Editing WarioWare: Smooth Moves

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|December 2, 2006|Europe|January 12, 2007|USA|January 15, 2007|Australia|January 25, 2007|South Africa|January 2008<ref>https://www.nintendo.com/en-za/Games/Wii/WarioWare-Smooth-Moves-283850.html</ref>|ROC|July 12, 2008|South Korea|June 18, 2009}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{flag list|Europe|May 20, 2011}} '''Wii U (digital download):'''<br>{{flag list|USA|September 15, 2016|Europe|October 6, 2016|Australia|October 7, 2016|Japan|June 21, 2017<ref>{{cite|url=www.nintendo.co.jp/titles/20010000025573|title=おどる メイド イン ワリオ {{!}} Wii U {{!}} 任天堂|publisher=Nintendo|language=ja|accessdate=June 25, 2024}}</ref>}}
|release='''Original release:'''<br>{{release|Japan|December 2, 2006|Europe|January 12, 2007|USA|January 15, 2007|Australia|January 25, 2007|ROC|July 12, 2008|South Korea|June 18, 2009}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{release|Europe|May 20, 2011}} '''Wii U (digital download):'''<br>{{release|USA|September 15, 2016|Europe|October 6, 2016|Australia|October 7, 2016|Japan|June 21, 2017<ref>[https://www.nintendo.co.jp/titles/20010000025573 Wii U download Japanese software page]</ref>}}
|genre=Puzzle
|genre=Puzzle
|modes=Single player, Multiplayer
|modes=Single player, Multiplayer
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G|usk=6|grac=All}} '''Wii U (digital download):'''<br>{{ratings|acb=PG}}
|ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G|usk=6|grac=All}} '''Wii U (digital download):'''<br>{{ratings|acb=PG}}
|format={{format|wii=1|wiiudl=1}}
|format={{format|wii=1|wiiudl=1}}
|input={{input|wiimote=1}}
|input={{input|wiimote=1}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]}}
|serials={{flag list|Japan|RVL-RODJ-JPN}}
'''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game received a successor, ''[[WarioWare: Move It!]]'', which was released in November 2023.
}}
'''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny|Penny Crygor]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game received a successor, ''[[WarioWare: Move It!]]'', which was released in November 2023 for [[Nintendo Switch]].


==Story==
==Story==
Line 21: Line 19:


Many years later, the temple remains in ruins amidst what is now known as [[Diamond City]]. [[Wario]] drives his [[Wario Bike|bike]] down the streets, contemplating the day.
Many years later, the temple remains in ruins amidst what is now known as [[Diamond City]]. [[Wario]] drives his [[Wario Bike|bike]] down the streets, contemplating the day.
{|width=65% class=wikitable
 
{|width=65% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Image  
!Image  
!Host/microgame set name
!Host/Microgame Set Name
!Host greeting
!Host Greeting
|-
|-
|align="center"|[[File:WWSM Wario - Mysterious Form Baton Found.png|170px]]
|align="center"|[[File:WWSM Wario - Mysterious Form Baton Found.png|170px]]
Line 37: Line 36:
|"''Ciao! I'm Mona! I'm captain of the cheerleading squad, so I know all about form AND batons! Now all I need is an awesome finishing pose!''"
|"''Ciao! I'm Mona! I'm captain of the cheerleading squad, so I know all about form AND batons! Now all I need is an awesome finishing pose!''"
|-
|-
|colspan=3|'''Mona's Story:'''<br>Mona, late for an American football game with the [[Diamond City Roughs]] against [[Team Dinosaur]], speeds down the streets on [[Mona's scooter|her scooter]]. As she leads the cheerleading routine alongside the rest of the [[Monettes]], one of the player for the Diamond City Roughs, [[Boy]] (who has a crush on Mona), gets momentarily distracted before returning his focus on the game. As the Monettes finish their routine, the game is down to only a few seconds. Boy receives the ball and, with the motivation of his crush on Mona, charges through the opposing players and scores a touchdown, winning the game for his team. Later, he tries to admit his attraction to Mona, but hesitates due to being too nervous and ends up accidentally confessing to another Monette while Mona rides off on her scooter.
|colspan=3|'''Mona's Story:'''<br>Mona, late for an American football game with the [[Diamond City Roughs]] against [[Team Dinosaur]], speeds down the streets on [[Mona's scooter|her scooter]]. As she leads the cheerleading routine alongside the rest of the [[Monettes]], one of the player for the Diamond City Roughs, [[Boy (WarioWare: Smooth Moves)|Boy]] (who has a crush on Mona), gets momentarily distracted before returning his focus on the game. As the Monettes finish their routine, the game is down to only a few seconds. Boy receives the ball and, with the motivation of his crush on Mona, charges through the opposing players and scores a touchdown, winning the game for his team. Later, he tries to admit his attraction to Mona, but hesitates due to being too nervous and ends up accidentally confessing to another Monette while Mona rides off on her scooter.
|-
|-
|align="center"|[[File:WWSM Kat and Ana - Evil Attacks Diamond Dojo.png|170px]]
|align="center"|[[File:WWSM Kat and Ana - Evil Attacks Diamond Dojo.png|170px]]
Line 109: Line 108:
{{main|Form Baton}}
{{main|Form Baton}}
In the game, the microgames use different variations of holding the Wii Remote, called Forms. These positions are the following:
In the game, the microgames use different variations of holding the Wii Remote, called Forms. These positions are the following:
{|class="wikitable sortable"align=center width=100%
 
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
|-
|-
!class="unsortable"rowspan=2 width=10%|Image
!class="unsortable" rowspan=2 width=10%|Image
!rowspan=2 width=15%|Form
!rowspan=2 width=15%|Form
!class="unsortable"colspan=2 width=50%|In-game text
!class="unsortable" colspan=2 width=50%|In-game text
!class="unsortable"rowspan=2 width=25%|Position
!class="unsortable" rowspan=2 width=25%|Position
|-
|-
!class="unsortable"width=25%|Description
!class="unsortable" width=25%|Description
!class="unsortable"width=25%|Form explanation
!class="unsortable" width=25%|Form explanation
|-
|-
|[[File:The Remote Control.png|100px]]
|[[File:The Remote Control.png|100px]]
Line 245: Line 245:
===Microgame sets===
===Microgame sets===
In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from [[Orbulon]]'s set.
In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from [[Orbulon]]'s set.
{|class=wikitable style="text-align:center"
{|border="1"style="text-align:center"cellspacing=0 cellpadding=1
!Image  
!Image  
!Name
!Name
Line 252: Line 252:
|-
|-
|[[File:WWSM Dr. Crygor and Mike - The Kelorometer.png|170px]]
|[[File:WWSM Dr. Crygor and Mike - The Kelorometer.png|170px]]
|[[File:Dr Crygor Overworld Sprite WWSM.png|link=Dr. Crygor]]<br>'''The [[Kelorometer]]'''
|[[File:Dr Crygor Overworld Sprite WWSM.png|link=Dr. Crygor]]<br>'''[[Kelorometer]]'''
|やせる!?ダイエットマシーン<br>''Yaseru!? Daietto Mashīn''<br>(Lose Weight?! Diet Machine)
|やせる!?ダイエットマシーン<br>''Yaseru!? Daietto Mashīn''<br>(Lose Weight?! Diet Machine)
|Hosted by [[Dr. Crygor]] and [[Mike]], this set features a random assortment of microgames featuring a higher-than-average amount of physical movement. After playing 20 microgames, the player is graded on how many "kelories" they have lost.
|Hosted by [[Dr. Crygor]] and [[Mike]], this set features a random assortment of microgames featuring a higher-than-average amount of physical movement. After playing 20 microgames, the player is graded on how many "kelories" they have lost.
Line 259: Line 259:
|[[File:All Mixed Up Overworld Sprite WWSM.png]]<br>'''All Mixed Up'''
|[[File:All Mixed Up Overworld Sprite WWSM.png]]<br>'''All Mixed Up'''
|ごちゃまぜ<br>''Gochamaze''<br>(Jumbled Together)
|ごちゃまぜ<br>''Gochamaze''<br>(Jumbled Together)
|Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Level-ups occur after 20 and 40 microgames with the boss stage occurring every 100 games.<ref>{{cite|url=youtu.be/8Xvr_BuD9Jc?feature=shared&t=242|timestamp=04:02|title=''Wario Ware: Smooth Moves'' - All Mixed Up (Blue Elephant) - 179pts (2/3)|author=Lithium Sulfate|date=May 12, 2009|publisher=YouTube|accessdate=June 25, 2024}}</ref> Finishing with a high score of 30 points or more unlocks the Super Hard set.
|Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Level-ups occur after 20 and 40 microgames with the boss stage occurring every 100 games.<ref>https://www.youtube.com/watch?v=8Xvr_BuD9Jc?t=242</ref> Finishing with a high score of 30 points or more unlocks the Super Hard set.
|-
|-
|[[File:WWSM Super Hard.png|170px]]
|[[File:WWSM Super Hard.png|170px]]
Line 279: Line 279:
==Minigames==
==Minigames==
In addition to microgames, there are [[minigame]]s which can be unlocked by completing a certain stage in story mode. These minigames are extended versions of existing microgames (excluding [[Pyoro S]]).
In addition to microgames, there are [[minigame]]s which can be unlocked by completing a certain stage in story mode. These minigames are extended versions of existing microgames (excluding [[Pyoro S]]).
{{content description
{|border="1"style="text-align:center"cellspacing=0 cellpadding=1
|image1=[[File:TowerTennistitle.png|170px]]
!Minigame
|name1=[[Tower Tennis]]
!Description
|description1=The player controls a disembodied hand holding a ping-pong paddle which is used to bounce a ball. The screen scrolls vertically and the player has to use the ball to destroy or avoid blocks barring the way. The game is lost if the ball falls off-screen.
|-
|image2=[[File:Block Star Title.png|170px]]
|[[File:TowerTennistitle.png|170px|link=Tower Tennis]]
|name2=[[Block Star (WarioWare: Smooth Moves)|Block Star]]
|The player controls a disembodied hand holding a ping-pong paddle which is used to bounce a ball. The screen scrolls vertically and the player has to use the ball to destroy or avoid blocks barring the way. The game is lost if the ball falls off-screen.
|description2=An extended version of the boss microgame [[Block Party]], the player maneuvers a platform on the bottom side of the screen to catch falling shapes and hold the complete structure for three seconds without having any of its components falling off-screen. The game features 50 levels divided into 5 sets of 10, whose individual stages can be completed in any order before moving on to the next set.
|-
|image3=[[File:Can shooter title screen.png|170px]]
|[[File:Block Star Title.png|170px|link=Block Star (WarioWare: Smooth Moves)]]
|name3=[[Can Shooter]]
|An extended version of the boss microgame [[Block Party]], the player maneuvers a platform on the bottom side of the screen to catch falling shapes and hold the complete structure for three seconds without having any of its components falling off-screen. The game features 50 levels divided into 5 sets of 10, whose individual stages can be completed in any order before moving on to the next set.
|description3=A shooting gallery-style game, the player has to shoot cans and other objects while destroying enemy projectiles and making sure to stay within the time limit. Floating power-ups cans periodically appear and can be destroyed to extend the timer, slow down time or upgrade the crosshair.
|-
|image4=[[File:BalloonTrip SM title screen.png|170px]]
|[[File:Can shooter title screen.png|170px|link=Can Shooter]]
|name4=[[Balloon Trip (minigame)|Balloon Trip]]
|A shooting gallery-style game, the player has to shoot cans and other objects while destroying enemy projectiles and making sure to stay within the time limit. Floating power-ups cans periodically appear and can be destroyed to extend the timer, slow down time or upgrade the crosshair.
|description4=A 3D version of ''{{iw|nwiki|Balloon Fight}}''{{'}}s Balloon Trip mode, the player controls the Balloon Fighter by flapping the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]. The goal of the game is to collect balloons while avoiding floating sparks, enemy balloon fighters and fish jumping out of the water.
|-
|image5=[[File:Tortoise & hare title screen.png|170px]]
|[[File:BalloonTrip SM title screen.png|170px|link=Balloon Trip (minigame)]]
|name5=[[Tortoise & Hare]]
|A 3D version of ''{{wp|Balloon Fight}}''{{'}}s Balloon Trip mode, the player controls the Balloon Fighter by flapping the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]. The goal of the game is to collect balloons while avoiding floating sparks, enemy balloon fighters and fish jumping out of the water.
|description5=Also played using the Wii Remote and Nunchuk combo, the player has to maneuver the two controllers following on-screen prompts.  
|-
|image6=[[File:PyoroS.png|170px]]
|[[File:Tortoise & hare title screen.png|170px|link=Tortoise & Hare]]
|name6=[[Pyoro S]]
|Also played using the Wii Remote and Nunchuk combo, the player has to maneuver the two controllers following on-screen prompts.  
|description6=A vertical shoot-'em-up-like game where the player controls [[Pyoro]]. Pyoro attacks enemies by sticking out his beak. Gulping an entire formation of enemies gives a point bonus and make apples appear, which have different effects depending on their color. The minigame is unlocked after unlocking every microgame.
|-
}}
|[[File:PyoroS.png|170px|link=Pyoro S]]  
|A vertical shoot-'em-up-like game where the player controls [[Pyoro]]. Pyoro attacks enemies by sticking out his beak. Gulping an entire formation of enemies gives a point bonus and make apples appear, which have different effects depending on their color. The minigame is unlocked after unlocking every microgame.
|}


==Multiplayer==
==Multiplayer==
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames. Players compete in these minigames as [[Mii]]s.
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames. Players compete in these minigames as [[Mii]]s.
{{content description
{|border="1"style="text-align:center"cellspacing=0 cellpadding=1
|image1=[[File:WarioWareSM Lifeline.png|170px]]
!Image
|name1='''[[Lifeline]]'''
!Name
|description1=Players compete for points by trying to win microgames. Winning the microgame gains points (dependent on how much the microgame was worth) while losing it gains nothing. After a handful of rounds, the players are tied up and suspended over a lake of crocodiles. The players take turns cutting ropes, and the last man standing wins.
!Description
|image2=[[File:WWSM Survival.png|170px]]
|-
|name2='''[[Survival]]'''
|[[File:WarioWareSM Lifeline.png|170px]]
|description2=The players are angels flying above the clouds. Each player plays one microgame. If they win, they continue to survive, but if they lose, they start to fall and are eliminated. After every player has played once, the difficulty and speed increase. The last person remaining wins.
|'''[[Lifeline]]'''
|image3=[[File:WarioWareSM Balloon.png|170px]]
|Players compete for points by trying to win microgames. Winning the microgame gains points (dependent on how much the microgame was worth) while losing it gains nothing. After a handful of rounds, the players are tied up and suspended over a lake of crocodiles. The players take turns cutting ropes, and the last man standing wins.
|name3='''[[Balloon (minigame)|Balloon]]'''
|-
|description3=At the beginning of the round, the first player gets a chance to fill a balloon with air. Afterwards, they play a microgame, while the other players fill it with air. If they win, someone else goes to fill the balloon, and if they lose, they play another microgame. If the balloon pops, that player loses and the others win.
|[[File:WWSM Survival.png|170px]]
|image4=[[File:SmoothMovesBomb.png|170px|]]
|'''[[Survival]]'''
|name4='''[[Bomb (minigame)|Bomb]]'''
|The players are angels flying above the clouds. Each player plays one microgame. If they win, they continue to survive, but if they lose, they start to fall and are eliminated. After every player has played once, the difficulty and speed increase. The last person remaining wins.
|description4=A player is randomly chosen to play a microgame. If they win, they choose another player and what form their microgame will use. Repeating a certain form will increase its difficulty. If a player loses a microgame or if they take too long to choose someone, they lose and the other players win.
|-
|image5=[[File:SmoothMovesBungeeBuddies.png|170px]]
|[[File:WarioWareSM Balloon.png|170px]]
|name5='''[[Bungee Buddies]]'''
|'''[[Balloon (minigame)|Balloon]]'''
|description5=Two players use a connecting Wii Remote and Nunchuk to progress through a path. Along the way are various pits and other obstacles, which they need to avoid by physically jumping. In the end, their total distance and their compatibility are shown.
|At the beginning of the round, the first player gets a chance to fill a balloon with air. Afterwards, they play a microgame, while the other players fill it with air. If they win, someone else goes to fill the balloon, and if they lose, they play another microgame. If the balloon pops, that player loses and the others win.
|image6=[[File:SmoothMovesStarNose.png|170px]]
|-
|name6='''[[Star Nose]]'''
|[[File:SmoothMovesBomb.png|170px|]]
|description6=Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. Whoever eats three food first or does not crash wins, at which point they place themselves on the nose of a couple.
|'''[[Bomb (minigame)|Bomb]]'''
|image7=[[File:SmoothMovesDarts.png|170px]]
|A player is randomly chosen to play a microgame. If they win, they choose another player and what form their microgame will use. Repeating a certain form will increase its difficulty. If a player loses a microgame or if they take too long to choose someone, they lose and the other players win.
|name7='''[[Darts]]'''
|-
|description7=Up to four players compete in a game of [[Wikipedia:Darts|darts]]; each player takes turns throwing darts at a board, each section of the board corresponding to different point values, to reach exactly 301 points. Whoever gets there first wins.
|[[File:SmoothMovesBungeeBuddies.png|170px]]
}}
|'''[[Bungee Buddies]]'''
|Two players use a connecting Wii Remote and Nunchuk to progress through a path. Along the way are various pits and other obstacles, which they need to avoid by physically jumping. In the end, their total distance and their compatibility are shown.
|-
|[[File:SmoothMovesStarNose.png|170px]]
|'''[[Star Nose]]'''
|Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. Whoever eats three food first or does not crash wins, at which point they place themselves on the nose of a couple.
|-
|[[File:SmoothMovesDarts.png|170px]]
|'''[[Darts]]'''
|Up to four players compete in a game of [[Wikipedia:Darts|darts]]; each player takes turns throwing darts at a board, each section of the board corresponding to different point values, to reach exactly 301 points. Whoever gets there first wins.
|}


==Regional differences==
==Regional differences==
Line 341: Line 353:
*Of the 19 forms featured in the game, 13 were adapted for the international versions. The Japanese names for the forms, derived from that nation's culture and history, were replaced with names more easily recognized in the West and internationally. Consequently, the artwork used for each respective form explanation was either edited or completely redrawn. The complete list can be found [[Form Baton#Forms|here]].
*Of the 19 forms featured in the game, 13 were adapted for the international versions. The Japanese names for the forms, derived from that nation's culture and history, were replaced with names more easily recognized in the West and internationally. Consequently, the artwork used for each respective form explanation was either edited or completely redrawn. The complete list can be found [[Form Baton#Forms|here]].
*The form explanation music uses Japanese instruments in the original game. The localization exchanges it for a different track, which uses piano and digital sounds instead. The form explanation music in the Korean release uses Korean instruments.
*The form explanation music uses Japanese instruments in the original game. The localization exchanges it for a different track, which uses piano and digital sounds instead. The form explanation music in the Korean release uses Korean instruments.
*Each language features its own voice actor for the form explanations and slight variations in style. According to series developer [[Goro Abe]], the Japanese version was intended to emulate "Japanese language courses that are broadcast on TV abroad", with a English-speaking Canadian developer providing the voiceover.<ref name="Iwata Asks"/>
*Each language features its own voice actor for the form explanations and slight variations in style. According to series developer [[Goro Abe]], the Japanese version was intended to emulate "Japanese language courses that are broadcast on TV abroad", with a English-speaking Canadian developer providing the voiceover.<ref name="Iwata Asks"></ref>


===Microgames===
===Microgames===
*In the Japanese and Korean versions, the narrator announces the form to be used before each microgame along with the visual card. The American and European versions drop the oral cue entirely.
*In the Japanese and Korean versions, the narrator announces the form to be used before each microgame along with the visual card. The American and European versions drop the aural cue entirely.
*In the Japanese and Korean versions, the microgame speed-increase prompt says "Speed Up!", while in the English version, it says "Faster!", similar to ''[[WarioWare: Twisted!]]''
*In the Japanese and Korean versions, the microgame speed-increase prompt says "Speed Up!", while in the English version, it says "Faster!", similar to ''[[WarioWare: Twisted!]]''
*In the first level of [[Stir Crazy]], the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions.  
*In the first level of [[Stir Crazy]], the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions.  
*In the second level of the Korean version of [[Extreme Patty-Cake]], the volcano is replaced by a big flower.
*In the second level of the Korean version of [[Extreme Patty-Cake]], the volcano is replaced by a big flower.
*In the international versions of [[Biggest Fan (WarioWare: Move It!)|Biggest Fan]], the image of the fan was changed from the Japanese kanji 祭 (festival) to an image of a bird.
*In the international versions of [[Biggest Fan]], the image of the fan was changed from the Japanese kanji 祭 (festival) to an image of a bird.
*In [[Produce Stand-Off]], the international versions changed the color of the suit the enemy wears for all three levels. In addition, the Korean version changes the weapon that the player and enemy wield from swords to wooden sticks.  
*In [[Produce Stand-Off]], the international versions changed the color of the suit the enemy wears for all three levels. In addition, the Korean version changes the weapon that the player and enemy wield from swords to wooden sticks.  
*The Korean version of [[Cold Call]] changes the people who pick up the phone from Japanese medieval nobles to Korean medieval nobles.
*The Korean version of [[Cold Call]] changes the people who pick up the phone from Japanese medieval nobles to Korean medieval nobles.
Line 354: Line 366:
*In the Japanese version of [[Saving Face (WarioWare: Smooth Moves)|Saving Face]], the woman wears a red dress. Other versions have her wearing a turtleneck sweater and jeans instead.
*In the Japanese version of [[Saving Face (WarioWare: Smooth Moves)|Saving Face]], the woman wears a red dress. Other versions have her wearing a turtleneck sweater and jeans instead.
*In most international versions of [[Bell Captain]] the player hits the bell with a mallet, which replaces the suspended wooden beam from the Japanese game. The Korean version keeps the beam but changes the background to a red Buddhist temple in front of the night sky.
*In most international versions of [[Bell Captain]] the player hits the bell with a mallet, which replaces the suspended wooden beam from the Japanese game. The Korean version keeps the beam but changes the background to a red Buddhist temple in front of the night sky.
*In the first level of the Japanese version of [[When in Rome…]], the hands wield {{iw|wikipedia|lightsaber}}s. These were replaced with candy canes for international releases.
*In the first level of the Japanese version of [[When in Rome…]], the hands wield {{wp|Lightsaber|lightsabers}}. These were replaced with candy canes for international releases.
*[[Super Nostalgic Entertainment System]] features a [[Family Computer|Famicom]] and Famicom games (''[[Super Mario Bros.]]'', ''{{wp|Duck Hunt}}'', ''{{wp|Tennis (1984 video game)|Tennis}}'' and ''{{wp|Devil World}}'') in the Japanese and Korean versions, which were changed to a [[Super Nintendo Entertainment System|SNES]] and SNES games (''[[Super Mario World]]'', ''[[Mario Paint]]'', ''[[Wario's Woods (Super Nintendo Entertainment System)|Wario's Woods]]'', ''{{wp|Pilotwings}}'', and ''{{iw|metroidwiki|Super Metroid}}'') in other versions.
*[[Super Nostalgic Entertainment System]] features a [[Family Computer|Famicom]] and Famicom games (''[[Super Mario Bros.]]'', ''{{wp|Duck Hunt}}'', ''{{wp|Tennis (1984 video game)|Tennis}}'' and ''{{wp|Devil World}}'') in the Japanese and Korean versions, which were changed to a [[Super Nintendo Entertainment System|SNES]] and SNES games (''[[Super Mario World]]'', ''[[Mario Paint]]'', ''[[Wario's Woods (Super Nintendo Entertainment System)|Wario's Woods]]'', ''{{wp|Pilotwings}}'', and ''[[metroidwiki:Super Metroid|Super Metroid]]'') in other versions.
*The Korean version has a unique design for [[Three's a Crowd]]. Replacing the traditional Japanese setting for a jungle, the microgame involves a regular Wario whacking a monkey (originally a ninja) before it steals his pile of bananas (originally a woman).
*The Korean version has a unique design for [[Three's a Crowd]]. Replacing the traditional Japanese setting for a jungle, the microgame involves a regular Wario whacking a monkey (originally a ninja) before it steals his pile of bananas (originally a woman).
*The first opponent of [[Boom Box (WarioWare: Smooth Moves)|Boom Box]] originally wears a turban and sports a mustache and a goatee, while in the international games he wears an afro with a bird's head popping out and no facial hair. The third opponent wears this same afro in the Japanese version and has pinkish lips, while other versions make him bald and his lips darker to closely match his skin tone.
*The first opponent of [[Boom Box (WarioWare: Smooth Moves)|Boom Box]] originally wears a turban and sports a mustache and a goatee, while in the international games he wears an afro with a bird's head popping out and no facial hair. The third opponent wears this same afro in the Japanese version and has pinkish lips, while other versions make him bald and his lips darker to closely match his skin tone.
Line 362: Line 374:
===Other===
===Other===
*The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]''
*The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]''
*With the release of the Korean version of ''Smooth Moves'', all of the artwork of the Wii Remote (Form Baton) includes a Wii Remote Jacket.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090614175945/http://www.nintendo.co.kr/Wii/software/madeinwario/sub01.php|language=ko|title=Wii|publisher=Nintendo of Korea|accessdate=June 25, 2024}}</ref> All other versions of the game use artwork of Wii Remotes without it. This difference only applies to the manual, websites, and advertisements.<ref>{{cite|author=하토Hato|date=July 30, 2018|url=youtu.be/uxl-Z3hcWDM|title=춤춰라 메이드인와리오 조작법/WarioWare Smooth Moves All Form(Korean)/おどるメイド イン ワリオ 作法(韓國語)|publisher=YouTube|language=ko|accessdate=October 31, 2023}}</ref>
*With the release of the Korean version of ''Smooth Moves'', all of the artwork of the Wii Remote (Form Baton) includes a Wii Remote Jacket.<ref>[http://nintendo.co.kr/Wii/software/madeinwario/sub01.php Official Korean Website]</ref> All other versions of the game use artwork of Wii Remotes without it. This difference only applies to the manual, websites, and advertisements.<ref>하토Hato (July 30, 2018). [https://youtu.be/uxl-Z3hcWDM 춤춰라 메이드인와리오 조작법/WarioWare Smooth Moves All Form(Korean)/おどるメイド イン ワリオ 作法(韓國語)]. ''YouTube''. Retrieved October 31, 2023.</ref>
*The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there.
*The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there.
*In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions.
*In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions.
Line 369: Line 381:


==Development==
==Development==
The idea for a ''WarioWare'' game on the Wii came shortly after ''WarioWare: Smooth Moves''{{'}}s director, [[Goro Abe]], and producer, [[Yoshio Sakamoto]], first saw the Wii's controller.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0|title=Iwata Asks with Abe and Sakamoto|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref><ref name="PGC">{{cite|author=Ferguson, Stan|date=May 17, 2006|url=www.nintendoworldreport.com/interview/11588/warioware-smooth-moves-e3-interview|language=en|title=''WarioWare: Smooth Moves'' E3 Interview|publisher=Nintendo World Report|accessdate=June 25, 2024}}</ref> The game's development started with around twenty people, with others coming and going, but the number remained relatively consistent.<ref name="IGN">{{cite|url=www.ign.com/articles/2006/05/30/interview-warioware-smooth-moves|title=Interview: ''WarioWare: Smooth Moves''|author=Casamassina, Matt|date=May 30, 2006|publisher=IGN|accessdate=June 25, 2024|language=en}}</ref> From the start, multiplayer was a big aspect in the development of the game, and the idea was that one person would play the game while the others around them enjoyed the comical positions.<ref name="PGC"/><ref name="IGN"/> While teams working on other projects were worrying about how to fully utilize the Wii controller, Abe and Sakamoto had great optimism for the system, saying that "If you’ve got one of these Remotes, you can pretty much do anything".<ref name="Iwata Asks"/>
The idea for a ''WarioWare'' game on the Wii came shortly after ''WarioWare: Smooth Moves''<nowiki>'</nowiki>s director, [[Goro Abe]], and producer, [[Yoshio Sakamoto]], first saw the Wii's controller.<ref name="Iwata Asks">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks with Abe and Sakamoto]</ref><ref name="PGC">[http://www.nintendoworldreport.com/interview/11588 Interview between Planet Gamecube and Goro Abe]</ref> The game's development started with around twenty people, with others coming and going, but the number remained relatively consistent.<ref name="IGN">[http://wii.ign.com/articles/710/710610p1.html IGN: ''WarioWare: Smooth Moves'' Interview]</ref> From the start, multiplayer was a big aspect in the development of the game, and the idea was that one person would play the game while the others around them enjoyed the comical positions.<ref name="PGC"></ref><ref name="IGN"></ref> While teams working on other projects were worrying about how to fully utilize the Wii controller, Abe and Sakamoto had great optimism for the system, saying that "If you’ve got one of these Remotes, you can pretty much do anything".<ref name="Iwata Asks"></ref>


The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and would not work.<ref name="PGC"/> Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.<ref name="PGC"/> The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.<ref name="PGC"/> Feedback about the previous ''WarioWare'' games and suggestions for improving them were looked into but were disregarded if they did not fit with their idea.<ref name="PGC"/>
The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and would not work.<ref name="PGC"></ref> Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.<ref name="PGC"></ref> The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.<ref name="PGC"></ref> Feedback about the previous ''WarioWare'' games and suggestions for improving them were looked into but were disregarded if they did not fit with their idea.<ref name="PGC"></ref>


==Reception==
==Reception==
===Critical reception===
===Critical reception===
''WarioWare: Smooth Moves'' received generally favorable reviews, holding a score of 83 on Metacritic<ref>{{cite|url=www.metacritic.com/game/warioware-smooth-moves|title=''WarioWare: Smooth Moves''|publisher=Metacritic|language=en|accessdate=June 25, 2024}}</ref> and a score of 82 on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090307042536/http://www.gamerankings.com/wii/932946-warioware-smooth-moves/index.html|title=''WarioWare: Smooth Moves'' for Wii|publisher=GameRankings|accessdate=June 25, 2024|language=en}}</ref>
''WarioWare: Smooth Moves'' received generally favorable reviews, holding a score of 83 on Metacritic<ref>[http://www.metacritic.com/game/wii/warioware-smooth-moves Metacritic page]</ref> and a score of 82 on GameRankings.<ref>[http://www.gamerankings.com/wii/932946-warioware-smooth-moves/index.html GameRankings page]</ref> Many critics complimented the game on its controls and its multiplayer,<ref>[http://wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html GameSpy review]</ref> though it was criticized for its short length.<ref>[http://www.gamingtarget.com/article.php?artid=6517 Gaming Target review]</ref> It received a score of 34/40 from Famitsu (around 85%),<ref>[http://ca.ign.com/articles/2006/11/21/famitsu-rates-wii IGN: Famitsu Rates Wii]</ref> while the Official Nintendo Magazine gave it a 92%, commenting that Wario should "take his place alongside Mario and Link as a true Nintendo great".<ref>[http://www.officialnintendomagazine.co.uk/2403/reviews/warioware-smooth-moves-review/ Official Nintendo Magazine review]</ref> Eurogamer gave the game a 70%, complimenting the game's "beautiful" use of the controls and "superb" humor, but criticizing that it is "short on long-term appeal" because it does not "dare to test players".<ref>[http://www.eurogamer.net/articles/wario-ware-smooth-moves-review Eurogamer review]</ref>
 
{| class="wikitable reviews"
Many critics complimented the game on its controls and its multiplayer,<ref>{{cite|url=wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html|title=''Wario Ware: Smooth Moves''|author=Villoria, Gerald|date=January 23, 2007|publisher=GameSpy|accessdate=June 25, 2024|language=en}}</ref> though it was criticized for its short length.<ref>{{cite|language=en|author=Young, Jason|date=January 26, 2007|url=www.gamingtarget.com/article.php?artid=6517|title=''WarioWare: Smooth Moves''|publisher=Gaming Target|accessdate=June 25, 2024}}</ref> It received a score of 34/40 from Famitsu (around 85%),<ref>{{cite|url=www.ign.com/articles/2006/11/21/famitsu-rates-wii|title=Famitsu Rates Wii|language=en|date=November 21, 2006|publisher=IGN|author=IGN Staff|accessdate=June 25, 2024}}</ref> while the Official Nintendo Magazine gave it a 92%, commenting that Wario should "take his place alongside Mario and Link as a true Nintendo great".<ref>{{cite|deadlink=y|archive=web.archive.org/web/20110809073353/http://www.officialnintendomagazine.co.uk/2403/reviews/warioware-smooth-moves-review|title=Wii Review: ''WarioWare: Smooth Moves''|publisher=Official Nintendo Magazine|language=en-gb|accessdate=June 25, 2024|author=East, Tom|date=January 9, 2008}}</ref> Eurogamer gave the game a 70%, complimenting the game's "beautiful" use of the controls and "superb" humor, but criticizing that it is "short on long-term appeal" because it does not "dare to test players".<ref>{{cite|url=www.eurogamer.net/wario-ware-smooth-moves-review|title=''Wario Ware: Smooth Moves''|publisher=Eurogamer|date=January 16, 2007|author=Reed, Kristan|language=en|accessdate=June 25, 2024}}</ref>
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Release
|Release
Line 401: Line 411:
|align=left|"''There's no question that Smooth Moves is a wonderful addition to the Wii at a time of the year when hardly anything else is being released, but we can't deny that we were expecting much more from Nintendo. The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players. Much like Touched!, its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge, and it's puzzling why Nintendo and Intelligent Systems couldn't have delivered on both counts. The multiplayer mode certainly extends its lifespan a little, but, again, it's a story of massive untapped potential. Let's hope that now the introductions are out of the way, Nintendo can beef up the content for the inevitable release of the next WarioWare.''"
|align=left|"''There's no question that Smooth Moves is a wonderful addition to the Wii at a time of the year when hardly anything else is being released, but we can't deny that we were expecting much more from Nintendo. The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players. Much like Touched!, its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge, and it's puzzling why Nintendo and Intelligent Systems couldn't have delivered on both counts. The multiplayer mode certainly extends its lifespan a little, but, again, it's a story of massive untapped potential. Let's hope that now the introductions are out of the way, Nintendo can beef up the content for the inevitable release of the next WarioWare.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
Line 414: Line 424:


===Sales===
===Sales===
For its US launch, ''WarioWare: Smooth Moves'' was the best-selling Wii game of January 2007 and the fourth best-selling game of the month according to NPD data.<ref>{{cite|author=Hatfield, Daemon|url=www.ign.com/articles/2007/02/21/npd-best-selling-games-january-2007|title=NPD: Best-Selling Games January 2007|date=February 21, 2007|publisher=IGN|accessdate=June 25, 2024}}</ref> ''Smooth Moves'' debuted in Japan with around 63,000 units sold. By 2014, the game had sold around 658,000 units in the region according to Famitsu sales data.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140129164312/http://www.gamescharts.fr/2014/01/retrospective-jap-wario|title=Ventes des jeux Wario au Japon|language=fr|publisher=Gamescharts|accessdate=June 25, 2024|author=Lemaire, Oscar|date=January 25, 2014}}</ref>
For its US launch, ''WarioWare: Smooth Moves'' was the best-selling Wii game of January 2007 and the fourth best-selling game of the month according to NPD data.<ref>[http://ca.ign.com/articles/2007/02/21/npd-best-selling-games-january-2007 IGN: NPD: Best-Selling Games January 2007]</ref> ''Smooth Moves'' debuted in Japan with around 63,000 units sold. By 2014, the game had sold around 658,000 units in the region according to Famitsu sales data.<ref>[http://www.gamescharts.fr/2014/01/retrospective-jap-wario/ GamesCharts.fr: Rétrospective jap : Wario]</ref> In the UK, the game debuted at the No. 2 spot, behind ''{{wp|Lost Planet: Extreme Conditions}}''.<ref>[http://www.videogamer.com/xbox360/lost_planet_extreme_condition/news/uk_video_game_chart_lost_planet_finds_itself_at_no_1.html Videogamer: UK Video Game Chart: Lost Planet finds itself at No.1]</ref> In Europe, the game was re-released as part of the ''[[Nintendo Selects]]'' range, budget rereleases of commercially successful titles.
 
In the UK, the game debuted at the No. 2 spot, behind ''{{wp|Lost Planet: Extreme Conditions}}''.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150908042200/http://www.videogamer.com/xbox360/lost_planet_extreme_condition/news/uk_video_game_chart_lost_planet_finds_itself_at_no_1.html|title=UK Video Game Chart: Lost Planet finds itself at No.1|author=Orry, James|date=January 16, 2007|publisher=VideoGamer|accessdate=June 25, 2024|language=en}}</ref> In Europe, the game was re-released as part of the ''[[Nintendo Selects]]'' range, budget rereleases of commercially successful titles.


By the end of the first quarter of 2007, ''Smooth Moves'' had sold 1.82 million units worldwide.<ref>{{cite|language=en|url=www.ign.com/articles/2007/07/25/nintendo-sales-update|author=Casamassina, Matt|date=July 25, 2007|title=Nintendo Sales Update|publisher=IGN|accessdate=June 25, 2024}}</ref>
By the end of the first quarter of 2007, ''Smooth Moves'' had sold 1.82 million units worldwide.<ref>[http://ca.ign.com/articles/2007/07/25/nintendo-sales-update IGN: Nintendo Sales Update]</ref>


===Awards===
===Awards===
It won IGN's Best Action Game award at its Wii Best of E3 2006 Awards<ref>{{cite|url=www.ign.com/articles/2006/05/19/wii-best-of-e3-2006-awards|title=Wii Best of E3 2006 Awards|author=IGN Staff|date=May 19, 2006|publisher=IGN|accessdate=June 25, 2024|language=en}}</ref> and was later named the site's Game of the Month for January 2007.<ref>{{cite|url=www.ign.com/articles/2007/02/01/game-of-the-month-january-2007|title=Game of the Month: January 2007|author=Bozon, Mark|date=February 1, 2007|publisher=IGN|accessdate=June 25, 2024}}</ref> It has also received an award in the Trend and Lifestyle category at the 2007 Nuremberg International Toy Fair.<ref>{{cite|url=www.gamespot.com/articles/wii-wario-win-toyaward/1100-6164996|author=Sinclair, Brendan|date=January 30, 2007|publisher=GameSpot|title=Wii, Wario win ToyAward|language=en|accessdate=June 25, 2024}}</ref>
It won IGN's Best Action Game award at its Wii Best of E3 2006 Awards<ref>[http://ca.ign.com/articles/2006/05/19/wii-best-of-e3-2006-awards Wii Best of E3 2006 Awards]</ref> and was later named the site's Game of the Month for January 2007.<ref>[http://ca.ign.com/articles/2007/02/01/game-of-the-month-january-2007 IGN: Game of the Month: January 2007]</ref> It has also received an award in the Trend and Lifestyle category at the 2007 Nuremberg International Toy Fair.<ref>[http://www.gamespot.com/articles/wii-wario-win-toyaward/1100-6164996/ GameSpot: Wii, Wario win ToyAward]</ref>


==Gallery==
==Gallery==
Line 476: Line 484:
==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of WarioWare: Smooth Moves pre-release and unused content}}
{{main|List of WarioWare: Smooth Moves pre-release and unused content}}
The E3 2006 demo did not feature the Elephant [[Form Baton|form]] and some of the microgames featured different graphics and instructions. The "Big Cheese" form was originally named "The Big Kahuna".<ref>{{cite|date=August 2006|title=''[[Nintendo Power]]'' Volume 206|page=61|publisher=Nintendo of America|language=en-us}}</ref>
The E3 2006 demo did not feature the Elephant [[Form Baton|form]] and some of the microgames featured different graphics and instructions. The "Big Cheese" form was originally named "The Big Kahuna".<ref> ''[[Nintendo Power]]'' Volume 206, page 61.</ref>


==Staff==
==Staff==
Line 486: Line 494:
==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Opening Night]] uses the level start song from ''Donkey Kong'' as well as [[Donkey Kong]] and [[Mario]]'s sprite, as well as a recolored version of Mario's sprite made to resemble [[Luigi]].
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Opening Night]] uses the level start song from ''Donkey Kong'' as well as [[Donkey Kong]] and [[Mario]]'s sprite, as well as a recolored version of Mario's sprite made to resemble [[Luigi]].
*''[[Tetris]]'': Except for Bowser, all the characters from the Hard B mode of Tetris make a return playing various musical instruments in level 3 of Opening Night. Of them, only Samus retains her instrument.
*''[[Tetris]]'': Except for Bowser, all the characters from the Hard B mode of Tetris make a return doing various musical instruments in level 3 of Opening Night. Of them, only Samus retains her instrument.
*''[[Super Mario Bros.]]'': A microgame titled [[Super Mario Brothers (WarioWare: Smooth Moves)|Super Mario Brothers]] involves [[Mario]] hitting a set of blocks to obtain [[coin]]s. [[Opening Night]] reuses [[Toad]] and [[Princess Peach|Peach]]'s sprites as well as the [[Ground Theme (Super Mario Bros.)|overworld theme]]. Super Mario Brothers, [[Sifty Character]], and [[Super Nostalgic Entertainment System]] also use the game's theme; in the last, the game itself may also appear as one of the cartridges used.
*''[[Super Mario Bros.]]'': A microgame titled [[Super Mario Brothers (WarioWare: Smooth Moves)|Super Mario Brothers]] involves [[Mario]] hitting a set of blocks to obtain [[coin]]s. [[Opening Night]] reuses [[Toad]] and [[Princess Peach|Peach]]'s sprites as well as the overworld theme. Super Mario Brothers, [[Sifty Character]], and [[Super Nostalgic Entertainment System]] also use the game's theme; in the last, the game itself may also appear as one of the cartridges used.
*''[[Super Mario Bros. 3]]'': [[Opening Night]] reuses several themes from ''Super Mario Bros. 3''.
*''[[Super Mario Bros. 3]]'': [[Opening Night]] reuses several themes from ''Super Mario Bros. 3''.
*''[[Dr. Mario (game)|Dr. Mario]]'': The level settings song is used in [[Opening Night]].
*''[[Dr. Mario (game)|Dr. Mario]]'': The level settings song is used in [[Opening Night]].
Line 504: Line 512:
*''[[WarioWare Gold]]'': 32 of the 205 microgames are carried over to ''Gold''. Music from ''Smooth Moves'' reappears as souvenirs. In Mona's character trailer, the ''Smooth Moves'' version of her is shown as a cameo.
*''[[WarioWare Gold]]'': 32 of the 205 microgames are carried over to ''Gold''. Music from ''Smooth Moves'' reappears as souvenirs. In Mona's character trailer, the ''Smooth Moves'' version of her is shown as a cameo.
*''[[WarioWare: Get It Together!]]'': Mona's cheerleader baton and a football appear in her room during the intro of her story. The man from [[Wet Your Whistle]] and [[Boom Box (WarioWare: Smooth Moves)|Boom Box]] appears in [[Blended? Splendid!]] When the "Boss Stage" text appears in Jimmy T's stage, the five figures in the background do a dance from [[Wario Dance Company (WarioWare: Smooth Moves)|Wario Dance Company]].
*''[[WarioWare: Get It Together!]]'': Mona's cheerleader baton and a football appear in her room during the intro of her story. The man from [[Wet Your Whistle]] and [[Boom Box (WarioWare: Smooth Moves)|Boom Box]] appears in [[Blended? Splendid!]] When the "Boss Stage" text appears in Jimmy T's stage, the five figures in the background do a dance from [[Wario Dance Company (WarioWare: Smooth Moves)|Wario Dance Company]].
*''[[WarioWare: Move It!]]'': This game is a successor to ''WarioWare: Smooth Moves'', with the Japanese name of ''WarioWare: Move It!'' (''Chō Odoru Meido in Wario'', "Super Dancing Made in Wario") being based on the Japanese name of ''WarioWare: Smooth Moves'' (''Odoru Meido in Wario'', "Dancing Made in Wario"). The microgames in ''WarioWare: Move It!'' are again controlled with motion controls; in particular, the simultaneous usage of one controller in each hand is similar to the microgames in Orbulon's stage in ''WarioWare: Smooth Moves''. The [[Code Dependency]] microgame returns.
*''[[WarioWare: Move It!]]'': This game is a successor to ''WarioWare: Smooth Moves'', with the Japanese name of ''WarioWare: Move It!'' (''Chō Odoru Meido in Wario'', "Super Dancing Made in Wario") being based on the Japanese name of ''WarioWare: Smooth Moves'' (''Odoru Meido in Wario'', "Dancing Made in Wario"). The microgames in ''WarioWare: Move It!'' are again controlled with motion controls; in particular, the simultaneous usage of one controller in each hand is similar to the microgames in Orbulon's stage in ''WarioWare: Smooth Moves''.


==Names in other languages==
==Names in other languages==
Line 511: Line 519:
|JapR=Odoru Meido in Wario
|JapR=Odoru Meido in Wario
|JapM=Dancing Made in Wario
|JapM=Dancing Made in Wario
|Chi=舞動壞莉歐工作室<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 25, 2024}}</ref>
|Chi=舞動壞莉歐工作室<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref>
|ChiR=Wǔdòng Huàilìōu Gōngzuòshì
|ChiR=Wǔdòng Huàilìōu Gōngzuòshì
|ChiM=Dancing Wario Studio
|ChiM=Dancing Wario Studio
Line 521: Line 529:
==Trivia==
==Trivia==
*The instruction guide is presented as a newspaper called "The Weekly Wario", and explains several elements of gameplay under the guise of random "stories", though it only has one issue because Wario was too lazy to write a second one. On page 18 of the instruction booklet for the game, Wario says the next issue will be out "whenever he feels like it".
*The instruction guide is presented as a newspaper called "The Weekly Wario", and explains several elements of gameplay under the guise of random "stories", though it only has one issue because Wario was too lazy to write a second one. On page 18 of the instruction booklet for the game, Wario says the next issue will be out "whenever he feels like it".
*On the Nintendo Channel, one video incorrectly named the game as ''WarioWare: Smooth Grooves''.<ref>{{cite|format=JPG|deadlink=y|archive=web.archive.org/web/20150227150047/http://gonintendo.com/wp-content/photos/3641514205_a496bfb772.jpg|title=What's wrong with this picture?|publisher=Go-Nintendo|accessdate=June 25, 2024}}</ref>
*On the Nintendo Channel, one video incorrectly named the game as ''WarioWare: Smooth Grooves''.<ref>[https://web.archive.org/web/20150227150047/http://gonintendo.com/wp-content/photos/3641514205_a496bfb772.jpg "What's wrong with this picture?" at Go-Nintendo]</ref>
*The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French.
*The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French.
*It is revealed that [[Wario]] is wearing a white pair of underpants with blue polka-dots if the player clicks the Wario icon and waits for a few seconds.
*It is revealed that [[Wario]] is wearing a white pair of underpants with blue polka-dots if the player clicks the Wario icon and waits for a few seconds.
Line 530: Line 538:


==External links==
==External links==
{{NIWA|Nookipedia=Cameos#WarioWare: Smooth Moves|NWiki=1|fStrategyWiki=1}}
{{NIWA|Nookipedia=Cameos#WarioWare: Smooth Moves|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.uk/Games/Wii/WarioWare-Smooth-Moves-283850.html European English website]
*[https://www.nintendo.co.uk/Games/Wii/WarioWare-Smooth-Moves-283850.html European English website]
*[https://www.nintendo.co.jp/wii/rodj/index.html Japanese website]
*[https://www.nintendo.co.jp/wii/rodj/index.html Japanese website]
Line 545: Line 552:
[[Category:2006 games]]
[[Category:2006 games]]
[[Category:2007 games]]
[[Category:2007 games]]
[[Category:2008 games]]
[[Category:2009 games]]
[[Category:2009 games]]
[[it:WarioWare: Smooth Moves]]
[[it:WarioWare: Smooth Moves]]
[[de:WarioWare: Smooth Moves]]
[[de:WarioWare: Smooth Moves]]
[[Category:Nintendo Selects]]
[[Category:Nintendo Selects]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: