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|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]] | |developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{release|Japan|December 2, 2006|Europe|January 12, 2007|USA|January 15, 2007|Australia|January 25, 2007|ROC|July 12, 2008|South Korea|June 18, 2009}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{release|Europe|May 20, 2011}} '''Wii U (digital download):'''<br>{{release|USA|September 15, 2016|Europe|October 6, 2016|Australia|October 7, 2016|Japan|June 21, 2017<ref> | |release='''Original release:'''<br>{{release|Japan|December 2, 2006|Europe|January 12, 2007|USA|January 15, 2007|Australia|January 25, 2007|ROC|July 12, 2008|South Korea|June 18, 2009}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{release|Europe|May 20, 2011}} '''Wii U (digital download):'''<br>{{release|USA|September 15, 2016|Europe|October 6, 2016|Australia|October 7, 2016|Japan|June 21, 2017<ref>[https://www.nintendo.co.jp/titles/20010000025573 Wii U download Japanese software page]</ref>}} | ||
|genre=Puzzle | |genre=Puzzle | ||
|modes=Single player, Multiplayer | |modes=Single player, Multiplayer | ||
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|format={{format|wii=1|wiiudl=1}} | |format={{format|wii=1|wiiudl=1}} | ||
|input={{input|wiimote=1}} | |input={{input|wiimote=1}} | ||
|platforms=[[Wii]], [[Wii U]] | |platforms=[[Wii]], [[Wii U]]}} | ||
}} | |||
'''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game received a successor, ''[[WarioWare: Move It!]]'', which was released in November 2023. | '''''WarioWare: Smooth Moves''''' is the fifth game in the ''[[WarioWare (series)|WarioWare]]'' series, released as a launch title for the [[Wii]] initially in Japan on December 2, 2006. The game showcases and takes full advantage of the [[Wii#Wii Remote|Wii Remote]] and its motion sensor, as microgames are played by placing the controller in numerous positions, called "Forms" in the game, which often invites the player to perform odd actions. All major characters from the previous games return, in addition to the new characters [[Young Cricket]], [[Master Mantis]], [[Penny]], and [[Jimmy P.]] Alongside the microgames and some longer minigames, the game includes a multiplayer mode with several subgames. This was the first ''WarioWare'' game to receive an E10+ rating from the ESRB. The game received a successor, ''[[WarioWare: Move It!]]'', which was released in November 2023. | ||
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Many years later, the temple remains in ruins amidst what is now known as [[Diamond City]]. [[Wario]] drives his [[Wario Bike|bike]] down the streets, contemplating the day. | Many years later, the temple remains in ruins amidst what is now known as [[Diamond City]]. [[Wario]] drives his [[Wario Bike|bike]] down the streets, contemplating the day. | ||
{|width=65% | {|width=65% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | !Image | ||
!Host/ | !Host/Microgame Set Name | ||
!Host | !Host Greeting | ||
|- | |- | ||
|align="center"|[[File:WWSM Wario - Mysterious Form Baton Found.png|170px]] | |align="center"|[[File:WWSM Wario - Mysterious Form Baton Found.png|170px]] | ||
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|"''Hi there. I'm Penny Crygor. You probably know my grandpa 'cause he's a famous inventor. I wanna be just like him, so I spend most of my time in the lab at school!''" | |"''Hi there. I'm Penny Crygor. You probably know my grandpa 'cause he's a famous inventor. I wanna be just like him, so I spend most of my time in the lab at school!''" | ||
|- | |- | ||
|colspan=3|'''Penny's Story:'''<br>At the [[Diamond Academy]], Penny and her grandfather, [[Dr. Crygor]], prepare for a competition known as the "Invent-Off" in a wrestling ring. Penny tells | |colspan=3|'''Penny's Story:'''<br>At the [[Diamond Academy]], Penny and her grandfather, [[Dr. Crygor]], prepare for a competition known as the "Invent-Off" in a wrestling ring. Penny tells her uncle to watch out after initiating her competition sequence. [[Mike]] is seen cheering from Dr. Crygor's side of the ring, and an audience of what appear to be [[Mr. Game & Watch|Mr. Game & Watches]] are cheering from outside the ring. A screen in the middle starts to display Penny's invention, a Wario-themed motorbike. After some time has passed, Penny shows off her completed invention, wowing her grandfather and causing him to admit defeat. With Penny declared the winner, she, her grandfather, and Mike all start to sing while her invention rides around. | ||
|- | |- | ||
|align="center"|[[File:WWSM 9-Volt and 18-Volt - The Multiplayer Test.png|170px]] | |align="center"|[[File:WWSM 9-Volt and 18-Volt - The Multiplayer Test.png|170px]] | ||
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In the game, the microgames use different variations of holding the Wii Remote, called Forms. These positions are the following: | In the game, the microgames use different variations of holding the Wii Remote, called Forms. These positions are the following: | ||
{|class= | {|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial" | ||
|- | |- | ||
!class="unsortable" rowspan=2 width=10%|Image | !class="unsortable" rowspan=2 width=10%|Image | ||
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===Microgame sets=== | ===Microgame sets=== | ||
In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from [[Orbulon]]'s set. | In addition to the stages played during the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature games from [[Orbulon]]'s set. | ||
{| | {|border="1"style="text-align:center"cellspacing=0 cellpadding=1 | ||
!Image | !Image | ||
!Name | !Name | ||
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|[[File:All Mixed Up Overworld Sprite WWSM.png]]<br>'''All Mixed Up''' | |[[File:All Mixed Up Overworld Sprite WWSM.png]]<br>'''All Mixed Up''' | ||
|ごちゃまぜ<br>''Gochamaze''<br>(Jumbled Together) | |ごちゃまぜ<br>''Gochamaze''<br>(Jumbled Together) | ||
|Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Level-ups occur after 20 and 40 microgames with the boss stage occurring every 100 games.<ref> | |Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty. Level-ups occur after 20 and 40 microgames with the boss stage occurring every 100 games.<ref>https://www.youtube.com/watch?v=8Xvr_BuD9Jc?t=242</ref> Finishing with a high score of 30 points or more unlocks the Super Hard set. | ||
|- | |- | ||
|[[File:WWSM Super Hard.png|170px]] | |[[File:WWSM Super Hard.png|170px]] | ||
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==Minigames== | ==Minigames== | ||
In addition to microgames, there are [[minigame]]s which can be unlocked by completing a certain stage in story mode. These minigames are extended versions of existing microgames (excluding [[Pyoro S]]). | In addition to microgames, there are [[minigame]]s which can be unlocked by completing a certain stage in story mode. These minigames are extended versions of existing microgames (excluding [[Pyoro S]]). | ||
{ | {|border="1"style="text-align:center"cellspacing=0 cellpadding=1 | ||
| | !Minigame | ||
| | !Description | ||
| | |- | ||
| | |[[File:TowerTennistitle.png|170px|link=Tower Tennis]] | ||
| | |The player controls a disembodied hand holding a ping-pong paddle which is used to bounce a ball. The screen scrolls vertically and the player has to use the ball to destroy or avoid blocks barring the way. The game is lost if the ball falls off-screen. | ||
| | |- | ||
| | |[[File:Block Star Title.png|170px|link=Block Star (WarioWare: Smooth Moves)]] | ||
| | |An extended version of the boss microgame [[Block Party]], the player maneuvers a platform on the bottom side of the screen to catch falling shapes and hold the complete structure for three seconds without having any of its components falling off-screen. The game features 50 levels divided into 5 sets of 10, whose individual stages can be completed in any order before moving on to the next set. | ||
| | |- | ||
| | |[[File:Can shooter title screen.png|170px|link=Can Shooter]] | ||
| | |A shooting gallery-style game, the player has to shoot cans and other objects while destroying enemy projectiles and making sure to stay within the time limit. Floating power-ups cans periodically appear and can be destroyed to extend the timer, slow down time or upgrade the crosshair. | ||
| | |- | ||
| | |[[File:BalloonTrip SM title screen.png|170px|link=Balloon Trip (minigame)]] | ||
| | |A 3D version of ''{{wp|Balloon Fight}}''{{'}}s Balloon Trip mode, the player controls the Balloon Fighter by flapping the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]. The goal of the game is to collect balloons while avoiding floating sparks, enemy balloon fighters and fish jumping out of the water. | ||
| | |- | ||
| | |[[File:Tortoise & hare title screen.png|170px|link=Tortoise & Hare]] | ||
| | |Also played using the Wii Remote and Nunchuk combo, the player has to maneuver the two controllers following on-screen prompts. | ||
| | |- | ||
|[[File:PyoroS.png|170px|link=Pyoro S]] | |||
|A vertical shoot-'em-up-like game where the player controls [[Pyoro]]. Pyoro attacks enemies by sticking out his beak. Gulping an entire formation of enemies gives a point bonus and make apples appear, which have different effects depending on their color. The minigame is unlocked after unlocking every microgame. | |||
|} | |||
==Multiplayer== | ==Multiplayer== | ||
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames. Players compete in these minigames as [[Mii]]s. | Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames (besides boss microgames and [[Orbulon]]'s microgames), while others are separate minigames. Players compete in these minigames as [[Mii]]s. | ||
{|border="1"style="text-align:center"cellspacing=0 cellpadding=1 | |||
!Image | |||
| | !Name | ||
| | !Description | ||
| | |- | ||
| | |[[File:WarioWareSM Lifeline.png|170px]] | ||
| | |'''[[Lifeline]]''' | ||
| | |Players compete for points by trying to win microgames. Winning the microgame gains points (dependent on how much the microgame was worth) while losing it gains nothing. After a handful of rounds, the players are tied up and suspended over a lake of crocodiles. The players take turns cutting ropes, and the last man standing wins. | ||
| | |- | ||
| | |[[File:WWSM Survival.png|170px]] | ||
| | |'''[[Survival]]''' | ||
| | |The players are angels flying above the clouds. Each player plays one microgame. If they win, they continue to survive, but if they lose, they start to fall and are eliminated. After every player has played once, the difficulty and speed increase. The last person remaining wins. | ||
| | |- | ||
| | |[[File:WarioWareSM Balloon.png|170px]] | ||
| | |'''[[Balloon (minigame)|Balloon]]''' | ||
| | |At the beginning of the round, the first player gets a chance to fill a balloon with air. Afterwards, they play a microgame, while the other players fill it with air. If they win, someone else goes to fill the balloon, and if they lose, they play another microgame. If the balloon pops, that player loses and the others win. | ||
| | |- | ||
| | |[[File:SmoothMovesBomb.png|170px|]] | ||
| | |'''[[Bomb (minigame)|Bomb]]''' | ||
| | |A player is randomly chosen to play a microgame. If they win, they choose another player and what form their microgame will use. Repeating a certain form will increase its difficulty. If a player loses a microgame or if they take too long to choose someone, they lose and the other players win. | ||
| | |- | ||
| | |[[File:SmoothMovesBungeeBuddies.png|170px]] | ||
| | |'''[[Bungee Buddies]]''' | ||
|Two players use a connecting Wii Remote and Nunchuk to progress through a path. Along the way are various pits and other obstacles, which they need to avoid by physically jumping. In the end, their total distance and their compatibility are shown. | |||
|- | |||
|[[File:SmoothMovesStarNose.png|170px]] | |||
|'''[[Star Nose]]''' | |||
|Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. Whoever eats three food first or does not crash wins, at which point they place themselves on the nose of a couple. | |||
|- | |||
|[[File:SmoothMovesDarts.png|170px]] | |||
|'''[[Darts]]''' | |||
|Up to four players compete in a game of [[Wikipedia:Darts|darts]]; each player takes turns throwing darts at a board, each section of the board corresponding to different point values, to reach exactly 301 points. Whoever gets there first wins. | |||
|} | |||
==Regional differences== | ==Regional differences== | ||
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*Of the 19 forms featured in the game, 13 were adapted for the international versions. The Japanese names for the forms, derived from that nation's culture and history, were replaced with names more easily recognized in the West and internationally. Consequently, the artwork used for each respective form explanation was either edited or completely redrawn. The complete list can be found [[Form Baton#Forms|here]]. | *Of the 19 forms featured in the game, 13 were adapted for the international versions. The Japanese names for the forms, derived from that nation's culture and history, were replaced with names more easily recognized in the West and internationally. Consequently, the artwork used for each respective form explanation was either edited or completely redrawn. The complete list can be found [[Form Baton#Forms|here]]. | ||
*The form explanation music uses Japanese instruments in the original game. The localization exchanges it for a different track, which uses piano and digital sounds instead. The form explanation music in the Korean release uses Korean instruments. | *The form explanation music uses Japanese instruments in the original game. The localization exchanges it for a different track, which uses piano and digital sounds instead. The form explanation music in the Korean release uses Korean instruments. | ||
*Each language features its own voice actor for the form explanations and slight variations in style. According to series developer [[Goro Abe]], the Japanese version was intended to emulate "Japanese language courses that are broadcast on TV abroad", with a English-speaking Canadian developer providing the voiceover.<ref name="Iwata Asks"/> | *Each language features its own voice actor for the form explanations and slight variations in style. According to series developer [[Goro Abe]], the Japanese version was intended to emulate "Japanese language courses that are broadcast on TV abroad", with a English-speaking Canadian developer providing the voiceover.<ref name="Iwata Asks"></ref> | ||
===Microgames=== | ===Microgames=== | ||
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*In the Japanese version of [[Saving Face (WarioWare: Smooth Moves)|Saving Face]], the woman wears a red dress. Other versions have her wearing a turtleneck sweater and jeans instead. | *In the Japanese version of [[Saving Face (WarioWare: Smooth Moves)|Saving Face]], the woman wears a red dress. Other versions have her wearing a turtleneck sweater and jeans instead. | ||
*In most international versions of [[Bell Captain]] the player hits the bell with a mallet, which replaces the suspended wooden beam from the Japanese game. The Korean version keeps the beam but changes the background to a red Buddhist temple in front of the night sky. | *In most international versions of [[Bell Captain]] the player hits the bell with a mallet, which replaces the suspended wooden beam from the Japanese game. The Korean version keeps the beam but changes the background to a red Buddhist temple in front of the night sky. | ||
*In the first level of the Japanese version of [[When in Rome…]], the hands wield {{ | *In the first level of the Japanese version of [[When in Rome…]], the hands wield {{wp|Lightsaber|lightsabers}}. These were replaced with candy canes for international releases. | ||
*[[Super Nostalgic Entertainment System]] features a [[Family Computer|Famicom]] and Famicom games (''[[Super Mario Bros.]]'', ''{{wp|Duck Hunt}}'', ''{{wp|Tennis (1984 video game)|Tennis}}'' and ''{{wp|Devil World}}'') in the Japanese and Korean versions, which were changed to a [[Super Nintendo Entertainment System|SNES]] and SNES games (''[[Super Mario World]]'', ''[[Mario Paint]]'', ''[[Wario's Woods (Super Nintendo Entertainment System)|Wario's Woods]]'', ''{{wp|Pilotwings}}'', and '' | *[[Super Nostalgic Entertainment System]] features a [[Family Computer|Famicom]] and Famicom games (''[[Super Mario Bros.]]'', ''{{wp|Duck Hunt}}'', ''{{wp|Tennis (1984 video game)|Tennis}}'' and ''{{wp|Devil World}}'') in the Japanese and Korean versions, which were changed to a [[Super Nintendo Entertainment System|SNES]] and SNES games (''[[Super Mario World]]'', ''[[Mario Paint]]'', ''[[Wario's Woods (Super Nintendo Entertainment System)|Wario's Woods]]'', ''{{wp|Pilotwings}}'', and ''[[metroidwiki:Super Metroid|Super Metroid]]'') in other versions. | ||
*The Korean version has a unique design for [[Three's a Crowd]]. Replacing the traditional Japanese setting for a jungle, the microgame involves a regular Wario whacking a monkey (originally a ninja) before it steals his pile of bananas (originally a woman). | *The Korean version has a unique design for [[Three's a Crowd]]. Replacing the traditional Japanese setting for a jungle, the microgame involves a regular Wario whacking a monkey (originally a ninja) before it steals his pile of bananas (originally a woman). | ||
*The first opponent of [[Boom Box (WarioWare: Smooth Moves)|Boom Box]] originally wears a turban and sports a mustache and a goatee, while in the international games he wears an afro with a bird's head popping out and no facial hair. The third opponent wears this same afro in the Japanese version and has pinkish lips, while other versions make him bald and his lips darker to closely match his skin tone. | *The first opponent of [[Boom Box (WarioWare: Smooth Moves)|Boom Box]] originally wears a turban and sports a mustache and a goatee, while in the international games he wears an afro with a bird's head popping out and no facial hair. The third opponent wears this same afro in the Japanese version and has pinkish lips, while other versions make him bald and his lips darker to closely match his skin tone. | ||
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===Other=== | ===Other=== | ||
*The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]'' | *The music played on the title screen is different in the Japanese version of the game, which uses the [[Temple of Form]] theme. In other editions of the game, the title music is a cover version of the title theme from ''[[WarioWare, Inc.: Mega Microgame$!]]'' | ||
*With the release of the Korean version of ''Smooth Moves'', all of the artwork of the Wii Remote (Form Baton) includes a Wii Remote Jacket.<ref> | *With the release of the Korean version of ''Smooth Moves'', all of the artwork of the Wii Remote (Form Baton) includes a Wii Remote Jacket.<ref>[http://nintendo.co.kr/Wii/software/madeinwario/sub01.php Official Korean Website]</ref> All other versions of the game use artwork of Wii Remotes without it. This difference only applies to the manual, websites, and advertisements.<ref>하토Hato (July 30, 2018). [https://youtu.be/uxl-Z3hcWDM 춤춰라 메이드인와리오 조작법/WarioWare Smooth Moves All Form(Korean)/おどるメイド イン ワリオ 作法(韓國語)]. ''YouTube''. Retrieved October 31, 2023.</ref> | ||
*The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there. | *The note attached to the package Wario got in Tiny Wario's opening cutscene says "From Penny". The "From" part of it is removed in the European version, most likely to accommodate for the fact that the game was released in English, French, German, Italian and Spanish there. | ||
*In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions. | *In the opening and closing cutscenes from Kat and Ana's sequence, the man has a long gray beard in the Korean versions and a samurai ponytail in other versions. | ||
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==Development== | ==Development== | ||
The idea for a ''WarioWare'' game on the Wii came shortly after ''WarioWare: Smooth Moves'' | The idea for a ''WarioWare'' game on the Wii came shortly after ''WarioWare: Smooth Moves''<nowiki>'</nowiki>s director, [[Goro Abe]], and producer, [[Yoshio Sakamoto]], first saw the Wii's controller.<ref name="Iwata Asks">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks with Abe and Sakamoto]</ref><ref name="PGC">[http://www.nintendoworldreport.com/interview/11588 Interview between Planet Gamecube and Goro Abe]</ref> The game's development started with around twenty people, with others coming and going, but the number remained relatively consistent.<ref name="IGN">[http://wii.ign.com/articles/710/710610p1.html IGN: ''WarioWare: Smooth Moves'' Interview]</ref> From the start, multiplayer was a big aspect in the development of the game, and the idea was that one person would play the game while the others around them enjoyed the comical positions.<ref name="PGC"></ref><ref name="IGN"></ref> While teams working on other projects were worrying about how to fully utilize the Wii controller, Abe and Sakamoto had great optimism for the system, saying that "If you’ve got one of these Remotes, you can pretty much do anything".<ref name="Iwata Asks"></ref> | ||
The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and would not work.<ref name="PGC"/> Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.<ref name="PGC"/> The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.<ref name="PGC"/> Feedback about the previous ''WarioWare'' games and suggestions for improving them were looked into but were disregarded if they did not fit with their idea.<ref name="PGC"/> | The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and would not work.<ref name="PGC"></ref> Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked.<ref name="PGC"></ref> The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment.<ref name="PGC"></ref> Feedback about the previous ''WarioWare'' games and suggestions for improving them were looked into but were disregarded if they did not fit with their idea.<ref name="PGC"></ref> | ||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''WarioWare: Smooth Moves'' received generally favorable reviews, holding a score of 83 on Metacritic<ref> | ''WarioWare: Smooth Moves'' received generally favorable reviews, holding a score of 83 on Metacritic<ref>[http://www.metacritic.com/game/wii/warioware-smooth-moves Metacritic page]</ref> and a score of 82 on GameRankings.<ref>[http://www.gamerankings.com/wii/932946-warioware-smooth-moves/index.html GameRankings page]</ref> Many critics complimented the game on its controls and its multiplayer,<ref>[http://wii.gamespy.com/wii/warioware-smooth-moves/758022p1.html GameSpy review]</ref> though it was criticized for its short length.<ref>[http://www.gamingtarget.com/article.php?artid=6517 Gaming Target review]</ref> It received a score of 34/40 from Famitsu (around 85%),<ref>[http://ca.ign.com/articles/2006/11/21/famitsu-rates-wii IGN: Famitsu Rates Wii]</ref> while the Official Nintendo Magazine gave it a 92%, commenting that Wario should "take his place alongside Mario and Link as a true Nintendo great".<ref>[http://www.officialnintendomagazine.co.uk/2403/reviews/warioware-smooth-moves-review/ Official Nintendo Magazine review]</ref> Eurogamer gave the game a 70%, complimenting the game's "beautiful" use of the controls and "superb" humor, but criticizing that it is "short on long-term appeal" because it does not "dare to test players".<ref>[http://www.eurogamer.net/articles/wario-ware-smooth-moves-review Eurogamer review]</ref> | ||
Many critics complimented the game on its controls and its multiplayer,<ref> | |||
{| class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
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===Sales=== | ===Sales=== | ||
For its US launch, ''WarioWare: Smooth Moves'' was the best-selling Wii game of January 2007 and the fourth best-selling game of the month according to NPD data.<ref> | For its US launch, ''WarioWare: Smooth Moves'' was the best-selling Wii game of January 2007 and the fourth best-selling game of the month according to NPD data.<ref>[http://ca.ign.com/articles/2007/02/21/npd-best-selling-games-january-2007 IGN: NPD: Best-Selling Games January 2007]</ref> ''Smooth Moves'' debuted in Japan with around 63,000 units sold. By 2014, the game had sold around 658,000 units in the region according to Famitsu sales data.<ref>[http://www.gamescharts.fr/2014/01/retrospective-jap-wario/ GamesCharts.fr: Rétrospective jap : Wario]</ref> In the UK, the game debuted at the No. 2 spot, behind ''{{wp|Lost Planet: Extreme Conditions}}''.<ref>[http://www.videogamer.com/xbox360/lost_planet_extreme_condition/news/uk_video_game_chart_lost_planet_finds_itself_at_no_1.html Videogamer: UK Video Game Chart: Lost Planet finds itself at No.1]</ref> In Europe, the game was re-released as part of the ''[[Nintendo Selects]]'' range, budget rereleases of commercially successful titles. | ||
In the UK, the game debuted at the No. 2 spot, behind ''{{wp|Lost Planet: Extreme Conditions}}''.<ref> | |||
By the end of the first quarter of 2007, ''Smooth Moves'' had sold 1.82 million units worldwide.<ref> | By the end of the first quarter of 2007, ''Smooth Moves'' had sold 1.82 million units worldwide.<ref>[http://ca.ign.com/articles/2007/07/25/nintendo-sales-update IGN: Nintendo Sales Update]</ref> | ||
===Awards=== | ===Awards=== | ||
It won IGN's Best Action Game award at its Wii Best of E3 2006 Awards<ref> | It won IGN's Best Action Game award at its Wii Best of E3 2006 Awards<ref>[http://ca.ign.com/articles/2006/05/19/wii-best-of-e3-2006-awards Wii Best of E3 2006 Awards]</ref> and was later named the site's Game of the Month for January 2007.<ref>[http://ca.ign.com/articles/2007/02/01/game-of-the-month-january-2007 IGN: Game of the Month: January 2007]</ref> It has also received an award in the Trend and Lifestyle category at the 2007 Nuremberg International Toy Fair.<ref>[http://www.gamespot.com/articles/wii-wario-win-toyaward/1100-6164996/ GameSpot: Wii, Wario win ToyAward]</ref> | ||
==Gallery== | ==Gallery== | ||
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==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of WarioWare: Smooth Moves pre-release and unused content}} | {{main|List of WarioWare: Smooth Moves pre-release and unused content}} | ||
The E3 2006 demo did not feature the Elephant [[Form Baton|form]] and some of the microgames featured different graphics and instructions. The "Big Cheese" form was originally named "The Big Kahuna".<ref> | The E3 2006 demo did not feature the Elephant [[Form Baton|form]] and some of the microgames featured different graphics and instructions. The "Big Cheese" form was originally named "The Big Kahuna".<ref> ''[[Nintendo Power]]'' Volume 206, page 61.</ref> | ||
==Staff== | ==Staff== | ||
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|JapR=Odoru Meido in Wario | |JapR=Odoru Meido in Wario | ||
|JapM=Dancing Made in Wario | |JapM=Dancing Made in Wario | ||
|Chi=舞動壞莉歐工作室<ref> | |Chi=舞動壞莉歐工作室<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref> | ||
|ChiR=Wǔdòng Huàilìōu Gōngzuòshì | |ChiR=Wǔdòng Huàilìōu Gōngzuòshì | ||
|ChiM=Dancing Wario Studio | |ChiM=Dancing Wario Studio | ||
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==Trivia== | ==Trivia== | ||
*The instruction guide is presented as a newspaper called "The Weekly Wario", and explains several elements of gameplay under the guise of random "stories", though it only has one issue because Wario was too lazy to write a second one. On page 18 of the instruction booklet for the game, Wario says the next issue will be out "whenever he feels like it". | *The instruction guide is presented as a newspaper called "The Weekly Wario", and explains several elements of gameplay under the guise of random "stories", though it only has one issue because Wario was too lazy to write a second one. On page 18 of the instruction booklet for the game, Wario says the next issue will be out "whenever he feels like it". | ||
*On the Nintendo Channel, one video incorrectly named the game as ''WarioWare: Smooth Grooves''.<ref> | *On the Nintendo Channel, one video incorrectly named the game as ''WarioWare: Smooth Grooves''.<ref>[https://web.archive.org/web/20150227150047/http://gonintendo.com/wp-content/photos/3641514205_a496bfb772.jpg "What's wrong with this picture?" at Go-Nintendo]</ref> | ||
*The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French. | *The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French. | ||
*It is revealed that [[Wario]] is wearing a white pair of underpants with blue polka-dots if the player clicks the Wario icon and waits for a few seconds. | *It is revealed that [[Wario]] is wearing a white pair of underpants with blue polka-dots if the player clicks the Wario icon and waits for a few seconds. | ||
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==External links== | ==External links== | ||
{{NIWA|Nookipedia=Cameos#WarioWare: Smooth Moves| | {{NIWA|Nookipedia=Cameos#WarioWare: Smooth Moves|StrategyWiki=1}} | ||
*[https://www.nintendo.co.uk/Games/Wii/WarioWare-Smooth-Moves-283850.html European English website] | *[https://www.nintendo.co.uk/Games/Wii/WarioWare-Smooth-Moves-283850.html European English website] | ||
*[https://www.nintendo.co.jp/wii/rodj/index.html Japanese website] | *[https://www.nintendo.co.jp/wii/rodj/index.html Japanese website] |