Editing Wario's Adventure

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|intro = ''Go!'' / ''Dodge!'' / ''Watch out!'' / ''Watch out! x2'' / ''Grab on!'' / ''Attack!'' / ''Grab'em!'' / ''Smash!'' / ''Attack!'' / ''Run, dummy!'' (''Mega Microgame$!'')<br>''Dodge!'' (''Gold'')
|intro = ''Go!'' / ''Dodge!'' / ''Watch out!'' / ''Watch out! x2'' / ''Grab on!'' / ''Attack!'' / ''Grab'em!'' / ''Smash!'' / ''Attack!'' / ''Run, dummy!'' (''Mega Microgame$!'')<br>''Dodge!'' (''Gold'')
|info = ''"Don't let me crash into anything!  There's treasure at the end of all this, and I want it! Use your head and avoid stuff!"'' (''Mega Microgame$!'')<br>''"Figure out the controls, and move past all the obstacles. I'll give you one hint, OK? "Red danger, green safe.""'' (''Gold'')
|info = ''"Don't let me crash into anything!  There's treasure at the end of all this, and I want it! Use your head and avoid stuff!"'' (''Mega Microgame$!'')<br>''"Figure out the controls, and move past all the obstacles. I'll give you one hint, OK? "Red danger, green safe.""'' (''Gold'')
|controls = {{button|3ds|a}} {{button|3ds|pad}} &ndash; ??? (''Gold'')
|controls = {{button|3ds|a}} {{button|3ds|pad}} &ndash; ???
|clear = 5 (''Mega Microgame$!'')<br>10 (''Gold'')
|clear = 5 (''Mega Microgame$!'')<br>10 (''Gold'')
|time = None (''Mega Microgame$!'')<br>16 beats (''Gold'')
|time = None (''Mega Microgame$!'')<br>16 beats (''Gold'')
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==Gameplay==
==Gameplay==
In the game, the player controls [[Wario]] in a multiple part journey. In this microgame, red objects are universally harmful to Wario, while green objects are universally helpful.  
In the game, the player controls [[Wario]] in a multiple part journey. In this microgame, red objects are universally harmful to Wario, while green objects are universally helpful. The first part has Wario on a skateboard, automatically moving to the right. He has to jump and duck to avoid red walls, using controls and mechanics similar to [[City Surfer]]. In the second part, Wario can freely move across autoscrolling screen. He must move around to avoid the red spikes falling from the ceiling. The spikes are telegraphed, since they have to appear from the top of the screen before they can fall. The third part is a combination of parts one and two, with the free movement from part two. In part four, Wario must jump at the right time (the player only has one chance) to grab a green jetpack.  
 
The first part has Wario on a skateboard, automatically moving to the right. He has to jump and duck to avoid red walls, using controls and mechanics similar to [[City Surfer]]. In the second part, Wario can freely move across autoscrolling screen. He must move around to avoid the red spikes falling from the ceiling. The spikes are telegraphed, since they have to appear from the top of the screen before they can fall. The third part is a combination of parts one and two, with the free movement from part two. In part four, Wario must jump at the right time (the player only has one chance) to grab a green jetpack.  


In the fifth part, the player flies upward with the jetpack. Wario is at the bottom of the scrolling screen. He automatically moves right and left, slowing down to turn at the walls. The playfield becomes narrower for this part. The player must attack floating red rocks by pressing the {{button|gba|A}} button when Wario is directly below them, which boosts him upward temporarily to smash the rocks into pieces. In the sixth part, Wario must gather green fuel canisters to go faster. He can move left and right to freely If Wario gets all the fuel, he will be able to smash through a red ceiling with accompanying text reading "SMASH!". (If Wario does not get all of the fuel, the text reads "Whoa!" instead as Wario gets smashed against the ceiling.)
In the fifth part, the player flies upward with the jetpack. Wario is at the bottom of the scrolling screen. He automatically moves right and left, slowing down to turn at the walls. The playfield becomes narrower for this part. The player must attack floating red rocks by pressing the {{button|gba|A}} button when Wario is directly below them, which boosts him upward temporarily to smash the rocks into pieces. In the sixth part, Wario must gather green fuel canisters to go faster. He can move left and right to freely If Wario gets all the fuel, he will be able to smash through a red ceiling with accompanying text reading "SMASH!". (If Wario does not get all of the fuel, the text reads "Whoa!" instead as Wario gets smashed against the ceiling.)


Wario drops from the jetpack and jumps over to the right. A green treasure chest drops from the top of the screen and land on the right side of the screen. Wario walks over to it, but a red, square floating monster appears before he can open the chest and scares him away such that Wario starts on the left side of the screen. Wario receives a green boomerang from off the right side of the screen. The monster is positioned at the center of the top of the screen. In the seventh part, Wario has to hit the monster with the boomerang multiple times to defeat it. However, the monster loosely tracks Wario, and occasionally slams downward. Slams instantly defeat Wario. Wario can move left and right freely, and {{button|GBA|A}} throws the boomerang. It rises at a 45 degree angle from the direction Wario faces, and bounces off the left and right edges of the screen. If the boomerang hits the top of the screen, it returns to Wario. The monster can be hit multiple times with the same boomerang throw, should the invincibility it gains after being hit turn off while it is still intersecting with the boomerang. Once the monster is defeated, both it and the boomerang fall off screen. Wario loots the treasure, which is a {{wp|Kin no unko}}, complete with the "item get" sound effect from ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]''; however, immediately after this, a red boulder drops down on the left side of the screen and begins chasing Wario. In the eighth part, Wario runs away automatically but occasionally stops. The player must tap {{button|gba|A}} to make Wario start running again. Soon, Wario slides under a wall and escapes from the boulder. The game ends afterward, with Wario laughing in victory.
Wario drops from the jetpack and jumps over to the right. A green treasure chest drops from the top of the screen and land on the right side of the screen. Wario walks over to it, but a red, square floating monster appears before he can open the chest and scares him away such that Wario starts on the left side of the screen. Wario receives a green boomerang from off the right side of the screen. The monster is positioned at the center of the top of the screen. In the seventh part, Wario has to hit the monster with the boomerang multiple times to defeat it. However, the monster loosely tracks Wario, and occasionally slams downward. Slams instantly defeat Wario. Wario can move left and right freely, and {{button|GBA|A}} throws the boomerang. It rises at a 45 degree angle from the direction Wario faces, and bounces off the left and right edges of the screen. If the boomerang hits the top of the screen, it returns to Wario. Once the monster is defeated, both it and the boomerang fall off screen. Wario loots the treasure, which is a {{wp|Kin no unko}}, complete with the "item get" sound effect from ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]''; however, immediately after this, a red boulder drops down on the left side of the screen and begins chasing Wario. In the eighth part, Wario runs away automatically but occasionally stops. The player must tap {{button|gba|A}} to make Wario start running again. Soon, Wario ducks under a wall and escapes from the boulder. The game ends afterward, with Wario laughing in victory.


As the difficulty of the microgame progresses, the parts get more difficult. There are more obstacles in Wario's way in parts 1-3, the jetpack is higher up in part four, there are more floating rocks that are further away in part five, some of the fuel tanks are swerving left and right in part six, the monster has to be hit with the boomerang more times in part seven, and it takes longer for Wario to escape from the boulder in part eight. Five points are needed to clear this game in the Grid.
As the difficulty of the microgame progresses, the parts get more difficult. There are more obstacles in Wario's way, for parts 1-3, the jetpack is higher up in part four, there are more floating rocks that are further away in part five, some of the fuel tanks are swerving left and right in part six, the monster has to be hit with the boomerang more times, and it takes longer for Wario to escape from the boulder. Five points are needed to clear this game in the Grid.


===1st level difficulty===
===1st level difficulty===
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===''WarioWare Gold''===
===''WarioWare Gold''===
This microgame has been shortened to just one segment as it is no longer a boss microgame. Each level of difficulty has different gameplay and controls. Two points are shared, they are all autoscrolling scenarios where Wario must avoid red-colored objects and touch a green-colored object at the end. The endings of each level tie into the premise of the next level, with the 3rd level looping back to the first level. This loosely imitates the idea of a single long game with different control schemes for each stage despite each game only having one segment, especially when played in the Index.
This microgame has been shortened to just one segment as it is no longer a boss microgame. Each level of difficulty has different gameplay and controls. Two points are shared, they are all autoscrolling scenarios where Wario must avoid red-colored objects and touch a green-colored object at the end. The endings of each level tie into the premise of the next level, with the 3rd level looping back to the first level. This loosely imitates the idea of a single long game with different control schemes for each stage despite each game only having one segment, especially when played in the Index.
*'''1st level difficulty:''' Wario is riding a green skateboard forward automatically, and must duck and jump to avoid three red blocks. The mechanics are again based on [[City Surfer]], but the characters and objects are smaller and thinner compared to that game. Afterward, Wario must jump to grab a green balloon. The balloon shifts up and down, like the jetpack in the ''WarioWare, Inc.: Mega Microgame$!'' version. Together, the Wario and the balloon float down into a pit. If Wario misses the balloon, he will fall into the pit and the microgame is failed.  
*'''1st level difficulty:''' Wario is riding a green skateboard forward automatically, and must duck and jump to avoid three red blocks. The mechanics are again based on [[City Surfer]]. Afterward, Wario must jump to grab a green balloon. The balloon shifts up and down, like the jetpack in the ''WarioWare, Inc.: Mega Microgame$!'' version. Together, the Wario and the balloon float down into a pit. If Wario misses the balloon, he will fall into the pit and the microgame is failed.  
*'''2nd level difficulty:''' While automatically descending through the pit with the balloon, Wario has to dodge three red spiked pillars that reach sideways from the pit's walls. Wario moves using {{button|3ds|padleftright}}. Some pillars become longer while they are on screen; this occurs at varying speeds. Afterward, he must fall in a green [[Warp Pipe|pipe]], whose position at the bottom of the pit is variable. If he misses the pipe, Wario will get eaten by red jaws lining the bottom of the pit.
*'''2nd level difficulty:''' While automatically descending through the pit with the balloon, Wario has to dodge three red spiked pillars that reach sideways from the pit's walls. Wario moves using {{button|3ds|padleftright}}. Some pillars become longer while they are on screen; this occurs at varying speeds Afterward, he must fall in the green [[Warp Pipe|pipe]]. If he misses the pipe, Wario will get eaten by red jaws to the pipe's sides.
*'''3rd level difficulty:''' Wario pops out from the pipe inside a body of water, starting in the middle of the water. He automatically swims to the right. Wario needs to dodge four red square-shaped enemies that rush from the left side of the screen to the right side of the screen one after the other. Wario moves using {{button|3ds|padupdown}}. The first enemy always attacks at the top of the body of water or the bottom of the body of water. The remaining three enemies pick the row where Wario is to initiate their attack. Afterward, Wario must reach the surface of the water to climb out with a green ladder. He gets back on the skateboard and races away to the right. If he fails to reach the ladder, Wario crashes into red spikes on the right edge of the body of water.
*'''3rd level difficulty:''' Wario pops out from the pipe inside a body of water. He automatically swims to the right. Wario needs to dodge four red square-shaped enemies that rush from the left side of the screen to the right side of the screen one after the other. Wario moves using {{button|3ds|padupdown}}. The first enemy always attacks the at the top of the body of water or the bottom of the body of water. The remaining three enemies pick the row where Wario is to initiate their attack. Afterward, Wario must reach the surface of the water to climb out with a green ladder. He gets back on the skateboard and races away to the right. If he fails to reach the ladder, Wario crashes into red spikes on the right edge of the body of water.


==Additional names==
==Additional names==
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==Notes==
==Trivia==
*The Wario in this game is later seen in the ''[[WarioWare: Twisted!]]'' microgame [[Power Line Pigeons]].
*The Wario in this game is later seen in the ''[[WarioWare: Twisted!]]'' microgame [[Power Line Pigeons]].


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