Editing Vaulting

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The player can perform a vault while near the ground, not necessarily while running on the ground. This means a chain of consecutive [[stomp]]s can be kept with well placed vaults, and that the player can vault backward over objects by [[Wall Jump|wall jumping]] toward them. The player has to be facing whatever they are vaulting over. If the player's vault is interrupted by a wall, then the player stops in place. Should this happen while vaulting over an enemy, the enemy is stomped. The speed of a vault is dependent on the player's speed when it started. Taking damage temporarily prevents the player from vaulting. This is based off "mercy invincibility", and therefore extends to leaving a [[bubble]] after being defeated. Vaulting over objects or enemies cannot be done consecutively. This is such that the player can vault over multiple obstacles or enemies in a row, but cannot climb to the top of a staircase like the [[List of Kingdom Builder items in Super Mario Run|Final Stairs]] solely by vaulting up. One can vault over consecutive gaps. Vaulting will not occur if a tall obstacle drops lower while the player is standing against it.
The player can perform a vault while near the ground, not necessarily while running on the ground. This means a chain of consecutive [[stomp]]s can be kept with well placed vaults, and that the player can vault backward over objects by [[Wall Jump|wall jumping]] toward them. The player has to be facing whatever they are vaulting over. If the player's vault is interrupted by a wall, then the player stops in place. Should this happen while vaulting over an enemy, the enemy is stomped. The speed of a vault is dependent on the player's speed when it started. Taking damage temporarily prevents the player from vaulting. This is based off "mercy invincibility", and therefore extends to leaving a [[bubble]] after being defeated. Vaulting over objects or enemies cannot be done consecutively. This is such that the player can vault over multiple obstacles or enemies in a row, but cannot climb to the top of a staircase like the [[List of Kingdom Builder items in Super Mario Run|Final Stairs]] solely by vaulting up. One can vault over consecutive gaps. Vaulting will not occur if a tall obstacle drops lower while the player is standing against it.
When vaulting across gaps, the player can successfully cross a one or two block wide gap. Three blocks wide is too far, but the player will try to vault. They will end below the target platform, requiring [[Edge Climbing]] on the opposite side's wall to get up. The player will not vault over four block wide gaps at all.


Enemies with shells such as [[Koopa Troopa]]s and [[Buzzy Beetle]]s enter their shells while being vaulted over, and a Vaulting Jump is an alternate means of kicking their shell. Enemies that cannot be [[stomp]]ed can never be vaulted over. [[Koopa Shell]]s and [[Buzzy Shell]]s cannot be vaulted over: a stationary shell is kicked, while a moving shell inflicts damage and is kicked if it does not defeat the player. [[Invincible Mario|Invincible characters]] cannot vault on enemies because the invincibility defeats the enemy first.
Enemies with shells such as [[Koopa Troopa]]s and [[Buzzy Beetle]]s enter their shells while being vaulted over, and a Vaulting Jump is an alternate means of kicking their shell. Enemies that cannot be [[stomp]]ed can never be vaulted over. [[Koopa Shell]]s and [[Buzzy Shell]]s cannot be vaulted over: a stationary shell is kicked, while a moving shell inflicts damage and is kicked if it does not defeat the player. [[Invincible Mario|Invincible characters]] cannot vault on enemies because the invincibility defeats the enemy first.
When vaulting across gaps, the player can successfully cross a one or two block wide gap. Three blocks wide is too far, but the player will try to vault. They will end below the target platform, requiring [[Edge Climbing]] on the opposite side's wall to get up. The player will not vault over four block wide gaps at all.


In a [[Ghost House|Ghost house]] interior, most characters move so slowly that they cannot vault over gaps. [[Toad]] still can, since he moves faster than other characters. Moving off a [[Pause Block]] pointing to the right accelerates the character just fast enough to perform a vault over a gap.
In a [[Ghost House|Ghost house]] interior, most characters move so slowly that they cannot vault over gaps. [[Toad]] still can, since he moves faster than other characters. Moving off a [[Pause Block]] pointing to the right accelerates the character just fast enough to perform a vault over a gap.

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