Editing Valley Fulla Snootles

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|after=[[Color-Switch Dungeon|>>]] [[Secrets of Shova Mansion|>>]] [[Sunbaked Desert Palace|>>]] [[Badge Challenge Crouching High Jump II|>>]] [[KO Arena Sunbaked Skirmish|>>]]
|after=[[Color-Switch Dungeon|>>]] [[Secrets of Shova Mansion|>>]] [[Sunbaked Desert Palace|>>]] [[Badge Challenge Crouching High Jump II|>>]] [[KO Arena Sunbaked Skirmish|>>]]
}}
}}
'''Valley Fulla Snootles''' is a course in ''[[Super Mario Bros. Wonder]]''. It is found in the [[Sunbaked Desert]], and is unlocked after clearing [[Sunbaked Desert House]]. This course primarily features [[Snootle]]s, round enemies that can jumps and push anything they run into. Completion of this course unlocks the following courses:
'''Valley Fulla Snootles''' is a course in ''[[Super Mario Bros. Wonder]]''. It is found in the [[Sunbaked Desert]], and is unlocked after clearing [[Sunbaked Desert House]]. This course primarily features [[Snootle]]s, round enemies that can jumps and push anything they run into. Completion of this course unlocks the following courses:
*[[Color-Switch Dungeon]]
*[[Color-Switch Dungeon]]
*[[Secrets of Shova Mansion]] (a [[Poplin]] must be paid fifty [[Flower coin]]s to repair a bridge to reach the course)
*[[Secrets of Shova Mansion]] (a [[Poplin]] must be paid fifty [[Flower coin]]s to repair a bridge to reach the course)
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*[[Badge Challenge Crouching High Jump II]]
*[[Badge Challenge Crouching High Jump II]]
*[[KO Arena Sunbaked Skirmish]]
*[[KO Arena Sunbaked Skirmish]]
The difficulty of this course is two stars, and it houses two Wonder Seeds.
The difficulty of this course is two stars, and it houses two Wonder Seeds.
==Layout==
==Layout==
The players start at an area where two Snootles and a sleeping [[Goomba]] are. They can observe a Snootle pushing the Goomba, waking it up. The path to the first [[Checkpoint Flag]] consists of uneven ground where more Snootles and sleeping Goombas are. In the middle of the path is a pipe that spawns Snootles. There will then be triangle trampolines that are stationary and have different different angles. The first Checkpoint Flag is found after the first three triangle trampolines.
The players start at an area where two Snootles and a sleeping [[Goomba]] are. They can observe a Snootle pushing the Goomba, waking it up. The path to the first [[Checkpoint Flag]] consists of uneven ground where more Snootles and sleeping Goombas are. In the middle of the path is a pipe that spawns Snootles. There will then be triangle trampolines that are stationary and have different different angles. The first Checkpoint Flag is found after the first three triangle trampolines.
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Beyond the second Checkpoint Flag are slanted ramps above more gaps, with sleeping Goombas and Snootles present. There is solid ground at the end of the sections with the ramps, where two Red Koopa Paratroopas and a [[Koopa Troopa|Red Koopa Troopa]] are. Above the Koopa Troopa are two [[Brick Block]]s with a space between them. This space has an invisible block that releases the [[Wonder Flower]] when struck. After obtaining the Wonder Flower, the [[Wonder Effect]] begins, which causes time to slow down. This Wonder Effect also has a time limit of one hundred and fifty seconds. The path ahead has multiple levels of semisolid platforms with lots of Snootles and some sleeping Goombas along the way. There is also a [[Roulette Block]] that cycles through a [[coin]], [[flower coin]], [[Super Mushroom]], [[Elephant Fruit]] and [[1-Up Mushroom]]. After making it past more Snootles, the players will come across solid ground with slanted ramps above, where more Snootles are. The Wonder Seed is found above the second ramp, and collecting it will end the Wonder Effect and return time to normal speed. The [[Goal Pole]] is found right after the Wonder Seed, where two sleeping Goombas and two Snootles guard. A semisolid platform above the ground can be used to reach the top of the Goal Pole.
Beyond the second Checkpoint Flag are slanted ramps above more gaps, with sleeping Goombas and Snootles present. There is solid ground at the end of the sections with the ramps, where two Red Koopa Paratroopas and a [[Koopa Troopa|Red Koopa Troopa]] are. Above the Koopa Troopa are two [[Brick Block]]s with a space between them. This space has an invisible block that releases the [[Wonder Flower]] when struck. After obtaining the Wonder Flower, the [[Wonder Effect]] begins, which causes time to slow down. This Wonder Effect also has a time limit of one hundred and fifty seconds. The path ahead has multiple levels of semisolid platforms with lots of Snootles and some sleeping Goombas along the way. There is also a [[Roulette Block]] that cycles through a [[coin]], [[flower coin]], [[Super Mushroom]], [[Elephant Fruit]] and [[1-Up Mushroom]]. After making it past more Snootles, the players will come across solid ground with slanted ramps above, where more Snootles are. The Wonder Seed is found above the second ramp, and collecting it will end the Wonder Effect and return time to normal speed. The [[Goal Pole]] is found right after the Wonder Seed, where two sleeping Goombas and two Snootles guard. A semisolid platform above the ground can be used to reach the top of the Goal Pole.
===Hidden Character Blocks===
*A [[Princess Daisy|Daisy]] [[Hidden Character Block]] can be found at the very start of the level. It is located in the third row of blocks, floating four blocks above the [[Semisolid Platform]]. It contains a [[Super Mushroom]]/[[Fire Flower]].
*A [[Mario]] Hidden Character Block can be found after the second [[Checkpoint Flag]] of the level, floating seven blocks above the second [[? Block]] found after it. It contains a [[Flower coin|flower coin]].


==10-flower coins==
==10-flower coins==
*'''[[10-flower coin]] 1''': Found in a secret area that can only be reached to via a pipe not far into the course. This secret area has two Snootles and a Deka Korobū. The coin is found at the right of the room.
*'''[[10-flower coin]] 1''': Found in a secret area that can only be reached to via a pipe not far into the course. This secret area has two Snootles and a Big Snootle. The coin is found at the right of the room.
*'''10-flower coin 2''': Found past the first Checkpoint Flag in between two triangle trampolines past a nearby Talking Flower.
*'''10-flower coin 2''': Found past the first Checkpoint Flag in between two triangle trampolines past a nearby Talking Flower.
*'''10-flower coin 3''': Found past the second Checkpoint Flag and right before the Wonder Seed. A [[Wow Bud]] must be activated to cause the 10-flower coin, as well as pieces of flower coins to "jump" out from a pit onto a semisolid platform.
*'''10-flower coin 3''': Found past the second Checkpoint Flag and right before the Wonder Seed. A [[Wow Bud]] must be activated to cause the 10-flower coin, as well as pieces of flower coins to "jump" out from a pit onto a semisolid platform.
<gallery>
<gallery>
SMBW Valley Fulla Snootles first 10-flower coin.jpg|First 10-flower coin
SMBW Valley Fulla Snootles first 10-flower coin.jpg|First 10-flower coin
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==Enemies==
==Enemies==
*[[Snootle]]
*[[Snootle]]
*[[Deka Korobū]] (1)
*[[Big Snootle]] (1)
*[[Goomba]]
*[[Goomba]]
*[[Koopa Paratroopa]] (red)
*[[Koopa Paratroopa]] (red)
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|JapR=Korobū ippai sabaku no hashi watari
|JapR=Korobū ippai sabaku no hashi watari
|JapM=Crossing a bridge in a desert full of Snootles
|JapM=Crossing a bridge in a desert full of Snootles
|Dut=In de zandduinen van de Snootles
|DutM=In the sand dunes of the Snootles
|Fre=Goroules en colère
|Fre=Goroules en colère
|FreM=Angry Snootles
|FreM=Angry Snootles
|Ger=In den Roink-Dünen
|Ger=In den Roink-Dünen
|GerM=In the Snootle dunes
|GerM=In the Snootle dunes
|PorA=Roluínos por todos os lados!
|PorAM=Snootles everywhere!
|PorE=Roluínos todo-o-terreno!
|PorEM=All-terrain Snootles
|Spa=Rodorines en la llanura desértica
|SpaM=Snootles in the desert plains
}}
}}
{{SMBW levels}}
{{SMBW levels}}
[[Category:Deserts]]
[[Category:Deserts]]
[[Category:Super Mario Bros. Wonder levels]]
[[Category:Super Mario Bros. Wonder levels]]

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