Editing Vanilla Dome 2
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|after=[[Vanilla Ghost House|>>]] | |after=[[Vanilla Ghost House|>>]] | ||
|secret=[[Red Switch Palace|**]] | |secret=[[Red Switch Palace|**]] | ||
}} | }} | ||
'''Vanilla Dome 2''' is a [[level]] of the [[Vanilla Dome]] in ''[[Super Mario World]]''. It is a mix of an underground and an underwater level. To get to this level, the players must clear the normal exit of [[Vanilla Dome 1]]. By completing this level through the [[Giant Gate]], the players gain access to [[Vanilla Ghost House]]. By accessing the secret exit, the players gains access to [[Red Switch Palace]]. | '''Vanilla Dome 2''' is a [[level]] of the [[Vanilla Dome]] in ''[[Super Mario World]]''. It is a mix of an underground and an underwater level. To get to this level, the players must clear the normal exit of [[Vanilla Dome 1]]. By completing this level through the [[Giant Gate]], the players gain access to [[Vanilla Ghost House]]. By accessing the secret exit, the players gains access to [[Red Switch Palace]]. | ||
== | ==Overview== | ||
The level starts off with [[Mario]] falling down into a small body of water. The player then encounters a [[Cheep Cheep]] that struggles to get inside the water. There is also a [[Buzzy Beetle]] there. The player must swim through water with a couple of Cheep Cheeps. The player then finds a [[block]] with a [[Beanstalk|Vine]] inside of it. After, the player encounters some more Buzzy Beetles. Then, they see an arrow made out of some [[coin]]s and a [[Dragon Coin]]. The player continues swimming, and finds a hidden block containing a [[1-Up Mushroom]], along with some coin blocks and a block with a power-up inside of it. More Cheep Cheeps are seen here. The player sees a lone [[? Block]] with a power-up inside of it. The path breaks from here. The player can either go up and back to the route they started from, hit the [[P Switch|Switch Block]], and fall through the used blocks that were once unaccessible. Here the player finds a [[Key]], [[Keyhole]], and some more Cheep Cheeps. If the player uses it, they gain access to the [[Red Switch Palace]]. | The level starts off with [[Mario]] falling down into a small body of water. The player then encounters a [[Cheep Cheep]] that struggles to get inside the water. There is also a [[Buzzy Beetle]] there. The player must swim through water with a couple of Cheep Cheeps. The player then finds a [[block]] with a [[Beanstalk|Vine]] inside of it. After, the player encounters some more Buzzy Beetles. Then, they see an arrow made out of some [[coin]]s and a [[Dragon Coin]]. The player continues swimming, and finds a hidden block containing a [[1-Up Mushroom]], along with some coin blocks and a block with a power-up inside of it. More Cheep Cheeps are seen here. The player sees a lone [[? Block]] with a power-up inside of it. The path breaks from here. The player can either go up and back to the route they started from, hit the [[P Switch|Switch Block]], and fall through the used blocks that were once unaccessible. Here the player finds a [[Key]], [[Keyhole]], and some more Cheep Cheeps. If the player uses it, they gain access to the [[Red Switch Palace]]. | ||
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==Enemies== | ==Enemies== | ||
{ | {|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center" | ||
| | !Sprite | ||
| | !Name | ||
| | !Count | ||
| | |- | ||
| | |[[File:SMWCheepCheep.png]] | ||
| | |[[Cheep Cheep]] | ||
| | |18 | ||
| | |- | ||
| | |[[File:SMWBuzzyBeetle.png]] | ||
| | |[[Buzzy Beetle]] | ||
| | |18 | ||
| | |- | ||
| | |[[File:SMWCharginChuck.png]] | ||
| | |[[Chargin' Chuck|Lookout Chuck]] | ||
| | |5 | ||
| | |- | ||
| | |[[File:Mario charginChuck.gif]] | ||
| | |Splittin' Chuck | ||
|1 | |||
|- | |||
|[[File:SMW Spike Top.png]] | |||
|[[Spike Top]] | |||
|2 | |||
|- | |||
|[[File:Swooper SMW sprite.png]] | |||
|[[Swoop]]er | |||
|8 | |||
|} | |||
==Names in other languages== | ==Names in other languages== |