Editing Wario's Adventure
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In the fifth part, the player flies upward with the jetpack. Wario is at the bottom of the scrolling screen. He automatically moves right and left, slowing down to turn at the walls. The playfield becomes narrower for this part. The player must attack floating red rocks by pressing the {{button|gba|A}} button when Wario is directly below them, which boosts him upward temporarily to smash the rocks into pieces. In the sixth part, Wario must gather green fuel canisters to go faster. He can move left and right to freely If Wario gets all the fuel, he will be able to smash through a red ceiling with accompanying text reading "SMASH!". (If Wario does not get all of the fuel, the text reads "Whoa!" instead as Wario gets smashed against the ceiling.) | In the fifth part, the player flies upward with the jetpack. Wario is at the bottom of the scrolling screen. He automatically moves right and left, slowing down to turn at the walls. The playfield becomes narrower for this part. The player must attack floating red rocks by pressing the {{button|gba|A}} button when Wario is directly below them, which boosts him upward temporarily to smash the rocks into pieces. In the sixth part, Wario must gather green fuel canisters to go faster. He can move left and right to freely If Wario gets all the fuel, he will be able to smash through a red ceiling with accompanying text reading "SMASH!". (If Wario does not get all of the fuel, the text reads "Whoa!" instead as Wario gets smashed against the ceiling.) | ||
Wario drops from the jetpack and jumps over to the right. A green treasure chest drops from the top of the screen and land on the right side of the screen. Wario walks over to it, but a red, square floating monster appears before he can open the chest and scares him away such that Wario starts on the left side of the screen. Wario receives a green boomerang from off the right side of the screen. The monster is positioned at the center of the top of the screen. In the seventh part, Wario has to hit the monster with the boomerang multiple times to defeat it. However, the monster loosely tracks Wario, and occasionally slams downward. Slams instantly defeat Wario. Wario can move left and right freely, and {{button|GBA|A}} throws the boomerang. It rises at a 45 degree angle from the direction Wario faces, and bounces off the left and right edges of the screen. If the boomerang hits the top of the screen, it returns to Wario | Wario drops from the jetpack and jumps over to the right. A green treasure chest drops from the top of the screen and land on the right side of the screen. Wario walks over to it, but a red, square floating monster appears before he can open the chest and scares him away such that Wario starts on the left side of the screen. Wario receives a green boomerang from off the right side of the screen. The monster is positioned at the center of the top of the screen. In the seventh part, Wario has to hit the monster with the boomerang multiple times to defeat it. However, the monster loosely tracks Wario, and occasionally slams downward. Slams instantly defeat Wario. Wario can move left and right freely, and {{button|GBA|A}} throws the boomerang. It rises at a 45 degree angle from the direction Wario faces, and bounces off the left and right edges of the screen. If the boomerang hits the top of the screen, it returns to Wario. Once the monster is defeated, both it and the boomerang fall off screen. Wario loots the treasure, which is a {{wp|Kin no unko}}, complete with the "item get" sound effect from ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]''; however, immediately after this, a red boulder drops down on the left side of the screen and begins chasing Wario. In the eighth part, Wario runs away automatically but occasionally stops. The player must tap {{button|gba|A}} to make Wario start running again. Soon, Wario ducks under a wall and escapes from the boulder. The game ends afterward, with Wario laughing in victory. | ||
As the difficulty of the microgame progresses, the parts get more difficult. There are more obstacles in Wario's way in parts 1-3, the jetpack is higher up in part four, there are more floating rocks that are further away in part five, some of the fuel tanks are swerving left and right in part six, the monster has to be hit with the boomerang more times in part seven, and it takes longer for Wario to escape from the boulder in part eight. Five points are needed to clear this game in the Grid. | As the difficulty of the microgame progresses, the parts get more difficult. There are more obstacles in Wario's way in parts 1-3, the jetpack is higher up in part four, there are more floating rocks that are further away in part five, some of the fuel tanks are swerving left and right in part six, the monster has to be hit with the boomerang more times in part seven, and it takes longer for Wario to escape from the boulder in part eight. Five points are needed to clear this game in the Grid. |