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| {{level infobox | | {{image}} |
| |image=[[File:Valley of Bowser 3.png|200px]]<br>Screenshot from ''Super Mario World''
| | The '''Valley of Bowser 3''' is the fourth default stage of the [[Valley of Bowser]] from the game ''[[Super Mario World]]''. The player can gain access to this level by completing ''[[Valley Ghost House]]''. From the beginning, there are collapsing platforms on which Mario must jump on. They either last for 1 second or 4 seconds. The player will find many [[Koopa]]s, most of which jump up and down or fly. There are also [[Banzai Bill]]s later in the level. Before the goal, there is a 1-Up Mushroom on top of 3 rock blocks. By completing the level, the player will gain access to ''[[Valley of Bowser 4]]''. |
| |game=''[[Super Mario World]]''
| | <br clear=all> |
| |world=[[Valley of Bowser]]
| | {{stub}} |
| |limit=300 seconds
| | {{SMW Levels}} |
| |before=[[Valley Ghost House|<<]]
| | [[Category:Subterranean Areas]] |
| |after=[[Valley of Bowser 4|>>]]
| | [[Category:Levels]] |
| |track=[[Athletic Theme (Super Mario World)|Athletic Theme]]
| | [[Category:Dinosaur Land]] |
| |sample=[[File:Athletic Theme Super Mario World.oga]]
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| }} | |
| '''Valley of Bowser 3''' is the fourth default stage of the [[Valley of Bowser]] from ''[[Super Mario World]]''. The player can gain access to this [[level]] by completing [[Valley Ghost House]]. This level can easily be completed with the [[Cape Feather]] and some [[jump]]s, as most of the enemies here can simply be [[stomp]]ed over so [[Mario]] (or [[Luigi]]) can progress without much use of the [[platform]]s. This level contains collapsing platforms called [[Count-Lift]]s on which Mario must jump. They last for one second or four seconds and appear only in this level. This level is the only normal level in this [[world]] that uses the athletic theme as opposed to the standard underground theme, despite the fact that it takes place underground. The tileset, however, is of the athletic theme. | |
| ==Layout==
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| Mario has a total of 300 seconds on the [[Time Limit|timer]] to complete this level, and it takes place in a cavern, with several tall platforms by a long [[pit|abyss]]. The stage focuses on the use of several Count-Lifts, so Mario must jump from one to another to avoid falling in the pit.
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| Mario begins the level in a long cyan platform, with three jumping [[Koopa Paratroopa]]s near the edge of it. After some small platforms with a [[? Block|Prize Block]] on it and a jumping Koopa Paratroopa, Mario finds the first Count-Lifts of the stage, all of them lasting only one second. Mario eventually finds the first [[Dragon Coin]] of the level, near a Koopa Paratroopa. If Mario has a cape, he can easily defeat the Koopa Paratroopas and use them as stepping stones to reach a nearby tall platform, where two Dragon Coins can be found. Right after the third Dragon Coin, Mario finds two yellow pipes blocking the way, with only a straight passage between them, where a [[Koopa Troopa]] hinders Mario. Using some Count-Lifts, Mario eventually reaches solid ground, where he can find the [[Midway Gate]] of the level if he uses a nearby [[Trampoline|Jumping Board]].
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| Ahead of the Midway Gate are some jumping Koopa Paratroopas and more Count-Lifts. A Dragon Coin can be found near a Koopa Paratroopa, below a four-second Count-Lift. Mario must dodge [[Bomber Bill|Banzai Bill]]s being fired in his direction, while jumping and using the Count-Lifts. The last Dragon Coin of the level can be found near a Banzai Bill. Mario can collect a [[1-Up Mushroom]] if he uses a Count-Lift to reach a couple of blocks in the air. After this, Mario finds the [[Giant Gate]], ending the level.
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| ==Enemies==
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| {|class="wikitable sortable" style="text-align:center;border-collapse:separate"
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| !class=unsortable|Image
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| !Name
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| !Count
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| |-
| |
| |[[File:SMW KoopaTroopa Green.png]]
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| |[[Koopa Troopa]] (Green)
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| |9 (if stomped)
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| |-
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| |[[File:SMW KoopaTroopa Red.png]]
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| |Koopa Troopa (Red)
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| |1
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| |-
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| |[[File:SMW KoopaTroopaNoShell Green.png]]
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| |[[Unshelled Koopa]] (green)
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| |9 (if stomped)
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| |-
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| |[[File:SMW KoopaTroopaNoShell Red.png]]
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| |Unshelled Koopa (red)
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| |1 (if stomped)
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| |-
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| |[[File:SMW KoopaParatroopa Green.png]]
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| |[[Koopa Paratroopa]] (Green)
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| |9
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| |-
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| |[[File:SMW KoopaParatroopa Red.png]]
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| |Koopa Paratroopa (Red)
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| |9
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| |-
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| |[[File:Banzai Bill SMW.png]]
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| |[[Bomber Bill|Banzai Bill]]
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| |3
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| |}
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| ==Map== | |
| {{wide image|Valleyofbowser-3.png|1200}} | |
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| ==Names in other languages==
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| {{foreign names | |
| |Jpn=まおうクッパのたに コース3
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| |JpnR=Maō Kuppa no Tani Kōsu 3
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| |JpnM=King Koopa's Valley Course 3
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| |Fre=Vallée de Bowser 3
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| |FreM=Bowser's Valley 3
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| |Ger=Bowsers Tal 3
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| |GerM=Bowser's Valley 3
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| |Ita=Valle di Bowser 3
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| |ItaM=Valley of Bowser 3
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| |Spa=Valle de Bowser 3
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| |SpaM=Valley of Bowser 3
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| }} | |
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| ==Notes==
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| [[File:SMWBetaRedPalace.png|thumb|The unused Red Switch Palace in the Valley of Bowser, which would be accessible from a secret exit of this level in early development]] | |
| *An [[List of Super Mario World pre-release and unused content|unused]] secret exit would have led to a similarly unused [[List of Super Mario World pre-release and unused content#Red Switch Palace|Red Switch Palace]]. This level, though, was scrapped and cannot be normally accessed since Valley of Bowser 3 does not have a secret exit, and entering via hacking leads Mario to an endless [[bonus game (Super Mario World)|bonus game]].
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| {{SMW levels}}
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| [[Category:Underground areas]] | |
| [[Category:Super Mario World levels]] | |