Editing WarioWare: Smooth Moves

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|December 2, 2006<ref>{{cite|url=www.nintendo.co.jp/wii/rodj/soft_info/index.html|title=おどる メイド イン ワリオ|publisher=Nintendo Co., Ltd.|language=ja|accessdate=December 2, 2023}}</ref>|Europe|January 12, 2007<ref name="Europe">{{cite|url=www.nintendo.com/en-gb/Games/Wii/WarioWare-Smooth-Moves-283850.html|title=WarioWare: Smooth Moves <nowiki>| Wii | Games |</nowiki> Nintendo UK|publisher=Nintendo UK|language=en-gb|accessdate=December 2, 2023|archive=https://web.archive.org/web/20241230171010/www.nintendo.com/en-gb/Games/Wii/WarioWare-Smooth-Moves-283850.html}}</ref>|USA|January 15, 2007<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Australia|January 25, 2007<ref>{{cite|deadlink=y|archive=https://web.archive.org/web/20070126014236/http://www.nintendo.com.au/nintendo/news/index.php|url=http://www.nintendo.com.au/nintendo/news/index.php|accessdate=January 23, 2025|language=en-au|title=News from Nintendo|publisher=Nintendo of Australia}}</ref>|South Africa|January 2008<ref>https://www.nintendo.com/en-za/Games/Wii/WarioWare-Smooth-Moves-283850.html</ref>|ROC|July 12, 2008|South Korea|June 18, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090614175945/http://nintendo.co.kr/Wii/software/madeinwario/sub01.php|title=Wii|publisher=Nintendo of Korea|language=ko|accessdate=February 8, 2010}}</ref>}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{flag list|Europe|May 20, 2011}} '''Wii U (digital download):'''<br>{{flag list|USA|September 15, 2016|Europe|October 6, 2016<ref name="Europe"/>|Australia|October 7, 2016|Japan|June 21, 2017<ref>{{cite|url=www.nintendo.co.jp/titles/20010000025573|title=おどる メイド イン ワリオ {{!}} Wii U {{!}} 任天堂|publisher=Nintendo|language=ja|accessdate=June 25, 2024}}</ref>}}
|release='''Original release:'''<br>{{flag list|Japan|December 2, 2006|Europe|January 12, 2007|USA|January 15, 2007|Australia|January 25, 2007|South Africa|January 2008<ref>https://www.nintendo.com/en-za/Games/Wii/WarioWare-Smooth-Moves-283850.html</ref>|ROC|July 12, 2008|South Korea|June 18, 2009}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{flag list|Europe|May 20, 2011}} '''Wii U (digital download):'''<br>{{flag list|USA|September 15, 2016|Europe|October 6, 2016|Australia|October 7, 2016|Japan|June 21, 2017<ref>{{cite|url=www.nintendo.co.jp/titles/20010000025573|title=おどる メイド イン ワリオ {{!}} Wii U {{!}} 任天堂|publisher=Nintendo|language=ja|accessdate=June 25, 2024}}</ref>}}
|genre=Puzzle
|genre=Puzzle
|modes=Single player, Multiplayer
|modes=Single player, Multiplayer
|languages={{languages|en_gb=y|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G|usk=6|grac=All}} '''Wii U (digital download):'''<br>{{ratings|acb=PG}}
|ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G|usk=6|grac=All}} '''Wii U (digital download):'''<br>{{ratings|acb=PG}}
|format={{format|wii=1|wiiudl=1}}
|format={{format|wii=1|wiiudl=1}}
Line 15: Line 15:
|serials={{flag list|Japan|RVL-RODJ-JPN}}
|serials={{flag list|Japan|RVL-RODJ-JPN}}
}}
}}
'''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny|Penny Crygor]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames.  
'''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny|Penny Crygor]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game received a successor, ''[[WarioWare: Move It!]]'', which was released in November 2023 for [[Nintendo Switch]].
 
A successor of the game, ''[[WarioWare: Move It!]]'', was released in November 2023 for [[Nintendo Switch]].


==Story==
==Story==
Line 248: Line 246:
In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from [[Orbulon]]'s set.
In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from [[Orbulon]]'s set.
{|class=wikitable style="text-align:center"
{|class=wikitable style="text-align:center"
!Image
!Image  
!Name
!Name
!width=200px|Japanese name
!width=200px|Japanese name
Line 256: Line 254:
|[[File:Dr Crygor Overworld Sprite WWSM.png|link=Dr. Crygor]]<br>'''The [[Kelorometer]]'''
|[[File:Dr Crygor Overworld Sprite WWSM.png|link=Dr. Crygor]]<br>'''The [[Kelorometer]]'''
|やせる!?ダイエットマシーン<br>''Yaseru!? Daietto Mashīn''<br>(Lose Weight?! Diet Machine)
|やせる!?ダイエットマシーン<br>''Yaseru!? Daietto Mashīn''<br>(Lose Weight?! Diet Machine)
|style="text-align:left"|Hosted by [[Dr. Crygor]] and [[Mike]], this set features a random assortment of microgames featuring a higher-than-average amount of physical movement. After playing 20 microgames, the player is graded on how many "kelories" they have lost.
|Hosted by [[Dr. Crygor]] and [[Mike]], this set features a random assortment of microgames featuring a higher-than-average amount of physical movement. After playing 20 microgames, the player is graded on how many "kelories" they have lost.
|-
|-
|[[File:WWSM All Mixed Up.png|170px]]
|[[File:WWSM All Mixed Up.png|170px]]
|[[File:All Mixed Up Overworld Sprite WWSM.png]]<br>'''All Mixed Up'''
|[[File:All Mixed Up Overworld Sprite WWSM.png]]<br>'''All Mixed Up'''
|ごちゃまぜ<br>''Gochamaze''<br>(Jumbled Together)
|ごちゃまぜ<br>''Gochamaze''<br>(Jumbled Together)
|style="text-align:left"|Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Level-ups occur after 20 and 40 microgames with the boss stage occurring every 100 games.<ref>{{cite|author=Lithium Sulfate|date=May 12, 2009|url=youtu.be/8Xvr_BuD9Jc?feature=shared&t=242|timestamp=04:02|title=''Wario Ware: Smooth Moves'' - All Mixed Up (Blue Elephant) - 179pts (2/3)|publisher=YouTube|accessdate=June 25, 2024}}</ref> Finishing with a high score of 30 points or more unlocks the Super Hard set.
|Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Level-ups occur after 20 and 40 microgames with the boss stage occurring every 100 games.<ref>{{cite|url=youtu.be/8Xvr_BuD9Jc?feature=shared&t=242|timestamp=04:02|title=''Wario Ware: Smooth Moves'' - All Mixed Up (Blue Elephant) - 179pts (2/3)|author=Lithium Sulfate|date=May 12, 2009|publisher=YouTube|accessdate=June 25, 2024}}</ref> Finishing with a high score of 30 points or more unlocks the Super Hard set.
|-
|-
|[[File:WWSM Super Hard.png|170px]]
|[[File:WWSM Super Hard.png|170px]]
|[[File:Super Hard Overworld Sprite WWSM.png]]<br>'''Super Hard'''
|[[File:Super Hard Overworld Sprite WWSM.png]]<br>'''Super Hard'''
|げきむず<br>''Gekimuzu''<br>(Extremely Difficult)
|げきむず<br>''Gekimuzu''<br>(Extremely Difficult)
|style="text-align:left"|Represented by a red elephant building, this set is played at the highest speed setting from the start with all the microgames at their lowest difficulty level. Finishing with a high score of 20 points or more unlocks the Sudden Death set.
|Represented by a red elephant building, this set is played at the highest speed setting from the start with all the microgames at their lowest difficulty level. Finishing with a high score of 20 points or more unlocks the Sudden Death set.
|-
|-
|[[File:WWSM Sudden Death.png|170px]]
|[[File:WWSM Sudden Death.png|170px]]
|[[File:Sudden Death Overworld Sprite WWSM.png]]<br>'''Sudden Death'''
|[[File:Sudden Death Overworld Sprite WWSM.png]]<br>'''Sudden Death'''
|スリリング<br>''Suriringu''<br>(Thrilling)
|スリリング<br>''Suriringu''<br>(Thrilling)
|style="text-align:left"|Represented by a yellow elephant building, this set gives the player one life and has every microgame starting at the highest difficulty level. Finishing with a high score of 10 points or more unlocks the Thrilling set.
|Represented by a yellow elephant building, this set gives the player one life and has every microgame starting at the highest difficulty level. Finishing with a high score of 10 points or more unlocks the Thrilling set.
|-
|-
|[[File:WWSM Thrilling.png|170px]]
|[[File:WWSM Thrilling.png|170px]]
|[[File:Thrilling Overworld Sprite WWSM.png]]<br>'''Thrilling'''
|[[File:Thrilling Overworld Sprite WWSM.png]]<br>'''Thrilling'''
|ぬきうち<br>''Nukiuchi''<br>(Unexpected)
|ぬきうち<br>''Nukiuchi''<br>(Unexpected)
|style="text-align:left"|Represented by a green elephant building, this set does not show [[Form]] cards before playing each microgame. Finishing with a high score of 20 points or more unlocks the [[Sound Studio]].
|Represented by a green elephant building, this set does not show [[Form]] cards before playing each microgame. Finishing with a high score of 20 points or more unlocks the [[Sound Studio]].
|}
|}


==Minigames==
==Minigames==
In addition to microgames, there are [[minigame]]s which can be unlocked by completing a certain stage in story mode.
In addition to microgames, there are [[minigame]]s which can be unlocked by completing a certain stage in story mode. These minigames are extended versions of existing microgames (excluding [[Pyoro S]]).
{{content description
|image1=[[File:TowerTennistitle.png|170px]]
|name1=[[Tower Tennis]]
|description1=The player controls a disembodied hand holding a ping-pong paddle which is used to bounce a ball. The screen scrolls vertically and the player has to use the ball to destroy or avoid blocks barring the way. The game is lost if the ball falls off-screen.
|image2=[[File:Block Star Title.png|170px]]
|name2=[[Block Star (WarioWare: Smooth Moves)|Block Star]]
|description2=An extended version of the boss microgame [[Block Party]], the player maneuvers a platform on the bottom side of the screen to catch falling shapes and hold the complete structure for three seconds without having any of its components falling off-screen. The game features 50 levels divided into 5 sets of 10, whose individual stages can be completed in any order before moving on to the next set.
|image3=[[File:Can shooter title screen.png|170px]]
|name3=[[Can Shooter]]
|description3=A shooting gallery-style game, the player has to shoot cans and other objects while destroying enemy projectiles and making sure to stay within the time limit. Floating power-ups cans periodically appear and can be destroyed to extend the timer, slow down time or upgrade the crosshair.
|image4=[[File:BalloonTrip SM title screen.png|170px]]
|name4=[[Balloon Trip (minigame)|Balloon Trip]]
|description4=A 3D version of ''{{iw|nwiki|Balloon Fight}}''{{'}}s Balloon Trip mode, the player controls the Balloon Fighter by flapping the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]. The goal of the game is to collect balloons while avoiding floating sparks, enemy balloon fighters and fish jumping out of the water.
|image5=[[File:Tortoise & hare title screen.png|170px]]
|name5=[[Tortoise & Hare]]
|description5=Also played using the Wii Remote and Nunchuk combo, the player has to maneuver the two controllers following on-screen prompts.
|image6=[[File:PyoroS.png|170px]]
|name6=[[Pyoro S]]
|description6=A vertical shoot-'em-up-like game where the player controls [[Pyoro]]. Pyoro attacks enemies by sticking out his beak. Gulping an entire formation of enemies gives a point bonus and make apples appear, which have different effects depending on their color. The minigame is unlocked after unlocking every microgame.
}}


===Single-player===
==Multiplayer==
These minigames are extended versions of existing microgames (excluding [[Pyoro S]]).
 
{| class="wikitable sortable" style="text-align:center"
! width="12%" class="unsortable" | Image
! width="10%" | Name
! class="unsortable" | Description
! class="unsortable" | Unlock criteria
|-
| [[File:TowerTennistitle.png|170px]]
| [[Tower Tennis]]
| style="text-align:left" | Most likely an extended version of [[Serve Already!]], the player controls a disembodied hand holding a ping-pong paddle which is used to bounce a ball. The screen scrolls vertically and the player has to use the ball to destroy or avoid blocks barring the way. The game ends in a loss if the ball falls off-screen.
| style="text-align:left" | Complete [[List of WarioWare: Smooth Moves microgames#Evil Attacks Diamond Dojo!|Evil Attacks Diamond Dojo!]]
|-
| [[File:Block Star Title.png|170px]]
| [[Block Star (WarioWare: Smooth Moves)|Block Star]]
| style="text-align:left" | An extended version of the boss microgame [[Block Party]], the player maneuvers a platform on the bottom side of the screen to catch falling shapes and hold the complete structure for three seconds without having any of its components falling off-screen. The game features 50 levels divided into 5 sets of 10, whose individual stages can be completed in any order before moving on to the next set.
| style="text-align:left" | Complete [[List of WarioWare: Smooth Moves microgames#Enter Young Cricket|Enter Young Cricket]]
|-
| [[File:Can shooter title screen.png|170px]]
| [[Can Shooter]]
| style="text-align:left" | A shooting gallery-style game that serves as an extended version of [[Shoot the Breeze]], the player has to shoot cans and other objects while destroying enemy projectiles and making sure to stay within the time limit. Floating power-ups cans periodically appear and can be destroyed to extend the timer, slow down time or upgrade the crosshair.
| style="text-align:left" | Complete [[List of WarioWare: Smooth Moves microgames#The Loquacious Spell Book|The Loquacious Spell Book]]
|-
| [[File:BalloonTrip SM title screen.png|170px]]
| [[Balloon Trip (minigame)|Balloon Trip]]
| style="text-align:left" | A 3D version of ''{{iw|nwiki|Balloon Fight}}''{{'}}s Balloon Trip mode that serves as a similar and endless version of [[Balloon Fight (WarioWare: Smooth Moves)|Balloon Fight]], the player controls the Balloon Fighter by flapping the [[Wii#Wii Remote|Wii Remote]] and the [[Wii#Nunchuk|Nunchuk]]. The goal of the game is to collect balloons while avoiding floating sparks, enemy balloon fighters and fish jumping out of the water.
| style="text-align:left" | Complete The [[Kelorometer]]
|-
| [[File:Tortoise & hare title screen.png|170px]]
| [[Tortoise & Hare]]
| style="text-align:left" | An extended version of [[Hare Raising (WarioWare: Smooth Moves)|Hare Raising]] that is also played using both the Wii Remote and the Nunchuk, the player has to maneuver the two controllers following on-screen prompts.
| style="text-align:left" | Complete [[List of WarioWare: Smooth Moves microgames#The Secret of the Balance Stone|The Secret of the Balance Stone]]
|-
| [[File:PyoroS.png|170px]]
| [[Pyoro S]]
| style="text-align:left" | A vertical shoot-'em-up-like game where the player controls [[Pyoro]]. Pyoro attacks enemies by sticking out his beak. Gulping an entire formation of enemies gives a point bonus and make apples appear, which have different effects depending on their color.
| style="text-align:left" | Unlock every microgame
|}
 
===Multiplayer===
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames. Players compete in these minigames as [[Mii]]s.
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames. Players compete in these minigames as [[Mii]]s.
 
{{content description
{| class="wikitable sortable" style="text-align:center"
|image1=[[File:WarioWareSM Lifeline.png|170px]]
! width="12%" class="unsortable" | Image
|name1='''[[Lifeline]]'''
! width="10%" | Name
|description1=Players compete for points by trying to win microgames. Winning the microgame gains points (dependent on how much the microgame was worth) while losing it gains nothing. After a handful of rounds, the players are tied up and suspended over a lake of crocodiles. The players take turns cutting ropes, and the last man standing wins.
! class="unsortable" | Description
|image2=[[File:WWSM Survival.png|170px]]
! class="unsortable" | Unlock criteria
|name2='''[[Survival]]'''
|-
|description2=The players are angels flying above the clouds. Each player plays one microgame. If they win, they continue to survive, but if they lose, they start to fall and are eliminated. After every player has played once, the difficulty and speed increase. The last person remaining wins.
| [[File:WarioWareSM Lifeline.png|170px]]
|image3=[[File:WarioWareSM Balloon.png|170px]]
| [[Lifeline]]
|name3='''[[Balloon (minigame)|Balloon]]'''
| style="text-align:left" | Players compete for points by trying to win microgames. Winning the microgame gains points (dependent on how much the microgame was worth) while losing it gains nothing. After a handful of rounds, the players are tied up and suspended over a lake of crocodiles. The players take turns cutting ropes, and the last man standing wins.
|description3=At the beginning of the round, the first player gets a chance to fill a balloon with air. Afterwards, they play a microgame, while the other players fill it with air. If they win, someone else goes to fill the balloon, and if they lose, they play another microgame. If the balloon pops, that player loses and the others win.
| style="text-align:left" | Play Bomb for the first time
|image4=[[File:SmoothMovesBomb.png|170px|]]
|-
|name4='''[[Bomb (minigame)|Bomb]]'''
| [[File:WWSM Survival.png|170px]]
|description4=A player is randomly chosen to play a microgame. If they win, they choose another player and what form their microgame will use. Repeating a certain form will increase its difficulty. If a player loses a microgame or if they take too long to choose someone, they lose and the other players win.
| [[Survival]]
|image5=[[File:SmoothMovesBungeeBuddies.png|170px]]
| style="text-align:left" | The players are angels flying above the clouds. Each player plays one microgame. If they win, they continue to survive; however, if they lose, they start to fall and are eliminated. After every player has played once, the difficulty and speed increase. The last person remaining wins.
|name5='''[[Bungee Buddies]]'''
| style="text-align:left" | Complete [[List of WarioWare: Smooth Moves microgames#Forever Form Baton|Forever Form Baton]]
|description5=Two players use a connecting Wii Remote and Nunchuk to progress through a path. Along the way are various pits and other obstacles, which they need to avoid by physically jumping. In the end, their total distance and their compatibility are shown.
|-
|image6=[[File:SmoothMovesStarNose.png|170px]]
| [[File:WarioWareSM Balloon.png|170px]]
|name6='''[[Star Nose]]'''
| [[Balloon (minigame)|Balloon]]
|description6=Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. Whoever eats three food first or does not crash wins, at which point they place themselves on the nose of a couple.
| style="text-align:left" | At the beginning of the round, the first player gets a chance to fill a balloon with air. Afterwards, they play a microgame, while the other players fill it with air. If they win, someone else goes to fill the balloon, and if they lose, they play another microgame. If the balloon pops, that player loses and the others win.
|image7=[[File:SmoothMovesDarts.png|170px]]
| style="text-align:left" | Play Lifeline for the first time
|name7='''[[Darts]]'''
|-
|description7=Up to four players compete in a game of [[Wikipedia:Darts|darts]]; each player takes turns throwing darts at a board, each section of the board corresponding to different point values, to reach exactly 301 points. Whoever gets there first wins.
| [[File:SmoothMovesBomb.png|170px]]
}}
| [[Bomb (minigame)|Bomb]]
| style="text-align:left" | A player is randomly chosen to play a microgame. If they win, they choose another player and what form their microgame will use. Repeating a certain form will increase its difficulty. If a player loses a microgame or if they take too long to choose someone, one loses and the other players win.
| style="text-align:left" | Play Survival for the first time
|-
| [[File:SmoothMovesBungeeBuddies.png|170px]]
| [[Bungee Buddies]]
| style="text-align:left" | Two players use a connecting Wii Remote and Nunchuk to progress through a path. Along the way are various pits and other obstacles, which they need to avoid by physically jumping. In the end, their total distance and their compatibility are shown.
| style="text-align:left" | Play Star Nose for the first time
|-
| [[File:SmoothMovesStarNose.png|170px]]
| [[Star Nose]]
| style="text-align:left" | Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. Whoever eats three food first or does not crash wins, at which point they place themselves on the nose of a couple.
| style="text-align:left" | Play Darts for the first time
|-
| [[File:SmoothMovesDarts.png|170px]]
| [[Darts]]
| style="text-align:left" | Up to four players compete in a game of {{wp|darts}}; each player takes turns throwing darts at a board, each section of the board corresponding to different point values, to reach exactly 301 points. Whoever gets there first wins.
| style="text-align:left" | Complete [[List of WarioWare: Smooth Moves microgames#Forever Form Baton|Forever Form Baton]]
|}


==Regional differences==
==Regional differences==
Similarly to previous installments in the series, the localization of ''WarioWare: Smooth Moves'' includes not only text adaptation, but graphical and sound changes as well, which are listed below.
Similarly to previous installments in the series, the localization of ''WarioWare: Smooth Moves'' includes not only text adaptation, but graphical and sound changes as well, which are listed below.
===Forms===
===Forms===
{{multiple image
{{multiple image
Line 404: Line 362:
===Other===
===Other===
*The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]''
*The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]''
*With the release of the Korean version of ''Smooth Moves'', all of the artwork of the Wii Remote (Form Baton) includes a Wii Remote Jacket.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090614175945/http://www.nintendo.co.kr/Wii/software/madeinwario/sub01.php|title=Wii|publisher=Nintendo of Korea|language=ko|accessdate=June 25, 2024}}</ref> All other versions of the game use artwork of Wii Remotes without it. This difference only applies to the manual, websites, and advertisements.<ref>{{cite|author=하토Hato|date=July 30, 2018|url=youtu.be/uxl-Z3hcWDM|title=춤춰라 메이드인와리오 조작법/WarioWare Smooth Moves All Form(Korean)/おどるメイド イン ワリオ 作法(韓國語)|publisher=YouTube|language=ko|accessdate=October 31, 2023}}</ref>
*With the release of the Korean version of ''Smooth Moves'', all of the artwork of the Wii Remote (Form Baton) includes a Wii Remote Jacket.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090614175945/http://www.nintendo.co.kr/Wii/software/madeinwario/sub01.php|language=ko|title=Wii|publisher=Nintendo of Korea|accessdate=June 25, 2024}}</ref> All other versions of the game use artwork of Wii Remotes without it. This difference only applies to the manual, websites, and advertisements.<ref>{{cite|author=하토Hato|date=July 30, 2018|url=youtu.be/uxl-Z3hcWDM|title=춤춰라 메이드인와리오 조작법/WarioWare Smooth Moves All Form(Korean)/おどるメイド イン ワリオ 作法(韓國語)|publisher=YouTube|language=ko|accessdate=October 31, 2023}}</ref>
*The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there.
*The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there.
*In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions.
*In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions.
Line 411: Line 369:


==Development==
==Development==
The idea for a ''WarioWare'' game on the Wii came shortly after ''WarioWare: Smooth Moves''{{'}}s director, [[Goro Abe]], and producer, [[Yoshio Sakamoto]], first saw the Wii's controller.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0|title=Iwata Asks with Abe and Sakamoto|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref><ref name="PGC">{{cite|author=Ferguson, Stan|date=May 17, 2006|url=www.nintendoworldreport.com/interview/11588/warioware-smooth-moves-e3-interview|title=''WarioWare: Smooth Moves'' E3 Interview|publisher=Nintendo World Report|language=en|accessdate=June 25, 2024}}</ref> The game's development started with around twenty people, with others coming and going, but the number remained relatively consistent.<ref name="IGN">{{cite|url=www.ign.com/articles/2006/05/30/interview-warioware-smooth-moves|title=Interview: ''WarioWare: Smooth Moves''|author=Casamassina, Matt|date=May 30, 2006|publisher=IGN|language=en|accessdate=June 25, 2024}}</ref> From the start, multiplayer was a big aspect in the development of the game, and the idea was that one person would play the game while the others around them enjoyed the comical positions.<ref name="PGC"/><ref name="IGN"/> While teams working on other projects were worrying about how to fully utilize the Wii controller, Abe and Sakamoto had great optimism for the system, saying that "If you’ve got one of these Remotes, you can pretty much do anything".<ref name="Iwata Asks"/>
The idea for a ''WarioWare'' game on the Wii came shortly after ''WarioWare: Smooth Moves''{{'}}s director, [[Goro Abe]], and producer, [[Yoshio Sakamoto]], first saw the Wii's controller.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0|title=Iwata Asks with Abe and Sakamoto|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref><ref name="PGC">{{cite|author=Ferguson, Stan|date=May 17, 2006|url=www.nintendoworldreport.com/interview/11588/warioware-smooth-moves-e3-interview|language=en|title=''WarioWare: Smooth Moves'' E3 Interview|publisher=Nintendo World Report|accessdate=June 25, 2024}}</ref> The game's development started with around twenty people, with others coming and going, but the number remained relatively consistent.<ref name="IGN">{{cite|url=www.ign.com/articles/2006/05/30/interview-warioware-smooth-moves|title=Interview: ''WarioWare: Smooth Moves''|author=Casamassina, Matt|date=May 30, 2006|publisher=IGN|accessdate=June 25, 2024|language=en}}</ref> From the start, multiplayer was a big aspect in the development of the game, and the idea was that one person would play the game while the others around them enjoyed the comical positions.<ref name="PGC"/><ref name="IGN"/> While teams working on other projects were worrying about how to fully utilize the Wii controller, Abe and Sakamoto had great optimism for the system, saying that "If you’ve got one of these Remotes, you can pretty much do anything".<ref name="Iwata Asks"/>


The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and would not work.<ref name="PGC"/> Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.<ref name="PGC"/> The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.<ref name="PGC"/> Feedback about the previous ''WarioWare'' games and suggestions for improving them were looked into but were disregarded if they did not fit with their idea.<ref name="PGC"/>
The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and would not work.<ref name="PGC"/> Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.<ref name="PGC"/> The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.<ref name="PGC"/> Feedback about the previous ''WarioWare'' games and suggestions for improving them were looked into but were disregarded if they did not fit with their idea.<ref name="PGC"/>
Line 419: Line 377:
''WarioWare: Smooth Moves'' received generally favorable reviews, holding a score of 83 on Metacritic<ref>{{cite|url=www.metacritic.com/game/warioware-smooth-moves|title=''WarioWare: Smooth Moves''|publisher=Metacritic|language=en|accessdate=June 25, 2024}}</ref> and a score of 82 on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090307042536/http://www.gamerankings.com/wii/932946-warioware-smooth-moves/index.html|title=''WarioWare: Smooth Moves'' for Wii|publisher=GameRankings|accessdate=June 25, 2024|language=en}}</ref>
''WarioWare: Smooth Moves'' received generally favorable reviews, holding a score of 83 on Metacritic<ref>{{cite|url=www.metacritic.com/game/warioware-smooth-moves|title=''WarioWare: Smooth Moves''|publisher=Metacritic|language=en|accessdate=June 25, 2024}}</ref> and a score of 82 on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090307042536/http://www.gamerankings.com/wii/932946-warioware-smooth-moves/index.html|title=''WarioWare: Smooth Moves'' for Wii|publisher=GameRankings|accessdate=June 25, 2024|language=en}}</ref>


Many critics complimented the game on its controls and its multiplayer,<ref>{{cite|url=wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html|title=''Wario Ware: Smooth Moves''|author=Villoria, Gerald|date=January 23, 2007|publisher=GameSpy|language=en|accessdate=June 25, 2024}}</ref> though it was criticized for its short length.<ref>{{cite|author=Young, Jason|date=January 26, 2007|url=www.gamingtarget.com/article.php?artid=6517|title=''WarioWare: Smooth Moves''|publisher=Gaming Target|language=en|accessdate=June 25, 2024}}</ref> It received a score of 34/40 from Famitsu (around 85%),<ref>{{cite|author=IGN Staff|date=November 21, 2006|url=www.ign.com/articles/2006/11/21/famitsu-rates-wii|title=Famitsu Rates Wii|publisher=IGN|language=en|accessdate=June 25, 2024}}</ref> while the Official Nintendo Magazine gave it a 92%, commenting that Wario should "take his place alongside Mario and Link as a true Nintendo great".<ref>{{cite|deadlink=y|archive=web.archive.org/web/20110809073353/http://www.officialnintendomagazine.co.uk/2403/reviews/warioware-smooth-moves-review|title=Wii Review: ''WarioWare: Smooth Moves''|publisher=Official Nintendo Magazine|language=en-gb|accessdate=June 25, 2024|author=East, Tom|date=January 9, 2008}}</ref> Eurogamer gave the game a 70%, complimenting the game's "beautiful" use of the controls and "superb" humor, but criticizing that it is "short on long-term appeal" because it does not "dare to test players".<ref>{{cite|author=Reed, Kristan|date=January 16, 2007|url=www.eurogamer.net/wario-ware-smooth-moves-review|title=''Wario Ware: Smooth Moves''|publisher=Eurogamer|language=en|accessdate=June 25, 2024}}</ref>
Many critics complimented the game on its controls and its multiplayer,<ref>{{cite|url=wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html|title=''Wario Ware: Smooth Moves''|author=Villoria, Gerald|date=January 23, 2007|publisher=GameSpy|accessdate=June 25, 2024|language=en}}</ref> though it was criticized for its short length.<ref>{{cite|language=en|author=Young, Jason|date=January 26, 2007|url=www.gamingtarget.com/article.php?artid=6517|title=''WarioWare: Smooth Moves''|publisher=Gaming Target|accessdate=June 25, 2024}}</ref> It received a score of 34/40 from Famitsu (around 85%),<ref>{{cite|url=www.ign.com/articles/2006/11/21/famitsu-rates-wii|title=Famitsu Rates Wii|language=en|date=November 21, 2006|publisher=IGN|author=IGN Staff|accessdate=June 25, 2024}}</ref> while the Official Nintendo Magazine gave it a 92%, commenting that Wario should "take his place alongside Mario and Link as a true Nintendo great".<ref>{{cite|deadlink=y|archive=web.archive.org/web/20110809073353/http://www.officialnintendomagazine.co.uk/2403/reviews/warioware-smooth-moves-review|title=Wii Review: ''WarioWare: Smooth Moves''|publisher=Official Nintendo Magazine|language=en-gb|accessdate=June 25, 2024|author=East, Tom|date=January 9, 2008}}</ref> Eurogamer gave the game a 70%, complimenting the game's "beautiful" use of the controls and "superb" humor, but criticizing that it is "short on long-term appeal" because it does not "dare to test players".<ref>{{cite|url=www.eurogamer.net/wario-ware-smooth-moves-review|title=''Wario Ware: Smooth Moves''|publisher=Eurogamer|date=January 16, 2007|author=Reed, Kristan|language=en|accessdate=June 25, 2024}}</ref>
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
Line 456: Line 414:


===Sales===
===Sales===
For its US launch, ''WarioWare: Smooth Moves'' was the best-selling Wii game of January 2007 and the fourth best-selling game of the month according to NPD data.<ref>{{cite|author=Hatfield, Daemon|date=February 21, 2007|url=www.ign.com/articles/2007/02/21/npd-best-selling-games-january-2007|title=NPD: Best-Selling Games January 2007|publisher=IGN|accessdate=June 25, 2024}}</ref> ''Smooth Moves'' debuted in Japan with around 63,000 units sold. By 2014, the game had sold around 658,000 units in the region according to Famitsu sales data.<ref>{{cite|author=Lemaire, Oscar|date=January 25, 2014|deadlink=y|archive=web.archive.org/web/20140129164312/http://www.gamescharts.fr/2014/01/retrospective-jap-wario|title=Ventes des jeux Wario au Japon|publisher=Gamescharts|language=fr|accessdate=June 25, 2024}}</ref>
For its US launch, ''WarioWare: Smooth Moves'' was the best-selling Wii game of January 2007 and the fourth best-selling game of the month according to NPD data.<ref>{{cite|author=Hatfield, Daemon|url=www.ign.com/articles/2007/02/21/npd-best-selling-games-january-2007|title=NPD: Best-Selling Games January 2007|date=February 21, 2007|publisher=IGN|accessdate=June 25, 2024}}</ref> ''Smooth Moves'' debuted in Japan with around 63,000 units sold. By 2014, the game had sold around 658,000 units in the region according to Famitsu sales data.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140129164312/http://www.gamescharts.fr/2014/01/retrospective-jap-wario|title=Ventes des jeux Wario au Japon|language=fr|publisher=Gamescharts|accessdate=June 25, 2024|author=Lemaire, Oscar|date=January 25, 2014}}</ref>


In the UK, the game debuted at the No. 2 spot, behind ''{{wp|Lost Planet: Extreme Conditions}}''.<ref>{{cite|author=Orry, James|date=January 16, 2007|deadlink=y|archive=web.archive.org/web/20150908042200/http://www.videogamer.com/xbox360/lost_planet_extreme_condition/news/uk_video_game_chart_lost_planet_finds_itself_at_no_1.html|title=UK Video Game Chart: Lost Planet finds itself at No.1|publisher=VideoGamer|language=en|accessdate=June 25, 2024}}</ref> In Europe, the game was re-released as part of the ''[[Nintendo Selects]]'' range, budget rereleases of commercially successful titles.
In the UK, the game debuted at the No. 2 spot, behind ''{{wp|Lost Planet: Extreme Conditions}}''.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150908042200/http://www.videogamer.com/xbox360/lost_planet_extreme_condition/news/uk_video_game_chart_lost_planet_finds_itself_at_no_1.html|title=UK Video Game Chart: Lost Planet finds itself at No.1|author=Orry, James|date=January 16, 2007|publisher=VideoGamer|accessdate=June 25, 2024|language=en}}</ref> In Europe, the game was re-released as part of the ''[[Nintendo Selects]]'' range, budget rereleases of commercially successful titles.


By the end of the first quarter of 2007, ''Smooth Moves'' had sold 1.82 million units worldwide.<ref>{{cite|url=www.ign.com/articles/2007/07/25/nintendo-sales-update|author=Casamassina, Matt|date=July 25, 2007|title=Nintendo Sales Update|publisher=IGN|language=en|accessdate=June 25, 2024}}</ref>
By the end of the first quarter of 2007, ''Smooth Moves'' had sold 1.82 million units worldwide.<ref>{{cite|language=en|url=www.ign.com/articles/2007/07/25/nintendo-sales-update|author=Casamassina, Matt|date=July 25, 2007|title=Nintendo Sales Update|publisher=IGN|accessdate=June 25, 2024}}</ref>


===Awards===
===Awards===
It won IGN's Best Action Game award at its Wii Best of E3 2006 Awards<ref>{{cite|author=IGN Staff|date=May 19, 2006|url=www.ign.com/articles/2006/05/19/wii-best-of-e3-2006-awards|title=Wii Best of E3 2006 Awards|publisher=IGN|language=en|accessdate=June 25, 2024}}</ref> and was later named the site's Game of the Month for January 2007.<ref>{{cite|author=Bozon, Mark|date=February 1, 2007|url=www.ign.com/articles/2007/02/01/game-of-the-month-january-2007|title=Game of the Month: January 2007|publisher=IGN|accessdate=June 25, 2024}}</ref> It has also received an award in the Trend and Lifestyle category at the 2007 Nuremberg International Toy Fair.<ref>{{cite|author=Sinclair, Brendan|date=January 30, 2007|url=www.gamespot.com/articles/wii-wario-win-toyaward/1100-6164996|title=Wii, Wario win ToyAward|publisher=GameSpot|language=en|accessdate=June 25, 2024}}</ref>
It won IGN's Best Action Game award at its Wii Best of E3 2006 Awards<ref>{{cite|url=www.ign.com/articles/2006/05/19/wii-best-of-e3-2006-awards|title=Wii Best of E3 2006 Awards|author=IGN Staff|date=May 19, 2006|publisher=IGN|accessdate=June 25, 2024|language=en}}</ref> and was later named the site's Game of the Month for January 2007.<ref>{{cite|url=www.ign.com/articles/2007/02/01/game-of-the-month-january-2007|title=Game of the Month: January 2007|author=Bozon, Mark|date=February 1, 2007|publisher=IGN|accessdate=June 25, 2024}}</ref> It has also received an award in the Trend and Lifestyle category at the 2007 Nuremberg International Toy Fair.<ref>{{cite|url=www.gamespot.com/articles/wii-wario-win-toyaward/1100-6164996|author=Sinclair, Brendan|date=January 30, 2007|publisher=GameSpot|title=Wii, Wario win ToyAward|language=en|accessdate=June 25, 2024}}</ref>


==Gallery==
==Gallery==
Line 518: Line 476:
==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of WarioWare: Smooth Moves pre-release and unused content}}
{{main|List of WarioWare: Smooth Moves pre-release and unused content}}
The E3 2006 demo did not feature the Elephant [[Form Baton|form]] and some of the microgames featured different graphics and instructions. The "Big Cheese" form was originally named "The Big Kahuna".<ref>{{cite|date=August 2006|title=''[[Nintendo Power]]'' Volume 206|publisher=Nintendo of America|language=en-us|page=61}}</ref>
The E3 2006 demo did not feature the Elephant [[Form Baton|form]] and some of the microgames featured different graphics and instructions. The "Big Cheese" form was originally named "The Big Kahuna".<ref>{{cite|date=August 2006|title=''[[Nintendo Power]]'' Volume 206|page=61|publisher=Nintendo of America|language=en-us}}</ref>


==Staff==
==Staff==
Line 539: Line 497:
*''[[Super Mario Sunshine]]'': One of the microgames, called [[Super Mario Sunshine (microgame)|Super Mario Sunshine]], has the player extinguish a fire with Mario and [[F.L.U.D.D.|FLUDD]].
*''[[Super Mario Sunshine]]'': One of the microgames, called [[Super Mario Sunshine (microgame)|Super Mario Sunshine]], has the player extinguish a fire with Mario and [[F.L.U.D.D.|FLUDD]].
*''[[WarioWare, Inc.: Mega Party Game$!]]'': The Balloon Bang multiplayer minigame returns in the form of Balloon. Balloon uses rearranged jingles and the same air pump sound as Balloon Bang.
*''[[WarioWare, Inc.: Mega Party Game$!]]'': The Balloon Bang multiplayer minigame returns in the form of Balloon. Balloon uses rearranged jingles and the same air pump sound as Balloon Bang.
*''[[WarioWare: Twisted!]]'': Three microgames from ''Twisted!'' are included in the microgame [[WarioWare: Twisted! (microgame)|WarioWare: Twisted!]]: [[Iron Stomach]], [[Cutting It Close]], and [[Hat's Off]]. The couple seen in [[Tearful Reunion]] resemble the couple from [[Rocky Reunion]].
*''[[WarioWare: Twisted!]]'': Three microgames from ''Twisted!'' are included in the microgame [[WarioWare: Twisted! (microgame)|WarioWare: Twisted!]]: [[Iron Stomach]], [[Cutting It Close]], and [[Hat's Off]].


==References in later games==
==References in later games==
Line 550: Line 508:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=おどるメイド イン ワリオ
|Jap=おどるメイド イン ワリオ
|JpnR=Odoru Meido in Wario
|JapR=Odoru Meido in Wario
|JpnM=Dancing Made in Wario
|JapM=Dancing Made in Wario
|Chi=舞動壞莉歐工作室<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 25, 2024}}</ref>
|Chi=舞動壞莉歐工作室<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 25, 2024}}</ref>
|ChiR=Wǔdòng Huàilìōu Gōngzuòshì
|ChiR=Wǔdòng Huàilìōu Gōngzuòshì
Line 561: Line 519:
}}
}}


==Notes==
==Trivia==
*This is the first ''WarioWare'' game to receive an E10+ rating from the ESRB.
*The instruction guide is presented as a newspaper called "The Weekly Wario", and explains several elements of gameplay under the guise of random "stories", though it only has one issue because Wario was too lazy to write a second one. On page 18 of the instruction booklet for the game, Wario says the next issue will be out "whenever he feels like it".
*The instruction guide is presented as a newspaper called "The Weekly Wario", and explains several elements of gameplay under the guise of random "stories", though it only has one issue because Wario was too lazy to write a second one. On page 18 of the instruction booklet for the game, Wario says the next issue will be out "whenever he feels like it".
*On the Nintendo Channel, one video incorrectly named the game as ''WarioWare: Smooth Grooves''.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150227150047/http://gonintendo.com/wp-content/photos/3641514205_a496bfb772.jpg|title=What's wrong with this picture?|format=JPG|publisher=Go-Nintendo|accessdate=June 25, 2024}}</ref>
*On the Nintendo Channel, one video incorrectly named the game as ''WarioWare: Smooth Grooves''.<ref>{{cite|format=JPG|deadlink=y|archive=web.archive.org/web/20150227150047/http://gonintendo.com/wp-content/photos/3641514205_a496bfb772.jpg|title=What's wrong with this picture?|publisher=Go-Nintendo|accessdate=June 25, 2024}}</ref>
*The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French.
*The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French.
*It is revealed that [[Wario]] is wearing a white pair of underpants with blue polka-dots if the player clicks the Wario icon and waits for a few seconds.
*It is revealed that [[Wario]] is wearing a white pair of underpants with blue polka-dots if the player clicks the Wario icon and waits for a few seconds.
Line 576: Line 533:
{{TCRF}}
{{TCRF}}
*[https://www.nintendo.co.uk/Games/Wii/WarioWare-Smooth-Moves-283850.html European English website]
*[https://www.nintendo.co.uk/Games/Wii/WarioWare-Smooth-Moves-283850.html European English website]
*[https://web.archive.org/web/20070623015753/http://warioware.nintendo.com.au/ Australian website]
*[https://www.nintendo.co.jp/wii/rodj/index.html Japanese website]
*[https://www.nintendo.co.jp/wii/rodj/index.html Japanese website]
*[https://web.archive.org/web/20201215085814/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wario_Ware_Smooth_Moves.pdf American English instruction booklet]
*[https://web.archive.org/web/20201215085814/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wario_Ware_Smooth_Moves.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/RVL/JPN/RODJ/RODJ_J.pdf Japanese instruction booklet]
*[https://m1.nintendo.net/docvc/RVL/JPN/RODJ/RODJ_J.pdf Japanese instruction booklet]
{{WWSM}}
{{WWSM}}
{{Wario games}}
{{Wario games}}
Line 590: Line 547:
[[Category:2008 games]]
[[Category:2008 games]]
[[Category:2009 games]]
[[Category:2009 games]]
[[Category:Intelligent Systems games]]
[[Category:Nintendo Selects]]
[[it:WarioWare: Smooth Moves]]
[[it:WarioWare: Smooth Moves]]
[[de:WarioWare: Smooth Moves]]
[[de:WarioWare: Smooth Moves]]
[[Category:Nintendo Selects]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: