Editing Wall Jump

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[[File:Mario Wall Jumps SMS.png|thumb|Mario performing a Wall Jump as illustrated in a ''[[Super Mario Sunshine]]'' manual]]
[[File:Mario Wall Jumps SMS.png|thumb|Mario performing a Wall Jump as illustrated in a ''[[Super Mario Sunshine]]'' manual]]
{{quote|While sliding down a wall, press {{button|wii|A}} to wall-jump! See how high [[Mario|you]] can get with this technique!|[[Boards (characters)|Board]]|[[Super Mario Galaxy 2]]}}
{{quote|While sliding down a wall, press {{button|wii|A}} to wall-jump! See how high [[Mario|you]] can get with this technique!|[[Boards (characters)|Board]]|[[Super Mario Galaxy 2]]}}
The '''Wall Jump''' (or '''wall jump'''), also known as the '''Wall Kick''' (or '''wall kick'''), is a [[List of moves|special move]] that can be used by several [[List of characters|characters]], most notably [[Mario]]. The move is activated by [[jump]]ing towards a wall and hitting the jump button again upon colliding with the wall. If that is done in narrow passages, characters can jump between the walls to ascend to a higher [[platform]] or over an obstacle.
The '''Wall Jump''' (or '''wall jump'''), also known as the '''Wall Kick''' (or '''wall kick'''), is a [[List of moves|special move]] that can be used by several [[List of characters|characters]], most notably [[Mario]]. The move is activated by [[jump]]ing towards a wall and hitting the jump button again upon colliding with the wall. If that is done in narrow passages, characters can jump between the walls to ascend to a higher [[platform]] or over an obstacle.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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In many early games, before the implementation of the actual wall-jumping mechanic, maneuvers similar to the Wall Jump exist as [[glitch]]es. For example, in ''[[Super Mario Bros.]]'', if Mario lands on a wall on a 16×16 boundary (so that his foot is on the top corner of a [[block]]), the player is able to jump from that point with frame-perfect timing. Similar glitches also exist in ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.
In many early games, before the implementation of the actual wall-jumping mechanic, maneuvers similar to the Wall Jump exist as [[glitch]]es. For example, in ''[[Super Mario Bros.]]'', if Mario lands on a wall on a 16×16 boundary (so that his foot is on the top corner of a [[block]]), the player is able to jump from that point with frame-perfect timing. Similar glitches also exist in ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.


The Wall Jump itself was first implemented in ''[[Super Mario 64]]''. Here, if Mario jumps at a wall, he bounces off, but if the player presses {{button|N64|A}} as soon as Mario hits the wall, he kicks off it instead, ascending higher than usual. If the player presses {{button|N64|A}} too late, Mario simply falls down. The angle of the Wall Jump can also be adjusted, based on the angle Mario jumps at the wall. In games starting from ''[[Super Mario Sunshine]]'' onward, Mario slides down the wall, making wall-jumping easier and the timing of the jump adjustable. This characteristic carries over to ''[[Super Mario 64 DS]]'', where Mario is the only character that can wall-jump. Due to the {{button|DS|A}} and {{button|DS|B}} buttons having their functions swapped, the text box that appears after the player collects [[Mario Cap|Mario's cap]] for the first time provides incorrect controls.
The Wall Jump itself was first implemented in ''[[Super Mario 64]]''. Here, if Mario jumps at a wall, he bounces off, but if the player presses {{button|N64|A}} as soon as Mario hits the wall, he kicks off it instead, ascending higher than usual. If the player presses {{button|N64|A}} too late, Mario simply falls down. The angle of the Wall Jump can also be adjusted, based on the angle Mario jumps at the wall. In games starting from ''[[Super Mario Sunshine]]'' onward, Mario slides down the wall, making wall-jumping easier and the timing of the jump adjustable. This characteristic carries over to ''[[Super Mario 64 DS]]'', where Mario is the only character that can wall-jump. Due to the {{button|DS|A}} and {{button|DS|B}} buttons having their functions swapped, the text box that appears after the player collects the [[Mario Cap]] for the first time provides incorrect controls.


Starting from ''[[New Super Mario Bros.]]'' onwards, [[Luigi]] is able to wall-jump as well. In the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], Mario, Luigi, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are capable of wall-jumping. In ''[[New Super Luigi U]]'', [[Nabbit]] is also capable of wall-jumping. In ''New Super Mario Bros. U'' and ''New Super Luigi U'', the player can perform a [[Spin Jump]] while wall-jumping.
Starting from ''[[New Super Mario Bros.]]'' onwards, [[Luigi]] is able to wall-jump as well. In the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], Mario, Luigi, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are capable of wall-jumping. In ''[[New Super Luigi U]]'', [[Nabbit]] is also capable of wall-jumping. In ''New Super Mario Bros. U'' and ''New Super Luigi U'', the player can perform a [[Spin Jump]] while wall-jumping.
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{{foreign names
{{foreign names
|Jpn=カベジャンプ
|Jpn=カベジャンプ
|JpnR=Kabe Janpu
|JpnR=Kabe janpu
|Jpn2=カベキック
|Jpn2=カベキック
|Jpn2R=Kabe Kikku
|Jpn2R=Kabe kikku
|JpnM=Wall Jump
|JpnM=Wall Jump
|Jpn2M=Wall Kick
|Jpn2M=Wall Kick
|ChiS=踢墙跳
|ChiS=踢墙跳
|ChiSR=Tī Qiáng Tiào
|ChiSR=Tī Qiáng Tiào
|ChiSM=Kick Wall Jump
|ChiSM=Kick wall jump
|ChiT=踢牆跳
|ChiT=踢牆跳
|ChiTR=Tī Qiáng Tiào
|ChiTR=Tī Qiáng Tiào
|ChiTM=Kick Wall Jump
|ChiTM=Kick wall jump
|Dut=Muursprong
|Dut=Muursprong
|DutM=Wall jump
|DutM=Wall jump
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|Ita3M=Wall-climb
|Ita3M=Wall-climb
|Kor=벽차기
|Kor=벽차기
|KorR=Byeok Chagi
|KorR=Byeokchagi
|KorM=Wall Kick
|KorM=Wall Kick
|PorA=Salto escalada
|PorA=Salto escalada

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