Editing Virtual Console

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 433: Line 433:
|2010 / 10 / 27
|2010 / 10 / 27
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|[[Hudson Soft|Hudson]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
!33
!33
Line 454: Line 454:
The following ''[[Super Mario (franchise)|Super Mario]]'' games have been released on the Virtual Console of the Nintendo 3DS:
The following ''[[Super Mario (franchise)|Super Mario]]'' games have been released on the Virtual Console of the Nintendo 3DS:
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
!width=1| #
!width=10| #
!Icon
!Icon
!Game
!Game
!Platform
!Platform
!style="min-width:46px!important"|Price
!Price
!JP release
!JP release
!NA release
!NA release
Line 507: Line 507:
|[[Game Boy]]
|[[Game Boy]]
|JP ¥411<br>US $3.99<br>EU €4.00<br>UK £3.70<br>AU $6.00
|JP ¥411<br>US $3.99<br>EU €4.00<br>UK £3.70<br>AU $6.00
|2011 / 06 / 07
|2011 / 04 / 07
|2011 / 07 / 13
|2011 / 07 / 13
|2011 / 07 / 28
|2011 / 07 / 28
|2011 / 07 / 28
|2011 / 07 / 28
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|N/A
|[[Nintendo Research & Development 1|Nintendo R&D 1]]
|[[Nintendo Research & Development 1|Nintendo R&D 1]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 523: Line 523:
|2011 / 07 / 21
|2011 / 07 / 21
|2011 / 07 / 21
|2011 / 07 / 21
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[TOSE Software Co.|TOSE]]
|[[TOSE Software Co.|TOSE]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 547: Line 547:
|2011 / 07 / 14
|2011 / 07 / 14
|2011 / 07 / 14
|2011 / 07 / 14
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Jupiter]]
|[[Jupiter]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 607: Line 607:
|2012 / 05 / 03
|2012 / 05 / 03
|2012 / 05 / 03
|2012 / 05 / 03
|style="background-color:#FFDBE2"|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[TOSE Software Co.|TOSE]]
|[[TOSE Software Co.|TOSE]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 643: Line 643:
|2012 / 12 / 06
|2012 / 12 / 06
|2012 / 12 / 06
|2012 / 12 / 06
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Nintendo Research & Development 1|Nintendo R&D 1]]
|[[Nintendo Research & Development 1|Nintendo R&D 1]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 655: Line 655:
|2012 / 08 / 23
|2012 / 08 / 23
|2012 / 08 / 23
|2012 / 08 / 23
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Nintendo Research & Development 2|Nintendo R&D 2]]
|[[Nintendo Research & Development 2|Nintendo R&D 2]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 679: Line 679:
|2013 / 05 / 02
|2013 / 05 / 02
|2013 / 05 / 02
|2013 / 05 / 02
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[Game Freak]]
|[[Game Freak]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 703: Line 703:
|2014 / 05 / 29<sup><small>a</small></sup>
|2014 / 05 / 29<sup><small>a</small></sup>
|2014 / 05 / 29<sup><small>a</small></sup>
|2014 / 05 / 29<sup><small>a</small></sup>
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Camelot Software Planning|Camelot]]
|[[Camelot Software Planning|Camelot]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 724: Line 724:
|JP ¥411
|JP ¥411
|2012 / 10 / 24
|2012 / 10 / 24
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Jupiter]]
|[[Jupiter]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 775: Line 775:
|2014 / 01 / 09
|2014 / 01 / 09
|2014 / 01 / 09
|2014 / 01 / 09
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]]
|[[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 799: Line 799:
|2014 / 01 / 02
|2014 / 01 / 02
|2014 / 01 / 02
|2014 / 01 / 02
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Camelot Software Planning|Camelot]]
|[[Camelot Software Planning|Camelot]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 808: Line 808:
|JP ¥411
|JP ¥411
|2013 / 12 / 11
|2013 / 12 / 11
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Intelligent Systems]]
|[[Intelligent Systems]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 835: Line 835:
|2014 / 10 / 16
|2014 / 10 / 16
|2014 / 10 / 17
|2014 / 10 / 17
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Rare Ltd.|Rareware]]
|[[Rare Ltd.|Rareware]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 847: Line 847:
|2014 / 10 / 23
|2014 / 10 / 23
|2014 / 10 / 24
|2014 / 10 / 24
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Rare Ltd.|Rareware]]
|[[Rare Ltd.|Rareware]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 859: Line 859:
|2014 / 10 / 30
|2014 / 10 / 30
|2014 / 10 / 31
|2014 / 10 / 31
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Rare Ltd.|Rareware]]
|[[Rare Ltd.|Rareware]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 867: Line 867:
|[[Nintendo Entertainment System|NES]]
|[[Nintendo Entertainment System|NES]]
|EU €4.99<br>UK £4.49<br>AU $6.50
|EU €4.99<br>UK £4.49<br>AU $6.50
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|2014 / 09 / 18
|2014 / 09 / 18
|2014 / 09 / 19
|2014 / 09 / 19
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]]
|[[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 883: Line 883:
|2014 / 09 / 25
|2014 / 09 / 25
|2014 / 09 / 26
|2014 / 09 / 26
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Nintendo Research & Development 1|Nintendo R&D 1]], [[TOSE Software Co.|TOSE]]
|[[Nintendo Research & Development 1|Nintendo R&D 1]], [[TOSE Software Co.|TOSE]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 895: Line 895:
|2016 / 03 / 03
|2016 / 03 / 03
|2016 / 03 / 04
|2016 / 03 / 04
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 907: Line 907:
|2016 / 03 / 24
|2016 / 03 / 24
|2016 / 03 / 25
|2016 / 03 / 25
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Rare Ltd.|Rareware]]
|[[Rare Ltd.|Rareware]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 919: Line 919:
|2016 / 03 / 17
|2016 / 03 / 17
|2016 / 03 / 18
|2016 / 03 / 18
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 931: Line 931:
|2016 / 03 / 24
|2016 / 03 / 24
|2016 / 03 / 25
|2016 / 03 / 25
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Rare Ltd.|Rareware]]
|[[Rare Ltd.|Rareware]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 943: Line 943:
|2016 / 06 / 02
|2016 / 06 / 02
|2016 / 06 / 03
|2016 / 06 / 03
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Rare Ltd.|Rareware]]
|[[Rare Ltd.|Rareware]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 952: Line 952:
|JP ¥823
|JP ¥823
|2016 / 08 / 09
|2016 / 08 / 09
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Intelligent Systems]]
|[[Intelligent Systems]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 964: Line 964:
|JP ¥823<br>EU €4.99<br>UK £5.49<br>AU $10.40
|JP ¥823<br>EU €4.99<br>UK £5.49<br>AU $10.40
|2016 / 11 / 28
|2016 / 11 / 28
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|2016 / 11 / 03
|2016 / 11 / 03
|2016 / 11 / 04
|2016 / 11 / 04
|style="background-color:#FFDBE2"|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|[[Jupiter|Jupiter Co., Ltd.]]
|[[Jupiter|Jupiter Co., Ltd.]]
|-style="background:#FFFFFF;"
|-style="background:#FFFFFF;"
Line 1,685: Line 1,685:
*For reasons unknown, the NES version of ''Yoshi's Cookie'' was de-listed in all regions except South Korea, and it can be re-downloaded by those who purchased at its time of availability.
*For reasons unknown, the NES version of ''Yoshi's Cookie'' was de-listed in all regions except South Korea, and it can be re-downloaded by those who purchased at its time of availability.
*In November 2012, the ''Donkey Kong Country'' SNES trilogy was unlisted from the Wii Shop Channel in all regions except South Korea. On November 25, 2012, the games became "unavailable for purchase" on the European Wii Shop, though they were removed in North America without any prior warning. Nearly two years later, in October 2014, the ''Donkey Kong Country'' trilogy was released on the Wii U Virtual Console, and were added back to the Wii Virtual Console around the same time. It is unknown why the games were unlisted, but it could be due to legal issues with Microsoft, who acquired the games' development studio, [[Rare Ltd.|Rare]], in 2002. At its time of removal, each ''Donkey Kong Country'' title was still available to be re-downloaded by players who had purchased the games during their time of availability.
*In November 2012, the ''Donkey Kong Country'' SNES trilogy was unlisted from the Wii Shop Channel in all regions except South Korea. On November 25, 2012, the games became "unavailable for purchase" on the European Wii Shop, though they were removed in North America without any prior warning. Nearly two years later, in October 2014, the ''Donkey Kong Country'' trilogy was released on the Wii U Virtual Console, and were added back to the Wii Virtual Console around the same time. It is unknown why the games were unlisted, but it could be due to legal issues with Microsoft, who acquired the games' development studio, [[Rare Ltd.|Rare]], in 2002. At its time of removal, each ''Donkey Kong Country'' title was still available to be re-downloaded by players who had purchased the games during their time of availability.
*[[Transfer Pak]] functions and online N64 Tournaments like the Mario Tennis Ring Tournament mode are not supported.
*Transfer Pak functions and online N64 Tournaments like the Mario Tennis Ring Tournament mode are not supported.
*N64 & Neo-Geo games don't support suspend functionality.
*N64 & Neo-Geo games don't support suspend functionality.
*N64 Controller Pak functionality is not supported.
*N64 Controller Pak functionality is not supported.
Line 1,709: Line 1,709:
Although Virtual Console games are mostly faithful to the originals, some games have received slight changes. Some of these modifications are deliberate, while others are the result of emulation glitches.
Although Virtual Console games are mostly faithful to the originals, some games have received slight changes. Some of these modifications are deliberate, while others are the result of emulation glitches.
===Wii===
===Wii===
*''[[Super Mario Kart]]''
**The flashes that occur when the player uses [[Lightning]] are dimmed (but not slowed down) to reduce the risk of seizures.
*''[[Super Mario RPG: Legend of the Seven Stars]]''
*''[[Super Mario RPG: Legend of the Seven Stars]]''
**The attacks [[Flame Wall]] and [[Static Electricity|Static E!]] are both recolored to avoid the risk of seizures.
**The attacks [[Flame Wall]] and [[Static Electricity|Static E!]] are both recolored to avoid the risk of seizures.
Line 1,785: Line 1,783:
*''[[Super Mario Advance 4: Super Mario Bros. 3]]''
*''[[Super Mario Advance 4: Super Mario Bros. 3]]''
**The Virtual Console version has all 38 [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-Reader levels]] built-in the game, including the ones that were previously only released in Japan, and they can be accessed from the Data Select screen. Originally, this required the use of the [[e-Reader|Nintendo e-Reader]] to scan Level Cards, which is incompatible with the Wii U. Also, the original game could only support up to 32 levels at a time. This is also the first time these levels are released in Europe and Oceania, as the Nintendo e-Reader was never released there.
**The Virtual Console version has all 38 [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-Reader levels]] built-in the game, including the ones that were previously only released in Japan, and they can be accessed from the Data Select screen. Originally, this required the use of the [[e-Reader|Nintendo e-Reader]] to scan Level Cards, which is incompatible with the Wii U. Also, the original game could only support up to 32 levels at a time. This is also the first time these levels are released in Europe and Oceania, as the Nintendo e-Reader was never released there.
*''[[WarioWare: Touched!]]''
**A glitch is present in the microgame [[Spario]] wherein [[Wario]]'s gloves can disappear for the duration of the microgame. The glitch is not currently known to have occured in the original versions of the game.


==Gallery==
==Gallery==
Line 1,808: Line 1,804:
*[[DSiWare]] — Applications and games that could be downloaded from the DSi Shop.
*[[DSiWare]] — Applications and games that could be downloaded from the DSi Shop.
*''[[Arcade Archives]]''
*''[[Arcade Archives]]''
*[[Nintendo Switch Online]]
*[[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]]


==Names in other languages==
==Names in other languages==

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)