Editing User talk:Ray Trace

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== Obnoxiously flashy sprite palette cycles and how to deal with them ==
== Obnoxiously flashy sprite palette cycles and how to deal with them ==


I've come up with a plan. The most "common" flash palette will be uploaded after being slowed down by a factor of 4, which will be noted in a description. To account for all of them, a separate image will be linked to from the description that displays a [https://www.marioboards.com/attachments/51682/ completely static chart] showing all the possible palette combinations and explains the "accurate" speed and frame order. This will avoid eye strain/epilepsy issues and gallery bloat while also avoiding missing information (as I find palette cycles to be another interesting not-quite-behind-the-scenes detail about how the game works on a visual level; besides, we need to point out how one of the SMAS SMB3 invincibility flashes [https://www.spriters-resource.com/snes/smassmb3/sheet/203586/ looks suspiciously like Wario with red shoes]). Of course, this'd all be avoided if 80s Nintendo hadn't been so flash-happy, but that's what we have. By the way, one of the White Block images already existed, and three are linked on the White Block page itself for the purpose of a comparison. I'd request at least the first of them, but ideally all three be restored, with the previously mentioned slowdown implemented. By the way, what about [[Bull's-Eye Bill|Missile Bill]] and ones like them, which do flash, but only between about two visible colors, making them less problematic in that respect? I'm curious of your thoughts on that. Thank you for the concern (and for cutting down the work-load/potential eye issues for myself, lol). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:01, March 6, 2025 (EST)
I've come up with a plan. The most "common" flash palette will be uploaded after being slowed down by a factor of 4, which will be noted in a description. To account for all of them, a separate image will be linked to from the description that displays a [https://www.marioboards.com/attachments/51682/ completely static chart] showing all the possible palette combinations and explains the "accurate" speed and frame order. This will avoid eye strain/epilepsy issues and gallery bloat while also avoiding missing information (as I find palette cycles to be another interesting not-quite-behind-the-scenes detail about how the game works on a visual level). Of course, this'd all be avoided if 80s Nintendo hadn't been so flash-happy, but that's what we have. By the way, one of the White Block images already existed, and three are linked on the White Block page itself for the purpose of a comparison. I'd request at least the first of them, but ideally all three be restored, with the previously mentioned slowdown implemented. By the way, what about [[Bull's-Eye Bill|Missile Bill]] and ones like them, which do flash, but only between about two visible colors, making them less problematic in that respect? I'm curious of your thoughts on that. Thank you for the concern. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:01, March 6, 2025 (EST)
:Yeah your suggestion is a better solution than uploading all variations of the images at once, I understand why you did what you did and why you felt it was necessary to document them. I had to do what I did because multiple people did complain about how viewing the images caused discomfort so I had to quickly step in to stop it (there's a reason I slowed down the animation of both [[Whirly Fly Guy]] sprites). The Bull's Eye Bill did see complaints, including from my sister, so I do suggest also making it just a bit easier on the eyes. I personally don't have as much issue as the flashing blocks but I could see why they wouldn't like it. BTW could you link which ones I deleted, I can restore them for you if that's what you'd want. {{User:Ray Trace/sig}} 11:37, March 7, 2025 (EST)
::These were the three: [[File:SMB3 White Block sprite player land a.gif|class=blackbg|Held by player]][[File:SMB3 White Block sprite Buster Beetle land a.gif|Held by Buster Beetle]][[File:SMB3 Active White Block.gif|Thrown]]. That Buster Beetle one is the worst because it's 1 frame-per-second in-game, and unlike, say, the opponent cars in ''[[Famicom Grand Prix: F1 Race]]'' which keep a consistent "black and white go here" system to them to make them blend into another color (ie, red and blue for purple), it also has outline flashes. I've made another chart for the Bills (and everything else that flashes multiple color combinations as well), so I'll be fine with deleting the non-red ones, though them and Bob-ombs don't flash as badly since they only use two shades. I'd assumed beforehand this ''might'' have been better than that Whirly Fly Guy since what made that one extra awful was being eight frames covering the whole thing (including multiple outline flashes) and having the propeller animation on top of it, but yes, in practice, uploading 54 flashy block images was a bad idea on my part and I spent yesterday feeling a little dizzy in the head. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:04, March 7, 2025 (EST)

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