Editing WarioWare: Smooth Moves

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|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|December 2, 2006|Europe|January 12, 2007|USA|January 15, 2007|Australia|January 25, 2007|South Africa|January 2008<ref>https://www.nintendo.com/en-za/Games/Wii/WarioWare-Smooth-Moves-283850.html</ref>|ROC|July 12, 2008|South Korea|June 18, 2009}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{flag list|Europe|May 20, 2011}} '''Wii U (digital download):'''<br>{{flag list|USA|September 15, 2016|Europe|October 6, 2016|Australia|October 7, 2016|Japan|June 21, 2017<ref>{{cite|url=www.nintendo.co.jp/titles/20010000025573|title=おどる メイド イン ワリオ {{!}} Wii U {{!}} 任天堂|publisher=Nintendo|language=ja|accessdate=June 25, 2024}}</ref>}}
|release='''Original release:'''<br>{{release|Japan|December 2, 2006|Europe|January 12, 2007|USA|January 15, 2007|Australia|January 25, 2007|ROC|July 12, 2008|South Korea|June 18, 2009}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{release|Europe|May 20, 2011}} '''Wii U (digital download):'''<br>{{release|USA|September 15, 2016|Europe|October 6, 2016|Australia|October 7, 2016|Japan|June 21, 2017<ref>{{cite|url=www.nintendo.co.jp/titles/20010000025573|title=おどる メイド イン ワリオ {{!}} Wii U {{!}} 任天堂|publisher=Nintendo|language=ja|accessdate=June 25, 2024}}</ref>}}
|genre=Puzzle
|genre=Puzzle
|modes=Single player, Multiplayer
|modes=Single player, Multiplayer
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G|usk=6|grac=All}} '''Wii U (digital download):'''<br>{{ratings|acb=PG}}
|ratings='''Original release:'''<br>{{ratings|esrb=E10+|pegi=7|cero=A|acb=G|usk=6|grac=All}} '''Wii U (digital download):'''<br>{{ratings|acb=PG}}
|format={{format|wii=1|wiiudl=1}}
|format={{format|wii=1|wiiudl=1}}
|input={{input|wiimote=1}}
|input={{input|wiimote=1}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
|serials={{flag list|Japan|RVL-RODJ-JPN}}
|serials=RVL-RODJ-JPN (Japan)
}}
}}
'''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny|Penny Crygor]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game received a successor, ''[[WarioWare: Move It!]]'', which was released in November 2023 for [[Nintendo Switch]].
'''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game received a successor, ''[[WarioWare: Move It!]]'', which was released in November 2023.


==Story==
==Story==
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Many years later, the temple remains in ruins amidst what is now known as [[Diamond City]]. [[Wario]] drives his [[Wario Bike|bike]] down the streets, contemplating the day.
Many years later, the temple remains in ruins amidst what is now known as [[Diamond City]]. [[Wario]] drives his [[Wario Bike|bike]] down the streets, contemplating the day.
{|width=65% class=wikitable
{|width=65% class=wikitable
|-
|-
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|"''Ciao! I'm Mona! I'm captain of the cheerleading squad, so I know all about form AND batons! Now all I need is an awesome finishing pose!''"
|"''Ciao! I'm Mona! I'm captain of the cheerleading squad, so I know all about form AND batons! Now all I need is an awesome finishing pose!''"
|-
|-
|colspan=3|'''Mona's Story:'''<br>Mona, late for an American football game with the [[Diamond City Roughs]] against [[Team Dinosaur]], speeds down the streets on [[Mona's scooter|her scooter]]. As she leads the cheerleading routine alongside the rest of the [[Monettes]], one of the player for the Diamond City Roughs, [[Boy]] (who has a crush on Mona), gets momentarily distracted before returning his focus on the game. As the Monettes finish their routine, the game is down to only a few seconds. Boy receives the ball and, with the motivation of his crush on Mona, charges through the opposing players and scores a touchdown, winning the game for his team. Later, he tries to admit his attraction to Mona, but hesitates due to being too nervous and ends up accidentally confessing to another Monette while Mona rides off on her scooter.
|colspan=3|'''Mona's Story:'''<br>Mona, late for an American football game with the [[Diamond City Roughs]] against [[Team Dinosaur]], speeds down the streets on [[Mona's scooter|her scooter]]. As she leads the cheerleading routine alongside the rest of the [[Monettes]], one of the player for the Diamond City Roughs, [[Boy (WarioWare: Smooth Moves)|Boy]] (who has a crush on Mona), gets momentarily distracted before returning his focus on the game. As the Monettes finish their routine, the game is down to only a few seconds. Boy receives the ball and, with the motivation of his crush on Mona, charges through the opposing players and scores a touchdown, winning the game for his team. Later, he tries to admit his attraction to Mona, but hesitates due to being too nervous and ends up accidentally confessing to another Monette while Mona rides off on her scooter.
|-
|-
|align="center"|[[File:WWSM Kat and Ana - Evil Attacks Diamond Dojo.png|170px]]
|align="center"|[[File:WWSM Kat and Ana - Evil Attacks Diamond Dojo.png|170px]]
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{{main|Form Baton}}
{{main|Form Baton}}
In the game, the microgames use different variations of holding the Wii Remote, called Forms. These positions are the following:
In the game, the microgames use different variations of holding the Wii Remote, called Forms. These positions are the following:
{|class="wikitable sortable"align=center width=100%
 
{|class="wikitable sortable" align=center width=100%
|-
|-
!class="unsortable"rowspan=2 width=10%|Image
!class="unsortable" rowspan=2 width=10%|Image
!rowspan=2 width=15%|Form
!rowspan=2 width=15%|Form
!class="unsortable"colspan=2 width=50%|In-game text
!class="unsortable" colspan=2 width=50%|In-game text
!class="unsortable"rowspan=2 width=25%|Position
!class="unsortable" rowspan=2 width=25%|Position
|-
|-
!class="unsortable"width=25%|Description
!class="unsortable" width=25%|Description
!class="unsortable"width=25%|Form explanation
!class="unsortable" width=25%|Form explanation
|-
|-
|[[File:The Remote Control.png|100px]]
|[[File:The Remote Control.png|100px]]
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|-
|-
|[[File:WWSM Dr. Crygor and Mike - The Kelorometer.png|170px]]
|[[File:WWSM Dr. Crygor and Mike - The Kelorometer.png|170px]]
|[[File:Dr Crygor Overworld Sprite WWSM.png|link=Dr. Crygor]]<br>'''The [[Kelorometer]]'''
|[[File:Dr Crygor Overworld Sprite WWSM.png|link=Dr. Crygor]]<br>'''[[Kelorometer]]'''
|やせる!?ダイエットマシーン<br>''Yaseru!? Daietto Mashīn''<br>(Lose Weight?! Diet Machine)
|やせる!?ダイエットマシーン<br>''Yaseru!? Daietto Mashīn''<br>(Lose Weight?! Diet Machine)
|Hosted by [[Dr. Crygor]] and [[Mike]], this set features a random assortment of microgames featuring a higher-than-average amount of physical movement. After playing 20 microgames, the player is graded on how many "kelories" they have lost.
|Hosted by [[Dr. Crygor]] and [[Mike]], this set features a random assortment of microgames featuring a higher-than-average amount of physical movement. After playing 20 microgames, the player is graded on how many "kelories" they have lost.
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==Multiplayer==
==Multiplayer==
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames. Players compete in these minigames as [[Mii]]s.
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames. Players compete in these minigames as [[Mii]]s.
{{content description
{{content description
|image1=[[File:WarioWareSM Lifeline.png|170px]]
|image1=[[File:WarioWareSM Lifeline.png|170px]]
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===Microgames===
===Microgames===
*In the Japanese and Korean versions, the narrator announces the form to be used before each microgame along with the visual card. The American and European versions drop the oral cue entirely.
*In the Japanese and Korean versions, the narrator announces the form to be used before each microgame along with the visual card. The American and European versions drop the aural cue entirely.
*In the Japanese and Korean versions, the microgame speed-increase prompt says "Speed Up!", while in the English version, it says "Faster!", similar to ''[[WarioWare: Twisted!]]''
*In the Japanese and Korean versions, the microgame speed-increase prompt says "Speed Up!", while in the English version, it says "Faster!", similar to ''[[WarioWare: Twisted!]]''
*In the first level of [[Stir Crazy]], the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions.  
*In the first level of [[Stir Crazy]], the Japanese version has the player grinding rice for soba. This was changed to grinding herbs for spaghetti in the localized versions.  
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Many critics complimented the game on its controls and its multiplayer,<ref>{{cite|url=wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html|title=''Wario Ware: Smooth Moves''|author=Villoria, Gerald|date=January 23, 2007|publisher=GameSpy|accessdate=June 25, 2024|language=en}}</ref> though it was criticized for its short length.<ref>{{cite|language=en|author=Young, Jason|date=January 26, 2007|url=www.gamingtarget.com/article.php?artid=6517|title=''WarioWare: Smooth Moves''|publisher=Gaming Target|accessdate=June 25, 2024}}</ref> It received a score of 34/40 from Famitsu (around 85%),<ref>{{cite|url=www.ign.com/articles/2006/11/21/famitsu-rates-wii|title=Famitsu Rates Wii|language=en|date=November 21, 2006|publisher=IGN|author=IGN Staff|accessdate=June 25, 2024}}</ref> while the Official Nintendo Magazine gave it a 92%, commenting that Wario should "take his place alongside Mario and Link as a true Nintendo great".<ref>{{cite|deadlink=y|archive=web.archive.org/web/20110809073353/http://www.officialnintendomagazine.co.uk/2403/reviews/warioware-smooth-moves-review|title=Wii Review: ''WarioWare: Smooth Moves''|publisher=Official Nintendo Magazine|language=en-gb|accessdate=June 25, 2024|author=East, Tom|date=January 9, 2008}}</ref> Eurogamer gave the game a 70%, complimenting the game's "beautiful" use of the controls and "superb" humor, but criticizing that it is "short on long-term appeal" because it does not "dare to test players".<ref>{{cite|url=www.eurogamer.net/wario-ware-smooth-moves-review|title=''Wario Ware: Smooth Moves''|publisher=Eurogamer|date=January 16, 2007|author=Reed, Kristan|language=en|accessdate=June 25, 2024}}</ref>
Many critics complimented the game on its controls and its multiplayer,<ref>{{cite|url=wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html|title=''Wario Ware: Smooth Moves''|author=Villoria, Gerald|date=January 23, 2007|publisher=GameSpy|accessdate=June 25, 2024|language=en}}</ref> though it was criticized for its short length.<ref>{{cite|language=en|author=Young, Jason|date=January 26, 2007|url=www.gamingtarget.com/article.php?artid=6517|title=''WarioWare: Smooth Moves''|publisher=Gaming Target|accessdate=June 25, 2024}}</ref> It received a score of 34/40 from Famitsu (around 85%),<ref>{{cite|url=www.ign.com/articles/2006/11/21/famitsu-rates-wii|title=Famitsu Rates Wii|language=en|date=November 21, 2006|publisher=IGN|author=IGN Staff|accessdate=June 25, 2024}}</ref> while the Official Nintendo Magazine gave it a 92%, commenting that Wario should "take his place alongside Mario and Link as a true Nintendo great".<ref>{{cite|deadlink=y|archive=web.archive.org/web/20110809073353/http://www.officialnintendomagazine.co.uk/2403/reviews/warioware-smooth-moves-review|title=Wii Review: ''WarioWare: Smooth Moves''|publisher=Official Nintendo Magazine|language=en-gb|accessdate=June 25, 2024|author=East, Tom|date=January 9, 2008}}</ref> Eurogamer gave the game a 70%, complimenting the game's "beautiful" use of the controls and "superb" humor, but criticizing that it is "short on long-term appeal" because it does not "dare to test players".<ref>{{cite|url=www.eurogamer.net/wario-ware-smooth-moves-review|title=''Wario Ware: Smooth Moves''|publisher=Eurogamer|date=January 16, 2007|author=Reed, Kristan|language=en|accessdate=June 25, 2024}}</ref>
{|class="wikitable reviews"
 
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Release
|Release
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|align=left|"''There's no question that Smooth Moves is a wonderful addition to the Wii at a time of the year when hardly anything else is being released, but we can't deny that we were expecting much more from Nintendo. The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players. Much like Touched!, its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge, and it's puzzling why Nintendo and Intelligent Systems couldn't have delivered on both counts. The multiplayer mode certainly extends its lifespan a little, but, again, it's a story of massive untapped potential. Let's hope that now the introductions are out of the way, Nintendo can beef up the content for the inevitable release of the next WarioWare.''"
|align=left|"''There's no question that Smooth Moves is a wonderful addition to the Wii at a time of the year when hardly anything else is being released, but we can't deny that we were expecting much more from Nintendo. The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players. Much like Touched!, its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge, and it's puzzling why Nintendo and Intelligent Systems couldn't have delivered on both counts. The multiplayer mode certainly extends its lifespan a little, but, again, it's a story of massive untapped potential. Let's hope that now the introductions are out of the way, Nintendo can beef up the content for the inevitable release of the next WarioWare.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
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*''[[WarioWare Gold]]'': 32 of the 205 microgames are carried over to ''Gold''. Music from ''Smooth Moves'' reappears as souvenirs. In Mona's character trailer, the ''Smooth Moves'' version of her is shown as a cameo.
*''[[WarioWare Gold]]'': 32 of the 205 microgames are carried over to ''Gold''. Music from ''Smooth Moves'' reappears as souvenirs. In Mona's character trailer, the ''Smooth Moves'' version of her is shown as a cameo.
*''[[WarioWare: Get It Together!]]'': Mona's cheerleader baton and a football appear in her room during the intro of her story. The man from [[Wet Your Whistle]] and [[Boom Box (WarioWare: Smooth Moves)|Boom Box]] appears in [[Blended? Splendid!]] When the "Boss Stage" text appears in Jimmy T's stage, the five figures in the background do a dance from [[Wario Dance Company (WarioWare: Smooth Moves)|Wario Dance Company]].
*''[[WarioWare: Get It Together!]]'': Mona's cheerleader baton and a football appear in her room during the intro of her story. The man from [[Wet Your Whistle]] and [[Boom Box (WarioWare: Smooth Moves)|Boom Box]] appears in [[Blended? Splendid!]] When the "Boss Stage" text appears in Jimmy T's stage, the five figures in the background do a dance from [[Wario Dance Company (WarioWare: Smooth Moves)|Wario Dance Company]].
*''[[WarioWare: Move It!]]'': This game is a successor to ''WarioWare: Smooth Moves'', with the Japanese name of ''WarioWare: Move It!'' (''Chō Odoru Meido in Wario'', "Super Dancing Made in Wario") being based on the Japanese name of ''WarioWare: Smooth Moves'' (''Odoru Meido in Wario'', "Dancing Made in Wario"). The microgames in ''WarioWare: Move It!'' are again controlled with motion controls; in particular, the simultaneous usage of one controller in each hand is similar to the microgames in Orbulon's stage in ''WarioWare: Smooth Moves''. The [[Code Dependency]] microgame returns.
*''[[WarioWare: Move It!]]'': This game is a successor to ''WarioWare: Smooth Moves'', with the Japanese name of ''WarioWare: Move It!'' (''Chō Odoru Meido in Wario'', "Super Dancing Made in Wario") being based on the Japanese name of ''WarioWare: Smooth Moves'' (''Odoru Meido in Wario'', "Dancing Made in Wario"). The microgames in ''WarioWare: Move It!'' are again controlled with motion controls; in particular, the simultaneous usage of one controller in each hand is similar to the microgames in Orbulon's stage in ''WarioWare: Smooth Moves''.


==Names in other languages==
==Names in other languages==
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==External links==
==External links==
{{NIWA|Nookipedia=Cameos#WarioWare: Smooth Moves|NWiki=1|fStrategyWiki=1}}
{{NIWA|Nookipedia=Cameos#WarioWare: Smooth Moves|NWiki=1|fStrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.uk/Games/Wii/WarioWare-Smooth-Moves-283850.html European English website]
*[https://www.nintendo.co.uk/Games/Wii/WarioWare-Smooth-Moves-283850.html European English website]
*[https://www.nintendo.co.jp/wii/rodj/index.html Japanese website]
*[https://www.nintendo.co.jp/wii/rodj/index.html Japanese website]
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[[Category:2006 games]]
[[Category:2006 games]]
[[Category:2007 games]]
[[Category:2007 games]]
[[Category:2008 games]]
[[Category:2009 games]]
[[Category:2009 games]]
[[it:WarioWare: Smooth Moves]]
[[it:WarioWare: Smooth Moves]]
[[de:WarioWare: Smooth Moves]]
[[de:WarioWare: Smooth Moves]]
[[Category:Nintendo Selects]]
[[Category:Nintendo Selects]]

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