Editing Virtual Boy Wario Land
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|developer=[[Nintendo Research & Development 1|Nintendo R&D1]] | |developer=[[Nintendo Research & Development 1|Nintendo R&D1]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{flag list|USA|November 20, 1995<ref>{{cite|url=archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up|title=''Electronic Gaming Monthly'' Number 77 store advertisement}}</ref>|Japan|December 1, 1995 | |release={{flag list|USA|November 20, 1995<ref>{{cite|url=archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up|title=''Electronic Gaming Monthly'' Number 77 store advertisement}}</ref>|Japan|December 1, 1995}} | ||
|languages={{languages| | |languages={{languages|en_us=y}} | ||
|genre=Platformer | |genre=Platformer | ||
|modes=Single player | |modes=Single player | ||
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If Wario did not obtain all ten of the stages' [[treasure (Wario franchise)|treasure]]s, he will sigh with disappointment and leave the cavern with the coins he did acquire. He heads back to his plane, only to find that a family of beavers have vandalized it and leaving Wario stranded in the jungle. Wario chases and grabs one of the beavers, but before he could punish it, the beaver offers an alternative way of flying in exchange for all the coins he found in the cavern. Wario reluctantly agrees and takes his leave while the beaver takes the cash. The ending the player receives under these circumstances varies on the total amount of coins that they collected by the end of the game. | If Wario did not obtain all ten of the stages' [[treasure (Wario franchise)|treasure]]s, he will sigh with disappointment and leave the cavern with the coins he did acquire. He heads back to his plane, only to find that a family of beavers have vandalized it and leaving Wario stranded in the jungle. Wario chases and grabs one of the beavers, but before he could punish it, the beaver offers an alternative way of flying in exchange for all the coins he found in the cavern. Wario reluctantly agrees and takes his leave while the beaver takes the cash. The ending the player receives under these circumstances varies on the total amount of coins that they collected by the end of the game. | ||
<center> | <center> | ||
{|class="wikitable" | {|class="wikitable" | ||
!colspan="2"|Description | !colspan="2" |Description | ||
|- | |- | ||
!< 5000 coins | !< 5000 coins | ||
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|} | |} | ||
</center> | </center> | ||
If all ten treasures were collected, Wario will open the vault, receiving a heavy amount of coins along with a magic carpet which flies him home and a magic bottle. Under these circumstances, the ending differs based on the amount of time it took for the player to complete the game, and the difficulty in which it was completed. The amount of coins collected have no impact on these endings. | If all ten treasures were collected, Wario will open the vault, receiving a heavy amount of coins along with a magic carpet which flies him home and a magic bottle. Under these circumstances, the ending differs based on the amount of time it took for the player to complete the game, and the difficulty in which it was completed. The amount of coins collected have no impact on these endings. | ||
{|class="wikitable" | {|class="wikitable" | ||
!colspan="2" |Description | !colspan="2" |Description | ||
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|5=right | |5=right | ||
}} | }} | ||
During the game, the player must traverse through fourteen stages, including four boss stages, in order to complete the game. [[Elevator]]s connect the stages in a linear order - the game's world is continuous, without a stage select, and so the player can only return to previous stages by physically backtracking to them. In order to unlock the elevator at the end of each stage, the player must find a [[Key#Virtual Boy Wario Land|gate key]] hidden in each stage. In between stages, the player can use [[coin]]s obtained in the past level in order to play two different minigames, to win either more coins or more [[heart]]s. Afterwards, the remaining coins earned are added to the total coins count, and the game is saved. | During the game, the player must traverse through fourteen stages, including four boss stages, in order to complete the game. [[Elevator]]s connect the stages in a linear order - the game's world is continuous, without a stage select, and so the player can only return to previous stages by physically backtracking to them. In order to unlock the elevator at the end of each stage, the player must find a [[Key#Virtual Boy Wario Land|gate key]] hidden in each stage. In between stages, the player can use [[coin]]s obtained in the past level in order to play two different minigames, to win either more coins or more [[heart]]s. Afterwards, the remaining coins earned are added to the total coins count, and the game is saved. | ||
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==Critical reception== | ==Critical reception== | ||
Compared to the other ''Super Mario'' games on the Virtual Boy, ''Virtual Boy Wario Land'' was well received. | Compared to the other ''Super Mario'' games on the Virtual Boy, ''Virtual Boy Wario Land'' was well received. | ||
{|class="wikitable | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|Dave Frear, [http://www.nintendolife.com/reviews/2009/05/virtual_boy_wario_land_retro Nintendo Life] | |Dave Frear, [http://www.nintendolife.com/reviews/2009/05/virtual_boy_wario_land_retro Nintendo Life] | ||
|9/10 | |9/10 | ||
|align="left"|"''The fantastic visual design and great audio enhance this top-notch platformer. It’s a game you will keep coming back to, either to try and get a different ending or just because it’s so much fun to play through. It’s unfortunate that there are not more levels but Virtual Boy Wario Land is thoroughly deserving of it's | |align="left"|"''The fantastic visual design and great audio enhance this top-notch platformer. It’s a game you will keep coming back to, either to try and get a different ending or just because it’s so much fun to play through. It’s unfortunate that there are not more levels but Virtual Boy Wario Land is thoroughly deserving of it's reputation and highly recommended.''" | ||
|- | |- | ||
|Virtual Boy | |Virtual Boy | ||
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</gallery> | </gallery> | ||
== | ==Media== | ||
{{media table | {{media table | ||
|file1=VBWL-Title Screen Theme.oga | |file1=VBWL-Title Screen Theme.oga | ||
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}} | }} | ||
== | ==Trivia== | ||
{{NIWA|NWiki=1|StrategyWiki=1}} | {{NIWA|NWiki=1|StrategyWiki=1}} | ||
*This is the last ''Wario'' game produced by [[Gunpei Yokoi]] before he left Nintendo in 1996 and died in 1997. | *This is the last ''Wario'' game produced by [[Gunpei Yokoi]] before he left Nintendo in 1996 and died in 1997. | ||
*A [[ | *A [[Sticker (Super Smash Bros. Brawl)|sticker]] of Small Wario under the more recent name of Tiny Wario appears in ''[[Super Smash Bros. Brawl]]'', which makes ''Virtual Boy Wario Land'' the only ''Wario Land'' game that is also mentioned by name outside of the Chronicle in ''Brawl''. | ||
*This is the only ''Wario Land'' game not to be re-released on the [[Virtual Console]] in any form. | *This is the only ''Wario Land'' game not to be re-released on the [[Virtual Console]] in any form. | ||