Editing User talk:Jdtendo

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Hey Jtendo! Do you think you could lend a hand in expanding the article about [[Raynforst Island]]? {{User:ZanyDragon/sig}} 01:05, February 13, 2025 (EST)
Hey Jtendo! Do you think you could lend a hand in expanding the article about [[Raynforst Island]]? {{User:ZanyDragon/sig}} 01:05, February 13, 2025 (EST)
== Super Mario Bros. Wonder name question ==
Hello. I was wondering, since you own a Japanese Super Mario Bros. Wonder guidebook, if you could check if it gives the blue and green [[Mushroom Platform]]s a name. If it's not too much trouble, of course. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 14:38, February 21, 2025 (EST)
== On whether to use "English (United States)" for English localizations of games exclusive to the US (and how to classify Spanish, French and Portuguese localizations specifically for if not exclusive to one region)==
I wanted to make sure to ask you specifically, since in my opinion you presented the most compelling argument in support of [[MarioWiki:Proposals/Archive/74#Standardize_the_use_of_.22English.22.2C_.22English_.28United_States.29.22_and.2For_.22English_.28United_Kingdom.29.22_as_languages_in_game_infoboxes|my earlier proposal]], which ended up passing. At the moment and as a result of the wording of the option that ultimately won, game infoboxes no longer list "English (United States)" specifically as a language at all if "English (United Kingdom)" is not also as one (which per the policy change I successfully proposed now requires a substantially different UK-specific English localization). Anyway, first of all, I wanted to ask about games like ''[[Mario Super Sluggers]]''. Since that game was localized in American English by Americans and that localization exclusively ended up in the American market, do you think it would make sense to still list it as only supporting "English (United States)"?
Even if it does, there's further edge cases to consider like ''[[VS. Super Mario Bros.]]''. That game is only available in English to begin with and initially only ended up in the American market (and very well may have been specifically developed with that market in mind), would it make sense to classify ''that'' game's language as specifically "English (United States)"? Then again, as far as we're aware, it was still exclusively ''developed'' – and by extension its original English text was written – in Japan by a Japanese team, and most if not of all of said English text was recycled from ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'', which were worldwide and initially Japan-exclusive releases respectively.  But then what about ''[[Super Mario RPG: Legend of the Seven Stars]]'' (not the remake)? That was initially localized in English exclusively for the American market by Americans; however, it saw an ''eventual'' European release (albeit treated as an "import"), in which a single line was changed specifically with the UK's variety of English in mind. So does ''that'' game have both US- and UK=specific English localizations, by a sheer technicality?
And then there's the localizations for non-English languages associated with multiple regions. Now, this doesn't happen nearly as often as the reverse does with English, but there have been cases – [[Donkey Kong Country 2: Diddy's Kong Quest|specifically]] [[Donkey Kong Country 3: Dixie Kong's Double Trouble!|with]] [[Donkey Kong Country (Game Boy Color)|certain]] [[Mario Tennis: Power Tour|games]] [[Mario Power Tennis#New Play Control! series|in]] the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Mario Tennis (series)|Mario Tennis]]'' series – where NoA appears to have reused NoE's France- and Spain-oriented French and/or Spanish localizations wholesale in their American release. So should we still only list those same language localizations also available in the American version as "French (France)" and "Spanish (Spain)" specifically, or as simply "French" and "Spanish" (which appear to have outright gone unused from the language template) or both, despite any lack of actual distinction? What about the ones that ''are'' currently exclusive to Europe but NoA has simply yet to make their own ones for any would-be American reissue?
I think it's also worth noting that Spanish and Portuguese as languages specifically – according to nearly everything I've learned about them – have especially notable and ''prominent'' regional differences that English could only dream of for the most part. Though as far as I'm aware, this is only half true for French; European French is considered "international" – a "lingua franca", one might say – to some extent in a way that Canadian/Quebec French simply isn't. Though you'd know better than I do in that regard. But regardless, for Spanish and Portuguese especially there's effectively no way to do a translation or localization that isn't inevitably oriented more toward one region or another. Hence why they're almost always done separately for Latin America and Europe respectively, or are otherwise primarily intended for either the former or the latter. So back to ''Super Sluggers''. As you mention on your own userpage, that game was also released in French (and Spanish) despite never being released in France (or Spain, or any part of Europe) itself. So does that make those language localizations at least de facto "French (France)" and "Spanish (Latin America)", despite NoE never having a chance to make their own localizations to officially differentiate them as such? The same could be said for NoA's English one simply listed as "English" at the moment, as previously mentioned. [[User:PaperSplash|PaperSplash]] ([[User talk:PaperSplash|talk]]) 02:16, March 3, 2025 (EST)

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