Editing WarioWare, Inc.: Mega Microgame$!

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{{game infobox
{{game infobox
|image=[[File:Wario-ware-inc-mega-microgamesUSA.jpg|250px]]<br>North American box art
|image=[[File:Wario-ware-inc-mega-microgamesUSA.jpg|250px]]<br>North American box art
|developer=[[Nintendo R&D1]]<ref>{{cite|deadlink=y|archive=web.archive.org/web/20040227154454/http://games.ign.com/objects/640/640501.html|title=Nintendo R&D1|publisher=IGN|accessdate=June 28, 2024}}</ref>
|developer=[[Nintendo R&D1]]<ref>[http://games.ign.com/objects/640/640501.html Nintendo R&D1 at IGN]</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy Advance:'''<br>{{release|Japan|March 21, 2003|Europe|May 23, 2003|USA|May 26, 2003<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070413193507/http://www.nintendo.com/gamemini?gameid=m-Game-0000-1643|title=''WarioWare, Inc.: Mega Microgame$!''|publisher=Nintendo.com|accessdate=June 28, 2024}}</ref>|Australia|June 6, 2003<ref>{{cite|deadlink=y|archive=web.archive.org/web/20030606210104/http://nintendo.com.au/nintendo/games/index.php?action=search&pagenum=1&sortby=title&platform=&rating=&title=warioware&releasedate=&genre=|title=Search results giving the release date of ''WarioWare, Inc.: Minigame Mania''|publisher=Nintendo.com.au|accessdate=June 28, 2024}}</ref>|China|July 4, 2005<ref>{{cite|url=www.ique.com/games/G_mwario.htm|title=''Wario Zhìzào''|publisher=iQue.com|accessdate=June 28, 2024}}</ref>}}'''Virtual Console (3DS) (Ambassador Program Release):'''<br>{{release|Australia|December 15, 2011|Japan|December 16, 2011|Europe|December 16, 2011|USA|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{release|Japan|April 3, 2014|USA|April 10, 2014|Europe|April 10, 2014|Australia|April 10, 2014}}'''Game Boy Advance - Nintendo Switch Online:'''<br>{{release|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|HK|February 9, 2023}}
|release='''Game Boy Advance:'''<br>{{release|Japan|March 21, 2003|Europe|May 23, 2003|USA|May 26, 2003<ref>[http://web.archive.org/web/20070413193507/http://www.nintendo.com/gamemini?gameid=m-Game-0000-1643 ''WarioWare, Inc.: Mega Microgame$!'' at Nintendo.com] (Internet Archive)</ref>|Australia|June 6, 2003<ref>[http://web.archive.org/web/20030606210104/http://nintendo.com.au/nintendo/games/index.php?action=search&pagenum=1&sortby=title&platform=&rating=&title=warioware&releasedate=&genre= Search results giving the release date of ''WarioWare, Inc.: Minigame Mania'' at Nintendo.com.au] (Internet Archive)</ref>|China|July 4, 2005<ref>[http://www.ique.com/games/G_mwario.htm ''Wario Zhìzào'' at iQue.com]</ref>}}'''Virtual Console (3DS) (Ambassador Program Release):'''<br>{{release|Australia|December 15, 2011|Japan|December 16, 2011|Europe|December 16, 2011|USA|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{release|Japan|April 3, 2014|USA|April 10, 2014|Europe|April 10, 2014|Australia|April 10, 2014}}'''Game Boy Advance - Nintendo Switch Online:'''<br>{{release|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|HK|February 9, 2023}}
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|genre=Action
|genre=Action
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|ratings='''Game Boy Advance:'''{{ratings|esrb=E|pegi=3|cero=A|acb=G}}'''Virtual Console (Wii U):'''{{ratings|pegi=7}}
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS|3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS|3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
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'''''WarioWare, Inc.: Mega Microgame$!''''', known as '''''WarioWare, Inc.: Minigame Mania''''' in European languages and known as '''''Made in Wario''''' in Japanese, is a minigame compilation for the [[Game Boy Advance]] and the first title in the ''[[WarioWare (series)|WarioWare]]'' series of games. It was released on March 21, 2003 in Japan; later that year in Europe, the Americas, and Australia; and on July 4, 2005 in China. The game has the player play through themed gauntlets of [[microgame]]s, which are very short and simple minigames that only last for a few seconds each; the player must understand the goal of each microgame within this time, through a short written command and contextual clues. The game's plot centers around [[Wario]], who founds a [[WarioWare, Inc.|game company]] and creates a video game along with his friends, an entirely new cast of characters who reside in [[Diamond City]]. Some of the game's music and sound effects are taken from ''[[Wario Land 4]]''.
'''''WarioWare, Inc.: Mega Microgame$!''''', known as '''''WarioWare, Inc.: Minigame Mania''''' in European languages and known as '''''Made in Wario''''' in Japanese, is a minigame compilation for the [[Game Boy Advance]] and the first title in the ''[[WarioWare (series)|WarioWare]]'' series of games. It was released on March 21, 2003 in Japan; later that year in Europe, the Americas, and Australia; and on July 4, 2005 in China. The game has the player play through themed gauntlets of [[microgame]]s, which are very short and simple minigames that only last for a few seconds each; the player must understand the goal of each microgame within this time, through a short written command and contextual clues. The game's plot centers around [[Wario]], who founds a [[WarioWare, Inc.|game company]] and creates a video game along with his friends, an entirely new cast of characters who reside in [[Diamond City]]. Some of the game's music and sound effects are taken from ''[[Wario Land 4]]''.
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It was re-released as a free downloadable title for the [[Nintendo 3DS|3DS]] [[Virtual Console#Nintendo 3DS Ambassador Program|Ambassador Program]] in December 2011, only available to people who purchased a 3DS before the August 12, 2011 price drop. The game was also released on [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in the Americas, Europe, and Australia on April 10, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of the application's launch titles on February 8, 2023.
It was re-released as a free downloadable title for the [[Nintendo 3DS|3DS]] [[Virtual Console#Nintendo 3DS Ambassador Program|Ambassador Program]] in December 2011, only available to people who purchased a 3DS before the August 12, 2011 price drop. The game was also released on [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in the Americas, Europe, and Australia on April 10, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of the application's launch titles on February 8, 2023.
64 of its 213 microgames eventually made it to ''[[WarioWare Gold]]'' on the Nintendo 3DS in 2018.


==Story==
==Story==
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===Options===
===Options===
In the Options menu, the player can view the epilogue cutscenes after clearing the Games mode sets, as well as tweak settings related to their save file, from changing the player name and gender to erasing the save file's contents. The player's name and gender only change some scenes in the character stories and lines of text, without affecting gameplay. In addition, on the name change screen, the player can change the background music by pressing the {{Button|gba|L}} button; the songs available are "[[Drifting Away]]", "[[Four Seasons]]", and "Dr. Crygor's Bathroom Jam".
In the Options menu, the player can view the epilogue cutscenes after clearing the Games mode sets, as well as tweak settings related to their save file, from changing the player name and gender to erasing the save file's contents. The player's name and gender only change some scenes in the character stories and lines of text, without affecting gameplay. In addition, on the name change screen, the player can change the background music by pressing the {{Button|gba|L}} button; the songs available are the themes of the [[List of WarioWare, Inc.: Mega Microgame$! microgames#Sci-Fi|Sci-Fi]], [[List of WarioWare, Inc.: Mega Microgame$! microgames#Reality|Reality]], and [[List of WarioWare, Inc.: Mega Microgame$! microgames#Nature|Nature]] stages.


==Characters==
==Characters==
===Main characters===
===Main characters===
Aside from Wario himself, ''WarioWare, Inc.: Mega Microgame$!'' introduces a completely new cast of characters in the form of Wario's friends and the other citizens of Diamond City, a __cpLocation which also debuted in this game. Each of the main characters host a set of microgames, and come with an individual story dedicated to them in the form of a prologue and epilogue. At the end of every story after the Introduction, the respective character meets with the other ones at the [[Gelateria]]. The characters were designed by [[Ko Takeuchi]].<ref name="snapped_interview">{{cite|url=iwataasks.nintendo.com/interviews/ds/dsi/4/2|title=Iwata Asks: Nintendo DSi: Big One-off Performance|publisher=Nintendo|accessdate=June 28, 2024}}</ref>
Aside from Wario himself, ''WarioWare, Inc.: Mega Microgame$!'' introduces a completely new cast of characters in the form of Wario's friends and the other citizens of Diamond City, a location which also debuted in this game. Each of the main characters host a set of microgames, and come with an individual story dedicated to them in the form of a prologue and epilogue. At the end of every story after the Introduction, the respective character meets with the other ones at the [[Gelateria]]. The characters were designed by [[Ko Takeuchi]].<ref name="snapped_interview">[http://iwataasks.nintendo.com/interviews/#/ds/dsi/4/2 Iwata Asks: Nintendo DSi: Big One-off Performance]</ref>
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|align="center"|[[File:Wario WarioWare Mega Microgames.png|120x120px]]
|align="center"|[[File:Wario WarioWare Mega Microgames.png|120x120px]]
|align="center"|'''[[Wario]]'''
|align="center"|'''[[Wario]]'''
|style="background:#e0f0f8"|"''Its-a me, Wario! Yeah, yeah, I'm the bad guy... but this time, I came up with a legit way to make fistfuls of cash using my superior intellect! That's right! I'm not cheating-this time, anyway! Listen, will ya?! I've created a software company to make the best, most interesting games the world has ever seen! And it's going to make me filthy rich! Wah, ha, ha, ha!''"
|style="background:#e0f0f8"|Being mainly known for treasure hunting and brute strength in the ''Wario'' series platformers, Wario has found an alternative way of making money. Inspired by an ad for a game called [[Pyoro (minigame)|Pyoro]] he saw on TV, he rounds up his friends and founds his own game company called WarioWare, Inc.. In the ''WarioWare'' series, he is usually seen wearing a biker outfit and often drives around with his [[Wario Bike]].
|-
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|colspan=3 style="background:#c8d7f4"|'''Wario's first story:'''<br>Wario is seen exercising in the WarioWare, Inc. headquarters. He promptly leaps into a boombox from up high and appears on the monitor, kickstarting the microgames. In the epilogue, a shrunken Wario emerges from the boombox, alongside a few vehicles from the microgame "[[Crazy Cars]]". After dodging them, Wario re-enters the boombox before re-emerging at his normal size and promptly flattening the cars. Wario laughs, and his story ends.
|colspan=3 style="background:#c8d7f4"|'''Wario's first story:'''<br>Wario is seen exercising in the WarioWare, Inc. headquarters. He promptly leaps into a boombox from up high and appears on the monitor, kickstarting the microgames. In the epilogue, a shrunken Wario emerges from the boombox, alongside a few vehicles from the microgame "[[Crazy Cars]]". After dodging them, Wario re-enters the boombox before re-emerging at his normal size and promptly flattening the cars, to his laughter.


'''Wario's second story:'''<br>Wario is once again seen in the headquarters, before throwing his laptop up high, and having it land onto him. Like the boombox from before, Wario is sucked into it, and appears on the monitor. In the epilogue, Wario once again emerges from the laptop, and an advertisement is shown for WarioWare, Inc.'s own game. The game becomes a success, but when WarioWare, Inc.'s employees ask Wario for their pay, Wario runs away with the cash and escapes with a rocket. However, the escape fails when Dr. Crygor accidentally bumps the rocket, and the two fall into the sea as the money flutters down with them, as the rest of WarioWare, Inc. looks on. While rowing an emergency boat with Dr. Crygor, Wario complains about his friends.
'''Wario's second story:'''<br>Wario is once again seen in the headquarters, before throwing his laptop up high, and having it land onto him. Like the boombox from before, Wario is sucked into it, and appears on the monitor. In the epilogue, Wario once again emerges from the laptop, and an advertisement is shown for WarioWare, Inc.'s own game. The game becomes a success, but when WarioWare, Inc.'s employees ask Wario for their pay, Wario runs away with the cash and escapes with a rocket. However, the escape fails when Dr. Crygor accidentally bumps the rocket, and the two fall into the sea as the money flutters down with them, as the rest of WarioWare, Inc. looks on. While rowing an emergency boat with Dr. Crygor, Wario complains about his friends.
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|align="center"|[[File:Jimmy T WarioWare Mega Microgames.png|120x120px]]
|align="center"|[[File:Jimmy T WarioWare Mega Microgames.png|120x120px]]
|align="center"|'''[[Jimmy T|Jimmy&nbsp;T.]]'''
|align="center"|'''[[Jimmy T|Jimmy&nbsp;T.]]'''
|style="background:#e0f0f8"|"''Hey, hey! It's Jimmy T.! Big moves, bigger wigs, and only the biggest sports games! To boogie with me, you've gotta send me cell-mail. And you? You say that you and Wario are really tight? That's cool! C'mon, let's hit my favorite disco and get funky 'til dawn! I know Wario looks offbeat, but he and I go way back. Plus, he always sends me cell-mail!''"
|style="background:#e0f0f8"|Jimmy Thang, better known as Jimmy T. for short, is a disco dancer wearing a big afro wig. He usually goes to nightclubs for dancing, [[Club Sugar]] in particular. He is commonly seen with [[Jimmy's Cell|a cell phone]] and likes to collect ring tones. Jimmy has an affection for cats as well.
|-
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|colspan=3 style="background:#c8d7f4"|'''Jimmy T.'s story:'''<br>Jimmy T. goes to Club Sugar at night to start dancing, before pulling out his cell phone, which begins receiving incoming messages. In the epilogue, he leaves Club Sugar, and hears a ring tone on his phone while strolling through the city.
|colspan=3 style="background:#c8d7f4"|'''Jimmy T.'s story:'''<br>Jimmy T. goes to Club Sugar at night to start dancing, before pulling out his cell phone, which begins receiving incoming messages. In the epilogue, he leaves Club Sugar, and hears a ring tone on his phone while strolling through the city.
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|align="center"|[[File:Dribble and Spitz WarioWare Mega Microgames.png|120x120px]]
|align="center"|[[File:Dribble and Spitz WarioWare Mega Microgames.png|120x120px]]
|align="center"|'''[[Dribble & Spitz]]'''
|align="center"|'''[[Dribble & Spitz]]'''
|style="background:#e0f0f8"|"''I'm Dribble. This is my pal Spitz. Together, we make one crash-bang cabbie team! When Wario asked us to team up and make some hard-drivin' sci-fi game, we couldn't say no! Hop in our cab and try-em out! We'll cut you a deal on the fare! Oh, hey! Between us, we taught Wario how to drive! He'd never admit it, but it's true...''"
|style="background:#e0f0f8"|Dribble & Spitz are two anthropomorphic animals who work as cab drivers for [[Diamond Taxi]]. Dribble is an orange bulldog who usually drives [[Dribble Taxi|the taxi]] and is a burly speed freak. Spitz, the yellow cat, is the actual leader and keeps a cool head, unlike the brash Dribble. Both of them are big sci-fi fans. They are also known for accidentally attracting bizarre customers, who they often forget to charge.
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|colspan=3 style="background:#c8d7f4"|'''Dribble & Spitz's story:'''<br>At night, Dribble & Spitz are driving with the taxicab through the city and get [[Player|a customer]] who is named after the player, who requests to go to the city's harbor. In the epilogue, they arrive at the harbor, and the customer leaves the taxi and transforms into a merperson. They jump into the water and bid Dribble & Spitz farewell. When the person has already disappeared, Dribble & Spitz notice that the customer did not pay their fare.
|colspan=3 style="background:#c8d7f4"|'''Dribble & Spitz's story:'''<br>At night, Dribble & Spitz are driving with the taxicab through the city and get [[Player|a customer]] who is named after the player, who requests to go to the city's harbor. In the epilogue, they arrive at the harbor, and the customer leaves the taxi and transforms into a merperson. They jump into the water and bid Dribble & Spitz farewell. When the person has already disappeared, Dribble & Spitz notice that the customer did not pay their fare.
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|align="center"|[[File:Mona WarioWare Mega Microgames.png|120x120px]]
|align="center"|[[File:Mona WarioWare Mega Microgames.png|120x120px]]
|align="center"|'''[[Mona]]'''
|align="center"|'''[[Mona]]'''
|style="background:#e0f0f8"|"''Hey, you're a new face around here! Well, I'm Mona! I scoop gelato at the [[Gelateria]]&mdash;when I'm not at school or making games, that is. So anyway, you should know that that fortune-hunter Wario has inspired many of my strange games! He's always one degree ahead of cool, and he's even let me tag along with him on some of his money-grubbing adventures!''"
|style="background:#e0f0f8"|Mona is a high school student who often works part-time jobs for her employer, [[Joe]]. In this game, she works at the Gelateria. Driving on [[Mona's scooter|her scooter]], Mona is accompanied by a team of [[Mona's Pets|pets]] that help her out with her constantly busy life.
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|colspan=3 style="background:#c8d7f4"|'''Mona's story:'''<br>Mona is driving to her workplace, the Gelateria, when she gets caught up by a long line of children. In an attempt to make it to work on time, Mona begins speeding; however, the [[Diamond Police]] notices her and begins chasing. Mona calls her three animals for help, the [[Mona's Pets|Elephant, Piggy and Chimp]]. One by one, they start to put the police cars out of action, and the player takes control of her Chimp, who has to aim at cars to slow them down with his [[Banana|banana peels]]. In the Epilogue, Mona arrives at the Gelateria and clocks into work at the last second.
|colspan=3 style="background:#c8d7f4"|'''Mona's story:'''<br>Mona is driving to her workplace, the [[Gelateria]], when she gets caught up by a long line of children. In an attempt to make it to work on time, Mona begins speeding; however, the [[Diamond Police]] notices her and begins chasing. Mona calls her three animals for help, the [[Mona's Pets|Elephant, Piggy and Chimp]]. One by one, they start to put the police cars out of action, and the player takes control of her Chimp, who has to aim at cars to slow them down with his [[Banana|banana peels]]. In the Epilogue, Mona arrives at the Gelateria and clocks into work at the last second.
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|align="center"|[[File:9-Volt WarioWare Mega Microgames.png|120x120px]]
|align="center"|[[File:9-Volt WarioWare Mega Microgames.png|120x120px]]
|align="center"|'''[[9-Volt]]'''
|align="center"|'''[[9-Volt]]'''
|style="background:#e0f0f8"|"''Hey! My name is 9-Volt! I'm the grade-schooler gone old school! I've put together a collection of retro classics that'll make you late for class. Come on over and try a few out! I'll spin the tunes while you play the games! I think Nintendo games are the greatest, so you can imagine my surprise when I found out that Wario lives in my... uh, I mean that I live in his city!''"
|style="background:#e0f0f8"|9-Volt is a grade-schooler attending [[Diamond City Elementary|Diamond Elementary]]. He is a big fan of Nintendo and collects everything that comes from the company. 9-Volt is always seen wearing a yellow helmet with headphones. Aside from Nintendo items, he enjoys skating with his skateboard [[SK8]], mixing music with mixing consoles, and caring for his pet named [[Fronk|Shag]].
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|colspan=3 style="background:#c8d7f4"|'''9-Volt's story:'''<br>After school ends, 9-Volt goes [[9-Volt's House|home]] on his skateboard. Once he arrives at home, 9-Volt spins records in his room, and begins remixing a new song. An oversized [[Game Boy]] next to 9-Volt uses a contraption to insert a cartridge into itself, starting a game modeled after a turn-based role-playing game, where the player encounters the microgames as battles. In the epilogue, Ken the Reporter suddenly appears and announces that the [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]] is on sale now. Excited by this, 9-Volt leaves the house, his skateboard transforms into a hoverboard, and he rushes off before later showing up at the Gelateria.
|colspan=3 style="background:#c8d7f4"|'''9-Volt's story:'''<br>After school ends, 9-Volt goes [[9-Volt's House|home]] on his skateboard. Once he arrives at home, 9-Volt spins records in his room, and begins remixing a new song. An oversized [[Game Boy]] next to 9-Volt uses a contraption to insert a cartridge into itself, starting a game modeled after a turn-based role-playing game, where the player encounters the microgames as battles. In the epilogue, Ken the Reporter suddenly appears and announces that the [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]] is on sale now. Excited by this, 9-Volt leaves the house, his skateboard transforms into a hoverboard, and he rushes off before later showing up at the Gelateria.
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|align="center"|[[File:Orbulon WWMM art.jpg|120x120px]]
|align="center"|[[File:Orbulon WWMM art.jpg|120x120px]]
|align="center"|'''[[Orbulon]]'''
|align="center"|'''[[Orbulon]]'''
|style="background:#e0f0f8"|"''Hello, I'm the outer space life-form known as Orbulon. It might be hard to believe, but my carbon matter will turn 2000 years old this year! My fun units test the limits of your brain matter with challenging IQ games. You know, my propulsion transport device crashed into Wario's house on a previous visit. Since then, he allows me to crash there whenever I want!''"
|style="background:#e0f0f8"|Orbulon is an alien of unknown origin with 300 IQ, who travels through space in the [[Oinker]], his [[pig]]-shaped UFO. Despite his superhuman intelligence, Orbulon frequently gets into bad situations with his UFO that result in crash landings.
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|colspan=3 style="background:#c8d7f4"|'''Orbulon's story:'''<br>Orbulon is headed toward Diamond City's planet with his UFO, when a meteoroid flies right into the spaceship and damages it. Orbulon sends a distress call, and a rescue team of [[Alien Bunny|Space Hares]] appears. They send a container connected with a chain into the UFO, which Orbulon enters. In the epilogue, the Space Hares finally retract the chain, but as soon as Orbulon arrives in the rescue ship, he attempts to use his alien powers. Before he can do this, the Space Hares immediately reject Orbulon back to the Porker, which has since disentangled itself from the meteor. Spinning out of control, Orbulon and his ship make a crash-landing by the Gelateria.
|colspan=3 style="background:#c8d7f4"|'''Orbulon's story:'''<br>Orbulon is headed toward Diamond City's planet with his UFO, when a meteoroid flies right into the spaceship and damages it. Orbulon sends a distress call, and a rescue team of [[Alien Bunny|Space Hares]] appears. They send a container connected with a chain into the UFO, which Orbulon enters. In the epilogue, the Space Hares finally retract the chain, but as soon as Orbulon arrives in the rescue ship, he attempts to use his alien powers. Before he can do this, the Space Hares immediately reject Orbulon back to the Porker, which has since disentangled itself from the meteor. Spinning out of control, Orbulon and his ship make a crash-landing by the Gelateria.
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|align="center"|[[File:Dr. Crygor WarioWare Mega Microgames.png|120x120px]]
|align="center"|[[File:Dr. Crygor WarioWare Mega Microgames.png|120x120px]]
|align="center"|'''[[Dr. Crygor]]'''
|align="center"|'''[[Dr. Crygor]]'''
|style="background:#e0f0f8"|"''I am Dr. Crygor, the genius scholar. Others have said a "dangerous" scholar, but I pay no mind to their opinions. My laboratory is set up to further my experiments in reality games. Feel free to stop by and contribute to my research. It is quite fun. Did you know that I was the one who created Wario's car? What? You do not know? Do your research!''"
|style="background:#e0f0f8"|Dr. Crygor is a mad scientist who lives in seclusion in [[Dr. Crygor's Lab|his lab]] on a small island. He wears a cryogenic suit, and his body is partly robotic. Crygor does a lot of unusual, but mostly harmless experiments, and has also constructed most of the vehicles and other gadgets used by Wario and his friends.
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|colspan=3 style="background:#c8d7f4"|'''Dr. Crygor's story:'''<br>Dr. Crygor is mixing chemicals in his laboratory, and then reaches for something to drink. Without looking, he grabs a beaker filled with a blue liquid, and drinks it. When his stomach starts cramping, Dr. Crygor runs for the restroom and opens the toilet lid. In the epilogue, after he has done his business, the toilet suddenly erupts a jet of water and begins to flood the lab. While Dr. Crygor tries to swim away, he is instead sent rocketing into the sky and is sent plummeting down. Luckily, [[Don the Sparrow]] catches and rescues Dr. Crygor.
|colspan=3 style="background:#c8d7f4"|'''Dr. Crygor's story:'''<br>Dr. Crygor is mixing chemicals in his laboratory, and then reaches for something to drink. Without looking, he grabs a beaker filled with a blue liquid, and drinks it. When his stomach starts cramping, Dr. Crygor runs for the restroom and opens the toilet lid. In the epilogue, after he has done his business, the toilet suddenly erupts a jet of water and begins to flood the lab. While Dr. Crygor tries to swim away, he is instead sent rocketing into the sky and is sent plummeting down. Luckily, [[Don the Sparrow]] catches and rescues Dr. Crygor.
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|align="center"|[[File:Kat and Ana WarioWare Mega Microgames.png|120x120px]]
|align="center"|[[File:Kat and Ana WarioWare Mega Microgames.png|120x120px]]
|align="center"|'''[[Kat & Ana]]'''
|align="center"|'''[[Kat & Ana]]'''
|style="background:#e0f0f8"|"''We're Kat and Ana! Yep, we're cute, we're kindergartners, and we're ninjas! We like plants and animals so much that we included them in our games. Apparently, we are graduates of Wario's school of Kindergarten&mdash;at least, that's what the graffiti on the wall said! If I remember, the teachers weren't too happy about that...''"
|style="background:#e0f0f8"|Kat & Ana are twin ninja sisters who attend [[Diamond City Kindergarten|Diamond Kindergarten]]. The young ninjas fight skillfully with swords and shurikens. The younger sister, Ana, is much quieter than the bossy and very adventurous sister, Kat. The two of them love nature and respect every living being.  
|-
|-
|colspan=3 style="background:#c8d7f4"|'''Kat & Ana's story:'''<br>An evil skeleton spirit named [[Boneheads]] appears at the [[Diamond City Castle|Castle]], and curses [[Player|a prince or princess]] named after the player before taking over the Castle. Ana and [[Ana's Crew|her crew]] of ninjas attack Boneheads, but they all fail. Ana quickly sends a letter with the help of Don the Sparrow to her sister Kat to call for help, before being captured by Boneheads. Kat, residing with [[Shadow the Dog|Paw the Dog]] at a place far away, then receive the letter, and her and Paw make the long journey to the castle, where Kat has to fight Boneheads atop the roof. In the epilogue, Kat duels Boneheads, and almost loses, before Paw transforms into a giant sword. With this weapon, Kat manages to destroy Boneheads and saves Ana and the royal.
|colspan=3 style="background:#c8d7f4"|'''Kat & Ana's story:'''<br>An evil skeleton spirit named [[Boneheads]] appears at the [[Diamond City Castle|Castle]], and curses [[Player|a prince or princess]] named after the player before taking over the Castle. Ana and [[Ana's Crew|her crew]] of ninjas attack Boneheads, but they all fail. Ana quickly sends a letter with the help of Don the Sparrow to her sister Kat to call for help, before being captured by Boneheads. Kat, residing with [[Shadow the Dog|Paw the Dog]] at a place far away, then receive the letter, and her and Paw make the long journey to the castle, where Kat has to fight Boneheads atop the roof. In the epilogue, Kat duels Boneheads, and almost loses, before Paw transforms into a giant sword. With this weapon, Kat manages to destroy Boneheads and saves Ana and the royal.
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|-
|-
|style="background:#eee"|[[File:Dribble Folder MMG.png]]<br>'''[[List of WarioWare, Inc.: Mega Microgame$! microgames#Sci-Fi|Sci-Fi]]
|style="background:#eee"|[[File:Dribble Folder MMG.png]]<br>'''[[List of WarioWare, Inc.: Mega Microgame$! microgames#Sci-Fi|Sci-Fi]]
|'''[[Dribble & Spitz]]'''<br>[[File:MMG Dribble And Spitz Select Animated.gif]]
|'''[[Dribble & Spitz|Dribble]]'''<br>[[File:MMG Dribble And Spitz Select Animated.gif]]
|align="left"|Games which focus on science fiction elements, such as aliens, space fights, and superheroes.
|align="left"|Games which focus on science fiction elements, such as aliens, space fights, and superheroes.
|-
|-
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|-
|-
|style="background:#eee"|[[File:Kat Folder MMG.png]]<br>'''[[List of WarioWare, Inc.: Mega Microgame$! microgames#Nature|Nature]]
|style="background:#eee"|[[File:Kat Folder MMG.png]]<br>'''[[List of WarioWare, Inc.: Mega Microgame$! microgames#Nature|Nature]]
|'''[[Kat & Ana]]'''<br>[[File:MMG Kat and Ana Select Animated.gif]]
|'''[[Kat & Ana|Kat]]'''<br>[[File:MMG Kat and Ana Select Animated.gif]]
|align="left"|Games that involve animals or plants, such as frogs and flowers.
|align="left"|Games that involve animals or plants, such as frogs and flowers.
|-
|-
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|style="background:#eee"|[[File:Sheriff MMG.png]] '''[[Sheriff (minigame)|Sheriff]]<br>[[File:MMG Sheriff Select.png]]
|style="background:#eee"|[[File:Sheriff MMG.png]] '''[[Sheriff (minigame)|Sheriff]]<br>[[File:MMG Sheriff Select.png]]
|Scoring 25 or more points in Jimmy's Remix 2 stage.
|Scoring 25 or more points in Jimmy's Remix 2 stage.
|align="left"|Betty has been kidnapped by bandits, and Wario has to rescue her by shooting all of the bandits in each level. This minigame is a slightly altered port of the arcade game ''{{wp|Sheriff (arcade game)|Sheriff}}''.
|align="left"|[[Betty]] has been kidnapped by bandits, and Wario has to rescue her by shooting all of the bandits in each level. This minigame is a slightly altered port of the arcade game ''{{wp|Sheriff (arcade game)|Sheriff}}''.
|-
|-
|style="background:#eee"|[[File:Pyoro MMG.png]] '''[[Pyoro (minigame)|Pyoro]]<br>[[File:MMG Pyoro Select.png]]
|style="background:#eee"|[[File:Pyoro MMG.png]] '''[[Pyoro (minigame)|Pyoro]]<br>[[File:MMG Pyoro Select.png]]
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==Locations==
==Locations==
[[Diamond City]], the main place of the ''WarioWare'' series, features several __cpLocations in this game that are mostly connected to one character or character pair each.
[[Diamond City]], the main place of the ''WarioWare'' series, features several locations in this game that are mostly connected to one character or character pair each.
<gallery>
<gallery>
Diamond City WWMM.png|[[Diamond City]]
Diamond City WWMM.png|[[Diamond City]]
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Wario Bike Intro MMG.png|[[Wario Bike]]
Wario Bike Intro MMG.png|[[Wario Bike]]
Wario Computer MMG.png|[[Computer]]
Wario Computer MMG.png|[[Computer]]
Jimmys Cell MMG.png|[[Jimmy's Cell|Jimmy's cell phone]]
Jimmys Cell MMG.png|[[Jimmy's Cell]]
Dribble Taxi MMG.png|[[Dribble's taxi]]
Dribble Taxi MMG.png|[[Dribble Taxi]]
Monas Scooter Cutscene MMG.png|[[Mona's scooter|Mona's moped]]
Monas Scooter Cutscene MMG.png|[[Mona's scooter]]
SK8 Cutscene MMG.png|[[SK8]]
SK8 Cutscene MMG.png|[[SK8]]
File:Orbulon story WWMM.png|[[Oinker|Orbulon's UFO]]
File:Orbulon story WWMM.png|[[Oinker|Orbulon's UFO]]
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[[File:Jump microgame MAPoS.png|thumb|The "Jump" game in ''Mario Artist: Polygon Studio'' on which the microgame "[[Crazy Cars]]" is based.]]
[[File:Jump microgame MAPoS.png|thumb|The "Jump" game in ''Mario Artist: Polygon Studio'' on which the microgame "[[Crazy Cars]]" is based.]]
The ''WarioWare'' concept with very short minigames coming one after another was first used in ''[[Mario Artist: Polygon Studio]]'', a game released for the [[Nintendo 64DD]] in 2000 only in Japan. The game's Sound Bomber mode includes eight microgames, and six of the microgames in ''WarioWare, Inc.: Mega Microgame$!'' are based on those.<ref>{{cite|url=www.kimahima.com/old/polygon/sb.html|title=Sound Bomber mode of ''Mario Artist: Polygon Studio''|publisher= Kimahima.com|language=ja|accessdate=June 28, 2042}}</ref>
The ''WarioWare'' concept with very short minigames coming one after another was first used in ''[[Mario Artist: Polygon Studio]]'', a game released for the [[Nintendo 64DD]] in 2000 only in Japan. The game's Sound Bomber mode includes eight microgames, and six of the microgames in ''WarioWare, Inc.: Mega Microgame$!'' are based on those.<ref>[http://www.kimahima.com/old/polygon/sb.html Sound Bomber mode of ''Mario Artist: Polygon Studio'' at Kimahima.com (Japanese)]</ref>


''Made in Wario'' was originally made in secrecy by several developers on the development team Nintendo R&D1, without telling their manager at the time. The developers came up with the idea of using Wario for the game, as they could not think of anyone else who would be best for the game, and because according to them, Wario is "always doing stupid things" and is "really idiotic"; thus, they used him alongside other newly created characters.<ref name="r&d1_interview">{{cite|page=2|url=games.kikizo.com/features/ncl_nintendo_wwiv_apr06_p2.asp|title=Nintendo R&D1 Interview|publisher=Kikizo|accessdate=June 28, 2024}}</ref>
''Made in Wario'' was originally made in secrecy by several developers on the development team Nintendo R&D1, without telling their manager at the time. The developers came up with the idea of using Wario for the game, as they could not think of anyone else who would be best for the game, and because according to them, Wario is "always doing stupid things" and is "really idiotic"; thus, they used him alongside other newly created characters.<ref name="r&d1_interview">[http://games.kikizo.com/features/ncl_nintendo_wwiv_apr06_p2.asp Nintendo R&D1 Interview (page 2) at Kikizo]</ref>


Proud of their work, the developers presented their idea to their manager at a certain point. He was reportedly unsurprised, and simply gave his approval of the project, so the team continued development.<ref name="r&d1_interview"/>
Proud of their work, the developers presented their idea to their manager at a certain point. He was reportedly unsurprised, and simply gave his approval of the project, so the team continued development.<ref name="r&d1_interview"/>
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For the creation of the microgames, each person on the team would come up with their own ideas, which were then written down on notes and attached to the director's table. After this, the developers went through the ideas to decide which ones could be included in the final product. Since the game became well-known around the department, even employees who were not formally on the project started to submit their microgame ideas. Because each of the programmers created their own graphics during the development of the games, the art style also wound up being very different with each microgame.<ref name="r&d1_interview"/>
For the creation of the microgames, each person on the team would come up with their own ideas, which were then written down on notes and attached to the director's table. After this, the developers went through the ideas to decide which ones could be included in the final product. Since the game became well-known around the department, even employees who were not formally on the project started to submit their microgame ideas. Because each of the programmers created their own graphics during the development of the games, the art style also wound up being very different with each microgame.<ref name="r&d1_interview"/>


[[Shigeru Miyamoto]] put a lot of thought into how best to market the game. He wanted to show how its unusual playing style made it distinct from other games, in the way it could be simply picked up and enjoyed. Miyamoto gave the staff the approval to use the slogan "More! Shorter! Faster!" (最多 最短 最速 ''Saita Saitan Saisoku''), which prominently appeared on the Japanese box art, even surpassing the actual game logo in terms of size.<ref name="smooth_moves_interview">{{cite|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/3|title=Iwata Asks: ''WarioWare: Smooth Moves'': Everyone in the Room Will Have a Grin on Their Face!|publisher=Nintendo|accessdate=June 28, 2024}}</ref> The slogan was not used for the later Western packages, which depicted Wario and his friends, rather than just a portion of Wario's face as seen on the Japanese counterpart.
[[Shigeru Miyamoto]] put a lot of thought into how best to market the game. He wanted to show how its unusual playing style made it distinct from other games, in the way it could be simply picked up and enjoyed. Miyamoto gave the staff the approval to use the slogan "More! Shorter! Faster!" (最多 最短 最速 ''Saita Saitan Saisoku''), which prominently appeared on the Japanese box art, even surpassing the actual game logo in terms of size.<ref name="smooth_moves_interview">[https://iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/3/ Iwata Asks: ''WarioWare: Smooth Moves'': Everyone in the Room Will Have a Grin on Their Face!]</ref> The slogan was not used for the later Western packages, which depicted Wario and his friends, rather than just a portion of Wario's face as seen on the Japanese counterpart.


[[File:Made in Wario cover.jpg|thumb|The original box art of ''Made in Wario'', sharing its simple style with all subsequent Japanese covers.]]
[[File:Made in Wario cover.jpg|thumb|The original box art of ''Made in Wario'', sharing its simple style with all subsequent Japanese covers.]]
''Made in Wario'', or ''WarioWare'' as the franchise is called in international languages, was first announced by Nintendo in early January 2003<ref>{{cite|author=Harris, Craig|date=January 7, 2003|url=www.ign.com/articles/2003/01/07/new-mario-and-wario-gba-games|title=New Mario and Wario GBA Games|publisher=IGN|accessdate=June 28, 2024}}</ref> and originally released in March 2003 in Japan. Nintendo did not have very high commercial hopes for the game; however, the game's sales figures grew significantly more than expected, and the game gained a very good reputation.<ref name="smooth_moves_interview"/>
''Made in Wario'', or ''WarioWare'' as the franchise is called in international languages, was first announced by Nintendo in early January 2003<ref>Harris, Craig (January 7, 2003). [https://www.ign.com/articles/2003/01/07/new-mario-and-wario-gba-games New Mario and Wario GBA Games]. ''IGN''.</ref> and originally released in March 2003 in Japan. Nintendo did not have very high commercial hopes for the game; however, the game's sales figures grew significantly more than expected, and the game gained a very good reputation.<ref name="smooth_moves_interview"/>


Since ''WarioWare, Inc.: Mega Microgame$!'' was commercially successful, [[Satoru Iwata]], president of Nintendo, requested a remake of the original ''WarioWare, Inc.'' for the [[Nintendo GameCube]] that had to be finished "as soon as possible." The development resulted in the first sequel, ''[[WarioWare, Inc.: Mega Party Game$!]]'', which focuses on multiplayer and was released in Japan only half a year after the first game.<ref>{{cite|url=iwataasks.nintendo.com/interviews/ds/dsi/4/0|title=Iwata Asks - Volume 5: WarioWare Snapped! - Page 1|publisher=Nintendo|accessdate=June 28, 2024}}</ref> It is also the first ''WarioWare'' game that was formally co-developed by [[Intelligent Systems]].<ref>{{cite|url=www.intsys.co.jp/works/games|title=A list of Intelligent Systems' games at their official website|publisher=Intelligent Systems|accessdate=June 28, 2024}}</ref> More ''WarioWare'' sequels have followed since, which mostly make use of a new piece of Nintendo's hardware, resulting in ''WarioWare'' becoming one of Nintendo's headliner titles whenever they release new hardware.<ref name="snapped_interview"/>
Since ''WarioWare, Inc.: Mega Microgame$!'' was commercially successful, [[Satoru Iwata]], president of Nintendo, requested a remake of the original ''WarioWare, Inc.'' for the [[Nintendo GameCube]] that had to be finished "as soon as possible." The development resulted in the first sequel, ''[[WarioWare, Inc.: Mega Party Game$!]]'', which focuses on multiplayer and was released in Japan only half a year after the first game.<ref>[https://iwataasks.nintendo.com/interviews/ds/dsi/4/0/ Iwata Asks - Volume 5: WarioWare Snapped! - Page 1]</ref> It is also the first ''WarioWare'' game that was formally co-developed by [[Intelligent Systems]].<ref>[https://www.intsys.co.jp/works/games/ A list of Intelligent Systems' games at their official website]</ref> More ''WarioWare'' sequels have followed since, which mostly make use of a new piece of Nintendo's hardware, resulting in ''WarioWare'' becoming one of Nintendo's headliner titles whenever they release new hardware.<ref name="snapped_interview"/>


==Pre-release and unused content==
==Pre-release and unused content==
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==Critical reception==
==Critical reception==
Critical reception of ''WarioWare, Inc.'' was positive. {{wp|GameRankings}}' overall score for the game is 89%.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20071015190342/http://www.gamerankings.com/htmlpages2/589714.asp?q=warioware|title=''WarioWare, Inc.: Mega Microgame$!''|publisher=GameRankings|accessdate=June 28, 2024}}</ref> ''WarioWare, Inc.'' also won numerous awards.
Critical reception of ''WarioWare, Inc.'' was positive. {{wp|GameRankings}}' overall score for the game is 89%.<ref>[http://www.gamerankings.com/htmlpages2/589714.asp?q=warioware ''WarioWare, Inc.: Mega Microgame$!'' at GameRankings]</ref> ''WarioWare, Inc.'' also won numerous awards.


The Japanese ''{{wp|Famitsu}}'' magazine rated the game a score of 35 out of 40.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20030731080206/http://www.gamekult.com/tout/jeux/fiches/J000025860_presse.html|language=fr|title=Ratings for ''WarioWare, Inc.: Mega Microgame$!''|publisher=Gamekult|accessdate=June 28, 2024}}</ref> {{wp|1UP.com}}'s Shane Bettenhausen rated the game 9.5/10 and enjoyed how fast-paced and frantic the game was. He also stated that playing the games was all it took to convince his friends of the game's value. Bettenhausen enjoyed the weirdness of the game, too.<ref>[https://www.1up.com/do/reviewPage?cId=3103603 ''WarioWare, Inc.: Mega Microgame$!'' Review at 1UP.com]{{dead link}}</ref> Jeff Gerstmannf of {{wp|GameSpot}} stated that the combination of minigames and pacing of puzzle games such as ''{{wp|Tetris}}'' came together wonderfully. He rated the game a score of 9.1/10.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20030608124649/http://www.gamespot.com/gba/puzzle/warioware/review.html|title=''WarioWare, Inc.: Mega Microgame$!'' Review|publisher=GameSpot|accessdate=June 28, 2024}}</ref> {{wp|IGN}}'s Craig Harris loved ''WarioWare'' and awarded it a score of 9/10. He stated that it did not matter that the main quest only took one or two hours. The additional replay value made up for it. He also cited the game's "pick up and play" qualities as reasons for his high score.<ref>{{cite|author=Harris, Craig|url=www.ign.com/articles/2003/05/23/wario-ware-inc-mega-microgames|title=''WarioWare, Inc.: Mega Microgame$!''|publisher=IGN|accessdate=June 28, 2024}}</ref>
The Japanese ''{{wp|Famitsu}}'' magazine rated the game a score of 35 out of 40.<ref>[http://www.gamekult.com/tout/jeux/fiches/J000025860_presse.html Ratings for ''WarioWare, Inc.: Mega Microgame$!'' at Gamekult (French)]</ref> {{wp|1UP.com}}'s Shane Bettenhausen rated the game 9.5/10 and enjoyed how fast-paced and frantic the game was. He also stated that playing the games was all it took to convince his friends of the game's value. Bettenhausen enjoyed the weirdness of the game, too.<ref>[http://www.1up.com/do/reviewPage?cId=3103603 ''WarioWare, Inc.: Mega Microgame$!'' Review at 1UP.com]</ref> Jeff Gerstmannf of {{wp|GameSpot}} stated that the combination of minigames and pacing of puzzle games such as ''{{wp|Tetris}}'' came together wonderfully. He rated the game a score of 9.1/10.<ref>[http://www.gamespot.com/gba/puzzle/warioware/review.html ''WarioWare, Inc.: Mega Microgame$!'' Review at GameSpot]</ref> {{wp|IGN}}'s Craig Harris loved ''WarioWare'' and awarded it a score of 9/10. He stated that it did not matter that the main quest only took one or two hours. The additional replay value made up for it. He also cited the game's "pick up and play" qualities as reasons for his high score.<ref>[http://gameboy.ign.com/articles/410/410028p1.html ''WarioWare, Inc.: Mega Microgame$!'' Review at IGN]</ref>
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''While it can be said that the game isn't quite as exciting once you've seen every minigame it has to offer, the method that it brings the games to you stays fresh, and a bevy of unlockables--including full versions of Dr. Mario (renamed Dr. Wario here) and Nintendo's classic arcade game Sheriff--keep things moving along quite nicely. In the end, the game does have a lot of that Tetris-like appeal, making it something that you can play in short bursts and return to again and again, which is one of the most admirable qualities a portable game can have. Anyone looking for an exciting change of pace will have a fantastic time with WarioWare.''"
|align="left"|"''While it can be said that the game isn't quite as exciting once you've seen every minigame it has to offer, the method that it brings the games to you stays fresh, and a bevy of unlockables--including full versions of Dr. Mario (renamed Dr. Wario here) and Nintendo's classic arcade game Sheriff--keep things moving along quite nicely. In the end, the game does have a lot of that Tetris-like appeal, making it something that you can play in short bursts and return to again and again, which is one of the most admirable qualities a portable game can have. Anyone looking for an exciting change of pace will have a fantastic time with WarioWare.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
|}
{{br}}
{{br}}
===Awards===
===Awards===
The game was awarded the Editor's Choice Award at both GameSpot and IGN.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20050331060154/http://www.gamespot.com/misc/editorschoice/index.html|title=Editor's Choice Award|publisher=GameSpot|accessdate=June 28, 2024}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20051231093920/http://gameboy.ign.com/index/choice.htm|title=Editor's Choice Award|publisher=IGN|accessdate=June 28, 2024}}</ref> At the Edinburgh International Games Festival in 2004, ''WarioWare'' took the {{wp|Edge (magazine)|Edge}} Award, and was named the most innovative game of the year.<ref>{{cite|url=http://news.bbc.co.uk/2/hi/technology/3559964.stm|title=GameBoy mini-games take top prize|publisher=BBC News|date=August 14, 2004|accessdate=June 28, 2024}}</ref> ''WarioWare, Inc.'' also gained one of the three Innovation awards at the 4th annual Game Developers Choice Awards in 2004.<ref>[http://www.gamechoiceawards.com/archive/innovation.htm Archive of Innovation awards at Game Developers Choice Awards]</ref> In 2008, ''{{wp|Game Informer}}'' named the game one of the top ten weirdest of all time.<ref>{{cite|title="The Top 10 Weirdest Games of All Time" - ''Game Informer'' 180|date=April 2008}}</ref>
The game was awarded the Editor's Choice Award at both GameSpot and IGN.<ref>[http://www.gamespot.com/misc/editorschoice/index.html Editor's Choice Award at GameSpot]</ref><ref>[http://gameboy.ign.com/index/choice.html Editor's Choice Award at IGN]</reF> At the Edinburgh International Games Festival in 2004, ''WarioWare'' took the {{wp|Edge (magazine)|Edge}} Award, and was named the most innovative game of the year.<ref>[http://news.bbc.co.uk/2/hi/technology/3559964.stm News "GameBoy mini-games take top prize" at BBC News]</ref> ''WarioWare, Inc.'' also gained one of the three Innovation awards at the 4th annual Game Developers Choice Awards in 2004.<ref>[http://www.gamechoiceawards.com/archive/innovation.htm Archive of Innovation awards at Game Developers Choice Awards]</ref> In 2008, ''{{wp|Game Informer}}'' named the game one of the top ten weirdest of all time.<ref>"The Top 10 Weirdest Games of All Time", Game Informer 180 (April 2008)</ref>


==Staff==
==Staff==
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Wario 2 WarioWare Mega Microgames.png|[[Wario]] on [[Wario Bike|his bike]]
Wario 2 WarioWare Mega Microgames.png|[[Wario]] on [[Wario Bike|his bike]]
Jimmy T 2 WarioWare Mega Microgames.png|[[Jimmy T|Jimmy T.]] with [[Jimmy's Cell|his cell phone]]
Jimmy T 2 WarioWare Mega Microgames.png|[[Jimmy T|Jimmy T.]] with [[Jimmy's Cell|his cell phone]]
Mona on scooter WWMM art.jpg|[[Mona]] driving [[Mona's scooter|her moped]]
Mona on scooter WWMM art.jpg|[[Mona]] driving [[Mona's scooter|her scooter]]
9-Volt 2 WarioWare Mega Microgames.png|[[9-Volt]] on his [[SK8]]
9-Volt 2 WarioWare Mega Microgames.png|[[9-Volt]] on his [[SK8]]
Orbulon 2 WarioWare Mega Microgames.png|[[Orbulon]] with [[Oinker|his UFO]]
Orbulon 2 WarioWare Mega Microgames.png|[[Orbulon]] with [[Oinker|his UFO]]
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==Media==
==Media==
{{main|List of WarioWare, Inc.: Mega Microgame$! media}}
{{media table
{{media table
|file1=MMG MainTitleTheme.oga
|file1=MMG MainTitleTheme.oga
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|JapR=Meido in Wario
|JapR=Meido in Wario
|JapM=Made in Wario
|JapM=Made in Wario
|FreE=WarioWare, Inc.: Mega Mini-jeux
|FraE=WarioWare, Inc.: Mega Mini-jeux
|FreEM=WarioWare, Inc.: Mega Mini-Games
|FraEM=WarioWare, Inc.: Mega Mini-Games
|ChiS=瓦力欧制造
|ChiS=瓦力欧制造
|ChiSR=Wǎlì'ōu Zhìzào
|ChiSR=Wǎlì'ōu Zhìzào
|ChiSM=Made in Wario
|ChiSM=Made in Wario
|ChiT=瓦利歐製造<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_230209_09.html|title=介紹Nintendo Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。|publisher=Nintendo HK|accessdate=February 9, 2023}}</ref>
|ChiT=瓦利歐製造<ref>[https://www.nintendo.com.hk/topics/article/a_230209_09.html 介紹Nintendo Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。] ''Nintendo HK''. Retrieved February 9, 2023.</ref>
|ChiTR=Wǎlì'ōu Zhìzào
|ChiTR=Wǎlì'ōu Zhìzào
|ChiTM=Made in Wario
|ChiTM=Made in Wario
}}
}}
==Trivia==
*The Nintendo 3DS release requires 78 blocks (9.9 MB) of memory to be installed.
*The game has never been released in South Korea, including in [[Game Boy Advance - Nintendo Switch Online]]. No official reason has been stated, but it is likely that it was caused by Kat & Ana's level heavily featuring Japanese culture, for which there was still a stigma against in South Korea when the game was released in 2003.
*The language selection in the European version only shows up when starting a new game, so the only known way to change the game's language is to choose "Clear Data" to delete the existing savefile.


==References==
==References==
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{{Wario games}}
{{Wario games}}
{{GBA}}
{{GBA}}
{{Virtual Console}}
{{NSO}}
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
[[Category:2003 games]]
[[Category:2003 games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[Category:2011 games]]
[[Category:WarioWare, Inc.: Mega Microgame$!|*]]
[[Category:WarioWare, Inc.: Mega Microgame$!|*]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]

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