Editing Vanilla Dome 2

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'''Vanilla Dome 2''' is a [[level]] of the [[Vanilla Dome]] in ''[[Super Mario World]]''. It is a mix of an underground and an underwater level. To get to this level, the players must clear the normal exit of [[Vanilla Dome 1]]. By completing this level through the [[Giant Gate]], the players gain access to [[Vanilla Ghost House]]. By accessing the secret exit, the players gains access to [[Red Switch Palace]].  
'''Vanilla Dome 2''' is a [[level]] of the [[Vanilla Dome]] in ''[[Super Mario World]]''. It is a mix of an underground and an underwater level. To get to this level, the players must clear the normal exit of [[Vanilla Dome 1]]. By completing this level through the [[Giant Gate]], the players gain access to [[Vanilla Ghost House]]. By accessing the secret exit, the players gains access to [[Red Switch Palace]].  


==Layout==
==Overview==
The level starts off with [[Mario]] falling down into a small body of water. The player then encounters a [[Cheep Cheep]] that struggles to get inside the water. There is also a [[Buzzy Beetle]] there. The player must swim through water with a couple of Cheep Cheeps. The player then finds a [[block]] with a [[Beanstalk|Vine]] inside of it. After, the player encounters some more Buzzy Beetles. Then, they see an arrow made out of some [[coin]]s and a [[Dragon Coin]]. The player continues swimming, and finds a hidden block containing a [[1-Up Mushroom]], along with some coin blocks and a block with a power-up inside of it. More Cheep Cheeps are seen here. The player sees a lone [[? Block]] with a power-up inside of it. The path breaks from here. The player can either go up and back to the route they started from, hit the [[P Switch|Switch Block]], and fall through the used blocks that were once unaccessible. Here the player finds a [[Key]], [[Keyhole]], and some more Cheep Cheeps. If the player uses it, they gain access to the [[Red Switch Palace]].
The level starts off with [[Mario]] falling down into a small body of water. The player then encounters a [[Cheep Cheep]] that struggles to get inside the water. There is also a [[Buzzy Beetle]] there. The player must swim through water with a couple of Cheep Cheeps. The player then finds a [[block]] with a [[Beanstalk|Vine]] inside of it. After, the player encounters some more Buzzy Beetles. Then, they see an arrow made out of some [[coin]]s and a [[Dragon Coin]]. The player continues swimming, and finds a hidden block containing a [[1-Up Mushroom]], along with some coin blocks and a block with a power-up inside of it. More Cheep Cheeps are seen here. The player sees a lone [[? Block]] with a power-up inside of it. The path breaks from here. The player can either go up and back to the route they started from, hit the [[P Switch|Switch Block]], and fall through the used blocks that were once unaccessible. Here the player finds a [[Key]], [[Keyhole]], and some more Cheep Cheeps. If the player uses it, they gain access to the [[Red Switch Palace]].


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==Enemies==
==Enemies==
{{number of enemies
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
|image1=[[File:SMWCheepCheep.png]]
!Sprite
|name1=[[Cheep Cheep]]
!Name
|count1=18
!Count
|image2=[[File:SMWBuzzyBeetle.png]]
|-
|name2=[[Buzzy Beetle]]
|[[File:SMWCheepCheep.png]]
|count2=18
|[[Cheep Cheep]]
|image3=[[File:SMWCharginChuck.png]]
|18
|name3=[[Chargin' Chuck|Lookout Chuck]]
|-
|count3=5
|[[File:SMWBuzzyBeetle.png]]
|image4=[[File:Mario charginChuck.gif]]
|[[Buzzy Beetle]]
|name4=Splittin' Chuck
|18
|count4=1
|-
|image5=[[File:SMW Spike Top.png]]
|[[File:SMWCharginChuck.png]]
|name5=[[Spike Top]]  
|[[Chargin' Chuck|Lookout Chuck]]
|count5=2
|5
|image6=[[File:Swooper SMW sprite.png]]
|-
|name6=[[Swoop]]er
|[[File:Mario charginChuck.gif]]
|count6=8
|Splittin' Chuck
}}
|1
|-
|[[File:SMW Spike Top.png]]
|[[Spike Top]]  
|2
|-
|[[File:Swooper SMW sprite.png]]
|[[Swoop]]er
|8
|}


==Names in other languages==
==Names in other languages==

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