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|developer=[[Nintendo Research & Development 1|Nintendo R&D1]] | |developer=[[Nintendo Research & Development 1|Nintendo R&D1]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|USA|November 20, 1995<ref>[https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up ''Electronic Gaming Monthly'' Number 77 store advertisement]</ref>|Japan|December 1, 1995}} | ||
|genre=Platformer | |genre=Platformer | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|esrb=K-A}} | |ratings={{ratings|esrb=K-A}} | ||
|platforms=[[Virtual Boy]] | |platforms=[[Virtual Boy]] | ||
| | |media={{media|vb=1}} | ||
|input={{input|vb=1}} | |input={{input|vb=1}} | ||
}} | }} | ||
'''''Virtual Boy Wario Land''''' (also shortened as '''''Wario Land''''') is a video game released by [[Nintendo]] for the [[Virtual Boy]] in 1995. It is the second installment in the [[Wario Land (series)|''Wario Land'' series]], and the follow-up to ''[[Wario Land: Super Mario Land 3]]''. It is a side-scrolling platformer that shares several elements from its predecessor, such as hat-based power-ups and collectable treasure which can affect the game's ending. The game also incorporates several new elements that use the Virtual Boy's technology, such as the ability to jump between background and foreground areas, and enemies and obstacles which do the same. The game was well-received on release, and is generally considered by critics to be one of the Virtual Boy's better titles. | '''''Virtual Boy Wario Land''''' (also shortened as '''''Wario Land''''') is a video game released by [[Nintendo]] for the [[Virtual Boy]] in 1995. It is the second installment in the [[Wario Land (series)|''Wario Land'' series]], and the follow-up to ''[[Wario Land: Super Mario Land 3]]''. It is a side-scrolling platformer that shares several elements from its predecessor, such as hat-based power-ups and collectable treasure which can affect the game's ending. The game also incorporates several new elements that use the Virtual Boy's technology, such as the ability to jump between background and foreground areas, and enemies and obstacles which do the same. The game was well-received on release, and is generally considered by critics to be one of the Virtual Boy's better titles. | ||
==Story== | ==Story== | ||
[[File:VBWLScene.jpg|thumb|260px|Artwork of the prologue]] | [[File:VBWLScene.jpg|thumb|260px|Artwork of the prologue.]] | ||
<blockquote><i>I, [[Wario]], have an interesting story to tell. One day during my vacation in the [[Awazon river basin]], I landed my trusty seaplane, [[Bulldog]], and decide to relax in the shadow of the beautiful Aldegara Waterfall. While basking in the sun, I spied some strange creatures with masks entering the waterfall. This piqued my interest!<br> | <blockquote><i>I, [[Wario]], have an interesting story to tell. One day during my vacation in the [[Awazon river basin]], I landed my trusty seaplane, [[Bulldog]], and decide to relax in the shadow of the beautiful Aldegara Waterfall. While basking in the sun, I spied some strange creatures with masks entering the waterfall. This piqued my interest!<br> | ||
I hurried over and followed them into the waterfall. Behind the falls there was a large cave, and in the back of the cave ... there was a vault filled with a glorious mountain of treasure!!<br> | I hurried over and followed them into the waterfall. Behind the falls there was a large cave, and in the back of the cave ... there was a vault filled with a glorious mountain of treasure!!<br> | ||
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Out of the game's fourteen stages, four are boss levels and ten are platforming stages. In the platforming stages, the player explores the environment, collecting coins and hearts in order to reach the next elevator. Coins can be used to play minigames, and otherwise affect the ending the player receives without collecting all ten treasures. Hearts give players an extra life if a hundred are collected. Both hearts and coins can be collected in big and small variants, and can be found by defeating enemies, breaking blocks, and throughout the environment. Additionally, [[Diamond#Wario Land series|diamond]]s can be found throughout stages, which give an extra life upon contact. Finally, each of the ten platforming stages contain one [[Treasure (Wario franchise)|treasure]] in a hidden area. Whilst they have no impact individually, if all ten of them are collected, Wario will be able to open the vault at the beginning of the game after beating the final boss, changing the outcome of the game's ending. | Out of the game's fourteen stages, four are boss levels and ten are platforming stages. In the platforming stages, the player explores the environment, collecting coins and hearts in order to reach the next elevator. Coins can be used to play minigames, and otherwise affect the ending the player receives without collecting all ten treasures. Hearts give players an extra life if a hundred are collected. Both hearts and coins can be collected in big and small variants, and can be found by defeating enemies, breaking blocks, and throughout the environment. Additionally, [[Diamond#Wario Land series|diamond]]s can be found throughout stages, which give an extra life upon contact. Finally, each of the ten platforming stages contain one [[Treasure (Wario franchise)|treasure]] in a hidden area. Whilst they have no impact individually, if all ten of them are collected, Wario will be able to open the vault at the beginning of the game after beating the final boss, changing the outcome of the game's ending. | ||
The game's levels and mechanics significantly use both the background and foreground. Some enemies will move between the background and foreground, affecting if they can be hit, and others will attack the foreground from the background and vice versa. Similarly, many obstacles use depth to telegraph when they can come into contact with the player. The player can also move between planes by using either [[Jump | The game's levels and mechanics significantly use both the background and foreground. Some enemies will move between the background and foreground, affecting if they can be hit, and others will attack the foreground from the background and vice versa. Similarly, many obstacles use depth to telegraph when they can come into contact with the player. The player can also move between planes by using either [[Jump Board]]s or specific [[Pan Platform]]s, which is often an essential component of traversing through stages. | ||
The four boss levels in the game start with the player fighting a [[guard]] mini-boss. After defeating it, the player can fight one of the four main bosses. Each of these bosses use the game's foreground and background mechanics during their fights, with the latter two requiring the player to jump between planes in order to defeat them. Defeating bosses rewards the player with a shower of coins and the gate key required to continue. | The four boss levels in the game start with the player fighting a [[guard]] mini-boss. After defeating it, the player can fight one of the four main bosses. Each of these bosses use the game's foreground and background mechanics during their fights, with the latter two requiring the player to jump between planes in order to defeat them. Defeating bosses rewards the player with a shower of coins and the gate key required to continue. | ||
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|align="center"style="background:#000000"|[[File:VBWL Sprite - Flying Fowl.png]] [[File:VBWL Sprite - Flying Fowl 2.png]] | |align="center"style="background:#000000"|[[File:VBWL Sprite - Flying Fowl.png]] [[File:VBWL Sprite - Flying Fowl 2.png]] | ||
|[[Flying | |[[Flying Fowl]] | ||
|Flying | |Flying Fowls circle large tree trunks, and will at swoop with their sharp beaks if Wario is nearby. | ||
|- | |- | ||
|align="center"style="background:#000000"|[[File:VBWL-Chippy Sprite.png]] | |align="center"style="background:#000000"|[[File:VBWL-Chippy Sprite.png]] | ||
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|- | |- | ||
|align="center"style="background:#000000"|[[File:VBWL Sprite - Little Coo.png]] | |align="center"style="background:#000000"|[[File:VBWL Sprite - Little Coo.png]] | ||
|[[Bomb ( | |[[Bomb (enemy)|Bomb]] | ||
|A mechanical bird produced by [[Coo-Coo]]. They come from eggs which hatch as soon as they hit the ground. These bombs will chase after Wario, quickly exploding. | |A mechanical bird produced by [[Coo-Coo]]. They come from eggs which hatch as soon as they hit the ground. These bombs will chase after Wario, quickly exploding. | ||
|- | |- | ||
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[[File:VBWL S10 prerelease.png|thumb|220px|An early [[Stage 10 (Virtual Boy Wario Land)|Stage 10]] with an unfinished [[Blade-Face]] enemy, simply consisting of an unshaded outline.]] | [[File:VBWL S10 prerelease.png|thumb|220px|An early [[Stage 10 (Virtual Boy Wario Land)|Stage 10]] with an unfinished [[Blade-Face]] enemy, simply consisting of an unshaded outline.]] | ||
{{main|List of Virtual Boy Wario Land pre-release and unused content}} | {{main|List of Virtual Boy Wario Land pre-release and unused content}} | ||
''Virtual Boy Wario Land'' was first revealed at {{wp|E3 1995}} under the title '''''Wario Cruise'''''. Gameplay demos showed it having unfinished animations, and the elevators at the end of the level originally did not require a key.<ref> | ''Virtual Boy Wario Land'' was first revealed at {{wp|E3 1995}} under the title '''''Wario Cruise'''''. Gameplay demos showed it having unfinished animations, and the elevators at the end of the level originally did not require a key.<ref>P, Anthony (January 30, 2017). [https://www.youtube.com/watch?v=Op5EkC7GbxQ&t=9294s E3 1995]. ''YouTube''. Retrieved May 3, 2022.</ref> Magazines in the months prior to release have published screenshots showing alternate level designs and unfinished enemies. | ||
The original ''Wario Cruise'' title appeared on the Virtual Boy's system packaging as an upcoming games promotion, and the title continued to be used in official media up to a month before the game's November 1995 release.<ref> | The original ''Wario Cruise'' title appeared on the Virtual Boy's system packaging as an upcoming games promotion, and the title continued to be used in official media up to a month before the game's November 1995 release.<ref>''Nintendo Power'' Volume 76 (September 1995), page 113.</ref><ref>''Nintendo Power'' Volume 77 (October 1995), page 105.</ref> Product catalogues have also used the tentative title '''''Wario's Treasure Hunt''''' with a prototype box art.<ref>''Electronic Gaming Monthly'' Number 76 (November 1995), page 182.</ref> | ||
==Staff== | ==Staff== | ||
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|Jap=バーチャルボーイ ワリオランド アワゾンの{{ruby|秘宝|ひほう}} | |Jap=バーチャルボーイ ワリオランド アワゾンの{{ruby|秘宝|ひほう}} | ||
|JapR=Bācharu Bōi Wario Rando Awazon no Hihō | |JapR=Bācharu Bōi Wario Rando Awazon no Hihō | ||
|JapM=Virtual Boy Wario Land: | |JapM=Virtual Boy Wario Land: | ||
==Trivia== | ==Trivia== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
*This is the last ''Wario'' game produced by [[Gunpei Yokoi]] before he left Nintendo in 1996 and died in 1997. | *This is the last ''Wario'' game produced by [[Gunpei Yokoi]] before he left Nintendo in 1996 and died in 1997. | ||
*A [[Sticker (Super Smash Bros. Brawl)|sticker]] of Small Wario under the more recent name of Tiny Wario appears in ''[[Super Smash Bros. Brawl]]'', which makes ''Virtual Boy Wario Land'' the only ''Wario Land'' game that is also mentioned by name outside of the Chronicle in ''Brawl''. | *A [[Sticker (Super Smash Bros. Brawl)|sticker]] of Small Wario under the more recent name of Tiny Wario appears in ''[[Super Smash Bros. Brawl]]'', which makes ''Virtual Boy Wario Land'' the only ''Wario Land'' game that is also mentioned by name outside of the Chronicle in ''Brawl''. |