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[[File:Mario Wall Jumps SMS.png|thumb|Mario performing a Wall Jump as illustrated in a ''[[Super Mario Sunshine]]'' manual]]
[[File:Mario Wall Jumps SMS.png|thumb|Mario performing a Wall Jump as illustrated in a ''[[Super Mario Sunshine]]'' manual]]
{{quote|While sliding down a wall, press {{button|wii|A}} to wall-jump! See how high [[Mario|you]] can get with this technique!|[[Boards (characters)|Board]]|[[Super Mario Galaxy 2]]}}
{{quote2|While sliding down a wall, press {{button|wii|A}} to wall-jump! See how high [[Mario|you]] can get with this technique!|[[Boards (Super Mario Galaxy)|Board]]|[[Super Mario Galaxy 2]]}}
 
The '''Wall Jump''' (or '''wall jump'''), also known as the '''Wall Kick''' (or '''wall kick'''), is a [[List of moves|special move]] that can be used by several [[List of characters|characters]], most notably [[Mario]]. The move is activated by [[jump]]ing towards a wall and hitting the jump button again upon colliding with the wall. If that is done in narrow passages, characters can jump between the walls to ascend to a higher [[platform]] or over an obstacle.
The '''Wall Jump''' (or '''wall jump'''), also known as the '''Wall Kick''' (or '''wall kick'''), is a [[List of moves|special move]] that can be used by several [[List of characters|characters]], most notably [[Mario]]. The move is activated by [[jump]]ing towards a wall and hitting the jump button again upon colliding with the wall. If that is done in narrow passages, characters can jump between the walls to ascend to a higher [[platform]] or over an obstacle.


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===''Super Mario'' series===
===''Super Mario'' series===
[[File:Bump Jump.png|thumb|left|Mario performing a Wall Jump in ''Super Mario 64'']]
[[File:Bump Jump.png|thumb|left|Mario performing a Wall Jump in ''Super Mario 64'']]
[[File:SM3DL-Mario Wall Jump Artwork.png|thumb|Mario performing a Wall Jump in ''[[Super Mario 3D Land]]'']]
[[File:SM3DL-Mario Wall Jump Artwork.png|thumb|right|Mario performing a Wall Jump in ''[[Super Mario 3D Land]]'']]
In many early games, before the implementation of the actual wall-jumping mechanic, maneuvers similar to the Wall Jump exist as [[glitch]]es. For example, in ''[[Super Mario Bros.]]'', if Mario lands on a wall on a 16×16 boundary (so that his foot is on the top corner of a [[block]]), the player is able to jump from that point with frame-perfect timing. Similar glitches also exist in ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.
In many early games, before the implementation of the actual wall-jumping mechanic, maneuvers similar to the Wall Jump exist as [[glitch]]es. For example, in ''[[Super Mario Bros.]]'', if Mario lands on a wall on a 16×16 boundary (so that his foot is on the top corner of a [[block]]), the player is able to jump from that point with frame-perfect timing. Similar glitches also exist in ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.


The Wall Jump itself was first implemented in ''[[Super Mario 64]]''. Here, if Mario jumps at a wall, he bounces off, but if the player presses {{button|N64|A}} as soon as Mario hits the wall, he kicks off it instead, ascending higher than usual. If the player presses {{button|N64|A}} too late, Mario simply falls down. The angle of the Wall Jump can also be adjusted, based on the angle Mario jumps at the wall. In games starting from ''[[Super Mario Sunshine]]'' onward, Mario slides down the wall, making wall-jumping easier and the timing of the jump adjustable. This characteristic carries over to ''[[Super Mario 64 DS]]'', where Mario is the only character that can wall-jump. Due to the {{button|DS|A}} and {{button|DS|B}} buttons having their functions swapped, the text box that appears after the player collects the [[Mario Cap]] for the first time provides incorrect controls.
The Wall Jump itself was first implemented in ''[[Super Mario 64]]''. Here, if Mario jumps at a wall, he will bounce off, but if the player presses {{button|N64|A}} as soon as Mario hits the wall, he will kick off it instead, ascending higher than usual. If the player presses {{button|N64|A}} too late, Mario will simply fall down. The angle of the Wall Jump can also be adjusted, based on the angle Mario jumps at the wall. In games starting from ''[[Super Mario Sunshine]]'' onward, Mario slides down the wall, making wall-jumping easier and the timing of the jump adjustable. This characteristic carries over to ''[[Super Mario 64 DS]]'', where Mario is the only character that can wall-jump. Due to the {{button|DS|A}} and {{button|DS|B}} buttons having their functions swapped, the text box that appears after the player collects the [[Mario Cap]] for the first time provides incorrect controls.


Starting from ''[[New Super Mario Bros.]]'' onwards, [[Luigi]] is able to wall-jump as well. In the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], Mario, Luigi, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are capable of wall-jumping. In ''[[New Super Luigi U]]'', [[Nabbit]] is also capable of wall-jumping. In ''New Super Mario Bros. U'' and ''New Super Luigi U'', the player can perform a [[Spin Jump]] while wall-jumping.
Starting from ''[[New Super Mario Bros.]]'' onwards, [[Luigi]] is able to wall-jump as well. In the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], Mario, Luigi, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are capable of wall-jumping. In ''[[New Super Luigi U]]'', [[Nabbit]] is also capable of wall-jumping. In ''New Super Mario Bros. U'' and ''New Super Luigi U'', the player can perform a [[Spin Jump]] while wall-jumping.
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[[File:SMR - Wall Jump.png|thumb|left|140px|Mario performing a Wall Jump in ''Super Mario Run'']]
[[File:SMR - Wall Jump.png|thumb|left|140px|Mario performing a Wall Jump in ''Super Mario Run'']]
In ''[[Super Mario Run]]'', characters can wall-jump off the sides of walls and platforms when players tap the screen when they are both next to the wall and facing it. If the player does not jump immediately, they can still slide down. The wall jump itself changes the direction the player is facing, enabling them to wall jump off parallel walls. (Once the player lands on the ground, they change back to facing forward.) In a [[Tower]], Wall Jumping is critical because the player continues to face the other way after landing from a wall jump or sliding down a wall. This enables the player to go up the zigzagging layout. The character's upper body touching a ledge while facing it prompts [[Edge Climbing]], so at a ledge the player can only wall-jump before that move starts. Wall Jumps can defeat enemies while rising. The game's user interface in [[How to Play]] and [[Easy Mode]] clarifies that Wall Jumps cannot reach as high as normal jumps. The first three Wall Jumps done in a row have a blue star effect, meaning that in the Toad Rally mode they contribute to starting a [[Coin Rush (Super Mario Run)|Coin Rush]]. This resets when the player lands on the ground. [[Toad (species)|Toad]]s are impressed by consecutive Wall Jumps, so in the Toad Rally mode, doing so will cause a Toad to start cheering for the player.
In ''[[Super Mario Run]]'', characters can wall-jump off the sides of most walls and platforms when players tap the screen when they are holding on to a wall. In Toad Rally, performing consecutive Wall Jumps attracts more [[Toad (species)|Toad]]s.


In ''[[Super Mario Maker]]'' (and [[Super Mario Maker for Nintendo 3DS|its 3DS version]]) and ''[[Super Mario Maker 2]]'', Mario, Luigi, Toad, and [[Toadette]] can all wall-jump, but only in the ''New Super Mario Bros. U'' and  ''Super Mario 3D World'' styles.
In ''[[Super Mario Maker]]'' (and [[Super Mario Maker for Nintendo 3DS|its 3DS version]]) and ''[[Super Mario Maker 2]]'', Mario, Luigi, Toad, and [[Toadette]] can all wall-jump, but only in the ''New Super Mario Bros. U'' and  ''Super Mario 3D World'' styles.
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong 2: March of the Minis''====
====''Mario vs. Donkey Kong 2: March of the Minis''====
[[Mini]]s can wall-jump against [[Wall Jump Bar]]s in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', and by approaching one, a starts moving against it automatically. If the player taps the Mini with the stylus before it slides off of the Wall Jump Bar, it performs a Wall Jump.
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', [[Mini]]s can wall-jump against [[Wall Jump Bar]]s. When a Mini approaches a Wall Jump Bar, it automatically starts moving against it. If the player taps the Mini with the stylus before it slides off the Wall Jump Bar, it performs a Wall Jump.


====''Mini Mario & Friends: amiibo Challenge''====
====''Mini Mario & Friends: amiibo Challenge''====
[[File:MM&FaC WallJump.png|thumb|Mini Mario executing the Wall Jump in ''[[Mini Mario & Friends: amiibo Challenge]]'']]
[[File:MM&FaC WallJump.png|thumb|Mini Mario executing the Wall Jump in ''[[Mini Mario & Friends: amiibo Challenge]]'']]
The Wall Jump is a special ability used by Mini Mario in ''[[Mini Mario & Friends: amiibo Challenge]]''. From a horizontal surface, Mini Mario will automatically stick to a wall and bounce off it, continuously jumping between it and any other wall until the toy reaches a platform. Wall Jumps are not performed if Mini Mario touches a wall as it walks up a slant or bounces from a [[Trampoline|Spring]].
The Wall Jump appears in ''[[Mini Mario & Friends: amiibo Challenge]]'' as Mini Mario's special ability. From a horizontal surface, Mini Mario will automatically stick to a wall and bounce off it, continuously jumping between it and any other wall until the toy reaches a platform. Wall Jumps are not performed if Mini Mario touches a wall as it walks up a slant or bounces from a [[Trampoline|Spring]].


This ability is essential in reaching Mini Mario's assigned [[Goal Door (Mario vs. Donkey Kong series)|door]] in Level 5, located at the top of the stage. After clearing the level through said door, Mini Mario gains access to the [[Boost Pad Bonanza]] set of levels, which make extensive use of the Wall Jump ability.
This ability is essential in reaching Mini Mario's assigned [[Goal Door (Mario vs. Donkey Kong series)|door]] in Level 5, located at the top of the stage. After clearing the level through said door, Mini Mario gains access to the [[Boost Pad Bonanza]] set of levels, which make extensive use of the Wall Jump ability.


===''Mario Superstar Baseball''===
===''Mario Superstar Baseball''===
The Wall Jump is a special fielding ability in ''[[Mario Superstar Baseball]]''. It is usable by Mario, Luigi, [[Bowser Jr.]], [[Baby Mario]], [[Baby Luigi]], and [[Toadette]]. When one of these characters jumps near a wall, they take a great leap off it, covering distance at a vertical angle. The move is used to catch low home run balls. In ''[[Mario Super Sluggers]]'', this special ability is absent, possibly replaced by the Buddy Jump move.
In ''[[Mario Superstar Baseball]]'', the Wall Jump is used as a special fielding ability that Mario, Luigi, [[Bowser Jr.]], [[Baby Mario]], [[Baby Luigi]], and [[Toadette]] can use. When one of these characters jumps near a wall, they take a great leap off it, covering distance at a vertical angle. The move is used to catch low home run balls. In ''[[Mario Super Sluggers]]'', this special ability is absent, possibly replaced by the Buddy Jump move.


===''Mario Tennis Aces''===
===''Mario Tennis Aces''===
[[File:Blazing Wall Jump - Mario Tennis Aces.gif|thumb|left]]
[[File:Blazing Wall Jump - Mario Tennis Aces.gif|thumb|left]]
The Wall Jump is used by Mario during his [[Special Shot (Mario Tennis Aces)|Special Shot]], the Blazing Wall Jump, in ''[[Mario Tennis Aces]]''.
In ''[[Mario Tennis Aces]]'', Mario uses the Wall Jump as part of his [[Special Shot]], called the Blazing Wall Jump.


===''Donkey Kong Jungle Beat''===
===''Donkey Kong Jungle Beat''===
Wall-jumping is an ability in ''[[Donkey Kong Jungle Beat]]''. It is usable by the player character, [[Donkey Kong]], and operates similarly to its use in other games, the player must be constantly tapping the control stick or hitting the bongo in the direction of the wall to be able to slide down it.
Wall-jumping makes an appearance in ''[[Donkey Kong Jungle Beat]]'', where [[Donkey Kong]] is able to do it. While it operates similarly to its use in other games, the player must be constantly tapping the control stick or hitting the bongo in the direction of the wall to be able to slide down it.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Wall jump}}
Starting in ''[[Super Smash Bros. Melee]]'', several characters can [[smashwiki:Wall jump|wall-jump]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]; the move works by tilting the control stick in the direction away from the wall when against a wall. Since ''[[Super Smash Bros. Brawl]]'', some of these characters are able to [[smashwiki:Wall cling|wall-cling]] as well, which allows them to indefinitely stick to a wall as long as players hold the control stick in the direction facing the wall. Only six characters are able to wall-cling: [[Lucario]], [[Diddy Kong]], [[Squirtle]], [[Greninja]], [[Sheik]], and [[Bayonetta]].
Wall-jumping appears in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] as an ability usable by several {{iw|smashwiki|fighter}}s. Wall-jumping works by tilting the {{iw|smashwiki|control stick}} in the direction away from the {{iw|smashwiki|wall}} while against it. Since ''[[Super Smash Bros. Brawl]]'', some of these characters are able to {{iw|smashwiki|Wall cling|wall-cling}} as well, which allows them to stick to a wall for a few seconds as long as players hold the control stick in the direction facing the wall. Only six characters are able to wall-cling: [[Lucario]], [[Diddy Kong]], [[Squirtle]], [[Greninja]], [[Sheik]], and [[Bayonetta]].


Although [[Luigi]] was able to wall-jump in the E3 demo of ''[[Super Smash Bros. for Nintendo 3DS]]'', and despite his ability to wall jump in sidescrolling games of the ''Super Mario'' series since ''[[New Super Mario Bros.]]'', he cannot do so in the final game nor ''Super Smash Bros. Ultimate''.
Although [[Luigi]] was able to wall-jump in the E3 demo of ''[[Super Smash Bros. for Nintendo 3DS]]'', he cannot in the final game for unknown reasons.
 
===''Princess Peach: Showtime!''===
One of [[Princess Peach|Peach]]'s transformations in ''[[Princess Peach: Showtime!]]'', [[Ninja Peach]], can use wall jumps, which is mandatory to perform in some sections of the three levels in which she appears, including to get out of the room where she first receives the transformation in the [[Ninjutsu: The Art of Rapids]] level.


==Profiles==
==Profiles==
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===''Super Mario 3D Land''===
===''Super Mario 3D Land''===
{{multilang profile
*'''North American website bio:''' ''Mario can do a long running leap to more easily clear wide gaps.''<ref>The bio for [[Long Jump]] is mistakenly used instead.</ref>
|type=website
*'''European website bio:''' ''Press the B Button (or the A Button) when sliding down a wall to perform a Wall Jump, which will cause Mario to kick off the wall and jump in the opposite direction. Performing repeated Wall Jumps can take Mario up to some very high places!''
|EngA=Mario can do a long running leap to more easily clear wide gaps.<ref>The bio for [[Long Jump]] is mistakenly used instead.</ref>
|EngE=Press the B Button (or the A Button) when sliding down a wall to perform a Wall Jump, which will cause Mario to kick off the wall and jump in the opposite direction. Performing repeated Wall Jumps can take Mario up to some very high places!}}


===''Super Mario Maker for Nintendo 3DS''===
===''Super Mario Maker for Nintendo 3DS''===
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=カベジャンプ
|Jap=カベジャンプ<br>''Kabe janpu''<br>カベキック<br>''Kabe kikku''
|JapR=Kabe janpu
|JapM=Wall Jump<br><br>Wall Kick
|Jap2=カベキック
|Jap2R=Kabe kikku
|JapM=Wall Jump
|Jap2M=Wall Kick
|ChiS=踢墙跳
|ChiS=踢墙跳
|ChiSR=Tī Qiáng Tiào
|ChiSR=Tī Qiáng Tiào
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|Dut=Muursprong
|Dut=Muursprong
|DutM=Wall jump
|DutM=Wall jump
|FreA=Saut mural
|FraA=Saut mural<br>Saut au Mur
|FreAC=<ref>{{cite|language=fr|title=''Super Mario Galaxy 2'' instruction booklet, French side|date=2010|format=PDF|url=www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Mario_Galaxy2_Fr.pdf|page=34|publisher=Nintendo of America}}</ref><ref>{{cite|title=''Super Mario 64 DS'' instruction booklet|language=fr|format=PDF|date=2005|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_FR.pdf|page=56|publisher=Nintendo of Europe}}</ref><ref>''Super Mario 3D All-Stars'' actions menu (''Super Mario Sunshine.'' and ''Super Mario Galaxy.'')</ref>
|FraAM=Wall Jump
|FreA2=Saut au Mur
|FraE=Saut mural
|FreA2C=<ref>{{cite|date=2002|title=''Super Mario Sunshine'' instruction booklet|page=17|publisher=Nintendo of Europe|language=fr}}</ref>
|FraEM=Wall jump
|FreA3=Rebond sur le mur
|FreA3C=<ref>{{cite|date=1997|language=fr|title=''Super Mario 64'' instruction booklet|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_SuperMario64_FR.pdf|format=PDF|page=50}}</ref>
|FreA4=Impulsion
|FreA4C=<ref>''Super Mario 3D All-Stars'' actions menu (''Super Mario 64'')</ref>
|FreAM=Wall Jump
|FreA2M=Jump on Wall
|FreA3M=Bounce on the wall
|FreA4M=Pulse
|FreE=Saut mural
|FreEM=Wall jump
|Ger=Wandsprung
|Ger=Wandsprung
|GerM=Wall Jump
|GerM=Wall Jump
|Ita=Calcio su parete
|Ita=Salto a parete<br>Scalaparete <small>(''Mini Mario & Friends: amiibo Challenge'')</small>
|ItaC=<ref>{{cite|title=''[[Super Mario 64]]'' European manual|page=31|language=it|publisher=Nintendo of Europe|date=1997}}</ref>
|ItaM=Wall jump<br>Wall-climb
|Ita2=Salto a parete
|Ita3=Scalaparete
|Ita3N=''Mini Mario & Friends: amiibo Challenge''
|ItaM=Wall kick
|Ita2M=Wall jump
|Ita3M=Wall-climb
|Kor=벽차기
|Kor=벽차기
|KorR=Byeokchagi
|KorR=Byeokchagi
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|PorA=Salto escalada
|PorA=Salto escalada
|PorAM=Climbing jump
|PorAM=Climbing jump
|PorA2=Impulso na Parede
|PorA2C=<ref>{{cite|title=''Super Mario 64'' Brazilian instruction booklet|page=10}}</ref>
|PorA2N=''Super Mario 64''
|PorA2M=Wall Impulse
|PorE=Salto Ricochete
|PorE=Salto Ricochete
|PorEM=Rebound Jump
|PorEM=Rebound Jump
|PorE2=Salto na parede
|PorE2N=''Super Mario Bros. Wonder''
|PorE2M=Jump on the wall
|Rus=Прыжок от стены
|Rus=Прыжок от стены
|RusR=Pryzhok ot steny
|RusR=Pryzhok ot steny
|RusM=Wall jump
|RusM=Wall jump
|SpaA=Salto escalada
|SpaA=Salto escalada <small>(''Super Mario Odyssey'')</small><br>Rebotar en la Pared<ref>''Super Mario Galaxy'' instruction booklet, Spanish segment</ref><br>Salto de Muro <small>(''New Super Mario Bros. U'')</small><br>Salto de la patada en la pared <small>(''Super Mario 64 DS'')</small>
|SpaAN=''Super Mario Odyssey''
|SpaAM=Climbing jump<br>Bounce on the Wall<br>Wall Jump<br>Wall kick jump
|SpaA2=Salto Escalada
|SpaA2N=''Super Mario Bros. Wonder''
|SpaAM=Climbing jump
|SpaA2M=Climbing jump
|SpaA3=Rebotar en la Pared
|SpaA3C=<ref>''Super Mario Galaxy'' instruction booklet, Spanish segment{{page needed}}</ref>
|SpaA3M=Bounce on the Wall
|SpaA4=Salto de Muro
|SpaA4N=''New Super Mario Bros. U''
|SpaA4M=Wall Jump
|SpaA5=Salto de la patada en la pared
|SpaA5N=''Super Mario 64 DS''
|SpaA5M=Wall kick jump
|SpaE=Salto Escalada
|SpaE=Salto Escalada
|SpaEM=Climbing Jump
|SpaEM=Climbing Jump
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<references/>
<references/>


{{navboxes|
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{{SMM}}
{{SMM}}
{{SMO}}
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{{SMM2}}
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[[de:Wandsprung]]
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}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Moves]]
[[Category:Moves]]
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[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Melee]]
[[de:Wandsprung]]
[[it:Salto a parete]]

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