Editing WarioWare, Inc.: Mega Microgame$!
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'''''WarioWare, Inc.: Mega Microgame$!''''', known as '''''WarioWare, Inc.: Minigame Mania''''' in European languages and known as '''''Made in Wario''''' in Japanese, is a minigame compilation for the [[Game Boy Advance]] and the first title in the ''[[WarioWare (series)|WarioWare]]'' series of games. It was released on March 21, 2003 in Japan; later that year in Europe, the Americas, and Australia; and on July 4, 2005 in China. The game has the player play through themed gauntlets of [[microgame]]s, which are very short and simple minigames that only last for a few seconds each; the player must understand the goal of each microgame within this time, through a short written command and contextual clues. The game's plot centers around | '''''WarioWare, Inc.: Mega Microgame$!''''', known as '''''WarioWare, Inc.: Minigame Mania''''' in European languages and known as '''''Made in Wario''''' in Japanese, is a minigame compilation for the [[Game Boy Advance]] and the first title in the ''[[WarioWare (series)|WarioWare]]'' series of games. It is also the first [[Wario (franchise)|Wario]] game to not exclusively have the player control the large [[Wario]], as many microgames feature other controllable characters. It was released on March 21, 2003 in Japan; later that year in Europe, the Americas, and Australia; and on July 4, 2005 in China. The game has the player play through themed gauntlets of [[microgame]]s, which are very short and simple minigames that only last for a few seconds each; the player must understand the goal of each microgame within this time, through a short written command and contextual clues. The game's plot centers around Wario, who founds a [[WarioWare, Inc.|game company]] and creates a video game along with his friends, an entirely new cast of characters who reside in [[Diamond City]]. Some of the game's music and sound effects are taken from ''[[Wario Land 4]]''. | ||
Based on the "Sound Bomber" mode of ''[[Mario Artist: Polygon Studio]]'', ''Mega Microgame$!'' was a passion project for its development team, who developed it in secret before showing it to their producers. The game was praised by critics for its innovative concept and addictive nature, and would become a commercial success despite low internal expectations, selling over one million units worldwide. | Based on the "Sound Bomber" mode of ''[[Mario Artist: Polygon Studio]]'', ''Mega Microgame$!'' was a passion project for its development team, who developed it in secret before showing it to their producers. The game was praised by critics for its innovative concept and addictive nature, and would become a commercial success despite low internal expectations, selling over one million units worldwide. |