Editing Vanilla Dome 4
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{{level infobox | {{level infobox | ||
|title=Vanilla Dome 4 | |||
|image=[[File:Vanilla Dome 4.png]]<br>Mario being propelled by a spring platform | |image=[[File:Vanilla Dome 4.png]]<br>Mario being propelled by a spring platform | ||
|code=3-4 | |code=3-4 | ||
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|before=[[Vanilla Dome 3|<<]] | |before=[[Vanilla Dome 3|<<]] | ||
|after=[[3 Lemmy's Castle|>>]] | |after=[[3 Lemmy's Castle|>>]] | ||
|track= | |track=Athletic | ||
|sample=[[File:Athletic Theme Super Mario World.oga]] | |sample=[[File:Athletic Theme Super Mario World.oga]] | ||
}} | }} | ||
'''Vanilla Dome 4''' is the fourth [[level]] of the [[Vanilla Dome]] in ''[[Super Mario World]]''. The level uses the athletic theme. This level has many mushroom platforms and tall pillars, and features green [[spring platform (Super Mario World)|spring platforms]] that serve as trampolines throughout the level. | '''Vanilla Dome 4''' is the fourth [[level]] of the [[Vanilla Dome]] in ''[[Super Mario World]]''. The level uses the athletic theme. This level has many mushroom platforms and tall pillars, and features green [[spring platform (Super Mario World)|spring platforms]] that serve as trampolines throughout the level. | ||
== | |||
==Overview== | |||
[[Mario]] starts out on the top of a stack of four mushroom platforms. Throughout the level, [[Bullet Bill]]s fire from the sides of the screen. The first [[Dragon Coin]] is found between two mushroom platforms. Here, Mario must utilize the spring platforms to bounce over the pillar. Mario must run across another mushroom platform, avoiding the red [[Koopa Troopa]], to find a space between two tall pillars. At the bottom of the space, there is a [[Super Mushroom]] and a red [[Koopa Paratroopa]]. After Mario crosses over these two pillars, he finds shorter pillars that he must jump across. Mario then finds more mushroom platforms that he must traverse across. Next, Mario finds a row of pillars and spring platforms, which he must traverse across, avoiding the green Koopa Paratroopa and Bullet Bills. The Dragon Coin is found between two spring platforms there. At the end of this row of platforms, Mario must use the spring platform to jump over the pillar. Then, Mario finds a long mushroom platform with a red [[Koopa Troopa]] and two [[? Block]]s, one of which holds a [[Super Mushroom]] or [[Cape Feather]]. Mario has to jump on the spring platform and bounce over the pillar again. Afterwards, Mario finds three shorter mushroom platforms that he must jump across, and a large pillar that he must bounce over using the two spring platforms. There are two red Koopa Paratroopas flying back and forth. After Mario jumps over the pillar, he finds a long mushroom platform, a red Koopa Paratroopa, and the [[Midway Gate]] at the top of the screen. | [[Mario]] starts out on the top of a stack of four mushroom platforms. Throughout the level, [[Bullet Bill]]s fire from the sides of the screen. The first [[Dragon Coin]] is found between two mushroom platforms. Here, Mario must utilize the spring platforms to bounce over the pillar. Mario must run across another mushroom platform, avoiding the red [[Koopa Troopa]], to find a space between two tall pillars. At the bottom of the space, there is a [[Super Mushroom]] and a red [[Koopa Paratroopa]]. After Mario crosses over these two pillars, he finds shorter pillars that he must jump across. Mario then finds more mushroom platforms that he must traverse across. Next, Mario finds a row of pillars and spring platforms, which he must traverse across, avoiding the green Koopa Paratroopa and Bullet Bills. The Dragon Coin is found between two spring platforms there. At the end of this row of platforms, Mario must use the spring platform to jump over the pillar. Then, Mario finds a long mushroom platform with a red [[Koopa Troopa]] and two [[? Block]]s, one of which holds a [[Super Mushroom]] or [[Cape Feather]]. Mario has to jump on the spring platform and bounce over the pillar again. Afterwards, Mario finds three shorter mushroom platforms that he must jump across, and a large pillar that he must bounce over using the two spring platforms. There are two red Koopa Paratroopas flying back and forth. After Mario jumps over the pillar, he finds a long mushroom platform, a red Koopa Paratroopa, and the [[Midway Gate]] at the top of the screen. | ||
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==Enemies== | ==Enemies== | ||
{ | {|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center" | ||
| | !Sprite | ||
| | !Name | ||
| | !Count | ||
| | |- | ||
| | |[[File:BulletBill-SMW.png]] | ||
| | |[[Bullet Bill]] | ||
| | |infinite | ||
| | |- | ||
| | |[[File:SMW KoopaTroopa Green.png]] | ||
| | |[[Koopa Troopa]] (green) | ||
| | |2 | ||
| | |- | ||
| | |[[File:SMW KoopaTroopa Red.png]] | ||
| | |Koopa Troopa (red) | ||
| | |3 | ||
| | |- | ||
| | |[[File:SMW KoopaParatroopa Green.png]] | ||
| | |[[Koopa Paratroopa]] (green) | ||
| | |1 | ||
| | |- | ||
| | |[[File:SMW KoopaParatroopa Red.png]] | ||
| | |Koopa Paratroopa (red) | ||
| | |6 | ||
| | |- | ||
|[[File:SMW KoopaTroopaNoShell Green.png]] | |||
|[[Beach Koopa|Koopa without a Shell]] (green) | |||
|(if stomped) | |||
|- | |||
|[[File:SMW KoopaTroopaNoShell Red.png]] | |||
|Beach Koopa|Koopa without a Shell (red) | |||
|(if stomped) | |||
|- | |||
|[[File:SMWJumpingPiranhaPlant.png]] | |||
|[[Jumping Piranha Plant]] | |||
|2 | |||
|} | |||
==Names in other languages== | ==Names in other languages== | ||
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|ItaM=Vanilla Dome 4 | |ItaM=Vanilla Dome 4 | ||
}} | }} | ||
{{SMW levels}} | {{SMW levels}} | ||
[[Category:Sky areas]] | [[Category:Sky areas]] | ||
[[Category:Super Mario World levels]] | [[Category:Super Mario World levels]] |