb=g|pegi=3}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]), [[Nintendo 3DS]]
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]), [[Nintendo 3DS]]
|format={{format|ds=1|wiiudl=1|3dsdl=1}}
|media={{media|nds=1|wiiudl=1|3dsdl=1}}
|input={{input|stylus=1|dsmicrophone=1|wiiu=1|3ds=1|3dsmicrophone=1}}
|input={{input|stylus=1|wiiu=1|3ds=1}}
|serials={{flag list|Japan|NTR-AZWJ-JPN|USA|NTR-AZWE-USA|Europe|NTR-AZWP-EUR|Australia|NTR-AZWE-AUS|China|NTR-AZWC-CHN|South Korea|NTR-AZWK-KOR}}
}}
}}
'''''WarioWare: Touched!''''' is a [[Nintendo DS]] game and the fourth game in the ''[[WarioWare (series)|WarioWare]]'' series. The game contains [[microgame]]s that are based on touching the touch screen with the stylus. Like in previous games, the microgames are played in stages that are each hosted by a certain character; each character has a theme in their microgames based on how the player controls them, as in the game's predecessor, ''[[WarioWare: Twisted!]]'' New major characters [[Ashley]], [[Red (WarioWare series)|Red]], and [[Mike]] are introduced in this game. In addition, the game includes several "mix characters" - characters whose games are taken from normal characters. Besides the microgames, the game also includes special souvenirs, similar to its predecessor, won by achieving certain tasks (like scoring a certain amount of points in a specific game). Like ''[[WarioWare, Inc.: Mega Microgame$!]]'', ''[[WarioWare, Inc.: Mega Party Game$!]]'', and ''WarioWare: Twisted!'', the music and sound effects are taken from ''[[Wario Land 4]]''.
'''''WarioWare: Touched!''''' is a [[Nintendo DS]] game and the fourth game in the ''[[WarioWare (series)|WarioWare]]'' series. The game contains [[microgame]]s are based on touching the touch screen with the stylus. There are several characters in the game and each one has their own style of microgames, a concept introduced in its predecessor, ''[[WarioWare: Twisted!]]'' New major characters, [[Ashley and Red]] and [[Mike]], are introduced in this game. In addition, the game includes many "mix characters" - characters whose games are taken from normal characters. Besides the microgames, the game also includes special souvenirs, similar to its predecessor, won by achieving certain tasks (like scoring a certain amount of points in a specific game). Like ''[[WarioWare, Inc.: Mega Microgame$!]]'', ''[[WarioWare, Inc.: Mega Party Game$!]]'', and ''[[WarioWare: Twisted!]]'', the music and sound effects are taken from ''[[Wario Land 4]]''.


The game was released on December 2, 2004 in Japan. In North America and Australia, it was released before ''WarioWare: Twisted!'' (which was never released in Europe), making it the third game in the ''WarioWare'' series to be released in these regions. The game was re-released as a [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] title in North America, Japan, Europe, and Australia in April 2015. [[My Nintendo]] members were able to redeem the game as a [[Nintendo 3DS]]-exclusive [[DSiWare]] download for 1,000 Platinum Points from March to July 2016.<ref>{{cite|author=rawmeatcowboy|date=March 17, 2016|url=gonintendo.com/stories/254175-warioware-touched-available-as-3ds-download-for-my-nintendo-memb|title=WARIOWARE TOUCHED! AVAILABLE AS 3DS DOWNLOAD FOR MY NINTENDO MEMBERS|publisher=GoNintendo|accessdate=June 29, 2024}}</ref>
The game was released in December 2, 2004 in Japan. In North America and Australia, it was actually released before ''WarioWare: Twisted!'' and with Europe not getting ''WarioWare: Twisted!'', in terms of chronological release dates specifically to these regions, it is the third game in the ''WarioWare'' series. The game was re-released as a [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] title in North American, Japanese, Europe, and Australia in April 2015. [[My Nintendo]] members were able to redeem the game as a [[Nintendo 3DS]]-exclusive [[DSiWare]] download for 1,000 Platinum Points from March until July 2016.<ref>[http://gonintendo.com/stories/254175-warioware-touched-available-as-3ds-download-for-my-nintendo-memb WARIOWARE TOUCHED! AVAILABLE AS 3DS DOWNLOAD FOR MY NINTENDO MEMBERS]. ''GoNintendo''. Retrieved March 17, 2016.</ref> The DSiWare version is currently unavailable, with no indication whether it will be re-introduced via My Nintendo at another point in time.


The Nintendo 3DS release requires 235 blocks (30.0 MB) of memory to be installed.
==Story==
==Story==
[[File:Sewerguru.png|thumb|left|200px|The Sewer Guru asks Wario what system he dropped.]]
[[File:Sewerguru.png|thumb|left|200px|The Sewer Guru asks Wario what system he dropped.]]
[[Wario]] is walking down a street after having proudly stolen a [[Game Boy Advance]] and [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]], but then he suddenly trips and drops both systems down a manhole. The [[Sewer Guru]] then flies up from the hole holding not only the two handheld systems, but also a Nintendo DS, and he asks Wario which one he dropped. Wario replies, "Gimme all of 'em!" and lunges at the Sewer Guru, knocking both of them down the manhole. After a brief scuffle, Wario emerges with the Nintendo DS. Wario immediately notices that the handheld has two screens, but finds it more peculiar that there are no buttons. Not knowing how to play it, Wario loses a Whack-a-Mole minigame and shakes it angrily, thinking that the device does not work. However, the [[stylus]] flies out into his hand, and Wario suddenly realizes that he must use it to tap the bottom screen. He wins the minigame and then realizes he could make double the profit out of a device with double the screens, and so he uses it to make [[microgame]]s controlled via the touchscreen.
[[Wario]] is walking down a street after having proudly stolen a [[Game Boy Advance]] and [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]], but then he suddenly trips and drops both systems down a manhole. The [[Sewer Guru]] then flies up from the hole holding not only the two handheld systems, but also a Nintendo DS, and he asks Wario which one he dropped. Wario replies, "Gimme all of 'em!" and lunges at the Sewer Guru, knocking both of them down the manhole. After a brief scuffle Wario emerges with the Nintendo DS. Wario immediately notices that the handheld has two screens, but finds it more peculiar that there are no buttons. Not knowing how to play it, Wario loses a Whack-a-Mole minigame and shakes it angrily, thinking that the device does not work. However, the [[stylus]] flies out into his hand, and Wario suddenly realizes that he must use it to tap the bottom screen. He wins the minigame and then realizes he could make double the profit out of this double-screened apparatus, and so he uses it to make touch-style microgames.
{{br|left}}
{{br|left}}


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''WarioWare: Touched!'' plays very similarly to most games in the ''WarioWare'' series: players play a randomized grouping of very small, short minigames (called "microgames") within a small time limit and a very brief set of instructions. Periodically, the game speeds up the microgame, thus shortening the time and making it more challenging and pressuring to complete the microgames within the time limit. Players start with four tries every time they start a stage. If they lose a microgame, they lose a try; when players lose all four of their tries, the game ends and players must start over from the beginning. Players earn points for every microgame that comes (winning or losing the microgame does not factor into points gained); at the fifteenth point, players play a boss microgame, which is considerably longer and more challenging than a typical microgame.
''WarioWare: Touched!'' plays very similarly to most games in the ''WarioWare'' series: players play a randomized grouping of very small, short minigames (called "microgames") within a small time limit and a very brief set of instructions. Periodically, the game speeds up the microgame, thus shortening the time and making it more challenging and pressuring to complete the microgames within the time limit. Players start with four tries every time they start a stage. If they lose a microgame, they lose a try; when players lose all four of their tries, the game ends and players must start over from the beginning. Players earn points for every microgame that comes (winning or losing the microgame does not factor into points gained); at the fifteenth point, players play a boss microgame, which is considerably longer and more challenging than a typical microgame.


One major change made to ''WarioWare: Touched!'' compared to previous games is the duration of the microgames. In ''WarioWare, Inc.: Mega Microgame$!'' and ''[[WarioWare: Twisted!]]'', every microgame (with the exception of some of [[Wario-Man]]'s games in ''Twisted!'') in most character stages last 8 beats, with [[Orbulon]]'s microgames lasting 16 beats and [[Fronk]]'s games in ''WarioWare: Twisted!'' lasting 4 beats. ''WarioWare: Touched!'' does away with the concept of stages having a standardized length, as every stage can have microgames in both standard and double beats.
One major change made to ''WarioWare: Touched!'' compared to previous games is the duration of the microgames. In ''WarioWare, Inc.: Mega Microgame$!'' and ''[[WarioWare: Twisted!]]'', every regular microgame started with a length of 8 beats (with Orbulon's microgames lasting 16 beats and [[Fronk]]'s games in ''WarioWare: Twisted!'' lasting 4 beats). ''WarioWare: Touched!'' does away with the concept of microgames having a standardized length, as every microgame in a set are of a different duration and are longer on average than those in the previous games.  


A unique feature of ''WarioWare: Touched!'' compared to other ''WarioWare'' games is the touch screen and microphone feature of the Nintendo DS. ''WarioWare: Touched!'' does not make use of any of the face buttons (except to pause and a few souvenirs); as such, all inputs by the player are received via touch on the touchscreen or blowing into the microphone.
A unique feature of ''WarioWare: Touched!'' compared to other ''WarioWare'' games is the touch screen and microphone feature of the Nintendo DS. ''WarioWare: Touched!'' does not make use of any of the face buttons (except to pause and a few souvenirs); as such, all inputs by the player are received via touch on the touchscreen or blowing into the microphone.
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==Characters and stages==
==Characters and stages==
The following characters in ''WarioWare: Touched!'' get microgames. Below is a list of the characters and stages. The first set of microgames the player must complete is always Wario's set. As the player completes more stages, more characters appear in the Games menu. Finally, each stage automatically ends after the player completes the boss stage, but subsequent playthroughs of a stage are continuous, with microgames becoming more difficult after completing a boss stage until the player has no more tries. Players can get more tries by completing a boss stage, but the maximum number of tries is always four.
The following characters in ''WarioWare: Touched!'' get their own microgames. Below is a list of the characters and stages. The first set of microgames the player must complete is always Wario's set. As the player completes more stages, more characters appear in the Games menu. Finally, each stage automatically ends after the player completes the boss stage, but subsequent playthroughs of a stage are continuous, with microgames becoming more difficult after completing a boss stage, until the player has no more tries. Players can get more tries by completing a boss stage, but the maximum number of tries is always four.


Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the other ones at the [[Hawt House]].
Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the other ones at the [[Hawt House]].


Characters from microgame sets do not introduce any new microgames or any specific touch control, but they mix up microgames from previous employees as described.
Characters from microgame sets do not introduce any new microgames or any specific touch control, but they mix up microgames from previous employees as described.
===Main stages===
===Main stages===
{|width=100% class=wikitable
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Image
!Image
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!Greeting
!Greeting
|-
|-
|align="center"|[[File:WWTouched Wario Title.png|160px]]
| align="center" |[[File:WarioWare - Touched - Artwork 06.svg|200px]]
!align="center"|[[File:Wario Overworld Sprite Animated - WWT.gif|link=Wario]]<br>[[File:Wario Logo WWTCH.png|link=Wario]]<br>[[Touch Training]]
!align="center" |[[File:Wario Overworld Sprite Animated - WWT.gif|link=Wario]]<br>[[File:Wario Logo WWTCH.png|link=Wario]]<br>[[Touch Training]]
|"''Wario here! No offense, but you stink! My '''Touch Training''' stage is guaranteed to make you 138 percent less pathetic!''"
|''"Wario here! No offense, but you stink! My '''Touch Training''' stage is guaranteed to make you 138 percent less pathetic!"''
|-
| colspan=3 | '''Wario's Story:'''<br> Wario, in his house, is eating chocolate bars until he gets cavities from eating too much sweets. Wario, under immense pain, jumps to his [[Wario Bike|bike]] and visits [[Dr. Payne's Dental Clinic]]. [[Dr. Payne]] then drills the germs infecting Wario's teeth (the player taps them with the touch controls), which makes Wario's teeth healthy again. The doctor then warns Wario to avoid sweets. During his trip back to his house, Wario smells some sweets emanating from [[The Sweet Spot]]. He stops and demands [[Bridget the Baker]] for ten pies. Before Wario eats the pies, he remembers what the doctor told him; he deliberately ignores the advice and eats the pies anyway. He then jumps in pain from the returning cavities, in a similar fashion to the cavities from the beginning of the arc, and lands back into Dr. Payne's Dental Clinic, where Dr. Payne has expected him to return.
|-
|-
|colspan=3|'''Wario's Story:'''<br>Wario, in his house, is eating chocolate bars until he gets cavities from eating too many sweets. Wario, under immense pain, jumps to his [[Wario Bike|bike]] and visits [[Dr. Payne's Dental Clinic]]. [[Dr. Payne]] then drills the [[cavity|cavities]] (the player taps them with the touch controls), which makes Wario's teeth healthy again. The doctor then warns Wario to avoid sweets. During his trip back to his house, Wario smells some sweets emanating from [[The Sweet Spot]]. He stops and demands [[Bridget the Baker]] for ten pies. Before Wario eats the pies, he remembers what the doctor told him; he deliberately ignores the advice and eats the pies anyway. He then jumps in pain from the returning cavities, in a similar fashion to the cavities from the beginning of the arc, and lands back into Dr. Payne's Dental Clinic, where Dr. Payne has expected him to return.
| align="center" |[[File:WarioWare - Touched - Artwork 07.svg|200px]]
!align="center" |[[File:Mona Overworld Animated Sprite.gif|link=Mona]]<br>[[File:Mona Logo WWTCH.png|link=Mona]]<br>[[Cute Cuts]]
|''"Heya! It's me, Mona! You'll have fun jamming with my '''Cute Cuts'''!"''
|-
|-
|align="center"|[[File:WWTouched Mona Title.png|160px]]
| colspan=3 | '''Mona's Story:'''<br> Mona's story first starts at the Diamond Broadcasting System at Downtown Diamond City. During the Ear Candy music broadcast, Ken the VJ lists the Top 5 songs. [[Vanessa]], the previous #1 spot, is shocked to hear that she has been usurped by Mona, who is a new face to the list. While Vanessa is infuriated, Ken announces that Mona will be playing at the [[Hawt House]] tonight. Vanessa then sets out to sabotage Mona. Meanwhile, at [[Mona Pizza]], Mona and her crew, [[Art and Decko]] are practicing. Here, the player can play the strings to help Mona. After the practice is done, Mona sets off on [[Mona's scooter|her scooter]], while Art and Decko follow her on their van. Vanessa, alongside the [[The Dinosaurs]], catch Mona and her crew and hamper them with their mechs. Two of The Dinosaurs, in a hawk-like mech, kidnaps Art. [[Pizza Joe]] and Mona's animal friends, such as [[4.1 and 4.2]], come to help in their air vehicles, but are all knocked away by the hawk-like mech. Decko then ejects and latches himself onto the hawk-like mech, which releases Art and causes the mech to crash. Mona and her crew finally arrive at the Hawt House. During the performance, an infuriated and jealous Vanessa is seen in the back of the crowd. Mona suddenly realizes she has pizzas to deliver and leaves the concert, giving Vanessa an idea. As [[Garbage Boy]] approaches the microphone, Vanessa, disguised as Mona, kicks Garbage Boy away and claims that she is Mona. However, the crowd is not tricked and they boo and throw various objects at her.
!align="center"|[[File:Mona Overworld Animated Sprite.gif|link=Mona]]<br>[[File:Mona Logo WWTCH.png|link=Mona]]<br>[[Cute Cuts]]
|"''Heya! It's me, Mona! You'll have fun jamming with my '''Cute Cuts'''!''"
|-
|-
|colspan=3|'''Mona's Story:'''<br>Mona's story first starts at the Diamond Broadcasting System at Downtown Diamond City. During the Ear Candy music broadcast, Ken the VJ lists the Top 5 songs. [[Vanessa]], the previous #1 spot, is shocked to hear that she has been usurped by Mona, who is a new face to the list. While Vanessa is infuriated, Ken announces that Mona will be playing at the [[Hawt House]] tonight. Vanessa then sets out to sabotage Mona. Meanwhile, at [[Mona Pizza]], Mona and her crew, [[Art and Deco|Art and Decko]] are practicing. Here, the player can play the strings to help Mona. After the practice is done, Mona sets off on [[Mona's scooter|her scooter]], while Art and Decko follow her on their van. Vanessa, alongside the [[The Dinosaurs]], catch Mona and her crew and hamper them with their mechs. Two of The Dinosaurs, in a hawk-like mech, kidnaps Art. [[Joe|Pizza Joe]] and Mona's animal friends, such as [[Mona's Pets|4.1 and 4.2]], come to help in their air vehicles but are all knocked away by the hawk-like mech. Decko then ejects and latches himself onto the hawk-like mech, which releases Art and causes the mech to crash. Mona and her crew finally arrive at the Hawt House. During the performance, an infuriated and jealous Vanessa is seen in the back of the crowd. Mona suddenly realizes she has pizzas to deliver and leaves the concert, giving Vanessa an idea. As [[Garbage Boy]] approaches the microphone, Vanessa, disguised as Mona, kicks Garbage Boy away and claims that she is Mona. However, the crowd is not tricked and they boo and throw various objects at her.
| align="center" |[[File:WarioWare - Touched - Artwork 08.svg|200px]]
!align="center" |[[File:Jimmy T Overworld Sprite Animated - WWT.gif|link=Jimmy T.]]<br>[[File:Jimmy T Logo WWTCH.png|link=Jimmy T.]]<br>[[Dance Club Rub]]
|''"Yo! My '''Dance Club Rub''' microgames will get you swayin' and gyratin'!"''
|-
|-
|align="center"|[[File:WWTouched Jimmy T Title.png|160px]]
| colspan=3 | '''Jimmy's Story:'''<br> At [[Club Sugar]], it is Jimmy's Showtime, as Jimmy dances by himself, with the crowd cheering at him. He then first invites [[Papa T.]] and [[Mama T.]] to dance with him, and then [[Jamie T.]] and [[James T.]]. While the entire family is dancing, [[Scratchy the 'Fro Bug]] comes and lands on Jimmy's wig, causing Jimmy to have an uncomfortable itch. After the player rubs Scratchy off his wig, the family continues dancing. After the dance is done, the Thang family is seen walking home. Meanwhile, Scratchy the 'Fro Bug comes back and lands again on Jimmy's wig, in which Jimmy screams in discomfort again.
!align="center"|[[File:Jimmy T Overworld Sprite Animated - WWT.gif|link=Jimmy T]]<br>[[File:Jimmy T Logo WWTCH.png|link=Jimmy T]]<br>[[Dance Club Rub]]
|"''Yo! My '''Dance Club Rub''' microgames will get you swayin' and gyratin'!''"
|-
|-
|colspan=3|'''Jimmy T.'s Story:'''<br>At [[Club Sugar]], it is Jimmy's Showtime, as Jimmy dances by himself, with the crowd cheering at him. He then first invites [[Jimmy's Folks#Family members|Papa T.]] and [[Jimmy's Folks#Family members|Mama T.]] to dance with him, and then [[Jimmy's Folks#Family members|Jamie T.]] and [[Jimmy's Folks#Family members|James T.]] While the entire family is dancing, [[Scratchy the 'Fro Bug]] comes and lands on Jimmy's wig, causing Jimmy to have an uncomfortable itch. After the player rubs Scratchy off his wig, the family continues dancing. After the dance is done, the family is seen walking home. Meanwhile, Scratchy the 'Fro Bug comes back and lands again on Jimmy's wig, in which Jimmy screams in discomfort again.
| align="center" |[[File:WarioWare - Touched - Artwork 09.svg|200px]]
!align="center" |[[File:Kat Overworld Sprite Animated - WWT.gif|link=Kat and Ana]][[File:Ana Overworld Sprite Animated - WWT.gif|link=Kat and Ana]]<br>[[File:Kat and Ana Logo WWTCH.png|link=Kat and Ana]]<br>[[Ninja Scribble]]
|''"Hi! I'm Kat! My sister, Ana, has been helping me make some sweet '''Ninja Scribble''' microgames!"''
|-
|-
|align="center"|[[File:WWTouched Kat & Ana Title.png|160px]]
| colspan=3 | '''Kat and Ana's Story:'''<br> The story takes place at [[Kat and Ana's House|Kat and Ana's house]], where Ana is hungry and wants a snack. She realizes that her bananas are gone. The top screen of the DS indicates that a monkey stole them and is on top of the roof of the house; as the monkey starts eating the banana, Ana desperately searches her house to find the missing banana. After the monkey eats the banana, [[Shadow the Dog|Shadow]] notices the banana peel that the monkey has dropped and alerts Ana. Ana and Shadow notice the footsteps from the banana peel leading to a window; Ana thinks a crook stole the banana. Before she and Shadow search for the thief, she leaves a note for Kat (the player draws on this note). While Ana is trying to catch the thief, Kat catches up with [[Shuriken the Falcon|Shuriken]], saying that she read the note and that they must hurry. When Kat and Ana finds the monkey eating the banana, they are initially outraged, but immediately endeared. They decide that the monkey is too adorable to punish, and they tame him while naming him [[Numchuck the Monkey|Numchuck]].
!align="center"|[[File:Kat Overworld Sprite Animated - WWT.gif|link=Kat & Ana]][[File:Ana Overworld Sprite Animated - WWT.gif|link=Kat & Ana]]<br>[[File:Kat and Ana Logo WWTCH.png|link=Kat & Ana]]<br>[[Ninja Scribble]]
|"''Hi! I'm Kat! My sister, Ana, has been helping me make some sweet '''Ninja Scribble''' microgames!''"
|-
|-
|colspan=3|'''Kat & Ana's Story:'''<br>The story takes place at [[Kat & Ana's House]], where Ana is hungry and wants a snack. She realizes that her bananas are gone. The top screen of the DS indicates that a monkey stole them and is on top of the roof of the house; as the monkey starts eating the banana, Ana desperately searches her house to find the missing banana. After the monkey eats the banana, [[Shadow the Dog|Shadow]] notices the banana peel that the monkey has dropped and alerts Ana. Ana and Shadow notice the footsteps from the banana peel leading to a window; Ana thinks a crook stole the banana. Before she and Shadow search for the thief, she leaves a note for Kat (the player draws on this note). While Ana is trying to catch the thief, Kat catches up with [[Shuriken the Falcon|Shuriken]], saying that she read the note and that they must hurry. When Kat & Ana find the monkey eating the banana, they are initially outraged, but immediately endeared. They decide that the monkey is too adorable to punish, and they tame him while naming him [[Numchuck the Monkey|Numchuck]].
| align="center" |[[File:WarioWare - Touched - Artwork 10.svg|200px]]
!align="center" |[[File:Ashley Overworld Sprite Animated - WWT.gif|link=Ashley and Red]]<br>[[File:Ashley Logo WWTCH.png|link=Ashley and Red]]<br>[[Total Drag]]
|''"I'm Ashley, and I hope you find my microgames a '''Total Drag'''. Good luck trying not to embarrass yourself!''
|-
|-
|align="center"|[[File:WWTouched Ashley Title.png|160px]]
| colspan=3 | '''Ashley's Story:'''<br> At [[Ashley's Mansion|a mansion]], Ashley and Red are brewing a potion. After Ashley tastes it, she demands more ingredients, in which the player drags the ingredients into the pot. A skull appears from the pot, shocking the two, realizing they ruined the potion. As Ashley and Red exit the mansion, Red tries to reassure Ashley that they can retry and the next attempt will be a success. Meanwhile, on the top screen of the Nintendo DS, [[Orbulon's Oinker]] gets struck by lightning, forcing [[Orbulon]] to abandon ship. Orbulon, frantic, starts running. He accidentally bumps into Ashley, angering her and turning her hair white. Orbulon, frightened at her, apologizes and retreats. After Red asks to Ashley what is wrong, Ashley proclaims that Orbulon is the missing ingredient. Red then promises Ashley that he will catch Orbulon. Red fails, however, and apologizes. Ashley accepts it and tells him that he can be the ingredient instead, much to Red's shock.
!align="center"|[[File:Ashley Overworld Sprite Animated - WWT.gif|link=Ashley]]<br>[[File:Ashley Logo WWTCH.png|link=Ashley]]<br>[[Total Drag]]
|"''I'm Ashley, and I hope you find my microgames a '''Total Drag'''. Good luck trying not to embarrass yourself!''"
|-
|-
|colspan=3|'''Ashley's Story:'''<br>At [[Ashley's Mansion|a mansion]], Ashley & Red are brewing a potion. After Ashley tastes it, she demands more ingredients, in which the player drags the ingredients into the pot. A skull appears from the pot, shocking the two, realizing they ruined the potion. As Ashley & Red exit the mansion, Red tries to reassure Ashley that they can retry and the next attempt will be a success. Meanwhile, on the top screen of the Nintendo DS, the [[Oinker]] gets struck by lightning, forcing [[Orbulon]] to abandon ship. Orbulon, frantic, starts running. He accidentally bumps into Ashley, angering her and turning her hair white. Orbulon, frightened at her, apologizes and retreats. After Red asks Ashley what is wrong, Ashley proclaims that Orbulon is the missing ingredient. Red then promises Ashley that he will catch Orbulon. Red fails, however, and apologizes. Ashley accepts it and tells him that he can be the ingredient instead, much to Red's shock.
| align="center" |[[File:WarioWare - Touched - Artwork 11.svg|200px]]
!align="center" |[[File:Dr. Crygor Overworld Sprite Animated - WWT.gif|link=Dr. Crygor]]<br>[[File:Dr Crygor Logo WWTCH.png|link=Dr. Crygor]]<br>[[Slightly Unscrewed]]
|''"Ahem! Dr. Crygor here. My research has yielded a dizzying array of '''Slightly Unscrewed''' microgames!"''
|-
|-
|align="center"|[[File:WWTouched Dr Crygor Title.png|160px]]
| colspan=3 | '''Dr. Crygor's Story:'''<br> At [[Dr. Crygor's Lab]], Dr. Crygor finishes a new invention, the Tri-phonic Undulating Nanobot Automaton or TUNA for short. He tests it by throwing an apple core into the machine, where it recreates a full apple. Dr. Crygor then jumps into the machine, where the player spins the wheel to make the machine work; after the procedure is completed, Dr. Crygor changes from his preceding appearance to the one used in ''WarioWare: Touched!'', and he proclaims to be upgraded. He then blasts out of his lab and into space, and he exclaims that the galaxy is his giant oyster.
!align="center"|[[File:Dr. Crygor Overworld Sprite Animated - WWT.gif|link=Dr. Crygor]]<br>[[File:Dr Crygor Logo WWTCH.png|link=Dr. Crygor]]<br>[[Slightly Unscrewed]]
|"''Ahem! Dr. Crygor here. My research has yielded a dizzying array of '''Slightly Unscrewed''' microgames!''"
|-
|-
|colspan=3|'''Dr. Crygor's Story:'''<br>At [[Dr. Crygor's Lab]], Dr. Crygor finishes a new invention, the Tri-phonic Undulating Nanobot Automaton or TUNA for short. He tests it by throwing an apple core into the machine, where it recreates a full apple. Dr. Crygor then jumps into the machine, where the player spins the wheel to make the machine work; after the procedure is completed, Dr. Crygor changes from his preceding appearance to the one used in ''WarioWare: Touched!'', and he proclaims to be upgraded. He then blasts out of his lab and into space, and he exclaims that the galaxy is his giant oyster.
| align="center" |[[File:WarioWare - Touched - Artwork 12.svg|200px]]
!align="center" |[[File:Mike Overworld Sprite Animated - WWT.gif|link=Mike]]<br>[[File:Mike Logo WWTCH.png|link=Mike]]<br>[[Mic Rocking]]
|''"Attention party people: I am Mike, a robot programmed to please crowds with high-impact '''Mic Rocking''' microgames!"''
|-
|-
|align="center"|[[File:WWTouched Mike Title.png|160px]]
| colspan=3 | '''Mike's Story:'''<br> Back at Dr. Crygor's lab, Dr. Crygor builds a karaoke robot to suit his cleaning needs. He names him Mike, and then tests Mike by turning him on. Dr. Crygor then goes out, while Mike cleans the lab. Mike eventually finds dust on the windowsill, in which the player blows the dust away with the mic on the Nintendo DS. Mike suddenly gets the urge to host a party, and then flies out of the lab to host an intergalactic karaoke competition at an [[Alien Bunny]] planet. After beating his competition, Dr. Crygor arrives in [[Dribble and Spitz]]'s taxi and tells Mike that they need to go home. They then sing a duet, where promptly Mike criticizes how awful Dr. Crygor sings. Dr. Crygor defends himself by saying that he wrote Mike's software, and Mike retorts by leaving Dr. Crygor.
!align="center"|[[File:Mike Overworld Sprite Animated - WWT.gif|link=Mike]]<br>[[File:Mike Logo WWTCH.png|link=Mike]]<br>[[Mic Rocking]]
|"''Attention party people: I am Mike, a robot programmed to please crowds with high-impact '''Mic Rocking''' microgames!''"
|-
|-
|colspan=3|'''Mike's Story:'''<br>Back at Dr. Crygor's lab, Dr. Crygor builds a karaoke robot to suit his cleaning needs. He names him Mike and then tests Mike by turning him on. Dr. Crygor then goes out, while Mike cleans the lab. Mike eventually finds dust on the windowsill, in which the player blows the dust away with the mic on the Nintendo DS. Mike suddenly gets the urge to host a party and then flies out of the lab to host an intergalactic karaoke competition at an [[Alien Bunny]] planet. After beating his competition, Dr. Crygor arrives in [[Dribble's taxi]] and tells Mike that they need to go home. They then sing a duet, but Mike soon criticizes how awfully Dr. Crygor sings. Dr. Crygor defends himself by saying that he wrote Mike's software, and Mike responds by leaving Dr. Crygor.
| align="center" |[[File:WarioWare - Touched - Artwork 13.svg|200px]]
!align="center" |[[File:9-Volt Overworld Sprite Animated - WWT.gif|link=9-Volt]]<br>[[File:9-Volt and 18-Volt Logo WWTCH.png|link=9-Volt]]<br>[[Retro Action]]
|''"Sup! I'm 9-Volt! My hot collection of classic '''Retro Action''' microgames are all about old-school Nintendo flavor!"''
|-
|-
|align="center"|[[File:WWTouched 9-Volt Title.png|160px]]
| colspan=3 | '''9-Volt & 18-Volt's Story:'''<br> The story starts at [[Toy Express]], where 9-Volt and his best friend, [[18-Volt]], bought the recently released game, ''36-Volt Man'', and head to [[5-Volt's House|9-Volt's house]] to play the game. After the player sets up the [[Nintendo GameCube]] by touching and dragging the CD into the disc drive, 9-Volt and 18-Volt play the game all day long and beat it. To celebrate their success, 9-Volt spins his turntable as 18-Volt dances, as they showcase their Nintendo game systems. 9-Volt and 18-Volt eventually fall asleep, but since they fell asleep late in the night, they oversleep past 9 o'clock and thus are late for school.
!align="center"|[[File:9-Volt Overworld Sprite Animated - WWT.gif|link=9-Volt]]<br>[[File:9-Volt and 18-Volt Logo WWTCH.png|link=9-Volt]]<br>[[Retro Action]]
|"''Sup! I'm 9-Volt! My hot collection of classic '''Retro Action''' microgames are all about old-school Nintendo flavor!''"
|-
|-
|colspan=3|'''9-Volt & 18-Volt's Story:'''<br>The story starts at [[Toy Express]], where 9-Volt and his best friend, [[18-Volt]], bought the recently released game, ''36-Volt Man'', and head to [[9-Volt's House]] to play the game. After the player sets up the [[Nintendo GameCube]] by touching and dragging the CD into the disc drive, 9-Volt and 18-Volt play the game all day long and beat it. To celebrate their success, 9-Volt spins his turntable as 18-Volt dances, as they showcase their Nintendo game systems. 9-Volt and 18-Volt eventually fall asleep, but since they fell asleep late in the night, they oversleep past 9 o'clock and thus are late for school.
| align="center" |[[File:WarioWare - Touched - Artwork 14.svg|200px]]
!align="center" |[[File:Wario-Man Overworld Sprite Animated - WWT.gif|link=Wario-Man]]<br>[[File:Wario-Man Logo WWTCH.png|link=Wario-Man]]<br>[[Super Zero]]
|''"I am Wario-Man! You never know what kind of touch control you will have to use in my '''Super Zero''' microgame mix!"''
|-
|-
|align="center"|[[File:WWTouched Wario-Man Title.png|160px]]
| colspan=3 | '''Wario-Man's Story:'''<br> Wario is feeling sick and ponders what will make him feel better. He then thinks that garlic is the answer to his sickness, so he trudges to his refrigerator only to find out that the only garlic he has is [[Mandrake|Nasty Garlic]]. He eats it regardless, where Wario's immune system eats the weakened germs from the Nasty Garlic (where the player involved first taps the Nasty Garlic germs and then drags Wario's fighter cells over the weakened Nasty Garlic germs to eat them), and he turns into Wario-Man as a result. Wario-Man bursts out of his house and proclaims that he is super-powered. Wario-Man then sees a train and wants to crush it; however, when Wario-Man gets in front of it, it knocks Wario-Man away. As [[Rocky the Reporter]] notes the success of ''WarioWare: Touched!'', Wario-Man falls into a sewer and turns back into normal Wario. Wario jumps out and does not realize that he has landed on the Sewer Guru; irritated, the Sewer Guru hits Wario with his stick.
!align="center"|[[File:Wario-Man Overworld Sprite Animated - WWT.gif|link=Wario-Man]]<br>[[File:Wario-Man Logo WWTCH.png|link=Wario-Man]]<br>[[Super Zero]]
|"''Yeck. I'm not supposed to catch a cold! Ugh...is my '''Super Zero''' microgame mix next? I can't remember. ACHOOO! Bah, I'm taking a nap."'' (First description)<br>"''I am Wario-Man! You never know what kind of touch control you will have to use in my '''Super Zero''' microgame mix!''" (Second description)
|-
|-
|colspan=3|'''Wario-Man's Story:'''<br>Wario is feeling sick and ponders what will make him feel better. He then thinks that garlic is the answer to his sickness, so he trudges to his refrigerator only to find out that the only garlic he has is [[Mandrake|Nasty Garlic]]. He eats it regardless, where the [[Wario Virus]]es eat the weakened [[Awful Virus]]es from the Nasty Garlic (where the player involved first taps the Awful Viruses and then drags the Wario Viruses over the weakened Awful Viruses to eat them), and he turns into Wario-Man as a result. Wario-Man bursts out of his house and proclaims that he is super-powered. Wario-Man then sees a train and wants to crush it; however, when Wario-Man gets in front of it, it knocks Wario-Man away. As [[Rocky the Reporter]] notes the success of ''WarioWare: Touched!'', Wario-Man falls into a sewer and turns back into normal Wario. Wario jumps out and does not realize that he has landed on the Sewer Guru; irritated, the Sewer Guru hits Wario with his stick.
|}
|}


===Microgame sets===
===Microgame sets===
{|width=100% class=wikitable
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Image
!Image
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!Description
!Description
|-
|-
|align="center"|[[File:WWTouched Jamie T Title.png|160px]]
| align="center" |[[File:JamieT.png|150px]]
!align="center"|[[File:Jamie T. Overworld Sprite Animated - WWT.gif|link=Jimmy's Folks]]<br>[[File:Jamie T Logo WWTCH.png|link=Jimmy's Folks]]<br>Jamie's Mix
!align="center" |[[File:Jamie T. Overworld Sprite Animated - WWT.gif|link=Thang Family]]<br>[[File:Jamie T Logo WWTCH.png|link=Thang Family]]<br>Jamie's Mix
|"''I'm Jimmy's disco-fabulous sis, Jamie! My mix features the hottest microgames from Wario, Mona, and Jimmy!''"
|''"I'm Jimmy's disco-fabulous sis, Jamie! My mix features the hottest microgames from Wario, Mona, and Jimmy!"''
|Represented by Jimmy's sister, Jamie, this microgame set is unlocked after the player completes Wario's, Mona's, and Jimmy's stages. As the description states, it mixes Wario's, Mona's, and Jimmy's microgames. The microgames are in level two, but they start at normal speed. The boss microgames for the first three sets are [[You Break It, You Buy It]], [[Pro Bowling]] and [[Rainbow Juice]]. Afterwards, the boss microgame will always be random.
|Represented by Jimmy's sister, Jamie, this microgame set is unlocked after the player completes Wario's, Mona's, and Jimmy's stages. As the description states, it mixes Wario's, Mona's, and Jimmy's microgames. The microgames are in level two, but they start at normal speed. The boss microgame for this microgame set is Wario's boss microgame, [[You Break It, You Buy It]].
|-
|-
|align="center"|[[File:WWTouched James T Title.png|160px]]
| align="center" |[[File:JamesT.png|150px]]
!align="center"|[[File:James T. Overworld Sprite Animated - WWT.gif|link=Jimmy's Folks]]<br>[[File:James T Logo WWTCH.png|link=Jimmy's Folks]]<br>James's Mix
!align="center" |[[File:James T. Overworld Sprite Animated - WWT.gif|link=Thang Family]]<br>[[File:James T Logo WWTCH.png|link=Thang Family]]<br>James's Mix
|"''I'm James, Jimmy's chick-magnet brother, and my sizzlin' mix is loaded with microgames by Kat & Ana, Ashley, and Dr. Crygor!''"
|''"I'm James, Jimmy's chick-magnet brother, and my sizzlin' mix is loaded with microgames by Kat & Ana, Ashley, and Dr. Crygor!''
|Represented by Jimmy's brother, James, this microgame set is unlocked after the player completes Kat & Ana's, Ashley's, and Dr. Crygor's stages. As the description states, it mixes Kat & Ana's, Ashley's, and Dr. Crygor's microgames. The microgames are in level two, but they start at normal speed. The boss microgames for the first three sets are [[Galaxy Bounce]], [[Global Warning]] and [[Living Room Rally]]. Afterwards, the boss microgame will always be random.
|Represented by Jimmy's brother, James, this microgame set is unlocked after the player completes Kat & Ana's, Ashley's, and Dr. Crygor's stages. As the description states, it mixes Kat & Ana's, Ashley's, and Dr. Crygor's microgames. The microgames are in level two, but they start at normal speed. The boss microgame for this microgame set is Kat & Ana's boss microgame, [[Galaxy Bounce]].
|-
|-
|align="center"|[[File:MonsterMegaMix.png|160px]]
| align="center" |[[File:MonsterMegaMix.png|150px]]
!align="center"|[[File:Pink Bear Overworld Sprite Animated - WWT.gif]]<br>[[File:Monster Megamix Logo WWTCH.png|link=Wario]]
!align="center" |[[File:Pink Bear Overworld Sprite Animated - WWT.gif]]<br>[[File:Monster Megamix Logo WWTCH.png|link=Wario]]
|"''You never know what you'll play next in this grueling microgame medley!''"
|''"You never know what you'll play next in this grueling microgame medley!"''
|Represented by a pink bear, this microgame set is unlocked after beating Mike's, 9-Volt's, and Wario-Man's microgames. Monster Megamix mixes all minigames from all employees sans the boss microgames. The microgame speed increases over time without any indication and continues until all four lives are lost or maximum speed is reached. The game is over only when the player has no more lives. Scoring twenty-five points unlocks the Hardcore Mix set.
|Represented by a pink bear, this microgame set is unlocked after beating Mike's, 9-Volt's, and Wario-Man's microgames. Monster Megamix mixes all minigames from all employees sans the boss microgames. The microgame speed increases over time without any indication and continues until all four lives are lost or maximum speed is reached. The game is over only when the player has no more lives. Scoring twenty-five points unlocks the Hardcore Mix set.
|-
|-
|align="center"|[[File:HardcoreMix.png|160px]]
| align="center" |[[File:HardcoreMix.png|150px]]
!align="center"|[[File:White Bear Overworld Sprite Animated - WWT.gif]]<br>[[File:Hardcore Mix Logo WWTCH.png|link=Wario]]
!align="center" |[[File:White Bear Overworld Sprite Animated - WWT.gif]]<br>[[File:Hardcore Mix Logo WWTCH.png|link=Wario]]
|"''In this '''Hardcore Mix''', you've got just one chance to prove your microgame mastery!''"
|''"In this '''Hardcore Mix''', you've got just one chance to prove your microgame mastery!"''
|Represented by a white bear, Hardcore Mix uses the same set of rules from Monster Megamix, except that players have only one try. Microgames also start at the level two difficulty; unlike Monster Megamix, however, microgames do not speed up over time. The game is over only when the player has lost a microgame. Scoring fifteen points unlocks the Gnarly Mix set.
|Represented by a white bear, Hardcore Mix uses the same set of rules from Monster Megamix, except that players have only one try. Microgames also start out at the level two difficulty; unlike Monster Megamix, however, microgames do not speed up over time. The game is over only when the player has lost a microgame. Scoring fifteen points unlocks the Gnarly Mix set.
|-
|-
|align="center"|[[File:GnarlyMix.png|160px]]
| align="center" |[[File:GnarlyMix.png|150px]]
!align="center"|[[File:Yellow Bear Overworld Sprite Animated - WWT.gif]]<br>[[File:Gnarly Mix Logo WWTCH.png|link=Wario]]
!align="center" |[[File:Yellow Bear Overworld Sprite Animated - WWT.gif]]<br>[[File:Gnarly Mix Logo WWTCH.png|link=Wario]]
|"''This brutal blend of microgames starts off hard and keeps piling on the gnarliness!''"
|''"This brutal blend of microgames starts off hard and keeps piling on the gnarliness!"''
|Represented by a yellow bear, Gnarly Mix uses the same set of rules from Monster Megamix, except minigames start very fast and gets faster until it reaches maximum speed or if the player loses. The game is over only when the player has no more lives. Scoring twenty points unlocks a souvenir.
|Represented by a yellow bear, Gnarly Mix uses the same set of rules from Monster Megamix, except minigames start very fast and gets faster until it reaches maximum speed or if the player loses. The game is over only when the player has no more lives. Scoring twenty points unlocks a souvenir.
|}
|}
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===Supporting characters===
===Supporting characters===
<gallery>
<gallery>
4.1 and 4.2 WarioWare Touched.png|[[Mona's Pets|4.1 and 4.2]]
4.1 and 4.2 WarioWare Touched.png|[[4.1 and 4.2]]
Alien Bunny.png|[[Alien Bunny|Alien Bunnies]]
Alien Bunny.png|[[Alien Bunny]]
Art and Decko.png|[[Art and Deco|Art and Decko]]
Art and Decko.png|[[Art and Decko]]
Bridget the Baker.png|[[Bridget the Baker]]
Bridget the Baker.png|[[Bridget the Baker]]
Dinosaurswariowaretouched.png|[[The Dinosaurs]]
Dinosaurswariowaretouched.png|[[The Dinosaurs]]
DribbleandSpitz WWTouched.png|[[Dribble & Spitz]]
DribbleandSpitz WWTouched.png|[[Dribble and Spitz]]
WWT Fligby.png|[[Fligby]]
Garbage boy.png|[[Garbage Boy]]
Garbage boy.png|[[Garbage Boy]]
Ken the VJ.png|[[Ken the Reporter|Ken the VJ]]
Ken the VJ.png|[[Ken the VJ]]
Mona's Animal Friends.png|[[Mona's Pets|The Yum Yums]]
Mona's Animal Friends.png|[[Mona's Monkey]], [[Mona's Pig|Pig]], and [[Mona's Elephant|Elephant]]
Numchuck.png|[[Numchuck the Monkey]]
Numchuck.png|[[Numchuck the Monkey]]
Ashley and Red story WWTo.png|[[Orbulon]]
Ashley and Red story WWTo.png|[[Orbulon]]
Pizza Joe WWTouched.png|[[Joe|Pizza Joe]]
Pizza Joe WWTouched.png|[[Pizza Joe]]
The Pork Loins.png|[[The Pork Loins]]
The Pork Loins.png|[[The Pork Loins]]
Rocky the Reporter.png|[[Rocky the Reporter]]
Rocky the Reporter.png|[[Rocky the Reporter]]
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==Locations==
==Locations==
Each of the character's stories takes place in various locations in [[Diamond City]].
Each of the character's stories take place in various locations in [[Diamond City]].
 
<gallery>
<gallery>
9-Volt's House2.png|[[9-Volt's House]]
9-Volt's House2.png|[[5-Volt's House|9-Volt's House]]
Ashley's MansionWTo.png|[[Ashley's Mansion]]
Ashley's MansionWTo.png|[[Ashley's Mansion]]
Club Sugar screenshot WarioWare Touched.png|[[Club Sugar]]
Club Sugar screenshot WarioWare Touched.png|[[Club Sugar]]
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Dr. Payne's Dental Clinic.png|[[Dr. Payne's Dental Clinic]]
Dr. Payne's Dental Clinic.png|[[Dr. Payne's Dental Clinic]]
The Hawt House.png|[[The Hawt House]]
The Hawt House.png|[[The Hawt House]]
WWT KatAnaHouse.png|[[Kat & Ana's House]]
WWT KatAnaHouse.png|[[Kat and Ana's House]]
Mona Pizza.png|[[Mona Pizza]]
Mona Pizza.png|[[Mona Pizza]]
The Sweet Spot.png|[[The Sweet Spot]]
The Sweet Spot.png|[[The Sweet Spot]]
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==Objects==
==Objects==
These are objects that appear in the main story and/or play a role of some sort.
These are objects that appear in the main story and/or play a role of some sort.
<gallery>
<gallery>
Dribble and Spitz Taxi.png|[[Dribble's taxi]]
Dribble and Spitz Taxi.png|[[Dribble and Spitz|Dribble and Spitz's taxi]]
Mona's Scooter.png|[[Mona's Scooter]]
Mona's Scooter.png|[[Mona's Scooter]]
NastyGarlic.png|[[Mandrake|Nasty Garlic]]
NastyGarlic.png|[[Mandrake|Nasty Garlic]]
Orbulon's Oinker.png|[[Oinker]]
Orbulon's Oinker.png|[[Orbulon's Oinker]]
TUNA.png|[[Tri-phonic Undulating Nanobot Automaton]]
TUNA.png|[[Tri-phonic Undulating Nanobot Automaton]]
SK8 and 36 Volt-Man.png|[[SK8]] and [[36-Volt Man]]
SK8 and 36 Volt-Man.png|[[SK8]] and [[36-Volt Man]]
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==Microgames==
==Microgames==
{{main|List of WarioWare: Touched! microgames}}
{{main|List of WarioWare: Touched! microgames}}
There are a total of 190 microgames in ''WarioWare: Touched!'' Each WarioWare employee has twenty normal microgames (Wario has twenty-one microgames) and a boss microgame. Microgames are categorized by how they are played; for example, Wario's microgames involve tapping or poking objects on the screen, Mona's microgames involve making cutting motions, Jimmy T.'s microgames involve rubbing the screen the right way, and so on. 9-Volt and Wario-Man are the only two employees that mix up differing microgame styles in their microgame mix.
There are a total of 190 microgames in ''WarioWare: Touched!'' Each WarioWare employee has twenty normal microgames (Wario has twenty-one microgames) and a boss microgame. Microgames are categorized by how they are played; for example, Wario's microgames involve tapping or poking objects in the screen, Mona's microgames involve making cutting motions, Jimmy T.'s microgames involve rubbing the screen the right way, and so on. 9-Volt and Wario-Man are the only two employees that mix up differing microgame styles in their microgame mix.


==Souvenirs==
==Souvenirs==
Souvenirs can be unlocked in random order by completing tasks like getting 30 points on a stage or playing all microgames. Souvenirs can both be stored in Games and the Toy Room. If stored in Games, souvenirs can be found quickly, but the amount of souvenirs the player can store here is limited. If the player wants all the souvenirs in one place, the souvenirs can be stored in the Toy Room. Below is a list of souvenirs.
Souvenirs can be unlocked in a random order by completing tasks like getting 30 points on a stage or playing all microgames. Souvenirs can both be stored in Games and in the Toy Room. If stored in Games, souvenirs can be found quickly, but amount of souvenirs the player can store here is limited. If the player wants all the souvenirs at one place, the souvenirs can be stored in the Toy Room. Below is a list of the souvenirs.
 
Note that in the European, Wii U Virtual Console, and 3DS versions, Mona Pizza cannot be unlocked, since players must have a copy of ''[[WarioWare: Twisted!]]'', which was not released in Europe and that the game reads very specific data from said cartridge, in the Game Boy Advance slot on the Nintendo DS in order to unlock it. However, it is still present in the game's data, and European players can still play the game if it is present in a copied save file of the game.


In the European, Wii U Virtual Console, and 3DS versions, Mona Pizza cannot be unlocked, since players must have a copy of ''[[WarioWare: Twisted!]]'', which was not released in Europe, and the game reads very specific data from said cartridge in the Game Boy Advance slot on the Nintendo DS to unlock it. However, it is still present in the game's data, and European players can still play the game if it is present in a copied save file of the game.
===Toy Room 1===
===Toy Room 1===
{|class=wikitable
{| border="1" style="text-align:left; margin-bottom:10px;" cellspacing=0 cellpadding=3
!Picture
!Picture
!width=15% align=center|Souvenir
!width=15% align=center| Souvenir
!width=50% align=center|Description
!width=50% align=center| Description
!width=50% align=center|How to unlock
!width=50% align=center| How to unlock
|-
|-
|align=center|[[File:SnowmanWarioWareTouched.png]]
|align=center|[[File:SnowmanWarioWareTouched.png]]
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|-
|-
|align=center|[[File:MonaPizza.png]]
|align=center|[[File:MonaPizza.png]]
|align=center|[[Mona Pizza (song)|Mona Pizza]]
|align=center|[[Mona Pizza (souvenir)|Mona Pizza]]
|''Just for forking over your money, you get to watch this hot new video! It hasn't even shown up on the Internet yet.''
|''Just for forking over your money, you get to watch this hot new video! It hasn't even shown up on the Internet yet.''
|Play ''WarioWare: Touched!'' with ''WarioWare: Twisted!'' in the GBA slot.
|Play ''WarioWare: Touched!'' with ''WarioWare: Twisted!'' in the GBA slot.
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===Toy Room 2===
===Toy Room 2===
{|class=wikitable
{| border="1" style="text-align:left; margin-bottom:10px;" cellspacing=0 cellpadding=3
!Picture
!Picture
!width=15% align=center|Souvenir
!width=15% align=center| Souvenir
!width=50% align=center|Description
!width=50% align=center| Description
!width=50% align=center|How to unlock
!width=50% align=center| How to unlock
|-
|-
|align=center|[[File:Clacker.png]]
|align=center|[[File:Clacker.png]]
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{{multiframe
{{multiframe
|[[File:Middle Management.png|150px]] [[File:SMIWMICROGAME.png|150px]]
|[[File:Middle Management.png|150px]] [[File:SMIWMICROGAME.png|150px]]
|[[Middle Management]], in the international and Japanese versions respectively.
|[[Middle Management]], in the localized and Japanese versions respectively.
|align=right
|align=right
}}
}}
As with most ''WarioWare'' games, ''WarioWare: Touched!'' has undergone significant localization differences, which vary from different regional versions. Some changes are simple as a name change while others have complete graphical overhauls.
As with most ''WarioWare'' games, ''WarioWare: Touched!'' has undergone significant localization differences, which vary region to region. Some changes are simple as a name change while others have complete graphical overhauls.
 
===Stages===
===Stages===
*The names in the skyscraper for Wario's stage is removed in the European version.
*The names in the skyscraper for Wario's stage is removed in the European versions of the game.
*In Mona's stage, whenever the player wins a microgame, the "HIT" is changed to a heart in the European and Simplified Chinese versions. Likewise, when players lose the microgame, "MISS" is changed to a broken heart.
*In Mona's stage, whenever the player wins a microgame, the "HIT" is changed to a heart in the European and Chinese versions of the game. Likewise, when players lose the microgame, "MISS" is changed to a broken heart.
*Dr. Crygor in his stage is silent in the American version for most of the intro after he states he wants to test the machine. In other regional versions, however, he talks more. The dialogue was added back in for the DSiWare download version.
*Dr. Crygor in his stage is silent in American versions of the game for most of the intro, after he states he wants to test the machine. In other regions, however, he talks more. The dialogue was added back in for the DSiWare download version.
*In 9-Volt's stage, the Japanese and Korean versions displayed points as "pts.", the American version displayed points in full, the European version displayed points as "point(s)", and the Chinese version displayed points as "分". The DJ turntable for the Japanese version has the name "Ninevolt" displayed on it, the American version features "Nine-Volt", and the European version has no name on the turntable at all.
*In 9-Volt's stage, the Japanese and Korean versions of the game displayed points as "pts.", the American version displayed points in full, and the European version displayed points as "point(s)". The DJ turntable for the Japanese versions of the game has the name "Ninevolt" displayed on it, the American versions of the game features "Nine-Volt", and the European versions of the game has no name on the turntable at all.
*During Jimmy's intermission, the Japanese version has a jug of milk. It is replaced by a carton of milk in international versions.
*During Jimmy's intermission, Japanese versions of the game has a jug of milk. It is replaced by a carton of milk in localized versions of the game.
*In the international versions, the touch screen guitar in Mona's stage is changed to match the sprite on the top screen.
*In localized versions of the game, the touch screen guitar in Mona's stage is changed to match the sprite on the top screen.
*In the Korean version, Mike's stage uses the word "CONTEST" rather than "KARAOKE" on the top screen.
*In the Japanese version, the intermissions in the "Mix" stages and the album have more animation frames per second.


===Microgames===
===Microgames===
*In [[Big Bang (microgame)|Big Bang]], the Japanese version has 大 ("big") written on the mountain, which is a reference to a Kyoto festival known as Gozan no Okuribi. The character is removed in the international versions, alongside the mountains.
*In [[Big Bang (microgame)|Big Bang]], the Japanese versions of the game has 大 ("big") written on the mountain, which is a reference to a Kyoto festival known as Gozan no Okuribi. The character is removed in localized versions of the game, alongside the mountains.
*In [[Power Chord]], the words "GiG" and "Max" on the drum set and meter are present in the Japanese version. This is changed to a picture of a face and the word "Rock" in the international versions.
*In [[Power Chord]], the words "GiG" on the drum set are present in the Japanese versions of the game. This is changed to a picture of a face in localized versions of the game.
*In [[Washed Up]], the girl has black hair in the Japanese version. International versions change the color to red.
*In [[Washed Up]], the girl has black hair in Japanese versions of the game. Localized versions changes the color to red.
*In [[Steel Chef]], the Japanese and Korean versions displayed "OK!" when players complete the microgame. The American and European versions change the text to "SWEET!" and the Simplified Chinese version changes it to 不错 ("not bad").
*In [[Steel Chef]], Japanese and Korean versions of the game displayed "OK!" when players complete the microgame. All other regions changes the text to "SWEET!". In the Chinese version, it was changed to 不错 ("not bad").
*In [[Middle Management]], the head and body of the tower are completely redesigned in international versions. International versions changed the head from the Japanese version to that of a clown, and the body was changed from a body with red, white, the Japanese character, 愛 ("love"), with bunny legs, to a body with multiple colors and patterns with boxing gloves.
*In [[Middle Management]], the head and body of the tower is completely redesigned in localized versions of the game. Localized versions changed the head from the Japanese version to that of a clown, and the body was changed from a body with red, white, the Japanese character, 愛 ("love"), with bunny legs, to a body with multiple colors and patterns with boxing gloves.
*In [[Hookin' Up]], the words in the English version is changed to more casual lingo (from "Mad about you!" in Japanese versions to "Whassup baby?" in the English versions). The European version also lacks the small "To be continued..." box on the lower right-hand corner.
*In [[Hookin' Up]], the words in localized versions are changed to more casual lingo (from "Mad about you!" in Japanese versions to "Whassup baby?" in localized versions). European versions also lack the small "To be continued..." box on the lower right hand corner.
*In [[Feeling Saucy]], in level one, the omelet that is featured in the Japanese version is changed to french fries in the international versions.
*In [[Feeling Saucy]], in level one, the omelet that is featured in Japanese versions of the game is changed to french fries in localized versions of the game.
*In [[Corrections Officer]], the thick "100" in the Japanese and Korean versions is changed to an A+ in the American and most European versions. The German version changes it to a "1+" mark, while the Simplified Chinese version has a thinner 100 and the Chinese character 分 ("point").
*In [[Corrections Officer]], the thick "100" in Japanese and Korean versions of the game is changed to an A+ to American and European versions of the game, except in German where it has a "1+" mark; while the Chinese version of the game has a thinner 100 and the Chinese character 分 ("point").
*In [[On Strike]], all three matchboxes are changed in the international versions.
*In [[On Strike]], all three matchboxes are changed in localized versions of the game.
*In [[Sweet Nothings]], the person on the left is replaced by a cat in the Korean version.
*In [[Sweet Nothings]], the person on the left is replaced by a cat in Korean versions of the game.
*In [[Stylus Hunt|Pushing Buttons]], the controller featured in the Japanese, Simplified Chinese and Korean versions is a Famicom controller, while the American and European versions feature an NES controller.
*In [[Stylus Hunt|Pushing Buttons]], the controller featured in Japanese, Chinese, and Korean versions of the game is a Famicon controller, while the American and European versions of the game features an NES controller.
*The Japanese version has a microgame called [[Famicom Tantei Club 2]] in 9-Volt's microgame set. It is replaced by [[Metroid (WarioWare: Touched!)|Metroid]] in the international versions.
*Japanese versions of the game have a microgame called [[Famicom Tantei Club 2]] in 9-Volt's microgame set. It is replaced by [[Metroid (WarioWare: Touched!)|Metroid]] in localized versions.
*In [[Gunslinger]], the music is played differently in the international versions compared to the Japanese version. The American, European, and Korean versions also remove the tutorial on the top screen, though the Simplified Chinese version keeps the tutorial from the top screen and the same music effects as the Japanese version.
*In [[Gunslinger]], the music is played differently in localized versions of the game compared to the Japanese versions of the game. The American, European, and Korean versions of the game also removes the tutorial on the top screen, though the Chinese version has the tutorial from the top screen and the same music effects as the Japanese versions of the game.
*In [[Ramp It Up]], the box door is red with a yellow star in the middle; this was changed to a yellow "V" in the Simplified Chinese version most likely because it coincidentally resembles the flag of Vietnam.
*In [[Ramp It Up]], the box door is red with a yellow star in the middle; this was changed to a yellow "V" in the Chinese version of the game due to it resembling the flag of Vietnam.


===Other===
===Other===
*The title screen in the Japanese and Simplified Chinese versions is colored yellow, while the American and European versions are orange. The Korean version has a slightly more orangish-yellow color.
*The title screen in Japanese and Chinese versions of the game is yellow, while American and European versions are orange. The Korean versions have a slightly more orangish yellow color.
*The Japanese version exclusively featured a souvenir called "Touch Doll", where players tap a photo for various effects. It was replaced in the international versions with [[They Hunger]].
*Japanese versions of the game exclusively featured a souvenir called "Touch Doll", where players tap a photo for various effects. It was replaced in the international versions with [[They Hunger]].
*European versions are at some points not localized. Despite the European box art being colored yellow, the game's title screen and the menu icon are still orange (while in the Japanese version, the title screen and icon are both yellow). Also, in the explanation of the microgame [[Gold Digger]], the series' first game is referred to as ''[[WarioWare, Inc.: Mega Microgame$!]]'', while the British English title of it is ''WarioWare, Inc.: Minigame Mania''. The game also uses American spelling and grammar in both the American and British English versions.
*European versions of the game are at some points not localized. Despite the game cover in Europe is yellow, the game's title screen and the menu icon are still orange (while in Japanese editions of the game, the title screen and icon are yellow). Also, in the explanation of the microgame [[Gold Digger]], the series' first game is referred to as ''[[WarioWare, Inc.: Mega Microgame$!]]'', while the European title of it is ''WarioWare, Inc.: Minigame Mania''. The game also uses American spelling and grammar in all English versions of the game.
*In the Japanese version, the music that plays when a boss game is announced is the same as the [[Speed Up!]] music, while the other versions have original music.
*In Japanese editions of the game, the music that plays when a boss game is announced is the same as the ''Speed Up'' music, while other editions of the game have original music.
*There is a billboard saying "NEW!" in the ending cutscene that varies between versions. The Japanese version has a subtitle on the billboard saying "NOW ON SALE!", which the American and Korean versions change to "BUY MY GAME!" The European version removes this subtitle altogether.
*There is a billboard saying "NEW!" in the ending cutscene that varies between versions. The Japanese version has a subtitle on the billboard saying "NOW ON SALE!", which the American and Korean versions change to "BUY MY GAME!" The European version removes this subtitle all together.
*In the Korean version, the criteria for unlocking certain souvenirs has changed: [[Whistle a Tune]] is one of the random unlocks once a task is completed, while [[Mona Pizza (song)|Mona Pizza]] instead is unlocked by obtaining all gold crowns in all albums. [[Pet Brine Buddies]] cannot be unlocked at all.


==Staff==
==Staff==
{{main|List of WarioWare: Touched! staff}}
{{main|List of WarioWare: Touched! staff}}
''WarioWare: Touched!'' is developed by [[Nintendo SPD Group No.1]] and [[Intelligent Systems]]. As with most ''WarioWare'' games, [[Yoshio Sakamoto]] alongside Ryoichi Kitanishi produced the game. Since the original ''WarioWare''{{'}}s team was busy on ''[[WarioWare: Twisted!]]'', newcomer Ryuichi Nakada was the chief director of ''Touched!'', while [[Goro Abe]], [[Taku Sugioka]], and Teruyuki Hirosawa were the game's other directors.
''WarioWare: Touched!'' is developed by [[Nintendo SPD Group No.1]] and [[Intelligent Systems]]. As with most ''WarioWare'' games, [[Yoshio Sakamoto]] alongside Ryoichi Kitanishi produced the game. As the original ''WarioWare'''s team was busy on ''[[WarioWare: Twisted!]]'', newcomer Ryuichi Nakada was the chief director of ''Touched!'', while [[Goro Abe]], [[Taku Sugioka]], and Teruyuki Hirosawa were the game's other directors.


==Development==
==Development==
[[File:WWTouched Sweet Nothings Storyboard.jpg|thumb|150px|A storyboard of [[Sweet Nothings]], showcasing the template used to create microgame concepts]]
Around the time ''WarioWare: Twisted!'' was in development, the team was presented with the [[Nintendo DS]], who thought the touchscreen and the stylus were a perfect match for developing a ''WarioWare'' game.<ref name="Smooth Moves">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks: WarioWare: Smooth Moves]</ref> As the series core staff was already busy with ''WarioWare: Twisted!'', the team split, and the game was primarily developed by staff new to the series. Producer [[Yoshio Sakamoto]] had to scramble to find a director for the project.<ref>[http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html Iwata Asks: Yoshio Sakamoto's GDC '10 Keynote]. Nintendo. </ref> At the beginning, there was a lack of unified awareness among the new staff to "what made ''WarioWare'' funny" and as such, ''WarioWare: Twisted!'''s staff was transferred to ''WarioWare: Touched!'' following the completion of the title to help complete the game for the Nintendo DS's launch. The game was developed in a very short period of time, five months, and was released relatively alongside of ''WarioWare: Twisted!''<ref name="Smooth Moves"/><ref>[http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p3.asp Kikizo: Nintendo R&D1 Interview] April 7, 2006. Video Games Daily.</ref>
Around the time ''WarioWare: Twisted!'' was in development, the team was presented with the [[Nintendo DS]], who thought the touchscreen and the stylus were a perfect match for developing a ''WarioWare'' game.<ref name="Smooth Moves">{{cite|language=en-us|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0|title=Iwata Asks: WarioWare: Smooth Moves|publisher=Nintendo of America|accessdate=June 29, 2024}}</ref> As the series core staff was already busy with ''WarioWare: Twisted!'', the team split, and the game was primarily developed by staff who were new to the series. Producer [[Yoshio Sakamoto]] had to scramble to find a director for the project.<ref>{{cite|url=www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html|title=Iwata Asks: Yoshio Sakamoto's GDC '10 Keynote|publisher=Nintendo of UK|language=en-gb|accessdate=June 29, 2024}}</ref> At the beginning, there was a lack of unified awareness among the new staff to "what made ''WarioWare'' funny" and as such, ''WarioWare: Twisted!'''s staff was transferred to ''WarioWare: Touched!'' following the completion of the title to help complete the game for the Nintendo DS's launch. The game was developed in a very short time, five months, and was released relatively soon to the release of ''WarioWare: Twisted!''<ref name="Smooth Moves"/><ref>{{cite|url=games.kikizo.com/features/ncl_nintendo_wwiv_apr06_p3.asp|title=Nintendo R&D1 Interview|date=April 7, 2006|publisher=Kikizo|language=en|accessdate=June 29, 2024}}</ref>


==Reception==
==Reception==
===Critical reception===
===Critical reception===
''WarioWare: Touched!'' has received generally positive reviews from critics. Aggregate sites Metacritic and GameRankings has given a score of 81 based on reviews of 54 critics and a score of 81.83% from 63 critics respectively.<ref>{{cite|url=www.metacritic.com/game/ds/warioware-touched!|title=''WarioWare: Touched!''|publisher=Metacritic|accessdate=June 29, 2024}}</ref><ref>{{cite|language=en|deadlink=y|archive=web.archive.org/web/20160719114245/http://www.gamerankings.com/ds/920757-warioware-touched/index.html|title=''WarioWare: Touched!''|publisher=GameRankings|accessdate=June 29, 2024}}</ref> As with most ''[[WarioWare (series)|WarioWare]]'' titles, it is praised for its addictive nature, its quirky and bizarre theme, the replayability and the intuitive use of the touchscreen and other features of the [[Nintendo DS]]. The most common criticism is that the game is very short, where it can be fully beaten within a few hours. IGN writer, Craig Harris, has mostly praised the game, who gave the game a score of 8.5 out of ten, but commented that ''WarioWare: Twisted!'' is a superior game to ''WarioWare: Touched!'' However, he ended by saying, "Wario Ware Touched!{{sic}} may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots."<ref>{{cite|language=en|author=Harris, Craig|date=February 11, 2005|url=www.ign.com/articles/2005/02/11/wario-ware-touched|title=Review of ''WarioWare: Touched!''|publisher=IGN|accessdate=June 29, 2024}}</ref> Stuart Reddick, from Nintendo Life has given the game a 9/10, who greatly praised the game and commented on "how simplicity can still lead to stunning gameplay." and called it one of the best titles on the Nintendo DS.<ref>{{cite|language=en|author=Reddick, Stuart|date=June 14, 2006|url=www.nintendolife.com/reviews/ds/warioware_touched|title=Review of ''WarioWare: Touched!''|publisher=Nintendo Life|accessdate=June 29, 2024}}</ref>
''WarioWare: Touched!'' has received generally positive reviews from critics. Aggregate sites Metacritic and GameRankings has given a score of 81 based of reviews of 54 critics and a score of 81.83% from 63 critics respectively.<ref>[http://www.metacritic.com/game/ds/warioware-touched! Metacritic score for ''WarioWare: Touched!''] ''Metacritic''. Retrieved October 9, 2015.</ref><ref>[https://web.archive.org/web/20160719114245/http://www.gamerankings.com/ds/920757-warioware-touched/index.html GameRankings score for ''WarioWare: Touched!''] ''GameRankings''. Retrieved October 9, 2015.</ref> As with most ''[[WarioWare (series)|WarioWare]]'' titles, it is praised for its addictive nature, its quirky and bizarre theme, the replaybility and the intuitive use of the touchscreen and other features of the [[Nintendo DS]]. The most common criticism is that the game is very short, where it can be fully beaten within a few hours. IGN writer, Craig Harris, has mostly praised the game, who gave the game a score of 8.5 out of ten, but commented that ''WarioWare: Twisted!'' is a superior game to ''WarioWare: Touched!'' However, he ended with saying, "Wario Ware Touched!{{sic}} may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots."<ref>Harris, Craig (February 11, 2005). [http://www.ign.com/articles/2005/02/11/wario-ware-touched Review of ''WarioWare: Touched!''.] ''IGN''. Retrieved October 9, 2015.</ref> Stuart Reddick, from Nintendo Life has given the game a 9/10, who greatly praised the game and commented on "how simplicity can still lead to stunning gameplay." and called it one of the best titles on the Nintendo DS.<ref>Reddick, Stuart. (June 14th, 2006). [http://www.nintendolife.com/reviews/ds/warioware_touched Review of ''WarioWare: Touched!''.] ''Nintendo Life''. Retrieved October 9, 2015.</ref>
{|class="wikitable reviews"
 
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 447: Line 446:
|-
|-
|Nintendo DS
|Nintendo DS
|Craig Harris, [https://www.ign.com/articles/2005/02/11/wario-ware-touched IGN]
|Craig Harris, [http://www.ign.com/articles/2005/02/11/wario-ware-touched IGN]
|8.5/10
|8.5/10
|align="left"|"''Wario Ware Touched!{{sic}} may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots.''"
|align="left"|"''Wario Ware Touched!{{sic}} may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots.''"
|-
|-
|Nintendo DS
|Nintendo DS
|Stuart Reddick, [https://www.nintendolife.com/reviews/ds/warioware_touched Nintendo Life]
|Stuart Reddick, [http://www.nintendolife.com/reviews/ds/warioware_touched Nintendo Life]
|9/10
|9/10
|align="left"|"''WarioWare Touched demonstrates to full effect how simplicity can still lead to stunning gameplay. Whether its a few hours or just a few minutes, you will find that this game will provide countless fun. Put aside any of your reservations of this game made on the graphics, this is one of the best titles for the DS and most gamers of all ages will be satisfied playing it.''"
|align="left"|"''WarioWare Touched demonstrates to full effect how simplicity can still lead to stunning gameplay. Whether its a few hours or just a few minutes, you will find that this game will provide countless fun. Put aside any of your reservations of this game made on the graphics, this is one of the best titles for the DS and most gamers of all ages will be satisfied playing it.''"
Line 462: Line 461:
|-
|-
|Nintendo DS
|Nintendo DS
|Chris James, [https://www.pocketgamer.com/warioware-touched/warioware-touched/ Pocket Gamer UK]
|Chris James, [http://www.pocketgamer.co.uk/r/DS/WarioWare+Touched!/review.asp?c=171 Pocket Gamer UK]
|8/10
|8/10
|align="left"|"''WarioWare Touched! is a great showcase for your DS, especially to those who can't usually see the point of playing games. If this in itself is not reason to add the title to your collection, the fact that it's also a well-crafted, stunningly original and downright fun-to-play game should be.''"
|align="left"|"''WarioWare Touched! is a great showcase for your DS, especially to those who can't usually see the point of playing games. If this in itself is not reason to add the title to your collection, the fact that it's also a well-crafted, stunningly original and downright fun-to-play game should be.''"
Line 471: Line 470:
|align="left"|"''Intelligent Systems has crafted a worthy addition to the WarioWare legacy, with microgames as crazy as ever and making excellent use of the Nintendo DS' functionality. If it were not for a little bit of staleness setting in at times this would be perfect. As it is WarioWare proves to be one of the best of the launch line-up.''"
|align="left"|"''Intelligent Systems has crafted a worthy addition to the WarioWare legacy, with microgames as crazy as ever and making excellent use of the Nintendo DS' functionality. If it were not for a little bit of staleness setting in at times this would be perfect. As it is WarioWare proves to be one of the best of the launch line-up.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/ds/warioware-touched! 81]
|colspan=2 style="background-color:LimeGreen"|[http://www.metacritic.com/game/ds/warioware-touched! 81]
|-
|-
|colspan=2|GameRankings
|colspan=2|GameRankings
|colspan=2|[https://web.archive.org/web/20160719114245/http://www.gamerankings.com/ds/920757-warioware-touched/index.html 81.83%]
|colspan=2|[https://web.archive.org/web/20160719114245/http://www.gamerankings.com/ds/920757-warioware-touched/index.html 81.83%]
|}
|}
{{br}}


===Sales===
===Sales===
As of June 2007, ''WarioWare: Touched!'' has sold 2.15m units worldwide as reported by IGN.<ref>{{cite|author=Casamassina, Matt|date=July 25, 2007|url=www.ign.com/articles/2007/07/25/nintendo-sales-update|title=Nintendo Sales Update|publisher=IGN|language=en|accessdate=June 29, 2024}}</ref>
As of April and June 2007, ''WarioWare: Touched!'' has sold 2.15m units worldwide as reported by IGN.<ref>Casamassina, Matt (July 25, 2007). [http://www.ign.com/articles/2007/07/25/nintendo-sales-update Nintendo Sales Update] ''IGN''. Retrieved October 9, 2015.</ref>


===Awards===
===Awards===
The game has received an Editor's Choice award from IGN.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20051124213900/http://ds.ign.com/index/choice.html|title=IGN Editors' Choice Games|language=en|publisher=IGN|accessdate=June 29, 2024}}</ref>
The game has received an Editor's Choice award from IGN.<ref>[http://ds.ign.com/index/choice.html IGN Editors' Choice Games]. ''IGN''. Retrieved October 9, 2015. (dead link)</ref>


==Quotes==
==Quotes==
{{main|List of WarioWare: Touched! quotes}}
{{main|List of WarioWare: Touched! quotes}}
*"''[[Wario]] here! No offense, but you stink! My '''Touch Training''' stage is guaranteed to make you 138 percent less pathetic!''"
*''[[Wario]] here! No offense, but you stink! My '''Touch Training''' stage is guaranteed to make you 138 percent less pathetic!''
*"''Just drag stuff. Even you can do that.''" ([[Ashley]])
*''Just drag stuff. Even you can do that.'' ([[Ashley]])
*"''Wow! That was some serious funkitude.''" ([[Jimmy's Folks|Jamie T.]])
*''Wow! That was some serious funkitude.'' ([[Jamie T.]])


==Pre-release and unused content==
==Pre-release and unused content==
At E3 2004, the game was titled ''WarioWare, Inc. DS''. To start the demo, the player would touch the bottom screen. In the demo, Wario would throw a 3D crate displaying the number of played microgames towards the screen which would open to start a microgame. When the player touched the bottom screen, a cursor would appear at that position. Successfully beating it would cause the crate to shatter and make Wario stomp in anger. In addition, the microgames lacked a time limit. Instead, there was a 20 second time limit that activated during microgames and displayed "TIME UP!" on the bottom screen once it finished. The crate would then fly back and hit Wario, causing a Game Over.<ref>{{cite|author=unitedgamesvideos|date=May 20, 2010|url=www.youtube.com/watch?v=5o40KpBeQ3A|title=DS Warioware Inc review, Nintendo DS, E3 2004 Video, 14 of 24|publisher=YouTube|language=en|accessdate=February 12, 2021}}</ref><ref>{{cite|author=Lynch, Brad|date=May 24, 2012|url=youtu.be/kWb0MoJ_bss?t=477|timestamp=07:57|title=E3 2004 - Nintendo DS|publisher=YouTube|accessdate=February 12, 2021}}</ref><ref>{{cite|author=VinnCo Archive|language=en|date=June 28, 2016|timestamp=0:54|url=youtu.be/e29R1kZAq0E?t=54|title=Nintendo DS demo - E3 2004|publisher=YouTube|accessdate=February 12, 2021}}</ref> In the demo, [[Steel Chef]] required players to cut 6 objects. [[Write On, Dude]]'s command was "Write that symbol!", [[Loose Change|Greedy Hands]]' command was "Gather!", and [[Quite Puzzled]] command was "Arrange!". In a promotional video of gameplay, the text was spaced out much further and the microgames shared the same music and sound effect.<ref>{{cite|author=Internet Video Dump|date=March 24, 2016|language=en|url=youtu.be/hDz9gVBzkxw|title=Wario Ware Inc. DS - Gameplay E3 2004|publisher=YouTube|accessdate=February 12, 2021}}</ref> In an early English translation, [[On the Mark|Chalk Full]]'s command was misspelled as "Earse it!", [[Pet Petter]]'s command was "Pet it!", [[Shakedown (WarioWare: Touched!)|Shakedown]]'s command was "Shake 'em!", [[Impressionism]]'s command was "Rub the paper!", and [[Oh, Snap!]]'s command was "Tickle the armpit!"<ref>{{cite|language=en|author=IGN|date=May 19, 2011|url=www.youtube.com/watch?v=a9cGX7LXGMY|title=Wario Ware Touched! Nintendo DS Gameplay - First US Footage|publisher=YouTube|accessdate=October 14, 2021}}</ref>
At E3 2004, the game was titled ''WarioWare, Inc. DS''. To start the demo, the player would touch the bottom screen. In the demo, Wario would throw a 3D crate displaying the number of played microgames towards the screen which would open to start a microgame. When the player touched the bottom screen, a cursor would appear at that position. Successfully beating it would cause the crate to shatter and make Wario stomp in anger. In addition, the microgames lacked a time limit. Instead, there was a 20 second time limit that activated during microgames and displayed "TIME UP!" on the bottom screen once it finished. The crate would then fly back and hit Wario, causing a game over.<ref>unitedgamesvideos (May 20, 2010). [https://www.youtube.com/watch?v=5o40KpBeQ3A DS Warioware Inc review, Nintendo DS, E3 2004 Video, 14 of 24]. ''YouTube''. Retrieved February 12, 2021.</ref><ref>Lynch, Brad (May 24, 2012). [https://youtu.be/kWb0MoJ_bss?t=477 E3 2004 - Nintendo DS]. ''YouTube''. Retrieved February 12, 2021.</ref><ref>VinnCo Archive (June 28, 2016). [https://youtu.be/e29R1kZAq0E?t=54 Nintendo DS demo - E3 2004]. ''YouTube''. Retrieved February 12, 2021.</ref>
<gallery>
 
WWTouched Prerelease Title Screen.jpg|The E3 demo's title screen
In the demo, [[Steel Chef]] required players to cut 6 objects. [[Write On, Dude]]'s command was "Write that symbol!" and [[Quite Puzzled]] command was "Arrange!". In a promotional video of gameplay, the text was spaced out much further and the microgames shared the same music and sound effect.<ref>Internet Video Dump (March 24, 2016). [https://youtu.be/hDz9gVBzkxw Wario Ware Inc. DS - Gameplay E3 2004]. ''YouTube''. Retrieved February 12, 2021.</ref>
WWTouched Prerelease Stage.jpg|The E3 demo stage
WWTouched Prerelease Greedy Hands.jpg|A pre-release version of Greedy Hands that shows the cursor
WWTouched Prerelease Free Range.jpg|A pre-release version of [[Free Range]]
WWTouched Prerelease Impressionism.jpg|A pre-release version of Impressionism
</gallery>
An unused placeholder character sheet can be found in the game's data, most likely serving as a template for the overworld character sprites. Some place-holder graphics for souvenirs serve a similar purpose. TEST_BOSS is a microgame used for testing boss microgames. It is simply Quite Puzzled, but with a different name. BREAK_ELEVATOR is an unused intermission scene for elevator characters (the bear characters). It is a blank pink screen for localized versions of the game, but Japanese versions of the game have Japanese text that translates to "Taking a rest! BREAK!".


==Glitches==
An unused place-holder character sheet can be found in the game's data, most likely serving as a template for the overworld character sprites. Some place-holder graphics for souvenirs serve a similar purpose. TEST_BOSS is a microgame used for testing boss microgames. It is simply Quite Puzzled, but with a different name. BREAK_ELEVATOR is an unused intermission scene for elevator characters (the bear characters). It is a blank pink screen for localized versions of the game, but Japanese versions of the game has Japanese text that translates to "Taking a rest! BREAK!".
===Broken microgame===
If the player rapidly pauses the game before [[Spario]] begins, Wario's arms and mustache may not appear, rendering the microgame [[Unwinnable state|impossible to win]]. As of August 20th, 2024, the glitch is only confirmed to have occurred in the North American [[Wii U]] [[Virtual Console]] version of the game, and could instead be an emulation error.


===Unwinnable microgames===
==Glitch==
Three microgames in [[Kat & Ana]]'s set are impossible to complete on some first-run Japanese DSes. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off.<ref>{{cite|author=Niizumi, Hirohiko|date=January 5, 2005|url=www.gamespot.com/articles/warioware-touched-bugging-out/1100-6115590|title=''WarioWare: Touched!'' bugging out|publisher=GameSpot|language=en|accessdate=September 1, 2021}}</ref> Nintendo provided replacement copies for those affected, and the glitches were corrected for later printings of the game.
Three microgames in [[Kat & Ana]]'s set are impossible to complete on some first-run Japanese DSes. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off.<ref>[https://www.gamespot.com/articles/warioware-touched-bugging-out/1100-6115590/? WarioWare: Touched! bugging out]</ref> Nintendo provided replacement copies for those affected, and the glitches were corrected for later printings of the game.


==Gallery==
==Gallery==
Line 518: Line 510:
Wario WWTouched art 2.jpg|[[Wario]]
Wario WWTouched art 2.jpg|[[Wario]]
Mona WWTouched artwork.jpg|[[Mona]]
Mona WWTouched artwork.jpg|[[Mona]]
Ashley WarioWare Touched.svg|[[Ashley]]
Ashley WarioWare Touched.png|[[Ashley and Red|Ashley]]
Dr. Crygor WWTouched artwork.svg|[[Dr. Crygor]]
Dr. Crygor WWTouched artwork.jpg|[[Dr. Crygor]]
WWTouched Mike.svg|[[Mike]]
Mike.jpg|[[Mike]]
</gallery>
</gallery>


==Media==
==Media==
{{Main-media}}
{{more media|section=yes}}
{{media table
{{media table
|file1=Cool WWTJapaneseAshley.oga
|file1=Cool WWTJapaneseAshley.oga
|title1="''Cool!''"
|title1=Ashley saying "cool" in the Japanese version
|description1=[[Ashley]] (Japanese version)
|file2=DSAshleySong.oga
|file2=Pathetic WWTAshley.oga
|title2=Ashley's Song
|title2="''Pathetic!''"
|file3=Pathetic WWTAshley.oga
|description2=Ashley (English version)
|title3=Ashley saying "pathetic"
|file3=DSAshleySongJP.oga
|file4=WWT MikesTheme.oga
|title3=[[Ashley's Theme|Ashley's Song]]
|title4=Mike's Song
|description3=Japanese version
|file5=Ashley's Song Message.oga
|title5=Ashley's False Song Message
|file6=DSAshleySongJP.oga
|title6=Ashley's Song (Japanese version)
|file7=MonaPizzaRecordEnglish.oga
|title7=Mona Pizza's Song from the souvenir
}}
}}


==References to other games==
==References to other games==
{{multiple image
*Various games: 9-Volt's microgame mix references various retro ''Mario'' games, including ''[[Super Mario Bros.]]'', ''[[Mario Paint]]'', and ''[[Donkey Kong 3]]''.
|align=right
*''[[Mario Paint]]'': [[Wario Paint]] is a souvenir that is based on this game. The main theme is also a playable music in the [[Turntable]] souvenir.
|width=58
|image1=Mona Outfit Gelato WWT.png
|alt1=Gelateria uniform
|image2=Mona Outfit Maid WWT.png
|alt2=Restaurant Sora Sora uniform
|footer=Mona's uniforms from previous ''WarioWare'' games
}}
*Various games: 9-Volt's microgame mix references various retro ''Super Mario'' games, including ''[[Super Mario Bros.]]'', ''[[Mario Paint]]'', and ''[[Donkey Kong 3]]''.
*''[[Virtual Boy Wario Land]]'': [[Wario-Man]]'s pose in the losing screen for his microgame set resembles [[Tiny Wario]]'s art from this game.
*''[[Mario Paint]]'': [[Wario Paint]] is a souvenir that is based on this game. The main theme is also playable music in the [[Turntable]] souvenir.
*''[[Wario Land 4]]'': Some of Wario's voice clips and other sound effects are recycled from this game.
*''[[Wario Land 4]]'': Some of Wario's voice clips and other sound effects are recycled from this game.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': [[Gold Digger]] reappears as a microgame, including in Game Boy Advance format. Mona's biker outfit and her uniform at the [[Gelateria]] appear during her stage's break scene. All characters' voice clips were reused from this game.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': [[Gold Digger]] reappears as a microgame, including in Game Boy Advance format.
*''[[WarioWare, Inc.: Mega Party Game$!]]'': Mona's uniform at [[Restaurant Sora Sora]] appears during her stage's break scene. In [[Quite Puzzled]], the animation for the pot puzzle shows the yellow player character from 1 Controller Survival.
*''[[WarioWare: Twisted!]]'': Souvenirs, which are introduced in this game, make a return. The souvenir, [[Mona Pizza (souvenir)|Mona Pizza]], plays the same song in Mona's story microgames.
*''[[WarioWare: Twisted!]]'': Souvenirs, which are introduced in this game, make a return. The souvenir [[Mona Pizza (song)|Mona Pizza]] plays the same song in Mona's story microgames. Mona's main outfit from this game appear during her stage's break scene.


==References in later games==
==References in later games==
[[File:WWGIT Sugar Rush Baby.jpg|thumb|The baby from Sugar Rush in Wayward Water]]
*''[[WarioWare: Smooth Moves]]'': Dr. Crygor initially uses his design from this game rather than his original design.
*''[[WarioWare: Smooth Moves]]'': Dr. Crygor initially uses his design from this game rather than his original design.
*''[[Super Smash Bros. Brawl]]'': [[Lose Your Marble]] and [[Blowin' Up]] appear as two of the random microgames in the [[WarioWare, Inc. (stage)|WarioWare, Inc.]] [[stage]]. Ashley's and Mike's songs also appear as separate music in My Music. Various character artwork also appears as [[Sticker (Super Smash Bros. Brawl)|stickers]] in this game.
*''[[Super Smash Bros. Brawl]]'': [[Lose Your Marble]] and [[Blowin' Up]] appear as one of the random microgames in the [[WarioWare, Inc. (stage)|WarioWare, Inc.]] stage. Ashley's and Mike's songs also appear as separate music in My Music. Various character artwork also appear as [[Sticker (Super Smash Bros. Brawl)|stickers]] in this game.
*''[[Game & Wario]]'': The minigame [[Ashley (minigame)|Ashley]] features a cover version of Ashley's original theme song. The boy and the girl from [[Hookin' Up]] occasionally appear after clearing a [[Patchwork]] puzzle.
*''[[Game & Wario]]'': The minigame Ashley features a cover version of Ashley's original theme song. The boy and the girl from [[Hookin' Up]] occasionally appear after clearing a [[Patchwork]] puzzle.
*''[[Super Smash Bros. for Wii U]]'': Ashley's song returns as a selectable song for the [[Gamer (stage)|Gamer]] stage.
*''[[Super Smash Bros. for Wii U]]'': Ashley's song returns as a selectable music in the [[Gamer (stage)|Gamer]] stage.
*''[[WarioWare Gold]]'': 48 of the 190 microgames return. Ashley's Theme and Mike's Theme reappear as unlockable souvenir records. The fake cast roll in the movie "Let's Split" plays a rearrangement of this game's staff credits music.
*''[[Super Smash Bros. Ultimate]]'': Ashley's and Mike's songs return in My Music.
*''[[WarioWare: Get It Together!]]'': Mona's guitar, hat, and a soccer ball from this game appear in her room during the intro of her story. Artwork of Mona's appearance from this game appears in her gallery. The baby from [[Sugar Rush (microgame)|Sugar Rush]] appears if the player completes the second level difficulty of [[Wayward Water]]. If the player completes [[Bug Out]], the explorer Wario from [[Being Nosy]] is revealed.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=さわるメイド イン ワリオ<ref>{{cite|author=Nintendo|date=2004|language=ja|url=www.nintendo.co.jp/ds/azwj/index.html|title=さわるメイドインワリオ|publisher=www.nintendo.co.jp|accessdate=June 29, 2024}}</ref>
|Jap=さわるメイド イン ワリオ<ref>Nintendo (2004). [https://www.nintendo.co.jp/ds/azwj/index.html さわるメイドインワリオ]. ''nintendo.co.jp''. Retrieved December 3, 2016.</ref>
|JapR=Sawaru Meido in Wario
|JapR=Sawaru Meido in Wario
|JapM=''Touching Made in Wario
|JapM=Touching Made in Wario
|Kor=만져라 메이드 인 와리오<ref>{{cite|author=Nintendo|date=2006|deadlink=y|archive=web.archive.org/web/20080422232459/http://www.nintendo.co.kr/DS/soft/wario/wario_main.php|title=만져라 메이드 인 와리오|publisher=www.nintendo.co.kr|language=ko|accessdate=June 29, 2024}}</ref>
|Kor=만져라 메이드 인 와리오<ref>Nintendo (2006). [http://www.nintendo.co.kr/DS/soft/wario/wario_main.php 만져라 메이드 인 와리오]. ''nintendo.co.kr''. Retrieved December 3, 2016.</ref>
|KorR=Manjyeora Meideu in Wario
|KorR=Manjyeora Meideu in Wario
|KorM=''Touch Made in Wario
|KorM=Touch Made in Wario
|ChiS=摸摸瓦力欧制造 ([[iQue]])<ref>{{cite|language=zh-hans|publisher=[[iQue]]|date=2005|url=www.ique.com/games/WarioWare/index.html|title=''WarioWare Touched!'' for Nintendo DS|accessdate=June 29, 2024}}</ref>
|ChiS=摸摸瓦力欧制造 ([[wikipedia:iQue|iQue]], Simplified Chinese)<ref>iQue (2005). [http://www.ique.com/games/WarioWare/index.html WarioWare Touched! for Nintendo DS]. Retrieved December 3, 2016.</ref>
|ChiSR=Mōmō Wǎlìōu Zhìzào
|ChiSR=Mōmō Wǎlìōu Zhìzào
|ChiSM=''Touch Made by Wario
|ChiSM=Touch Made by Wario
|ChiT=觸摸壞莉歐工作室<ref>{{cite|language=zh-hant|date=2008|deadlink=y|archive=web.archive.org/web/20130109034530/http://www.nintendo.tw/ds/ds_software2006.htm|title=DS Software|publisher=Nintendo Taiwan|accessdate=September 15, 2020}}</ref>
|ChiT=觸摸壞莉歐工作室 (Traditional Chinese)<ref>Nintendo (2008). [https://www.nintendo.tw/ds/ds_software2006.htm DS Software]. Retrieved September 15, 2020.</ref>
|ChiTR=Chùmō Huàilìōu Gōngzuòshì
|ChiTR=Chùmō Huàilìōu Gōngzuòshì
|ChiTM=''Touch Wario Studio
|ChiTM=Touch Wario Studio
}}
}}


==References==
==References==
<references/>
<references/>
==External links==
{{TCRF}}
*[https://www.nintendo.co.jp/ds/azwj/index.html Japanese website]
*[https://www.ique.com/games/WarioWare/ iQue website]
*[https://m1.nintendo.net/docvc/NTR/USA/AZWE/AZWE_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/EUR/AZWP/AZWP_E.pdf European English instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/EUR/AZWP/AZWP_S.pdf Spanish instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/EUR/AZWP/AZWP_F.pdf French instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/EUR/AZWP/AZWP_G.pdf German instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/EUR/AZWP/AZWP_I.pdf Italian instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/AZWJ/AZWJ_J.pdf Japanese instruction booklet]


{{WarioWare: Touched!}}
{{WarioWare: Touched!}}
{{Wario games}}
{{WarioGames}}
{{DS}}
{{DS}}
{{Virtual Console}}
[[Category:Nintendo DS Games]]
[[Category:Nintendo DS games]]
[[Category:2004 games]]
[[Category:2004 games]]
[[Category:2005 games]]
[[Category:2005 games]]

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