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|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]] | |developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{flag list|Japan|December 2, 2006 | |release='''Original release:'''<br>{{flag list|Japan|December 2, 2006|Europe|January 12, 2007|USA|January 15, 2007|Australia|January 25, 2007|South Africa|January 2008<ref>https://www.nintendo.com/en-za/Games/Wii/WarioWare-Smooth-Moves-283850.html</ref>|ROC|July 12, 2008|South Korea|June 18, 2009}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{flag list|Europe|May 20, 2011}} '''Wii U (digital download):'''<br>{{flag list|USA|September 15, 2016|Europe|October 6, 2016|Australia|October 7, 2016|Japan|June 21, 2017<ref>{{cite|url=www.nintendo.co.jp/titles/20010000025573|title=おどる メイド イン ワリオ {{!}} Wii U {{!}} 任天堂|publisher=Nintendo|language=ja|accessdate=June 25, 2024}}</ref>}} | ||
|genre=Puzzle | |genre=Puzzle | ||
|modes=Single player, Multiplayer | |modes=Single player, Multiplayer | ||
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}} | ||
|ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G|usk=6|grac=All}} '''Wii U (digital download):'''<br>{{ratings|acb=PG}} | |ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G|usk=6|grac=All}} '''Wii U (digital download):'''<br>{{ratings|acb=PG}} | ||
|format={{format|wii=1|wiiudl=1}} | |format={{format|wii=1|wiiudl=1}} | ||
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|serials={{flag list|Japan|RVL-RODJ-JPN}} | |serials={{flag list|Japan|RVL-RODJ-JPN}} | ||
}} | }} | ||
'''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny|Penny Crygor]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. | '''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny|Penny Crygor]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game received a successor, ''[[WarioWare: Move It!]]'', which was released in November 2023 for [[Nintendo Switch]]. | ||
==Story== | ==Story== | ||
A long time ago, humanity was given a mysterious artifact known as the [[Form Baton]]. The ancients used this baton in their everyday lives in a large range of movement from rigorous activity to more nuanced actions. The [[Splunks]], a species that lived alongside the ancients, eventually kept the Form Baton in a [[Temple of Form|temple]] to retain its history. | A long time ago, humanity was given a mysterious artifact known as the [[Form Baton]]. The ancients used this baton in their everyday lives in a large range of movement from rigorous activity to more nuanced actions. The [[Splunks]], a species that lived alongside the ancients, eventually kept the Form Baton in a [[Temple of Form|temple]] to retain its history. | ||
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|[[File:All Mixed Up Overworld Sprite WWSM.png]]<br>'''All Mixed Up''' | |[[File:All Mixed Up Overworld Sprite WWSM.png]]<br>'''All Mixed Up''' | ||
|ごちゃまぜ<br>''Gochamaze''<br>(Jumbled Together) | |ごちゃまぜ<br>''Gochamaze''<br>(Jumbled Together) | ||
|Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Level-ups occur after 20 and 40 microgames with the boss stage occurring every 100 games.<ref>{{cite | |Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Level-ups occur after 20 and 40 microgames with the boss stage occurring every 100 games.<ref>{{cite|url=youtu.be/8Xvr_BuD9Jc?feature=shared&t=242|timestamp=04:02|title=''Wario Ware: Smooth Moves'' - All Mixed Up (Blue Elephant) - 179pts (2/3)|author=Lithium Sulfate|date=May 12, 2009|publisher=YouTube|accessdate=June 25, 2024}}</ref> Finishing with a high score of 30 points or more unlocks the Super Hard set. | ||
|- | |- | ||
|[[File:WWSM Super Hard.png|170px]] | |[[File:WWSM Super Hard.png|170px]] | ||
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*In the first level of [[Stir Crazy]], the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions. | *In the first level of [[Stir Crazy]], the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions. | ||
*In the second level of the Korean version of [[Extreme Patty-Cake]], the volcano is replaced by a big flower. | *In the second level of the Korean version of [[Extreme Patty-Cake]], the volcano is replaced by a big flower. | ||
*In the international versions of [[ | *In the international versions of [[Biggest Fan]], the image of the fan was changed from the Japanese kanji 祭 (festival) to an image of a bird. | ||
*In [[Produce Stand-Off]], the international versions changed the color of the suit the enemy wears for all three levels. In addition, the Korean version changes the weapon that the player and enemy wield from swords to wooden sticks. | *In [[Produce Stand-Off]], the international versions changed the color of the suit the enemy wears for all three levels. In addition, the Korean version changes the weapon that the player and enemy wield from swords to wooden sticks. | ||
*The Korean version of [[Cold Call]] changes the people who pick up the phone from Japanese medieval nobles to Korean medieval nobles. | *The Korean version of [[Cold Call]] changes the people who pick up the phone from Japanese medieval nobles to Korean medieval nobles. | ||
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===Other=== | ===Other=== | ||
*The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]'' | *The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]'' | ||
*With the release of the Korean version of ''Smooth Moves'', all of the artwork of the Wii Remote (Form Baton) includes a Wii Remote Jacket.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090614175945/http://www.nintendo.co.kr/Wii/software/madeinwario/sub01.php|title=Wii|publisher=Nintendo of Korea | *With the release of the Korean version of ''Smooth Moves'', all of the artwork of the Wii Remote (Form Baton) includes a Wii Remote Jacket.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090614175945/http://www.nintendo.co.kr/Wii/software/madeinwario/sub01.php|language=ko|title=Wii|publisher=Nintendo of Korea|accessdate=June 25, 2024}}</ref> All other versions of the game use artwork of Wii Remotes without it. This difference only applies to the manual, websites, and advertisements.<ref>{{cite|author=하토Hato|date=July 30, 2018|url=youtu.be/uxl-Z3hcWDM|title=춤춰라 메이드인와리오 조작법/WarioWare Smooth Moves All Form(Korean)/おどるメイド イン ワリオ 作法(韓國語)|publisher=YouTube|language=ko|accessdate=October 31, 2023}}</ref> | ||
*The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there. | *The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there. | ||
*In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions. | *In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions. | ||
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==Development== | ==Development== | ||
The idea for a ''WarioWare'' game on the Wii came shortly after ''WarioWare: Smooth Moves''{{'}}s director, [[Goro Abe]], and producer, [[Yoshio Sakamoto]], first saw the Wii's controller.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0|title=Iwata Asks with Abe and Sakamoto|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref><ref name="PGC">{{cite|author=Ferguson, Stan|date=May 17, 2006|url=www.nintendoworldreport.com/interview/11588/warioware-smooth-moves-e3-interview|title=''WarioWare: Smooth Moves'' E3 Interview|publisher=Nintendo World Report | The idea for a ''WarioWare'' game on the Wii came shortly after ''WarioWare: Smooth Moves''{{'}}s director, [[Goro Abe]], and producer, [[Yoshio Sakamoto]], first saw the Wii's controller.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0|title=Iwata Asks with Abe and Sakamoto|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref><ref name="PGC">{{cite|author=Ferguson, Stan|date=May 17, 2006|url=www.nintendoworldreport.com/interview/11588/warioware-smooth-moves-e3-interview|language=en|title=''WarioWare: Smooth Moves'' E3 Interview|publisher=Nintendo World Report|accessdate=June 25, 2024}}</ref> The game's development started with around twenty people, with others coming and going, but the number remained relatively consistent.<ref name="IGN">{{cite|url=www.ign.com/articles/2006/05/30/interview-warioware-smooth-moves|title=Interview: ''WarioWare: Smooth Moves''|author=Casamassina, Matt|date=May 30, 2006|publisher=IGN|accessdate=June 25, 2024|language=en}}</ref> From the start, multiplayer was a big aspect in the development of the game, and the idea was that one person would play the game while the others around them enjoyed the comical positions.<ref name="PGC"/><ref name="IGN"/> While teams working on other projects were worrying about how to fully utilize the Wii controller, Abe and Sakamoto had great optimism for the system, saying that "If you’ve got one of these Remotes, you can pretty much do anything".<ref name="Iwata Asks"/> | ||
The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and would not work.<ref name="PGC"/> Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.<ref name="PGC"/> The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.<ref name="PGC"/> Feedback about the previous ''WarioWare'' games and suggestions for improving them were looked into but were disregarded if they did not fit with their idea.<ref name="PGC"/> | The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and would not work.<ref name="PGC"/> Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.<ref name="PGC"/> The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.<ref name="PGC"/> Feedback about the previous ''WarioWare'' games and suggestions for improving them were looked into but were disregarded if they did not fit with their idea.<ref name="PGC"/> | ||
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''WarioWare: Smooth Moves'' received generally favorable reviews, holding a score of 83 on Metacritic<ref>{{cite|url=www.metacritic.com/game/warioware-smooth-moves|title=''WarioWare: Smooth Moves''|publisher=Metacritic|language=en|accessdate=June 25, 2024}}</ref> and a score of 82 on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090307042536/http://www.gamerankings.com/wii/932946-warioware-smooth-moves/index.html|title=''WarioWare: Smooth Moves'' for Wii|publisher=GameRankings|accessdate=June 25, 2024|language=en}}</ref> | ''WarioWare: Smooth Moves'' received generally favorable reviews, holding a score of 83 on Metacritic<ref>{{cite|url=www.metacritic.com/game/warioware-smooth-moves|title=''WarioWare: Smooth Moves''|publisher=Metacritic|language=en|accessdate=June 25, 2024}}</ref> and a score of 82 on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090307042536/http://www.gamerankings.com/wii/932946-warioware-smooth-moves/index.html|title=''WarioWare: Smooth Moves'' for Wii|publisher=GameRankings|accessdate=June 25, 2024|language=en}}</ref> | ||
Many critics complimented the game on its controls and its multiplayer,<ref>{{cite|url=wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html|title=''Wario Ware: Smooth Moves''|author=Villoria, Gerald|date=January 23, 2007|publisher=GameSpy | Many critics complimented the game on its controls and its multiplayer,<ref>{{cite|url=wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html|title=''Wario Ware: Smooth Moves''|author=Villoria, Gerald|date=January 23, 2007|publisher=GameSpy|accessdate=June 25, 2024|language=en}}</ref> though it was criticized for its short length.<ref>{{cite|language=en|author=Young, Jason|date=January 26, 2007|url=www.gamingtarget.com/article.php?artid=6517|title=''WarioWare: Smooth Moves''|publisher=Gaming Target|accessdate=June 25, 2024}}</ref> It received a score of 34/40 from Famitsu (around 85%),<ref>{{cite|url=www.ign.com/articles/2006/11/21/famitsu-rates-wii|title=Famitsu Rates Wii|language=en|date=November 21, 2006|publisher=IGN|author=IGN Staff|accessdate=June 25, 2024}}</ref> while the Official Nintendo Magazine gave it a 92%, commenting that Wario should "take his place alongside Mario and Link as a true Nintendo great".<ref>{{cite|deadlink=y|archive=web.archive.org/web/20110809073353/http://www.officialnintendomagazine.co.uk/2403/reviews/warioware-smooth-moves-review|title=Wii Review: ''WarioWare: Smooth Moves''|publisher=Official Nintendo Magazine|language=en-gb|accessdate=June 25, 2024|author=East, Tom|date=January 9, 2008}}</ref> Eurogamer gave the game a 70%, complimenting the game's "beautiful" use of the controls and "superb" humor, but criticizing that it is "short on long-term appeal" because it does not "dare to test players".<ref>{{cite|url=www.eurogamer.net/wario-ware-smooth-moves-review|title=''Wario Ware: Smooth Moves''|publisher=Eurogamer|date=January 16, 2007|author=Reed, Kristan|language=en|accessdate=June 25, 2024}}</ref> | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
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===Sales=== | ===Sales=== | ||
For its US launch, ''WarioWare: Smooth Moves'' was the best-selling Wii game of January 2007 and the fourth best-selling game of the month according to NPD data.<ref>{{cite|author=Hatfield, Daemon | For its US launch, ''WarioWare: Smooth Moves'' was the best-selling Wii game of January 2007 and the fourth best-selling game of the month according to NPD data.<ref>{{cite|author=Hatfield, Daemon|url=www.ign.com/articles/2007/02/21/npd-best-selling-games-january-2007|title=NPD: Best-Selling Games January 2007|date=February 21, 2007|publisher=IGN|accessdate=June 25, 2024}}</ref> ''Smooth Moves'' debuted in Japan with around 63,000 units sold. By 2014, the game had sold around 658,000 units in the region according to Famitsu sales data.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140129164312/http://www.gamescharts.fr/2014/01/retrospective-jap-wario|title=Ventes des jeux Wario au Japon|language=fr|publisher=Gamescharts|accessdate=June 25, 2024|author=Lemaire, Oscar|date=January 25, 2014}}</ref> | ||
In the UK, the game debuted at the No. 2 spot, behind ''{{wp|Lost Planet: Extreme Conditions}}''.<ref>{{cite | In the UK, the game debuted at the No. 2 spot, behind ''{{wp|Lost Planet: Extreme Conditions}}''.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150908042200/http://www.videogamer.com/xbox360/lost_planet_extreme_condition/news/uk_video_game_chart_lost_planet_finds_itself_at_no_1.html|title=UK Video Game Chart: Lost Planet finds itself at No.1|author=Orry, James|date=January 16, 2007|publisher=VideoGamer|accessdate=June 25, 2024|language=en}}</ref> In Europe, the game was re-released as part of the ''[[Nintendo Selects]]'' range, budget rereleases of commercially successful titles. | ||
By the end of the first quarter of 2007, ''Smooth Moves'' had sold 1.82 million units worldwide.<ref>{{cite|url=www.ign.com/articles/2007/07/25/nintendo-sales-update|author=Casamassina, Matt|date=July 25, 2007|title=Nintendo Sales Update|publisher=IGN | By the end of the first quarter of 2007, ''Smooth Moves'' had sold 1.82 million units worldwide.<ref>{{cite|language=en|url=www.ign.com/articles/2007/07/25/nintendo-sales-update|author=Casamassina, Matt|date=July 25, 2007|title=Nintendo Sales Update|publisher=IGN|accessdate=June 25, 2024}}</ref> | ||
===Awards=== | ===Awards=== | ||
It won IGN's Best Action Game award at its Wii Best of E3 2006 Awards<ref>{{cite | It won IGN's Best Action Game award at its Wii Best of E3 2006 Awards<ref>{{cite|url=www.ign.com/articles/2006/05/19/wii-best-of-e3-2006-awards|title=Wii Best of E3 2006 Awards|author=IGN Staff|date=May 19, 2006|publisher=IGN|accessdate=June 25, 2024|language=en}}</ref> and was later named the site's Game of the Month for January 2007.<ref>{{cite|url=www.ign.com/articles/2007/02/01/game-of-the-month-january-2007|title=Game of the Month: January 2007|author=Bozon, Mark|date=February 1, 2007|publisher=IGN|accessdate=June 25, 2024}}</ref> It has also received an award in the Trend and Lifestyle category at the 2007 Nuremberg International Toy Fair.<ref>{{cite|url=www.gamespot.com/articles/wii-wario-win-toyaward/1100-6164996|author=Sinclair, Brendan|date=January 30, 2007|publisher=GameSpot|title=Wii, Wario win ToyAward|language=en|accessdate=June 25, 2024}}</ref> | ||
==Gallery== | ==Gallery== | ||
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==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of WarioWare: Smooth Moves pre-release and unused content}} | {{main|List of WarioWare: Smooth Moves pre-release and unused content}} | ||
The E3 2006 demo did not feature the Elephant [[Form Baton|form]] and some of the microgames featured different graphics and instructions. The "Big Cheese" form was originally named "The Big Kahuna".<ref>{{cite|date=August 2006|title=''[[Nintendo Power]]'' Volume 206|publisher=Nintendo of America|language=en-us | The E3 2006 demo did not feature the Elephant [[Form Baton|form]] and some of the microgames featured different graphics and instructions. The "Big Cheese" form was originally named "The Big Kahuna".<ref>{{cite|date=August 2006|title=''[[Nintendo Power]]'' Volume 206|page=61|publisher=Nintendo of America|language=en-us}}</ref> | ||
==Staff== | ==Staff== | ||
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==References to other games== | ==References to other games== | ||
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Opening Night]] uses the level start song from ''Donkey Kong'' as well as [[Donkey Kong]] and [[Mario]]'s sprite, as well as a recolored version of Mario's sprite made to resemble [[Luigi]]. | *''[[Donkey Kong (game)|Donkey Kong]]'': [[Opening Night]] uses the level start song from ''Donkey Kong'' as well as [[Donkey Kong]] and [[Mario]]'s sprite, as well as a recolored version of Mario's sprite made to resemble [[Luigi]]. | ||
*''[[Tetris]]'': Except for Bowser, all the characters from the Hard B mode of Tetris make a return | *''[[Tetris]]'': Except for Bowser, all the characters from the Hard B mode of Tetris make a return doing various musical instruments in level 3 of Opening Night. Of them, only Samus retains her instrument. | ||
*''[[Super Mario Bros.]]'': A microgame titled [[Super Mario Brothers (WarioWare: Smooth Moves)|Super Mario Brothers]] involves [[Mario]] hitting a set of blocks to obtain [[coin]]s. [[Opening Night]] reuses [[Toad]] and [[Princess Peach|Peach]]'s sprites as well as the | *''[[Super Mario Bros.]]'': A microgame titled [[Super Mario Brothers (WarioWare: Smooth Moves)|Super Mario Brothers]] involves [[Mario]] hitting a set of blocks to obtain [[coin]]s. [[Opening Night]] reuses [[Toad]] and [[Princess Peach|Peach]]'s sprites as well as the overworld theme. Super Mario Brothers, [[Sifty Character]], and [[Super Nostalgic Entertainment System]] also use the game's theme; in the last, the game itself may also appear as one of the cartridges used. | ||
*''[[Super Mario Bros. 3]]'': [[Opening Night]] reuses several themes from ''Super Mario Bros. 3''. | *''[[Super Mario Bros. 3]]'': [[Opening Night]] reuses several themes from ''Super Mario Bros. 3''. | ||
*''[[Dr. Mario (game)|Dr. Mario]]'': The level settings song is used in [[Opening Night]]. | *''[[Dr. Mario (game)|Dr. Mario]]'': The level settings song is used in [[Opening Night]]. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=おどるメイド イン ワリオ | ||
| | |JapR=Odoru Meido in Wario | ||
| | |JapM=Dancing Made in Wario | ||
|Chi=舞動壞莉歐工作室<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 25, 2024}}</ref> | |Chi=舞動壞莉歐工作室<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 25, 2024}}</ref> | ||
|ChiR=Wǔdòng Huàilìōu Gōngzuòshì | |ChiR=Wǔdòng Huàilìōu Gōngzuòshì | ||
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==Trivia== | ==Trivia== | ||
*The instruction guide is presented as a newspaper called "The Weekly Wario", and explains several elements of gameplay under the guise of random "stories", though it only has one issue because Wario was too lazy to write a second one. On page 18 of the instruction booklet for the game, Wario says the next issue will be out "whenever he feels like it". | *The instruction guide is presented as a newspaper called "The Weekly Wario", and explains several elements of gameplay under the guise of random "stories", though it only has one issue because Wario was too lazy to write a second one. On page 18 of the instruction booklet for the game, Wario says the next issue will be out "whenever he feels like it". | ||
*On the Nintendo Channel, one video incorrectly named the game as ''WarioWare: Smooth Grooves''.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150227150047/http://gonintendo.com/wp-content/photos/3641514205_a496bfb772.jpg|title=What's wrong with this picture? | *On the Nintendo Channel, one video incorrectly named the game as ''WarioWare: Smooth Grooves''.<ref>{{cite|format=JPG|deadlink=y|archive=web.archive.org/web/20150227150047/http://gonintendo.com/wp-content/photos/3641514205_a496bfb772.jpg|title=What's wrong with this picture?|publisher=Go-Nintendo|accessdate=June 25, 2024}}</ref> | ||
*The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French. | *The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French. | ||
*It is revealed that [[Wario]] is wearing a white pair of underpants with blue polka-dots if the player clicks the Wario icon and waits for a few seconds. | *It is revealed that [[Wario]] is wearing a white pair of underpants with blue polka-dots if the player clicks the Wario icon and waits for a few seconds. | ||
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{{TCRF}} | {{TCRF}} | ||
*[https://www.nintendo.co.uk/Games/Wii/WarioWare-Smooth-Moves-283850.html European English website] | *[https://www.nintendo.co.uk/Games/Wii/WarioWare-Smooth-Moves-283850.html European English website] | ||
*[https://www.nintendo.co.jp/wii/rodj/index.html Japanese website] | *[https://www.nintendo.co.jp/wii/rodj/index.html Japanese website] | ||
*[https://web.archive.org/web/20201215085814/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wario_Ware_Smooth_Moves.pdf American English instruction booklet] | *[https://web.archive.org/web/20201215085814/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Wario_Ware_Smooth_Moves.pdf American English instruction booklet] | ||
*[https://m1.nintendo.net/docvc/RVL/JPN/RODJ/RODJ_J.pdf Japanese instruction booklet] | *[https://m1.nintendo.net/docvc/RVL/JPN/RODJ/RODJ_J.pdf Japanese instruction booklet] | ||
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{{Wario games}} | {{Wario games}} |