Editing Wall Jump

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[[File:SMR - Wall Jump.png|thumb|left|140px|Mario performing a Wall Jump in ''Super Mario Run'']]
[[File:SMR - Wall Jump.png|thumb|left|140px|Mario performing a Wall Jump in ''Super Mario Run'']]
In ''[[Super Mario Run]]'', characters can wall-jump off the sides of walls and platforms when players tap the screen when they are both next to the wall and facing it. If the player does not jump immediately, they can still slide down. The wall jump itself changes the direction the player is facing, enabling them to wall jump off parallel walls. (Once the player lands on the ground, they change back to facing forward.) In a [[Tower]], Wall Jumping is critical because the player continues to face the other way after landing from a wall jump or sliding down a wall. This enables the player to go up the zigzagging layout. The character's upper body touching a ledge while facing it prompts [[Edge Climbing]], so at a ledge the player can only wall-jump before that move starts. Wall Jumps can defeat enemies while rising. The game's user interface in [[How to Play]] and [[Easy Mode]] clarifies that Wall Jumps cannot reach as high as normal jumps. The first three Wall Jumps done in a row have a blue star effect, meaning that in the Toad Rally mode they contribute to starting a [[Coin Rush (Super Mario Run)|Coin Rush]]. This resets when the player lands on the ground. [[Toad (species)|Toad]]s are impressed by consecutive Wall Jumps, so in the Toad Rally mode, doing so will cause a Toad to start cheering for the player.
In ''[[Super Mario Run]]'', characters can wall-jump off the sides of walls and platforms when players tap the screen when they are both next to the wall and facing it. If the player does not jump immediately, they can still slide down. The wall jump itself changes the direction the player is facing, enabling them to wall jump off parallel walls. (Once the player lands on the ground, they change back to facing forward.) In a [[Tower]], Wall Jumping is critical because the player continues to face the other way after landing from a wall jump or sliding down a wall. This enables the player to go up the zigzagging layout. The character's upper body touching a ledge while facing it prompts [[Edge Climbing]], so at a ledge the player can only wall-jump before that move starts. Wall Jumps can defeat enemies while rising. The game's user interface in [[How to Play]] and [[Easy Mode]] clarifies that Wall Jumps cannot reach as high as normal jumps. The first three Wall Jumps done in a row have a blue star effect, meaning that in the Toad Rally mode they contribute to starting a [[Coin Rush (Super Mario Run)|Coin Rush]]. This resets when the player lands on the ground. In Toad Rally, performing consecutive Wall Jumps attracts [[Toad (species)|Toad]]s.


In ''[[Super Mario Maker]]'' (and [[Super Mario Maker for Nintendo 3DS|its 3DS version]]) and ''[[Super Mario Maker 2]]'', Mario, Luigi, Toad, and [[Toadette]] can all wall-jump, but only in the ''New Super Mario Bros. U'' and  ''Super Mario 3D World'' styles.
In ''[[Super Mario Maker]]'' (and [[Super Mario Maker for Nintendo 3DS|its 3DS version]]) and ''[[Super Mario Maker 2]]'', Mario, Luigi, Toad, and [[Toadette]] can all wall-jump, but only in the ''New Super Mario Bros. U'' and  ''Super Mario 3D World'' styles.

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