Editing Vaulting

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Enemies with shells such as [[Koopa Troopa]]s and [[Buzzy Beetle]]s enter their shells while being vaulted over, and a Vaulting Jump is an alternate means of kicking their shell. Enemies that cannot be [[stomp]]ed can never be vaulted over. [[Koopa Shell]]s and [[Buzzy Shell]]s cannot be vaulted over: a stationary shell is kicked, while a moving shell inflicts damage and is kicked if it does not defeat the player. [[Invincible Mario|Invincible characters]] cannot vault on enemies because the invincibility defeats the enemy first.
Enemies with shells such as [[Koopa Troopa]]s and [[Buzzy Beetle]]s enter their shells while being vaulted over, and a Vaulting Jump is an alternate means of kicking their shell. Enemies that cannot be [[stomp]]ed can never be vaulted over. [[Koopa Shell]]s and [[Buzzy Shell]]s cannot be vaulted over: a stationary shell is kicked, while a moving shell inflicts damage and is kicked if it does not defeat the player. [[Invincible Mario|Invincible characters]] cannot vault on enemies because the invincibility defeats the enemy first.
In a [[Ghost House|Ghost house]] interior, most characters move so slowly that they cannot vault over gaps. [[Toad]] still can, since he moves faster than other characters. Moving off a [[Pause Block]] pointing to the right accelerates the character just fast enough to perform a vault over a gap.


The [[Spin Strike]] can loosely be considered an aerial equivalent to vaulting, as it makes interacting with enemies easier like vaulting does.
The [[Spin Strike]] can loosely be considered an aerial equivalent to vaulting, as it makes interacting with enemies easier like vaulting does.

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